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Commander - The Great War (CTGW)

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dobrodukh

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ДАТА ВЫХОДА:  12 ноя. 2012
РАЗРАБОТЧИК:  The Lordz Games Studio   
ИЗДАТЕЛЬ:     Slitherine Ltd.         Игра у издателя : Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.      Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Игра в STEAM :   Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.        Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Commander - The Great War.  Еще один глобальный, пошаговый варгейм на тему Первой мировой .

 

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Спойлер

-  Огромная игровая карта от западных США до Аравии, Северной Африки и Урала поделенная игровые гексы.
-  5 Grand кампаний, каждая из которых начинается в разные годы войны. В начале – историческое наступление: 1914 The Great War, 1915 Ипр – Artois, 1916 Битва при Вердене 1917 года, наступательных под Nivelle и 1918 Kaiserschlacht.
-  Более 40 уникальных исторических и “а что, если бы” событий для кампаний.
- 18 различных типов юнитов, включая пехоту, кавалерию, бронированные автомобили и танки, артиллерия, железнодорожные войска и бронированные поезда, крейсера, подводные лодки и линкоры, истребители, бомбардировщики, дирижабли .Каждый вид войск имеет свои сильные и слабые стороны, и основан на их историческом присутствии в различных театрах войны.
- Исторические командиры – генералы, адмиралы и летчики которые обладают уникальными характеристиками и могут быть прикреплены к войскам.
-  Инвестиции в дерево исследований разных аспектов вооружений и стратегий.
-  Моделирование снабжения, морали, лидерства, обучения и привязка к рельефу местности.
-  Игра сделана на совершенно новом движке поддерживающем любые современные разрешения экрана.
-  Многопользовательский режим – Slitherine PBEM++ server system.
- Высока moddability (изготовление модов) и открытость игры. Моддеры смогут легко менять многие параметры игры.

-   Абсолютно новый движок, поддерживающий любое разрешение экрана от 1024600 и выше и включающий полную поддержку широкого экрана

 

Спойлер

 

 

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Спойлер

Вы можете скачать патч 1.6.6  Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Спойлер

- исправлено падение, когда ИИ пытался развернуть юнит, который все еще находился в производстве
- исправлено падение, когда ИИ искал возможные ходы рельсов, когда на территории фракции были рельсы
- исправлен сбой в боевом симуляторе ИИ
- исправлен бесконечный цикл в системе наведения морского ИИ
- исправлен бесконечный цикл в движении военно-морского конвоя


 

 

Спойлер

Русик для версии 1.6.2 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (автор @Edward75)

 

Спойлер

 

Спойлер

Мод  Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Добавляет дипломатию, кучу исторических эвентов, перебалансировка юнитов и объектов на карте.

 

Обновление мода Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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Русификатор для Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ашинный перевод).

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(заменить /Data/Lang/English.txt)

 

ps Promt v19 дает почти нормальный перевод (качество перевода гугло-яндексов отстало лет на 5).

 

Спойлер

 

 

Спойлер

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Спойлер

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Спойлер

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Спойлер

 

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Спойлер

 

 CommanderGreatWar-SetupRelease-v112

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(Это версия Steam, но она работает без Steam и без какого-либо взлома.)

 

 

 

 

собственно установщик CommanderGreatWar-SetupRelease-v112

CommanderTheGreatWar-Update-v130.exe

DWSetupCrack.exe

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CommanderTheGreatWar-Update-v142:

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DWSetupCrack.exe отдельно

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всё отсюда скачано архивы не тронуты

я сразу 142 ставил, ключ наверно удобней вида 1111-1111-1111-1111 придумывать, что то если в реестре искать потом с лицензией

 

Далее Качать последний патч с официального форума и ставить тем же кряком. ( caca15 )

Изменено пользователем Northern Neighbour
Добавил описание темы
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Закреплённые сообщения
саса
не, я говорю, куче людей бросить текст небольшой завтра только 30% переведут.

Я ничего не перевел, могу перевести то что не переведено, если кто пожелает

а автор пусть один

Ок. собирать буду я. :D

Сейчас открою тему и попрошу перенести последние посты туда.

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Nikolai89

Это дело благое чтоб переводы править делиться переправлять ошибки, если людей много то и ошибок меньше в квадрате

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Rybinsk
Ок. собирать буду я. :D

Сейчас открою тему и попрошу перенести последние посты туда.

Что нужно сделаю, не вопрос. С переводом может тоже чего помогу, правда времени сейчас не так много.

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Nikolai89

Единственное что проверяю каждый день точно- почту, если какая помощь или что пишите, nikolaipg@yandex.ru

но и сюда позахожу, больно не русская игра, будем бороться за перевод

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саса

Сначала, расскажу что сделал.

Перевел процентов 70. Но для версии 1.3

Застрял на технологиях. Кроме большого числа орфографических ошибок, там есть и фактологические, типа и ДОТ и ДЗОТ бетонные.

Приходится не просто переводить, а еще и подбирать русскую военную терминологию.

Это надо перевести:  

tech_flash_spotting = Flash Spotting

 

tech_flash_spotting_short = Flash Spotting: Counter-Battery Attack +2

tech_flash_spotting_info = Counter-battery fire relied on ground or air-based artillery observers noticing the source of the artillery fire, due to detected muzzle flashes or smoke.

tech_bomb_sight = Bomb Sight

tech_bomb_sight_short = Bomb Sight: High Defense +1, Bombard +1, Ground attack +2, Strategic Attack +5

tech_bomb_sight_info = An effective bomb sight does not only take into account aircraft altitude and speed but also calculates "drift": the sideways motion of the bombs due to wind. Through a mechanical system, the correct settings can be set through levers, wheels and spirit levels, returning the correct position of the sightings to hit the target.

tech_centralised_fire_control = Centralised Fire Control

tech_centralised_fire_control_short = Centralised Fire Control: Naval Attack +2

tech_centralised_fire_control_info = In the director system of centralised fire control all guns on a single ship are laid from a central position placed as high as possible above the bridge. The fire control officer ranges the salvos for all guns on a ship simultaneously, allowing coordinated fire and greater accuracy.

tech_industrial_train_design = Industrial Train Design

tech_industrial_train_design_short = Industrial Train Design: Ground Attack +1, Base Defense +1

tech_industrial_train_design_info = An improvised armoured train can be created in the field by adding armour and weapons to existing railroad cars and locomotives. Standardised industrial designs however are superior by offering easier maintainance as well as better performance and reliability.

tech_railroad_cruiser = Railroad Cruiser

tech_railroad_cruiser_short = Railroad Cruiser: Ground Attack +1, Base Defense +1, Shock +1

tech_railroad_cruiser_info = A Railroad Cruiser is a self-propelled railcar armed with turreted weapons. Inspired by the pre-war "automotrice" - a railroad car passengers - these vehicles are driven by fuel combustion engines rather than the traditional steam engine.

tech_armoured_car_chassis = Armoured Car Chassis

tech_armoured_car_chassis_short = Armoured car Chassis: Unlocks Armoured Car unit

tech_armoured_car_chassis_info = Constructing an armoured car on an existing car chassis not only speeds up the design process, it also provides a reliable base for the vehicle design.

tech_rear_driving_post = Rear Driving Post

tech_rear_driving_post_short = Rear Driving Post: Base Defense +2

tech_rear_driving_post_info = Double driving gear and driver positions - one in front of the vehicle and one at the back - improve allow it to be driven more easily in both directions. This allows for quicker hit-and-run manoeuvres, or to escape quickly when facing overwhelming danger.

tech_super_railroad_gun = Super Railway Gun

tech_super_railroad_gun_short = Super Railway Gun: Unlocks Railroad Gun unit

tech_super_railroad_gun_info = Designed for a massive firing range of 120km, this weapon requires a very long barrel to achieve an unprecedented muzzle velocity. This requires the rifled barrel to be extended with a smoothbore tube. This setup fires specially designed shells at a very high angle, where they travel through the thinner air of the earth's stratosphere. The resulting Super Gun will strike terror in enemy cities far behind enemy lines.

required_event_GasAttack = Required Event: First artillery bombardment with Gas technology

required_event_TankAttack = Required Event: First attack involving Armour units

required_event_SubAttack = Required Event: First attack with a Submarine dealing 2+ damage to its target.

requires_tech = Requires Tech:

requires_technology = Requires Research

required_armour = Caterpillar Tank

required_railgun = Railroad Mounting

required_bomber = Bomb Rack

required_armouredcar = Car Chassis

; TUTORIAL

adviceOff = Do not show advice messages

advice_rememberPW_title = Save Password

advice_rememberPW_text = The password with be saved on your local hard drive. Be aware that this is less secure.;;Also note that the game cannot save passwords longer than 30 characters.

advice_intro_title = Introduction

advice_intro_text = Welcome to your first campaign. You are currently looking at the campaign map. Here you can manage and control your units.;;Note that whenever a tutorial message pops up, you need to close it before regaining control over the game.

advice_mainUI_title = User Interface

advice_mainUI_text = The main user interface is located at the bottom of the screen. The left side displays the resources available to all nations that are currently part of your alliance. The right side displays the minimap. Below the minimap are the unit management buttons. These can be used to repair, upgrade or disband units.

advice_unit_title = Unit Controls

advice_unit_text = You have just selected a unit. The unit's picture, owner and statistics are now displayed at the bottom of the screen.

advice_movement_title = Unit Movement

advice_movement_text = A unit can move once per turn. Movement reduces a unit's efficiency to reflect fatigue and disruption. Thus, while a unit can still attack after moving, it will do so less effectively. If a unit attacks before moving, it will lose its ability to move that turn.

advice_efficiency_title = Unit Efficiency

advice_efficiency_text = The yellow icon on the currently selected unit indicates low efficiency. Fighting and movement reduces efficiency, while efficiency affects a unit's performance in combat. Efficiency will automatically recover when a unit does not move and is not involved in combat during one or more turns.

advice_repair_title = Repair Mode

advice_repair_text = The repair button in the bottom left allows you to repair and reinforce weakened units. Repair mode is activated when clicking the button, which is visualised with a wrench cursor. All units that can be repaired will be highlighted. Clicking one of these units will repair a number of its strength points, and consume resources. Right-click to exit the repair mode.

advice_upgrade_title = Upgrade Mode

advice_upgrade_text = By clicking the upgrade button, you switch to upgrade mode. This is visualised with a chevron cursor. All units that can be upgraded will be highlighted. Clicking one of these units will upgrade that unit to the current technology level, and consume resources. Right-click to exit the upgrade mode.

advice_disband_title = Disband Mode

advice_disband_text = By clicking the disband button, you switch to disband mode. This is visualised with a cross cursor. All units that can be disbanded will be highlighted. Clicking one of these units will remove that unit from the game, and return some resources. Right-click to exit the disband mode.

advice_retreat_title = Forced Retreat

advice_retreat_text = Your last attack forced the enemy unit to retreat. Units retreat when suffering more than 50% of their previous strength value in an attack, while dealing less than 20% casualties to their opponent. Cavalry units deal additional damage to their target when forcing it to retreat.

advice_tabs_title = Control Panels

advice_tabs_text = In the center of the bottom bar is a row of 5 tabs, each linked to an essential control panel.

advice_tabselection_title = Selection Panel

advice_tabselection_text = Selection will display information about the currently selected unit and hex.

advice_tabproduction_title = Production Panel

advice_tabproduction_text = Production allows you to purchase units for each of your alliance's nations.

advice_tabresearch_title = Research Panel

advice_tabresearch_text = Research allows you to develop new technologies.

advice_tabdiplomacy_title = Diplomacy Panel

advice_tabdiplomacy_text = Diplomacy allows you to review the status of all nations toward your alliance and that of the enemy and to declare war.

advice_tabmanagement_title = Management Panel

advice_tabmanagement_text = Management allows you to expand ammunition production, railroad and transport capacity, as well as consult an overview of your economy.

advice_research_title = Research Panel

advice_research_text = Technologies are split into 5 categories: Ground, Artillery, Naval, Air and Vehicle.;;Each category has a set of technologies available for research.

advice_techlines_title = Technology Lines

advice_techlines_text = Each currently available technology is part of a Technology Line. When you complete the current technology in the line, a new one will replace it. All technologies within the same line largely affect the same Units and Statistics

advice_focusing_title = Focusing Technologies

advice_focusing_text = Each nation can boost one of their current technologies. This will speed up the research progress of that technology.;;You can change the boosted technology for each nation at any time in the game.

advice_management_title = Management Panel

advice_management_text = The management panel gives you an overview of your alliance and its nations. It gives an overview of the financial state of each nation, as well as kill & casualty statistics. This panel also allows you to construct additional ammunition factories, in order to increase the ammunition production per turn. In addition you can also expand your railroad and transport capacity.

advice_prognosis_title = Combat Prognosis

advice_prognosis_text = Hovering the mouse cursor over a valid target will display the combat prognosis at the bottom of the screen. This gives you an overview of the estimated effects of a battle between your selected unit and the target unit.

advice_artillery_title = Artillery

advice_artillery_text = Artillery and Railroad Guns are ideal to weaken enemy ground units, even when entrenched. The damage to enemy hitpoints and efficiency will make consecutive ground attacks much more cost effective. However these attacks cost ammunition resources, so use them wisely.

advice_fighter_title = Fighter Units

advice_fighter_text = Fighter units are essential to keep control of the skies and provide line of sight to your ground forces. Use them to attack enemy ground forces ahead of any ground attacks. This will lower enemy efficiency - simulating the effect of reconnaissance - allowing for a more effective ground offensive.

advice_fighter_title_2 = Fighter Units

advice_fighter_2 = Air units can move across water and hostile or neutral territory, but cannot deploy on such hexes. This is because the unit represents an air base, which can only be established in friendly territory.

advice_cruiser_title = Cruisers

advice_cruiser_text = Cruiser units are the workhorse of any navy. While less powerful than Battleships, they are also much cheaper to produce and repair. Use them as scouts, escort vessels and to support Battleships in naval battles.

advice_battleship_title = Battleships

advice_battleship_text = Battleships are very powerful units, but very expensive too. The loss of Battleship units can have a significant impact on the course of the war. In addition to being the most powerful naval units, they can also serve as sea based artillery capable of bombarding coastal land targets.

advice_cavalry_title = Cavalry

advice_cavalry_text = Cavalry units are most effective when used in clear terrain against weakened enemy units. While ineffective against entrenched opponents, they deal additional damage when succesfully forcing an enemy unit to retreat.

advice_armouredcar_title = Armoured Cars

advice_armouredcar_text = Armoured cars are hit & run units, best used for reconnaissance and slowing down enemy advances. While they deal very little damage to all but the weakest of opponents, they also take few casualties in return. This allows armoured cars to operate with little risk as long as they have a clear line of retreat.

advice_zeppelin_title = Airships

advice_zeppelin_text = Airships are used for long distance strategic bombardments. Technology improvements allow them to bombard enemy cities with a certain impunity. Use them to weaken enemy production capacities and morale.

advice_bomber_title = Bombers

advice_bomber_text = Bombers are designed to attack strategic targets such as cities, but later models are also capable of dealing damage to ground units. They are however vulnerable to intercepting enemy fighters.

advice_garrison_title = Garrisons

advice_garrison_text = Garrisons are cheap units used to occupy cities and fortresses behind the frontlines. Use them to occupy captured positions.

advice_infantry_title = Infantry

advice_infantry_text = Infantry units form the bulk of any army throughout the war. While all other land units having supporting tasks, the Infantry is there for the actual destruction of enemy forces.

advice_armour_title = Armour

advice_armour_text = Armour units represent Infantry supported by armoured tanks. They pack more punch than standard Infantry units and have a significant shock value, making them ideally suited to offensive action.

advice_convoy_title = Convoy

advice_convoy_text = Convoys spawn automatically at random points near the edge of the map. Each turn the convoy stays in the open sea it will lose 1 strength point. At the beginning of a turn, a Convoy that has reached a friendly port will generate 10 PP for each remaining strength point.

advice_transport_title = Transport Ship

advice_transport_text = When a land unit is being transported across water it turns into a transport ship. The transported unit can be disembarked on any non-neutral coastal hex. A transport ship cannot attack naval targets but the unit can still launch amphibious attacks against coastal land units. Such an attack will suffer from a combat penalty.

advice_submarine_title = Submarine

advice_submarine_text = Submarines are invisible for the enemy until the attack. It is revealed for 1 turn when it attacks or when an enemy unit tries to move to its hex. Only units that have not yet moved can attack a submarine. Thus, only adjacent naval units or air/artillery units already within reach can attack a revealed submarine.

advice_railgun_title = Railroad Gun

advice_railgun_text = Railroad Guns are heavy long range guns restricted to railroad hexes. They are much less powerful than standard Artillery but have a higher range.

advice_armouredtrain_title = Armoured Train

advice_armouredtrain_text = Armoured Trains are well protected from regular bullet fire and pack a lot of firepower. Their restriction to railroads is both a strength and weakness: They can reposition quickly over long distances, but only there where the rails can lead them.

advice_arabinfantry_title = Arab Rebels

advice_arabinfantry_text = Arabian rebel units are much weaker than other nation's regular Infantry units, but have a better offensive capability than Garrisons. They also move quicker through Dunes terrain making them hard to catch.

advice_arabcavalry_title = Arab Cavalry

advice_arabcavalry_text = The irregular Arab Cavalry are fast raider units, but weaker than other nation's Cavalry units.

advice_outofammo_title = Insufficient Ammunition

advice_outofammo_text = There is not enough Ammunition available for this unit to attack. A unit's Ammunition value determines how much resources are required in order to attack.

advice_basedefense_title = Base Defense

advice_basedefense_text = The Base Defense (BD) value is used in combat against units of the same category (Land, Air or Naval).

advice_highdefense_title = High Defense

advice_highdefense_text = The High Defense (HD) value is used in combat against units of the different category (Land, Air or Naval).

advice_groundattack_title = Ground Attack

advice_groundattack_text = Ground Attack (GA) is used against opponents of the Ground unit class.

advice_airattack_title = Air Attack

advice_airattack_text = Air Attack (GA) is used against opponents of the Air unit class.

advice_armourattack_title = Armour Piercing

advice_armourattack_text = Armour Piercing (AP) is an attack bonus used against the Armour unit type.

advice_navalattack_title = Naval Attack

advice_navalattack_text = Naval Attack (NA) is used against opponents of the Naval unit class, with the exception of Submarines.

advice_subattack_title = Sub Attack

advice_subattack_text = Sub Attack (SA) is used against the Submarine unit type.

advice_entrenchment_title = Entrenchment & Fortification

advice_entrenchment_text = Entrenchment and fortification of the unit's position offers additional protection.

advice_shock_title = Shock

advice_shock_text = Shock damage is dealt to enemy efficiency at the end of an attack calculation. While some unit types may not deal much actual damage, their shock value can weaken the opponent enough for subsequent attacks to be more effective.

advice_bombard_title = Bombard

advice_bombard_text = The Bombard value is subtracted against the defender's entrenchment value. A high Bombard value will not affect not-entrenched units, but will diminish the effect of strong fortifications.

advice_assault_title = Assault

advice_assault_text = The Assault value is subtracted against the defender's entrenchment value. A high Assault value will not affect not-entrenched units, but will diminish the effect of strong fortifications.

advice_ammo_title = Ammunition

advice_ammo_text = Unit types with and Ammunition value larger than 0 consumes ammunition resources from their parent nation. When there are not enough resources, the unit cannot attack. Ammunition production can be increase by purchasing additional factories in the Management panel.

advice_stratattack_title = Strategic Attack

advice_stratattack_text = Units with a Strategic Attack value will cause damage to enemy production facilities if these are present in the target hex.

advice_range_title = Range

advice_range_text = Range determines how far (hex distance) a unit can attack.

advice_mp_title = Movement Points

advice_mp_text = Movement points determine how many hexes a unit can move in a single turn. The actual distance is affected by both the unit type and terrain type.

advice_los_title = Line of Sight

advice_los_text = Line of Sight determines how far (hex distance) a unit can see into the fog of war.

advice_quality_title = Quality

advice_quality_text = The Quality level of a unit determines its efficiency limit. The maximum efficiency value is 10, but when a nation runs out of manpower it will produce a lower quality of soldiers, lowering this value for the unit.

advice_embarkment_title = Naval Transportation

advice_embarkment_text = When in a city with an adjacent port, units can embark on a Transport Ship by moving to a water hex marked with an anchor overlay. This allows you to transport them across water.

advice_belgium_title = Schlieffen Plan

advice_belgium_text = According to the design of the Schlieffen plan German armies should sweep through Belgium to bypass the French armies toward Paris; We'll be at war with France next turn, but whether we invade Belgium or not is up to you. If you choose to follow the Schlieffen plan, go to the Diplomacy menu and declare war on Belgium now.

advice_russia_title = Russian Mobilisation

advice_russia_text = You are now at war with the Russian Empire. Make sure you have sufficient forces deployed near its border to face this new threat!

advice_britain_title = Great Britain at War

advice_britain_text = Great Britain has joined the Entente Allies. While its army is still small, the Royal Navy is larger than any other fleet.

advice_firstturn_title = First Turn

advice_firstturn_text = You have not yet purchased any units. Go to the Production screen to change this, or press the end turn button again to ignore this and end your first turn.

advice_colonial_title = Colonial Deployment

advice_colonial_text = France and Great Britain are Colonial nations. This means that next to normal deployment, they can deploy new units along the bottom row of water hexes on the map. These units will appear in transport ships and suffer a small efficiency penalty.

advice_showproduction_title = City Production

advice_showproduction_text = To see the Production Points output of a city on the campaign map, hold down the space bar. While holding the key all units are hidden, making it easier to study terrain and entrenchment below.

advice_winter_title = Winter Climate

advice_winter_text = All hexes covered in slow are in winter climate. Moving and attacking on these hexes causes a stronger efficiency drop.

unmoved_convoys = Unmoved Convoys

unmoved_transports = Unmoved Transports

enable_unmoved_transports = Enable unmoved transports warning

enable_unmoved_faction = Enable unmoved nation warnings

unmoved_faction = Nation's Units Not Moved

convoy_finished = A convoy has reached its destination.

convoy_arrived = A convoy has arrived.

convoy_warning = Some of your Convoys have not yet been moved.;Are you sure you wish to end your turn?

convoy_done = All convoys have been moved, click the Continue button to end your turn.

goto_convoy = Go to next unmoved convoy.

transport_warning = Some of your Transport Ships have not yet been moved.;Are you sure you wish to end your turn?

transport_done = All Transport Ships have been moved, click the Continue button to end your turn.

goto_transport = Go to next unmoved Transport Ship.

research_warning = Some of your nations are currently not researching any technology.;Are you sure you wish to end your turn?

location = Location:

goto = Go to

view = View

unmoved_faction_warning = You haven't moved any of this nations's units.;Are you sure you wish to end your turn?

goto_faction = Go to next unmoved faction.

faction_done = All factions have moved, click the Continue button to end your turn.

turns = Turns

turn = Turn

ready = Ready

completed = Completed

requirementsincomplete = The requirements for this technology are not yet achieved.

insufficienct_focus_points = Need 1 Focus Point for this action.

cost = Cost

expenses = Expenses

technologies = Technologies

research_available_turns = Turns remaining until research category is available.

research_never_available = This research category is not available for this nation.

disbandConfirm = Are you sure you want to disband this unit?

commander = COMMANDER

unit = UNIT

commander_land = GENERAL

commander_naval = ADMIRAL

commander_air = AIR ACE

commander_none = No Commander Available

commander_0 = JOFFRE

commander_1 = NIVELLE

commander_2 = PETAIN

commander_3 = FOCH

commander_4 = GAUCHET

commander_5 = DE LAPEYRERE

commander_6 = FONCK

commander_7 = GUYNEMER

commander_8 = MAUDE

commander_9 = CAVAN

commander_10 = HAIG

commander_11 = ALLENBY

commander_12 = FISHER

commander_13 = JELLICOE

commander_14 = MANNOCK

commander_15 = McCUDDEN

commander_16 = VON FALKENHAYN

commander_17 = VON HINDENBURG

commander_18 = VON MACKENSEN

commander_19 = VON ARNAULD

commander_20 = SCHEER

commander_21 = VON RICHTHOFEN

commander_22 = BOELCKE

commander_23 = VON HOTZENDORF

commander_24 = VON STRAUSSENBURG

commander_25 = VON PFLANZER-BALTIN

commander_26 = HAUS

commander_27 = DE NAGYBANYA

commander_28 = BRUMOWSKI

commander_29 = ARIGI

commander_30 = YUDENICH

commander_31 = BRUSILOV

commander_32 = EVERT

commander_33 = KOLCHAK

commander_34 = VON ESSEN

commander_35 = KAZAKOV

commander_36 = YANCHENKO

commander_37 = KHALIL PASHA

commander_38 = IZZET PASHA

commander_39 = KEMAL PASHA

commander_40 = AOSTA

commander_41 = ABRUZZI

commander_42 = BARACCA

commander_43 = SCARONI

commander_44 = PERSHING

commander_45 = BULLARD

commander_46 = READ

commander_47 = RICKENBACKER

commander_48 = RODMAN

commander_49 = VON FERNBURGG

commander_0_info = Joseph Joffre is an attacker by nature and therefore often neglects to properly prepare his army's defensive lines. Still he is popular and appreciated for his calm under pressure.

commander_1_info = Robert Nivelle is an extremely aggressive commander, and a proponent of innovative artillery barrage tactics. According to his critics, a bit too careless of casualties.

commander_2_info = Henri-Philippe Petain is a cautious and much more defensive character than his colleagues. His focus on improving the living conditions at the front benefits his soldiers' morale.

commander_3_info = Ferdinand Foch is a born soldier and strategist, mounting a counter-attack or being on the offensive, both strategies suit him well.

commander_4_info = Admiral Dominique-Marie Gauchet has a difficult and complex character and this results in a strained relationship with his British and Italian allies. He advocates a large fleet action against the enemy navies.

commander_5_info = Admiral Augustin Boue de Lapeyrere is a stout and dynamic naval reformer, favouring a focus on larger vessels. He also launched the French naval air service.

commander_6_info = Paul Rene Fonck is a successful fighter pilot, but modesty was not one of his virtues. While he is known to be an accomplished pilot he is especially a brilliant shooter.

commander_7_info = Georges Guynemer is one of France's highest scoring fighter pilots. He is immensely popular, a fine marksmen and great pilot.

commander_8_info = General Sir Frederick Stanley Maude is a cautious and consistent rather than spectacular commander with a stable yet careful character.

commander_9_info = Frederick Rudolf Lambart, 10th Earl of Cavan is one of the British Army's more talented commanders. He has a deserved reputation as perhaps the best corps commander on any front.

commander_10_info = Sir Douglas Haig is one of the most controversial commanders of the war. His aggressive nature combined with a general neglect to human sacrifice may prove to be a danger to troops` morale.

commander_11_info = Sir Edmund Henry Hynman Allenby is a capable and steadfast commander. A reliable strategist without many weak spots.

commander_12_info = Admiral John Arbuthnot Fisher is primarily celebrated as an innovator, strategist and developer of the navy rather than a seagoing admiral involved in major battles.

commander_13_info = Admiral John Rushworth Jellicoe, 1st Earl Jellicoe is a capable but cautious naval veteran, he will not make any mistake and stay calm under fire.

commander_14_info = Major Edward Mannock is one of Britain's top fighting aces, aggressive, dashing but sometimes reckless, however, an excellent dogfighting pilot.

commander_15_info = James Thomas Byford McCudden is a great British fighter pilot. McCudden proves to be a natural in aerial warfare and is a potential ace.

commander_16_info = Erich Georg von Falkenhayn is a German seasoned commander, cautious by nature and this makes him well-suited to the realities of trench warfare, unlike many of his contemporaries. He inclines to consider defensive rather than offensive operations.

commander_17_info = Recalled from retirement to assist with the war on two fronts, Paul Von Hindenburg is a long time veteran of the Prussian army. He is an offensive minded general, renown for his aggressive strategies.

commander_18_info = August von Mackensen is considered to be one of the best field commanders of the German army. He is an experienced commander and established a reputation as an accomplished exponent of breakthrough tactics.

commander_19_info = Lothar von Arnauld de la Perière is an honorable commander, conforming to the international rules of naval warfare. As a submarine commander he prefers to allow his victims to surrender, then sinking the abandonned vessel with deck gun fire, rather than destroying them with torpedos while submerged.

commander_20_info = Reinhardt Scheer excels in brilliant manoeuvring. Keeping his head cool in battle and considering the survival and protection of his fleet as his primary objective.

commander_21_info = Manfred Albrecht Freiherr von Richthofen, is considered the ace-of-aces credited with more victories than any other pilot. He is not a particularly spectacular or aerobatic pilot, but prefers tactics to assure the success for both the squadron and its pilots. After painting his airplane red, he is now known as the famous "Red Baron".

commander_22_info = As one of the first Aces of the war, Boelcke is regarded by many as the father of air combat, concerned with fighter tactics based upon aircraft formation rather than upon the characteristics of any individual machine. He formalizes these rules of air fighting in the “Dicta Boelcke”.

commander_23_info = Supremely confident in the abilities of both himself and his armies, Conrad favors "preventative" attacks on the enemies of the Empire. However the realities of war and its consequences often escape him.

commander_24_info = General Arz von Straussenburg has seen rapid promotion within the Austro-Hungarian army so far, often demonstrating consistent success in command, a rare commodity among Austro-Hungarian commanders.

commander_25_info = Capable of adapting to trench and alpine fighting conditions, Pflanzer-Baltin is an effective low level General for the Austrian army.

commander_26_info = Convinced that his fleet is most effective when positioned as a deterrent to Allied fleets in the Mediterranean, Haus is mostly a defensive oriented Admiral.

commander_27_info = Starting the war as Captain of a cruiser, Miklos Horthy de Nagybanya quickly gains the reputation of a bold and aggressive naval commander. His talents are most effective in small scale raids and surface actions.

commander_28_info = Godwin Brumowski is one of Austria-Hungary's top-scoring fighter pilots of World War One. He is above all a good commanding officer, very capable of leading his fellow fighter pilots. Tactics and organization make him a potential overall air commander.

commander_29_info = Julius Arigi is Austria-Hungary's second highest scoring air ace, the most highly decorated. Enjoying notable popularity with the general public and at the imperial court who appreciates the apparent glamour and dash of the aerial war.

commander_30_info = Nikolai Nikolaevich Yudenich, possesses all the qualities to become one of the more successful generals of the Russian Imperial Army.

commander_31_info = Brusilov is one of the most successful Russian Generals. His appreciation of modern weapons and reliance on deception, surprise and momentum make him a very dangerous offensive commander.

commander_32_info = Alexei Evert, while possessing skill at conducting stoic defences, lacks the abilities to manage effective offensives.

commander_33_info = Admiral Alexander Kolchak makes effective use of his growing Imperial fleet. A natural attacker who has a policy of vigorous bombardment of port facilities and defences, and regularly attacks coastal shipping.

commander_34_info = Admiral Nikolai Ottovich von Essen is an energetic naval commander and reformer. He believes in maintaining a defensive posture in spite of Russian`s manifestly growing naval superiority and is a strong supporter of wide-scale deployment of mines.

commander_35_info = Alexei Kazakov is widely regarded as Russia's top fighter pilots. His method of bringing down his victims varies, and includes simply ramming them!

commander_36_info = Vasili Yanchenko is a capable Russian ace, a well-trained and effective pilot, but rather cautious by nature.

commander_37_info = Khalil Pasha's policy appears to be simple: he consistently permits his field commanders to retreat under fire. He tends to weaken his own troops by throwing them into costly, inadvisable defensive actions.

commander_38_info = Ahmed Izzet Pasha serves as both a field commander and Grand Vizier in the Ottoman Empire. He is an experienced military campaigner and great negotiator.

commander_39_info = Mustafa Kemal Pasha is a promising commander and rising star within the Ottoman Imperial Army. A stout defender and popular among his own troops and admired by the general public. A man with a probable great future ahead...

commander_40_info = Duke Emmanuel Philibert Aosta is one of Italy's more competent generals. A good and capable overall commander.

commander_41_info = Admiral Amedeo di Savoia-Aosta, better known as Duke of the Abruzzi. The dashing Abruzzi is highly regarded in naval figures as the ideal battle fleet Commander-in-Chief.

commander_42_info = Francesco Baracca is Italy's leading fighter pilot, having all the qualities to become an accredited ace and leader.

commander_43_info = Silvio Scaroni is Italy's rising star among it`s fighter pilots. A stout survivor.

commander_44_info = John Joseph Pershing is a very capable commander and organizer, a reliable and calm man that prefers to keep control, stubborn and steady.

commander_45_info = Robert Lee Bullard is as a successful U.S. field commander. His mind is set for the offensive, earning a reputation as 'Counter-attack Bullard'.

commander_46_info = George Windle Read plays a key role in constructing the vast army that General Pershing made clear he will require in France. A formidable and capable planner.

commander_47_info = Eddie Rickenbacker, is a former world's top racing car driver, destined to become America's top-scoring fighter pilot. He is a true stunt pilot, a killing acrobatic dog-fighter.

commander_48_info = Hugh Rodman is an all-round veteran seafarer, but he has seen little action so far. Nevertheless a real Navy man, you can count on.

commander_49_info = Captain Benno Fiala von Fernbrugg is an Austro-Hungarian fighter ace. Being a technical innovator and engineer he is pioneering the use of machine guns, radios, and cameras in airplanes.

commander_none_info = No Commander available.

attach = Attach

deploy = Deploy

clickdeploy = Click to Deploy

clickcancel = Click to cancel production

commander_not_ready = Commander is not ready for redeployment

casualtiesDefender = Predicted damage to defender

casualtiesAttacker = Predicted damage to attacker

developer = Developer

publisher = Publisher

credits_developer_1 = CEO and EXECUTIVE PRODUCER;Tim van der Moer;;LEAD PROGRAMMING;Szymon Gatner;;LEAD DESIGN;Lukas Nijsten;;DESIGN & AI PROGRAMMING;David Forster;;CONCEPT ART;Mariusz Kozik;;MUSIC;Damon Fries;Stefan Osadzinski;Alessandro Ponti;;SOUND;Paulo Costa;;VIDEO;Michèl Niedermeier;

credits_developer_2 = SPECIAL THANKS;Tony Burden;Tim Delaney;;BETA TESTING;Sean Brooks;Kip Kohlman;John "Slick Wilhelm" Dahlen;Martin "margeorg" Georg;Xerkis;Iñaki Arrizabalaga;Julien "Thezis" Annart;Daniel "Joker" Alegre;Carlos "casacar" Ordoñez;Bill Conroy;David "Shelldrake" Hoskin;Al "morge4" Covaleski;Chris "Xriz" Louie;Rafael "rjh1971" Junguito;Dave "dshaw62197" Shaw;Justin "hadberz" Taylor;V. Slava Fisson;Vito "JMass" Pentassuglia;Aaron Bianco;Mark Hagenbrok "hags99";Johan Arve;A.J. Nye;Durk;Shane "Mantis" Sohnle

credits_publisher_1 = CHAIRMAN;JD McNeil;;DEVELOPMENT DIRECTOR;Iain McNeil;;DIRECTOR OF OPERATION;Erik Rutins;;MARKETING & PR DIRECTOR;Marco Minoli;;TECHNICAL DIRECTOR;Philip Veale;;CREATIVE DIRECTOR;Richard Evans;;QA MANAGER;Christian Bassani;;WEB MANAGER;Andrea Nicola

credits_publisher_2 = Slitherine Software

ok = OK

alignment = Current Alignment

nextalignment = Expected Next Turn

expecteddow = Expected Declaration of War

unavailable = Unavailable

diplomaticfunding = Diplomatic Funding

total = Total

max = Max.

diplomaticpoints = Diplomatic Points

Assignedtofaction = Assigned to nation

declare_war = Declare War

cannot_dow = You cannot declare war on any neutral nation during the first 5 turns of 1914.

declare_war_confirm = Are you sure you wish to send a declaration of war?

status_ally = Ally

status_enemy = Enemy

status_neutral = Neutral

status_resentful = Resentful

status_sympathetic = Sympathetic

force_join = Force Join

force_join_confirm = Are you sure you want to force this nation to join the war?

stateWar = War

stateAlly = Ally

alignment_status_0 = Enemy

alignment_status_4 = Ally

alignment_status_1 = Bitter

alignment_status_2 = Neutral

alignment_status_3 = Sympathetic

alignment_status_a = Disapproving

alignment_status_b = Supportive

relation_status = Relation Status

negotiate = Negotiate

donate = Donate

accept = Accept

refuse = Refuse

minor = Minor

victory_conditions = VICTORY CONDITIONS

victory_condition_1_0 = Defeat Германия

victory_condition_1_1 = Defeat Австро-Венгрия

victory_condition_1_2 = Keep Франция in the war

victory_condition_1_3 = Keep Великобритания in the war

victory_condition_1_4 = Keep Россия in the war

victory_condition_1_5 = Defeat all enemies before 1 Jan 1919

victory_condition_2_0 = Keep Германия in the war

victory_condition_2_1 = Keep Австро-Венгрия in the war

victory_condition_2_2 = Defeat Франция

victory_condition_2_3 = Defeat the United Kingdom

victory_condition_2_4 = Defeat Россия

victory_condition_2_5 = Defeat all enemies before 1 Jan 1919

condition_requirements = Condition Requirements

purchase_units = Purchase units overview

colonial_units = Colonial units overview

commander_requirements = Commander requirements overview

owner_france = Current owner of this hex: Франция

owner_britain = Current owner of this hex: Великобритания

owner_germany = Current owner of this hex: Германия

owner_austria = Current owner of this hex: Австро-Венгрия

owner_russia = Current owner of this hex: Россия

owner_turkey = Current owner of this hex: Турция

owner_belgium = Current owner of this hex: Бельгия

owner_serbia = Current owner of this hex: Сербия

owner_italy = Current owner of this hex: Италия

owner_netherlands = Current owner of this hex: Нидерланды

owner_usa = Current owner of this hex: США

owner_sweden = Current owner of this hex: Швеция

owner_denmark = Current owner of this hex: Дания

owner_finland = Current owner of this hex: Финляндия

owner_greece = Current owner of this hex: Греция

owner_spain = Current owner of this hex: Испания

owner_portugal = Current owner of this hex:Португалия

owner_switzerland = Current owner of this hex: Швейцария

owner_romania = Current owner of this hex: Romania

owner_bulgaria = Current owner of this hex: Болгария

owner_norway = Current owner of this hex: Норвегия

owner_arabia = Current owner of this hex: Аравия

owner_persia = Current owner of this hex: Персия

nationality_france = Original nationality of this hex: Франция

nationality_britain = Original nationality of this hex: Великобритания

nationality_germany = Original nationality of this hex: Германия

nationality_austria = Original nationality of this hex: Австро-Венгрия

nationality_russia = Original nationality of this hex: Россия

nationality_turkey = Original nationality of this hex: Турция

nationality_belgium = Original nationality of this hex: Бельгия

nationality_serbia = Original nationality of this hex: Сербия

nationality_italy = Original nationality of this hex: Италия

nationality_netherlands = Original nationality of this hex: Нидерланды

nationality_usa = Original nationality of this hex: США

nationality_sweden = Original nationality of this hex: Швеция

nationality_denmark = Original nationality of this hex: Дания

nationality_finland = Original nationality of this hex: Финляндия

nationality_greece = Original nationality of this hex: Греция

nationality_spain = Original nationality of this hex: Испания

nationality_portugal = Original nationality of this hex:Португалия

nationality_switzerland = Original nationality of this hex: Швейцария

nationality_romania = Original nationality of this hex: Romania

nationality_bulgaria = Original nationality of this hex: Болгария

nationality_norway = Original nationality of this hex: Норвегия

nationality_arabia = Original nationality of this hex: Аравия

nationality_persia = Original nationality of this hex: Персия

error = ERROR

;PBEM

login_name = Name

login_pw = Password

remember_pw = Save Password

login_pw_repeat = Repeat Password

login_email = Email Address

logging_in = Logging in...

previous_avatar = Go to previous avatar.

next_avatar = Go to next avatar.

change_avatar = Use the < and > buttons or mouse scroll to change your avatar.

pw_match_error = Password and Repeated Password do not match.

pw_empty_error = Password must be at least 1 character long.

PBEM_filter_1 = All Matches

PBEM_filter_2 = My Turns

PBEM_filter_3 = Opponent Turns

PBEM_filter_4 = Results

opponent = Opponent

new_account = New Account

login = Login

not_logged = Not logged in

all_games = All Games

my_turns = My Matches

my_challenges = My Challenges

open_challenges = Open Challenges

accept_challenge = Join Game

cancel_challenge = Cancel Game

refresh_challenges = Refresh List

refresh = Refresh

refreshing = Refreshing...

checking_serial = Checking Serial...

issue_challenge = Host Game

play_challenge = Play Game

claim_challenge = Claim Game

remove_result = Remove

issue_challenge_tip = Host a new public or private game challenge.

play_challenge_tip = Join this game by accepting the host's challenge.

claim_challenge_tip = When your opponent has been inactive over 30 days, you can claim victory and close the game.

cancel = Cancel

confirm = Confirm

log_in = Log In

log_out = Log Out

register = Register

enter_account = Enter Slitherine Account:

no_account = No Account? Register here.

private_game_title = PRIVATE GAME

enter_password = This is a private challenge. To accept it, you have to insert the correct password here:

transferring_data = Transferring data...

pbem_game_name = GAME NAME

game_data = DATE

pbem_game_scenario = CAMPAIGN

pbem_game_challenger = OPPONENT NAME

pbem_game_side = OPPONENT ALLIANCE

pbem_game_yourside = YOUR ALLIANCE

pbem_game_player = OPPONENT NAME

pbem_game_date = DATE ISSUED

save_game_date = DATE SAVED

pbem_game_alliance = YOUR ALLIANCE

scenario_not_found = Scenario Not Found

scenario_not_foundinfo = Scenario Not Found

no_game_selected = No game selected.

paired_game = Paired Challenge

private_game = PRIVATE CHALLENGE

private_game_info = Insert password or leave empty for public challenge.

pbem_description = Game Description

pbem_game_type_1 = Ready to play

pbem_game_type_2 = Waiting for opponent

pbem_game_type_3 = Awaiting opponent turn

pbem_game_type_4 = Available challenge

pbem_game_type_5 = Private challenge

pbem_game_result = Finished match

settings = SETTINGS

chat_info = Chat text is not sent until you end your turn.

chat_title = Chat

chat_confirm = The text in the chat text input box is not added to the chat until you press enter. Are you sure you want to end your turn without confirming the text currently in the text input box?

surrender_confirm = Are you sure you want to surrender this game?

game_joined = Game Joined!

game_your_turn = You have successfully joined this game. Your alliance takes the first turn. Do you want to play now?

game_opponent_turn = You have successfully joined this game. Your opponent's alliance plays first.

time_out_retry = The connection with the server has timed out. Would you like to try again?

campaign0info = Starting alliance: The Central Powers;The year is 1914...;The first true World War is on the verge of breaking out.;Be prepared!

campaign1info = Starting alliance: The Central Powers;The year is 1915...;Both sides are digging in, trench warfare becomes the new doctrine.;Dig in!

campaign2info = Starting alliance: The Central Powers;The year is 1916...;The bloody battle for the ancient fortress of Verdun is imminent.;Ready for slaughter?

campaign3info = Starting alliance: The Entente Alliance;The year is 1917...;French General Nivelle has a stout attack plan to break the stalemate.;Plan ahead!

campaign4info = Starting alliance: The Central Powers;The year is 1918...;German High Command prepares their new offensive, The Kaiserschlacht.;The final struggle?

subtitles_1914_1 = Summer 1914...

subtitles_1914_2 = With great jubilation and enthusiasm, armies across Europe are mobilising for war.

subtitles_1914_3 = Everyone is optimistic about a swift victory, to be achieved by Christmas.

subtitles_1914_10 = War breaks out when the Austro-Hungarian Empire invades the Kingdom of Serbia.

subtitles_1914_11 = The Russian Tsar immediately vows support for his Balkan ally,

subtitles_1914_12 = while Germany in turn joins Austria as the Central Powers.

subtitles_1914_13 = For a generation Europe had been an armed powder keg saved from

subtitles_1914_14 = open conflict by an intricate web of treaties and alliances.

subtitles_1914_15 = The diplomatic arrangements have kept the peace but the mix of imperial

subtitles_1914_16 = colonialism and age old national feuds push tensions to breaking point.

subtitles_1914_30 = The alliances to prevent war, just cause it to spread faster. In this age of mighty empires,

subtitles_1914_31 = this will surely be the greatest war the world has ever seen...

subtitles_1914_32 = The first true World War.

subtitles_1914_35 = Through mass conscription millions will be called to arms. Industrialisation

subtitles_1914_40 = produces weapons, guns and shells at a rate never seen before.

subtitles_1914_41 = Death and destruction can now be achieved at an unprecedented scale.

subtitles_1914_42 = How will the tactics and strategies from the 19th century uphold in this new age?

subtitles_1914_45 = How will the face of Europe change, after concluding this Great War?

subtitles_1915_1 = Early 1915...

subtitles_1915_2 = Christmas has passed, and so too the optimism of 1914.

subtitles_1915_3 = Whole armies are digging in along the Western front. All attempts to outflank the enemy have failed.

subtitles_1915_5 = With pre-war plans in tatters, the frontline now stretches from the Swiss border, to the North Sea coast in Belgium.

subtitles_1915_10 = Bogged down in the trenches, the war has turned into stalemate.

subtitles_1915_12 = At sea however, the war is now at full speed.

subtitles_1915_13 = In response to the British blockade of the North Sea, German submarines are hunting for Allied merchant convoys.

subtitles_1915_15 = The mighty Royal Navy is so far unable to deal with this new weapon.

subtitles_1915_16 = Submarines proofed to be deadly, while difficult to catch and even harder to destroy.

subtitles_1915_20 = In response to the Ottoman Empire's declaration of war,

subtitles_1915_21 = the Allies have prepared a naval invasion of the Gallipoli Peninsula.

subtitles_1915_22 = The final objective of this offensive is the Ottoman capital of Constantinople.

subtitles_1915_23 = Speed is of the essence or attrition may grind the offensive into another bloody stalemate.

subtitles_1915_27 = On the Eastern Front, with its vast open territory,

subtitles_1915_28 = tactics continue to rely on speed and manoeuvre.

subtitles_1915_30 = In Serbia, the stalemate may be broken when Bulgaria decides to attack its neighbour.

subtitles_1915_31 = Its flanks exposed to such a threat, the Serbian army would surely be pushed back.

subtitles_1915_32 = Finally, in the Middle East, British forces have had some success against the Ottomans,

subtitles_1915_33 = and are working to strengthen their foothold in the desert lands.

subtitles_1916_1 = June 1916...

subtitles_1916_2 = Guns are rumbling along the Western Front once more.

subtitles_1916_3 = The target is the ancient fortress city of Verdun,

subtitles_1916_4 = reachable only through a narrow strip surrounded on three sides by Germans forces.

subtitles_1916_5 = Another battle of attrition seems unavoidable, with the French unwilling to abandon this historic site.

subtitles_1916_6 = On the Eastern Front the Russians are preparing to take back the initiative.

subtitles_1916_7 = Under the leadership of General Brusilov,

subtitles_1916_8 = the Russian armies intend to break through a large section of the Austro-German line.

subtitles_1916_15 = In the meantime Romanian diplomats are talking to the Russians, ever more eager to join them in war.

subtitles_1916_25 = Another increasingly important theatre is the fight for the skies above.

subtitles_1916_26 = Air superiority prevents the enemy from gathering intelligence through reconaissance aircraft

subtitles_1916_27 = and observation balloons.

subtitles_1916_28 = After the "Fokker Scourge" of 1915 the balance has now shifted back in favour of the Allies,

subtitles_1916_29 = with new fighter aircraft outmatching the German Fokker Eindeckers.

subtitles_1916_35 = Original Allied plans for an attack on the river Somme will have to be modified

subtitles_1916_36 = as a result of the attack on Verdun.

subtitles_1916_37 = With the French under pressure and the Russians already having suffered great losses,

subtitles_1916_38 = the British ground army is now expected to make their first major contribution.

subtitles_1917_1 = Early 1917...

subtitles_1917_2 = The United States of America are mobilising a massive army.

subtitles_1917_3 = Its destination: France, the Western Front.

subtitles_1917_4 = The Allies thus gain access to millions of fresh soldiers and tons of military equipment.

subtitles_1917_5 = This means that for Germany time is running out.

subtitles_1917_10 = The French and British however, are not waiting idly and prepare for the offensive once again.

subtitles_1917_11 = They are confident that the use of new weapons and tactics can decide the war within 48 hours.

subtitles_1917_15 = Control of the air however, is currently returning to the Germans.

subtitles_1917_16 = The arrival of new German fighter planes is taking a heavy toll on Allied pilots.

subtitles_1917_20 = This may explain why British ground patrols were surprised to find German outposts unoccupied,

subtitles_1917_21 = only to discover that the whole German Army had withdrawn to new defensive positions.

subtitles_1917_22 = This formidable "Hindenburg Line" seriously disrupted Allied plans for the spring.

subtitles_1917_23 = Yet, the German defensive strategy has reinforced Allied commanders' belief

subtitles_1917_24 = that to end the stalemate, they need a decisive breakthrough.

subtitles_1917_25 = For the simple soldier in the muddy trenches of the battlefield,

subtitles_1917_26 = 3 years of ongoing war have brought little change.

subtitles_1917_30 = On the Italian Front the prospect of German intervention troubles the Allies.

subtitles_1917_31 = With nine largely unsuccessful Isonzo battles conducted within an eighteen month period,

subtitles_1917_32 = they fear this would knock the balance back in favour of the Central Powers.

subtitles_1917_35 = But Britain and France have so far been reluctant to send any help.

subtitles_1917_40 = For Germany, word of revolution in Russia brings hope. An armistice on the Eastern Front

subtitles_1917_41 = would finally allow them to focus all their efforts on the West.

subtitles_1918_1 = Spring 1918...

subtitles_1918_2 = Germany is preparing a decisive attack on the Western Front.

subtitles_1918_3 = After the Russian surrender, the Eastern armies have been shifted to the West.

subtitles_1918_4 = A great effort was made to conceal the massive build up of forces, and the Kaiserschlacht is expected to

subtitles_1918_5 = catch the Allies completely by surprise.

subtitles_1918_10 = Can the Germans do what they failed to do in 1914 and drive the French all the way back to Paris?

subtitles_1918_15 = Technology and tactics have changed a lot over these past few years.

subtitles_1918_16 = Aircraft fight for the skies, as well as providing support on the ground.

subtitles_1918_17 = Artillery has become even more accurate and now deals effectively with enemy trenches.

subtitles_1918_20 = The Allies however will soon be in a position to go on the offensive themselves.

subtitles_1918_25 = Plans are made for another great push, to include fresh reinforcements from the United States.

subtitles_1918_30 = These American forces are now reaching sufficient strength to act independently on the battlefield.

subtitles_1918_35 = Unaffected by years of dreadful stalemate, their enthusiasm inspires the war weary Allies.

subtitles_1918_40 = Combined with recent success in the Middle East, the Allies are hopeful to knock out Germany's allies one by one.

subtitles_1918_45 = Great expectations now come from their ever growing number of tanks, new tactics for cooperation

subtitles_1918_46 = with the infantry and improved mechanical reliability.

subtitles_1918_49 = Allied High Command believes they are now capable of breaking through the German positions,

subtitles_1918_50 = including the mighty Hindenburg Line.

subtitles_1918_55 = Will the Great War end in German victory?

subtitles_1918_56 = Or will the strength of the Central Powers finally run out?

preview_limit = Only the 1914 scenario is playable in this Preview Version.

historical_1914 = The year 1914 began with European civilization at the height of its grandeur and self-confidence. It ended with it mired in a war that would annihilate a generation of young men and sweep away most of the crowned heads of Europe and their empires. When the Great War began that summer, none foresaw its scale or horror. There was nearly universal confidence that the conflict would be swift -- over certainly before the end of the year -- and not terribly unpleasant.;;For a generation prior to 1914 Europe had been an armed camp saved from open conflict by an intricate web of treaties constructed by Otto von Bismarck. But the mixture of imperial competition, nationalist antagonisms, and military expansion kept these diplomatic arrangements under maximum tension. Eventually, when Gavrilo Princip assassinated the Austrian Archduke Franz Ferdinand that summer, the tension broke.;;Europe cascaded into war. The Austro-Hungarian Empire, determined to avenge the death of its royal heir, sought conflict with Serbia, the ultimate author of the crime. Germany backed her ally Russia in turn could not allow her Serbian client to be crushed or see its own influence in the Balkans destroyed. France mobilized in response to German moves, and Germany declared war in response to Russia's mobilization. England in turn fell into war with a doomed effort to enforce respect for Belgian neutrality. And so it was that the lights went out all over Europe.;;In 1914 Germany's vast military was the epitome of efficiency and modernity. It was "the army that ran like clockwork". France's army was on scale with Germany's but relied on an emotive doctrine of "elan vital" that emphasized a spirited attack and took no account of the importance or lethality of modern weaponry. England's Expeditionary force was small, it was the Royal Navy that served as the great fulcrum of British power.;;Russia's might lay in her numbers and vastness, while the armies of the Austro-Hungarian empire drew their principal and perhaps only strength from alliance with Germany. Perhaps no other war began with greater enthusiasm or ended in greater mutual disillusion.;;But history can now be rewritten. Can Germany vindicate her national vision by dominating Europe militarily? Or will France avenge the loss of her provinces to Germany in 1870 and reclaim her national pride? Can Franz Joseph punish Serbia and restore his crumbling Austro-Hungarian empire? Will Russia prove that she is not lost in another era and doomed by her backwardness? Can England show that it is still a dominant player in continental politics? The answers can now be written anew...

historical_1915 = 1915 began with stalemate rapidly developing on the Western Front. After the German attack on Paris was halted at the First Battle of the Marne, there began the “Race to the Sea” in late 1914 as each side sought to outflank the other. The race ended with the First Battle of Ypres in Belgium, and no strategic result was achieved. Trench lines began to span the length of the battlefront.;;New weapons, strategies, and generals were brought forth to contend with the static pattern of warfare developing in the West. Von Falkenhayn replaced Moltke at the head of the German army. Poison gas was used successfully for the first time against Allied forces in April. The British perfected a ruthless blockade of Germany, hoping to starve her rapidly into defeat, the result was to force Germany to develop the first truly efficient war economy of any of the major powers. Germany stepped up submarine warfare, sinking the liner Lusitania and creating a diplomatic crisis with the Americans.;;The Allies, gaining poor results from offensive operations in France, sought success by creating a new strategic dimension in the Mediterranean, yet the Ottoman Empire, now engaged on the side of the Central Powers, resisted their efforts to penetrate the Dardanelles and turned the landings at Gallipoli into a debacle.;;Russia had important successes against the Austro-Hungarians, even capturing key positions in the Carpathians, but German counter-blows during the massive Gorlice-Tarnow offensive brought crushing defeat. Most of Russian Poland was lost that summer and a million Russian soldiers went into captivity. Warsaw fell to the Germans in August. Italy had declared for the Allies early in the year and began the first of a series of futile offensives on the Isonzo River, intended to capture the great prize of Trieste. Болгария’s entry late in 1915 on the side of the Central Powers had led to the rout of Serbian forces from their own territory and the creation of a stable corridor of communication with their Ottoman ally.;;With these results Germany, at the end of 1915, seemed in the stronger position. Moreover, Germany, in resisting allied attacks in the Champagne, Artois, and Belgium, had created a method of defence in depth that would prove almost unanswerable on the Western Front. Can you as the Allied player alter these results? Or, as the German player, can you heed von Falkenhayn’s fear that Germany cannot win a long war against three Great Powers and press more rapidly toward final victory?

historical_1916 = 1916 opened with reasons for Allied optimism. England began to field a truly massive army for the first time, and at the Chantilly Conference at the very end of 1915 the allies had put together a common military strategy. Russia had solved her munitions crisis and the Eastern front had quieted after the enormous losses of the previous year.;;But in February began the epic battle of Verdun, a cataclysm designed by General von Falkenhayn to crush France under the sheer weight of German artillery and bleed her literally to death. 1200 guns fired 2 million shells in 8 hours on an eight-mile front to start the onslaught, and the barrages scarcely stopped over the next 8 months in what became the longest battle of World War 1. 700,000 men would die and more than 40 million rounds of artillery would be fired before exhaustion finally ended it in December. Though Germany’s strategic hopes were disappointed, Verdun brought France near to collapse and in the long run finished her as a great power.;;Russia responded to France’s emergency by launching a doomed attack at Lake Naroch the following month. It gained nothing but the loss of 100,000 Russians. England was slow to throw its new army in support, the great Battle of the Somme did not begin until the end of June when a week-long artillery bombardment commenced. What followed when British troops began the actual assault changed Britain forever. Twenty thousand British troops were killed in one day for almost no gain. The pattern of stalemate continued at sea.;;The German High Seas Fleet finally came forth to challenge England’s control of the North Sea but gained only a limited tactical success at the Battle of Jutland. Only on the Eastern Front came victory. The Brusilov offensive against the Austrians that summer produced an advance of 60 miles and the capture of more than 300,000 prisoners. It was Russia’s greatest military success of the war and a key factor in bringing Rumania into the war on the side of the Entente. But, like the failed operations on the Western Front, it was enormously costly in lives -- Russia took over a million casualties -- and in the end brought no decisive strategic result.;;By the end of 1916 the pattern of the Great War was utterly clear: stalemate and slaughter. Can you, the player, find an answer to these calamities?

historical_1917 = Germany’s peace feelers at the end of 1916 had gotten nowhere. With food shortages during the “Turnip Winter” of 1916-17 showing the efficacy of the British blockade and the Western Front locked in stalemate, Germany turned again to unrestricted submarine warfare early in 1917 in hopes of collapsing the British economy. That and the infamous Zimmerman Telegram brought America into the war. German calculations that American strength could not muster in time to make a difference would be proven wrong.;;In April began the Nivelle Offensive, France’s great bid on the Chemin des Dames and the river Aisne to “win the war in 48 hours”. Despite the use of innovative tactics it was another bloody failure. Widespread mutiny broke out in an exhausted French Army that had lost nearly one million men since the start of the war. General Nivelle, architect of the attack, was dismissed.;;Revolution, sparked by a women's bread riot in Petrograd during February, engulfed Russia, and Czar Nicholas, pressured by the generals, abdicated in March. The Russian army maintained its front but was finished as an effective offensive force.;;General Haig led England into the Flanders campaign. Its initial goal was to straighten out the Ypres salient, where what the British Army called “normal wastage” ran to 7,000 men per week. Much of the action focused on the insignificant village known as Passchendaele. After several months, and another 400,000 casualties, it was taken, but all hopes of a decisive success had drowned in blood and a sea of mud that literally swallowed men and horses whole.;;The Italians, under General Cadorna, launched the Eleventh Battle of the Isonzo. Modest success at the cost of 40,000 dead had pushed the Italian army forward and left it vulnerable to counterattack. It came at German and Austro-Hungarian hands in October. The Battle of Caporetto would prove an epic rout that nearly knocked Italy out of the war. 300,000 Italians fell prisoner and fully half of the army’s artillery was lost in a retreat of over 100 kilometers.;;As the year came to a close the tank made its first effective appearance, at Cambrai. A new doctrine of warfare was emerging, one that forecast the end of the war. But optimism was little seen among the Western Allies at the end of 1917: Bolshevik Russia signed an armistice with the Central Powers in December, freeing more than 40 Germans divisions for deployment in the West.;;As the Germans, can you master the techniques of defense in depth to withstand the Allied onslaughts on the Western Front? Or, as the Allied player, can you learn from a bitter historical record and employ a more effective strategy to wear down the Germans to the fatal degree?

historical_1918 = As 1918 opened Germany faced a do or die situation. With the Americans streaming in unanticipated numbers across the Atlantic, time was short to affect a decisive outcome in the West. In March, using the divisions freed by the collapse of Russia, Germany launched "Operation Michael", also known as the Kaiserschlacht, a vast attack aimed at the juncture of the British and French armies. It was initially a profound success.;;The Germans advanced 60 kilometers along a broad front and demonstrated a mobility that had not been seen since the opening days of the war. New tactics involving surprise, infiltration, and the use of specially trained assault troops inflicted immense losses and put Britain’s back to the wall.;;Elsewhere, German attacks pushed the front far enough that German railroad guns were able to lob massive shells into Paris itself. German jubilation was intense but was doomed to fade as it became clear that the attack could not yield the decisive results that had seemed so near at the outset.;;In the summer of 1918 a tipping-point was reached in the balance of German morale. Materially, Germany was at her limit: between March and July it had lost a million men, and industrial production was in free-fall. In August, when the British counterattacked to adjust their lines near Amiens, the German army began to collapse. August 8th, what General Ludendorff called “the Black Day of the German Army”, had come. The British, surprised by success, undertook repeated attacks, and the French joined in what they termed the “Grand Offensive”.;;The Americans, new to large-scale operations, launched in their turn a major operation to clear the St. Mihiel salient near Verdun. Throughout the late summer German forces conducted a general retreat behind the Hindenburg Line. Even there they did not hold as the pace of German collapse accelerated under constant Allied pressure.;;Facing the inevitable, Austria, Bulgaria and the Ottoman Empire capitulated, terminating the existence of the Central Powers. By early October, the Hindenburg Line had ceased to exist as a military entity, and the German command was faced with the stark fact that the war was lost.;;In six months the tide of war had reversed completely. On the 9th of November a republic was proclaimed in Berlin, and the Kaiser was convinced to Abdicate and flee to neutral The Netherlands a day later. Imperial Germany was finished, and so was the War to End All Wars.;;Can you, as the German player, use fresh tactics and troops to succeed in this desperate year, or will you fail at the last just as Ludendorff did? Can you as the Allies absorb Germany’s greatest blow and carry on to victory?

;Changes patch 2

event_CanadianCorps_title = CANADIAN CORPS

event_CanadianCorps_descr = Across the globe, the Dominions of the British Empire are pledging their support to Great Britain. Composed of mostly volunteers, Canada's Expeditionary Force has arrived in the UK, fulfilling its duty as senior Dominion of the British Empire.

event_MadridCaptured_title = MADRID OVERRUN

event_MadridCaptured_descr = The Spanish have lost their capital city to the enemy.

event_MerchantSubmarine_title = UNDERWATER TRADING

event_MerchantSubmarine_descr = After passing undetected across the Atlantic, a German merchant submarine has arrived in the United States. Constructed without armaments, its wide beam provides space for 750 tons of precious cargo worth several times the value of the submarine's construction costs.

loading_wait = Loading game...

loading_tip_1 = Tip: Armoured Cars are effective scouts, but do not benefit from entrenchment.

loading_tip_2 = Tip: Cavalry units deal additional damage when succesfully forcing their opponent to retreat.

loading_tip_3 = Tip: Fighters can intercept enemy air attacks against friendly units and cities.

loading_tip_4 = Tip: Hold [sPACE] to see the amount of PP produced in all cities.

loading_tip_5 = Tip: National morale is based on production output, army size and game events.

loading_tip_6 = Tip: Disbanding a unit outside of its home territory returns less resources.

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Сейчас переношу уже сделанный перевод на последний патч.

Надо перевести все что после знака равно.

Не пугайся что много и не торопись. :D

Изменено пользователем Candramelekh
Заменил старый спойлер
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Rybinsk

Первый пост закрепил, сообщения перенес.

Чтоб не путаться, я по возможности буду переводить снизу того что под спойлером.

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Nikolai89

посмотрю, попробую, а это что за термины, что описывают или изменяют? а то о балды не очень хочется, про что хоть знать

снизу возьму текст переведу, скажешь требуется ли моя помощь

Изменено пользователем Nikolai89
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саса
посмотрю, попробую, а это что за термины, что описывают или изменяют? а то о балды не очень хочется, про что хоть знать

снизу возьму текст переведу, скажешь требуется ли моя помощь

Конечно требуется. :D

Бери текст для перевода сверху по порядку, а Виталий пойдет снизу.

Я подключусь как закончу редактуру.

Я например, сначала перевожу буквально, а затем лезу в инет и смотрю, правильно ли я понимаю что значит жесткий корпус дирижабля или что-то путаю. Или что значит рядный мотор...

Выкладывай переведенный текст небольшими кусками. Если непонятки, спрашивай вместе покумекаем.

Изменено пользователем caca15
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Nikolai89

ну ладно но снизу уже доперевожу последний(чисто на оценку вам), большой текст сверху возму первый тогда.

У меня перевод почти законченный даже художественный можно сказать, что одним словом заменить можно заменяю,

что то определенное и терминами заменить можно. непонятное кусок оставляю непереводимое всеми силами доделаем

вообще попробую пострелять эти определения настроек или ещё чего

Изменено пользователем Nikolai89
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саса
ОК.

Сделал флажки для выбора языка.

Разместил на главном меню. Завтра прикручу сам файл русификатора, в который и будем сувать русский текст.

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Nikolai89

супер орудие жд - Создано для массированного обстрела до 120 км, этому орудию требуется длинный ствол, чтобы достич высокой начальной скорости снаряда. Нарезной ствол может быть дополнен гладкоствольной трубой для больших углов обстрела. Рассчитано на возгарание снаряда в стратосфере, что вселяет в противника больший ужас даже в далеком тылу!

Бл аж поперхнулся когда переводил, крутой агрегат, надеюсь хоть раз в месяц стреляет) адово это устройство))

а если земля вращается а снаряд обратно прилетит, дебилшот - ачивмент анлокед

Изменено пользователем Nikolai89
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Nikolai89

кстати с последним не заметил всяких миграций "кто то писал"

довольно хорошо играет ии, при потерях союзника иногда резко вышибает твой кусок, пехота на поезде млин, опять часа 2 этот кусок отвоёвывать

Кстати от истребителей толк какой есть вообще? проще кавалерией самолеты завалить

Изменено пользователем Nikolai89
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GameForGame

А что не выложите хотя бы русик к 1.3 пусть не полный, но думаю большинству бы по началу и такой нужен.

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саса
А что не выложите хотя бы русик к 1.3 пусть не полный, но думаю большинству бы по началу и такой нужен.

Числа 10. Просто там очень много нужно обсуждать.

Например как перевести Фокус или High Defence... Кстати как это правильно сформулировать. Нужны короткие слова, а по русски это целая фраза. Плюс форматирование. Плюс проблемы шрифтов в windows 8....

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GameForGame
Небольшой модик за моим авторством, в ожидании нового патча.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

1. Турция и Сербия могут строить артиллерию и кавалерию.

2. Добавлены крепости Осовец, Ново-Георгиевск, Мец, а также несколько портовых городов.

3. Увеличены сроки для получения новой технологии

4. Изменён ПП всех стран, теперь его, с одной стороны, намного больше. С другой стороны тратится он также быстро(теперь главные затраты - производство боеприпасов, технологии и прочее)

5. Изменён стартовый состав войск. Например у большинства стран со старта есть артиллерия и кавалерия. Россия и Германия имеют на старте намного больше сил. Немецкий флот также серьёзно увеличен. Бельгийские войска имеют 3 гарнизона(был вариант добавить пехоту в Льеж, чтобы он сдавался 13 августа, как в истории, но тогда план Шлифена летел в Тартарары)

6. Артиллерия и авиация требуют такого-же содержания как пехотные войска.

А где там пп дается ? в каком файле надо править пп всем ? И еще такой вопрос при расширение технологии добавляется только фокус ? Зачем нужен активейт апргрейд мод и как им пользоваться ? Кстати где правятся характеристики юнитов ?

Изменено пользователем miv79
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Роммель
А где там пп дается ? в каком файле надо править пп всем ? И еще такой вопрос при расширение технологии добавляется только фокус ? Зачем нужен активейт апргрейд мод и как им пользоваться ? Кстати где правятся характеристики юнитов ?

Всё правится в папке Scripts

ПП(по городам, каждый город даёт nое пп) в constructions . Там же добавление других городов, портов и фортов.

При открытии технологии эффекты могут быть разные. От открытия нового класса юнитов, до улучшения характеристик ваших войск. В последнем случае, для получения эффекта, их надо апгрейдить. Характеристики правятся в units.

кстати с последним не заметил всяких миграций "кто то писал"

довольно хорошо играет ии, при потерях союзника иногда резко вышибает твой кусок, пехота на поезде млин, опять часа 2 этот кусок отвоёвывать

Кстати от истребителей толк какой есть вообще? проще кавалерией самолеты завалить

Истребители - лучший способ снизить организацию войск на первом этапе войны. Завалить чужие самолёты атаками не стоит, ваши истребители будут действовать и при атаках вражеских самолётов.

Оказывается италия за антанту была, а я боялся. А швеция вообще воевала и голландия за кого то?

Не воевали, можете не бояться.

Изменено пользователем Роммель
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GameForGame

Кстати так и не заметил где хоть какая то инфа о том сколько набрал опыта юнит и сколько еще надо, или этого нет ?

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Роммель
Кстати так и не заметил где хоть какая то инфа о том сколько набрал опыта юнит и сколько еще надо, или этого нет ?

Нет. Вобще, сейчас есть только треть от заявленного. Но игры от этого разработчика в конце-концов получают огромное развитие, например Европа в огне теперь совсем не похожа на первую версию.

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Rybinsk
Исходник:  

loading_wait = Loading game...

loading_tip_1 = Tip: Armoured Cars are effective scouts, but do not benefit from entrenchment.

loading_tip_2 = Tip: Cavalry units deal additional damage when succesfully forcing their opponent to retreat.

loading_tip_3 = Tip: Fighters can intercept enemy air attacks against friendly units and cities.

loading_tip_4 = Tip: Hold [sPACE] to see the amount of PP produced in all cities.

loading_tip_5 = Tip: National morale is based on production output, army size and game events.

loading_tip_6 = Tip: Disbanding a unit outside of its home territory returns less resources.

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Перевод:  

loading_wait = Загрузка игры ...

loading_tip_1 = Совет: Бронированные автомобили являются эффективными разведчиками, но не приносят пользы в укреплении.

loading_tip_2 = Совет: кавалерийские части наносят дополнительный урон, успешно заставляя противника отступать.

loading_tip_3 = Совет: Истребители могут перехватывать вражеские воздушные атаки против союзных юнитов и городов.

loading_tip_4 = Совет: Удерживайте [пробел], чтобы увидеть количество ПП производимое во всех городах.

loading_tip_5 = Совет: Мораль нации основывается на объемах производства, размере армии и игровых событиях.

loading_tip_6 = Совет: Расформированные юниты за пределами своей территории возвращают меньше ресурсов.

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саса
Rybinsk писал:
Исходник:  

loading_wait = Loading game...

loading_tip_1 = Tip: Armoured Cars are effective scouts, but do not benefit from entrenchment.

loading_tip_2 = Tip: Cavalry units deal additional damage when succesfully forcing their opponent to retreat.

loading_tip_3 = Tip: Fighters can intercept enemy air attacks against friendly units and cities.

loading_tip_4 = Tip: Hold [sPACE] to see the amount of PP produced in all cities.

loading_tip_5 = Tip: National morale is based on production output, army size and game events.

loading_tip_6 = Tip: Disbanding a unit outside of its home territory returns less resources.

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Перевод:  

loading_wait = Загрузка игры ...

loading_tip_1 = Совет: Бронированные автомобили являются эффективными разведчиками, но не приносят пользы в укреплении.

loading_tip_2 = Совет: кавалерийские части наносят дополнительный урон, успешно заставляя противника отступать.

loading_tip_3 = Совет: Истребители могут перехватывать вражеские воздушные атаки против союзных юнитов и городов.

loading_tip_4 = Совет: Удерживайте [пробел], чтобы увидеть количество ПП производимое во всех городах.

loading_tip_5 = Совет: Мораль нации основывается на объемах производства, размере армии и игровых событиях.

loading_tip_6 = Совет: Расформированные юниты за пределами своей территории возвращают меньше ресурсов.

Hide  

ОК. :D Завтра включу. Приходится вычитывать каждую строчку. Много что поменяли в новом патче. Теперь русский флот можно сдать в металлолом.

 

Вот половина русика. ;) Переведены все эвенты, описания юнитов, брифинги кампаний и процентов 90 интерфейса.

Разархивировать и скопировать папку ДАТА в корень игры с заменой.

Запустить игру и выбрать российский флажок, поставил последним. Попросят перезагрузить. игру После перезагрузки будет русский.

Завтра займусь технологиями, там значение бонусов переиначили и тем что вы с Николаем кинули.

Кстати Виталий. Переименуй тему в Перевод Commander The Great War, а то я забыл добавить первое слово.

Ой, извини, не заметил как тебя разжаловали :D

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dobrodukh

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   ДАТА ВЫХОДА:  12 ноя. 2012 РАЗРАБОТЧИК:  The Lordz Games Studio    ИЗДАТЕЛЬ:     Slitherine Ltd.         Игра у издателя : 68f11299a54478655e8e5a5763c

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Candramelekh

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