Core - Моды и моддинг - Strategium.ru Перейти к содержимому

Core

Рекомендованные сообщения

CORE 0.4.9 for Arsenal of Democracy

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. если надо переименуйте в .exe

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  если надо переименуйте в .exe

Установка в папку Arsenal of Democracy.Возможно не пашет под 1.05 бета патч...по крайней мере у меня на 1.05RC1 не встал.

Что такое COOREНажмите здесь!
 CORE, or Community Open Resource Exchange, aims at recreating the period 1936-1952 in the most historically accurate manner possible while still allowing the player as much freedom of choice and direction as is plausible. It contains expanded and more detailed tech trees, corresponding units, tech teams and a large number of events, reflecting both historical actions and possibilities. Both Industrial Capacity („IC‟) and resources for the entire game have been revised to better reflect reality in the late 1930s.

Other features include:

- Reserve divisions instead of militia (a reserve unit is less mobile, and has less heavy weapons - such as artillery. These units form the mainstay of the armies of the minor and semi-industrialized countries);

- Rares scarcity;

- Historical Waffen-SS divisions with varying strength, organization and skill;

- A 1:1 naval ship representation;

- Negative resource production (representing civilian spoilage of energy and oil).

CORE goes into a lot more detail than the vanilla game in terms of technologies, units and events. Nations have techs representing their relative level of development industrially and technologically, tech representing the prevailing military mindset, and so on. There is a representation of both nations producing domestically high technology items like planes and tanks, while also representing nations who had poorly developed or no industry in these areas.

The land, sea and air units have been totally reworked to better fit the actually used units of the era into the model given in HoI2, including such details as differentiation between large and small pattern divisions, first and second class infantry divisions, a substantially expanded and nuanced naval tree and an air tree incorporating not just development of the aircraft themselves but also the underlying industrial base.

Doctrines have also been comprehensively reworked to reflect the changes and again to better fit how the team sees the evolution of doctrine in the period. The land tree, for example, comprises many incremental developments in a wide variety of fairly specialized areas of focus, while the aerial tree charts the development of national air forces from rudimentary air force, incorporating operations focus, into the jet age.

The industrial tree separately charts the nations recovery from the Great Depression, the development over time of heavy and light industry, and the evolution of industrial science, while the secret weapons tree covers the full development history of both nuclear weapons programmes and rocket and jet programmes, plus a few other surprises. The ever-expanding package of events represents major events both within and between nations of the time.

CORE offers a greatly expanded experience, and aims at being the most in-depth representation of the period.

The basic CORE installer, which fully supports moddir, includes generic graphics for techs, tech teams, leaders, ministers and generic models that have been updated to fit the latest release. There are also optional packages to download with an even greater amount of graphics available, such as country-specific model graphics and tech imagery.

[Cкрыть]

Ну и в папке мода есть мануал - почитайте.

Ссылка на комментарий

Закреплённые сообщения
Тиро Фихо

посмотрел, все техи переделаны, очень непривычно..

Ссылка на комментарий

омг!человек в этом разделе =)

Ага,техи ваще непривычно,много всего...но интересно :D

Кстати,в описании мода написано:

"A 1:1 naval ship representation" - это в смысле каждый корабль что был реально в то время,а не как в оригиналах HoI флотилии эсминцев и тп.?А то,судя по кол-ву эвентов,за которые получаешь корабли похоже на то.

Пока до военных действий не дошёл,но пока я в шоке...просто лучшее что играл из всех реинкарнаций ХоИ.Смахивает на VIP к EU2 и Vic:R ,это на та ли команда случаем?

Ссылка на комментарий

Тиро Фихо

Удивлен, увидев меня?-) АоД мой любимый продукт на день победы второй.. Я выложил, спс тебе, на другом форуме, не все рубят по аглицки. нет ли описания на русском?

Ссылка на комментарий

Роман Кушнир

Есть русификатор? На английском крайне не люблю играть.

Ссылка на комментарий

Есть русификатор? На английском крайне не люблю играть.

Запустите loader(ниже экзешника),там в числе немногочисленных настроек есть и 8 языков.И если вам не хочется играть на англицком или итальянском  :D - выбирайте русский.

Ну,а если не устраивает тамошний официальный перевод я попробую поискать русификатор.Отпишите,если надо будет.

Мде....туплю,это ведь тема мода,а я имел в виду ванильный АоД...пора спать ложиться =)

Перевода сего мода не видел.

нет ли описания на русском?

Не видал нигде пока.

Изменено пользователем Forza
Ссылка на комментарий

Тиро Фихо

Да, камрад, не доспал ты. ;). Где русик на аод ключается мы знаем. Забавнейший мод..

Ссылка на комментарий

Установил мод, не фига не разобрался в этих техах :wacko:

Ссылка на комментарий

Мде...полетел винт,пришлось позаимствовать у друга новый.Из-за этого терь первый пост не отредактировать.Короче,перевёл то что там под спойлером спрятано(попробовал гугл-транслейтор впервые,ппц...нахрен он такой нужен,я тупо брал и то что он напереводил стирал и переводил по абзацам сам,с английским у меня плохо если что  :D ):

CORE, или Cообщество Открытого Обмена Ресурсами, направлено на воссоздание периода 1936-1952 в наиболее исторически точном образе, в то же время давая игроку больше свободы и направления выбора. Он(мод) содержит расширенное и более подробное дерево технологий,более детально проработанные и исторически достоверные боевые еденицы,технические команды и большое количество событий, как исторических,так и возможных. Промышленность и ресурсы в игре были пересмотрены,чтобы лучше отражать реальность 30х годов.

Другие особенности включают:

- Резервные дивизии вместо милиции (резервные еденицы менее подвижны, и имеют меньше тяжелого вооружения - такого, как артиллерия. Эти подразделения являются основой небольших и полу-индустриальных стран );

- Дефецит редких металлов;

- Исторические Waffen-SS дивизии разной силы, организации и навыками;

- Корабли ВМФ представлены 1 к 1;

- Отрицательное производство ресурсов (представлено потребление энергии и нефти гражданским населением).

CORE гораздо более подробна, чем оригинал AoDс точки зрения технологий,юнитов и событий. Техи стран отражают относительный промышленный и технологический уровень развития,а также уровень развития военной мысли и тд . Здесь представлены как страны производящие собственные высокотехнологичные продукты типа самолётов и танков, так и страны с низким развитием или вообще без в этих областях.

Наземные, морские и авиационные части были полностью переработан, чтобы лучше соответствовать фактически использованным единицам эпохи в модели HoI2, включая такие детали, как различия между крупными и мелкими подразделениями , основного и второстепенного уровня пехотных дивизий, значительно расширили и нюансы морской ветви и ветки авиации,которые предусматривает не только развитие лишь самолетов,но и развитие соответствующей промышленности.

Доктрины также были всесторонне переработаны с учетом изменений, чтобы лучше соответствовать тому как наша команда видит эволюцию доктрин в тот период. Наземная ветка, например, включает в себя много дополнительных изменений в широком спектре достаточно специализированных направлений, в то время как авиа ветка развития ВВС с простейших военно-воздушных сил, групповые операции ,до эпохи реактивных двигателей.

В промышленной ветке технологий есть отдельная цепочка восстановления экономики стран после Великой Депрессии, развитие с течением времени тяжелой и легкой промышленности, и развитии промышленного науки, в то время ветка секретного оружия охватывает всю историю развития программ ядерного оружия ,ракетных программ и реактивных двигателей.

CORE предлагает значительно расширить свой опыт и нацелен наиболее глубоко представить тот период.

Основной инсталлятор CORE ,который целиком поддерживает moddir( ?) ,включает основную графику для техов,тех.команд ,лидеров ,министров и основные модели юнитов. Также есть дополнительные паки с ещё большим количеством графики.

зы:пример перевода гугл-переводчика - вбиваем "1:1" ----- >>>>  получаем "1:01"   :lol:

Изменено пользователем Forza
Ссылка на комментарий

kameroman

Русик хочу...

Знаю можно сделать перевод на сам мод, но там то что от мода, те поля остаются пустыми, можно сделать их на англицком, а то что не изменено будет на русском. В общем можно попробовать, покавыряться)

Ссылка на комментарий

Попробую помочь с переводом,но стоит подождать до выхода новой версии под 1.05 патч(вроде как скоро обещают).

Ссылка на комментарий

kameroman

Не готов ответить что готов взяться сейчас за перевод) Но пока попробую внедрить часть русского с арсенала в Core)

Ссылка на комментарий

Dima-Stranik

Вышла новая версия CORE Open Beta 7 ( 0.50.28) for AoD.

Ставиться на АОД 1.07

Changelog:Нажмите здесь!
 Mantis issues:

910: inc files without naval brigade builds (2x)

956: naval doctrine - unkown string for human player, CFC brigades

1740: various event fixes

1742: GER, FIN ai files (message text)

1746: naval attachment AI for ENG, JAP, USA

1747: GER core on Memel and Danzig, SIAM war, USSR Bessarabia flag

1748: GER and SOV ai event file fixes

1749: Hiei commissioning text

misc.txt:

# _CV_LAND_ORGGAIN_, Org Gain divisor

0.75 # was 1.5

# _CV_LAND_FRIENDLY_ORGGAIN_, Extra orggain in friendly provinces

1.50 # was 1.75 

# Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )

360 # was 270

# Core Province Efficiency rise time in days ( _EV_CORE_PROV_EFF_RISE_TIME_ )

120 # was 135

.inc:

MEX-GER trade deal can be cancelled now (stayed open all war and causing a couple of 100 GER convoys being sunk)

AUS metal reserves to 750 to prevent 1937 crash

.ai:

ITA trade priorities shifted to energy and rares (they blow all their money on oil)

deleted unnecessary fra_1939.ai and usa_war.ai

shifted Soviet build Ai slightly towards tanks and motorised

Lowered strat redeploy limit for SOV from 60 (!) to 25

Reduced tendency of Japan to build marines

gfx:

new b/w tech and development_status pics from Hagar

event:

Italian ultimatum to Albania will also fire if CZE is a GER puppet

province.csv:

Set all provinces with negative metal production to zero

Rounded all metal and energy deposits with > 10 down instead of up

Global change: 52 effective metal and 77 effective energy removed worldwide

Rounded Soviet IC in favour of USSR for all IC with a < -0.19 error

ideas:

Created "isolationist" idea for USA

Should change to guardians of freedom with total mobilisation but currently doesn´t - for whatever reason

**********************************

-> CORE 0.50.25 for AoD

**********************************

Mantis issues:

910: inc files: various dormant units commented out, AOI gar locked, ROM tank modifications

955: naval tech, Aux unit (seaplane tender) lockout

956: naval tech, Aux unit (HSK) lockout

968: flavour: capture the Queen modifications

1720: Anschluss and SS, corrected flags

1740: SCW supportes, various Vatican counters, Bulgaria wants Skopje, AOI naming, typos, Belgium+Netherlands forts

PBY-5 purchase, Automedon HSK trigger etc., ROM-CZE tank purchase, BEL+HOL delayed events

1746: AI files: Italian Ethopia AI improved, Free France naval AI

1747: vanilla events: Free French port creation

1748: AI events: NA convoys for ITA, UK reactive AI accounts for additional JAP CVs, BEL+HOL delayed events

1750: cored_hoi2 event 937 missing descr

1751: many small naval construction event improvements

misc.txt

# _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat

3.0 # 3.0 in 1.07 vanilla, was 10.0

# _CV_LAND_ORGGAIN_, Org Gain divisor

0.60 # was 1.5

# Damage factor versus Infra from artillery bombardment

0.02 # was 0.05

# Damage factor versus IC from artillery bombardment

0.01 # was 0.1

# Damage factor versus Resources from artillery bombardment

0.02 # was 0.2

# _CV_ARTILLERYBOMBARDMENT_ORG_COST_, each hour any active artillery bombarding unit will loose below ORG

0.0 # was 2.0

events:

Added change_idea command to US total mobilisation event 830008

Added Denepropetrovsk to the list of provinces held by SOV required to cause Bulgarian/Romanian defection.

Removed loss of Gorna Dzhumaya as a trigger for Bulgarian surrender

Tried out new energy depletion event

ideas:

Removed build advantages from isolationism idea.

units:

Suppression:

mec=mot=inf: 7 (6 bat) / 10 (9 bat)

mil/res: 6/9

mount=cav 8/11

mar: 7 naval infantry / 8 marine

gar = 6

arm = l_arm = 1.5/3/3/5/5/5.5/5.5/5.5

hq = 2/3 of 0.41 values

ai:

Soviet strat_redeploy values back to 60/45

Garrison attachment preferences for GER, ITA and JAP

GER staging province AI improved

tech:

supply_dist_mod = -25 added to tech 1990 (configuration) to account for high infra values in AoD and high ESE

**********************************

-> CORE 0.50.26 for AoD

**********************************

Mantis issues:

1740: Belgium flag mismatch, Italian upgrade pack, Albanian destroyers (?), flag reduction project

1745: province.csv: modifications of ports and harbours in Suze area

1747,1751: Vichy and French naval leaders sorted apart, Albanian destroyers to Italy

1748: GER wartime aid to FIN and ITA

misc.txt

# IC to TC ratio

1.00 # 1.50

(CORE 0.41 setting)

# IC Non-National Province Multiplier

0.3 # 0.4 

# IC Non-Owned (i.e. occupied) Province Multiplier (overrides Non-National where applicable)

0.10 # 0.15

(CORE 0.41 setting)

# TC Occupied Province Load

2.0 # was 1.0

# TC Load from partisans

12.0 # 10.0

(Core 0.41 setting)

# Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )

270

# Damage factor versus Infra from bombing

0.14 # CORE 0.41 setting

# How effective is ground-def efficiency when applied to defence chance rolls.

1.1 # was 1.0

# Land - Air Combat STR damage (Increasing this value will increase the str dmg air units takes from land units)

0.04 # 0.05

# Land - Land Combat STR damage (All land based units attacks against other land based units)

0.11 # was 0.075

# Land - Land Combat ORG damage (All land based units attacks against other land based units)

0.40 #was originally 0.6... should lengthen battles

# Naval - Naval Combat STR damage (All Naval units attacks against Naval units)

1.5 # 0.75

# _CV_LAND_ORGGAIN_, Org Gain divisor

0.60 # was 1.5 

# _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat

1.0 # 3.0 in 1.07 vanilla, was 10.0

ai:

Soviet max_redeploying set to 0.05 or 0.10, down from 0.15 

Modifications to Italian garrison AI

Modifications to German garrison / front AI

Events, inc:

Commented out 27 minor ships that can now only be used as convoy escorts

France:

169022: L'Iphigénie

169023: La Bayonnaise

169024: Bombarde

169025: L'Incompris

Germany:

169032: F2

169033: F3

169034: F4

169035: F5

169036: F6

169039: F7

169043: F8

169047: F10

169048: F9

Italy:

169094: Perseo

169095: Sirio

169096: Climene

169097: Centauro

169098: Sagittario

169099: Vega

169100: Aldebaran and Andromeda

169101: Altair and Antares

169102: Canopo

169104: Cassiopeia

Norway:

169135: Sleipner

169136: Æger

Commented out "Naval Reserves" (194 ships A - Japan):

Argentina (4 ships):

2 BB, 2 CA

Brazil (1 ship):

1 BB

Canada (6 ships):

6 DD (Coast Guard)

China (4 ships):

4 CL

Chile (3 ships):

1 BB, 1 CA, 1 CL

Colombia (4 ships)

3 DD, 1 TP (Coast Guard)

Cuba (5 ships):

5 DD

Denmark ( 4 ships):

4 DD

England (91 ships):

Naval Reserve:

1 CVE, 12 CVL, 57 DD

Naval Reserve SPO:

1 BB (monitor)

Naval Schools:

1 BB, 2BBs (monitors), 1 CA, 3 DD

Naval Conversions: ?

Cunard Lines:

21 CL

Union Castle Lines:

2 CL

Estonia (1 ship)

1 DD

France (15 ships):

2 BB, 9 DD

4 Merchant cruisers

Germany (11 ships):

Dormant naval reserves:

1 BB, 2DD

8 Merchant cruisers

Greece (2 ships):

2 BB

HOL (21 ships):

Naval Reserves

1 CA, 1 CL

Naval Reserves (East Indies):

9 DD

Ships in Need of Refit:

2 CA

Holland-Amerika Lijn:

5 CL

Rotterdamsche Loyd:

2 CL

Nederland Line:

1 CL

Ireland (2 ships):

2 DD

Italy (6 ships):

Naval Reserves:

2 CA

Italia Line:

4 CL

Japan (15 ships):

Naval Reserves:

2 CA, 2 CL, 2 DD

Nippon Yusen Kaisha:

7 CL

events:

Experimental event 820300: ENG transfers Niger back to France (will in time transfer all French colonies back to France)

Experimental event 830400: USA transfers Niger back to France 

Extra supplies for Finland during mobilisation

Additional supply_dist_mod for Finland during mobilisation

USA full mobilisation: belligerence requirements increased from 90 to 120

POL M-R event 101 (Eastern Poland to SOV) modified to remove 11 GAR divisions

Soviet Five Year Plan events now give 2 infra instead of 1

units:

suppression:

lt-arm 0.5 to 1.0 below arm

province.csv:

Changed infra:

0-10, > 50 unchanged

10: +10, linear down to 50: +0

(due to excessive attrition in some provinces)

Changed energy rounding, thus removing about 500 energy worldwide.

gfx:

points.bmp from Tripartite pack

**********************************

-> CORE 0.50.27 for AoD

**********************************

Mantis issues:

910: .inc file code clean-up

994: event_text.csv Yamamoto assassionation spelling errors

1740: NZL naval construction, ENG destroyers for bases, LL rework

1747: USSR cleanup

1748: reactive ai adapted to removal of dormant units

1751: various fixes to naval_construction events

.inc files:

file clean-up includes dormant unit deactivation

Denniss´s changes ("LL 3 pack")

GER: Extension of the initiating 1937 motor event to june 1939, cancellation event moved to july 1939

------

CHI/SOV: Operation Zet events changed from multiple supply deliveries (appearing out of nowhere?) to a daily supply delivery system.

------

CHI/USA: Vanilla Lend Lease events disabled and replaced by Core events based on daily supply delivery. 

AVG event series revamped - if a unit is sent it automatically gets some daily supply/oil(based on the formed yearly events).

If AVG is denied, all events should now be properly slept.

AVG extension extended a bit to Autumn 1942 - for ahistorical wars

If CHI looses access to foreign supplies, AVG will be recalled with soem delay (political decision)

A military situation like war with USA forces an immediate return of the AVG

If units are withdrawn, all other related events should be slept

AVG units lost in combat trigger information event for USA, sleeping other return events

file upload also includes vanilla USA/CHI file as well as event text file

------

USA/ENG: Lend Lease events modified from multiple active events on both sides to initiating events on the UK side and most other active events on the US side

LL will pe properly disabled if either side chose to deny it.

it's now possible to stop building war emergency freighters if they are replaced by liberty freigthers without loosing the liberties as well

ships are transferred to the UK with soem delay to prevent the event from firing again after reload.

LL cancellation events split into two political events with multiple choices and two military events with singel cancel option

add proper manpower cost to ENG DE/CVE delivery events

reduce supply trigger and one-time supply cost for ship delivery (except CVE), increased daily cost (via separate event) instead

------

USA/SOV: Lend Lease events modified from multiple active events on both sides to most active events on the US side

LL will pe properly disabled if either side chose to deny it.

Split the P-39 delivery event into a P-39 and a P-63 delivery event (if P-63 retained, USA gets fighter instead of older INT)

Split the A-20 delivery into A-20B and A-20G delivery (if A-20G retained, USA gets better TAC)

LL cancellation events split into two political events with multiple choices and two military events with singel cancel option

reduce supply trigger and one-time supply cost for aircraft delivery, increased daily cost instead

------

USA/FRA: Activate a basic Lend Lease event

------

USA: fix additional dissent hit after joining allies via event

------

db\revolt.txt: duplicate province entries for VIC removed, Cameroon was still national for VIC despite removal in events

------

ITA: Add another surrender trigger - surrender event triggers if they loose 50% of their VP regardless of other occupation stati

Removed North Africa from surrender triggers, irrelevant if mainland Italy or Sard/Sic + 1 prov are under occupation 

------

Changes to vanilla event files

Vichy: several province numbers (especially Oran and Algiers) corrected

in one event FRA units were to appear in Algiers but this wasn't unter allied control then (moved to Casablanca)

Some province transfer events from the Iraqi coup series modified so they hand back SYR/LEB provs to France once annexed by ENG

(previously annex + hand back but AI usually annexed them before event firing)

Dissolution of Vichy (993) now see some aircraft (50%) and ships (35%) flee to France

VIC joining the Axis now sees air and naval units switch to France (25% each), unlikely that all join former enemy

Split-off the puppet setup of SYR, LEB and MAD as giving independence and setup as puppet does not work from the same event

USA: Yamamoto event disabled as replaced by a better one, LL to China disabled as replaced by a better one

CHI: LL from USA disabled as replaced by a better one

JAP: Yamamoto event disabled as replaced by a better one

misc.txt:

# TC Occupied Province Load

1.0

# TC Load from partisans

20.0 # was 12.0 

# Attrition Severity Modifier

0.10 # down from 0.15/0.20

# _CV_LAND_ORGGAIN_, Org Gain divisor

0.65 # was 1.5

# _RV_AFTER_HISTORICAL_PENALTY_LIMIT_, Can not go above

1.5

(back to default)

**********************************

-> CORE 0.50.28 for AoD

[Cкрыть]

Download the mod here:]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

Изменено пользователем Dima-Stranik
Ссылка на комментарий

Dima-Stranik

CORE for Arsenal of Democracy

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Download the mod here:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Download the mod here:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 50.64 MB

NEW b/w pack:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 166.46 MB

New color pack:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 200.09 MB

Download the mod here:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 50.65 MB

Изменено пользователем Dima-Stranik
Ссылка на комментарий

Dima-Stranik

Вышла новая версия CORE 0.50 for Arsenal of Democracy (0.50.29). Ставиться на АОД 1.07.

Changelog:Нажмите здесь!
 installer:

vanilla event files cored_bulgaria, cored_finland, cored_hungary and cored_romania removed

Mantis issues:

910: inc files: ENG ships deactivated, FRA Gabon cores added, GER, POR changes, modified eug file

956: naval doctrine minor fix

986: ai switch files: brigade definitions

996: misc.txt: research and upgrade speed lowered

1109: HUN and ROM tech team modifications

1740: CORE General: energy depletion and cause seems lost fixed

1746: ai files: brigade preferences

1748: ai: incorrect flags in US ai fixed

1751: naval construction: GER adapted

1753: coup and election event (text) fix

ArmdChair:

Various text correction in config .csv files (updated once)

Corrections to unitnames.csv

Cegorach:

16 POL TT images between T2701 and T2721 transferred (replacement pics only)

Admiral Fischer via Terranova forum:

.inc: include Italian leaders in AOI OOB

misc.txt:

# How effective is ground-def efficiency when applied to defence chance rolls.

    1.0 # back to vanilla

And the next Denniss booster pack:

.inc files:

    USA: social policy changed, now requires 15-20% more CG production, add GAR unit to be activated in Casablance (convoy bug)

    ITA: three low strngth divs moved to Zuara, Tripolis and Bengazi to counter AI removal of full strength divs from ETH front

------

Ideas:

    create a USA-specific variant of Enterprise Focus with a rised demand for CG

------

revolt.txt:

    GAB: availability delayed to 1942 - area reserved for FRA in VIC creation

    VIC: Remove cores in Africa (except North Africa) as FRA does not have cores there either; MAD, SYR, LEB (released as puppets anyway)

------

ministers:

    code-cleanup in minister effexts.txt and minister_modifiers.txt - no functional change

------

misc.txt:

    idea change-by-event delay reduced to 14

    no supply attrition multiplier reduced from 5 to 3

------

AI files:

    SOV 1936 ai: code cleanup - no functional change other than below

        max_redeploying set back to 0.15 - just too many units march through Sibiria on foot/wheels/track instead of SR

        will be reduced once war with GER via AI switch (not changed)

    ITA 1936 ai: code cleanup - no functional change other than below

        prov 931 (Ghadames)/933 (Zuara) set on ignore for garrison AI - AI tends to overgarrison them with multiple divs in Zuara

        prov 1050 (Dire dawa) removed from ignore - to enable multiple-direction-attacks on Addis

        some changes to area multipliers to prevent early movements from ETH

        attack odds raised to increase chances of winning a battle before dropping out of combat due to low org.

        Massaua removed as possible naval base - too often units get stuck there once at war with allies.

        reduce naval max distance and max staging distance

------

gameplay events:

    USA/ENG/SOV/CHI/FRA: Uniform use of Lend-Lease, was a mix of Lend Lease and Lend-Lease

    FRA: some code cleanup - no functional change.

        minor flag change (laval global to local, air industry gets an additiona FRA in front)

    USA:

        free_money disabled and converted to free_supplies (CG slider bug) at a 1:5 ratio at all but the initial depression event

        DD for bases: require 1500 supplies to reactivate old DD and/or 500 supplies to prepare bases

        LL to SOV: just one of the three sea routes has to be accessible for events to fire

        Total Mob: - be allied with ENG and at war with GER+SOV, another option war with ENG+SOV

    ENG:

        free_money cost in DD for bases removed

        convert offmap oil in DD for bases into one-time oil cost

        flag correction in 820094

    

    CAN: some cleanup

        If USA denies DD for bases deal, remove dormant units (new event 200012)

        event 200011: convert offmap oil into one-time oil cost

        free_money to free_supplies at 1:5 in depression 200050 and mobilization events (if used)

    

    SPR: some code cleanup/streamlining

        event 690082 modified for situations with Madrid under SPR or SPA control, effect modification

        duplicate relation settings in intervention events removed

    SPA: some code cleanup/streamlining

        supply correction for ITA intervene events (got more than ITA sends)

        standard german intervention should give some money as well

        duplicate relation settings in intervention events removed

        event 560042 modified for situations with Madrid under SPR or SPA control, effect modification

    BUL: some code cleanup/streamlining in mobilizing event

        image in 190034 fixed, event 190011 missed some triggers - copied from ROM/HUN versions

    ROM: some code cleanup/streamlining, wrong event number fixed for 700049

        event 700096 had the ai chances wrong - should have 90% to join USSR

        some trigger simplification in mobilization events

    ITA: some cleanup, minor flag change: no_ITA_bribe to ITA_no_bribe 

        integrate GER event 37 (RSI setup as GER puppet), minor modification to surrender events

        event 460032: useless AND removed

        argument streamlining in mobilization events

    SCH: some cleanup/streamlining, some internal flags from global flag to local flag

    POL: some cleanup/streamlining, some internal flags from global flag to local flag

    GER: 

        flag mismatch in rearmament initiative

        argument streamlining in several events AND + NOT = NOT, NOT + OR = NOT (=NOR), multiple NOT inside OR = NOT + AND

        event 370400/410 - replaced flags removed

    HUN: some cleanup

        argument streamlining in mobilization, alliance? and vienna arbitation events

    CHI: some cleanup

        AVG withdraw flags set by 480060/61 instead of US events

        argument streamlining in 480080,100-109,120

    SOV: cleanup, minor flag changes

        Op Zet cancel: trigger added if SOV lost 35% national (desperate mob would never fire)

        Five-year plan: 

            separate cancel plan (sleeps all construction) from plan completed (no sleep of construction - may still be active due to random)

            separate cancel event from late 1939 cancel (from MR or GER-POL war) - construction will be finished at reduced cost

        Black Sea will now open if one major port, all minor ports or one of the allied major ports in friendly hands

        event 840044 (purge): this general was shot (amongst others) in late October 1941

    CZE: minor flag name changes

    General: minor cleanup

        cause seems lost event: does not fire for SPR/SPA if SCW still raging (localized events)

------

vanilla events:

    GER/FRA/VIC: "Establish_Vichy" flag setting moved to FRA 2800A, "Total_Conquest" copied to FRA 2800B

    GER/SOV: minor flag changes: Bitter_peace to SOV_Bitter peace, Limited_MR_Pact to MR_Pact_limited, Pact_broken to MR_Pact_broken

    GER: cleanup, argument streamlining (NOt + OR reduced to NOT (acts as NOR)

        event 2025: merging two NOT sections, BUL/HUN/ROM as SOV puppet should not block event

        event 2026: merging two NOT sections, BUL/HUN/ROM as SOV puppet should not block event

        event 2080: merging two NOT sections

    SOV: some cleanup work - no functional change

        event 2605: disable clrflag for MR_Pact_broken

    FRA: minor cleanup

        event 2801: VIC also gets caribbean provs, rmv Mauritius as no FRA/VIC prov

        event 2802: remove Algeria addcores - they don't loose them, add remove_cores for GAB area (Free France tweak)

        event 2803: duplicate of 2802 without requiring VIC existance, add remove_cores for GAB area (Free France tweak)

    VIC: 

        event 4003: remove_core commands commented out (either removed in revolt.txt or removed in later events)

        event 971: removes VIC cores in caribbean provs upon transfer to FRA

        event 977 now also transfers Reunion to FRA

        event 980: naval base creation down from a value of 7 to 3 - resulting base was way too large, five is really enough

        event 981: VIC cores removed upon transfer to FRA

        event 985: VIC cores removed upon transfer to USA, new event 100022 adds USA GAR div in Casablanca (convoy bug without USA div there)

        event 990: VIC cores removed upon transfer to ITA

        event 100014 Liberation of FRA: remove existance of VIC as requirement, wrong prov-ID for Marseilles

            fires now if GER lost 50% national, 40% national + Paris or standard triggers (FRA/BEL/HOL/Rhine provs)

            triggers FRA 2802 + 2803 (only one of them fires)

    hoi2.txt: cleanup, some surrender events now set an additional flag,

        event 120-123 used wrong trigger ( country = ISR instead of exists = ISR )

        ITA surrender: disabled 36/37/956 removed, leftover (new GER 37) moved to ITA gameplay

-----

AI events

    SOV: adaption to flag changes, code cleanup, merging of NOT commands, attempt to repair some strange triggers disabling at least one event

        event 25010 will only fire if Bitter Peace was accepted (new flag set by both SOV BP event variants)

        event 25025/26: some trigger conditions repaired/simplified

        modifications to build ai, reduce land unit ratio for GER/JAP

    GER: adaption to flag changes, code cleanup, merging of NOT commands, attempt to repair some strange triggers disabling at least one event

        event 20007: NOT merged and moved upwards, province occupation triggers merged/simplified, duplicate GERStandardWar removed

    ENG: code cleanup

        event 24005: if FRA lost 25% national provs event should not fire, down from very high 35

        event 24029: SCW triggers simplified

        event 24049: strange trigger conditions (multiple NOT in a row) simplified

        event 24050: flag/local_flag mismatch fixed

        event 24053: add trigger for manpower, convoypool trigger increased to 500, active TP increased to 15

        event 24053: convoy conversion should be a last resort/emergency TP creation

            triggers changed: PM->FM, convoypool 350->500, supplies 700->1000, active TP 12->17 (two more than per build events)

**********************************

-> CORE 0.50.29 for AoD

**********************************

[Cкрыть]

Download the mod here:]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]> 50.64 MB

Ссылку добавил в шапку темы.

Ссылка на комментарий

Dima-Stranik

Вышла новая версия CORE 0.50 for Arsenal of Democracy (0.50.35). Ставиться на АОД 1.07.

Changelog:Нажмите здесь!
 Mantis issues: 

955: Tech team reformat

968: flavour: major file clean-up

1003: random events: major file clean-up

1022: death events: major file clean-up

1740: gameplay: major file clean-up

1745: province.csv - climate on some Pacific islands

1748: ai events: small modifications and clean-up

  various naval construction tweaks

1751: naval construction: fixes to SPA

1754: resource_values changed (and activated in installer)

from Terranova (General Fischer):

Three new ITA leaders, pics from Hagar, AOI OOB with historical leaders pre-assigned.

ai:

SPA and SPR attack odds lowered

ITA: max_distance and max_staging_distance lowered

     trade ai adapted to new resource_values

ENG: max_distance lowered and max_staging_distance increased 

.eug:

Added a 2 rares for 1 supply trade deal between HOL and ITA

misc.txt:

# How effective is ground-def efficiency when applied to defence chance rolls.

    1.05 # back up from 1.0

    

building_cost:

infra construction: 5 infra for 0.5 IC and 0.25 MP (half the infra for half the cost)

    

**********************************

-> CORE 0.50.30 for AoD

**********************************

Mantis issues:

910: .inc file clean-up

976: typos in unitname

994: event_text: update

1009: TT revisions for several countries

1391: armynames - typos

1495: tech_names - typos

1740: gameplay: Bulgaria, USA, Vatican events shifted

    various typos in various files

1744: typos in air and industry tech

1745: province.csv - minor fix in Soviet Far East

1746: ai: slo_1936.ai, fra_free.ai

1748: ai files: complete file clean-up minor/major

    various typos

    etc.

    reactive ai modified

1754, 1755: new CP bonus resources with new ideas file

1757: naval construction events retimed

1758: scenario text typos

adj-devs:

Closed the Soviet supply hacks (no longer essential in AoD and maybe they throw off the AI)

misc.txt

# Supply Usage Land Static (value below * normal supply consumtion)

    0.80 # 0.85 # 1.0

# Supply Usage Land Moving (value below * normal supply consumtion)

    1.1 # 1.3 # 1.5    

    

events:

Disabled energy depletion events

fixed missing hiyo-class event pics

ROM event 700006 wrong tech team upgrade fixed

CRO greater Croatia fires for ROM fixed

gfx:

Latest set of Hagar´s b/w leader pics

**********************************

-> CORE 0.50.31 for AoD

**********************************

Mantis issues:

958 models.csv corrections

998 revolt.txt double entries

1580 ministers (various changes nad fixes)

1740 gamplay events: Blood, Tears, Toil and Sweat & Fight, Work or Perish events

    (BTT&S weakened for SAF)

    Various TT activations

    Czechoslovakian border defences and tank deals

1744 new industry tech file (IC cost and time)

events:

Brought "Fascist Nation" benefits for SPA almost back to 0.41 values, as SPA no longer needs the boost.

building_cost:

infra = {

    buildable_in_allied_provinces = yes

    only_buildable_in_provinces = yes

    cost        = 1.0 # 0.5

    buildtime     = 300

    manpower    = 0.25

    size        = 0.05

}

Limited spying ai to domestic for:

AFG, ALB, AUS, (BHU), BOL, BUL, CGX, CHC, CHL, COL, (COS, CRO), CSX, CUB, CXB, CYN

(DEN, DOM), ECU, (EGY), EST, ETH, FIN, GRE, (GUA, HAI, HON, ICL), IRE, (IRQ)

LAT, (LIB), LIT, LUX, (MAN, MEN, MLY, MON), MEX, (NEP, NIC, NOR, NZL, OMN)

(PAN), PAR, PER, PHI, POR, PRU, (SAL), SAU, (SCH), SIA, SIK, (SLO), SWE, TAN

(TIB, U02), URU, VEN, YEM  

Countries in (brackets) only had domestic spies to begin with

Fixed an AI bug where DEN and DOM were sending spies to CZE 

Japanese AI phases 5 - 7 (Australia etc.) requires Singaport to be held (so hopefully they finally go for it)

GER Barbarossa AI more agressive

GER, ITA and SOV start at 0.05 spy financing instead of 0.1 (GER + SOV are switched to 0.1 when at war with GER)

Reduced US invasion distances

Added staging provinces to US invasion AI (New York, San Francisco, Pearl Harbour always present)

map (adj-devs):

Restored Soviet supply links except for Moscow - Kubyshev

misc.txt:

# Money cost for each skill-level

    0.8 # 0.90 # was 1.00 # was 1.65

    

province.csv:

removed 2 IC from SOV where rounding permits it

**********************************

-> CORE 0.50.32 for AoD

**********************************

Mantis issues:

910: Validator checked .inc files

942: Validator checked land_doctrines

976: Validator checked unitnames.csv

1009: Validator checked tech team file

1729: Validator checked unit_names.csv

1746: Validator checked .ai files

1747: Validator checked vanilla event files

1740: Validator checked gameplay event files

1759: Validator checked extra_text.csv

1760: Validator checked messages.csv

Various files adapted according to Sept. 2011 Paradox forum discussions

(Especially leader related)

ai:

jap_pacific_war5 - 7 copied over into the CORE2 mod-dir, as they are now used

**********************************

-> CORE 0.50.33 for AoD

**********************************

Mantis issues:

910, 976: ROM division names

1740: CZE/ROM tank purchase corrected

1746: Validator checked .ai files (jap_pacific_war6)

  Modifications to ITA AI for AOI

events:

Soviet gear up events shifted 9 months back

Small change to SPA "Fascist Nation" event, giving slightly more supplies and money

Fixed UK minister flip-flops Dill/Brooke and Anderson/Morrison

Fixed ITA minister flip-flop with CoS Cavallero

Fixed SOV minister flip-flip with MoA Ustinov

ai:

Shifted SPA_1936 build AI from INT and TAC to RES and MTN

Made tiny adjustments to jap_backoff.ai (1% from mar to gar, 2% off max build factor)

Small increases to US invasion distance, as they were cut back too strongly previously

Increased num_attack_fleets to 40 for GER sub patrol AI

Corrected "Hebreides" to "Hebrides" in all AI files (admiral ignore lists)

Corrected placement of "US Maritimes" in GER admiral AI files

Enabled some sea areas in GER sub patrol AI

**********************************

-> CORE 0.50.34 for AoD

********************************** 

Changed Hebreides back to Hebrides

fixed a problem with a double DOW of Japan on HOL and ENG

Reused the parisfalls.ai file for naval basing ai

Extensive rewrite of German naval (sub) AI

Fixed ´38 corvette historical year

Fixed various Vichy slider moves

GER AI event to cancel trades with Madagascar

**********************************

-> CORE 0.50.35 for AoD

**********************************

[Cкрыть]


 i 

Ссылку добавил в шапку темы.
 
Ссылка на комментарий

Hetzer-D

Хм, интересно. Хоть третья часть мне больше нравится по графике, но вот в этот мод надо б сыграть. Может кто-нибудь сборку выложить, а? Буду благодарен...

Ссылка на комментарий

Внезапно CORE 0.7.0.8 на AOD:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Изменено пользователем Stiraks
Ссылка на комментарий

Присоединиться к обсуждению

Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.

Гость
Ответить в тему...

×   Вы вставили отформатированное содержимое.   Удалить форматирование

  Only 75 emoji are allowed.

×   Ваша ссылка автоматически преображена.   Отображать как простую ссылку

×   Предыдущее содержимое было восстановлено..   Очистить текст в редакторе

×   You cannot paste images directly. Upload or insert images from URL.

  • Ответы 21
  • Создано
  • Последний ответ
  • Просмотры 16990
  • Сейчас на странице   0 пользователей

    • Нет пользователей, просматривающих эту страницу


Copyright © 2008-2024 Strategium.ru Powered by Invision Community

×
×
  • Создать...