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Технические проблемы Crusader Kings 2

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drdollar

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i

Если ваш вопрос уже затерялся в недрах темы, а ответа так и нет - не надо задавать его повторно, просто Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

i

 

Системные требования, указанные на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Спойлер
  • Windows XP/Vista/7 64-bit,
  • Intel® Pentium® IV 2.4 GHz or AMD 3500+,
  • 2 GB RAM,
  • 2 GB free hard drive space,
  • NVIDIA® GeForce 8800 or ATI Radeon® X1900 video card,
  • Direct X-compatible sound card,
  • DirectX 9,
  • 3-button mouse,
  • keyboard,
  • speakers,
  • Internet connection for multiplayer MULTIPLAYER UP TO 32 PLAYERS.

 

Спойлер
  • Mac OS X 10.9 or later,
  • Processor: Intel Core Duo Processor (2GHz or better),
  • Memory: 2 GB RAM,
  • Hard Disk Space: 2 GB,
  • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce 9600 or higher,
  • Peripherals: Mouse, keyboard,
  • MULTIPLAYER UP TO 32 PLAYERS

 

Спойлер
  • Ubuntu 14.4 LTS,
  • Processor: Intel PentiumR IV 2.4 GHz or AMD 3500+,
  • Memory: 2 GB RAM,
  • Hard Disk Space: 2 GB,
  • Video Card: ATI Radeon HD 6750 / NVIDIA GeForce 320 / NVIDIA GeForce > 9600 or higher, 1024MB graphics memory required,
  • Peripherals: Mouse, keyboard,
  • MULTIPLAYER UP TO 32 PLAYERS

 

 

 

Технические вопросы

Спойлер
Спойлер
  1. Разархивировать файлы мода в папку [Мои документы]\Paradox Interactive\Crusader Kings II\mod\ . Если в [Мои документы]\Paradox Interactive\Crusader Kings II\ папки mod\ нет, то создать. В папку [Папка с установленной игрой]\mod\ ставить моды крайне не желательно, так как некоторые оттуда работают, а некоторые (большие моды) откровенно глючат.
  2. Запустить лаунчер ck2game.exe
  3. Переключиться на вкладку Mod.
  4. Поставить галочку напротив выбранного мода.
Спойлер

WGK5Is2.png

 

 

Спойлер

Обновить драйвера ATIВойдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ,

или обновить драйвера NVidiaВойдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Обновить directXВойдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Обновить vcredist x86Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Обновить vcredist x64Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Обновить .NET Framework 2Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Обновить .NET Framework 4Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Спойлер

Переустановить Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Спойлер

Переустановить Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Спойлер

Редактируйте файл настроек вручную: C:\Users\username\Documents\Paradox Interactive\Crusader Kings II\settings.txt

Здесь и далее username - ваше имя пользователя.

В первую очередь начать стоит с отключения деревьев. Заменить "draw_trees=yes" на "draw_trees=no" (без кавычек).

Обладатели лицензии могут почитать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (на английском, требуется ключ от игры для доступа). Там собраны моды, сильно упрощающие графику.

 

Спойлер

В настройках игры - Документы\Paradox Interactive\Crusader Kings II\settings.txt - проверьте и замените значения в указанных строках:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

В целях оптимизации допустимо отключение лесов (деревьев), постобработки, облаков и блошиного рынка (домиков). Сжатые текстуры обязательны.

Блум и высококачественные текстуры по умолчанию отключены.

 

Спойлер

C:\Users\username\Documents\Paradox Interactive\Crusader Kings II

Удаляем всё, кроме сейвов и скриншотов.

 

Спойлер

Идём в папку C:\Users\username\Documents\Paradox Interactive\Crusader Kings II. Удаляем там папки interface и gfx, меняем в файле settings.txt настройки графики на следующие строки:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Запускаем игру. Если всё будет в порядке, то можно вернуть назад ваше разрешение/фулскрин.

Если чистка кэша не помогает, причина может быть в том, что при моддинге вы забыли добавить новому владению собственный герб.

 

У кого глючит гербы после обновления делаем следующее: заходим в папку с игрой, находим interface, там ищем coat_of_arms.txt, в текстовом файле находим

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

в графе size меняем на size = { x = 51 y = 1 }, сто процентов все исправляет.

 

Спойлер

В папке с игрой идете в gfx\flags и смотрите, не стоят ли монголы-королевства, вместо империй. Должны быть e_timurids и т.д. Если k_timurids, переименовываете и проверяете.

  • k_il-khanate.tga -> e_il-khanate.tga
  • k_timurids.tga -> e_timurids.tga
  • k_golden_horde.tga -> e_golden_horde.tga

 

Спойлер

Почти наверняка необходимо обновить драйвера видеокарты.

Попробуйте фикс для гербов государств. Если не помогло, то сначала читаем Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , потом спойлер "У меня ничего не работает, с чего начать?" в шапке.

 

Спойлер
  • Попробуйте изменить настройки гаммы из меню игры.
  • Удалите файл с настройками - settings.txt (C:\Users\username\Documents\Paradox Interactive\Crusader Kings II)
  • Попробуйте установить последнюю версию драйвера для видеокарты.
  • Попробуйте полностью переустановить игру.

Если ничего из вышеперечисленного не помогло, то скачайте Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , разархивируйте и скопируйте содержащийся в нем файл в папку gfx\FX с перезаписью. Обладатели лицензии могут также найти его на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Спойлер

Коды для консоли собраны в Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , различные эксплойты и абуз игровой механики Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (часть описанного может уже не работать из-за исправлений последних патчей).

 

Спойлер

В ОС Windows 7 папка save games находится по адресу:

C:\Users\username\Documents\Paradox Interactive\Crusader Kings II

Если нужного сейва там нет, - проверьте находящиеся там папки модов. Он сохранен там.

Если Вы планируете выложить сейв на форум, он отлично сжимается WinRar. К примеру, при максимальном сжатии я получил 7,4% от размера оригинала.

 

Спойлер

Нажмите F11 для скриншота экрана. Скриншоты сохраняются всё в той же папке - C:\Users\username\Documents\Paradox Interactive\Crusader Kings II

 

Спойлер

Зайдите в папку с установленной игрой (туда, где находятся исполняемые файлы). Для обладателей лицензии, купленной в Steam, это папка ...\Steam\steamapps\common\crusader kings ii

Создайте там текстовый файл userdir.txt со следующим содержанием:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Где D:\Miscellaneous\CK2stuff\ - желаемый путь хранения этой большой папки.

ВАЖНО! Не забудьте перед удалением папки из документов скопировать необходимые сохранения/скриншоты в новую папку.

 

Спойлер

В файле settings.txt (C:\Users\username\Documents\Paradox Interactive\Crusader Kings II) найти строку Fullscreen = no и заменить на Fullscreen = yes

 

Спойлер

Любые, начиная с 1024 пикселя по горизонтали и 768 пикселей по вертикали. При этом частота обновления экрана должна превышать 50Hz. Так что можно поставить нужное вам вручную.

В файле settings.txt (C:\Users\username\Documents\Paradox Interactive\Crusader Kings II) ищете строки

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

И меняете на нужные.

Если поставить значения, меньшие минимальных, то игра запустится всё равно в 1024*768.

 

Спойлер

Что-то вроде "installing for the first time, c++ etc".

Чтобы от него избавиться, необходимо удалить файл installscript.vdf в папке с игрой.

 

Спойлер

Инструкция на английском: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Оригинал на офф. форуме: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Спойлер

С 1630 по 1641, TCP и UDP.

 

Спойлер

Вы можете выбрать версию игры в Стиме. Нажмите правой кнопкой на Crusader Kings 2 в своей «Библиотеке Стима», выберите пункт меню «Свойства», там найдите вкладку «Бета-версии». В выпадающем списке выберите нужную версию и нажмите ОК — ключ для доступа к бета-версии не потребуется.

vKgTJ5i.png

 

Спойлер

Скорее всего это из-за шифрования, введенного в патче 2.1 для того, чтобы файлы сохранения занимали меньше места на компьютере. Если вам необходимо что-либо отредактировать, наиболее простой способ это сделать — загрузить игру и сохраниться ещё раз, сняв галочку под списком сохранений. После этого вы сможете отредактировать нужное без необходимости извлекать файл программами и прочих ухищрений.

 

Спойлер

Рецепт знаком многим игрокам, кто играет или играл в моды для Mount & Blade Warband.

Подходит для операционных систем Vista или Win7 32 bit, там стоит ограничение на использование приложением оперативной памяти, даже если её в избытке. Возможный вариант решения проблемы с сохранениями для Windows XP x32 расписывается Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Снимается/решается так:

Работает только с правами администратора.

В меню Пуск -> Выполнить, введите cmd и нажмите клавишу ВВОД.

В командной строке введите "bcdedit /set IncreaseUserVA 2990" без кавычек и нажмите клавишу ВВОД. Перезагрузка.

 

Возврат к исходным настройкам производится так.

Все вышеперечисленное для пунктов выше. Меняем только строчки.

Для вин 7 и Виста.

Введите "bcdedit /deletevalue IncreaseUserVA" без кавычек. Ввод. Перезагрузка.

 

Еще один вариант:

1. ПКМ по Мой Компьютер --> Свойства --> Дополнительно --> Загрузка и Восстановление --> Параметры --> Правка.

2. К строке

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional RU" /noexecute=optin /fastdetect

дописываем /3GB /USERVA=2990

3. В итоге у нас получается вот такая вот строка:

multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Microsoft Windows XP Professional RU" /noexecute=optin /fastdetect /3GB /USERVA=2990

4. Сохраняем изменения и перезагружаем компьютер.

 

 

!

Всем зарегистрированным пользователям на заметку: чтобы решить техническую проблему, рекомендуется строго последовать установленному шаблону.

  1. Операционная система. Вкратце расписать железо вашей системы. Обязательны сведения о процессоре, видеокарте, количестве оперативной памяти. Остальное по желанию, но чем подробнее, тем лучше. Если вы сразу скажете, что у вас два монитора, то это поможет побыстрее решить проблему.
  2. Версия игры. (Наименование, версия мода) - в том случае, если запускаете игру с какой-либо модификацией.
  3. Скопировать технический код ошибки из файла error.log. (Путь: Мои документы\Documents\Paradox Interactive\Crusader Kings II\logs\). Рекомендация, если логи не содержат технического кода ошибки, то скопируйте из Журнала событий Windows XP(7), путь - Пуск\Панель управления\Все элементы панели управления\Администрирование\Управление компьютером\Журналы Windows\Приложение.
  4. Описать ошибку.

Заранее спасибо.

 

Изменено пользователем Alex de Kler
Убирание информации под спойлеры
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Закреплённые сообщения
Дoбро
Добрового времени суток.

Не работают длц. В лянчере показаны, галочки стоят но в самой игре нету. Пробовал переставлять игру (несколько раз, на разные версии), чистил хэш, не помогает.

Игру брал Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

как уже писалось - помогает (мне тоже помогло) перезапуск игры раза 3-4 с отключением-включением галочек ДЛС каждый раз . Мистика, но факт. Каким образом эти танцы с бубном на что-то влияют - для меня загадка.
Изменено пользователем Денис Порфирьев
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Lightmonk

Начну с железа: Core 2 Duo 2,00 GHz, NVidia GeForce 9600 GT 1 GHz, 4 гига оперативы, ОС Win7 x64

Диагноз:

скачал Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. релиз игры, английскую версию. Путь к игре на английском. Ни через экзешник, ни через лаунчер игра не запускалась. Через экзешник выдавала ошибку "The working directory doesn't seem to be correct"... Через лаунчер было следующее:

описание ошибкиНажмите здесь!
 Описание:

Stopped working

Сигнатура проблемы:

Имя события проблемы: CLR20r3

Сигнатура проблемы 01: ck2game.exe

Сигнатура проблемы 02: 0.0.0.0

Сигнатура проблемы 03: 4f338fd9

Сигнатура проблемы 04: mscorlib

Сигнатура проблемы 05: 2.0.0.0

Сигнатура проблемы 06: 4ef6c7cc

Сигнатура проблемы 07: 3452

Сигнатура проблемы 08: d8

Сигнатура проблемы 09: System.IO.FileNotFoundException

Версия ОС: 6.1.7601.2.1.0.256.1

Код языка: 1049

[Cкрыть]

Решил отдельно поставить патч 1.05f. Скопировал его файлы в папку с заменой. в итоге: Лаунчер стал запускаться, все DLC'шки и мод Игры престолов (на ошибки не влияет) видит, при запуске игры следующее:

описание новой ошибкиНажмите здесь!
 Сигнатура проблемы:

Имя события проблемы: APPCRASH

Имя приложения: ck2.exe

Версия приложения: 1.0.0.0

Отметка времени приложения: 4fb394e1

Имя модуля с ошибкой: ck2.exe

Версия модуля с ошибкой: 1.0.0.0

Отметка времени модуля с ошибкой: 4fb394e1

Код исключения: 40000015

Смещение исключения: 0067ba1c

Версия ОС: 6.1.7601.2.1.0.256.1

Код языка: 1049

Дополнительные сведения 1: 98c7

Дополнительные сведения 2: 98c749a08c4ec27ee389598267321d1e

Дополнительные сведения 3: e43f

Дополнительные сведения 4: e43f0b88758b3fc6d0c92a8c13248eee

[Cкрыть]

Если запускать мод, игра показывает заставку, висит, потом так же с ошибкой вылетает (вроде с такой же)

Логи ошибок:

обычной версииНажмите здесь!
 [virtualfilesystem.cpp:570]: Could not open file: common/defines.txt [Cкрыть]

ОшибкиНажмите здесь!
 

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/count_diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/count_diffuse.tga in EMFX actor file gfx/models/Shields/count_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/count_spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/count_spec.tga in EMFX actor file gfx/models/Shields/count_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/count_norm.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/count_norm.tga in EMFX actor file gfx/models/Shields/count_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Arab_Mounted_Archer_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Arab_Mounted_Archer_Diffuse.tga in EMFX actor file gfx/models/Muslim_Mounted_Archer.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Arab_Mounted_Archer_Spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Arab_Mounted_Archer_Spec.tga in EMFX actor file gfx/models/Muslim_Mounted_Archer.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Horse_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Attachments/Attachments_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Attachments/Attachments_Spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Attachments/Attachments_Shield_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Attachments/Attachments_Shield_Spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Tear_02_Norman.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Tear_02_Norman.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Round_04_Large_Saxon.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Round_04_Large_Saxon.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Attachments/Attachments_Helmet_Spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapitems/Frame_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapitems/Frame_Diffuse.tga in EMFX actor file gfx/models/Mapitems/Frame.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapitems/Frame_Specular.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapitems/Frame_Specular.tga in EMFX actor file gfx/models/Mapitems/Frame.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapitems/Frame_Normal.tga.

[Cкрыть]

2ая часть ошибокНажмите здесь!
 [emfxactortype.cpp:628]: Bad texture: gfx/models/Mapitems/Frame_Normal.tga in EMFX actor file gfx/models/Mapitems/Frame.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/king_diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/king_diffuse.tga in EMFX actor file gfx/models/Shields/king_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/king_spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/king_spec.tga in EMFX actor file gfx/models/Shields/king_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/king_norm.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/king_norm.tga in EMFX actor file gfx/models/Shields/king_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Round_01_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Round_01_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Round_03_Saxon.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Round_03_Saxon.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_02_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_02_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_Mongol.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapindicators/Counciler_Treasurer_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Treasurer_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_treasurer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Cog_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Cog_Diffuse.tga in EMFX actor file gfx/models/Cog.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_08.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_08.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Round_01_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Round_01_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Treasurer_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_treasurer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Treasurer_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_treasurer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_Mongol.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Treasurer_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_treasurer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/empire_diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/empire_diffuse.tga in EMFX actor file gfx/models/Shields/empire_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/empire_spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/empire_spec.tga in EMFX actor file gfx/models/Shields/empire_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/empire_norm.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/empire_norm.tga in EMFX actor file gfx/models/Shields/empire_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapindicators/Counciler_LordSpritual_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_LordSpritual_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_lord_spiritual.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/holy_roman_diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/holy_roman_diffuse.tga in EMFX actor file gfx/models/Shields/holy_roman.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/holy_roman_spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/holy_roman_spec.tga in EMFX actor file gfx/models/Shields/holy_roman.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/holy_roman_norm.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/holy_roman_norm.tga in EMFX actor file gfx/models/Shields/holy_roman.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_04_Jagged.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_04_Jagged.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_02.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapindicators/Counciler_Spymaster_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Spymaster_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_spymaster.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Treasurer_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_treasurer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/count_diffuse.tga in EMFX actor file gfx/models/Shields/count_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/count_spec.tga in EMFX actor file gfx/models/Shields/count_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/count_norm.tga in EMFX actor file gfx/models/Shields/count_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_LordSpritual_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_lord_spiritual.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/duke_diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/duke_diffuse.tga in EMFX actor file gfx/models/Shields/duke_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/duke_spec.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/duke_spec.tga in EMFX actor file gfx/models/Shields/duke_shield.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Shields/duke_norm.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/duke_norm.tga in EMFX actor file gfx/models/Shields/duke_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapindicators/Counciler_Marshal_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Marshal_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Marshal.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Marshal_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Marshal.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_16.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_16.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapindicators/disease.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/disease.tga in EMFX actor file gfx/models/Mapindicators/disease.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Spymaster_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_spymaster.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_LordSpritual_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_lord_spiritual.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Knight01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_round_02_Large.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_07.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_07.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_09.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_09.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Arab_Mounted_Archer_Diffuse.tga in EMFX actor file gfx/models/Muslim_Mounted_Archer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Arab_Mounted_Archer_Spec.tga in EMFX actor file gfx/models/Muslim_Mounted_Archer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/empire_diffuse.tga in EMFX actor file gfx/models/Shields/empire_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/empire_spec.tga in EMFX actor file gfx/models/Shields/empire_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/empire_norm.tga in EMFX actor file gfx/models/Shields/empire_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Spymaster_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_spymaster.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_LordSpritual_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_lord_spiritual.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Treasurer_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_treasurer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Knight01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_01_Longsword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Spymaster_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_spymaster.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Tear_01_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Tear_01_Checker.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_15.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_15.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Knight01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_12.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_12.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_Mongol.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Tear_02_Norman.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Tear_02_Norman.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapindicators/Construction_diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Construction_diffuse.tga in EMFX actor file gfx/models/Mapindicators/Construction.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_05_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_05_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_13.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_13.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_05_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_05_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_Mongol.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Arab_Mounted_Archer_Diffuse.tga in EMFX actor file gfx/models/Muslim_Mounted_Archer.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Arab_Mounted_Archer_Spec.tga in EMFX actor file gfx/models/Muslim_Mounted_Archer.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/models/Mapitems/Landmark_Jerusalem_Diffuse.tga.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapitems/Landmark_Jerusalem_Diffuse.tga in EMFX actor file gfx/models/Mapitems/Landmark_Domeoftherock.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_16.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_16.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_Mongol.xac

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 [emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_LordSpritual_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_lord_spiritual.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_01_Chevron.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_01_Chevron.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Axe_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Spymaster_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_spymaster.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/duke_diffuse.tga in EMFX actor file gfx/models/Shields/duke_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/duke_spec.tga in EMFX actor file gfx/models/Shields/duke_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/duke_norm.tga in EMFX actor file gfx/models/Shields/duke_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Marshal_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Marshal.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_06.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_06.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_17.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_Mongol.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_03_Diagonal.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Kite_03_Diagonal.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_LordSpritual_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_lord_spiritual.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Spymaster_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_spymaster.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_05_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_05_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Tabard_Diffuse.tga in EMFX actor file gfx/models/Attachments/Banner_Sword.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Marshal_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Marshal.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/king_diffuse.tga in EMFX actor file gfx/models/Shields/king_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/king_spec.tga in EMFX actor file gfx/models/Shields/king_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Shields/king_norm.tga in EMFX actor file gfx/models/Shields/king_shield.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Horse_Diffuse.tga in EMFX actor file gfx/models/Horse.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow_02.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Bow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_03.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Helmet_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counciler_Marshal_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Marshal.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Arrow.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Diffuse.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Shield_Spec.tga in EMFX actor file gfx/models/Attachments/Shield_Arab_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Mapindicators/Counsilor_Chancellor_Diffuse.tga in EMFX actor file gfx/models/Mapindicators/Western_Chancellor.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Sword_02_Saber.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Spear_01.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx//mapitems//arrow.dds.

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Diffuse.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[emfxactortype.cpp:628]: Bad texture: gfx/models/Attachments/Attachments_Spec.tga in EMFX actor file gfx/models/Attachments/Helmet_04_Arab.xac

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/bastard.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/bastard.tga for spritetype GFX_trait_bastard

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/charismatic_negotiator.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/charismatic_negotiator.tga for spritetype GFX_trait_charismatic_negotiator

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/humble.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/humble.tga for spritetype GFX_trait_humble

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/inbred.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/inbred.tga for spritetype GFX_trait_inbred

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//dynatree_tile_bg_filler.tga.

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/hedonist.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/hedonist.tga for spritetype GFX_trait_hedonist

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//dynatree_tree_illustration_big.tga.

[spritetype.cpp:346]: Error initialising texture: gfxinterfacedynatree_tree_illustration_big.tga for spritetype GFX_dynatree_tree_illustration_big

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/fortune_builder.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/fortune_builder.tga for spritetype GFX_trait_fortune_builder

[texturehandler.cpp:169]: Couldn't find texture file: gfx//characters//shared//imprisoned.dds.

[spritetype.cpp:346]: Error initialising texture: gfxcharacterssharedimprisoned.dds for spritetype GFX_character_imprisoned

[spritetype.cpp:346]: Error initialising texture: gfxcharacterssharedimprisoned.dds for spritetype GFX_character_imprisoned

[spritetype.cpp:346]: Error initialising texture: gfxcharacterssharedimprisoned.dds for spritetype GFX_character_imprisoned

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/charitable.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/charitable.tga for spritetype GFX_trait_charitable

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/chaste.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/chaste.tga for spritetype GFX_trait_chaste

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/incapable.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/incapable.tga for spritetype GFX_trait_incapable

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/clubfooted.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/clubfooted.tga for spritetype GFX_trait_clubfooted

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/dwarf.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/dwarf.tga for spritetype GFX_trait_dwarf

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/indulgent_wastrel.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/indulgent_wastrel.tga for spritetype GFX_trait_indulgent_wastrel

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/drunkard.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/drunkard.tga for spritetype GFX_trait_drunkard

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/harelip.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/harelip.tga for spritetype GFX_trait_harelip

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//icon_facebook.dds.

[spritetype.cpp:346]: Error initialising texture: gfxinterfaceicon_facebook.dds for spritetype facebook

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/elusive_shadow.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/elusive_shadow.tga for spritetype GFX_trait_elusive_shadow

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//dialog_tile_bg.tga.

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/crusader.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/crusader.tga for spritetype GFX_trait_crusader

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/homosexual.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/homosexual.tga for spritetype GFX_trait_homosexual

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/excommunicated.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/excommunicated.tga for spritetype GFX_trait_excommunicated

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//icon_twitter.dds.

[spritetype.cpp:346]: Error initialising texture: gfxinterfaceicon_twitter.dds for spritetype twitter

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/genius.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/genius.tga for spritetype GFX_trait_genius

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/flamboyant_schemer.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/flamboyant_schemer.tga for spritetype GFX_trait_flamboyant_schemer

[texturehandler.cpp:169]: Couldn't find texture file: gfx//characters//shared//backgrounds.dds.

[spritetype.cpp:346]: Error initialising texture: gfxcharacterssharedbackgrounds.dds for spritetype GFX_character_background

[spritetype.cpp:346]: Error initialising texture: gfxcharacterssharedbackgrounds.dds for spritetype GFX_character_background

[spritetype.cpp:346]: Error initialising texture: gfxcharacterssharedbackgrounds.dds for spritetype GFX_character_background

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/infirm.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/infirm.tga for spritetype GFX_trait_infirm

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//combat_siege_morale1.dds.

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//combat_siege_morale2.dds.

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//button_type_7.tga.

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//icon_siege_tofewmen.tga.

[spritetype.cpp:346]: Error initialising texture: gfxinterfaceicon_siege_tofewmen.tga for spritetype GFX_icon_siege_tofewmen

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/depressed.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/depressed.tga for spritetype GFX_trait_depressed

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//buildview_progress_1.dds.

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//buildview_progress_2.dds.

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/greedy.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/greedy.tga for spritetype GFX_trait_greedy

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/brilliant_strategist.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/brilliant_strategist.tga for spritetype GFX_trait_brilliant_strategist

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/grey_eminence.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/grey_eminence.tga for spritetype GFX_trait_grey_eminence

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/bubonic_plague.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/bubonic_plague.tga for spritetype GFX_trait_has_bubonic_plague

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/duelist.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/duelist.tga for spritetype GFX_trait_duelist

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/fair.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/fair.tga for spritetype GFX_trait_fair

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/diligent.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/diligent.tga for spritetype GFX_trait_diligent

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/content.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/content.tga for spritetype GFX_trait_content

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/envious.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/envious.tga for spritetype GFX_trait_envious

[texturehandler.cpp:169]: Couldn't find texture file: tutorial//highlight_tiles.tga.

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/hunter.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/hunter.tga for spritetype GFX_trait_hunter

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/imbecile.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/imbecile.tga for spritetype GFX_trait_imbecile

[texturehandler.cpp:169]: Couldn't find texture file: gfx/traits/gardener.tga.

[spritetype.cpp:346]: Error initialising texture: gfx/traits/gardener.tga for spritetype GFX_trait_gardener

[texturehandler.cpp:169]: Couldn't find texture file: gfx//interface//frontend_tile.tga.

[Cкрыть]

И еще: тот самый файл defines изначально .lua-файл, менял его на TXT, все то же, только еррор-лог меняется.

Ну что, великие умы, поможете с решением?

3 части ошибок относятся к эррор-файлу мода Игры престолов.

ставил как обычно в D:Games, мод в mod, но не в нем дело ( проблема еще до установки мода), драйверам еще месяца нету...

А может кто-нибудь отдельно скинуть рабочую папку gfx под патчем 1.05f?


 i 

Так, все запускается. Проблема скорей всего была в том, что еще до запуска игры после распаковки дистрибутива, я в лаунчере обновил до 1.05g, и, видимо, он и накосячил... :023:
 

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У меня в новой, 1.5g версии, стала выскакивать ошибка, когда я выхожу из игры на рабочий стол, раньше, на ранних версиях, такого не было.

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drdollar

это мистическая ошибка - у меня она была и в 1.04. Из-за неё пришлось снести винду.

Я подозреваю, что это как-то связано или с чисткой реестра (уж больно я щедро чистил) или с обновлениями ОС.

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Делал все что только можно)

постоянно вылазит ошибка 0x0000007B при запуске игры...Стоит 7 винда х64

NVIDIA GeForce GT 240M

intel® core i3 cpu m 330

игру скачал с вашего сайта(моды не ставил)

Изменено пользователем drdollar
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drdollar

Как я и думал...

Вам сюда Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

и сюда Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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да уже и так гугл весь облазил,все перепробовал) увы,не помогло...

а вот за вторую ссыль спасибо

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Сделал все выше перечисленное,и не только)

результата нет,та же самая ошибка...может кто из форумчан сталкивался с ней уже?

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drdollar

я не помню уже с какой у меня вылетало, но до переустановки ОС не помогало ничего

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она у меня даже не запускается)))

ладно,пойду дальше рыться на просторах инета...

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Lord_Drakyla

Win7, железо хорошее, но здесь думаю оно не причем.

1.05g (И на f тоже). Скачал здесь на сайте. модов нет.

Точно не знаю, но у меня DLC не работают) во всяком случае Ruler Designer определенно. Не то чтобы мне этот редактор нужен бы. но если не работает одно , то могут не работать и другие) а в них интересные вещи могут быть.

В лаунчере галочка стоит).

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drdollar

для DLC придется 2-5 раз запустить/выйти из игры. Магическим образом они активируются.

Один пуск с активированными, второй - без )

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Aspen
для DLC придется 2-5 раз запустить/выйти из игры. Магическим образом они активируются.

Один пуск с активированными, второй - без )

Магия находится в файле dlc_signature в папке с настройками/сейвами/скринами.

Файл обновляется при выходе из игры, содержит чексумму установленных дополнений

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drdollar

я знаю. Но как пояснить, что он самопоправляется с 3-го раза? ))

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Meltafess

В файле settings активировал строки bloom, shadows и hires_terrain, Первые две настройки сбрасываются после включения игры, а с hires_terrain карта отображается некорректно. Есть ещё какие-нибудь способы улучшить графику игры?

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Всем привет! Не могу решить проблему с флагами. На первый взгляд это простая проблема, НО в моде "СКПлюс" флаг государств отображается неверно, хотя в ВАНИЛЕ - все нормально! Помогите подскажите, что нужно сделать - не вер что нет решения проблемы!!!

П.с. Гербы династии отображаются правильно.

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drdollar

Greeg ну Вы же сами пишите, что в ваниле все ОК. Вам следует обращаться в техподдержку мода. Лично я в него не играл, так что к сожалению, ничем помочь не смогу.

Попробуйте по аналогии решения из шапки (спойлеры 6-8), а вдруг )

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Nekr0mant

Всем привет! Поставил версию 1.05 e англоязычную. Теперь не работают сейвы от англоязычной же 1.00. При попытке их загрузить получается карта на которой нет ни одного независимого государства и ни одного правителя) Зато распределение религий совпадает с тем, что было в сейве) Что можно сделать?

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ryazanov
Всем привет! Поставил версию 1.05 e англоязычную. Теперь не работают сейвы от англоязычной же 1.00. При попытке их загрузить получается карта на которой нет ни одного независимого государства и ни одного правителя) Зато распределение религий совпадает с тем, что было в сейве) Что можно сделать?

1.00? :blink: ну это не удивительно, сейвы не будут совместимы - версии сильно разные. лучше всегда с новой версией начинать новую игру.

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drdollar

начать заново ))

1.00 настолько безнадежно отстала от жизни, что реанимации не подлежит

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Labes

Здравствуйте Т.к. я человек не самый расторопный, решили пока опубликовать решение для Вашего случая отдельно. Не знаю, интересны ли Вам подробности, но т.к. за темой следят другие люди, например

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