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Europa Universalis 5 - Патчи


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Дoбро
(изменено)
1 минуту назад, Fynjy сказал:

Я про чисто патч имел ввиду. По отзывам проблемы остались как были.

У меня вообще сейв перестал запускаться.:Cherna-facepalm:

Изменено пользователем Дoбро

Ждём патч 1.1 всем интернетом. Интересно до декабря выйдет?

_________
добавлено 1 минуту спустя

Не удивлюсь если модовый патч раньше допилят и оттуда как обычно себе заберут. Вместе с новыми багами


(изменено)

   Патч по своему норм, зашел специально написать кто не понял еще, они по правили старые процессоры проблему с AVX1 AVX2, эмулятор можно удалять, специально зашел, поставил начисто, запустилось нормально, на ресурсах не вылетает, на карту тоже зашло нормально, но с оптимизацией есть еще много проблем, плюс сглаживание не по правили, еще появился баг при загрузке игры, картинки-обои не показывает только полосу загрузки и текст. Но вот что по правили старые процессоры с AVX так быстро, это очень неплохо. P.S (ни все так радушно, вылетает если с 3д ландшафтом играть)

Изменено пользователем Jedimoon

Для некоторых (меня) патч более чем норм, до него крашило всегда при загрузке ресурсов в меню игры примерно через минуту, причем ни -dx12, ни манипуляции с sde ситуацию не меняли. С патчем не крашнуло и даже удалось зайти немного турок поглядеть на пробу, прогресс как говорится на лицо, не буду портить впечатления от новой EU5 её детскими болячками, отложу на полгодика, представлю что в этом бета тесте я не участвую и жду релиза :)


4 минуты назад, dofin сказал:

Для некоторых (меня) патч более чем норм, до него крашило всегда при загрузке ресурсов в меню игры примерно через минуту, причем ни -dx12, ни манипуляции с sde ситуацию не меняли. С патчем не крашнуло и даже удалось зайти немного турок поглядеть на пробу, прогресс как говорится на лицо, не буду портить впечатления от новой EU5 её детскими болячками, отложу на полгодика, представлю что в этом бета тесте я не участвую и жду релиза :)

     Я сверху по спешил, там написали в техническом разделе, если играть с 3д картой вылетает или не грузится на выход на карту игра. Я сначала когда проверял была выключена 3д и зашло нормально, сейчас включил 3д карту и не грузит, хотя с эмулятором даже с тормозами, но грузило с 3д картой на любых настройках графики, вот такие дела, зря радовался, надо еще патчи ждать.


Nicolas_homme

Меня больше в патче порадовала оптимизация по тикам, быстрее стало месяца мотать. 

А 3д-карту почти сразу отрубил.


(изменено)
3 часа назад, Nicolas_homme сказал:

Меня больше в патче порадовала оптимизация по тикам, быстрее стало месяца мотать. 

А 3д-карту почти сразу отрубил.

     Ну отрубать 3д карту это такое конечно, смысл тогда игры и ее стоимости, если все отрубать и оставлять только таблички итд, в циферки можно и в прошлые части по играть, понятно конечно что каждому свое или комп там итд, просто если выпускают новую часть, хочется все посмотреть по максимуму =) А то за чем они тогда делали новую часть и все создавали, но старт конечно так себе, у игр много всего, но баги, оптимизация и перевод конечно хромает, это портит впечатление.

Изменено пользователем Jedimoon

Myxach

Жаль что нет патчей. переустановливать игру полностью мало охото 


26 минут назад, Myxach сказал:

Жаль что нет патчей. переустановливать игру полностью мало охото 

с чего вы взяли что нету патчей.
успешно скачал патч 70мб 1.0.2. Вчера еще выложили практически сразу как он вышел 1.0.3


Myxach
19 минут назад, yrykxau сказал:

с чего вы взяли что нету патчей.
успешно скачал патч 70мб 1.0.2. Вчера еще выложили практически сразу как он вышел 1.0.3

где скачать?Я имею виду не с стима


psametix
14 часа назад, Nicolas_homme сказал:

Меня больше в патче порадовала оптимизация по тикам, быстрее стало месяца мотать. 

А 3д-карту почти сразу отрубил.

везет, у меня скорость не изменилась, как было месяц за ~20с так и осталось


(изменено)
40 минут назад, Myxach сказал:

где скачать?Я имею виду не с стима

Держите
1.0.0->1.0.2
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1.0.2->1.0.3
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автор elAmigos

VT
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Изменено пользователем yrykxau

Ермак
(изменено)

Патч 1.03 мое почтение Парадоксам. Загрузка ускорилась раза в 3. ФПС стабильно в районе 60 на средних настройках с включенной 3D картой. В заданиях наконец-то пофиксили отсутствие слов понятий-гиперссылок. Это то что увидел на первый взгляд.

 

upd/ Еще теперь настройки сохраняются, в том числе не надо каждый раз выбирать версию языка!

Изменено пользователем Ермак

Дoбро
Спойлер

Исправление ошибок

* Исправлена ошибка при расчётах ИИ задачи преследования.

* Исправлена ошибка с сохранениями «Железной воли» на французском языке.

* Исправлен вылет в сетевой, связанный с сохранявшимися районами в командах.

* Исправлен вылет из-за окна сражений.

* Исправлен вылет из-за оповещения о торговом потенциале.

* Исправлен вылет из-за попыток определить районы в сохранении.

* Исправлен рассинхрон из-за генерации названий на карте.

* Исправлена ошибка, из-за которой кельтские браки некорректно заключались.

* Исправлен вылет, связанный с удалением держав из памяти.

* Исправлен вылет, связанный с созданием целей войны.

* Исправлен вылет, связанный с эффектом set_to_limited_random_stat, а также исправлена формула с диапазоном случайного навыка.

* Исправлен вылет из-за эффекта transfer_yearly_gold.

* Исправлен вылет из-за потери державами эксклавов.

* Исправлен вылет из-за генерации торговой графики по недоступным путям.

* Исправлен вылет из-за колониальной миграции.

* Исправлен вылет из-за сортировки взаимодействий с целью.

* Исправлена ошибка с выбором API — теперь если не удалось запустить игру с Vulkan, то игра автоматически попробует использовать DX12.

* Исправлен вылет из-за выбираемых элементов в окне правил.

* Исправлен вылет из-за недействительных поводов к войне и целей войны.

* Добавлено больше подробностей о VRAM в файлы вылета.

* Исправлен вылет из-за отрицательного времени начала анимаций.

 


Есть у кого новый патч отдельно?


Vlassparo
12 часа назад, Fynjy сказал:

Есть у кого новый патч отдельно?

Пока ждём...


Ignat_2011

Вроде бы elAmigos выложил патч отдельно. Сейчас качаю, но на бесплатном тарифе 70 мб будет тянуть минут 50 ещё.

На какой хостинг выложить кроме Яндекс/гугл диска сюда? Без регистрации и смс как говорится...


Universalis 5 "Патч - v1.0.4"
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автор elAmigos


Дoбро
Спойлер

Fixed more than 620 bugs

Fixed the issues with the Imperial 'Demand unlawful territory' action, and the HRE Emperor getting tons of random locations across the HRE

Severely tuned down the AI demands of a new 'Mutual Defense Law' in Defensive Leagues and other IOs

Situations: Several improvements for the 'Rise of the Turks', 'Hundred Years' War', 'Red Turban Rebellions', 'Italian Wars'

Several fixes for the Middle Kingdom IO, and the Chinese Treasure Fleet feature

Rebalanced the starting Food balance in the Andean region, making Qusqu and its neighbors more playable at game start

Added Alerts for: Lack of Commanders (green in peace, yellow in war), Devastated Locations, Available Policies, a green one for Pops missing goods and other Alert toolip improvements

==================

--------

Government:

- Low righteousness should no longer be an unescapable deathtrap.

- Control will not drop again

- The cost to abdicate is now reduced by age.

Economy:

- Some things impacting the food consumption for peasants now also impact the laborers.

- Pops now demand 10% more goods if they're produced in the local market.

- You can now decide if you want to pay for food or not.

- Going bankrupt now reduces the inflation by 25% of the current value, just like in EU4.

- Repeated bankruptcies will not tank control

- Trade Maintenance is now 10 times as big as before.

- Fixed bug where new countries don't get a proper economy

- Portuguese feitoria buildings can be built again.

- Fixed a bug where the estates would never invest money into loan capacity for your country if the expenses were above a threshold.

Society:

- Pops will not demand some food goods if they're not locally produced.

Diplomacy:

- Fixed wrong countries getting trust from ceding unoccupied areas in peace treaties.

- Barred subjects from asking to lift excommunication to avoid spam

- The Grant Independence peace treaty now grants independence to ALL subjects who have joined the independence war against their overlord.

- Character Marriages will now only update Marriage Unions instead of all Unions, which could lead to weird union behaviors.

- International Organizations will now properly check the can_bestow_trigger when they automatically bestow a special status.

- Power Projection now impacts the great power score

- Military Order vassals can also declare war on Heretic religions that they have a Negative or Enemy view of, in addition to Heathens.

- The dynastic power in international organizations (such as the HRE) is now properly calculated after loading a save file instead of having to wait for a monthly tick to have this data cached in

- The total population of international organizations (such as the HRE) is now properly calculated after loading a save file instead of having to wait for a monthly tick to have this data cached in

- Subjects now count for the border requirement of selling and buying cities

- Added more reasons to accept Threaten War diplomatic action

- Fixed positive reasons to accept alliances when the actor has high antagonism. Added similar reasons to defensive leagues

- Historical tags will not be purged immediately anymore.

- Subjects can offer Military Sponsorship if they do not have limited diplomacy.

- The Livonian Order can receive Military Sponsorship

- Rounded up slightly, from +0.3 to +0.33, the Diplomatic Ability Increase During Education given by the Ambitious child trait, to put it in line with the other similar modifiers.

- The modifier "Blocked from Creating Subjects" now properly blocks you from forming any new subject countries of any kind.

- The "Form Personal Union" peace treaty from the Claim Throne casus belli is now always visible. Before this, the peace treaty was only visible when you occupied the enemy capital, which led many to believe that the peace treaty did not exist.

- The Claim Throne peace treaty is no longer blocked by religious groups. This is particularly relevant for Lithuanian's casus belli on Volhynia.

- Colonial nations are now blocked from making their own subjects.

- The emperor can no longer force a white peace in a civil war in the Holy Roman Empire.

Military:

- In a new game, countries already in a war will have their navy levies already raised.

- Characters have less impact on the correct section chance when reinforcing a battle.

- Only the first unit in a battle always ends up on the correct flank.

- Drilling now reduces the morale of the army

- You now have to stay a bit longer in a battle before being able to manually retreat.

- Ruler being a General moves towards Belligerent and Land (and bonus Prestige if at war)

- Ruler being an Admiral moves towards Belligerent and Naval (and bonus Prestige if at war)

- Heir being a General moves a small amount towards Belligerent and Land (and bonus Prestige if at war)

- Heir being an Admiral moves a small amount towards Belligerent and Naval (and bonus Prestige if at war)

- Added the damage reduction information on unit categories

- Increased damage is done by 50% when regiments have engaged and there are no opponents that can fight them.

- Transports now end up in the reserves when you balance a navy.

- The Bombard phase now lasts 10 hours instead of 5 hours, and scaled earlier cannons to have a bigger chance to fire.

- Reworked how the levy combat power works, and exposed the values in more interfaces.

- Privateers are now a fair bit harder to get rid of.

- Armies no longer have food access in neutral countries.

Geopolitics:

- The number of Colonial Charter events no longer increases by the number of charters you have.

- Colonial Nations can no longer be in adjacent sub-continents, ie, no more colonial nations in North Africa..

- International Organizations will now use a new trait of policies in script called "reasons_to_join" to evaluate the impact of said policy on joining an IO. It will no longer consider the values that were used to determine when the AI wants to vote for the policy in the first place.

Other:

- Exploration now spread to the adjacent subcontinents after another X years

- How quickly exploration spreads now depends on which age, as it goes faster with each age.

- Balanced difficulty levels are a bit to make the game more fun.

-------

Map:

- Stockholm's Skärgård (the seazone next to Stockholm) is made from the Inland Sea into the Narrows.

- Corrected the duplicity of 'Kamius' provinces by renaming one of them to 'Donetsk', which is according to its script key.

Setup:

- Added Slave Conversion, Sharia Jurisprudence, and Harem Law policies to the Ottomans at the start

- Correctly placed the unique location modifier 'Kremnica Gold Mine' in the location of Kremnica, and a typo in its flavour description.

- Denmark is no longer in danger of a disaster at game start

- Corrected the regnal numbers for Württemberg

- Guenther von Schwarzburg-Blankenburg now rules over both Schwarzburg and Blankenburg

- Adjusted the base development for the Xinjiang region and the Tarim area

- Wroclaw is again the capital of the Duchy of Wroclaw

- Corrected the city center of Prague

- Added a Market to Hatunqulla to improve the food situation in the Andean region

- ‘New Cahokia Golden Age' modifier reward now also gives +6 monthly gold income.

- Removed many starting Towns and Cities from the Andes Region to improve the Food Setup of the Region

- Jalayirids and Hulaguids start now at war

- Added the new name Rappold to the High German and Middle German Dialects

- Added ruler to the Free City of Nuremberg

- Added some starting alliances to the Japanese Southern Court

- Corrected spelling of Mörs to Moers

- Made the Flanders court language French

- Made Suakin and its ruler Shia

- Removed the ruler of Makuria from ruling Harla

- Added more Tin RGOs to the American continent

- Countries with the Mongol exploration template can now see the northern coast of Vietnam.

- Removed the 'Only Nobility as Leaders' Noble privilege as an already granted privilege at the start for the Catholic Military Orders, so they can assign Clergymen as generals.

- Fixed the Description of the Worship Patron God Tooltip of some of the Mesoamerican Gods

- Gajah Mada (Majapahit) and Orhan Gazi (Ottomans) now have amplified "Healthy Character" bonuses to help them live up to their historical death dates with relative certainty.

- Earldoms of Moray, Galloway, and Orkney start with the 'expl_northern_europe' explored locations instead of 'expl_western_europe'

- Lordship of the Isles gets Galley Lords reform and State Piracy policy

- Marie de Chatillon is no longer Muslim

- Added the Liang country in Yunnan

- The Knights now start with the "Privateer Contracts" Estate Privilege set

- Rodos now starts with a Dock building

- In England Ruling history removed repeated kings

- Added the 'Military Orders' Clergy estate privilege to both Portugal and Aragon at the start.

- Edward Balliol now starts with the unique 'Heir of Empty Coat' modifier, granting some additional life expectancy and parliamentary support.

- Modified some Raw Goods and Advances of Savoy for a better Diplomatic starting position against its vassals

Situations:

- Completely refactored the AI weights for the Rise of the Turks' Situation actions.

- Reduced the cost of the "Press Claims" action in the Rise of the Turks Situation

- The Rise of the Turks action "Inspect Fortifications" now temporarily raises control a little

- Fixed an issue with AI not using "Declare Oboedientia"

- Fixed the End Requirements of the Great Pestilence so they appear on multiple lines.

- Optimized gamespeed slightly during Reformation

- The Italian Wars action "Plan Campaign in Italy" can now be utilized better by the AI.

- The Italian Wars action "Plan Campaign in Italy" has now reduced its cost

- The Italian Wars action "Plan Campaign in Italy" can now target more countries.

- Added information about the effects of the Little Ice at the top of its Situation panel

- Added missing message types for Great Pestilence Actions

- Lowered the Price for the "Raise Bey Fortress" action in the Rise of the Turks situation

- Lowered the Price for the "Create Uc Bey" action in the Rise of the Turks situation

- The Hundred Years' War CBs now correctly grant the "Superiority" War Goal instead of "Take Capital"

- Decreased the Total Votes required for the Western Schism to progress to 250 times the total number of Cardinals, from the previous 300

- The Red Turban Rebellion will not be able to spawn if Yuan is already in a civil war.

- Red Turban Rebelions loyalist events will no longer be able to trigger multiple times.

- The Rise of the Turks Situation action "Raise Bey Fortress" can now be used in cities owned by Vassal or Uc Bey subjects.

- The Western Schism will now end with the correct ending effects, helping the Pope relocate to Rome if they win.

- The Rise of the Turks situation, Uc Bey subjects are now location-based countries instead of army-based

- The Rise of the Turks situation action "Create Uc Bey" now turns existing vassals into Uc Beys instead of creating new ones from your locations.

- Fixed an issue where clans being landed during the Sengoku would steal the last location of another clan, causing them a Game Over.

- Fixed some wrong logic in the deletion of Japanese clan buildings when they get settled during the Sengoku

- The cooldown for the Join a League action in the Italian Wars is now 5 years.

- The Leagues of the Italian Wars no longer have Defense Laws, as they are meant to always defend their own members.

- Countries within the Italian Wars situation will make better choices when it comes to joining Leagues within the Situation.

- Fixed the error in the conditions for ending the Red Turban Rebellions

- You can no longer manually invite countries to the Leagues of the Italian Wars, instead, they will join and leave on their own via the Situation panel's Join League action based on weighted diplomatic factors.

- AI will now be more likely to make a better choice as to which League to join during the Italian Wars situation.

- Fixed an issue that did not pick Ahis as the country to be vassalized after the event "The Fall of Ahis" option b

- You can no longer manually invite countries to the Leagues of the Italian Wars; instead, they will join and leave on their own via the Situation panel's Join League action based on weighed diplomatic factors."

- The ending event for the Little Ice Age will no longer randomly fire via the monthly event pulse.

- The AI is now better at participating in the Hussite Wars

- Added a check so that pops moved via the "Invite Turkic Migration" are of your religion

- The Rise of the Turks event "The Fall of [Bey Fortress Location]" will no longer occur because of a Civil War occupation

- Fixed an issue that did not attribute gold correctly when an Appanage used the first option of the HYW action "Demand Autonomy from the Kingdom of France".

- Limited Red Turban Rebellions CBs to be applicable in the territory of China.

- Added a new Hint for non-HRE countries in the War of Religions Hint

Disasters:

- Added some missing event icons to some Disasters

- Ensured that both the York and Lancaster dynasties marry their suitable male members so the War of the Roses can start.

- Simplified the requirements for the War of the Roses disaster

- The "Decline of Empire" disaster now has adjusted and better requirements to trigger and finish.

- Corrected the dynamic descriptions of "End of The Hook and Cod Wars" (hook_and_cod_wars.100) event, so now the winning Faction and Estate are correctly aligned for each of the 5 different possibilities.

- Fixed a trigger of the "Muscovite Succession War" disaster that was requesting 2500% Rebel Progress instead of the now correct 25%, blocking it from starting.

International Organizations:

- Fixed an issue that caused the Chinese treasure fleet to break when visiting a country that got annexed

- Fixed the wrong trigger in the Relocate Autocephalous Patriarchate action

- When an Autocephalous Patriarchate is destroyed, its members will now try to join other Patriarchates before creating their own

- Added a custom tooltip for the ‘Death of the HRE’ event

- ‘Power of the Emperor’ description no longer displays broken keys

- Colonial Federations will no longer join their overlord in any of their war shenanigans.

- Leading the High Kingship IO no longer grants double the monthly prestige

- Fixed Autocephalous Patriarchates being able to change their tenets without enough religious influence.

- Made it no longer possible to grant the Shugo Office to the Emperor

- Fixed an issue in which the leader of the Middle Kingdom was not able to become emperor

- Added an action for the leader of the Middle Kingdom to exempt countries from tribute, removing them from the IO

- Only the shogun will be able to invite countries to the Shogunate

- Refined the AI voting behavior on policies in IOs even further and fixed several bugs where it wouldn't properly consider the currently implemented policy to compare it with the proposed policy

- The Enforce Religious Unity Action can no longer be used on countries that are otherwise blocked from conversion.

- Turned the "Overrule the Imperial Diet" from a resolution to a generic action in the IO frame. It also now allows you to overrule the HRE parliament, even if you are not voting for a policy change.

- Added a Casus Belli for the Holy Roman Emperor against non-members who vassalized Members

- Upon Revoking the Privilegia, Countries that refused to swear fealty will now also leave the HRE

- Demand unlawful territory action now requires any core to exist to return the locations to

- Reined in the AI nonsensical urge to repeatedly ask for changes in the "mutual defense" law of international organizations.

Events:

- The Call to Defense for All event now properly targets the country you are at war with and not your own people.

- The event Ravages of War (conquest_mission_events.5) now occurs only once every 6 months

- Fixed a typo in the event "Popularization of Silk Fabrics."

- Corrected a dynamic localization error in the description of the Swedish event 'The Nyckelharpa'.

- Increased the spawning of pops of Cossack culture

- The Ottoman events that moved the capital to Edirne or Constantinople now maintain some of the Proximity in Bursa via a location modifier

- The Rebellion of Johan Offesson will now be more likely to trigger

- The Polish Event "The Pacta Conventa" now has more realistic requirements to trigger.

- The Polish Event "The Nieszawa Privileges" now happens only when the Crown Estate is weaker than the Nobility Estate

- The event ‘A Neighboring Tactical Genius’ (personality_events.58) will not affect the same ruler.

- Yuan rebels will no longer be able to call themselves Northern Yuan

- ‘Thuringian Count Wars’ Events can no longer target countries; Meissen is already at war with

- The German Migrations should no longer depopulate single locations as aggressively.

- The Acquisition of Landsberg Event Chain will no longer force the player to be annexed.

- The Inheritance of Sachsen Wittenberg will now correctly switch the player to Meissen before forming Saxony.

- Disagreeing Advisor no longer allows you to kill heirs or members of the Crown Estate.

- The Vornedskab Event now also affects the serfdom vs free subjects societal value.

- The Red Turban Rebellion event "Feinting Influence in Korea" will now kick Yuan / Korea out of any common wars before if Korea chooses to rebel against Yuan.

- The Ottoman Event "The Great Mosque of Bursa" (flavor_tur.39) now offers better options.

- The Event "<Province> Converts to Islam" (decline_of_majapahit.7), part of the Decline of Majapahit Events, no longer fires repeatedly for the same province.

- The Ottoman Event "Coins in our Own Name" Now grants the minting threshold and crown power.

- Improved the 'Pressuring the English Enclaves' modifier for Scotland from the 'English Border Enclaves' event

- ‘English Border Enclaves’ Event now pushes Scotland towards Offensive and Belligerent or Conciliatory, depending on event choice.

- Added additional tooltips to 'The Sunset of Cahokia' event for clarity on how to achieve the 'Plight of Cahokia' and 'A New Cahokia Golden Age' events

- The event that spawns Lollardy in England now takes into account low pop satisfaction, high development, and high literacy when choosing how many pops join the initial conversion.

- Event reformation.2 ("A Priest has Translated the Bible into $language$") will no longer choose Latin.

- Minor grammatical fixes for some Treaty of Tordesillas events

- Fixed the Ingerd (Ottesdotter) Rømer character from the "Gyldenløve" (flavor_nor.2) event, making it a female, and correcting her surname.

- Fixed an issue in the "The Jealous Brother" (joint_ruling.101) event, which would not update all subjects that use your ruler as their own ruler and unions with the jealous brother if you select the first option

- Great Pestilence Event Forever Lost (great_pestilence.7) asks for slightly less money than before

- The Exodus of <target location> (reformation.13) option b now has less impact on the satisfaction of the clergy from -15 to -10

- Fixed issue in Danish event "The Assassination of Gerhard von Shauenburg" (flavor_dan.19), in which affected locations were not able to gain control due to them already being at max.

- Adjusted the triggering date for the event "Treaty of Tagilde" (flavor_eng_diplomacy.1500), so it can now trigger from the start of the game.

- Rewards for destroying an Autocephalous Patriarchate will no longer stack

- Event Sublimis Deus correctly displays the Pope's name now

- The event "A Heretic Prince" (hre.902) now properly shows the name of the HRE Emperor.

- Blocking the Event "The Jealous Brother" from happening to Unions

- Fixed the color of a negative opinion to be consistently red

- Fixed an issue where the provinces in the events flavor_ser.30 and 31 (The Dreams of Stefan Dusan IV / The Dawn of a New Empire) were mismatched

- The province claims granted via the Serbian event "The Dreams of Stefan Dusan IV" (flavor_ser.30) now last for 20 years.

- Made Gajah Mada–related Majapahit events are more likely to trigger

- The Bohemian Event Congress of Visegrad (flavor_boh.17) now grants a CB that lasts for 15 years instead of 6

- Kalil Candarli will spawn with Turkish culture

- Fixed the broken historical info of the Portuguese event "Ribeira das Naus" (flavor_por.33).

- Fixed the description of the event "The City of World's Desire" using an incorrect 'Islam' dynamic key; it now uses the correct 'Muslim' one.

- Fixed an instance of exists = <TAG> that I came across in military_order_events.9

- The "Foreign Theologians Enliven Scholarship" Muslim Event now does not highlight the Capital in the option's text.

- The Family Act (republic_factions.22) stability cost to change a policy now resembles those of the estates demanding policy changes (-12 Stability)

- The "Quest for the Baltic Grain" Dutch event now requires 25 Trade Advantage in Riga and Lubeck.

- The Muslim event "Īd al-Fiṭr" second option now moves towards Jurisprudence more than the third option.

- Added the proper disaster illustration to all the events of the disaster "War of the Aragonese Union".

- Corrected the event options order of the "The Union Reignites" (war_of_the_aragonese_union_disaster.1) event, so now the historical option appears in the first place.

- Added an Earthquake event for Seville (earthquake_events.93), mirroring the already existing "Sismo de Lisboa de 1356", as it affected both cities, and currently it was only impacting Lisbon.

- A New Cahokia Golden Age will now disable 'Plight of Cahokia' events from occurring.

- Fixed missing 'be' for flavor_iro.66

- Skanderbeg will now spawn as a member of the Kastrioti Dynasty

- The event "Privilege Revoked" (hre.101) should now properly display the name of the HRE emperor, as the scope of it is now saved in the source event (hre.100)

- The Bible Translated (reformation.2) now translates the bible into the Common Language instead of the Court Language.

- Female Rulers are now allowed to adopt a child in the ‘A Child in the Reeds’ Event if they are not married.

- Event Closer Ties with the House of <target dynasty> can only marry characters who are otherwise not blocked from marriage.

Government:

- Regulated Naval Service policy increases the naval levy size instead of the burgher levy size.

- Powerful Italian Families now correctly mentions the two families again

- ‘Reach Out to Our Faith’ Parliament Issue can no longer target your own country.

- Rebalanced the 'Inquisition Law' policies 'Papal Control', adding unique modifiers for the Papal States, and 'State Inquisitors', adding Spy Network Construction to the generic modifiers, and reworking the Venetian unique modifiers. Also fixed a typo in the 'Papal Control' flavour description.

- The Estate Privilege "Ghazi Lords" now grants some drift towards Quality and less drift towards Decentralization.

- Fixed the missing description for the Dahomey formable

- Fixed an error in the description of the Hannover formable, now it should show the 'Lower Saxony' area correctly.

- Re-added incorrectly purged characters 'María de Molina' and 'Juan de Manuel de Villena', so now the Castilian Country History description reads correctly.

- Fixed Manchu having the Warring States Reform removed due to the Red Turban Rebellions having already finished.

- Tribal Land Rights and Allow Gatherings Privileges now offer more impactful values when granted

- Order Commandery can only be built if the Military Order is a duchy level or higher.

- The ruler of the Livonian Order is now called Landmeister instead of Hochmeister.

- Only monarchies are set to be called Lordships

- County rank Military Orders are called Bailiwick and headed by a Commander (German ones called Ballei and headed by a Landkomtur)

- Localized estate names for Military Orders - Chapter, Milites, Fratres

- Fixed a dynamic localization error in the flavor description of the 'Jesuits Allowed' policy, so it now correctly mentions the Catholic religion.

- When the Head of the Cabinet changes their estate allegiance will now update the country modifier accordingly. So, a former member of the Nobility who then joins the Crown will give you the Crown Power increasing buff instead of the Nobility Influence buff.

- Restored the original Country History for Austria, as it was overwritten by the Meissen one.

- Orkney starts with the Galley Lords' reform

- Galley Lords reform allows navy levies to be raised even when not at war.

- Galley Lords reform now gives a malus to Diplomatic Reputation

- Galley Lords extended to Norn culture

- Galley Lords reform now requires 25 Naval, 25 Belligerent Societal Values

- Galley Lords reform now gives a malus to Diplomatic Reputation

- Galley Lords' reform increases the navy levy size

- Many Government reforms changed from a current tag requirement to a has_or_had tag requirement.

- The Government Reform "Crusade of the Sea" reform that is available to the Knights at game start now grants reduced Galley-related bonuses but allows for Privateer Slave Raids.

- Fixed the Country History Description of Bohemia, so it now correctly shows the dynamic localization for the Slavic culture group.

- The "Grant Cabinet Rights" character interaction will no longer make the character untargetable by other character interactions.

- Recruitment Law - Increased Impact on Societal Values from Expanded Levies, A Noble Army, and Regulated Naval Services Policies

- Recruitment Law - Added Monthly towards Quality, Quantity, Individualism, and Outward to various Policies.

- Maritime Law - Added Monthly towards Forestry Ordinance, Monthly towards Serfdom to Mandatory Impressment, Monthly towards Naval to Navy Audits, Monthly towards Free Trade to Protect Trade Routes, and Monthly towards Capital Eco to Shipwright Regulation

- Native Policy Law - Added Monthly towards Free Trade to Trade, Monthly towards Serfdom to Subjugation, and Monthly towards Humanist for Integration

- Colonial Policy Law - Added Monthly toward Outward to Settled Colonies and Monthly toward Individualism to Trade Colonies

- Added Monthly toward Outward to Grant Colonial Authority policy for Rights of Burghers law

- Added Monthly Progress towards Traditionalist to Strengthen Rights of the Clergy Policy and towards Humanist to Curtail the Clergy

- China Formable will not be able to be formed until the Red Turban Rebellions situation has properly ended.

- The Figurehead Position Policy will no longer apply two different debuffs to Crown Power.

- Made the "Military Orders" Clergy privilege available for countries in the Iberian culture group, so both Portugal and Aragon can start with it granted.

- Shifted some power back to 'Direct Inheritance' and 'Distributed by the Ruler' unique policies for Scotland

Economy and Production:

- The Cinque Port's unique building increases the local navy levy size instead of the maximum number of ships built.

- Kurultai is now far cheaper to maintain.

- Rebalanced Japanese clan buildings' masonry demands and added an extra production method for it

- You can no longer build the Thema Headquarters in lands owned by your subjects.

- Pops will now only demand certain goods if their estate is rich, and some are limited by development thresholds.

- The Kremlin now employs 2000 soldiers instead of 5000

- The Great Temple of Tenochtitlan will no longer be removed soon after its construction.

- Fixed missing localization for Enderûn Academy production method

- Feitoria can now only be built on other continents

Society:

- Norn culture (Scandinavian) is now also part of the Scottish Culture Group

- Lollardy can spread to pops who use the English language instead of just English culture.

- Fixed the (hilarious) 'ERROR speaking people' in the flavour description of god Nyambe, now it correctly shows the Bantu language family instead.

- Fixed some changes on the reform desire, which was 10% of what was intended.

- The Catholic religious action "Request Aid" that is available only for Military Orders is now hidden from countries without that Government Reform.

- Gallowglass Sept building - reduced employed Soldiers from 250 to 100 and added 10 Nobles.

- The Catholic action "Request Aid" now offers modifiers that are better suited to Military Orders.

- The Catholic action "Request Aid," which is available to Military Orders, now has a smaller Devotion penalty for the Pope declining.

- The Catholic action "Request Aid," which is available to Military Orders, now has rebalanced weights for the Pope AI's response.

- Hindu avatars will now be able to be activated with a subject owning the holy site.

- Fixed Muslim holy sites, giving religious influence

Diplomacy:

- The "Bribe Voter" country interaction now allows you to throw all of your gold at a target to convince them to vote for what you want.

- Added acceptance reasons for accepting being a Hanseatic League Member

- The 'Demand Unlawful Territory' country interaction is now always visible for the Emperor.

- Giving out / Asking for Fondaco Rights now requires you to be in diplomatic range with the target country.

- The AI acceptance of 'Ask for Ducal Rights' and the 'Request County Privileges' now has a -100 base penalty instead of the previous -20

- The Request Kingdom Title action will now make you into a kingdom first, BEFORE you form the targeted formable. This way, the message will now properly display "We are now known as the Kingdom of <Country>" instead of the Duchy version of it.

- The Negotiate Succession Law country interaction is no longer blocked if the actor has an heir. Instead, it now properly checks if the target does not have an heir or an heir different from the actors.

- Push Back Colonizers Casus Belli is now only available if the target country has any Colonial Charters.

- Dominion Subject Type minimum years before annexation reduced from 100 to 50

- Diplomatic Action "Send Character to Prussian Crusade" cannot send characters blocked from being Generals.

- Diplomatic Action "Send Character to Prussian Crusade" can now also target the Livonian Order.

- Subjects can no longer be targeted for excommunications

- The "Request Funds" country interaction now has a year cooldown

- Bonus Relations with the Papal States from Military Sponsorship will now only be removed if the country has no other relation of the same type.

- The Excommunication Resolution now triggers a 20-year cooldown for the Catholic Church, which forbids any further excommunication attempts. Before this, the Excommunication resolution could be spammed by the AI. The Papal country's interaction to excommunicate anyone at will remains unaffected by this change.

- Fixed an issue where HRE actions would take the opinion of the actor *of themselves* into consideration, making them always accept the action. After such a long period of madness, the AI finally realized that they had been bamboozled

Military:

- Low-class levies like Feudal Levies or Conscripts no longer drawn from Burgher or Clergy pops, but can now be drawn from Laborers.

- Footmen and Men-at-Arms levies correctly rise from Soldier pops instead of Burghers.

- Welsh Lour Lances levy is raised from Laborers and Soldiers, leaving Peasants for Longbowmen.

- Fixed requirements for various Scottish levies to allow more variety.

- Regular Regiments will always display their regiment name in the language of their owner rather than in the language of their home location.

- Each age upgrade of Longbow units reduces the strength damage taken

- Only Peasants can form Longbow levies, not Laborers.

- Serbian Hussars are now an Age of Renaissance unit instead of the Age of Traditions.

- Added an Age 2 tier of Livonian Knights of the Order unique unit, so the fun can continue a bit longer.

- Fixed the Lour Lances levy unit, so it can also recruit from locations with Cornish as the dominant culture, and not only Welsh.

- Crusader Knights correctly upgrade to Late Crusader Knights

- Added an Age 2 Long Fada ship upgrade

- Buildable galley Long Fada given a lighter levy version called Birlinn, which is half the strength and cost.

- Age2 and Age3 Longbowmen levy size increased from 0.02 to 0.03 to match the Age1 Longbowmen.

- Scottish Longbowmen available to Balliol from the start

- Levy Combat Efficiency is now shown in the UI and is no longer always >100%

- The Wagenburg unit is now correctly labeled as Infantry and has better stats to reflect its historical importance.

- Adjusted the Persian "The Kızılbaş" and "Ṣafawiyya Order Hall" advances to be in the Age of Discovery instead of the Age of Reformation, so the "Kızılbaş Skirmisher" unit and the "Ṣafawiyya Order Hall" building can be built in the Age of Discovery.

Advances:

- Removed the unlock of the 'Take over Loan' country interaction from the Tuscan advance 'A Land of Banks', and replaced it with a 'Loan Capacity Investment' modifier in the Genoan advance 'Bank of Saint George', as it was not working as originally designed.

- Terraces advance for the Andean culture, which now also gives more food.

Achievements:

- Corrected ’Welfare State’ conditions to reflect the markets at setup

- ‘Brothers in Arms’ will now unlock correctly

- Fixed an issue with tag-related achievements

- The Achievement "What the Lord Giveth" now correctly states that you need to start with at least 8 privileges

- Fixed the ‘Hóngwǔ Dì’ achievement duplicate region trigger

Other:

- Serbo-Croatian patronyms now end in ovič/ovna

- Added South Slavic and Bulgarian name variant of Rurik: Rjurik

- Fixed a couple of flavour descriptions (the one for the 'Call Upon the Faithful' action, and the one for the Yazidism religion) that were using an incorrect dynamic localization key for 'Islam'.

- Corrected the Monthly Control Decline modifier to have a positive impact on the country in the Advances and Middle Kingdom laws

----------

Walkthrough:

- Fixed a typo in the tutorial

Missions:

- The mission task "Marketplace of <Location>" now correctly requests the latest iteration of the Marketplace building.

- The Mission "Control Around the Capital" will now require "more than <target value> Control" instead of "at least or more..."

Hints:

- Added a link to the maritime presence hint in both the Maritime tooltip and the Proximity and Control Hint

------

Icons:

- Fixed wrong foreign building icons

- Fixed the culture concept using the wrong icon

- Replaced the Ducats icon with the Tax Base icon in a bunch of places, to make clear you are not getting that money directly

- Fixed icons for entries in the warscore breakdown

- Updated some alert icons to follow the same icon language we use in the rest of the game

- Updated the six_ministries_overseer_law icon to look the same as the six_ministries because it was using the wrong symbol in the icon

- Fixed the wrong icon for Zone of Control

- Added missing raid_imperial_family_hodlings icon to gfx/interface/icons/unit_ability

- Updated geo_david_the_builder.dds for a more unique look, as it didn't match the style of the other advances.

- Fixed the wrong Diplomatic Capacity icon in the Actions panel

- The imminent combat map marker now displays over other map markers.

- Updated the texture of colonized.dds to be more up to date in terms of icon language and removed the gold overlay in its button.

- Updated righteousness modifier type icons to use the updated version of the righteousness icon

- Removed misplaced file in social class folder

Illustrations:

- Added dynastic coat of arms for many historical characters created in events

- Restored the appropriate illustration to several events in the Ambrosian Republic disaster

Flags:

- Fixed button coloring mistakes that the Army Infantry Age 6 masks and illustrations had

- Replaced events: Deccan clergy happy with the improved rendered characters

- Fixed noise on the Deccan loading screen and polished 3 disaster illustrations

- Event corruption_event.9 image shows pops of the minority culture instead of your primary culture.

Other:

- Changed MP buttons for observer mode when hosting for clarity

--

Diplomacy:

- AI will no longer send marriage offers repeatedly if they were rejected before

- Fixed additional cases of Ottomans obtaining CBs against their own subjects or countries with which they have a truce via their Situation

- Ottomans will no longer release areas as subjects under any conditions while trying to reach the location count during the Rise of the Ottomans.

- Fixed an issue where AI would not improve opinion with subjects' ongoing annexation if they were still loyal but lacking opinion for annexation to progress

- Fixed an issue where AI would release ongoing colonial charters as subjects, resulting in fractured subject border gore

- AI subjects will no longer release land with 0 proximity as subjects, causing subject of subject chains.

- Fixed AI breaking alliances immediately after accepting due to diplomatic capacity costs

Economy:

- Further increased the AI's desire to unlock the Dock building

- AI will now increase diplomatic spending if it wants to annex a subject and is lacking diplomats.

- Fixed an issue where AI would not correctly close down buildings to avoid stagnating or doom-spiraling economies

- Added AI modifier score for local monthly maritime presence based on how much tax base is propagated via the port sea zone

Military:

- AI will now factor in country morale and discipline modifiers when doing high-level estimates about a country's military power.

- AI is now less willing to attack countries far away from their capital, or if they need to go through one of their subjects to reach them.

- AI is now a bit less scared of declaring war when they have a lot of antagonism.

- AI is now much faster at raising levies when a war breaks out

- Reduced AI willingness to attack countries very far away

- AI will now prioritize sieging areas more if they border

- Fixed an issue where AI would not correctly use mixed fleets of levy and regular transports due to mis-calculating their need for repairs

- Fixed an issue where player automated transport orders would not progress because the transports wanted to repair

- Fixed an issue where AI would not disband their levies after a war finished in the first few years of the game

- Fixed an issue where AI would raise army maintenance prematurely when preparing for wars, leading to long periods of useless military spending

- Fixed an issue where AI would sometimes sink their fleets by repeatedly going back and forth across the Atlantic when their colonial markets did not have supplies to repair fleets

- AI will no longer assign entire escort fleets to protect their transports during peacetime.

- AI will no longer proactively move armies to suppress rebels in colonial charters.

- AI will now add a small ratio of heavy warships to their transport fleets, such that they are not completely undefended when they are not escorted by a larger attack fleet.

- Fixed an issue where AI would not properly reassign fleets assigned to increase maritime presence when a region had maximum naval presence

---------

Map Modes:

- Recalculate man names when changing a map mode in the lobby

- The Livonian Order now correctly appears grey like their Overlord Teutonic Order, instead of pink when the Blend setting is on.

- Dynamic map labels, as in e.g. the Control map mode, now properly update when changing the selected country in the lobby.

- Enable switching map mode hotkeys in lobby view

- Unpin map modes on lobby confirm dialog disappears correctly

- The Tactical map mode now also shows location rank icons for country & province capitals, making it easier to discern what the most important forts are.

Alerts:

- Add a lack of commander green alert for peace time, show a yellow alert only during the war.

- Add Devastated Locations alert

- Added a pop-up when saving failed

- Fixed the Unraised Levies alert for building-based countries

- Add an alert when a new policy is available. Change Laws not Codified alert to yellow. Make icons for these two alerts consistent with the game concepts' ones.

- The Pop missing goods alert is now green, and the text has been improved

Panels:

- Declare war now, show truces and proper tooltip text depending on the country having a truce with to opposite leader instead of just checking the player.

- Fixed Filter "Own Rebels Only" in Society, People, Rebels tab. It was showing no rebels, even when you had some in your country.

- Adding the main Port seazone data to coastal Locations and improving the Army and Navy card builders' layout

- Fixing layout in Exploration portraits and cards

- Fixing Zoom levels setup in the Advance Tree

- Casus belli buttons on the war declaration panel are now bigger

- Fixed issue in culture/religion selection lists, where sometimes it wouldn't let you click the button

- Added observer and flag for observers in the Lobby

- Fixed the Game rules panel not being closed when starting a game, double-clicking a country.

- Diseases panel outbreaks ui

- Harmonized situation and disaster panels

- Updating Primary, Accepted, Tolerated, Discriminated, and Foreign Culture icons in all panels and tooltips

- Fixing the RGO icon button in the Market Type panel

- Removed the unnecessary separation bar in the Crown Estate card

- Added subject loyalty to the banner

- Fixed Recruit to Army/Navy unit action not appearing when the unit only had mercenaries or levies.

- Fixed occasionally flickering ongoing diplomatic relations icons.

- HRE elector flag numbers out of bounds fix

- The plus and minus buttons for demand gold now correctly disable when not applicable

- Disaster panel one ruler ui update

- Country cards now use the same color pattern as locations: player is green; allies are blue; neutrals are brown; enemies are red; out of range is white.

- Added more space in Unit type names in the Army Builder so they don't squish quite so quickly

- Tweaked Ruler names' size in Country Select screen so it's made more consistent by reducing the maximum length that they generate at

- Unified tooltips for the net profit value of buildings in production and build in location panels. Now they all show correct numbers per level based on location control.

- Fixed text in the military tab, pushing the buttons to the side

- Not and Owned location filter on, depending on building type

- The owned locations filter is active as the default

- Aligned payment panel for international organizations

- Increased the font size of numbers in the location panel

- Made the poptype icons in the filter buttons a bit bigger

- Fixed the issue with the general portrait showing the regent during a regency

- Fixed Empty lists in diplomatic action targets showing explanation text out of bounds ( e.g., "no valid colonial charter available").

- Fixed: Changing a reform, going back, and removing all of them was preventing the player from choosing a new one.

- Alliances appear higher on the diplomacy panel

- It's no longer possible to hold a peace offer view open and send a peace deal to a country that has already left a war.

- Added the possibility to know the expected value of a possible unbuilt building without applying control in the calculation

- Fixed more texts that were overflowing their buttons in different languages (Navy recruit mercenary button and automation buttons)

- Updated Dialog confirmation loc to avoid confusion when selecting a double confirmation option

- Added age of Characters in both the Society People's Character list and the Foreign Panel Character cards list

- Fixed Province buttons not being clickable in Production -> Food

- Centered Category icons in the Peace Treaty panel

- Relevant Goods filter on as the default

- Aligned sort bys in the Markets tab of the Good panel

- Ensured that castles, factories, and religious buildings illustrations are always visible if the location has the corresponding building

Outliner:

- Improved the outliner entries for migration Cabinet Actions

Tooltips:

- Fixed the wrong title for the great power rank and added a tooltip

- IO next leader tooltip added info

- Fixing tooltips for the army's strength in the Declare War tooltips

- Fixing tooltips on Savefiles and DLC Panel

- Added explanation in the tooltip about bonus warscore having a cap

- Added explanation for not being able to get achievements after the endgame

- Fixed the tooltip icon when selecting an autocephalous patriarchate to join

- Fixed missing localization for the act_of_settlement variable tooltip

- Fixed the plus and minus signs in the maintenance tooltips

- Fixed the Game Concept for the Commission Art character interaction

- The tooltip for buildings that produce goods doesn't show the cost of maintenance anymore, since they don't have any.

- Created a concept for building maintenance and updated the icon

- Fixed the tooltip for changing a subject's policy

- Select the Interaction target cabinet action fix

- Add a missing linebreak in the war alert tooltip

- Great Power Score breakdown sorted by amount, Added GetSortedDescriptionFor.

- Include allow requirements in Building Type tooltips.

- Fix attrition tooltips in the Army panel

- Made sure topbar shortcuts for manpower and sailors don't open the macrobuilder in the estate building view

- Improved the concept for Proximity

- The explanation for Trade automation now mentions that every individual market is already automated by default.

- The Proximity tooltip for locations with 0 proximity now explains more clearly that you need to improve the proximity chain from your capital.

- Character names are more nicely formatted in the Heir Selection tooltip

- The title of the construction tooltip now mentions the item in construction.

- Added proper format to numbers in the tooltip for stored research

- Fixed icon and game concept for the Cardinals list in the Catholicism IO

- Fixed the tooltip for bribing estates within an IO as a country that is not the IO's senior partner or leader

- Fixed the color for the impact of cultural influence on rebel growth from nationalism

- Fixed the tooltip for Resolutions

- Added a tooltip to the location rank icons in the Province Tooltip

- Added migration and pop growth info to the relevant demography tooltips

- Added icons in the tooltips for religions and culture breakdowns in the society panel

- Added a unique button and tooltip to unique policies

- Fixed the scrollbar in diplomacy windows

- Added a scrollbar to the tooltip for area assimilation to prevent the tooltip from growing too large

- Added Player Coat of Arms to Diplomacy Map Mode Tooltip

- Remove tooltips from sea wastelands when the "No Seazones" Map Tooltips setting is set.

- Admiral's abilities tooltip is now displayed instead of general abilities when a character commands a navy.

- Now, alert tooltips with many entries don't show the "and X more" text. Instead, they show all entries inside a scroll area.

- Fixed non-clickable miniflags in main menus' savefile tooltips

- Fixed tooltip tables in the top bar's Estates tooltips

- Fixing tooltips in the Army and Navy builders

- Improved layout, loc, and fixed icons for all Subject tooltips and their related building blocks.

- Achievement with no available tooltip gives more explanation

- Added shortcuts to all situation hints from their alert

- The tooltip to transfer regiments now says "transfer all crossbowmen" instead of "transfer all of this type", so you don't need to remember what a type is

- Fixed the broken tooltip for breaking an alliance

- Added more information to Fabricate Casus Belli parliament action tooltip

- Fixed HREs UI so if you are not eligible for the role of the Emperor, the AI will now have a small -100000 next to your name as a reason not to vote for you.

- Adjust several Navy UI and Navy tooltips to reflect more accurately the total potential number of ships a country can raise

- Now you will see how recovered the levees are in the overview.

- Show the actual market balance in the Import/Export Window

- Fix the Goods stockpile progress bar showing the wrong progress

- Adjusted the tooltips of the defensive and offensive policies of International Organizations to make it clearer when these rules are applied

- The unit recruit macrobuilder now shows the failure reason in the tooltip when a particular unit type cannot be built/recruited due to the specifics of the location.

Other:

- Fixing the tooltip for the non-standing Army and Navy

- Pop names are now always shown with their religion rather than omitting it when it is the same as the state religion.

- Fixed the issue where the game doesn't remember you were an observer when you leave a game

- Scoped Area cabinet actions display modifiers

- Cabinet card modifiers get recalculated immediately, not monthly

- Integrate Lombard cabinet entry fixes

- Hints Panel filter not enabled at start

- Removed the extra frame in the dynastic tree and added an inner border instead

- Production list display toggle buttons were not clear enough, so made the blue background lighter so it's clearer when selected.

- Unit actions toggle buttons were not clear enough, so made the blue background lighter so it's clearer when selected.

- Tweaked a bit the achievements icons and view.

- Fix the style of the legal document reader

- Fix hover highlight in exploration areas sort-by

- Losses on the flatmap units will be displayed over the tooltip position instead of using the invisible 3d units, which leads to confusion.

- Foster New Culture cabinet action is not visible if you are the dominant country of your culture.

- The Dynasty tree COA was trimmed at its bottom, so I replaced it with a proper texture and widget.

- Maintenance Settings on the economy panel display modifiers

- Made the location rank icons on the map vary in size depending on their rank, so that cities look bigger than towns

- Small rework of army strength on Tooltips and Country Panel. Properly combine raised and unraised levies alongside breakdown detail.

- Fix army strength values in tooltips and the country panel.

- Fixed not showing the option to transfer a province occupation to myself

- Remove debug map modes from input bindings settings

- Add a filter for buildings that can be built in foreign locations

- Changed margins in society character cards

- Made the heir succession law header purple

- Added space between the cards in the geopolitics provinces view

- Fixed construction time left not refreshing in the tooltip when the first construction in the queue finishes.

- Display correct government reform numbers, fix

- Fixed broken string in message settings for liberating unfortified locations

- The background for the food numbers had different sizes, so it is now updated so they have a fixed size.

- Fixed tooltips closing when the "Not Seazones" setting was enabled, and behind the tooltip, there was a seazone.

- Achievement descriptions are scrollable now

- Fixed duplicated word in the casus belli popup

- Fix losing heir's custom character when succeeding throne

- Interface out-of-bounds fixes

- Fixed mapmode settings with duplicated entries

- Refusing to become the subject of another country will now display the correct message for the player.

- Fix players not being able to build roads in corridors

- Fix renaming locations the player doesn't own

- Fixed laws not being visible in observer mode

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Unit Models:

- Crusader Knight model upgraded from medium to heavy, and given a sword to look more knightly.

- Crusader Knights and Knights of the Order still wear medieval surcoats in Age 2

- Fixed coat of arms patterns for crusader units

Portraits:

- Characters from China or the Confucian culture group will always have a beard.

- Fixed a typo that accidentally made everyone clean-shaven against their will.

- Fixed the wrong shader in high nobility male neckwear, leading to the necklace changing color.

- Fixed European kings wearing a helmet instead of their crown.

- Fixed characters wearing a helmet and no armor.

- Fixed Ludwig V Wittelsbach wearing a commoner's hat regardless of his country's rank.

- Fixed non-Levantine muslim characters were all wearing commoners' outfits.

- Fixed Kings and Emperors wearing a gorget, but not the plate armor.

- Kings and Emperors are now allowed to wear their livery collar when carrying their plate armor.

- Fixed that ethnicities without pigments are old instead of trying to use their parents' definition.

- Added new historical characters visuals (pru_immanuel_kant, fra_francois_marie_voltaire, gen_andrea_doria, ubv_michael_cesena, brapru_von_clausewitz, johann_tilly, wor_wallenstein_script, eng_isaac_newton, pol_nicholas_copernicus, pap_raphael, flo_donatello_script, yi_sun_sin, mei_bach, jacob_fugger, byz_john_kantakouzenos, cola_di_rienzo, ubv_william_ockham, eng_john_wycliffe, eng_anne_boleyn, christopher_columbus, john_calvin, wal_vlad_tepes, eng_thomas_cromwell, jan_zizka_script, guru_nanak, pru_immanuel_kant, fra_francois_marie_voltaire).

- Fixed clipping hairstyle in the skull cap helmet.

- Fixed clergy in Military Orders not wearing armor when leading armies, streamlined "portrait_wear_armor_trigger" and "portrait_wear_helmet_trigger".

- Fixed mismatched colors in high nobles' armor parts.

- Fixed an issue with hair clipping for the skull cap helmet model

- Fixed clipping issue with the gorget model mesh

- Fixed Anne Boleyn shaving her hair.

- Made a small change to jehan_luxembourg character DNA

- Fixed skinning issue with female head mesh

- Fixed some clipping hairstyles that cover the ears with headwear.

- Fixed "male_headwear_german_royal_crown_duke_big" hiding hairstyles.

- Fixed historical characters showing their beard too early in life.

- Cleaned up blindfold setup, moved to additive_headwear to avoid genes cluttering. Also moved 3D files to the appropriate location.

- Fixed the clipping issue with the German child's hat and shirt collar

- Fixed Japanese Shoguns wearing commoner hats.

- Crown hair clipping issue fixed

Map:

- Deleted Mountains on Sea and fixed flat peaks

- Wild Boar models for the Wild Game resource in South America

- Deleted Buffalo from South America

- Removed duplicated schematic names

- Fixed for lion and platypus on the map animals

- Fixed an animation and shader issue for the sand RGO model

- The Kronor building model and textures have been updated

- Made the cyclone VFX size 10x smaller

- Removed unnecessary building texture files

- Deleted DLC Script in base game

-------

Script:

- Can use [COUNTRY.GetDominantLanguage] to get the Dominant Language of a Country in the Loc script

- Can now scope from Pop to its Dialect

- Added the wants_keep_policy and reasons_to_join script value traits for policies

Triggers:

- Expanded the rebel_category trigger to now work on the country scope, too. Rebel countries will this way now have a way to recall which rebel category they have been spawned from

- The 'international_organization_num_locations' trigger now shows the current value of locations the IO owns

- The 'international_organization_population' trigger now shows the current value in the correct population format.

- Fixed a localization issue of the culture_opinion_impact, which prevented the target culture from being shown

- Added the ai_policy_resolution_keep_bias, ai_policy_reason_to_join, policy_has_ai_vote_value, policy_has_ai_keep_value and policy_has_ai_join_reason triggers for policies

- Updated the resolution_opinion to properly work in an conventional writing style ( resolution_opinion = { international_organization = <international organization> resolution = <resolution> vote = <vote scope> value = <value> } ) and fixed the lack of tooltipping for it

Modifiers:

- Added always_allow_army_levies and always_allow_navy_levies, which let a country raise each levy type even when not at war.

Effects:

- Added the 'update_leadership' effect for International Organizations to forcefully update the leadership panel. Quite useful for union shenanigans

Other:

- Added the on_character_estate_change on_action, which is triggered whenever a character changes their estate allegiance

- Added International Organizations as an object to inspect for the console explorer

- Mod tool: delete now doesn't reset the dropdown index.

- Solved issue with the open folder button when a mod was selected. Added more error info.

-----------

Polish

A total of 173 bugs have been solved related to the Polish language

Fixed typos, capitalization, and grammatical suffixes. 

Rewritten different sentences to make them sound more natural and corrected some incorrect tags.

Spanish:

A total of 131 bugs have been solved related to the Spanish language

Adjusted the naming for Republics, so it now uses "República" instead of "de la República" in the kingdom tier and long name.

French

A total of 50 bugs have been solved related to the French language

Brazilian Portuguese:

A total of 131 bugs have been solved related to the Brazilian Portuguese language

The game's texts are being revised to display the correct information to players and thus create a better gaming experience.

Tags are being reorganized to display text correctly and avoid any errors that deviate from the language standards.

Chinese:

A total of 93 bugs have been solved related to the Chinese language

The map displays the bold version of the font for more clarity

A lot of in-game text was replaced with Sans typefaces to be more readable on 1080p resolution.

Typeface for numbers is now the same as English, so they all fit in the interface properly.

Korean:

A total of 24 bugs have been solved related to the Korean language

A lot of in-game text was replaced with Sans typefaces to be more readable on 1080p resolution.

Typeface for numbers is now the same as English, so they all fit in the interface properly.

The map displays the bold version of the font for more clarity

Japanese:

A total of 27 bugs have been solved related to the Japanese language

Fixed the gold title not showing in Japanese

A lot of in-game text was replaced with Sans typefaces to be more readable on 1080p resolution.

Typeface for numbers is now the same as English, so they all fit in the interface properly.

The map displays the bold version of the font for more clarity

Turkish

A total of 89 bugs have been solved related to the Turkish language

Fixed a few mistranslations in UI due to missing context, such as "Master" (volume), [Character.GetAgeInfo] causing unintended double translation.

German

A total of 279 bugs have been solved related to the German language

Made numerous changes to adjectives because Germans like their „Deklinationen“

Different Streamlining and adjustment of country names

Checked inconsistencies in historical names

Removed  and adapted placeholders leading to nowhere

Russian

A total of 32  bugs have been solved related to the Russian language

English:

Added Latvian (Kapteinis) and Lithuanian (Kapitonas) variants of the character title Captain

-----------

Call to Arms for other players does not work

Fixed CTD caused by deadlock when a player is disconnected while recalculating data.

Fixed human allies being called into wars even if it was not selected in the Declare War view.

-----------

Fixed typo in Cultural Influence concept
Settings:

Added a Toggle All to the Map Marker Settings window to make it possible to hide all map markers, e.g. screenshot purposes, with a single click.

Language setting is not resetting itself

Fixed weird indent on audio settings page.
Other:

Fixed an issue with the localization of the "Location Dominant Religion" requirement

Fixed typos in the credits and last-minute changes.

Fixed a typo in the "<IO> Disbanded" Message

Added a condition to the trigger of the 'Execute Character' action that disallows the Regent of the country to be executed.

Fix the crash related to the colony missing goods in the market view

Renaming units no longer risks inadvertently localizing their names.

Added error codes and asserts to prevent/catch a crash in ST

Make the startup smooth and responsive

Locations will not starve for the first month after being colonized.

Fixed a case where the UI allowed creation of a casus belli you had no access to.

Celtic Marriage Ban no longer causes a pink debug mess in the Marry Noble tooltip.

Three Czech character names that were previously falling back to the default now appear correctly

Auto-transfer occupation to colonial nations is only valid when they are also in the war.

Non-host players can change the game speed with the numpad

Fixed many Serbo-Croatian custom names not appearing in the correct language

Kerns and Caterans (Celtic levies) correctly made Age 1 units instead of Age 2

A union formed from countries that were in unions that you had control groups on now remaps one control group to the new union.

Fix road cost calculation when building in border locations. Fix roadbuilder coloring in locations with existing roads.

The Province Capital Flag should now always be located at the province capital.

Fixed an issue where married rulers would rotate between countries.

Ticking Warscore is now twice as quick

Fix trades not properly calculating trade advantage

Stop purging scripted dynasties from memory

 


Ребята. Есть ли код для отката патча в EU5, каждый ***** раз после патча у меня на москве умирает авто торговля и она приносит буквально в 10 или 20 раз меньше. Я ******. Хочу уже пройти игру нормально до конца на ironman

 


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Дoбро

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Данная тема предназначена для размещения патчей. Патчи и исправления являются бесплатными обновлениями для Europa Universalis 5, хотя они различны по назначению: Обновления исправляют ошибки

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Держите 1.0.0->1.0.2 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 1.0.2->1.0.3 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. автор elAmigos VT Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. a58f311b255855771d575

yrykxau

Universalis 5 "Патч - v1.0.4" Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. автор elAmigos

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Исправил. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Выпущен крупный патч 1.0.2, содержащий со слов разработчиков более 300+ исправлений разнообразных багов, ошибок интерфейса и огрехов баланс

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