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Чит-коды для Crusader Kings 2


Kommunist

Рекомендованные сообщения

42 минуты назад, Romanticka сказал:

По конкретнее объясни пожалуйста, в какую папку заходить, какой файл редактировать, какую строчку?

mongol_events.txt

В окошке поиска ввести "60004". Начиная со строки character_event включительно убираем решетку в начале строки. Так делать вплоть до последней закрывающейся скобки } (тоже включительно), то есть до следующего ивента. После этого он должен вызываться нормально.


Romanticka
1 час назад, Elest сказал:

mongol_events.txt

В окошке поиска ввести "60004". Начиная со строки character_event включительно убираем решетку в начале строки. Так делать вплоть до последней закрывающейся скобки } (тоже включительно), то есть до следующего ивента. После этого он должен вызываться нормально.

Огромное спасибо ДРУЖИЩЕ!


Romanticka

Где можно найти черты моего персонажа?(опишите по конкретнее пожалуйста)


Romanticka
(изменено)

не могу активировать trait master_game, как решить?

Изменено пользователем Каллиграф

Каллиграф
3 часа назад, Romanticka сказал:

не могу активировать trait master_game, как решить?

Черта Game Master имеет дескриптор gamer, а не master_game.

Полный список дескрипторов можно найти тут: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


поиграл с последним дополнением жесть))

вопрос есть ли какой то код чтобы замедлить раза в 2 хотябы появление трейтов у персов а то не успеешь поудалять у вассальных правителей бяку через месяц уже у четверти слепо глухо трусораненые гомики)))

второй вопрос можно ли както спавн священников остановить в провинциях их мочишь они спавнятся с жуткой статой и лезут учить детей делая иъ калеками)))))

еще гдето видел но повторно несмог найти как отрубить эпидемии , заранее благодарю


20 минут назад, riksler сказал:

вопрос есть ли какой то код чтобы замедлить раза в 2 хотябы появление трейтов у персов а то не успеешь поудалять у вассальных правителей бяку через месяц уже у четверти слепо глухо трусораненые гомики)))

Почему бы просто не забить?

По вопросу: черты характера новые не появляются, если их и так много. Достаточно дать вассалам штук пять черт характера (под этим я подразумеваю именно черты характера, а именно: общительный, похотливый и т.д., а не болезни и стили жизни), тогда новых не будет, пока старые не исчезнут. Откуда вы там "гомиков" нашли - не знаю, я их за всю свою игру (более тысячи часов) видел пару-тройку раз. Хочется про "рыбак-рыбака" пошутить, но не буду.

26 минут назад, riksler сказал:

второй вопрос можно ли както спавн священников остановить в провинциях их мочишь они спавнятся с жуткой статой и лезут учить детей делая иъ калеками)))))

Чего? Ни один персонаж не будет учить детей игрока, если тот сам их не назначит учителями. Если речь про детей вассалов - либо самому назначать надо учителей им, либо смириться. Опять же, достаточно забить.

27 минут назад, riksler сказал:

еще гдето видел но повторно несмог найти как отрубить эпидемии , заранее благодарю

Перед началом игры в правилах отключить эпидемии.


Каллиграф
6 минут назад, Elest сказал:

Откуда вы там "гомиков" нашли - не знаю, я их за всю свою игру (более тысячи часов) видел пару-тройку раз.

Если в партии так сложилось, что есть персонаж-гомосексуалист с хорошей дипломатией и ранга не ниже герцога, то гомосексуализм начнёт распространяться подобно эпидемии. Сам такое наблюдал, однажды половина всех князьёв Европы были любовниками друг друга. Вычисление первоначального греховодника оказалось интересной задачей. :) 


32 минуты назад, Elest сказал:

Почему бы просто не забить?

По вопросу: черты характера новые не появляются, если их и так много. Достаточно дать вассалам штук пять черт характера (под этим я подразумеваю именно черты характера, а именно: общительный, похотливый и т.д., а не болезни и стили жизни), тогда новых не будет, пока старые не исчезнут. Откуда вы там "гомиков" нашли - не знаю, я их за всю свою игру (более тысячи часов) видел пару-тройку раз. Хочется про "рыбак-рыбака" пошутить, но не буду.

Чего? Ни один персонаж не будет учить детей игрока, если тот сам их не назначит учителями. Если речь про детей вассалов - либо самому назначать надо учителей им, либо смириться. Опять же, достаточно забить.

Перед началом игры в правилах отключить эпидемии.

В Вашем посте на мои вопросы ответа я не увидел, советы давать не мешки ворочать))) меня интересует именно то о чем я спросил.


В 04.01.2017 в 15:15, Evs сказал:

Просьба повторо скинуть файл, этот скачивается, но в нем ничего нет

Блин у меня диск полетел... Хотя тебе повезло =) нашёл забытую копию =) но скорее всего не последняя моя версия

 

Да кстати есть неплохой чит мод более продвинутый называется: SketchyCheatMenu

 

Чтоб не затерялось скрою под спойлером:

cheats_decisions.txt  

decisions = {

tech_cheat = {
        potential = {
            ai = no
        }
        effect = {
            any_demesne_title = {
 
limit = {
NOT = {
OR = {

location = { TECH_CASTLE_CONSTRUCTION = 5 }

}

}
}


            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }

}    
        }
        ai_will_do = {
            factor = 0
        }
    }

build_cheat = {
        potential = {
            ai = no
        }
        effect = {
            any_demesne_title = {
 
limit = {

NOT = {
OR = {
    has_building = ca_barracks_6
    has_building = ct_barracks_6
    has_building = tp_elite_barracks_6
}

}
}

add_building = ca_wall_1
add_building = ca_wall_2
add_building = ca_wall_3
add_building = ca_wall_4
add_building = ca_wall_5
add_building = ca_barracks_1
add_building = ca_barracks_2
add_building = ca_barracks_3
add_building = ca_barracks_4
add_building = ca_barracks_5
add_building = ca_barracks_6
add_building = ca_militia_barracks_1
add_building = ca_militia_barracks_2
add_building = ca_militia_barracks_3
add_building = ca_keep_1
add_building = ca_keep_2
add_building = ca_keep_3
add_building = ca_keep_4
add_building = ca_keep_5
add_building = ca_keep_6
add_building = ca_stable_1
add_building = ca_stable_2
add_building = ca_stable_3
add_building = ca_stable_4
add_building = ca_stable_5
add_building = ca_town_1
add_building = ca_town_2
add_building = ca_town_3
add_building = ca_town_4
add_building = ca_town_5
add_building = ca_wall_q_1
add_building = ca_wall_q_2
add_building = ca_wall_q_3
add_building = ca_wall_q_4
add_building = ca_wall_q_5
add_building = ca_training_grounds_1
add_building = ca_training_grounds_2
add_building = ca_culture_russian_1
add_building = ca_culture_russian_2
add_building = ca_culture_russian_3
add_building = ca_culture_russian_4

add_building = ca_warrior_cult
add_building = ca_culture_saxon_english_1
add_building = ca_culture_saxon_english_2
add_building = ca_culture_saxon_english_3
add_building = ca_culture_saxon_english_4
add_building = ca_culture_scottish_1
add_building = ca_culture_scottish_2
add_building = ca_culture_scottish_3
add_building = ca_culture_scottish_4
add_building = ca_culture_group_baltic_1
add_building = ca_culture_group_baltic_2
add_building = ca_culture_group_baltic_3
add_building = ca_culture_group_baltic_4
add_building = ca_culture_group_altaic_1
add_building = ca_culture_group_altaic_2
add_building = ca_culture_group_altaic_3
add_building = ca_culture_group_altaic_4
add_building = ca_culture_frank_norman_german_1
add_building = ca_culture_frank_norman_german_2
add_building = ca_culture_frank_norman_german_3
add_building = ca_culture_frank_norman_german_4
add_building = ca_culture_group_iberian_1
add_building = ca_culture_group_iberian_2
add_building = ca_culture_group_iberian_3
add_building = ca_culture_group_iberian_4
add_building = ca_culture_italian_1
add_building = ca_culture_italian_2
add_building = ca_culture_italian_3
add_building = ca_culture_italian_4
add_building = ca_culture_group_north_germanic_1
add_building = ca_culture_group_north_germanic_2
add_building = ca_culture_group_north_germanic_3
add_building = ca_culture_group_north_germanic_4
add_building = ca_culture_hungarian_1
add_building = ca_culture_hungarian_2
add_building = ca_culture_hungarian_3
add_building = ca_culture_hungarian_4
add_building = ca_culture_group_arabic_1
add_building = ca_culture_group_arabic_2
add_building = ca_culture_group_arabic_3
add_building = ca_culture_group_arabic_4
add_building = ca_culture_group_byzantine_1
add_building = ca_culture_group_byzantine_2
add_building = ca_culture_group_byzantine_3
add_building = ca_culture_group_byzantine_4
add_building = ca_culture_irish_1
add_building = ca_culture_irish_2
add_building = ca_culture_irish_3
add_building = ca_culture_irish_4
add_building = ca_culture_ethiopian_1
add_building = ca_culture_ethiopian_2
add_building = ca_culture_ethiopian_3
add_building = ca_culture_ethiopian_4
add_building = ca_culture_west_african_1
add_building = ca_culture_west_african_2
add_building = ca_culture_west_african_3
add_building = ca_culture_west_african_4
add_building = ca_culture_group_south_slavic_1
add_building = ca_culture_group_south_slavic_2
add_building = ca_culture_group_south_slavic_3
add_building = ca_culture_group_south_slavic_4
add_building = ca_culture_dutch_1
add_building = ca_culture_dutch_2
add_building = ca_culture_dutch_3
add_building = ca_culture_dutch_4
add_building = ca_keep_1_mus
add_building = ca_keep_2_mus
add_building = ca_keep_3_mus
add_building = ca_keep_4_mus
add_building = ca_keep_5_mus
add_building = ca_keep_6_mus

add_building = ct_wall_q_1
add_building = ct_wall_q_2
add_building = ct_wall_q_3
add_building = ct_wall_q_4
add_building = ct_wall_q_5
add_building = ct_wall_1
add_building = ct_wall_2
add_building = ct_wall_3
add_building = ct_wall_4
add_building = ct_wall_5
add_building = ct_training_grounds_1
add_building = ct_training_grounds_2
add_building = ct_training_grounds_3
add_building = ct_training_grounds_4
add_building = ct_training_grounds_5
add_building = ct_training_grounds_6
add_building = ct_barracks_1
add_building = ct_barracks_2
add_building = ct_barracks_3
add_building = ct_barracks_4
add_building = ct_barracks_5
add_building = ct_barracks_6
add_building = ct_guard_1
add_building = ct_guard_2
add_building = ct_guard_3
add_building = ct_guard_4
add_building = ct_guard_5
add_building = ct_marketplace_1
add_building = ct_marketplace_2
add_building = ct_marketplace_3
add_building = ct_marketplace_4
add_building = ct_marketplace_5
add_building = ct_marketplace_6
add_building = ct_port_1
add_building = ct_port_2
add_building = ct_port_3
add_building = ct_port_4
add_building = ct_port_5
add_building = ct_university_1
add_building = ct_university_2
add_building = ct_university_3

add_building = tp_wall_q_1
add_building = tp_wall_q_2
add_building = tp_wall_q_3
add_building = tp_wall_q_4
add_building = tp_wall_q_5
add_building = tp_wall_1
add_building = tp_wall_2
add_building = tp_wall_3
add_building = tp_wall_4
add_building = tp_wall_5
add_building = tp_monastery_1
add_building = tp_monastery_2
add_building = tp_monastery_3
add_building = tp_monastery_4
add_building = tp_monastery_5
add_building = tp_monastery_6
add_building = tp_barracks_1
add_building = tp_barracks_2
add_building = tp_barracks_3
add_building = tp_barracks_4
add_building = tp_barracks_5
add_building = tp_barracks_6
add_building = tp_elite_barracks_1
add_building = tp_elite_barracks_2
add_building = tp_elite_barracks_3
add_building = tp_elite_barracks_4
add_building = tp_elite_barracks_5
add_building = tp_elite_barracks_6
add_building = tp_town_1
add_building = tp_town_2
add_building = tp_town_3
add_building = tp_town_4
add_building = tp_town_5
add_building = tp_school_1
add_building = tp_school_2

 

}    
        }
        ai_will_do = {
            factor = 0
        }
    }
    
money_cheat = {
        potential = {
            ai = no
        }
        effect = {
        wealth = 50000
        }
        ai_will_do = {
            factor = 0
        }
        }
        
prestige_cheat = {
        potential = {
            ai = no
        }
        effect = {
        prestige = 50000
        }
        ai_will_do = {
            factor = 0
        }
        }
        
piety_cheat = {
        potential = {
            ai = no
        }
        effect = {
        piety = 50000
        }
        ai_will_do = {
            factor = 0
        }
        }
        
stats_cheat = {
        potential = {
            ai = no
        }
        effect = {
        change_diplomacy = 100
        change_martial = 100
        change_stewardship = 100
        change_intrigue = 100
        change_learning = 100
        }
        ai_will_do = {
            factor = 0
        }
        }
        
religion_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_demesne_title = {
limit = {

NOT = {
    location = { religion = ROOT }

}
}

         location = { religion = ROOT }

        }
}
        ai_will_do = {
            factor = 0
        }
        }

culture_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_demesne_title = {
limit = {

NOT = {
    location = { culture = ROOT }

}
}

         location = { culture = ROOT }

        }
}
        ai_will_do = {
            factor = 0
        }
        }

        
trait_cheat = {
        potential = {
            ai = no
        }
        effect = {
add_trait = ambitious
add_trait = diligent
add_trait = chaste
 add_trait = temperate
 add_trait = charitable
 add_trait = diligent
 add_trait = kind
 add_trait = patient
 add_trait = humble
 add_trait = honest
 add_trait = brave
 add_trait = gregarious
 add_trait = content
 add_trait = just
 add_trait = zealous
 add_trait = trusting
 add_trait = scholar
 add_trait = gardener
 add_trait = mystic
 add_trait = fair
 add_trait = genius
 add_trait = strong
 add_trait = grey_eminence
add_trait = elusive_shadow
add_trait = midas_touched
add_trait = brilliant_strategist
add_trait = mastermind_theologian

        }
        ai_will_do = {
            factor = 0
        }
        }

remove_bad_trait = {
        potential = {
            ai = no
        }
        effect = {
        remove_trait = content
        remove_trait = slothful
        remove_trait = stressed
        remove_trait = depressed
        remove_trait = lunatic
        remove_trait = possessed
        remove_trait = drunkard
        remove_trait = gluttonous
        remove_trait = greedy
        remove_trait = wroth
        remove_trait = craven
        remove_trait = arbitrary
        remove_trait = paranoid
            remove_trait = bastard
 remove_trait = naive_appeaser
 remove_trait = underhanded_rogue
 remove_trait = charismatic_negotiator
 remove_trait = amateurish_plotter
 remove_trait = flamboyant_schemer
 remove_trait = intricate_webweaver
 remove_trait = indulgent_wastrel
 remove_trait = thrifty_clerk
 remove_trait = fortune_builder
 remove_trait = misguided_warrior
 remove_trait = tough_soldier
 remove_trait = skilled_tactician
 remove_trait = detached_priest
 remove_trait = martial_cleric
 remove_trait = scholarly_theologian
 remove_trait = ill
 remove_trait = pneumonic
 remove_trait = syphilitic
 remove_trait = leper
 remove_trait = wounded
 remove_trait = maimed
 remove_trait = infirm
 remove_trait = incapable
 remove_trait = has_tuberculosis
 remove_trait = has_typhoid_fever
 remove_trait = has_typhus
 remove_trait = has_bubonic_plague
 remove_trait = has_measles
 remove_trait = has_small_pox
 remove_trait = lustful
 remove_trait = gluttonous
 remove_trait = envious
 remove_trait = proud
        }
        ai_will_do = {
            factor = 0
        }
        }

 


vassal_build_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_vassal = {
any_vassal = {
any_demesne_title = {
 
limit = {

NOT = {
OR = {
    has_building = ca_barracks_6
    has_building = ct_barracks_6
    has_building = tp_elite_barracks_6
}

}
}

add_building = ca_wall_1
add_building = ca_wall_2
add_building = ca_wall_3
add_building = ca_wall_4
add_building = ca_wall_5
add_building = ca_barracks_1
add_building = ca_barracks_2
add_building = ca_barracks_3
add_building = ca_barracks_4
add_building = ca_barracks_5
add_building = ca_barracks_6
add_building = ca_militia_barracks_1
add_building = ca_militia_barracks_2
add_building = ca_militia_barracks_3
add_building = ca_keep_1
add_building = ca_keep_2
add_building = ca_keep_3
add_building = ca_keep_4
add_building = ca_keep_5
add_building = ca_keep_6
add_building = ca_stable_1
add_building = ca_stable_2
add_building = ca_stable_3
add_building = ca_stable_4
add_building = ca_stable_5
add_building = ca_town_1
add_building = ca_town_2
add_building = ca_town_3
add_building = ca_town_4
add_building = ca_town_5
add_building = ca_wall_q_1
add_building = ca_wall_q_2
add_building = ca_wall_q_3
add_building = ca_wall_q_4
add_building = ca_wall_q_5
add_building = ca_training_grounds_1
add_building = ca_training_grounds_2
add_building = ca_culture_russian_1
add_building = ca_culture_russian_2
add_building = ca_culture_russian_3
add_building = ca_culture_russian_4

add_building = ca_warrior_cult
add_building = ca_culture_saxon_english_1
add_building = ca_culture_saxon_english_2
add_building = ca_culture_saxon_english_3
add_building = ca_culture_saxon_english_4
add_building = ca_culture_scottish_1
add_building = ca_culture_scottish_2
add_building = ca_culture_scottish_3
add_building = ca_culture_scottish_4
add_building = ca_culture_group_baltic_1
add_building = ca_culture_group_baltic_2
add_building = ca_culture_group_baltic_3
add_building = ca_culture_group_baltic_4
add_building = ca_culture_group_altaic_1
add_building = ca_culture_group_altaic_2
add_building = ca_culture_group_altaic_3
add_building = ca_culture_group_altaic_4
add_building = ca_culture_frank_norman_german_1
add_building = ca_culture_frank_norman_german_2
add_building = ca_culture_frank_norman_german_3
add_building = ca_culture_frank_norman_german_4
add_building = ca_culture_group_iberian_1
add_building = ca_culture_group_iberian_2
add_building = ca_culture_group_iberian_3
add_building = ca_culture_group_iberian_4
add_building = ca_culture_italian_1
add_building = ca_culture_italian_2
add_building = ca_culture_italian_3
add_building = ca_culture_italian_4
add_building = ca_culture_group_north_germanic_1
add_building = ca_culture_group_north_germanic_2
add_building = ca_culture_group_north_germanic_3
add_building = ca_culture_group_north_germanic_4
add_building = ca_culture_hungarian_1
add_building = ca_culture_hungarian_2
add_building = ca_culture_hungarian_3
add_building = ca_culture_hungarian_4
add_building = ca_culture_group_arabic_1
add_building = ca_culture_group_arabic_2
add_building = ca_culture_group_arabic_3
add_building = ca_culture_group_arabic_4
add_building = ca_culture_group_byzantine_1
add_building = ca_culture_group_byzantine_2
add_building = ca_culture_group_byzantine_3
add_building = ca_culture_group_byzantine_4
add_building = ca_culture_irish_1
add_building = ca_culture_irish_2
add_building = ca_culture_irish_3
add_building = ca_culture_irish_4
add_building = ca_culture_ethiopian_1
add_building = ca_culture_ethiopian_2
add_building = ca_culture_ethiopian_3
add_building = ca_culture_ethiopian_4
add_building = ca_culture_west_african_1
add_building = ca_culture_west_african_2
add_building = ca_culture_west_african_3
add_building = ca_culture_west_african_4
add_building = ca_culture_group_south_slavic_1
add_building = ca_culture_group_south_slavic_2
add_building = ca_culture_group_south_slavic_3
add_building = ca_culture_group_south_slavic_4
add_building = ca_culture_dutch_1
add_building = ca_culture_dutch_2
add_building = ca_culture_dutch_3
add_building = ca_culture_dutch_4
add_building = ca_keep_1_mus
add_building = ca_keep_2_mus
add_building = ca_keep_3_mus
add_building = ca_keep_4_mus
add_building = ca_keep_5_mus
add_building = ca_keep_6_mus

add_building = ct_wall_q_1
add_building = ct_wall_q_2
add_building = ct_wall_q_3
add_building = ct_wall_q_4
add_building = ct_wall_q_5
add_building = ct_wall_1
add_building = ct_wall_2
add_building = ct_wall_3
add_building = ct_wall_4
add_building = ct_wall_5
add_building = ct_training_grounds_1
add_building = ct_training_grounds_2
add_building = ct_training_grounds_3
add_building = ct_training_grounds_4
add_building = ct_training_grounds_5
add_building = ct_training_grounds_6
add_building = ct_barracks_1
add_building = ct_barracks_2
add_building = ct_barracks_3
add_building = ct_barracks_4
add_building = ct_barracks_5
add_building = ct_barracks_6
add_building = ct_guard_1
add_building = ct_guard_2
add_building = ct_guard_3
add_building = ct_guard_4
add_building = ct_guard_5
add_building = ct_marketplace_1
add_building = ct_marketplace_2
add_building = ct_marketplace_3
add_building = ct_marketplace_4
add_building = ct_marketplace_5
add_building = ct_marketplace_6
add_building = ct_port_1
add_building = ct_port_2
add_building = ct_port_3
add_building = ct_port_4
add_building = ct_port_5
add_building = ct_university_1
add_building = ct_university_2
add_building = ct_university_3

add_building = tp_wall_q_1
add_building = tp_wall_q_2
add_building = tp_wall_q_3
add_building = tp_wall_q_4
add_building = tp_wall_q_5
add_building = tp_wall_1
add_building = tp_wall_2
add_building = tp_wall_3
add_building = tp_wall_4
add_building = tp_wall_5
add_building = tp_monastery_1
add_building = tp_monastery_2
add_building = tp_monastery_3
add_building = tp_monastery_4
add_building = tp_monastery_5
add_building = tp_monastery_6
add_building = tp_barracks_1
add_building = tp_barracks_2
add_building = tp_barracks_3
add_building = tp_barracks_4
add_building = tp_barracks_5
add_building = tp_barracks_6
add_building = tp_elite_barracks_1
add_building = tp_elite_barracks_2
add_building = tp_elite_barracks_3
add_building = tp_elite_barracks_4
add_building = tp_elite_barracks_5
add_building = tp_elite_barracks_6
add_building = tp_town_1
add_building = tp_town_2
add_building = tp_town_3
add_building = tp_town_4
add_building = tp_town_5
add_building = tp_school_1
add_building = tp_school_2

 

}    
        }}

any_vassal = {
any_demesne_title = {
 
limit = {

NOT = {
OR = {
    has_building = ca_barracks_6
    has_building = ct_barracks_6
    has_building = tp_elite_barracks_6
}

}
}

add_building = ca_wall_1
add_building = ca_wall_2
add_building = ca_wall_3
add_building = ca_wall_4
add_building = ca_wall_5
add_building = ca_barracks_1
add_building = ca_barracks_2
add_building = ca_barracks_3
add_building = ca_barracks_4
add_building = ca_barracks_5
add_building = ca_barracks_6
add_building = ca_militia_barracks_1
add_building = ca_militia_barracks_2
add_building = ca_militia_barracks_3
add_building = ca_keep_1
add_building = ca_keep_2
add_building = ca_keep_3
add_building = ca_keep_4
add_building = ca_keep_5
add_building = ca_keep_6
add_building = ca_stable_1
add_building = ca_stable_2
add_building = ca_stable_3
add_building = ca_stable_4
add_building = ca_stable_5
add_building = ca_town_1
add_building = ca_town_2
add_building = ca_town_3
add_building = ca_town_4
add_building = ca_town_5
add_building = ca_wall_q_1
add_building = ca_wall_q_2
add_building = ca_wall_q_3
add_building = ca_wall_q_4
add_building = ca_wall_q_5
add_building = ca_training_grounds_1
add_building = ca_training_grounds_2
add_building = ca_culture_russian_1
add_building = ca_culture_russian_2
add_building = ca_culture_russian_3
add_building = ca_culture_russian_4

add_building = ca_warrior_cult
add_building = ca_culture_saxon_english_1
add_building = ca_culture_saxon_english_2
add_building = ca_culture_saxon_english_3
add_building = ca_culture_saxon_english_4
add_building = ca_culture_scottish_1
add_building = ca_culture_scottish_2
add_building = ca_culture_scottish_3
add_building = ca_culture_scottish_4
add_building = ca_culture_group_baltic_1
add_building = ca_culture_group_baltic_2
add_building = ca_culture_group_baltic_3
add_building = ca_culture_group_baltic_4
add_building = ca_culture_group_altaic_1
add_building = ca_culture_group_altaic_2
add_building = ca_culture_group_altaic_3
add_building = ca_culture_group_altaic_4
add_building = ca_culture_frank_norman_german_1
add_building = ca_culture_frank_norman_german_2
add_building = ca_culture_frank_norman_german_3
add_building = ca_culture_frank_norman_german_4
add_building = ca_culture_group_iberian_1
add_building = ca_culture_group_iberian_2
add_building = ca_culture_group_iberian_3
add_building = ca_culture_group_iberian_4
add_building = ca_culture_italian_1
add_building = ca_culture_italian_2
add_building = ca_culture_italian_3
add_building = ca_culture_italian_4
add_building = ca_culture_group_north_germanic_1
add_building = ca_culture_group_north_germanic_2
add_building = ca_culture_group_north_germanic_3
add_building = ca_culture_group_north_germanic_4
add_building = ca_culture_hungarian_1
add_building = ca_culture_hungarian_2
add_building = ca_culture_hungarian_3
add_building = ca_culture_hungarian_4
add_building = ca_culture_group_arabic_1
add_building = ca_culture_group_arabic_2
add_building = ca_culture_group_arabic_3
add_building = ca_culture_group_arabic_4
add_building = ca_culture_group_byzantine_1
add_building = ca_culture_group_byzantine_2
add_building = ca_culture_group_byzantine_3
add_building = ca_culture_group_byzantine_4
add_building = ca_culture_irish_1
add_building = ca_culture_irish_2
add_building = ca_culture_irish_3
add_building = ca_culture_irish_4
add_building = ca_culture_ethiopian_1
add_building = ca_culture_ethiopian_2
add_building = ca_culture_ethiopian_3
add_building = ca_culture_ethiopian_4
add_building = ca_culture_west_african_1
add_building = ca_culture_west_african_2
add_building = ca_culture_west_african_3
add_building = ca_culture_west_african_4
add_building = ca_culture_group_south_slavic_1
add_building = ca_culture_group_south_slavic_2
add_building = ca_culture_group_south_slavic_3
add_building = ca_culture_group_south_slavic_4
add_building = ca_culture_dutch_1
add_building = ca_culture_dutch_2
add_building = ca_culture_dutch_3
add_building = ca_culture_dutch_4
add_building = ca_keep_1_mus
add_building = ca_keep_2_mus
add_building = ca_keep_3_mus
add_building = ca_keep_4_mus
add_building = ca_keep_5_mus
add_building = ca_keep_6_mus

add_building = ct_wall_q_1
add_building = ct_wall_q_2
add_building = ct_wall_q_3
add_building = ct_wall_q_4
add_building = ct_wall_q_5
add_building = ct_wall_1
add_building = ct_wall_2
add_building = ct_wall_3
add_building = ct_wall_4
add_building = ct_wall_5
add_building = ct_training_grounds_1
add_building = ct_training_grounds_2
add_building = ct_training_grounds_3
add_building = ct_training_grounds_4
add_building = ct_training_grounds_5
add_building = ct_training_grounds_6
add_building = ct_barracks_1
add_building = ct_barracks_2
add_building = ct_barracks_3
add_building = ct_barracks_4
add_building = ct_barracks_5
add_building = ct_barracks_6
add_building = ct_guard_1
add_building = ct_guard_2
add_building = ct_guard_3
add_building = ct_guard_4
add_building = ct_guard_5
add_building = ct_marketplace_1
add_building = ct_marketplace_2
add_building = ct_marketplace_3
add_building = ct_marketplace_4
add_building = ct_marketplace_5
add_building = ct_marketplace_6
add_building = ct_port_1
add_building = ct_port_2
add_building = ct_port_3
add_building = ct_port_4
add_building = ct_port_5
add_building = ct_university_1
add_building = ct_university_2
add_building = ct_university_3

add_building = tp_wall_q_1
add_building = tp_wall_q_2
add_building = tp_wall_q_3
add_building = tp_wall_q_4
add_building = tp_wall_q_5
add_building = tp_wall_1
add_building = tp_wall_2
add_building = tp_wall_3
add_building = tp_wall_4
add_building = tp_wall_5
add_building = tp_monastery_1
add_building = tp_monastery_2
add_building = tp_monastery_3
add_building = tp_monastery_4
add_building = tp_monastery_5
add_building = tp_monastery_6
add_building = tp_barracks_1
add_building = tp_barracks_2
add_building = tp_barracks_3
add_building = tp_barracks_4
add_building = tp_barracks_5
add_building = tp_barracks_6
add_building = tp_elite_barracks_1
add_building = tp_elite_barracks_2
add_building = tp_elite_barracks_3
add_building = tp_elite_barracks_4
add_building = tp_elite_barracks_5
add_building = tp_elite_barracks_6
add_building = tp_town_1
add_building = tp_town_2
add_building = tp_town_3
add_building = tp_town_4
add_building = tp_town_5
add_building = tp_school_1
add_building = tp_school_2

 

}    
        }}
        ai_will_do = {
            factor = 0
        }
    }

vassal_tech_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_vassal = {
any_vassal = {
any_demesne_title = {
 
limit = {
NOT = {
OR = {

location = { TECH_CASTLE_CONSTRUCTION = 5 }

}

}
}


            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }

}    
        }}
any_vassal = {
any_demesne_title = {
 
limit = {
NOT = {
OR = {

location = { TECH_CASTLE_CONSTRUCTION = 5 }

}

}
}


            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }

}    
        }}
        ai_will_do = {
            factor = 0
        }
    }

vassal_religion_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_vassal = {
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { religion = ROOT }

}
}

         location = { religion = ROOT }

        }
}}
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { religion = ROOT }

}
}

         location = { religion = ROOT }

        }
}}
        ai_will_do = {
            factor = 0
        }
        }

vassal_culture_cheat = {
        potential = {
            ai = no
        }
        effect = {

any_vassal = {
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { culture = ROOT }

}
}

         location = { culture = ROOT }

        }
}}
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { culture = ROOT }

}
}

         location = { culture = ROOT }

        }
}}
        ai_will_do = {
            factor = 0
        }
        }

 


}
    

   

Hide  

 

cheats_localization.txt  

#CODE;ENGLISH;FRENCH;GERMAN;;SPANISH;;;;;;;;;x
cheats_mod;Cheats;;;;;;;
cheats_decisions;Cheats;;;;;;;
build_cheat;Building Cheats;;;;;;;
build_cheat_desc;Building Cheats;;;;;;;
money_cheat;Money Cheat;;;;;;;
money_cheat_desc;Money Cheat;;;;;;;
prestige_cheat;Prestige Cheat;;;;;;;
prestige_cheat_desc;Prestige Cheat;;;;;;;
piety_cheat;Piety Cheat;;;;;;;
piety_cheat_desc;Piety Cheat;;;;;;;
stats_cheat;Attribute Cheats;;;;;;;
stats_cheat_desc;Attribute Cheats;;;;;;;
religion_cheat;Religion Cheat;;;;;;;
religion_cheat_desc;Religion Cheat;;;;;;;
trait_cheat;Trait Cheat;;;;;;;
trait_cheat_desc;Trait Cheat;;;;;;;
remove_bad_trait;Remove Bad Trait Cheat;;;;;;;
remove_bad_trait_desc;Remove Bad Trait;;;;;;;
troop_cheat;Soldiers Cheat;;;;;;;
troop_cheat_desc;Soldiers Cheats;;;;;;;
culture_cheat;Культура Cheats;;;;;;;
culture_cheat_desc;Культура Cheats;;;;;;;
tech_cheat;Наука Cheats;;;;;;;
tech_cheat_desc;Наука Cheats;;;;;;;
vassal_culture_cheat;Культура Вассала Cheats;;;;;;;
vassal_culture_cheat_desc;Культура Вассала Cheats;;;;;;;
vassal_tech_cheat;Наука Вассала Cheats;;;;;;;
vassal_tech_cheat_desc;Наука Вассала Cheats;;;;;;;
vassal_build_cheat;Building Вассала Cheats;;;;;;;
vassal_build_cheat_desc;Building Вассала Cheats;;;;;;;
vassal_religion_cheat;Religion Вассала Cheat;;;;;;;
vassal_religion_cheat_desc;Religion Вассала Cheat;;;;;;;

 

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В 15.01.2017 в 12:07, Lani сказал:

Блин у меня диск полетел... Хотя тебе повезло =) нашёл забытую копию =) но скорее всего не последняя моя версия

 

Да кстати есть неплохой чит мод более продвинутый называется: SketchyCheatMenu

 

Чтоб не затерялось скрою под спойлером:

cheats_decisions.txt

decisions = {

tech_cheat = {
        potential = {
            ai = no
        }
        effect = {
            any_demesne_title = {
 
limit = {
NOT = {
OR = {

location = { TECH_CASTLE_CONSTRUCTION = 5 }

}

}
}


            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }

}    
        }
        ai_will_do = {
            factor = 0
        }
    }

build_cheat = {
        potential = {
            ai = no
        }
        effect = {
            any_demesne_title = {
 
limit = {

NOT = {
OR = {
    has_building = ca_barracks_6
    has_building = ct_barracks_6
    has_building = tp_elite_barracks_6
}

}
}

add_building = ca_wall_1
add_building = ca_wall_2
add_building = ca_wall_3
add_building = ca_wall_4
add_building = ca_wall_5
add_building = ca_barracks_1
add_building = ca_barracks_2
add_building = ca_barracks_3
add_building = ca_barracks_4
add_building = ca_barracks_5
add_building = ca_barracks_6
add_building = ca_militia_barracks_1
add_building = ca_militia_barracks_2
add_building = ca_militia_barracks_3
add_building = ca_keep_1
add_building = ca_keep_2
add_building = ca_keep_3
add_building = ca_keep_4
add_building = ca_keep_5
add_building = ca_keep_6
add_building = ca_stable_1
add_building = ca_stable_2
add_building = ca_stable_3
add_building = ca_stable_4
add_building = ca_stable_5
add_building = ca_town_1
add_building = ca_town_2
add_building = ca_town_3
add_building = ca_town_4
add_building = ca_town_5
add_building = ca_wall_q_1
add_building = ca_wall_q_2
add_building = ca_wall_q_3
add_building = ca_wall_q_4
add_building = ca_wall_q_5
add_building = ca_training_grounds_1
add_building = ca_training_grounds_2
add_building = ca_culture_russian_1
add_building = ca_culture_russian_2
add_building = ca_culture_russian_3
add_building = ca_culture_russian_4

add_building = ca_warrior_cult
add_building = ca_culture_saxon_english_1
add_building = ca_culture_saxon_english_2
add_building = ca_culture_saxon_english_3
add_building = ca_culture_saxon_english_4
add_building = ca_culture_scottish_1
add_building = ca_culture_scottish_2
add_building = ca_culture_scottish_3
add_building = ca_culture_scottish_4
add_building = ca_culture_group_baltic_1
add_building = ca_culture_group_baltic_2
add_building = ca_culture_group_baltic_3
add_building = ca_culture_group_baltic_4
add_building = ca_culture_group_altaic_1
add_building = ca_culture_group_altaic_2
add_building = ca_culture_group_altaic_3
add_building = ca_culture_group_altaic_4
add_building = ca_culture_frank_norman_german_1
add_building = ca_culture_frank_norman_german_2
add_building = ca_culture_frank_norman_german_3
add_building = ca_culture_frank_norman_german_4
add_building = ca_culture_group_iberian_1
add_building = ca_culture_group_iberian_2
add_building = ca_culture_group_iberian_3
add_building = ca_culture_group_iberian_4
add_building = ca_culture_italian_1
add_building = ca_culture_italian_2
add_building = ca_culture_italian_3
add_building = ca_culture_italian_4
add_building = ca_culture_group_north_germanic_1
add_building = ca_culture_group_north_germanic_2
add_building = ca_culture_group_north_germanic_3
add_building = ca_culture_group_north_germanic_4
add_building = ca_culture_hungarian_1
add_building = ca_culture_hungarian_2
add_building = ca_culture_hungarian_3
add_building = ca_culture_hungarian_4
add_building = ca_culture_group_arabic_1
add_building = ca_culture_group_arabic_2
add_building = ca_culture_group_arabic_3
add_building = ca_culture_group_arabic_4
add_building = ca_culture_group_byzantine_1
add_building = ca_culture_group_byzantine_2
add_building = ca_culture_group_byzantine_3
add_building = ca_culture_group_byzantine_4
add_building = ca_culture_irish_1
add_building = ca_culture_irish_2
add_building = ca_culture_irish_3
add_building = ca_culture_irish_4
add_building = ca_culture_ethiopian_1
add_building = ca_culture_ethiopian_2
add_building = ca_culture_ethiopian_3
add_building = ca_culture_ethiopian_4
add_building = ca_culture_west_african_1
add_building = ca_culture_west_african_2
add_building = ca_culture_west_african_3
add_building = ca_culture_west_african_4
add_building = ca_culture_group_south_slavic_1
add_building = ca_culture_group_south_slavic_2
add_building = ca_culture_group_south_slavic_3
add_building = ca_culture_group_south_slavic_4
add_building = ca_culture_dutch_1
add_building = ca_culture_dutch_2
add_building = ca_culture_dutch_3
add_building = ca_culture_dutch_4
add_building = ca_keep_1_mus
add_building = ca_keep_2_mus
add_building = ca_keep_3_mus
add_building = ca_keep_4_mus
add_building = ca_keep_5_mus
add_building = ca_keep_6_mus

add_building = ct_wall_q_1
add_building = ct_wall_q_2
add_building = ct_wall_q_3
add_building = ct_wall_q_4
add_building = ct_wall_q_5
add_building = ct_wall_1
add_building = ct_wall_2
add_building = ct_wall_3
add_building = ct_wall_4
add_building = ct_wall_5
add_building = ct_training_grounds_1
add_building = ct_training_grounds_2
add_building = ct_training_grounds_3
add_building = ct_training_grounds_4
add_building = ct_training_grounds_5
add_building = ct_training_grounds_6
add_building = ct_barracks_1
add_building = ct_barracks_2
add_building = ct_barracks_3
add_building = ct_barracks_4
add_building = ct_barracks_5
add_building = ct_barracks_6
add_building = ct_guard_1
add_building = ct_guard_2
add_building = ct_guard_3
add_building = ct_guard_4
add_building = ct_guard_5
add_building = ct_marketplace_1
add_building = ct_marketplace_2
add_building = ct_marketplace_3
add_building = ct_marketplace_4
add_building = ct_marketplace_5
add_building = ct_marketplace_6
add_building = ct_port_1
add_building = ct_port_2
add_building = ct_port_3
add_building = ct_port_4
add_building = ct_port_5
add_building = ct_university_1
add_building = ct_university_2
add_building = ct_university_3

add_building = tp_wall_q_1
add_building = tp_wall_q_2
add_building = tp_wall_q_3
add_building = tp_wall_q_4
add_building = tp_wall_q_5
add_building = tp_wall_1
add_building = tp_wall_2
add_building = tp_wall_3
add_building = tp_wall_4
add_building = tp_wall_5
add_building = tp_monastery_1
add_building = tp_monastery_2
add_building = tp_monastery_3
add_building = tp_monastery_4
add_building = tp_monastery_5
add_building = tp_monastery_6
add_building = tp_barracks_1
add_building = tp_barracks_2
add_building = tp_barracks_3
add_building = tp_barracks_4
add_building = tp_barracks_5
add_building = tp_barracks_6
add_building = tp_elite_barracks_1
add_building = tp_elite_barracks_2
add_building = tp_elite_barracks_3
add_building = tp_elite_barracks_4
add_building = tp_elite_barracks_5
add_building = tp_elite_barracks_6
add_building = tp_town_1
add_building = tp_town_2
add_building = tp_town_3
add_building = tp_town_4
add_building = tp_town_5
add_building = tp_school_1
add_building = tp_school_2

 

}    
        }
        ai_will_do = {
            factor = 0
        }
    }
    
money_cheat = {
        potential = {
            ai = no
        }
        effect = {
        wealth = 50000
        }
        ai_will_do = {
            factor = 0
        }
        }
        
prestige_cheat = {
        potential = {
            ai = no
        }
        effect = {
        prestige = 50000
        }
        ai_will_do = {
            factor = 0
        }
        }
        
piety_cheat = {
        potential = {
            ai = no
        }
        effect = {
        piety = 50000
        }
        ai_will_do = {
            factor = 0
        }
        }
        
stats_cheat = {
        potential = {
            ai = no
        }
        effect = {
        change_diplomacy = 100
        change_martial = 100
        change_stewardship = 100
        change_intrigue = 100
        change_learning = 100
        }
        ai_will_do = {
            factor = 0
        }
        }
        
religion_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_demesne_title = {
limit = {

NOT = {
    location = { religion = ROOT }

}
}

         location = { religion = ROOT }

        }
}
        ai_will_do = {
            factor = 0
        }
        }

culture_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_demesne_title = {
limit = {

NOT = {
    location = { culture = ROOT }

}
}

         location = { culture = ROOT }

        }
}
        ai_will_do = {
            factor = 0
        }
        }

        
trait_cheat = {
        potential = {
            ai = no
        }
        effect = {
add_trait = ambitious
add_trait = diligent
add_trait = chaste
 add_trait = temperate
 add_trait = charitable
 add_trait = diligent
 add_trait = kind
 add_trait = patient
 add_trait = humble
 add_trait = honest
 add_trait = brave
 add_trait = gregarious
 add_trait = content
 add_trait = just
 add_trait = zealous
 add_trait = trusting
 add_trait = scholar
 add_trait = gardener
 add_trait = mystic
 add_trait = fair
 add_trait = genius
 add_trait = strong
 add_trait = grey_eminence
add_trait = elusive_shadow
add_trait = midas_touched
add_trait = brilliant_strategist
add_trait = mastermind_theologian

        }
        ai_will_do = {
            factor = 0
        }
        }

remove_bad_trait = {
        potential = {
            ai = no
        }
        effect = {
        remove_trait = content
        remove_trait = slothful
        remove_trait = stressed
        remove_trait = depressed
        remove_trait = lunatic
        remove_trait = possessed
        remove_trait = drunkard
        remove_trait = gluttonous
        remove_trait = greedy
        remove_trait = wroth
        remove_trait = craven
        remove_trait = arbitrary
        remove_trait = paranoid
            remove_trait = bastard
 remove_trait = naive_appeaser
 remove_trait = underhanded_rogue
 remove_trait = charismatic_negotiator
 remove_trait = amateurish_plotter
 remove_trait = flamboyant_schemer
 remove_trait = intricate_webweaver
 remove_trait = indulgent_wastrel
 remove_trait = thrifty_clerk
 remove_trait = fortune_builder
 remove_trait = misguided_warrior
 remove_trait = tough_soldier
 remove_trait = skilled_tactician
 remove_trait = detached_priest
 remove_trait = martial_cleric
 remove_trait = scholarly_theologian
 remove_trait = ill
 remove_trait = pneumonic
 remove_trait = syphilitic
 remove_trait = leper
 remove_trait = wounded
 remove_trait = maimed
 remove_trait = infirm
 remove_trait = incapable
 remove_trait = has_tuberculosis
 remove_trait = has_typhoid_fever
 remove_trait = has_typhus
 remove_trait = has_bubonic_plague
 remove_trait = has_measles
 remove_trait = has_small_pox
 remove_trait = lustful
 remove_trait = gluttonous
 remove_trait = envious
 remove_trait = proud
        }
        ai_will_do = {
            factor = 0
        }
        }

 


vassal_build_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_vassal = {
any_vassal = {
any_demesne_title = {
 
limit = {

NOT = {
OR = {
    has_building = ca_barracks_6
    has_building = ct_barracks_6
    has_building = tp_elite_barracks_6
}

}
}

add_building = ca_wall_1
add_building = ca_wall_2
add_building = ca_wall_3
add_building = ca_wall_4
add_building = ca_wall_5
add_building = ca_barracks_1
add_building = ca_barracks_2
add_building = ca_barracks_3
add_building = ca_barracks_4
add_building = ca_barracks_5
add_building = ca_barracks_6
add_building = ca_militia_barracks_1
add_building = ca_militia_barracks_2
add_building = ca_militia_barracks_3
add_building = ca_keep_1
add_building = ca_keep_2
add_building = ca_keep_3
add_building = ca_keep_4
add_building = ca_keep_5
add_building = ca_keep_6
add_building = ca_stable_1
add_building = ca_stable_2
add_building = ca_stable_3
add_building = ca_stable_4
add_building = ca_stable_5
add_building = ca_town_1
add_building = ca_town_2
add_building = ca_town_3
add_building = ca_town_4
add_building = ca_town_5
add_building = ca_wall_q_1
add_building = ca_wall_q_2
add_building = ca_wall_q_3
add_building = ca_wall_q_4
add_building = ca_wall_q_5
add_building = ca_training_grounds_1
add_building = ca_training_grounds_2
add_building = ca_culture_russian_1
add_building = ca_culture_russian_2
add_building = ca_culture_russian_3
add_building = ca_culture_russian_4

add_building = ca_warrior_cult
add_building = ca_culture_saxon_english_1
add_building = ca_culture_saxon_english_2
add_building = ca_culture_saxon_english_3
add_building = ca_culture_saxon_english_4
add_building = ca_culture_scottish_1
add_building = ca_culture_scottish_2
add_building = ca_culture_scottish_3
add_building = ca_culture_scottish_4
add_building = ca_culture_group_baltic_1
add_building = ca_culture_group_baltic_2
add_building = ca_culture_group_baltic_3
add_building = ca_culture_group_baltic_4
add_building = ca_culture_group_altaic_1
add_building = ca_culture_group_altaic_2
add_building = ca_culture_group_altaic_3
add_building = ca_culture_group_altaic_4
add_building = ca_culture_frank_norman_german_1
add_building = ca_culture_frank_norman_german_2
add_building = ca_culture_frank_norman_german_3
add_building = ca_culture_frank_norman_german_4
add_building = ca_culture_group_iberian_1
add_building = ca_culture_group_iberian_2
add_building = ca_culture_group_iberian_3
add_building = ca_culture_group_iberian_4
add_building = ca_culture_italian_1
add_building = ca_culture_italian_2
add_building = ca_culture_italian_3
add_building = ca_culture_italian_4
add_building = ca_culture_group_north_germanic_1
add_building = ca_culture_group_north_germanic_2
add_building = ca_culture_group_north_germanic_3
add_building = ca_culture_group_north_germanic_4
add_building = ca_culture_hungarian_1
add_building = ca_culture_hungarian_2
add_building = ca_culture_hungarian_3
add_building = ca_culture_hungarian_4
add_building = ca_culture_group_arabic_1
add_building = ca_culture_group_arabic_2
add_building = ca_culture_group_arabic_3
add_building = ca_culture_group_arabic_4
add_building = ca_culture_group_byzantine_1
add_building = ca_culture_group_byzantine_2
add_building = ca_culture_group_byzantine_3
add_building = ca_culture_group_byzantine_4
add_building = ca_culture_irish_1
add_building = ca_culture_irish_2
add_building = ca_culture_irish_3
add_building = ca_culture_irish_4
add_building = ca_culture_ethiopian_1
add_building = ca_culture_ethiopian_2
add_building = ca_culture_ethiopian_3
add_building = ca_culture_ethiopian_4
add_building = ca_culture_west_african_1
add_building = ca_culture_west_african_2
add_building = ca_culture_west_african_3
add_building = ca_culture_west_african_4
add_building = ca_culture_group_south_slavic_1
add_building = ca_culture_group_south_slavic_2
add_building = ca_culture_group_south_slavic_3
add_building = ca_culture_group_south_slavic_4
add_building = ca_culture_dutch_1
add_building = ca_culture_dutch_2
add_building = ca_culture_dutch_3
add_building = ca_culture_dutch_4
add_building = ca_keep_1_mus
add_building = ca_keep_2_mus
add_building = ca_keep_3_mus
add_building = ca_keep_4_mus
add_building = ca_keep_5_mus
add_building = ca_keep_6_mus

add_building = ct_wall_q_1
add_building = ct_wall_q_2
add_building = ct_wall_q_3
add_building = ct_wall_q_4
add_building = ct_wall_q_5
add_building = ct_wall_1
add_building = ct_wall_2
add_building = ct_wall_3
add_building = ct_wall_4
add_building = ct_wall_5
add_building = ct_training_grounds_1
add_building = ct_training_grounds_2
add_building = ct_training_grounds_3
add_building = ct_training_grounds_4
add_building = ct_training_grounds_5
add_building = ct_training_grounds_6
add_building = ct_barracks_1
add_building = ct_barracks_2
add_building = ct_barracks_3
add_building = ct_barracks_4
add_building = ct_barracks_5
add_building = ct_barracks_6
add_building = ct_guard_1
add_building = ct_guard_2
add_building = ct_guard_3
add_building = ct_guard_4
add_building = ct_guard_5
add_building = ct_marketplace_1
add_building = ct_marketplace_2
add_building = ct_marketplace_3
add_building = ct_marketplace_4
add_building = ct_marketplace_5
add_building = ct_marketplace_6
add_building = ct_port_1
add_building = ct_port_2
add_building = ct_port_3
add_building = ct_port_4
add_building = ct_port_5
add_building = ct_university_1
add_building = ct_university_2
add_building = ct_university_3

add_building = tp_wall_q_1
add_building = tp_wall_q_2
add_building = tp_wall_q_3
add_building = tp_wall_q_4
add_building = tp_wall_q_5
add_building = tp_wall_1
add_building = tp_wall_2
add_building = tp_wall_3
add_building = tp_wall_4
add_building = tp_wall_5
add_building = tp_monastery_1
add_building = tp_monastery_2
add_building = tp_monastery_3
add_building = tp_monastery_4
add_building = tp_monastery_5
add_building = tp_monastery_6
add_building = tp_barracks_1
add_building = tp_barracks_2
add_building = tp_barracks_3
add_building = tp_barracks_4
add_building = tp_barracks_5
add_building = tp_barracks_6
add_building = tp_elite_barracks_1
add_building = tp_elite_barracks_2
add_building = tp_elite_barracks_3
add_building = tp_elite_barracks_4
add_building = tp_elite_barracks_5
add_building = tp_elite_barracks_6
add_building = tp_town_1
add_building = tp_town_2
add_building = tp_town_3
add_building = tp_town_4
add_building = tp_town_5
add_building = tp_school_1
add_building = tp_school_2

 

}    
        }}

any_vassal = {
any_demesne_title = {
 
limit = {

NOT = {
OR = {
    has_building = ca_barracks_6
    has_building = ct_barracks_6
    has_building = tp_elite_barracks_6
}

}
}

add_building = ca_wall_1
add_building = ca_wall_2
add_building = ca_wall_3
add_building = ca_wall_4
add_building = ca_wall_5
add_building = ca_barracks_1
add_building = ca_barracks_2
add_building = ca_barracks_3
add_building = ca_barracks_4
add_building = ca_barracks_5
add_building = ca_barracks_6
add_building = ca_militia_barracks_1
add_building = ca_militia_barracks_2
add_building = ca_militia_barracks_3
add_building = ca_keep_1
add_building = ca_keep_2
add_building = ca_keep_3
add_building = ca_keep_4
add_building = ca_keep_5
add_building = ca_keep_6
add_building = ca_stable_1
add_building = ca_stable_2
add_building = ca_stable_3
add_building = ca_stable_4
add_building = ca_stable_5
add_building = ca_town_1
add_building = ca_town_2
add_building = ca_town_3
add_building = ca_town_4
add_building = ca_town_5
add_building = ca_wall_q_1
add_building = ca_wall_q_2
add_building = ca_wall_q_3
add_building = ca_wall_q_4
add_building = ca_wall_q_5
add_building = ca_training_grounds_1
add_building = ca_training_grounds_2
add_building = ca_culture_russian_1
add_building = ca_culture_russian_2
add_building = ca_culture_russian_3
add_building = ca_culture_russian_4

add_building = ca_warrior_cult
add_building = ca_culture_saxon_english_1
add_building = ca_culture_saxon_english_2
add_building = ca_culture_saxon_english_3
add_building = ca_culture_saxon_english_4
add_building = ca_culture_scottish_1
add_building = ca_culture_scottish_2
add_building = ca_culture_scottish_3
add_building = ca_culture_scottish_4
add_building = ca_culture_group_baltic_1
add_building = ca_culture_group_baltic_2
add_building = ca_culture_group_baltic_3
add_building = ca_culture_group_baltic_4
add_building = ca_culture_group_altaic_1
add_building = ca_culture_group_altaic_2
add_building = ca_culture_group_altaic_3
add_building = ca_culture_group_altaic_4
add_building = ca_culture_frank_norman_german_1
add_building = ca_culture_frank_norman_german_2
add_building = ca_culture_frank_norman_german_3
add_building = ca_culture_frank_norman_german_4
add_building = ca_culture_group_iberian_1
add_building = ca_culture_group_iberian_2
add_building = ca_culture_group_iberian_3
add_building = ca_culture_group_iberian_4
add_building = ca_culture_italian_1
add_building = ca_culture_italian_2
add_building = ca_culture_italian_3
add_building = ca_culture_italian_4
add_building = ca_culture_group_north_germanic_1
add_building = ca_culture_group_north_germanic_2
add_building = ca_culture_group_north_germanic_3
add_building = ca_culture_group_north_germanic_4
add_building = ca_culture_hungarian_1
add_building = ca_culture_hungarian_2
add_building = ca_culture_hungarian_3
add_building = ca_culture_hungarian_4
add_building = ca_culture_group_arabic_1
add_building = ca_culture_group_arabic_2
add_building = ca_culture_group_arabic_3
add_building = ca_culture_group_arabic_4
add_building = ca_culture_group_byzantine_1
add_building = ca_culture_group_byzantine_2
add_building = ca_culture_group_byzantine_3
add_building = ca_culture_group_byzantine_4
add_building = ca_culture_irish_1
add_building = ca_culture_irish_2
add_building = ca_culture_irish_3
add_building = ca_culture_irish_4
add_building = ca_culture_ethiopian_1
add_building = ca_culture_ethiopian_2
add_building = ca_culture_ethiopian_3
add_building = ca_culture_ethiopian_4
add_building = ca_culture_west_african_1
add_building = ca_culture_west_african_2
add_building = ca_culture_west_african_3
add_building = ca_culture_west_african_4
add_building = ca_culture_group_south_slavic_1
add_building = ca_culture_group_south_slavic_2
add_building = ca_culture_group_south_slavic_3
add_building = ca_culture_group_south_slavic_4
add_building = ca_culture_dutch_1
add_building = ca_culture_dutch_2
add_building = ca_culture_dutch_3
add_building = ca_culture_dutch_4
add_building = ca_keep_1_mus
add_building = ca_keep_2_mus
add_building = ca_keep_3_mus
add_building = ca_keep_4_mus
add_building = ca_keep_5_mus
add_building = ca_keep_6_mus

add_building = ct_wall_q_1
add_building = ct_wall_q_2
add_building = ct_wall_q_3
add_building = ct_wall_q_4
add_building = ct_wall_q_5
add_building = ct_wall_1
add_building = ct_wall_2
add_building = ct_wall_3
add_building = ct_wall_4
add_building = ct_wall_5
add_building = ct_training_grounds_1
add_building = ct_training_grounds_2
add_building = ct_training_grounds_3
add_building = ct_training_grounds_4
add_building = ct_training_grounds_5
add_building = ct_training_grounds_6
add_building = ct_barracks_1
add_building = ct_barracks_2
add_building = ct_barracks_3
add_building = ct_barracks_4
add_building = ct_barracks_5
add_building = ct_barracks_6
add_building = ct_guard_1
add_building = ct_guard_2
add_building = ct_guard_3
add_building = ct_guard_4
add_building = ct_guard_5
add_building = ct_marketplace_1
add_building = ct_marketplace_2
add_building = ct_marketplace_3
add_building = ct_marketplace_4
add_building = ct_marketplace_5
add_building = ct_marketplace_6
add_building = ct_port_1
add_building = ct_port_2
add_building = ct_port_3
add_building = ct_port_4
add_building = ct_port_5
add_building = ct_university_1
add_building = ct_university_2
add_building = ct_university_3

add_building = tp_wall_q_1
add_building = tp_wall_q_2
add_building = tp_wall_q_3
add_building = tp_wall_q_4
add_building = tp_wall_q_5
add_building = tp_wall_1
add_building = tp_wall_2
add_building = tp_wall_3
add_building = tp_wall_4
add_building = tp_wall_5
add_building = tp_monastery_1
add_building = tp_monastery_2
add_building = tp_monastery_3
add_building = tp_monastery_4
add_building = tp_monastery_5
add_building = tp_monastery_6
add_building = tp_barracks_1
add_building = tp_barracks_2
add_building = tp_barracks_3
add_building = tp_barracks_4
add_building = tp_barracks_5
add_building = tp_barracks_6
add_building = tp_elite_barracks_1
add_building = tp_elite_barracks_2
add_building = tp_elite_barracks_3
add_building = tp_elite_barracks_4
add_building = tp_elite_barracks_5
add_building = tp_elite_barracks_6
add_building = tp_town_1
add_building = tp_town_2
add_building = tp_town_3
add_building = tp_town_4
add_building = tp_town_5
add_building = tp_school_1
add_building = tp_school_2

 

}    
        }}
        ai_will_do = {
            factor = 0
        }
    }

vassal_tech_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_vassal = {
any_vassal = {
any_demesne_title = {
 
limit = {
NOT = {
OR = {

location = { TECH_CASTLE_CONSTRUCTION = 5 }

}

}
}


            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }

}    
        }}
any_vassal = {
any_demesne_title = {
 
limit = {
NOT = {
OR = {

location = { TECH_CASTLE_CONSTRUCTION = 5 }

}

}
}


            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }
            location = { change_random_mil_tech = 10 }
            location = { change_random_eco_tech = 10 }    
            location = { change_random_civ_tech = 10 }

}    
        }}
        ai_will_do = {
            factor = 0
        }
    }

vassal_religion_cheat = {
        potential = {
            ai = no
        }
        effect = {
any_vassal = {
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { religion = ROOT }

}
}

         location = { religion = ROOT }

        }
}}
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { religion = ROOT }

}
}

         location = { religion = ROOT }

        }
}}
        ai_will_do = {
            factor = 0
        }
        }

vassal_culture_cheat = {
        potential = {
            ai = no
        }
        effect = {

any_vassal = {
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { culture = ROOT }

}
}

         location = { culture = ROOT }

        }
}}
any_vassal = {
any_demesne_title = {
limit = {

NOT = {
    location = { culture = ROOT }

}
}

         location = { culture = ROOT }

        }
}}
        ai_will_do = {
            factor = 0
        }
        }

 


}
    

   

Hide

 

cheats_localization.txt

#CODE;ENGLISH;FRENCH;GERMAN;;SPANISH;;;;;;;;;x
cheats_mod;Cheats;;;;;;;
cheats_decisions;Cheats;;;;;;;
build_cheat;Building Cheats;;;;;;;
build_cheat_desc;Building Cheats;;;;;;;
money_cheat;Money Cheat;;;;;;;
money_cheat_desc;Money Cheat;;;;;;;
prestige_cheat;Prestige Cheat;;;;;;;
prestige_cheat_desc;Prestige Cheat;;;;;;;
piety_cheat;Piety Cheat;;;;;;;
piety_cheat_desc;Piety Cheat;;;;;;;
stats_cheat;Attribute Cheats;;;;;;;
stats_cheat_desc;Attribute Cheats;;;;;;;
religion_cheat;Religion Cheat;;;;;;;
religion_cheat_desc;Religion Cheat;;;;;;;
trait_cheat;Trait Cheat;;;;;;;
trait_cheat_desc;Trait Cheat;;;;;;;
remove_bad_trait;Remove Bad Trait Cheat;;;;;;;
remove_bad_trait_desc;Remove Bad Trait;;;;;;;
troop_cheat;Soldiers Cheat;;;;;;;
troop_cheat_desc;Soldiers Cheats;;;;;;;
culture_cheat;Культура Cheats;;;;;;;
culture_cheat_desc;Культура Cheats;;;;;;;
tech_cheat;Наука Cheats;;;;;;;
tech_cheat_desc;Наука Cheats;;;;;;;
vassal_culture_cheat;Культура Вассала Cheats;;;;;;;
vassal_culture_cheat_desc;Культура Вассала Cheats;;;;;;;
vassal_tech_cheat;Наука Вассала Cheats;;;;;;;
vassal_tech_cheat_desc;Наука Вассала Cheats;;;;;;;
vassal_build_cheat;Building Вассала Cheats;;;;;;;
vassal_build_cheat_desc;Building Вассала Cheats;;;;;;;
vassal_religion_cheat;Religion Вассала Cheat;;;;;;;
vassal_religion_cheat_desc;Religion Вассала Cheat;;;;;;;

 

Hide

 

Спасибо большое=)


Что случилось не знаю, но при игре за патрицианскую семью, когда ты не являешься главой ТР, при получении новых земель (завоеванием, либо постройкой) строй меняется на феодализм, со всем вытекающим. Я еще остаюсь республикой, но если становлюсь лидером - ТР самоликвидируется в обычное феодальное образование. СОбственно сам вопрос, нашла в комментариях команду перехода на феодальный строй, есть аналогичная, что бы перейти на ТР?


18 минут назад, Britra сказал:

Что случилось не знаю, но при игре за патрицианскую семью, когда ты не являешься главой ТР, при получении новых земель (завоеванием, либо постройкой) строй меняется на феодализм, со всем вытекающим.

Значит, завоеванные земли не были у моря. А игра не дает столицу торговой республики в руки новому дожу, если у него уже есть другие земли. Достаточно просто держать при себе морскую провинцию.

В ТР так просто, командой в консоли, не перейти. Можно дать члену своей семьи сначала прибрежный город, затем графство, в котором этот город находится, затем герцогство. Тогда получится новая торговая республика. Можно заходить командой play и играть, либо через меню переходить.


(изменено)

Именно, что у берега. Если воюю по притензии прибрежный город. Все равно перехожу в феодализм, после того как выйграю. Как делать ТР я знаю. Но мне интересно было играть именно патрицианской семьей, не принимая главенствующие правление, что из-за этого невозможно. Т.к. я начинаю получать штраф за владение городами, и при неблагоприятном стечении обстоятельств (победа на  выборах), я лишаюсь вообще ТР как таковой. 

Изменено пользователем Britra

Nightsong
41 минуту назад, Elest сказал:

 

В ТР так просто, командой в консоли, не перейти. 

 

set_government merchant_republic_government 

 

Сделайте только бэкап, если условия не соблюдены (например правитель - женщина), то игра закончится. 


(изменено)
4 минуты назад, Nightsong сказал:

 

set_government merchant_republic_government 

 

Сделайте только бэкап, если условия не соблюдены (например правитель - женщина), то игра закончится. 

Это разве создает патрицианский дворец? У меня не создавало, и был то ли гейм овер, то ли обратный переход в феодализм на следующий день.

 

@Britra Ха, это странно. Сломали что-то в республиках, видимо.

Изменено пользователем Elest

Nightsong
Только что, Elest сказал:

Это разве создает патрицианский дворец? У меня не создавало, и был то ли гейм овер, то ли обратный переход в феодализм на следующий день.

 

Если все хорошо (мужчина-правитель, 5 уровень торговли, прибрежная территория), то игра спокойно конвертирует правительство в республику и создает конкурирующие семьи, а сам игрок становится дожем. А далее можно не лезть в республиканскую политику и тихонечко отстраивать торговые посты  


Каллиграф
9 минут назад, Nightsong сказал:

Если все хорошо (мужчина-правитель, 5 уровень торговли, прибрежная территория), то игра спокойно конвертирует правительство в республику и создает конкурирующие семьи, а сам игрок становится дожем. А далее можно не лезть в республиканскую политику и тихонечко отстраивать торговые посты  

 

Нет, не создаёт  

0_139dcf_bbc20364_orig.jpg

Hide  

Нашла причину. Баг кроется в комбинированном моде, который перевод. Без него захват городов не превращает в феодализм. Интерес в том, что это баг сохраняет патрицианский дворец. То есть я феодал с дворцом, но как только я получаю в управление всю ТР - дворец исчезает и я становлюсь обычным феодалом.


Петя I

Вам кстати не кажется, что базу читов стоило бы обновить, или подождем "Монахов и мистиков"?


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    18

  • Shurik

    17

  • Nightsong

    17

  • Петя I

    16

  • Иптолагран

    15

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Eclairius

Таблица консольных команд (чит-кодов) в игре Crusader Kings 2 от @Blackfyre Kreis. Таблица в удобном формате на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . (Исчезло, не актуально, пока пользователь сам не найд

MaKaPoH

Таблица читов от @Blackfyre Kreis: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  (Исчезло, не актуально, пока пользователь сам не найдёт или не исправит)        

Basit

Еще вчера смотрел а транслейт описание даже адекватно перевел  

Blackfyre Kreis

@Ibrahim-bey Я собираюсь просматривать все события ,которые здесь написаны (Обозначить рабочие и не рабочие события) и добавить подпункты всех трейтов и артефактов. Пора обновить раздел я думаю.

Batmen-st

MNM.9100 Запускает ивент с ювелиром, длится он около года.  MNM.9115 Запускает ивент с кузнецом, длится тоже около года.

Kassatka

Мне Adjudicator предоставил права редактировать таблицу, так что я тоже могу добавлять. Добавляю:   Спасибочки, добавил.   Провёл анализ всех ванильных событий на наличие коман

Aurelius36

Такое пойдет? Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  str.01 вызывать event str.01 ID_персонажа

Яндекскью Пользователь

Сельджук отличился при турецком дворе - event 60200 (старт цепочки евентов про Вторжение Сельджуков)Сельджук и его люди решают отправиться в авантюру - event 60201Пинг целевой провинции - event 60202Б

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