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Veritas et Fortitudo


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tadzreuli

эта версия мода  работает на версию игры 1.71 ? скачал мод, установил на версию игры 1.71, но не включается, загрузка доходит до середины и потом игра выключается на desctop... 


EarlDrac

Прошу прощения за задержку. Очередное обновление от 4 сентября

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Уважаемые модераторы, обновите шапку, пожалуйста :)

2 часа назад, tadzreuli сказал:

эта версия мода  работает на версию игры 1.71 ? скачал мод, установил на версию игры 1.71, но не включается, загрузка доходит до середины и потом игра выключается на desctop... 

Попробуйте скачать новую версию и проверьте правильность установки по гайду в этой теме


tadzreuli
14 часа назад, EarlDrac сказал:

Прошу прощения за задержку. Очередное обновление от 4 сентября

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Уважаемые модераторы, обновите шапку, пожалуйста :)

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spasibo! 


Когда под права человека будет?


powershiftffs
(изменено)
Спойлер

Release Information

Release Date: 2017-02-16 

Major Changes

  • Updated for EU4 1.18 and 1.19
  • UI sub-mod has been updated for 1.18 and 1.19
  • NOTE: Vintage Map mod has not been updated.
  • Removed Modernisation. Institutions system now takes its place.
  • Integrated Great Powers system.
  • Integrated Blessings system. Used by Coptic and Nestorian religions.
  • Integrated Consort system.
  • VeF's Regency system is disabled if Rights of Man is active.
  • Added Cults system for African religions.
  • Added Militarized Society for Prussia.
  • Added Harem system for Osman/Turkey.
  • Integrated Rights of Man's Ruler Personalities. VeF's Ruler Traits are now disabled if the DLC is active.
  • Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.
  • Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
  • All tech groups now have somewhat equal units with some local flavour variations.
  • Culture Spread has been tweaked to be far more noticeable.

Changes

General Changes and Fixes

  • Lowered the cost of Dock and Drydock buildings
  • Nestorian religion no longer has Patriarchal Authority. Now uses Blessings.
  • Coptic religion no longer has Patriarchal Authority. Now uses Blessings.
  • Drastically lowered the price of upgrading the Venetian Arsenal.
  • Nomads estate: Raise Host action will now make sure the province is controlled by the country.
  • Prussian and Russian event modifiers have been reworked.
  • Lowered Coptic's Tolerance of the True Faith.
  • African religions no longer use Piety.
  • Lowered the cost of Commercial Monopoly Shinto action.
  • Papal Government can no longer marry.
  • Religious governments now have an alliance acceptance malus towards different religions.
  • Celestial Empire government increases Institution Embracement Cost instead of lowered Tech cost.
  • Colonial Government lowers Institution Embracement Cost.
  • Horde Government lowers Institution Spread speed.
  • Japanese Governments now keep their dynasty.
  • Added new government for Prussia.
  • Added new government for Osman/Turkey.
  • Merchant Republics can now create Trading Cities that are part of their Trade League and cannot expand.
  • Tribal governments lower institution spread speed.
  • Added Heir and Consort names for governments.
  • Hordes no longer get Iranian monarchy government names.
  • Sammas of Sindh are also Jams.
  • Increased the cost of developing provinces.
  • Shinto is now syncretic.
  • Land privinces no longer have an inherent 25% Manpower Modifier. This is now part of the Beast of Burdens institution.
  • Base Tax/Production/Manpower above 20 will now have an effect on passive development growth.
  • Lowered the Tech Cost reduction from Native Advancements.
  • Removed Integration of Minorities Parliament Issue.
  • Charter University Parliament Issue no longer cares about tech group.
  • Easy difficulty: Players now also get faster manpower recovery, higher unrest reduction, higher AE impact reduction, and corruption reduction.
  • Large colonial nations also give +5 land forcelimits.
  • Lowered unrest and republican tradition penalty from Sow Discontent.
  • Removed Reactionary Rebels.
  • Revolutionary rebels now care about Enlightenment instead of tech group.
  • Iceland separatists are now restricted to Iceland.
  • Coffee bonus is now Institution Spread instead of Fort Defense.
  • Removed Western Arms Trade triggered modifier.
  • Added Rapid Collapse of Society triggered modifier for natives.
  • Adjustments to Polish and Lithuanian Dynamic Province Names.
  • Added Dutch, Flemish, Germanic, Danish, and Luxemburgian DPN for Luxemburg.
  • Nyitra DPN changed to Slovak culture.
  • Timurids get reduced Liberty Desire while on the rise.
  • Fixed Hereditary Monarchy being able to manually convert to another government.
  • Oases now lower movement speed instead of development cost.
  • Fixed constitutional monarchy not getting the proper variables.
  • Fixed case where Castile/Spain could be stuck with a permanent Religious Turmoil modifier due to the way the Moriscos were set up.
  • Lowered the Republican Tradition from the Palace building.
  • Lowered the base number of States. These have been moved to the new tech levels.
  • Lowered the base monarch point cap to 999.
  • Lowered fort maintenance.
  • Settler chance now decreases as colonies grow.
  • Trade Goods now provide an effect on the province if Rights of Man is active.
  • Doubled the bonus of Grain.
  • Changed the bonus of Wine to Unrest.
  • California can now get Wine.
  • Changed the bonus of Lead to Fire Damage.
  • Tripled the bonus of Dyes.
  • Increased the bonus of Slaves.
  • Changed the bonus of Cotton to Colony growth.
  • Gems reduce inflation.
  • Doubled the bonus of Copper.
  • Increased bonus of Spices.
  • Doubled bonus of Ivory.
  • Changed bonus of Fish to Sailors.
  • Doubled bonus of Hemp.
  • Incrased bonus of Sugar.
  • Incrased bonus of Pearls.
  • Sandalwood can appear in Hawaii.
  • Government buildings now lower State maintenance instead of increasing tax.
  • Lowered the build cost of the Government building line.
  • Lowered the build cost of the production building line.
  • Increased the tax gained from the Religion building line.
  • Hordes now have to pay half of the reinforcement cost of units.
  • Rise of the Ottomans now also get lower reinforcement cost.
  • Religious rebels are much more likely to move towards their provinces that are being converted.
  • Ivory can no longer spawn in Greenland.
  • The Hagia Sophia will now get minarets when turned into a Mosque, and removed if the Byzantine Empire is reformed.
  • Lowered the impact of Military tech on land maintenance.
  • Added flavor to Japanese units.
  • Changed color of Coptic religion.
  • Points to Gain Stability now modifies the Stability gain threshold directly instead of in increments of 10%.
  • Stability gain threshold now has a minimum of 100 (-80% Points to Gain Stability) and no longer has a maximum.
  • High American tech group now uses Western Units.
  • Lowered the culture spread penalty from having a neighbor province of the same culture.
  • Lowered the culture spread penalty from development. Each develpment level now affects it instead of happening in intervals.
  • Fixed being able to promote culture when you already had a culture union of that culture group (and thus having no effect).
  • Fixed promoting culture applying to all provinces in the area and not just those within your culture group.
  • Fixed encouraging culture applying to all provinces in the area, and not just those that could be encouraged.
  • Added custom icons for Promote and Encourage culture modifiers.
  • Culture Conversion Cost modifier has been renamed to Culture Spread Time, and acts as a multiplier on culture spread.
  • It is no longer possible to manually change culture.
  • Changed various Global Goods Produced flat modifiers to percent modifiers.
  • Yuan Monarchy, Celestial Empire, and Angevin Union now maintain their dynasty.
  • Adjusted Purity and Tolerance policies.

AI

  • Will now prioritize certain advisors.
  • Removed no-building block during war.
  • Hard difficulty: Lowered unrest reduction.
  • Will no longer integrate a union if they have a decision that does it (e.g. Spain formation).
  • Will no longer core a province if they have a decision that does it (e.g. Turkey's move capital to Constantinople).
  • Can now reform Iqta government.
  • Forming Hansa now possible without Mare Nostrum.
  • Fixed case where AI could get multiple Janissary modifiers.
  • Adjusted idea choices for Aragon, Castile, and Portugal.
  • Byzantium will lose their decline maluses after 1350.
  • Will no longer support independence of the Romagnan stats that are subject of the Papal State.
  • Adjusted building factors.
  • Sweden will no longer colonize at the start as long as their revolt is happening.

War

  • Restore Personal Union Casus Belli now lasts for 20 years (was 10) and can only trigger against non-subject monarchies.
  • Added Casus Belli and wargoal to take Permanent Claims.
  • Nationalism Casus Belli now requires Nationalism istitution instead of technology.
  • Kipchak can no longer declare war on the subjects of their enforcer.
  • Mayan expansion wars no longer called Imperial wars.

Events

  • Our Generals Are Bored event will no longer constantly fire. Our generals aren't cosntantly bored!
  • Fixed some issues that could cause the Schism not triggering.
  • Multiple adjustments to the early Scandinavian events.
  • Buddhism events: Increased income from Inheritance of a Monk event, and adjusted the provinces affected by the Hostile Monastery modifier.
  • Stability effects in events will now give ADM power if Stability is already at 3. Also the amount of National Stability received is now more random.
  • Iqtas and Ottomans that are no longer muslim will lose their government.
  • Various Colonial events will now take the Random New World into account.
  • Added event for Important Natural Harbors becoming Centers of Trade.
  • Added Consort events.
  • Fixed Colonial Border Conflict event to ending properly.
  • Sforza takeover event no longer triggers if Milan is the lesser partner in a union and will now also give a Sforza heir.
  • Fixed the Copernicus event being titled Petrarch.
  • Event to build the PLC navy will now build galleys instead of infantry.
  • Fixed case where you could be locked into a regular regency due to timing issues.
  • Removed the event spam when France was short a cardinal.
  • Added Coptic events.
  • Fixed some corruption events having incorrect scope.
  • Commedia Dellarte requires European capital instead of Western tech.
  • Liberté, Egalité, Fraternité requires Enlightenment instead of tech, and is no longer year-locked.
  • Byzantine Refugees requires Renaissance instead of tech.
  • Support the Florentine School requires Renaissance and European capital.
  • Golden Age of Dutch Printing no longer limited to Netherlands, but instead to the owner of Holland. Requires Printing Press instead of tear and tech.
  • Endorse Renaissance Philosophy requires Renaissance to be enabled instead of year and tech. Adds Renaissance to capital.
  • The South German Organ Tradition and Support Baroque Music requires capital in Europe instead of western tech.
  • Various Devotion events that required certain autonomy in a province now check if the province is in a State.
  • Ottoman government is excluded from most Dynastic events.
  • Elective Monarchy government is excluded from dynastic events that kill heirs.
  • Lux Stella is now available to all religions and gives a wider variety of rulers based on religion.
  • Added Cult events.
  • Reworked and added Brandenburg/Prussia events.
  • Ethiopia's Helen of Ethiopia event will give a consort instead of an advisor with Rights of Man.
  • France's Inheritance of Anjou requires that Province no longer exists, and that France has a Valois/Anjou dynasty.
  • Reworked Russian events.
  • Iberian Wedding will give a consort if there isn't one.
  • Spain's Crusade against Oran reworked to be a reward for taking Oran.
  • Increased the chance for the Anjala League to happen.
  • Added Paracelsus event.
  • Added Harem events.
  • Mercantilism events will no longer trigger when at maximum Mercantilism.
  • All religions with Piety now have access to some piety events.
  • Made various maintenance events more efficient.
  • Orthodox event Great Synod now has a positive to choosing the option that lowers PA.
  • Orhtodox event Lithurgical Reform now gives more Legitimacy/Horde Unity to match the republican tradition gained.
  • Parliament events that required a fort now require a fort level.
  • Added Personality events.
  • Pragmatic Sanction can now occur in random setup.
  • Price change events that dealth with the New World can now occur with the Random New World.
  • Wave of Obscurantism can no longer trigger while under the effect of Obscurantism, and Obscurantism lasts longer.
  • Various random events now have an extra option based on the ruler's personality.
  • Moriscos revolt event now requires Moriscos to exist.
  • Forming Hansa now makes you a Merchant Republic, and allows national ideas to be changed.
  • Event to build a Palace will no longer trigger if the country already has one. It will also build a Palace.
  • Added Fervor events.
  • Added a new heir option for Theocracies.
  • Comet Sighted will now have an effect.
  • Fixed Ming spawning with Speratists that were against them instead of for them.
  • Fixed Ming spawning with Inefficient Bureaucracy.
  • Rum should now be more likely to break free from the Ilkhanate before the Ilkhanate dies.
  • Adjusted Cities Demand Old Rights to work with the government mechanic.
  • Fixed issue with Venetian-Genoese trade war.
  • Timurids spawn a little bigger.
  • Liberties selection now give separatism instead of unrest.
  • Horde Reform also takes into account Persian hordes.
  • Belgium and Greek cores event require Nationalism institution istead of tech/year.
  • Adjusted Peasants Getting Uppity to work with the government mechanic.
  • Adjusted Growth of Cities attracts Serfs to work with the government mechanic.
  • Art of War's early reformers events won't trigger after 50 years since the Reformation started.
  • Updated and added new events for Denmark.
  • Updated and added new events for Norway.
  • Turkey event Atam-Dedem Kanunu Codified can only trigger if Turkey is muslim.
  • Escalated Witch Trials will now remove previous Witch Trials modifier.
  • Art of War Blockade event will no longer give overland help option for island provinces.
  • The Forts information event has been moved to the Encyclopedia.
  • Republic elections now give rulers with somewhat randomized stats.
  • Lowered the Mercantilism from Ayutthaya's events.
  • African can no longer get the The Survivor event.
  • Mewar: The return of Rana Jodha Rathore can no longer trigger in games started before 1438. Fixed target province.
  • Removed event changing units for Scandinavians and Byzantines at later tech level. They now get the units normally.
  • Coptic religion can no longer get Orthodox Monk advisors via event.
  • Event to focus on Bureaucracy or Meritocracy now tells you the current values. Will also no longer give the Meritocracy option when it is at 95 or above.
  • Removed Military Genius event.
  • Losing the HRE war from forming the Roman Empire now changes you to the Roman Republic and releases all subjects.

Disasters

  • Aspirations of Liberty no longer locked to tech gruop. Requires Enlightenment institution instead of ADM 34.
  • Revolution disaster now requires that the capital be in Europe instead of Western technology.
  • Ilkhanate Collapse disaster will now give high unrest, instead of the unrest being in all of their provinces at the start.
  • Reign of Terror disaster is now visible and progress can be stopped.
  • Country-specific disasters are now visible from the start.
  • Pretenders now end the Internal Conflicts disaster properly.

Missions and Decisions

  • Abdication decisions are disabled if Rights of Man is active.
  • Spanish decision to Finish the Reconquista now requires the Reconquista to have started.
  • Bharat and Hindustan formables check for non-Steppe Hordes with animals instead of non-nomad techs.
  • Holy Roman Emperor no longer blocked from forming Jerusalem.
  • Malaya no longer formable by Steppe Horde instead of Nomad Tech.
  • Persia no longer formable by Roman Empire Turkey, or Byzantium.
  • Aragon can now form Spain diplomatically.
  • Added decision to reform from Celestial Empire.
  • Removed Culture Shift decision as this is now handle by the new Culture mechanic.
  • Province limit of changing to Merchant Republic now looks at provinces in states.
  • Reformig Iqta now requires Beasts of Burden.
  • Indian Trade Company no longer limited to Western Tech.
  • Hire Privateers no longer limited by tech group.
  • Added decision for Pagans to convert to non-Pagan religions.
  • Moving capital to St. Petersburg no longer cares about tech group.
  • Added decision for tribal/primitives reforming.
  • Abolishing slavery now gets rid of slaves immediately.
  • Lithuania's decision to convert to Christianity is now visible from the start.
  • Lithuania's conversion to Christianity will now change the Gediminai dynasty to Jagiellon.
  • Forming Turkey now also requires that there is no other country with the Ottoman government.
  • Decree of Muslim Conversion can no longer be taken over and over, and can no longer be taken if there are no Muslim provinces in Iberia.
  • Expulsion of Moriscos now require Moriscos to exist.
  • Forming Turkey no longer gives a permanent claim on Constantinople.
  • City of the World's Desire mission requires Byzantine to be under 4 provinces.
  • Nomads reforming now have limited access to Realm Management.
  • Missions that give claims will no longer remove permanent claims when aborted.
  • Colonial missions in general will now look at colonial regions instead of regions.
  • Added Coptic missions for Rights of Man.
  • Increased duration of Baltic Ambition modifier from Danish Trade mission.
  • Ally/Vassalize missions no longer target Historical Rivals.
  • Vassalize missions no longer target trade league members.
  • All three Russian formation decisions now give claims on the same provinces.
  • Forming Sokoto also gives claims on Zazzau.
  • Forming Spain dipomatically now requires no Muslims in Iberia, instead of just no Granada.
  • Rest of the World Religion Decisions now require an ADM 3 ruler instead of a Theologian.
  • Recover Prestige missions can only be completed once, and the rewards have been changed.
  • Added missions for High American tech group.
  • Poland's Conquer Danzig and Western Prussia missions can only appear after 1460.
  • Reworked Portugal's Route to India missions.
  • Mission to convert province no longer targets colonies.
  • Added Russian missions to conquer Nogai and Siberia.
  • Scotland's Conquer Orkney mission appears after 1480.
  • Turkish mission to conquer Egypt no longer targets the Hejaz.
  • Russia's capital move to St. Petersburg decision now changes culture of new capital to that of the old capital.
  • Prussia's missions will no longer target their subjects.
  • Claiming the Roman Throne is now required to form the Roman Empire.
  • Fixed Roman culture not being given out properly when forming the Roman Empire.

Technology

  • Diplomatic Technology now increases the number of accepted cultures.
  • Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.

Ideas

  • Accepted Culture Threshold modifiers have been changed to Number of Accepted Cultures
  • Adjusted the bonus, levels, and costs of various custom ideas.
  • Added chance modifiers for better randomly generated custom idea sets.
  • Innovative Ideas also lower Embracement Cost.
  • AI Colonial Nations are no longer barred from getting Exploratin ideas.
  • Grand Fleet ideas now give Sunk Ship Morale damage received instead of Naval Tradition decay.
  • Merchant Marine ideas no give Naval Tradition from battle instead of Naval Tradition decay.
  • Merchant Marine ideas now also give Capture Ship Chance.
  • Land Ideas now also give Institution Spread Speed and Movement Speed.
  • Quality Ideas now give Army Tradition from Battle instead of Army Tradition.
  • Cavalry Ideas now give Shock Damage Received and Cavalry Flanking instead of Land Attrition.
  • Infantry Ideas now give Movement Speed instead of Land Attrition.
  • Artillery Ideas now give Fire Damage instead of Attrition for Enemies.
  • Mercenary Ideas also give Capture Ship Chance.
  • Standing Army Ideas also give Movement Speed.
  • Plutocracy Ideas now give Institution Spread instead of Light Ship Cost.
  • Sweden gets Institution Spread instead of Tech Cost.
  • Russia gets Institution Spread instead of Mil Tech Cost.
  • Netherlands get Fire Damage instead of Infantry Power.
  • Lowered Portugese Discipline.
  • Bavaria now lowers Points to Gain Stability instead of increasing it.
  • Byzantium now gets Institution Spread instead of Tech Cost.
  • Increased Oman Trade Steering.
  • Lowered Bohemian Infantry Power. Also lowers Shock Damage Received.
  • Palatinate gives Improved Relations instead of Heretic Tolerance.
  • Palatinate gives Advisor Cost instead of Possible Advisors.
  • Ethiopia gets a missionary instead of missionary strength and stab cost.
  • Ethiopia gets Infantry Power instead of Discipline.
  • Lowered Lithuania tolerance and manpower recovery speed.
  • Lithuania no longer gets a second Manpower Recovery Speed bonus.
  • Orissa gets lower Shock Damage received instead of Garrison Size.
  • Assam gets Shock Damage Received instead of Fort Defense.
  • Najd gets Movement Speed instead of Leader Shock.
  • Najd gets Cavalry Flanking instead of Cavalry Power.
  • Only Kongo gets Kongo ideas.
  • Javan Ideas give Institution Spread instead of Idea Cost.
  • Added Wallachian ideas.
  • Navarra gets Institution Spread instead of Tech Cost.
  • Dahomey gets Institution Spread instead of Tech Cost.
  • Kanem Bornu gets Shock Damage Received instead of Fort Defense.
  • Ajuuraan gets Institution Spread instead of Mil Tech Cost.
  • Smolensk gets Fire Damage instead of Infantry Power and Mil Tech Cost.
  • Ashanti gets Institution Spread instead of Tech Cost.
  • Kazan gets Cavalry Flanking instead of Morale of Armies.
  • Wales get increased Stab Cost reduction and increased heretic missionary strength.
  • Lan Xang gets Institution Spread isntead of Tech Cost.
  • Jaunpur gets Fire Damage instead of Infantry Power.
  • Jaunpur gets Institution Spread instead of Tech Cost.
  • Added Hamburg ideas.
  • Quebec gets Institution Spread instead of Tech Cost.
  • Added Translyvania ideas.
  • Brazil gets Institution Spread instead of Tech Cost.
  • Benin gets Fire Damage instead of Infantry Power.
  • Added Bremen ideas for Bremen and Bremen-Verden.
  • Munster gets Fire Damage instead of Artillery Cost. Institution Spread instead of Tech Cost.
  • Catalonia gets Sunk Ship Morale Received instead of Trade Steering.
  • Lanna gets Cavalry Flanking instead of Infantry Power.
  • Added Kiche ideas.
  • Bali gets Shock Damage Received instead of Morale of Armies.
  • Added Kasgaria ideas.
  • Galicia gets Sunk Ship Morale instead of Morale of Navies.
  • Added Dali ideas.
  • The other Munster gets Sunk Ship Morale Received instead of Fort Defense.
  • Betsimisaraka gets Capture Ship Chance instead of Trade Ship Combat Ability.
  • Added Malwa ideas.
  • Added Pattani ideas.
  • Added Lorraine ideas.
  • Added Slovakian ideas.
  • Teutons get Institution Spread instead of Leader Pool
  • Lowered Prussian/Teutons/Brandenburg discipline.
  • Knights get Capture Ship Chance instead of Tolerance of the True Faith.
  • Pomerania also gets Privateer Efficiency.
  • Georgia gets Shock Damage Received instead of Legitimacy.
  • Hesse gets Institution Spread instead of Tech Cost.
  • Corfu gets Trade Efficiency instead of auto-explore and a colonist.
  • Lowered Corfu prestige.
  • Lowered Scania/Norway discipline.
  • Songhai gets Caravan Power and Institution Spread instead of Goods Produced.
  • Rajput also get Movement Speed.
  • Bengali get institution spread instead of tech cost.
  • Anatolian Beyliks also get loot speed.
  • Irish get shock damage received instead of attrition.
  • Malayan get Naval Tradition from Battle instead of Morale of Navies.
  • Arabian get Cavalry Flanking.
  • Sulawesei get Institution Spread instead of Tech Cost.
  • Added Malagasy ideas for Boina, Menabe, Baare, and Merina.
  • Added Kongolese Minor ideas for Loango and Ndongo.
  • Albania, Latin Empire, Trebizon, San Marino, Swabia, Al Andalus, Hojo, Mori, and Otomo get Institution Spread instead of tech cost.
  • Kitara, Florence, Lucca, Mantua, Modena, and Pisa get Institution Spread instead of Tech Cost.
  • Jerusalem, Archbishoprics, Anhalt, Augsburg, Brunswick, Frankfurt, Prussia, Angevin, Khmer, Cherokee, and Athens get Institution Spread instead of Tech Cost.
  • Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
  • Diplomatic Ideas now lower warscore cost.
  • Cavalry Ideas increase shock damage.
  • Infantry ideas lower fire damage received.
  • Mercenary ideas also increase condottiery size.
  • Greatly increased the mercenary maintenance reduction of Mercenary ideas. Standing Army ideas are no longer better at lowering Mercenary Maintenance than Mercenary ideas.
  • Slightly increased the land and naval maintenance reduction of Standing Army ideas.
  • Drafted Army ideas also lower reinforcement cost.
  • Lowered Turkey's core-creation idea to 10%.
  • Lowered Japan's discipline to 5%.
  • Increased Rajput Resistance to -0.03 war exhaustion.
  • Changed Marwari Trading HOuses to Trade Efficiency.
  • Enabled Culture Spread Time custom idea.
  • Centralization ideas no longer give Biennial Culture Spread.
  • Changed Russia's extra Infantry Cost to Culture Spread Time.
  • Changed Aragon's Diplomatic Reputation to Culture Spread Time.
  • Changed Karaman's Num of Accepted Culture to Culture Spread Time.

Setup

  • Removed the starting Mercantilism value of most countries
  • Nyitra is now Slovak and the primary tag for Slovak.
  • Renamed Brandenburg province to Berlin.
  • Adjusted historical ruler number and chances for Aragon, Castile, and Portugal.
  • Added more female rulers for Portugal.
  • Portugal: Localized Portugal's starting ruler/heir. Fixed Dinis's DoB and rule date. Added birth dates.
  • Ilkhanate's provinces no longer start with high unrest.
  • Historical advisors are now discounted.
  • Yuan now has a core in Xishuan.
  • Genoa and Venice now start with some Mercantilism.
  • Genoa accepts Pontian and Greek cultures. Added birth dates.
  • Venice starts with Diplomatic national focus.
  • Gave Ardalan province its proper capital. Changed to Sunni with cloth instead of Shiite with rice.
  • Ottomans and Nomads start with visibility of the Caucuses. Removed Muslim visibility of the Caucuses.
  • Added wastelands in Norway, Iran, Anatolia, and Armenia.
  • Added new province in Iran.
  • Addded more female names to many countries.
  • Renamed Puerto Rico to Borikén.
  • Added the Skanemarket to Skane, and changed the trade good to Fish.
  • Ilkhanate now starts with their proper heir.
  • Byzantium now starts with lower forcelimits.
  • Changed Baden's dynasty to von Zahringen.
  • Bosnia accepts Croatian.
  • Burgundy accepts Wallonian.
  • Fixed dynasty of Syrmia.
  • Added birth dates for Bavaria's rulers.
  • Added rulers for Betsimisaraka.
  • Removed historical friendship between Danzig and the Hansa cities in the main mod. Still in place in GoB.
  • Rome is now the starting trading port of the Papal State.
  • Dhundhar: Fixed Uddharana's monarch name.
  • Delhi accepts Panjabi from the start.
  • Foix: Set fixed capital. Added birth dates. Added starting heir. Updated historical ruler numbers.
  • Forli: Set fixed capital. Renamed Ordellaffi dynasty to Ordelaffi.
  • France: Localized names. Fixed historical rulers. Adjusted leader names. Added birth date. Set Revolutionary France code.
  • Frankfurt: Set fixed capital.
  • Moved Chola to GoB.
  • Changed Catalonia's flag.
  • Gelre: Changed dynasty to van Wassenberg. Localized ruler names. Fixed Reinoud's numbering. Adjusted starting rulers. Added heirs.
  • Andhra: Will now be rank 2 when representing the Reddis.
  • Bastar: Changed to rank 2.
  • Gao: Removed extra Dia in Kossoi's name.
  • Gazikumukh: Changed to SUnni.
  • Great Britain: Accepts Welsh. Better sync with England.
  • Gondwana: Changed to Rank 2. Represents Deogarh instead of Chanda.
  • Genoa: Changed to rank 2.
  • Georgia: Adjusted starting rulers.
  • Glogow: Added heirs and adjuster rulers.
  • Gotland: Changed to rank 2 in main mod. Changed to Oligarchic Republic. Set starting mercantilism.
  • Granada: Changed to Rank 2 Iqta (now properly an Emirate). Swapped primary and accepted culture. Adjusted rulers. Adjusted ruler numbers.
  • Garjat: Now a Rank 2 Tribal Kingdom with Garjati culture. Added earlier rulers.
  • Germiyan: Changed Germiyanli dynasty to Germiyanoglu.
  • Gujarat: Changed to Sunni Iqta with capital at Ahmadabad.
  • Thessaly: Adjusted starting ruler. Changed to Despotic Monarchy.
  • Gwalior: Changed to Rank 2.
  • Garjat province: Changed culture to Garjati. Added Garjat core.
  • Bohemian-Nyitra historical friendship is now mutual.
  • Bremen-Lubeck-Hamburg-Riga historical friendship is now mutual.
  • Croatia-HCS historical rivalry i snow mutual.
  • France and Austria are now historical rivals.
  • Austria-Hungary historical friendship is now mutual.
  • Austria-Osman/Turkey historical rivalry is now mutual.
  • Austria: Localized starting ruler's name. Added consorts. Added accepted cultures in later dates.
  • Hainaut: Fixed ruler numbers. Localized ruler names. Changed "von Avesnes" dynasty to d'Avesnes. Added consorts.
  • Hamburg: Added starting mercantilism.
  • Haiti: Added 1806+ history.
  • Hausa: Fixed capital location. Changed to Tribal Despotism. Added 1846+ rulers.
  • Hedjaz: Now starts as a vassal of Mamluks. Changed to Rank 2 Tribal Kingdom. Changed starting ruler. Added 1344-1392 rulers.
  • Hesse: Localized rulers. Added birth dates. Added heirs. Fixed ruler numbers. Added 1813+ history.
  • Hojo: Fixed capital location.
  • Hohenlohe: Added starting heir. Added ruler birth dates. Added 1313+ history.
  • Hamid: Removed one-sided historical rivalry with Byzantium. Added 1328+ history.
  • Transylvania-Nyitra historical rivalry is now mutual.
  • Hohenlohe province: Fixed capital name. Added history.
  • HUngary: No longer accepts Croatian. Now accepts Slovak and Transylvanian. No longer historical rivals with Byzantium, Bohemia, Poland, Bulgaria, Transylvania, and Croatia. Remaining rivalries are now mutual. Fixed later capitals.
  • Ikeda: Fixed capital.
  • Imereti: Fixed ruler numbers. Localized rulers. Fixed capital. Added 1329-1401 history. Added 1696+ history.
  • Inca: Added 1320-1410 rulers.
  • Injuids: Fixed capital. Added rulers.
  • Mogostan, Esfahan, and Abarquh now have Injuids cores instead of Muzzafarids.
  • Khuzestan now has Jalayirid core instead of Injuids.
  • Renamed Iraq-E Ajam, Kutiasi, and Iraq-I Arab to Teheran, Imereti, and Baghdad respectively.

Впервые за полгода к вам в тему зашёл, увидел, что патч под 1.17, решил чекнуть апдейты, а его вчера как раз до 1.19 обновили.

 

Еле нашёл. 

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Release Information

Release Date: 2017-02-16 

Major Changes

  • Updated for EU4 1.18 and 1.19
  • UI sub-mod has been updated for 1.18 and 1.19
  • NOTE: Vintage Map mod has not been updated.
  • Removed Modernisation. Institutions system now takes its place.
  • Integrated Great Powers system.
  • Integrated Blessings system. Used by Coptic and Nestorian religions.
  • Integrated Consort system.
  • VeF's Regency system is disabled if Rights of Man is active.
  • Added Cults system for African religions.
  • Added Militarized Society for Prussia.
  • Added Harem system for Osman/Turkey.
  • Integrated Rights of Man's Ruler Personalities. VeF's Ruler Traits are now disabled if the DLC is active.
  • Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.
  • Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
  • All tech groups now have somewhat equal units with some local flavour variations.
  • Culture Spread has been tweaked to be far more noticeable.

Changes

General Changes and Fixes

  • Lowered the cost of Dock and Drydock buildings
  • Nestorian religion no longer has Patriarchal Authority. Now uses Blessings.
  • Coptic religion no longer has Patriarchal Authority. Now uses Blessings.
  • Drastically lowered the price of upgrading the Venetian Arsenal.
  • Nomads estate: Raise Host action will now make sure the province is controlled by the country.
  • Prussian and Russian event modifiers have been reworked.
  • Lowered Coptic's Tolerance of the True Faith.
  • African religions no longer use Piety.
  • Lowered the cost of Commercial Monopoly Shinto action.
  • Papal Government can no longer marry.
  • Religious governments now have an alliance acceptance malus towards different religions.
  • Celestial Empire government increases Institution Embracement Cost instead of lowered Tech cost.
  • Colonial Government lowers Institution Embracement Cost.
  • Horde Government lowers Institution Spread speed.
  • Japanese Governments now keep their dynasty.
  • Added new government for Prussia.
  • Added new government for Osman/Turkey.
  • Merchant Republics can now create Trading Cities that are part of their Trade League and cannot expand.
  • Tribal governments lower institution spread speed.
  • Added Heir and Consort names for governments.
  • Hordes no longer get Iranian monarchy government names.
  • Sammas of Sindh are also Jams.
  • Increased the cost of developing provinces.
  • Shinto is now syncretic.
  • Land privinces no longer have an inherent 25% Manpower Modifier. This is now part of the Beast of Burdens institution.
  • Base Tax/Production/Manpower above 20 will now have an effect on passive development growth.
  • Lowered the Tech Cost reduction from Native Advancements.
  • Removed Integration of Minorities Parliament Issue.
  • Charter University Parliament Issue no longer cares about tech group.
  • Easy difficulty: Players now also get faster manpower recovery, higher unrest reduction, higher AE impact reduction, and corruption reduction.
  • Large colonial nations also give +5 land forcelimits.
  • Lowered unrest and republican tradition penalty from Sow Discontent.
  • Removed Reactionary Rebels.
  • Revolutionary rebels now care about Enlightenment instead of tech group.
  • Iceland separatists are now restricted to Iceland.
  • Coffee bonus is now Institution Spread instead of Fort Defense.
  • Removed Western Arms Trade triggered modifier.
  • Added Rapid Collapse of Society triggered modifier for natives.
  • Adjustments to Polish and Lithuanian Dynamic Province Names.
  • Added Dutch, Flemish, Germanic, Danish, and Luxemburgian DPN for Luxemburg.
  • Nyitra DPN changed to Slovak culture.
  • Timurids get reduced Liberty Desire while on the rise.
  • Fixed Hereditary Monarchy being able to manually convert to another government.
  • Oases now lower movement speed instead of development cost.
  • Fixed constitutional monarchy not getting the proper variables.
  • Fixed case where Castile/Spain could be stuck with a permanent Religious Turmoil modifier due to the way the Moriscos were set up.
  • Lowered the Republican Tradition from the Palace building.
  • Lowered the base number of States. These have been moved to the new tech levels.
  • Lowered the base monarch point cap to 999.
  • Lowered fort maintenance.
  • Settler chance now decreases as colonies grow.
  • Trade Goods now provide an effect on the province if Rights of Man is active.
  • Doubled the bonus of Grain.
  • Changed the bonus of Wine to Unrest.
  • California can now get Wine.
  • Changed the bonus of Lead to Fire Damage.
  • Tripled the bonus of Dyes.
  • Increased the bonus of Slaves.
  • Changed the bonus of Cotton to Colony growth.
  • Gems reduce inflation.
  • Doubled the bonus of Copper.
  • Increased bonus of Spices.
  • Doubled bonus of Ivory.
  • Changed bonus of Fish to Sailors.
  • Doubled bonus of Hemp.
  • Incrased bonus of Sugar.
  • Incrased bonus of Pearls.
  • Sandalwood can appear in Hawaii.
  • Government buildings now lower State maintenance instead of increasing tax.
  • Lowered the build cost of the Government building line.
  • Lowered the build cost of the production building line.
  • Increased the tax gained from the Religion building line.
  • Hordes now have to pay half of the reinforcement cost of units.
  • Rise of the Ottomans now also get lower reinforcement cost.
  • Religious rebels are much more likely to move towards their provinces that are being converted.
  • Ivory can no longer spawn in Greenland.
  • The Hagia Sophia will now get minarets when turned into a Mosque, and removed if the Byzantine Empire is reformed.
  • Lowered the impact of Military tech on land maintenance.
  • Added flavor to Japanese units.
  • Changed color of Coptic religion.
  • Points to Gain Stability now modifies the Stability gain threshold directly instead of in increments of 10%.
  • Stability gain threshold now has a minimum of 100 (-80% Points to Gain Stability) and no longer has a maximum.
  • High American tech group now uses Western Units.
  • Lowered the culture spread penalty from having a neighbor province of the same culture.
  • Lowered the culture spread penalty from development. Each develpment level now affects it instead of happening in intervals.
  • Fixed being able to promote culture when you already had a culture union of that culture group (and thus having no effect).
  • Fixed promoting culture applying to all provinces in the area and not just those within your culture group.
  • Fixed encouraging culture applying to all provinces in the area, and not just those that could be encouraged.
  • Added custom icons for Promote and Encourage culture modifiers.
  • Culture Conversion Cost modifier has been renamed to Culture Spread Time, and acts as a multiplier on culture spread.
  • It is no longer possible to manually change culture.
  • Changed various Global Goods Produced flat modifiers to percent modifiers.
  • Yuan Monarchy, Celestial Empire, and Angevin Union now maintain their dynasty.
  • Adjusted Purity and Tolerance policies.

AI

  • Will now prioritize certain advisors.
  • Removed no-building block during war.
  • Hard difficulty: Lowered unrest reduction.
  • Will no longer integrate a union if they have a decision that does it (e.g. Spain formation).
  • Will no longer core a province if they have a decision that does it (e.g. Turkey's move capital to Constantinople).
  • Can now reform Iqta government.
  • Forming Hansa now possible without Mare Nostrum.
  • Fixed case where AI could get multiple Janissary modifiers.
  • Adjusted idea choices for Aragon, Castile, and Portugal.
  • Byzantium will lose their decline maluses after 1350.
  • Will no longer support independence of the Romagnan stats that are subject of the Papal State.
  • Adjusted building factors.
  • Sweden will no longer colonize at the start as long as their revolt is happening.

War

  • Restore Personal Union Casus Belli now lasts for 20 years (was 10) and can only trigger against non-subject monarchies.
  • Added Casus Belli and wargoal to take Permanent Claims.
  • Nationalism Casus Belli now requires Nationalism istitution instead of technology.
  • Kipchak can no longer declare war on the subjects of their enforcer.
  • Mayan expansion wars no longer called Imperial wars.

Events

  • Our Generals Are Bored event will no longer constantly fire. Our generals aren't cosntantly bored!
  • Fixed some issues that could cause the Schism not triggering.
  • Multiple adjustments to the early Scandinavian events.
  • Buddhism events: Increased income from Inheritance of a Monk event, and adjusted the provinces affected by the Hostile Monastery modifier.
  • Stability effects in events will now give ADM power if Stability is already at 3. Also the amount of National Stability received is now more random.
  • Iqtas and Ottomans that are no longer muslim will lose their government.
  • Various Colonial events will now take the Random New World into account.
  • Added event for Important Natural Harbors becoming Centers of Trade.
  • Added Consort events.
  • Fixed Colonial Border Conflict event to ending properly.
  • Sforza takeover event no longer triggers if Milan is the lesser partner in a union and will now also give a Sforza heir.
  • Fixed the Copernicus event being titled Petrarch.
  • Event to build the PLC navy will now build galleys instead of infantry.
  • Fixed case where you could be locked into a regular regency due to timing issues.
  • Removed the event spam when France was short a cardinal.
  • Added Coptic events.
  • Fixed some corruption events having incorrect scope.
  • Commedia Dellarte requires European capital instead of Western tech.
  • Liberté, Egalité, Fraternité requires Enlightenment instead of tech, and is no longer year-locked.
  • Byzantine Refugees requires Renaissance instead of tech.
  • Support the Florentine School requires Renaissance and European capital.
  • Golden Age of Dutch Printing no longer limited to Netherlands, but instead to the owner of Holland. Requires Printing Press instead of tear and tech.
  • Endorse Renaissance Philosophy requires Renaissance to be enabled instead of year and tech. Adds Renaissance to capital.
  • The South German Organ Tradition and Support Baroque Music requires capital in Europe instead of western tech.
  • Various Devotion events that required certain autonomy in a province now check if the province is in a State.
  • Ottoman government is excluded from most Dynastic events.
  • Elective Monarchy government is excluded from dynastic events that kill heirs.
  • Lux Stella is now available to all religions and gives a wider variety of rulers based on religion.
  • Added Cult events.
  • Reworked and added Brandenburg/Prussia events.
  • Ethiopia's Helen of Ethiopia event will give a consort instead of an advisor with Rights of Man.
  • France's Inheritance of Anjou requires that Province no longer exists, and that France has a Valois/Anjou dynasty.
  • Reworked Russian events.
  • Iberian Wedding will give a consort if there isn't one.
  • Spain's Crusade against Oran reworked to be a reward for taking Oran.
  • Increased the chance for the Anjala League to happen.
  • Added Paracelsus event.
  • Added Harem events.
  • Mercantilism events will no longer trigger when at maximum Mercantilism.
  • All religions with Piety now have access to some piety events.
  • Made various maintenance events more efficient.
  • Orthodox event Great Synod now has a positive to choosing the option that lowers PA.
  • Orhtodox event Lithurgical Reform now gives more Legitimacy/Horde Unity to match the republican tradition gained.
  • Parliament events that required a fort now require a fort level.
  • Added Personality events.
  • Pragmatic Sanction can now occur in random setup.
  • Price change events that dealth with the New World can now occur with the Random New World.
  • Wave of Obscurantism can no longer trigger while under the effect of Obscurantism, and Obscurantism lasts longer.
  • Various random events now have an extra option based on the ruler's personality.
  • Moriscos revolt event now requires Moriscos to exist.
  • Forming Hansa now makes you a Merchant Republic, and allows national ideas to be changed.
  • Event to build a Palace will no longer trigger if the country already has one. It will also build a Palace.
  • Added Fervor events.
  • Added a new heir option for Theocracies.
  • Comet Sighted will now have an effect.
  • Fixed Ming spawning with Speratists that were against them instead of for them.
  • Fixed Ming spawning with Inefficient Bureaucracy.
  • Rum should now be more likely to break free from the Ilkhanate before the Ilkhanate dies.
  • Adjusted Cities Demand Old Rights to work with the government mechanic.
  • Fixed issue with Venetian-Genoese trade war.
  • Timurids spawn a little bigger.
  • Liberties selection now give separatism instead of unrest.
  • Horde Reform also takes into account Persian hordes.
  • Belgium and Greek cores event require Nationalism institution istead of tech/year.
  • Adjusted Peasants Getting Uppity to work with the government mechanic.
  • Adjusted Growth of Cities attracts Serfs to work with the government mechanic.
  • Art of War's early reformers events won't trigger after 50 years since the Reformation started.
  • Updated and added new events for Denmark.
  • Updated and added new events for Norway.
  • Turkey event Atam-Dedem Kanunu Codified can only trigger if Turkey is muslim.
  • Escalated Witch Trials will now remove previous Witch Trials modifier.
  • Art of War Blockade event will no longer give overland help option for island provinces.
  • The Forts information event has been moved to the Encyclopedia.
  • Republic elections now give rulers with somewhat randomized stats.
  • Lowered the Mercantilism from Ayutthaya's events.
  • African can no longer get the The Survivor event.
  • Mewar: The return of Rana Jodha Rathore can no longer trigger in games started before 1438. Fixed target province.
  • Removed event changing units for Scandinavians and Byzantines at later tech level. They now get the units normally.
  • Coptic religion can no longer get Orthodox Monk advisors via event.
  • Event to focus on Bureaucracy or Meritocracy now tells you the current values. Will also no longer give the Meritocracy option when it is at 95 or above.
  • Removed Military Genius event.
  • Losing the HRE war from forming the Roman Empire now changes you to the Roman Republic and releases all subjects.

Disasters

  • Aspirations of Liberty no longer locked to tech gruop. Requires Enlightenment institution instead of ADM 34.
  • Revolution disaster now requires that the capital be in Europe instead of Western technology.
  • Ilkhanate Collapse disaster will now give high unrest, instead of the unrest being in all of their provinces at the start.
  • Reign of Terror disaster is now visible and progress can be stopped.
  • Country-specific disasters are now visible from the start.
  • Pretenders now end the Internal Conflicts disaster properly.

Missions and Decisions

  • Abdication decisions are disabled if Rights of Man is active.
  • Spanish decision to Finish the Reconquista now requires the Reconquista to have started.
  • Bharat and Hindustan formables check for non-Steppe Hordes with animals instead of non-nomad techs.
  • Holy Roman Emperor no longer blocked from forming Jerusalem.
  • Malaya no longer formable by Steppe Horde instead of Nomad Tech.
  • Persia no longer formable by Roman Empire Turkey, or Byzantium.
  • Aragon can now form Spain diplomatically.
  • Added decision to reform from Celestial Empire.
  • Removed Culture Shift decision as this is now handle by the new Culture mechanic.
  • Province limit of changing to Merchant Republic now looks at provinces in states.
  • Reformig Iqta now requires Beasts of Burden.
  • Indian Trade Company no longer limited to Western Tech.
  • Hire Privateers no longer limited by tech group.
  • Added decision for Pagans to convert to non-Pagan religions.
  • Moving capital to St. Petersburg no longer cares about tech group.
  • Added decision for tribal/primitives reforming.
  • Abolishing slavery now gets rid of slaves immediately.
  • Lithuania's decision to convert to Christianity is now visible from the start.
  • Lithuania's conversion to Christianity will now change the Gediminai dynasty to Jagiellon.
  • Forming Turkey now also requires that there is no other country with the Ottoman government.
  • Decree of Muslim Conversion can no longer be taken over and over, and can no longer be taken if there are no Muslim provinces in Iberia.
  • Expulsion of Moriscos now require Moriscos to exist.
  • Forming Turkey no longer gives a permanent claim on Constantinople.
  • City of the World's Desire mission requires Byzantine to be under 4 provinces.
  • Nomads reforming now have limited access to Realm Management.
  • Missions that give claims will no longer remove permanent claims when aborted.
  • Colonial missions in general will now look at colonial regions instead of regions.
  • Added Coptic missions for Rights of Man.
  • Increased duration of Baltic Ambition modifier from Danish Trade mission.
  • Ally/Vassalize missions no longer target Historical Rivals.
  • Vassalize missions no longer target trade league members.
  • All three Russian formation decisions now give claims on the same provinces.
  • Forming Sokoto also gives claims on Zazzau.
  • Forming Spain dipomatically now requires no Muslims in Iberia, instead of just no Granada.
  • Rest of the World Religion Decisions now require an ADM 3 ruler instead of a Theologian.
  • Recover Prestige missions can only be completed once, and the rewards have been changed.
  • Added missions for High American tech group.
  • Poland's Conquer Danzig and Western Prussia missions can only appear after 1460.
  • Reworked Portugal's Route to India missions.
  • Mission to convert province no longer targets colonies.
  • Added Russian missions to conquer Nogai and Siberia.
  • Scotland's Conquer Orkney mission appears after 1480.
  • Turkish mission to conquer Egypt no longer targets the Hejaz.
  • Russia's capital move to St. Petersburg decision now changes culture of new capital to that of the old capital.
  • Prussia's missions will no longer target their subjects.
  • Claiming the Roman Throne is now required to form the Roman Empire.
  • Fixed Roman culture not being given out properly when forming the Roman Empire.

Technology

  • Diplomatic Technology now increases the number of accepted cultures.
  • Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.

Ideas

  • Accepted Culture Threshold modifiers have been changed to Number of Accepted Cultures
  • Adjusted the bonus, levels, and costs of various custom ideas.
  • Added chance modifiers for better randomly generated custom idea sets.
  • Innovative Ideas also lower Embracement Cost.
  • AI Colonial Nations are no longer barred from getting Exploratin ideas.
  • Grand Fleet ideas now give Sunk Ship Morale damage received instead of Naval Tradition decay.
  • Merchant Marine ideas no give Naval Tradition from battle instead of Naval Tradition decay.
  • Merchant Marine ideas now also give Capture Ship Chance.
  • Land Ideas now also give Institution Spread Speed and Movement Speed.
  • Quality Ideas now give Army Tradition from Battle instead of Army Tradition.
  • Cavalry Ideas now give Shock Damage Received and Cavalry Flanking instead of Land Attrition.
  • Infantry Ideas now give Movement Speed instead of Land Attrition.
  • Artillery Ideas now give Fire Damage instead of Attrition for Enemies.
  • Mercenary Ideas also give Capture Ship Chance.
  • Standing Army Ideas also give Movement Speed.
  • Plutocracy Ideas now give Institution Spread instead of Light Ship Cost.
  • Sweden gets Institution Spread instead of Tech Cost.
  • Russia gets Institution Spread instead of Mil Tech Cost.
  • Netherlands get Fire Damage instead of Infantry Power.
  • Lowered Portugese Discipline.
  • Bavaria now lowers Points to Gain Stability instead of increasing it.
  • Byzantium now gets Institution Spread instead of Tech Cost.
  • Increased Oman Trade Steering.
  • Lowered Bohemian Infantry Power. Also lowers Shock Damage Received.
  • Palatinate gives Improved Relations instead of Heretic Tolerance.
  • Palatinate gives Advisor Cost instead of Possible Advisors.
  • Ethiopia gets a missionary instead of missionary strength and stab cost.
  • Ethiopia gets Infantry Power instead of Discipline.
  • Lowered Lithuania tolerance and manpower recovery speed.
  • Lithuania no longer gets a second Manpower Recovery Speed bonus.
  • Orissa gets lower Shock Damage received instead of Garrison Size.
  • Assam gets Shock Damage Received instead of Fort Defense.
  • Najd gets Movement Speed instead of Leader Shock.
  • Najd gets Cavalry Flanking instead of Cavalry Power.
  • Only Kongo gets Kongo ideas.
  • Javan Ideas give Institution Spread instead of Idea Cost.
  • Added Wallachian ideas.
  • Navarra gets Institution Spread instead of Tech Cost.
  • Dahomey gets Institution Spread instead of Tech Cost.
  • Kanem Bornu gets Shock Damage Received instead of Fort Defense.
  • Ajuuraan gets Institution Spread instead of Mil Tech Cost.
  • Smolensk gets Fire Damage instead of Infantry Power and Mil Tech Cost.
  • Ashanti gets Institution Spread instead of Tech Cost.
  • Kazan gets Cavalry Flanking instead of Morale of Armies.
  • Wales get increased Stab Cost reduction and increased heretic missionary strength.
  • Lan Xang gets Institution Spread isntead of Tech Cost.
  • Jaunpur gets Fire Damage instead of Infantry Power.
  • Jaunpur gets Institution Spread instead of Tech Cost.
  • Added Hamburg ideas.
  • Quebec gets Institution Spread instead of Tech Cost.
  • Added Translyvania ideas.
  • Brazil gets Institution Spread instead of Tech Cost.
  • Benin gets Fire Damage instead of Infantry Power.
  • Added Bremen ideas for Bremen and Bremen-Verden.
  • Munster gets Fire Damage instead of Artillery Cost. Institution Spread instead of Tech Cost.
  • Catalonia gets Sunk Ship Morale Received instead of Trade Steering.
  • Lanna gets Cavalry Flanking instead of Infantry Power.
  • Added Kiche ideas.
  • Bali gets Shock Damage Received instead of Morale of Armies.
  • Added Kasgaria ideas.
  • Galicia gets Sunk Ship Morale instead of Morale of Navies.
  • Added Dali ideas.
  • The other Munster gets Sunk Ship Morale Received instead of Fort Defense.
  • Betsimisaraka gets Capture Ship Chance instead of Trade Ship Combat Ability.
  • Added Malwa ideas.
  • Added Pattani ideas.
  • Added Lorraine ideas.
  • Added Slovakian ideas.
  • Teutons get Institution Spread instead of Leader Pool
  • Lowered Prussian/Teutons/Brandenburg discipline.
  • Knights get Capture Ship Chance instead of Tolerance of the True Faith.
  • Pomerania also gets Privateer Efficiency.
  • Georgia gets Shock Damage Received instead of Legitimacy.
  • Hesse gets Institution Spread instead of Tech Cost.
  • Corfu gets Trade Efficiency instead of auto-explore and a colonist.
  • Lowered Corfu prestige.
  • Lowered Scania/Norway discipline.
  • Songhai gets Caravan Power and Institution Spread instead of Goods Produced.
  • Rajput also get Movement Speed.
  • Bengali get institution spread instead of tech cost.
  • Anatolian Beyliks also get loot speed.
  • Irish get shock damage received instead of attrition.
  • Malayan get Naval Tradition from Battle instead of Morale of Navies.
  • Arabian get Cavalry Flanking.
  • Sulawesei get Institution Spread instead of Tech Cost.
  • Added Malagasy ideas for Boina, Menabe, Baare, and Merina.
  • Added Kongolese Minor ideas for Loango and Ndongo.
  • Albania, Latin Empire, Trebizon, San Marino, Swabia, Al Andalus, Hojo, Mori, and Otomo get Institution Spread instead of tech cost.
  • Kitara, Florence, Lucca, Mantua, Modena, and Pisa get Institution Spread instead of Tech Cost.
  • Jerusalem, Archbishoprics, Anhalt, Augsburg, Brunswick, Frankfurt, Prussia, Angevin, Khmer, Cherokee, and Athens get Institution Spread instead of Tech Cost.
  • Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
  • Diplomatic Ideas now lower warscore cost.
  • Cavalry Ideas increase shock damage.
  • Infantry ideas lower fire damage received.
  • Mercenary ideas also increase condottiery size.
  • Greatly increased the mercenary maintenance reduction of Mercenary ideas. Standing Army ideas are no longer better at lowering Mercenary Maintenance than Mercenary ideas.
  • Slightly increased the land and naval maintenance reduction of Standing Army ideas.
  • Drafted Army ideas also lower reinforcement cost.
  • Lowered Turkey's core-creation idea to 10%.
  • Lowered Japan's discipline to 5%.
  • Increased Rajput Resistance to -0.03 war exhaustion.
  • Changed Marwari Trading HOuses to Trade Efficiency.
  • Enabled Culture Spread Time custom idea.
  • Centralization ideas no longer give Biennial Culture Spread.
  • Changed Russia's extra Infantry Cost to Culture Spread Time.
  • Changed Aragon's Diplomatic Reputation to Culture Spread Time.
  • Changed Karaman's Num of Accepted Culture to Culture Spread Time.

Setup

  • Removed the starting Mercantilism value of most countries
  • Nyitra is now Slovak and the primary tag for Slovak.
  • Renamed Brandenburg province to Berlin.
  • Adjusted historical ruler number and chances for Aragon, Castile, and Portugal.
  • Added more female rulers for Portugal.
  • Portugal: Localized Portugal's starting ruler/heir. Fixed Dinis's DoB and rule date. Added birth dates.
  • Ilkhanate's provinces no longer start with high unrest.
  • Historical advisors are now discounted.
  • Yuan now has a core in Xishuan.
  • Genoa and Venice now start with some Mercantilism.
  • Genoa accepts Pontian and Greek cultures. Added birth dates.
  • Venice starts with Diplomatic national focus.
  • Gave Ardalan province its proper capital. Changed to Sunni with cloth instead of Shiite with rice.
  • Ottomans and Nomads start with visibility of the Caucuses. Removed Muslim visibility of the Caucuses.
  • Added wastelands in Norway, Iran, Anatolia, and Armenia.
  • Added new province in Iran.
  • Addded more female names to many countries.
  • Renamed Puerto Rico to Borikén.
  • Added the Skanemarket to Skane, and changed the trade good to Fish.
  • Ilkhanate now starts with their proper heir.
  • Byzantium now starts with lower forcelimits.
  • Changed Baden's dynasty to von Zahringen.
  • Bosnia accepts Croatian.
  • Burgundy accepts Wallonian.
  • Fixed dynasty of Syrmia.
  • Added birth dates for Bavaria's rulers.
  • Added rulers for Betsimisaraka.
  • Removed historical friendship between Danzig and the Hansa cities in the main mod. Still in place in GoB.
  • Rome is now the starting trading port of the Papal State.
  • Dhundhar: Fixed Uddharana's monarch name.
  • Delhi accepts Panjabi from the start.
  • Foix: Set fixed capital. Added birth dates. Added starting heir. Updated historical ruler numbers.
  • Forli: Set fixed capital. Renamed Ordellaffi dynasty to Ordelaffi.
  • France: Localized names. Fixed historical rulers. Adjusted leader names. Added birth date. Set Revolutionary France code.
  • Frankfurt: Set fixed capital.
  • Moved Chola to GoB.
  • Changed Catalonia's flag.
  • Gelre: Changed dynasty to van Wassenberg. Localized ruler names. Fixed Reinoud's numbering. Adjusted starting rulers. Added heirs.
  • Andhra: Will now be rank 2 when representing the Reddis.
  • Bastar: Changed to rank 2.
  • Gao: Removed extra Dia in Kossoi's name.
  • Gazikumukh: Changed to SUnni.
  • Great Britain: Accepts Welsh. Better sync with England.
  • Gondwana: Changed to Rank 2. Represents Deogarh instead of Chanda.
  • Genoa: Changed to rank 2.
  • Georgia: Adjusted starting rulers.
  • Glogow: Added heirs and adjuster rulers.
  • Gotland: Changed to rank 2 in main mod. Changed to Oligarchic Republic. Set starting mercantilism.
  • Granada: Changed to Rank 2 Iqta (now properly an Emirate). Swapped primary and accepted culture. Adjusted rulers. Adjusted ruler numbers.
  • Garjat: Now a Rank 2 Tribal Kingdom with Garjati culture. Added earlier rulers.
  • Germiyan: Changed Germiyanli dynasty to Germiyanoglu.
  • Gujarat: Changed to Sunni Iqta with capital at Ahmadabad.
  • Thessaly: Adjusted starting ruler. Changed to Despotic Monarchy.
  • Gwalior: Changed to Rank 2.
  • Garjat province: Changed culture to Garjati. Added Garjat core.
  • Bohemian-Nyitra historical friendship is now mutual.
  • Bremen-Lubeck-Hamburg-Riga historical friendship is now mutual.
  • Croatia-HCS historical rivalry i snow mutual.
  • France and Austria are now historical rivals.
  • Austria-Hungary historical friendship is now mutual.
  • Austria-Osman/Turkey historical rivalry is now mutual.
  • Austria: Localized starting ruler's name. Added consorts. Added accepted cultures in later dates.
  • Hainaut: Fixed ruler numbers. Localized ruler names. Changed "von Avesnes" dynasty to d'Avesnes. Added consorts.
  • Hamburg: Added starting mercantilism.
  • Haiti: Added 1806+ history.
  • Hausa: Fixed capital location. Changed to Tribal Despotism. Added 1846+ rulers.
  • Hedjaz: Now starts as a vassal of Mamluks. Changed to Rank 2 Tribal Kingdom. Changed starting ruler. Added 1344-1392 rulers.
  • Hesse: Localized rulers. Added birth dates. Added heirs. Fixed ruler numbers. Added 1813+ history.
  • Hojo: Fixed capital location.
  • Hohenlohe: Added starting heir. Added ruler birth dates. Added 1313+ history.
  • Hamid: Removed one-sided historical rivalry with Byzantium. Added 1328+ history.
  • Transylvania-Nyitra historical rivalry is now mutual.
  • Hohenlohe province: Fixed capital name. Added history.
  • HUngary: No longer accepts Croatian. Now accepts Slovak and Transylvanian. No longer historical rivals with Byzantium, Bohemia, Poland, Bulgaria, Transylvania, and Croatia. Remaining rivalries are now mutual. Fixed later capitals.
  • Ikeda: Fixed capital.
  • Imereti: Fixed ruler numbers. Localized rulers. Fixed capital. Added 1329-1401 history. Added 1696+ history.
  • Inca: Added 1320-1410 rulers.
  • Injuids: Fixed capital. Added rulers.
  • Mogostan, Esfahan, and Abarquh now have Injuids cores instead of Muzzafarids.
  • Khuzestan now has Jalayirid core instead of Injuids.
  • Renamed Iraq-E Ajam, Kutiasi, and Iraq-I Arab to Teheran, Imereti, and Baghdad respectively.

Впервые за полгода к вам в тему зашёл, увидел, что патч под 1.17, решил чекнуть апдейты, а его вчера как раз до 1.19 обновили.

 

Еле нашёл. 

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Спасибо!


EarlDrac
9 часов назад, powershiftffs сказал:
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Release Information

Release Date: 2017-02-16 

Major Changes

  • Updated for EU4 1.18 and 1.19
  • UI sub-mod has been updated for 1.18 and 1.19
  • NOTE: Vintage Map mod has not been updated.
  • Removed Modernisation. Institutions system now takes its place.
  • Integrated Great Powers system.
  • Integrated Blessings system. Used by Coptic and Nestorian religions.
  • Integrated Consort system.
  • VeF's Regency system is disabled if Rights of Man is active.
  • Added Cults system for African religions.
  • Added Militarized Society for Prussia.
  • Added Harem system for Osman/Turkey.
  • Integrated Rights of Man's Ruler Personalities. VeF's Ruler Traits are now disabled if the DLC is active.
  • Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.
  • Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
  • All tech groups now have somewhat equal units with some local flavour variations.
  • Culture Spread has been tweaked to be far more noticeable.

Changes

General Changes and Fixes

  • Lowered the cost of Dock and Drydock buildings
  • Nestorian religion no longer has Patriarchal Authority. Now uses Blessings.
  • Coptic religion no longer has Patriarchal Authority. Now uses Blessings.
  • Drastically lowered the price of upgrading the Venetian Arsenal.
  • Nomads estate: Raise Host action will now make sure the province is controlled by the country.
  • Prussian and Russian event modifiers have been reworked.
  • Lowered Coptic's Tolerance of the True Faith.
  • African religions no longer use Piety.
  • Lowered the cost of Commercial Monopoly Shinto action.
  • Papal Government can no longer marry.
  • Religious governments now have an alliance acceptance malus towards different religions.
  • Celestial Empire government increases Institution Embracement Cost instead of lowered Tech cost.
  • Colonial Government lowers Institution Embracement Cost.
  • Horde Government lowers Institution Spread speed.
  • Japanese Governments now keep their dynasty.
  • Added new government for Prussia.
  • Added new government for Osman/Turkey.
  • Merchant Republics can now create Trading Cities that are part of their Trade League and cannot expand.
  • Tribal governments lower institution spread speed.
  • Added Heir and Consort names for governments.
  • Hordes no longer get Iranian monarchy government names.
  • Sammas of Sindh are also Jams.
  • Increased the cost of developing provinces.
  • Shinto is now syncretic.
  • Land privinces no longer have an inherent 25% Manpower Modifier. This is now part of the Beast of Burdens institution.
  • Base Tax/Production/Manpower above 20 will now have an effect on passive development growth.
  • Lowered the Tech Cost reduction from Native Advancements.
  • Removed Integration of Minorities Parliament Issue.
  • Charter University Parliament Issue no longer cares about tech group.
  • Easy difficulty: Players now also get faster manpower recovery, higher unrest reduction, higher AE impact reduction, and corruption reduction.
  • Large colonial nations also give +5 land forcelimits.
  • Lowered unrest and republican tradition penalty from Sow Discontent.
  • Removed Reactionary Rebels.
  • Revolutionary rebels now care about Enlightenment instead of tech group.
  • Iceland separatists are now restricted to Iceland.
  • Coffee bonus is now Institution Spread instead of Fort Defense.
  • Removed Western Arms Trade triggered modifier.
  • Added Rapid Collapse of Society triggered modifier for natives.
  • Adjustments to Polish and Lithuanian Dynamic Province Names.
  • Added Dutch, Flemish, Germanic, Danish, and Luxemburgian DPN for Luxemburg.
  • Nyitra DPN changed to Slovak culture.
  • Timurids get reduced Liberty Desire while on the rise.
  • Fixed Hereditary Monarchy being able to manually convert to another government.
  • Oases now lower movement speed instead of development cost.
  • Fixed constitutional monarchy not getting the proper variables.
  • Fixed case where Castile/Spain could be stuck with a permanent Religious Turmoil modifier due to the way the Moriscos were set up.
  • Lowered the Republican Tradition from the Palace building.
  • Lowered the base number of States. These have been moved to the new tech levels.
  • Lowered the base monarch point cap to 999.
  • Lowered fort maintenance.
  • Settler chance now decreases as colonies grow.
  • Trade Goods now provide an effect on the province if Rights of Man is active.
  • Doubled the bonus of Grain.
  • Changed the bonus of Wine to Unrest.
  • California can now get Wine.
  • Changed the bonus of Lead to Fire Damage.
  • Tripled the bonus of Dyes.
  • Increased the bonus of Slaves.
  • Changed the bonus of Cotton to Colony growth.
  • Gems reduce inflation.
  • Doubled the bonus of Copper.
  • Increased bonus of Spices.
  • Doubled bonus of Ivory.
  • Changed bonus of Fish to Sailors.
  • Doubled bonus of Hemp.
  • Incrased bonus of Sugar.
  • Incrased bonus of Pearls.
  • Sandalwood can appear in Hawaii.
  • Government buildings now lower State maintenance instead of increasing tax.
  • Lowered the build cost of the Government building line.
  • Lowered the build cost of the production building line.
  • Increased the tax gained from the Religion building line.
  • Hordes now have to pay half of the reinforcement cost of units.
  • Rise of the Ottomans now also get lower reinforcement cost.
  • Religious rebels are much more likely to move towards their provinces that are being converted.
  • Ivory can no longer spawn in Greenland.
  • The Hagia Sophia will now get minarets when turned into a Mosque, and removed if the Byzantine Empire is reformed.
  • Lowered the impact of Military tech on land maintenance.
  • Added flavor to Japanese units.
  • Changed color of Coptic religion.
  • Points to Gain Stability now modifies the Stability gain threshold directly instead of in increments of 10%.
  • Stability gain threshold now has a minimum of 100 (-80% Points to Gain Stability) and no longer has a maximum.
  • High American tech group now uses Western Units.
  • Lowered the culture spread penalty from having a neighbor province of the same culture.
  • Lowered the culture spread penalty from development. Each develpment level now affects it instead of happening in intervals.
  • Fixed being able to promote culture when you already had a culture union of that culture group (and thus having no effect).
  • Fixed promoting culture applying to all provinces in the area and not just those within your culture group.
  • Fixed encouraging culture applying to all provinces in the area, and not just those that could be encouraged.
  • Added custom icons for Promote and Encourage culture modifiers.
  • Culture Conversion Cost modifier has been renamed to Culture Spread Time, and acts as a multiplier on culture spread.
  • It is no longer possible to manually change culture.
  • Changed various Global Goods Produced flat modifiers to percent modifiers.
  • Yuan Monarchy, Celestial Empire, and Angevin Union now maintain their dynasty.
  • Adjusted Purity and Tolerance policies.

AI

  • Will now prioritize certain advisors.
  • Removed no-building block during war.
  • Hard difficulty: Lowered unrest reduction.
  • Will no longer integrate a union if they have a decision that does it (e.g. Spain formation).
  • Will no longer core a province if they have a decision that does it (e.g. Turkey's move capital to Constantinople).
  • Can now reform Iqta government.
  • Forming Hansa now possible without Mare Nostrum.
  • Fixed case where AI could get multiple Janissary modifiers.
  • Adjusted idea choices for Aragon, Castile, and Portugal.
  • Byzantium will lose their decline maluses after 1350.
  • Will no longer support independence of the Romagnan stats that are subject of the Papal State.
  • Adjusted building factors.
  • Sweden will no longer colonize at the start as long as their revolt is happening.

War

  • Restore Personal Union Casus Belli now lasts for 20 years (was 10) and can only trigger against non-subject monarchies.
  • Added Casus Belli and wargoal to take Permanent Claims.
  • Nationalism Casus Belli now requires Nationalism istitution instead of technology.
  • Kipchak can no longer declare war on the subjects of their enforcer.
  • Mayan expansion wars no longer called Imperial wars.

Events

  • Our Generals Are Bored event will no longer constantly fire. Our generals aren't cosntantly bored!
  • Fixed some issues that could cause the Schism not triggering.
  • Multiple adjustments to the early Scandinavian events.
  • Buddhism events: Increased income from Inheritance of a Monk event, and adjusted the provinces affected by the Hostile Monastery modifier.
  • Stability effects in events will now give ADM power if Stability is already at 3. Also the amount of National Stability received is now more random.
  • Iqtas and Ottomans that are no longer muslim will lose their government.
  • Various Colonial events will now take the Random New World into account.
  • Added event for Important Natural Harbors becoming Centers of Trade.
  • Added Consort events.
  • Fixed Colonial Border Conflict event to ending properly.
  • Sforza takeover event no longer triggers if Milan is the lesser partner in a union and will now also give a Sforza heir.
  • Fixed the Copernicus event being titled Petrarch.
  • Event to build the PLC navy will now build galleys instead of infantry.
  • Fixed case where you could be locked into a regular regency due to timing issues.
  • Removed the event spam when France was short a cardinal.
  • Added Coptic events.
  • Fixed some corruption events having incorrect scope.
  • Commedia Dellarte requires European capital instead of Western tech.
  • Liberté, Egalité, Fraternité requires Enlightenment instead of tech, and is no longer year-locked.
  • Byzantine Refugees requires Renaissance instead of tech.
  • Support the Florentine School requires Renaissance and European capital.
  • Golden Age of Dutch Printing no longer limited to Netherlands, but instead to the owner of Holland. Requires Printing Press instead of tear and tech.
  • Endorse Renaissance Philosophy requires Renaissance to be enabled instead of year and tech. Adds Renaissance to capital.
  • The South German Organ Tradition and Support Baroque Music requires capital in Europe instead of western tech.
  • Various Devotion events that required certain autonomy in a province now check if the province is in a State.
  • Ottoman government is excluded from most Dynastic events.
  • Elective Monarchy government is excluded from dynastic events that kill heirs.
  • Lux Stella is now available to all religions and gives a wider variety of rulers based on religion.
  • Added Cult events.
  • Reworked and added Brandenburg/Prussia events.
  • Ethiopia's Helen of Ethiopia event will give a consort instead of an advisor with Rights of Man.
  • France's Inheritance of Anjou requires that Province no longer exists, and that France has a Valois/Anjou dynasty.
  • Reworked Russian events.
  • Iberian Wedding will give a consort if there isn't one.
  • Spain's Crusade against Oran reworked to be a reward for taking Oran.
  • Increased the chance for the Anjala League to happen.
  • Added Paracelsus event.
  • Added Harem events.
  • Mercantilism events will no longer trigger when at maximum Mercantilism.
  • All religions with Piety now have access to some piety events.
  • Made various maintenance events more efficient.
  • Orthodox event Great Synod now has a positive to choosing the option that lowers PA.
  • Orhtodox event Lithurgical Reform now gives more Legitimacy/Horde Unity to match the republican tradition gained.
  • Parliament events that required a fort now require a fort level.
  • Added Personality events.
  • Pragmatic Sanction can now occur in random setup.
  • Price change events that dealth with the New World can now occur with the Random New World.
  • Wave of Obscurantism can no longer trigger while under the effect of Obscurantism, and Obscurantism lasts longer.
  • Various random events now have an extra option based on the ruler's personality.
  • Moriscos revolt event now requires Moriscos to exist.
  • Forming Hansa now makes you a Merchant Republic, and allows national ideas to be changed.
  • Event to build a Palace will no longer trigger if the country already has one. It will also build a Palace.
  • Added Fervor events.
  • Added a new heir option for Theocracies.
  • Comet Sighted will now have an effect.
  • Fixed Ming spawning with Speratists that were against them instead of for them.
  • Fixed Ming spawning with Inefficient Bureaucracy.
  • Rum should now be more likely to break free from the Ilkhanate before the Ilkhanate dies.
  • Adjusted Cities Demand Old Rights to work with the government mechanic.
  • Fixed issue with Venetian-Genoese trade war.
  • Timurids spawn a little bigger.
  • Liberties selection now give separatism instead of unrest.
  • Horde Reform also takes into account Persian hordes.
  • Belgium and Greek cores event require Nationalism institution istead of tech/year.
  • Adjusted Peasants Getting Uppity to work with the government mechanic.
  • Adjusted Growth of Cities attracts Serfs to work with the government mechanic.
  • Art of War's early reformers events won't trigger after 50 years since the Reformation started.
  • Updated and added new events for Denmark.
  • Updated and added new events for Norway.
  • Turkey event Atam-Dedem Kanunu Codified can only trigger if Turkey is muslim.
  • Escalated Witch Trials will now remove previous Witch Trials modifier.
  • Art of War Blockade event will no longer give overland help option for island provinces.
  • The Forts information event has been moved to the Encyclopedia.
  • Republic elections now give rulers with somewhat randomized stats.
  • Lowered the Mercantilism from Ayutthaya's events.
  • African can no longer get the The Survivor event.
  • Mewar: The return of Rana Jodha Rathore can no longer trigger in games started before 1438. Fixed target province.
  • Removed event changing units for Scandinavians and Byzantines at later tech level. They now get the units normally.
  • Coptic religion can no longer get Orthodox Monk advisors via event.
  • Event to focus on Bureaucracy or Meritocracy now tells you the current values. Will also no longer give the Meritocracy option when it is at 95 or above.
  • Removed Military Genius event.
  • Losing the HRE war from forming the Roman Empire now changes you to the Roman Republic and releases all subjects.

Disasters

  • Aspirations of Liberty no longer locked to tech gruop. Requires Enlightenment institution instead of ADM 34.
  • Revolution disaster now requires that the capital be in Europe instead of Western technology.
  • Ilkhanate Collapse disaster will now give high unrest, instead of the unrest being in all of their provinces at the start.
  • Reign of Terror disaster is now visible and progress can be stopped.
  • Country-specific disasters are now visible from the start.
  • Pretenders now end the Internal Conflicts disaster properly.

Missions and Decisions

  • Abdication decisions are disabled if Rights of Man is active.
  • Spanish decision to Finish the Reconquista now requires the Reconquista to have started.
  • Bharat and Hindustan formables check for non-Steppe Hordes with animals instead of non-nomad techs.
  • Holy Roman Emperor no longer blocked from forming Jerusalem.
  • Malaya no longer formable by Steppe Horde instead of Nomad Tech.
  • Persia no longer formable by Roman Empire Turkey, or Byzantium.
  • Aragon can now form Spain diplomatically.
  • Added decision to reform from Celestial Empire.
  • Removed Culture Shift decision as this is now handle by the new Culture mechanic.
  • Province limit of changing to Merchant Republic now looks at provinces in states.
  • Reformig Iqta now requires Beasts of Burden.
  • Indian Trade Company no longer limited to Western Tech.
  • Hire Privateers no longer limited by tech group.
  • Added decision for Pagans to convert to non-Pagan religions.
  • Moving capital to St. Petersburg no longer cares about tech group.
  • Added decision for tribal/primitives reforming.
  • Abolishing slavery now gets rid of slaves immediately.
  • Lithuania's decision to convert to Christianity is now visible from the start.
  • Lithuania's conversion to Christianity will now change the Gediminai dynasty to Jagiellon.
  • Forming Turkey now also requires that there is no other country with the Ottoman government.
  • Decree of Muslim Conversion can no longer be taken over and over, and can no longer be taken if there are no Muslim provinces in Iberia.
  • Expulsion of Moriscos now require Moriscos to exist.
  • Forming Turkey no longer gives a permanent claim on Constantinople.
  • City of the World's Desire mission requires Byzantine to be under 4 provinces.
  • Nomads reforming now have limited access to Realm Management.
  • Missions that give claims will no longer remove permanent claims when aborted.
  • Colonial missions in general will now look at colonial regions instead of regions.
  • Added Coptic missions for Rights of Man.
  • Increased duration of Baltic Ambition modifier from Danish Trade mission.
  • Ally/Vassalize missions no longer target Historical Rivals.
  • Vassalize missions no longer target trade league members.
  • All three Russian formation decisions now give claims on the same provinces.
  • Forming Sokoto also gives claims on Zazzau.
  • Forming Spain dipomatically now requires no Muslims in Iberia, instead of just no Granada.
  • Rest of the World Religion Decisions now require an ADM 3 ruler instead of a Theologian.
  • Recover Prestige missions can only be completed once, and the rewards have been changed.
  • Added missions for High American tech group.
  • Poland's Conquer Danzig and Western Prussia missions can only appear after 1460.
  • Reworked Portugal's Route to India missions.
  • Mission to convert province no longer targets colonies.
  • Added Russian missions to conquer Nogai and Siberia.
  • Scotland's Conquer Orkney mission appears after 1480.
  • Turkish mission to conquer Egypt no longer targets the Hejaz.
  • Russia's capital move to St. Petersburg decision now changes culture of new capital to that of the old capital.
  • Prussia's missions will no longer target their subjects.
  • Claiming the Roman Throne is now required to form the Roman Empire.
  • Fixed Roman culture not being given out properly when forming the Roman Empire.

Technology

  • Diplomatic Technology now increases the number of accepted cultures.
  • Added 10 techonolgy levels to the start of the game. Tech groups will now start at different technology levels. Tech requirements have been adjusted to take this into account.

Ideas

  • Accepted Culture Threshold modifiers have been changed to Number of Accepted Cultures
  • Adjusted the bonus, levels, and costs of various custom ideas.
  • Added chance modifiers for better randomly generated custom idea sets.
  • Innovative Ideas also lower Embracement Cost.
  • AI Colonial Nations are no longer barred from getting Exploratin ideas.
  • Grand Fleet ideas now give Sunk Ship Morale damage received instead of Naval Tradition decay.
  • Merchant Marine ideas no give Naval Tradition from battle instead of Naval Tradition decay.
  • Merchant Marine ideas now also give Capture Ship Chance.
  • Land Ideas now also give Institution Spread Speed and Movement Speed.
  • Quality Ideas now give Army Tradition from Battle instead of Army Tradition.
  • Cavalry Ideas now give Shock Damage Received and Cavalry Flanking instead of Land Attrition.
  • Infantry Ideas now give Movement Speed instead of Land Attrition.
  • Artillery Ideas now give Fire Damage instead of Attrition for Enemies.
  • Mercenary Ideas also give Capture Ship Chance.
  • Standing Army Ideas also give Movement Speed.
  • Plutocracy Ideas now give Institution Spread instead of Light Ship Cost.
  • Sweden gets Institution Spread instead of Tech Cost.
  • Russia gets Institution Spread instead of Mil Tech Cost.
  • Netherlands get Fire Damage instead of Infantry Power.
  • Lowered Portugese Discipline.
  • Bavaria now lowers Points to Gain Stability instead of increasing it.
  • Byzantium now gets Institution Spread instead of Tech Cost.
  • Increased Oman Trade Steering.
  • Lowered Bohemian Infantry Power. Also lowers Shock Damage Received.
  • Palatinate gives Improved Relations instead of Heretic Tolerance.
  • Palatinate gives Advisor Cost instead of Possible Advisors.
  • Ethiopia gets a missionary instead of missionary strength and stab cost.
  • Ethiopia gets Infantry Power instead of Discipline.
  • Lowered Lithuania tolerance and manpower recovery speed.
  • Lithuania no longer gets a second Manpower Recovery Speed bonus.
  • Orissa gets lower Shock Damage received instead of Garrison Size.
  • Assam gets Shock Damage Received instead of Fort Defense.
  • Najd gets Movement Speed instead of Leader Shock.
  • Najd gets Cavalry Flanking instead of Cavalry Power.
  • Only Kongo gets Kongo ideas.
  • Javan Ideas give Institution Spread instead of Idea Cost.
  • Added Wallachian ideas.
  • Navarra gets Institution Spread instead of Tech Cost.
  • Dahomey gets Institution Spread instead of Tech Cost.
  • Kanem Bornu gets Shock Damage Received instead of Fort Defense.
  • Ajuuraan gets Institution Spread instead of Mil Tech Cost.
  • Smolensk gets Fire Damage instead of Infantry Power and Mil Tech Cost.
  • Ashanti gets Institution Spread instead of Tech Cost.
  • Kazan gets Cavalry Flanking instead of Morale of Armies.
  • Wales get increased Stab Cost reduction and increased heretic missionary strength.
  • Lan Xang gets Institution Spread isntead of Tech Cost.
  • Jaunpur gets Fire Damage instead of Infantry Power.
  • Jaunpur gets Institution Spread instead of Tech Cost.
  • Added Hamburg ideas.
  • Quebec gets Institution Spread instead of Tech Cost.
  • Added Translyvania ideas.
  • Brazil gets Institution Spread instead of Tech Cost.
  • Benin gets Fire Damage instead of Infantry Power.
  • Added Bremen ideas for Bremen and Bremen-Verden.
  • Munster gets Fire Damage instead of Artillery Cost. Institution Spread instead of Tech Cost.
  • Catalonia gets Sunk Ship Morale Received instead of Trade Steering.
  • Lanna gets Cavalry Flanking instead of Infantry Power.
  • Added Kiche ideas.
  • Bali gets Shock Damage Received instead of Morale of Armies.
  • Added Kasgaria ideas.
  • Galicia gets Sunk Ship Morale instead of Morale of Navies.
  • Added Dali ideas.
  • The other Munster gets Sunk Ship Morale Received instead of Fort Defense.
  • Betsimisaraka gets Capture Ship Chance instead of Trade Ship Combat Ability.
  • Added Malwa ideas.
  • Added Pattani ideas.
  • Added Lorraine ideas.
  • Added Slovakian ideas.
  • Teutons get Institution Spread instead of Leader Pool
  • Lowered Prussian/Teutons/Brandenburg discipline.
  • Knights get Capture Ship Chance instead of Tolerance of the True Faith.
  • Pomerania also gets Privateer Efficiency.
  • Georgia gets Shock Damage Received instead of Legitimacy.
  • Hesse gets Institution Spread instead of Tech Cost.
  • Corfu gets Trade Efficiency instead of auto-explore and a colonist.
  • Lowered Corfu prestige.
  • Lowered Scania/Norway discipline.
  • Songhai gets Caravan Power and Institution Spread instead of Goods Produced.
  • Rajput also get Movement Speed.
  • Bengali get institution spread instead of tech cost.
  • Anatolian Beyliks also get loot speed.
  • Irish get shock damage received instead of attrition.
  • Malayan get Naval Tradition from Battle instead of Morale of Navies.
  • Arabian get Cavalry Flanking.
  • Sulawesei get Institution Spread instead of Tech Cost.
  • Added Malagasy ideas for Boina, Menabe, Baare, and Merina.
  • Added Kongolese Minor ideas for Loango and Ndongo.
  • Albania, Latin Empire, Trebizon, San Marino, Swabia, Al Andalus, Hojo, Mori, and Otomo get Institution Spread instead of tech cost.
  • Kitara, Florence, Lucca, Mantua, Modena, and Pisa get Institution Spread instead of Tech Cost.
  • Jerusalem, Archbishoprics, Anhalt, Augsburg, Brunswick, Frankfurt, Prussia, Angevin, Khmer, Cherokee, and Athens get Institution Spread instead of Tech Cost.
  • Improve Relations and Better Relations over Time modifier have been merged into one. All Better Relations over Time modifiers have been changed accordingly.
  • Diplomatic Ideas now lower warscore cost.
  • Cavalry Ideas increase shock damage.
  • Infantry ideas lower fire damage received.
  • Mercenary ideas also increase condottiery size.
  • Greatly increased the mercenary maintenance reduction of Mercenary ideas. Standing Army ideas are no longer better at lowering Mercenary Maintenance than Mercenary ideas.
  • Slightly increased the land and naval maintenance reduction of Standing Army ideas.
  • Drafted Army ideas also lower reinforcement cost.
  • Lowered Turkey's core-creation idea to 10%.
  • Lowered Japan's discipline to 5%.
  • Increased Rajput Resistance to -0.03 war exhaustion.
  • Changed Marwari Trading HOuses to Trade Efficiency.
  • Enabled Culture Spread Time custom idea.
  • Centralization ideas no longer give Biennial Culture Spread.
  • Changed Russia's extra Infantry Cost to Culture Spread Time.
  • Changed Aragon's Diplomatic Reputation to Culture Spread Time.
  • Changed Karaman's Num of Accepted Culture to Culture Spread Time.

Setup

  • Removed the starting Mercantilism value of most countries
  • Nyitra is now Slovak and the primary tag for Slovak.
  • Renamed Brandenburg province to Berlin.
  • Adjusted historical ruler number and chances for Aragon, Castile, and Portugal.
  • Added more female rulers for Portugal.
  • Portugal: Localized Portugal's starting ruler/heir. Fixed Dinis's DoB and rule date. Added birth dates.
  • Ilkhanate's provinces no longer start with high unrest.
  • Historical advisors are now discounted.
  • Yuan now has a core in Xishuan.
  • Genoa and Venice now start with some Mercantilism.
  • Genoa accepts Pontian and Greek cultures. Added birth dates.
  • Venice starts with Diplomatic national focus.
  • Gave Ardalan province its proper capital. Changed to Sunni with cloth instead of Shiite with rice.
  • Ottomans and Nomads start with visibility of the Caucuses. Removed Muslim visibility of the Caucuses.
  • Added wastelands in Norway, Iran, Anatolia, and Armenia.
  • Added new province in Iran.
  • Addded more female names to many countries.
  • Renamed Puerto Rico to Borikén.
  • Added the Skanemarket to Skane, and changed the trade good to Fish.
  • Ilkhanate now starts with their proper heir.
  • Byzantium now starts with lower forcelimits.
  • Changed Baden's dynasty to von Zahringen.
  • Bosnia accepts Croatian.
  • Burgundy accepts Wallonian.
  • Fixed dynasty of Syrmia.
  • Added birth dates for Bavaria's rulers.
  • Added rulers for Betsimisaraka.
  • Removed historical friendship between Danzig and the Hansa cities in the main mod. Still in place in GoB.
  • Rome is now the starting trading port of the Papal State.
  • Dhundhar: Fixed Uddharana's monarch name.
  • Delhi accepts Panjabi from the start.
  • Foix: Set fixed capital. Added birth dates. Added starting heir. Updated historical ruler numbers.
  • Forli: Set fixed capital. Renamed Ordellaffi dynasty to Ordelaffi.
  • France: Localized names. Fixed historical rulers. Adjusted leader names. Added birth date. Set Revolutionary France code.
  • Frankfurt: Set fixed capital.
  • Moved Chola to GoB.
  • Changed Catalonia's flag.
  • Gelre: Changed dynasty to van Wassenberg. Localized ruler names. Fixed Reinoud's numbering. Adjusted starting rulers. Added heirs.
  • Andhra: Will now be rank 2 when representing the Reddis.
  • Bastar: Changed to rank 2.
  • Gao: Removed extra Dia in Kossoi's name.
  • Gazikumukh: Changed to SUnni.
  • Great Britain: Accepts Welsh. Better sync with England.
  • Gondwana: Changed to Rank 2. Represents Deogarh instead of Chanda.
  • Genoa: Changed to rank 2.
  • Georgia: Adjusted starting rulers.
  • Glogow: Added heirs and adjuster rulers.
  • Gotland: Changed to rank 2 in main mod. Changed to Oligarchic Republic. Set starting mercantilism.
  • Granada: Changed to Rank 2 Iqta (now properly an Emirate). Swapped primary and accepted culture. Adjusted rulers. Adjusted ruler numbers.
  • Garjat: Now a Rank 2 Tribal Kingdom with Garjati culture. Added earlier rulers.
  • Germiyan: Changed Germiyanli dynasty to Germiyanoglu.
  • Gujarat: Changed to Sunni Iqta with capital at Ahmadabad.
  • Thessaly: Adjusted starting ruler. Changed to Despotic Monarchy.
  • Gwalior: Changed to Rank 2.
  • Garjat province: Changed culture to Garjati. Added Garjat core.
  • Bohemian-Nyitra historical friendship is now mutual.
  • Bremen-Lubeck-Hamburg-Riga historical friendship is now mutual.
  • Croatia-HCS historical rivalry i snow mutual.
  • France and Austria are now historical rivals.
  • Austria-Hungary historical friendship is now mutual.
  • Austria-Osman/Turkey historical rivalry is now mutual.
  • Austria: Localized starting ruler's name. Added consorts. Added accepted cultures in later dates.
  • Hainaut: Fixed ruler numbers. Localized ruler names. Changed "von Avesnes" dynasty to d'Avesnes. Added consorts.
  • Hamburg: Added starting mercantilism.
  • Haiti: Added 1806+ history.
  • Hausa: Fixed capital location. Changed to Tribal Despotism. Added 1846+ rulers.
  • Hedjaz: Now starts as a vassal of Mamluks. Changed to Rank 2 Tribal Kingdom. Changed starting ruler. Added 1344-1392 rulers.
  • Hesse: Localized rulers. Added birth dates. Added heirs. Fixed ruler numbers. Added 1813+ history.
  • Hojo: Fixed capital location.
  • Hohenlohe: Added starting heir. Added ruler birth dates. Added 1313+ history.
  • Hamid: Removed one-sided historical rivalry with Byzantium. Added 1328+ history.
  • Transylvania-Nyitra historical rivalry is now mutual.
  • Hohenlohe province: Fixed capital name. Added history.
  • HUngary: No longer accepts Croatian. Now accepts Slovak and Transylvanian. No longer historical rivals with Byzantium, Bohemia, Poland, Bulgaria, Transylvania, and Croatia. Remaining rivalries are now mutual. Fixed later capitals.
  • Ikeda: Fixed capital.
  • Imereti: Fixed ruler numbers. Localized rulers. Fixed capital. Added 1329-1401 history. Added 1696+ history.
  • Inca: Added 1320-1410 rulers.
  • Injuids: Fixed capital. Added rulers.
  • Mogostan, Esfahan, and Abarquh now have Injuids cores instead of Muzzafarids.
  • Khuzestan now has Jalayirid core instead of Injuids.
  • Renamed Iraq-E Ajam, Kutiasi, and Iraq-I Arab to Teheran, Imereti, and Baghdad respectively.

Впервые за полгода к вам в тему зашёл, увидел, что патч под 1.17, решил чекнуть апдейты, а его вчера как раз до 1.19 обновили.

 

Еле нашёл. 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

А я уже совсем надежду потерял) Спасибо за отличную новость


powershiftffs
(изменено)

Ну такое. Пацаны тоже за рельсовость, все институты с Ренессанса появляются только в Европе. Ну, пожалуй, лучше уж так, чем современные индусы в 17-м веке каждую игру.

Изменено пользователем powershiftffs

Тупой вопрос: а как быть с автономией? Установил политику, чтоб она опускалась до 0 или 10%, а она всё-равно растет как на дрожжах во всех провинциях.


powershiftffs
20 часов назад, G-Force сказал:

Тупой вопрос: а как быть с автономией? Установил политику, чтоб она опускалась до 0 или 10%, а она всё-равно растет как на дрожжах во всех провинциях.

Там она ещё имеет минимум от владений церковных или дворянских в провинции, культуры и ещё пары факторов. А ещё растёт быстро, если недостаточно бюрократии.


Перезалейте на нормальный хостинг(без регистрации), пожалуйста.


(изменено)

culture cannot be manually changed

 

пишет мне игра при попытке сменить культуру провинции, задумка конечно хорошая - сменять культуру по ивентам, но! до конца игры ни у меня, ни у ИИ не изменилась карта культур.

 

вопрос: что за нахрен???

Изменено пользователем romar

В 2/25/2017 в 16:54, Sandro сказал:

Перезалейте на нормальный хостинг(без регистрации), пожалуйста.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


Друзья, как реформировать орду? Выпадает ивент, потом 30 лет висит бедствие, в конце выпадает табличка, что всё реформировалось. Дальше есть решение в списке reform the government. Его принимаешь и... нифига не происходит. -200 адм и -1 стаба. Как из дикарей сделать конфетку?


Через пару дней разрабы обещают обновление под последнюю версию Европы.


discovery97

@Razer98K добавьте,пожалуйста, последнюю версию мода Verits et Fortitudo


Razer98K
(изменено)

@discovery97 Конечно, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Альтернативная ссылка на Мегу на всякий случай:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Просьба модераторам закинуть в шапку.

Изменено пользователем Razer98K

Cozdatel

При загрузке флагов вылетает. Кто знает как решить проблему?


Алмаз

Добавьте пожалуйста последнию 

версию мода

 


powershiftffs

Warning: Do NOT repost links or keys to VeF Downloads outside of the Paradox Forums. It is an express violation of Paradox's rules to do so.

 

Topkek

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Lisandr

взято с cs.rin.ru Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   hotfix: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

powershiftffs

Впервые за полгода к вам в тему зашёл, увидел, что патч под 1.17, решил чекнуть апдейты, а его вчера как раз до 1.19 обновили.   Еле нашёл.  Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 32312

Sergik1777

Ну и покупайте на здоровье.На пиратке мод прекрасно работает.Смысла платить денег не вижу.

Slimak81

Не понравился мод. По сути какая-то урезанная версия ваннилы. Поясню: прокачивать города за счет поинтов можно только столицу , остальные города для прокачки не доступны или не нашел как. Дворян,

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Когда под права человека будет?

asdasd

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Verael

Через пару дней разрабы обещают обновление под последнюю версию Европы.

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Вы про версию 3.5.2? Вот она: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  

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