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Патчи для Stellaris / Стелларис


Алeксeй

Рекомендованные сообщения

А перевод от 1.0.2 работает с этим патчем?


проблема с тем что транспортники не появляются решена, методом закачки самой версии игры 1.0.3, всегда так себе патчи обновляю, ибо так лучше всего! :P

А где её брать то, игру 1,3?


Yandere-chan
А где её брать то, игру 1,3?

Я даже говорить ничего не хочу. В шапке всё есть.

PATCH 1.0.3

Update will work on any version you have.

UPDATE ONLY

Stellaris.Update.v1.0.0.to.v1.0.3-RezMar - Checksum (48f6)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

[*]This update requires "Stellaris.Galaxy.Edition-RezMar" or newer version of game.

[*]Update removes 0 files, put 2 new files and update 21 files.

[*]Upload of update is 12.78 MB


EugeneL

А патч 1.0.3 встанет на патч 1.0.3. beta?


Yandere-chan
А патч 1.0.3 встанет на патч 1.0.3. beta?

Должен.

Хотя люди жалуются на проблемы после установки патчей.

Ничего по этому поводу сказать не могу, лично я каждый раз после патча перекачиваю игру заново.


А патч 1.0.3 встанет на патч 1.0.3. beta?

Да, становится, как родной, все работает, ничего заново начинать не надо. Появляется возможность грейдить транспорты, бомбить зергов и лагает меньше. Хотя встречал отзывы, что у кого-то наоборот больше лагать стало. Хз, у меня стационарник, мож люди на ноутах играли.


А перевод от 1.0.2 работает с этим патчем?

Игра официально переведена, конечно вся игра будет русской :lol:


Я даже говорить ничего не хочу. В шапке всё есть.

Ну "спасибо" капитан очевидность. Я вообще то спрашивал про саму игру сразу скачать 1.03 ибо пропатчив транспортник в кораблестроителей я так и не обрел


Yandere-chan
(изменено)
Ну "спасибо" капитан очевидность. Я вообще то спрашивал про саму игру сразу скачать 1.03 ибо пропатчив транспортник в кораблестроителей я так и не обрел

Вы спрашиваете в теме патчей про закачку игры, при том что про это существует отдельная Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , а после этого называете меня кэпом?

Изменено пользователем Alex_

kotomaran

Прошу уважаемых форумчан поделиться ссылкой на апдейт 1.0.3 для linux, ежели таковой имеется. Либо техникой обновления файлов игры под linux при помощи экзешника из шапки? При запуске с помощью wine ругается, что не найдены файлы игры, либо установлена неверная версия.


pretty_nice
Игра официально переведена, конечно вся игра будет русской :lol:

Мне плакать хочеться от такого перевода)

Плюс у меня в некоторых местах текст налезает друг на друга (хотя мб это из-за маленького разрешения)


Вы спрашиваете в теме патчей про закачку игры, при том что про это существует отдельная Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , а после этого называете меня кэпом?

Я спросил у конкретного человека, так как ни здесь ни в соседней теме версии 1,03 не нашел


antiximik
Прошу уважаемых форумчан поделиться ссылкой на апдейт 1.0.3 для linux, ежели таковой имеется. Либо техникой обновления файлов игры под linux при помощи экзешника из шапки? При запуске с помощью wine ругается, что не найдены файлы игры, либо установлена неверная версия.
Я не гонял под линем. Но у меня советов есть для вас. ;)

1) Сам патч можно закинуть в корневую папку со Стелларисом и запускать оттудова (это один из трёх возможных вариантов, судя по скрипту).

2) Ещё там идёт проверка на наличие одминских прав:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

3) Ещё там говорится про _SilentPatch. Но я не нашёл/увидел, какие ключи надо задавать... Поищите в _ir_vp2_patchbindata.dat (единственный "читаемый" файл в этом SFX-архиве) или спросите у автора - RezMar.

4) Попробывать ручками задать переменную g_InstalledVersion ("путь до корневой папки").


]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

Development Diary - May 24th - Clarke Patch (v1.1)

чет не увидел даты, помоему, раньше проскакивало что-то про последнюю неделю мая


mister00
чет не увидел даты, помоему, раньше проскакивало что-то про последнюю неделю мая

Написано бета выйдет до конца этой недели.


Вышел 1.1 бета патч, надеюсь скоро будет здесь. Не терпится попробовать.


Здесь

патчноутыНажмите здесь!
 

##############################################################

######################## VERSION 1.1.0 #########################

##############################################################

###################

# Features

###################

* Strike Craft attack behavior was changed

* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore

* It is now possible to set a custom ruler/heir title for your custom empires

* It is now possible to write a biography for your custom empire

* Added an Influence reward for establishing communications, or conversely being contacted

* Collection of strategic resources on planet tiles is no longer suppressed by buildings

* Added settings for AI aggressiveness in the galaxy setup screen

* "Shipwright" mandate for democractic empires has been reworked

* Added resource reward to Raid on Smugglers event

* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates

* Slaver mandate no longer possible if slavery is outlawed

* It is now possible to set difficulty in multiplayer

* Symbols of Domination is now available for everyone

* Platypus species portrait and Paradox empire flag is now available for everyone

###################

# Balance

###################

# Technology

* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +3%)

* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs

* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

# Ethics

Fanatic Individualist

* Pops are now more unhappy in collectivist empires

* No longer have increased ethics divergence

Individualist

* Pops are now more unhappy in collectivist empires

* No longer have increased ethics divergence

Fanatic Xenophobe

* Rivalries now provide 50% more Influence

Xenophobe

* Rivalries now provide 25% more Influence

Fanatic Xenophile

* Alliance Influence cost reduced by 100%

* Maximum number of embassies increased by 2

Xenophile

* Alliance Influence cost reduced by 50%

* Maximum number of embassies increased by 1

Fanatic Militarist

* No longer gains additional Influence from rivalries

* No longer have an increased Influence cost for being in an Alliance

Militarist

* No longer gains additional Influence from rivalries

* No longer have an increased Influence cost for being in an Alliance

Fanatic Pacifist

* Pops are now more unhappy in militarist empires

* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist

* Pops are now more unhappy in militarist empires

* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

# Components

* Strike Craft engagement range was significantly increased

* Strike Craft launch time reduced from 5 to 3 days

* Fighter movement speed increased from ~2 to 3.5

* Bomber movement speed increased from 1.5 to 3

* Chemical Thrusters Chance to Evade reduced from +10 to +5

* Ion Thrusters Chance to Evade reduced from +20 to +10

* Plasma Thrusters Chance to Evade reduced from +30 to +15

* Impulse Thrusters Chance to Evade reduced from +40 to +20

# Buildings

* Research Institute modifier to research speed reduced from +10% to +5%

* Colony Shelter modifier to ethics divergence reduced from +20% to +10%

# Government forms

Theocratic Republic

* Additional Core Planets reduced from +2 to +1

Transcendent Republic

* Additional Core Planets reduced from +4 to +2

# Traits

* Aggressive - fire rate bonus reduced from +20% to +10%

* Butcher - army damage bonus reduced from +20% to +10%

* Glory Seeker - army morale damage bonus reduced from +10% to +5%

# Modifiers

* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

###################

# AI

###################

# Misc.

* Computer-controlled Empires will start outlawing AI over time during a certain Crisis

* Increased negative opinion scaling for relative power of subjects

* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled

* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap

* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years

* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits

* Fixed a bug where military focused sectors would not build military stations

* Fixed an issue where the AI would not enslave any Pops

# Diplomacy

* AI will no longer accept a white peace when they are winning in warscore

* AI is now more open to trading access, migration rights and (for some personalities) research treaties

* Fixed a bug where AI would offer peace deals that gave allies' war goals to the player

* Fixed AI spamming the player with military access offers

* AI is now more aggressive against easily defeated targets

# Economy

* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

# Sector

* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances

* Improved the way sectors determine which resources the country needs when constructing buildings

* Fixed a bug where sector AI would move Pops back and forth

* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

# Warfare

* Improved military tactics and handling of units

* Improved handling of military fleets vs. transport fleets

* AI now fights Crises

* Fixed issues where military fleets would not move

* AI should be better at trying to regain control of occupied planets

* AI should be better at trying to invade planets taken by ""AI uprisings"

###################

# User Interface

###################

* Diplomatic notifications and pop-ups have been improved

* End of combat UI has been improved

* Colony Ships now show which Pop it is carrying

* Localization of armor/shield penetration updated

* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"

* Habitability icons in galaxy map and systems view have been improved

* (BETA) Added a new experimental option for GUI-scaling in the options menu

###################

# User modding

###################

* Ported system for weights/triggers on songs from HoI4/EU4

* Fixed so that effect set_name can use localization system

* Moved Domination victory condition into defines

* Added NOR operator

* Species Appearance screen is now moddable

* Species City Appearance screen is now moddable

* Ship Appearance screen is now moddable

* Added num_energy trigger

* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible

* Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start

###################

# Performance

###################

* Optimized daily AI calculations

###################

# Graphics

###################

* Lighting for ship preview images has been improved

* 8 new event images added to the game

* Textures for Massive Reptilians have been improved

* Improved textures for space event assets

* Optimized textures for event assets

* Increased texture resolution for ancient drone station

* Optimized textures for pirate ships

* Updated textures for generic station

* Increased texture resolution for AI Core

* Optimized textures for AI ships

* Improved texture for Arthropoid colony ship

* Added cover art for Digital OST

###################

# Bugfixes

###################

* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%

* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging

* Extradimensional Invaders should no longer spawn inside Fallen Empire borders

* Reduced chance of generating the Improbable Orbit anomaly

* Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished

* Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had

* Fixed an issue with the VO not triggering for the mining station tutorial mission

* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed

* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first

* Species Procurement event chain descriptions now correctly refer to planet names

* Various localization bugs have been fixed

* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish

* Fixed some faction events not printing planet names properly

* Loyalist-affiliated candidates now display proper faction names in Election view

* Fixed observation post events sometimes not printing planet name correctly

* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives

* Fixed a bug where missiles could appear on the galaxy map

* Ring World habitability-trait now has proper localization

* Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build

* Fixed an issue where trait randomization didn't respect opposing traits

* Fallen Empires are now able to build armies

* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet

* Newly enlightened countries should no longer be despicable neutrals

* Fixed right click not working to give additional orders while in FTL transit

* Fixed an issue where embassies and rivalries could remain after an empire was annexed

* Fixed an issue where you could always enable edicts

* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly

* Robot Pops should no longer get shuffled ethics from divergence

* Heirs now keep the dynasty name of the ruler in monarchies

* Added missing localization strings for leaders who gained the arrested development trait

* Fixed Power Overwhelming achievement

* Fixed Domo Arigato achievement

* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched

* Fixed Living Metal deposits not being minable

* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers

* Fixed being unable to change speed with (-) and (+) on American keyboard

[Cкрыть]

RezMar

This update will work on any version. Like all others update that I posted previously for this game.

UPDATE ONLY

Stellaris.Update.v1.0.0.to.v1.1.0.beta-RezMar - Checksum (3613)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • This update requires "Stellaris.Galaxy.Edition-RezMar" or any newer version of game.
  • Update removes 104 files, put 111 new files and update 488 files.
  • Upload of update is 91.34 MB

Change log:Нажмите здесь!
 2016-05-26 v1.1.0 beta

---------------------------

##############################################################

######################## VERSION 1.1.0 #########################

##############################################################

###################

# Features

###################

* Strike Craft attack behavior was changed

* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore

* It is now possible to set a custom ruler/heir title for your custom empires

* It is now possible to write a biography for your custom empire

* Added an Influence reward for establishing communications, or conversely being contacted

* Collection of strategic resources on planet tiles is no longer suppressed by buildings

* Added settings for AI aggressiveness in the galaxy setup screen

* "Shipwright" mandate for democractic empires has been reworked

* Added resource reward to Raid on Smugglers event

* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates

* Slaver mandate no longer possible if slavery is outlawed

* It is now possible to set difficulty in multiplayer

* Symbols of Domination is now available for everyone

* Platypus species portrait and Paradox empire flag is now available for everyone

###################

# Balance

###################

# Technology

* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +3%)

* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs

* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

# Ethics

Fanatic Individualist

* Pops are now more unhappy in collectivist empires

* No longer have increased ethics divergence

Individualist

* Pops are now more unhappy in collectivist empires

* No longer have increased ethics divergence

Fanatic Xenophobe

* Rivalries now provide 50% more Influence

Xenophobe

* Rivalries now provide 25% more Influence

Fanatic Xenophile

* Alliance Influence cost reduced by 100%

* Maximum number of embassies increased by 2

Xenophile

* Alliance Influence cost reduced by 50%

* Maximum number of embassies increased by 1

Fanatic Militarist

* No longer gains additional Influence from rivalries

* No longer have an increased Influence cost for being in an Alliance

Militarist

* No longer gains additional Influence from rivalries

* No longer have an increased Influence cost for being in an Alliance

Fanatic Pacifist

* Pops are now more unhappy in militarist empires

* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist

* Pops are now more unhappy in militarist empires

* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

# Components

* Strike Craft engagement range was significantly increased

* Strike Craft launch time reduced from 5 to 3 days

* Fighter movement speed increased from ~2 to 3.5

* Bomber movement speed increased from 1.5 to 3

* Chemical Thrusters Chance to Evade reduced from +10 to +5

* Ion Thrusters Chance to Evade reduced from +20 to +10

* Plasma Thrusters Chance to Evade reduced from +30 to +15

* Impulse Thrusters Chance to Evade reduced from +40 to +20

# Buildings

* Research Institute modifier to research speed reduced from +10% to +5%

* Colony Shelter modifier to ethics divergence reduced from +20% to +10%

# Government forms

Theocratic Republic

* Additional Core Planets reduced from +2 to +1

Transcendent Republic

* Additional Core Planets reduced from +4 to +2

# Traits

* Aggressive - fire rate bonus reduced from +20% to +10%

* Butcher - army damage bonus reduced from +20% to +10%

* Glory Seeker - army morale damage bonus reduced from +10% to +5%

# Modifiers

* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

###################

# AI

###################

# Misc.

* Computer-controlled Empires will start outlawing AI over time during a certain Crisis

* Increased negative opinion scaling for relative power of subjects

* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled

* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap

* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years

* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits

* Fixed a bug where military focused sectors would not build military stations

* Fixed an issue where the AI would not enslave any Pops

# Diplomacy

* AI will no longer accept a white peace when they are winning in warscore

* AI is now more open to trading access, migration rights and (for some personalities) research treaties

* Fixed a bug where AI would offer peace deals that gave allies' war goals to the player

* Fixed AI spamming the player with military access offers

* AI is now more aggressive against easily defeated targets

# Economy

* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

# Sector

* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances

* Improved the way sectors determine which resources the country needs when constructing buildings

* Fixed a bug where sector AI would move Pops back and forth

* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

# Warfare

* Improved military tactics and handling of units

* Improved handling of military fleets vs. transport fleets

* AI now fights Crises

* Fixed issues where military fleets would not move

* AI should be better at trying to regain control of occupied planets

* AI should be better at trying to invade planets taken by ""AI uprisings"

###################

# User Interface

###################

* Diplomatic notifications and pop-ups have been improved

* End of combat UI has been improved

* Colony Ships now show which Pop it is carrying

* Localization of armor/shield penetration updated

* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"

* Habitability icons in galaxy map and systems view have been improved

* (BETA) Added a new experimental option for GUI-scaling in the options menu

###################

# User modding

###################

* Ported system for weights/triggers on songs from HoI4/EU4

* Fixed so that effect set_name can use localization system

* Moved Domination victory condition into defines

* Added NOR operator

* Species Appearance screen is now moddable

* Species City Appearance screen is now moddable

* Ship Appearance screen is now moddable

* Added num_energy trigger

* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible

* Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start

###################

# Performance

###################

* Optimized daily AI calculations

###################

# Graphics

###################

* Lighting for ship preview images has been improved

* 8 new event images added to the game

* Textures for Massive Reptilians have been improved

* Improved textures for space event assets

* Optimized textures for event assets

* Increased texture resolution for ancient drone station

* Optimized textures for pirate ships

* Updated textures for generic station

* Increased texture resolution for AI Core

* Optimized textures for AI ships

* Improved texture for Arthropoid colony ship

* Added cover art for Digital OST

###################

# Bugfixes

###################

* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%

* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging

* Extradimensional Invaders should no longer spawn inside Fallen Empire borders

* Reduced chance of generating the Improbable Orbit anomaly

* Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished

* Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had

* Fixed an issue with the VO not triggering for the mining station tutorial mission

* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed

* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first

* Species Procurement event chain descriptions now correctly refer to planet names

* Various localization bugs have been fixed

* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish

* Fixed some faction events not printing planet names properly

* Loyalist-affiliated candidates now display proper faction names in Election view

* Fixed observation post events sometimes not printing planet name correctly

* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives

* Fixed a bug where missiles could appear on the galaxy map

* Ring World habitability-trait now has proper localization

* Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build

* Fixed an issue where trait randomization didn't respect opposing traits

* Fallen Empires are now able to build armies

* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet

* Newly enlightened countries should no longer be despicable neutrals

* Fixed right click not working to give additional orders while in FTL transit

* Fixed an issue where embassies and rivalries could remain after an empire was annexed

* Fixed an issue where you could always enable edicts

* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly

* Robot Pops should no longer get shuffled ethics from divergence

* Heirs now keep the dynasty name of the ruler in monarchies

* Added missing localization strings for leaders who gained the arrested development trait

* Fixed Power Overwhelming achievement

* Fixed Domo Arigato achievement

* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched

* Fixed Living Metal deposits not being minable

* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers

* Fixed being unable to change speed with (-) and (+) on American keyboard

2016-05-18 v1.0.3

---------------------------

- Fixed Planet capital modifier being spammed.

- Fixed CTD caused by ground combat side containing invalid armies.

- Fixed issue with disabling everything in Outliner would render it unusable.

- Fixed issue with orbital bombardment of swarm invaders.

- Removed shortcut from "help" button to avoid colliding with fleet "hold" shortcut.

- Performance optimizations caused by huge amounts of resource stations.

- Ship designer: List of designs is sorted according to ship sizes.

- Transport ships are now designable.

2016-05-12 v1.0.2

---------------------------

- Fixed exploits in species customization which allowed players ignore limits to trait and ethic points etc.

- Improved performance for war demands view

- 'Hostile fleet detected' is now only shown when the fleet is heading towards one of your colonized systems, preventing massive spam in large wars.

- UI fixes in server browser

- It is now possible to connect directly to a server id

- Fixed CTD when renaming sectors

- Fixed CTD when fleets were traveling too far away from the galaxy center

- Fixed CTD when a country was destroyed as a result of combat

- Fixed CTD caused by ships shooting at ships that are not visible

- Fixed an issue where you could not build space ports with some screen resolutions

- It is no longer possible to build robot pops on uncolonized planets

- Game pads are now turned off by default as this caused stuttering on some configurations. Game pads can be enabled again with the -gamepad launch option or the "gamepad" console command

2016-05-11 v1.0.1

---------------------------

- Fixed CTD when showing tooltip for an ambient object that gets destroyed

- Fixed CTD when an ambient object gets destroyed while selected

- Fixed fleets getting stuck trying to use wormhole stations belonging to other empires

- Improved performance issues and fixed issues with stuttering in early game

[Cкрыть]

(изменено)

thank you,RezMar!

Изменено пользователем vijenok

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Популярные сообщения

Дoбро

Загрузить Stellaris_test beta branch updated to 2.2.3 with many new fixes [checksum 1960] by Dobro Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Требования к игре: версия игры 2.2.2 [checksum 5b48].

RezMar

UPDATE ONLY Stellaris.Update.v1.5.0.to.v1.5.1-RezMar - checksum (8818) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! This update requires game to be v1.5.0 or newer. Update removes 1

Дoбро

C добрым вечером, ловите апдейты от Добро!    Вышел патч 2.2.3.   Загрузить патч 2.2.3 - Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.     Требование к игре: версия 2.2.1 или 2.

RezMar

Here it is the Adams Update. Have fun.   UPDATE ONLY Stellaris.Update.v1.5.1.to.v1.6.0-RezMar - checksum (7a87) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! This update requires

Дoбро

Загрузить 2.2.2 patch [checksum 5b48] Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.     Требование к игре: версия игры 2.2.1.   З.Ы. Для дальнейшей мотивации принимаю виры, лайки и друг

RezMar

Here it is a beta update. It is needed because of lot of missing localizations and fixes. They removed Chinese localization (almost still have some files). UPDATE ONLY Stellaris.Update.v1.6.0.to.

Дoбро

Свежий апдейт.   Обновление бета-патча 2.2.4 (77d7)!   Загрузить обновление - Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.     Требование к игре: версия 2.2.3.   З.

RezMar

Here it is my update. Sorry for long wait. I am working all day, still working... And I am not home so I made patch via program TeamViewer.  Update is big. A lot of files are changed and a lo

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