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Технические вопросы по игре Европа 4


Рекомендованные сообщения

Ouwen
То, что вы видите - результат несоответствия локализации в settings и фактически примененной (папка localisation).

Из settings берётся имя колонки в файлах локализации, если колонка не обнаружена, то будет как у вас.

И что делать? Я ничего не трогал, просто скачал готовый форумный пак.


Эльфин
(изменено)
И что делать? Я ничего не трогал, просто скачал готовый форумный пак.

Попробуйте заменить свои файлы этими. Это если у вас английская версия.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменено пользователем Эльфин

Deceased WhiteBear

В шапке есть ещё инструкции по поводу settings, которые надо выполнить.

Насколько я помню, строчку отредактировать, то ли l_english, то ли l_russian...

Сорри, у меня стоит оригинал, русика нет, точно не скажу.

Но у других если и были проблемы, то именно после этой строчки исчезали.

И каждый раз подсказчики указывали на инструкции по установке русика в шапке темы.


Ouwen
Попробуйте заменить свои файлы этими. Это если у вас английская версия.

В какую папку settings сбрасывать?


Эльфин
В какую папку settings сбрасывать?

В папке "мои документы" должна быть папка с играми Парадоксов, а в ней Папка с ЕУ, вот в нее. По идее, там должен быть точно такой же файл.


Slavkin
В какую папку settings сбрасывать?

Можно ничего не сбрасывать, достаточно заменить "russian" на "english" (т.е. сделать обратную операцию, чем на снимке под спойлером)/

снимокНажмите здесь!
 kj5e.jpg [Cкрыть]

Linkoln Roul

:013: :013: :013:

Товарищи,помогите мне,пожалуйста.Если такой вопрос уже был,то извиняюсь.И если отправил вопрос в не ту тему,то тоже извиняюсь,я тут ещё не освоился.У меня лицензия,версия 1.9.2.В мастерской установил модификацию Extended Timeli.Захожу в игру,мод работает,но вместо названий стоят тэги стран:ROM,CHN и т.д.Думал это из-за руссификатора.Как можно убрать эти тэги,и сделать так,чтобы вместо них был русский язык,ну или хотя бы LITE версия.


Millenarian Emperor
:013: :013: :013:

Товарищи,помогите мне,пожалуйста.Если такой вопрос уже был,то извиняюсь.И если отправил вопрос в не ту тему,то тоже извиняюсь,я тут ещё не освоился.У меня лицензия,версия 1.9.2.В мастерской установил модификацию Extended Timeli.Захожу в игру,мод работает,но вместо названий стоят тэги стран:ROM,CHN и т.д.Думал это из-за руссификатора.Как можно убрать эти тэги,и сделать так,чтобы вместо них был русский язык,ну или хотя бы LITE версия.

Идём в C:\Users\Пользователь\Documents\Paradox Interactive\Europa Universalis IV, далее заходим в settings.txt и меняем "l_english" на "l_russian" или наоборот "l_russian" на "l_english"


Спасибо KomninAdrian помогло. Наконец то нормально всё сохраняется и загружается. Прошу всех обратить внимание и в нести в шапку темы что сохранения загружаются если сохранять в СТИМ Клоид.


Linkoln Roul
Идём в C:\Users\Пользователь\Documents\Paradox Interactive\Europa Universalis IV, далее заходим в settings.txt и меняем "l_english" на "l_russian" или наоборот "l_russian" на "l_english"

Спасибо,помогло,но на английском я плохо соображаю,так что поиграть врятли смогу :rolleyes:


Эльфин


 i 

Сообщение Володеймира переехалоВойдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

(изменено)

Доброе время суток. Во время игры, а именно военной компании при попытки штурма столичной провинции любого государства игра тупо вылетает. вот содержимое ерор лог

ОписаниеНажмите здесь!
 

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[pdx_entity.cpp:1643]: Duplicate of POL_CAVALRY_2 added to entity system

[persistent.cpp:34]: Error: "Unexpected token: Generic, near line: 113

" in file: "common/trade_companies/00_trade_companies.txt" near line: 113

[persistent.cpp:34]: Error: "Unexpected token: =, near line: 113

" in file: "common/trade_companies/00_trade_companies.txt" near line: 115

[texturehandler.cpp:228]: Couldn't find texture file: .

[texturehandler.cpp:228]: Couldn't find texture file: .

[Cкрыть]

версия игры 1.9.2.0 (е938)

Изменено пользователем Эльфин
Привел в порядок спойлер

Millenarian Emperor
Доброе время суток. Во время игры, а именно военной компании при попытки штурма столичной провинции любого государства игра тупо вылетает. вот содержимое ерор лог

ОписаниеНажмите здесь!
 

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[pdx_entity.cpp:1643]: Duplicate of POL_CAVALRY_2 added to entity system

[persistent.cpp:34]: Error: "Unexpected token: Generic, near line: 113

" in file: "common/trade_companies/00_trade_companies.txt" near line: 113

[persistent.cpp:34]: Error: "Unexpected token: =, near line: 113

" in file: "common/trade_companies/00_trade_companies.txt" near line: 115

[texturehandler.cpp:228]: Couldn't find texture file: .

[texturehandler.cpp:228]: Couldn't find texture file: .

[Cкрыть]

версия игры 1.9.2.0 (е938)

Попробуйте переустановить (скачать) игру заново.

Или старайтесь не брать столичную провинцию силой, а просто ждите.


Игру переустанавливал, не помогло. но выяснил, что вылетает не при захвате столичной провинции, а при столкновении с войсками противника. Т.е. если при захвате любой провинции в ней присутствуют войска противника, то игра зразу же вылетает. Пробовал на разных версиях игры начиная с 1.8 до 1.9.2.


Deceased WhiteBear
если при захвате любой провинции в ней присутствуют войска противника, то игра зразу же вылетает
Что за войска? Отступающие, что ли? Или с черными флажками? Пока идёт бой, взятия крепости быть не может.

Что за войска? Отступающие, что ли? Или с черными флажками? Пока идёт бой, взятия крепости быть не может.

Да отступающие и защищающие провинцию. И нет не повстанцы. То есть, только мои войска вступают в провинцию, которую защищают войска противника. Сразу же идет вылет из игры.


Deceased WhiteBear

Ну ваш error log намекает, что игра создаёт юниты каким-то левым путём. Что и проявляется при попытке оформить начало боя.


Ну ваш error log намекает, что игра создаёт юниты каким-то левым путём. Что и проявляется при попытке оформить начало боя.
неа, с юнитами (текстурка все в норме (ошибка ДЦЛ работу не нарушает)

а вот побитый файл с торговыми компаниями:

[persistent.cpp:34]: Error: "Unexpected token: Generic, near line: 113

" in file: "common/trade_companies/00_trade_companies.txt" near line: 113

[persistent.cpp:34]: Error: "Unexpected token: =, near line: 113

" in file: "common/trade_companies/00_trade_companies.txt" near line: 115

заметен сразу.

Мод на Украину?

Стоит мод раша юнивёрсалис, а так одной, вышел- зашёл сейв в норме, опять вышел зашёл , всё полетело

Ещё мод стоит комплете мап мод , может из за него ? но я не могу играть с пустошами, они мне мешают))

Лучше ко мне в тему сразу стучать)))

Ныне баг давно исправлен, качай свежую версию.

Ошибка была такая: Edit: Pohleese and others below mentioned "discovered_by=" may also need to be fixed. Please read their posts if this method doesn't help. In addition, some others also noted that file encoding can be an issue as well.

Сейф испорчен, однако можно поправить (сразу говорю, это долго).


(изменено)

До сих пор "воюю" с игрой, пока просто захватываешь провинции, и там нету войск защиты, то все нормально. Как только нападаешь на провинцию в которой есть войска, выкидывает. Вот новый лог после всех переустановок. В данном случае использовал лайт русификатор.

spoiler=error.logНажмите здесь!
 

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[texturehandler.cpp:228]: Couldn't find texture file: gfx/fonts/vic_18e_grey.tga.

[bitmapfont.cpp:286]: Missing font file: gfx/fonts/vic_18e_grey.fnt

[persistent.cpp:34]: Error: "Unexpected token: font, near line: 47

" in file: "interface/countryhistory.gui" near line: 47

[id.cpp:82]: Failed to create id 1500001 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500100 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500002 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500003 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500004 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500005 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500006 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300001 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300002 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300003 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300004 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300005 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300006 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500001 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500002 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500003 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500004 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500005 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500006 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500007 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500008 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500009 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500010 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500013 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500014 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500015 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500016 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500017 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500018 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500019 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500020 53. Already exists in game.

[texturehandler.cpp:228]: Couldn't find texture file: .

[texturehandler.cpp:228]: Couldn't find texture file: .

[sound.cpp:250]: Sound select_ideagroup not found.

[sound.cpp:250]: Sound select_ideagroup not found.

[sound.cpp:250]: Sound select_ideagroup not found.

[sound.cpp:250]: Sound select_ideagroup not found.

[sound.cpp:250]: Sound select_ideagroup not found.

[sound.cpp:250]: Sound select_ideagroup not found.

[sound.cpp:250]: Sound select_ideagroup not found.

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_TRANSPORT_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[Cкрыть]

А это лог без русификатора.

error.logНажмите здесь!
 

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[sound.cpp:250]: Sound click not found.

[id.cpp:82]: Failed to create id 1500001 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500100 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500002 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500003 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500004 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500005 53. Already exists in game.

[id.cpp:82]: Failed to create id 1500006 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300001 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300002 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300003 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300004 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300005 53. Already exists in game.

[id.cpp:82]: Failed to create id 4300006 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500001 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500002 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500003 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500004 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500005 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500006 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500007 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500008 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500009 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500010 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500013 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500014 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500015 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500016 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500017 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500018 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500019 53. Already exists in game.

[id.cpp:82]: Failed to create id 5500020 53. Already exists in game.

[texturehandler.cpp:228]: Couldn't find texture file: .

[texturehandler.cpp:228]: Couldn't find texture file: .

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_02

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_03

[pdx_entity.cpp:1147]: muslimgfx_LIGHT_SHIP_1 has no attachment node named gun_01

[Cкрыть]
Изменено пользователем mobiys

С новым патчем заметил два бага. Всё установлено заново, патч 1.9.2., перевод соответствующий. Игру начал новую.

1. У Мин в отдельных провинциях написано "Нет_Культуры". В других местах такого не заметил.

2. Я поставил мод, позволяющий создавать клиентские государства с самого начала. Может это и его проблема, но всё же. Государство я создал, сохранился и мод удалил. Во-первых, все его юниты одинаковы. Что всадники, что пушкари - всё тот же чел с алебардой. Но тем не менее, работают они, технически, корректно. Второе и самое главное, у государства была кочевая группа. Обычно после вестернезации постоянные юниты - восточных лучников и конницу - можно поменять на соответствующие технологическому уровню. Тут же мне даже при повышении уровня технологии не пишут, что доступен новый вид войск. ТОЛЬКО ПРО АРТИЛЛЕРИЮ. Которая тоже чел с алебардой. Кто-нибудь играл за client-state и может прокомментировать?


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