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BLACK ICE AI submod for Didays ICE для Hearts of Iron 3: Their Finest Hour


anty2

Рекомендованные сообщения

А точно уже выложена, на парадоксплазе не могу проверить, а на других нет

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PANZEROO 4hours 7mins ago says:

Coming soon - as in today or tomorrow - Black ICE Version 6...


paul3390

Джентльмены, а у кого-нибудь есть опыт взятия Гибралтара? Чёртовы англы так окопались, что шиш оттуда выковыряешь. А хотелось бы..


Через Испанию довольно просто берется+комбинированный воздушный и морской десант


Блин люди, кто ни будь выложит версию 6.0 в массы? Или это развод все же?


paul3390
Через Испанию довольно просто берется+комбинированный воздушный и морской десант

Дык то через Испанию.. Она, зараза, нейтральна. А так - три прокаченных дивизии ВДВ с планерной артиллерией и 8 дивизий морпехов - даже не поцарапали тамошний гарнизон.. :mad: И поддержка с воздуха не помогла. Как же их выколупывать-то?


Дык то через Испанию.. Она, зараза, нейтральна. А так - три прокаченных дивизии ВДВ с планерной артиллерией и 8 дивизий морпехов - даже не поцарапали тамошний гарнизон.. :mad: И поддержка с воздуха не помогла. Как же их выколупывать-то?

блокада и бомбить вскоре сами отвалятся


alexashka-80
Изменено пользователем alexashka-80

ссылка на 6.0-Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

ссылка на кэш для 6.0-Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

REPORTED CHECKSUM ~ AIIN

список изменений для 6.0

спойлерНажмите здесь!
 Changelog 6.0

AASF costs 5% not grants 5% IC

remove soviet jets from the interceptor GFX

Chinese interceptor fixed

lowered chinese starting infantry techs/ raised Japananes

Nat China Interceptors GFX models + Combined Arms Boost + small OMG tweaks

Added localisation for Fermi_arrives (USA)

Replaced all instances of destroyer with destroyer_actual in common/countries files

Replaced all instances of destroyer with destroyer_actual in historical unit files

tweaks to autarky event thanks to Nfranz + tweak to Ass Gun tech thanks to gunslinger

bug fixes tweaks to soviet NU changes

Changes to Soviet NU loss thanks to Test Pilot

assault gun bug fix

increased defensivness of infantry based units + some more recolouring

Replacement picture for Battlecommander event for Vasily Chuikov.

frame color changed

fixed jet range issue in ammo tech + error in upgrade of 1,2,3 Pz divison event

Changed RADAR-Guided Missile and RADAR-Guided Bomb position to better fit the frame

Replacement button for the CLOSE option on the ESC menu

Added new ESC menu look and feel. At least the beginnings of it. Still more button work to do.

Changed Education and University position to better fit the frame

Research Labs should now be available to people playing on Easy BI level.

Localisation for Blueprint naming german interceptors

This is an attempt to make the gustv-dora event workable. ATM you spend a fortune for two regular coastal_artillery_brigades. The idea is that you get now two model-9 coastal_art_birgades. They are identical with the lvl3 ones but have the invisible dora_gustaf_tech = 1, which gives huge bonus for fort-attack, but makes them supply costly.

destroyerz_actual ship combat icon + UK mot Art GFX models

Maybe buildings should only have ONE effect to province attributes. Atleast here: one is wad( no matter ic or local_ic), two is not. So I cancelled ic out because we already have this, and raised local_ic, to have an economic price related to the price of regular ic.

corectect syntax: replaced with , bc its a building and not a SR

Destroyers should now be upgradeable again.

Spaced out the options a little bit so as not to hide the background picture.

Added tech template and move unit-template all in one folder

light bomber unit/models tweak

DD range set to 800

Changed the construction and the industry button

bug fix to wartime recruiting + province block between midd east / india and strait of Borsphorus

Replacement loading screen

Added missing Marine trait for Carlson and Merrill

Cleaned up transparency on the main menu slogan image

dont steal diesel if you are a benziner and vice versa

bugfix for double heavy/light-intercepters if jap or ger

More tweaks to the generic dialog box.

Updated dialog gfx...

JAP starting techs nerved to meet China

New main menu picture. JAP nerved to meet China

craft model files to fix a bug where too many techs were listed

Initial commit for the expanded National Recruiting Policy events

More UI improvements

Adding JAP localisation for range_finding and at_aa_ammo technology

some people may attack the soviets early. but then they shouldnt benefit from full prepared Wehrmacht. So only destiny when attacking at the historic date.

Added destroyer back to prod minister to get rid of LUA errors

Added missing leader portrait for JAP

Code cleaning and fixed the Long Lance Torpedo not firing

more levels to the minor nation LS boost

changed 227 inf div OOB to the 1 main brigade standard

Changed BOMB_REGIMENT_DAMAGE_MODIFIER

Changed all instances of "air_defence = 1,5" back to "air_defence = 3.0"

Commando raids should occur slightly more frequently - it was taking too long to fire before, so the player never got a chance to unlock more than a couple of the reward units typically.

Replacement loading screens

Tank armor type, Aircraft protection type and engine type choice events combined into one event with 8 possible choices. Image still to come.

Naval combat images for destroyer_actual

Bug fix to the NRP ( duplicate ID ) Infra unblock for India/ Persia for the UK AI border if Japan advances towards India Tweaks to the German/ soviet balance - trying to help the German AI a little more.

New Fall Blau and Zitadalle modifiers for german players

New Deal split into a country modifer for AI and Player and a player only strat effect - and a bug with the first strat effect name

Fixed JAP invasion of Panama Canal event spam

US AI version of the New deal effect

Some new loading screens

bug fix for Uk after Pearl harbour

Guards.armor HQ counter fix

winter-cloth decision rework

bug fixes to a few UK events + repression for democracies is harder to attain.

Added missing graphics to bg_tech_aircraft

Ship sizes are now better tied together.

bug fixes and minor changes - Ground attack fighters called Fighter Bombers, small increase in stealing techs ability.

Added light_bomber_design to SOV prefer tech list

New icon for capital city ... experimentation.

Commented out the "captured blockade supplies" bonus for now, as it is bugged.

Airforce GUI rework

added required tech flags to the engine combo events

Tweaks to ITA's starting air techs

unique units for 116th Pz div, afrika korps, ANZAC infantry + some bug fixes

tweaks to unit repair_cost_multipliers + bombers might now be a little more potent

Air tech fixes for ITA, GER, and ENG, plus fixes to bonuses for various air units

Slight rework of transport ships. They no longer require Marines (but landing craft and assault ships do). Also reversed the dependency between transport ships activation tech and the engine/hull techs. Now, you need to activate transports before improving the hull and engine, not the other way around hehe.

Combined bonuses into single items for each unit type

Added incr/decr technologies and GUI

tweaks to amphibious attack bonus for marines

Reduced upgrade IC for GERMANY. Also checked creation of Kriegsmarine and Luftwaffe CoC.

Map font changes

fixes to blue china events + red army remannts spawn deeper in Russia

New map fonts.

Added new custom unit model images for USA units.

Placed Rocket Interceptor in the secret weapons tab

Missing and corrected graphics Airforce GUI

missing graphics and corrected some hraphics in the GUI

added Desert Rat Symbol to the UK Desert Rat model GFX

UK 7th Armored Division added as a unique counter

Renamed 1.PzD and 2.PzD. Added insigina for 3.PzD

Removed duplicate entry for twin_engine_fighters.0

Updated models for custom U.S. units

fixed some event ID conflicts

AI won't research the div increase/ decrease techs

Fix: La Rochelle will now get Atlantic Wall defensive improvements as part of the Atlantic Wall event chain

Adding upgrade from 1. Pz-Div(Pz.-Rgt. 2) and 16. Inf-Div into the 16. Infanterie Division(mot) and the 16. Panzer Division. Event_ID still needed

Axis Allies expeditionary forces for germany on the eastern front + IC cost of division size tech reduced WIP

Added insignia 2. Panzer Division medium armor

Added insignia 2. Panzer Division light armor

Completed the entire eventchain of the 1. Panzer Division with its unique counter.

Added pzdiv_1 to the necesaary techs (1. Pz Division insignia)

added div size techs to some nations starting techs

made superior strength a requirement for the div increase techs

Difficult settigns expanded for all player nations + more battle commanders should be avaialable in starting OOBs for majors, + economic boost events explained a little better + some Rom, Hun OOB tweaks

LUA updated for ger and sov to ignore new ss and guards div size techs

Added med_armor_bat_brigade for Germany Panzer-Abt. 1 to 59

Added event chain and insignia for the V. Panzer Division

Added event chain for the 4. Panzer Division including its insignia

Added fire_only_once to USA custom unit event OOBs

Ground work for Luftwaffe infantry unit

tweaks to AI event option chance for ahistorical results. In most cases only 1% or 2% chance

bug fixes + marine/Nav Inf org lowered

Removed 82nd and 101st Airborne Divisions from list of generic division names for USA.

Added missing names to BRA expeditionary force OOB

Replaced artillery_brigade regiments with motorized_artillery_brigade regiments in the USA Motorized special HQ OOBs.

Destroyers will no longer show up as carriers in the naval combat panel.

removed 37th infantry div from german OOB + some manpower reduction tweaks to the AI

tweaks to some combat modifiers.

bug fixes and tweaks to air intercept stats

Added 10th Mountain Division as custom USA unit.

Added: 1. Leichte Brigade; 1. Leichte Division, 6. Panzer Division. Renamed the Aufkl.-Abt for the Panzer Division into Pz_aufkl.-Abt. Added GFX for the 5. Panzer Division for medium-armor

Added the U.S. 23rd ('Americal') Division (Infantry) as a custom unit and OOB event.

Added insignia 7. Fliger Division

Added 12. Panzer Division insignia

Glider Airborne Artillery has been renamed to simply "Airborne Artillery"

UK 1st Airborne division and 6th Airbonre division units and event creations.

Added counters for ENG 1st and 6th Airborne divisions

Added historical event for USA to convert the 7th Infantry Division (MOT) to a Light Infantry configuration. Also updated some of the new USA custom unit counters.

some map province terrain changes

Added ingsinia for 2. Infanterie Division and 2. Infanterie Division_size Technologies.txt(mot)

US AI base in Egypt from 1942

Slight buffs to the OOB for Operation Husky

US Base in the Azores after 1942

generic events to help out in the pre ww2 conflicts

g_sino_jap image

Added event picture for Mediation for the Sino-Japanese conflict. Event 50322

Added more color to the names for those units which have a event/chain

hashed out convoy_warfare and bombing_campaign effects from triggered modifiers.

Fixed issue where JAP and ITA would rejoin the Axis after being puppeted by the allies.

Added model localisations for custom USA armor unit models (1st, 2nd, 3rd Armored Divisions)

Improved USA custom unit counters for 1st, 2nd, and 3rd armored divisions

sealion tweak

Added USA's 25th Infantry Division, counters, etc.

some tweaks to armor to make them more appealing as a unit (less supply cost, more AP value)

return of troops from pre war conflicts + boosts to Nat China + sealowe and Op Husky OOBs

Replaced sea provinces named "XYZ Approch" with the proper "XYZ Approach"

Rail infra events should now be working for the German player.

[Cкрыть]

Rumata87

Буду премного благодарен за сборку))


Pijama Suzama
Изменено пользователем Pijama Suzama

Всем привет!

Подскажите, вот этот "кеш" кидать в саму папку с игрой или в папку "tfh"?

Danke

И, я правильно понимаю, что устанавливать мод нужно в корень игры?

Danke x2


alexashka-80
Всем привет!

Подскажите, вот этот "кеш" кидать в саму папку с игрой или в папку "tfh"?

Danke

И, я правильно понимаю, что устанавливать мод нужно в корень игры?

Danke x2

кеш устанавливается в папку ДОКУМЕНТЫ- PARADOX INTERAKTIVE-HEARTS OF IRON-BLACKICE


Pijama Suzama
<br />кеш устанавливается в папку ДОКУМЕНТЫ- PARADOX INTERAKTIVE-HEARTS OF IRON-BLACKICE<br />
<br /><br /><br />

Лады.

Я правда что-то все-равно намудрил, объяснишь по пунктам?

1) Распаковываю архив с самим HOI.

2) Запускаю установщик мод BLACKICE и указываю путь в эту папку(верно же? ни в какие подпапки и т.д.?)

3) Кеш копирую по твоему вышеуказанному адресу

4) I WIN.


alexashka-80
<br /><br /><br />

Лады.

Я правда что-то все-равно намудрил, объяснишь по пунктам?

1) Распаковываю архив с самим HOI.

2) Запускаю установщик мод BLACKICE и указываю путь в эту папку(верно же? ни в какие подпапки и т.д.?)

3) Кеш копирую по твоему вышеуказанному адресу

4) I WIN.

мод устанавливается в папку с игрой, т.е. в папку Hearts of Iron. в моём случае при установке добавляется папка downloads. так что смотрите внимательней путь установки


Pijama Suzama

Чтож, немного о впечатлениях:

1) Это именно то, что я и хотел видеть в играх такого уровня. Тотальный контроль над всеми военными силами на всех участках света. (играю в War in the East, War in the Pacific - там определенный участок военных действий, в первом нет ничего про ВМФ, во втором нет ничего, кроме ВМФ. Единственное чем выйгрывают эти две игры перед модом - это "детальньшейшая детальная детализация"). В моде присутствует своя детализация происходящего на своем уровне и большего, как мне кажется не надо. Твердая 5 за атмосферу происходящего.

2) Поиграл примерно полгода за Германию и, такое ощущение, что поучавстовал в хрониках того времени (отсылка к "День за днем. Вторая мировая"). Твердая 5 за происходящее на экране.

3) Комплектация дивизий - твердая 5 за креативизм.

Подводя итог, могу смело сказать, что этот мод собрал в себе все необходимое для игры подобного уровня. Итоговая оценка 8,5 из 10 и только потому, что я надеюсь, что данный мод будет еще прогрессировать и приближаться к 10-ке.


ROTOR
ссылка на 6.0-]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

ссылка на кэш для 6.0-]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

REPORTED CHECKSUM ~ AIIN

список изменений для 6.0

спойлерНажмите здесь!
 Changelog 6.0

AASF costs 5% not grants 5% IC

remove soviet jets from the interceptor GFX

Chinese interceptor fixed

lowered chinese starting infantry techs/ raised Japananes

Nat China Interceptors GFX models + Combined Arms Boost + small OMG tweaks

Added localisation for Fermi_arrives (USA)

Replaced all instances of destroyer with destroyer_actual in common/countries files

Replaced all instances of destroyer with destroyer_actual in historical unit files

tweaks to autarky event thanks to Nfranz + tweak to Ass Gun tech thanks to gunslinger

bug fixes tweaks to soviet NU changes

Changes to Soviet NU loss thanks to Test Pilot

assault gun bug fix

increased defensivness of infantry based units + some more recolouring

Replacement picture for Battlecommander event for Vasily Chuikov.

frame color changed

fixed jet range issue in ammo tech + error in upgrade of 1,2,3 Pz divison event

Changed RADAR-Guided Missile and RADAR-Guided Bomb position to better fit the frame

Replacement button for the CLOSE option on the ESC menu

Added new ESC menu look and feel. At least the beginnings of it. Still more button work to do.

Changed Education and University position to better fit the frame

Research Labs should now be available to people playing on Easy BI level.

Localisation for Blueprint naming german interceptors

This is an attempt to make the gustv-dora event workable. ATM you spend a fortune for two regular coastal_artillery_brigades. The idea is that you get now two model-9 coastal_art_birgades. They are identical with the lvl3 ones but have the invisible dora_gustaf_tech = 1, which gives huge bonus for fort-attack, but makes them supply costly.

destroyerz_actual ship combat icon + UK mot Art GFX models

Maybe buildings should only have ONE effect to province attributes. Atleast here: one is wad( no matter ic or local_ic), two is not. So I cancelled ic out because we already have this, and raised local_ic, to have an economic price related to the price of regular ic.

corectect syntax: replaced with , bc its a building and not a SR

Destroyers should now be upgradeable again.

Spaced out the options a little bit so as not to hide the background picture.

Added tech template and move unit-template all in one folder

light bomber unit/models tweak

DD range set to 800

Changed the construction and the industry button

bug fix to wartime recruiting + province block between midd east / india and strait of Borsphorus

Replacement loading screen

Added missing Marine trait for Carlson and Merrill

Cleaned up transparency on the main menu slogan image

dont steal diesel if you are a benziner and vice versa

bugfix for double heavy/light-intercepters if jap or ger

More tweaks to the generic dialog box.

Updated dialog gfx...

JAP starting techs nerved to meet China

New main menu picture. JAP nerved to meet China

craft model files to fix a bug where too many techs were listed

Initial commit for the expanded National Recruiting Policy events

More UI improvements

Adding JAP localisation for range_finding and at_aa_ammo technology

some people may attack the soviets early. but then they shouldnt benefit from full prepared Wehrmacht. So only destiny when attacking at the historic date.

Added destroyer back to prod minister to get rid of LUA errors

Added missing leader portrait for JAP

Code cleaning and fixed the Long Lance Torpedo not firing

more levels to the minor nation LS boost

changed 227 inf div OOB to the 1 main brigade standard

Changed BOMB_REGIMENT_DAMAGE_MODIFIER

Changed all instances of "air_defence = 1,5" back to "air_defence = 3.0"

Commando raids should occur slightly more frequently - it was taking too long to fire before, so the player never got a chance to unlock more than a couple of the reward units typically.

Replacement loading screens

Tank armor type, Aircraft protection type and engine type choice events combined into one event with 8 possible choices. Image still to come.

Naval combat images for destroyer_actual

Bug fix to the NRP ( duplicate ID ) Infra unblock for India/ Persia for the UK AI border if Japan advances towards India Tweaks to the German/ soviet balance - trying to help the German AI a little more.

New Fall Blau and Zitadalle modifiers for german players

New Deal split into a country modifer for AI and Player and a player only strat effect - and a bug with the first strat effect name

Fixed JAP invasion of Panama Canal event spam

US AI version of the New deal effect

Some new loading screens

bug fix for Uk after Pearl harbour

Guards.armor HQ counter fix

winter-cloth decision rework

bug fixes to a few UK events + repression for democracies is harder to attain.

Added missing graphics to bg_tech_aircraft

Ship sizes are now better tied together.

bug fixes and minor changes - Ground attack fighters called Fighter Bombers, small increase in stealing techs ability.

Added light_bomber_design to SOV prefer tech list

New icon for capital city ... experimentation.

Commented out the "captured blockade supplies" bonus for now, as it is bugged.

Airforce GUI rework

added required tech flags to the engine combo events

Tweaks to ITA's starting air techs

unique units for 116th Pz div, afrika korps, ANZAC infantry + some bug fixes

tweaks to unit repair_cost_multipliers + bombers might now be a little more potent

Air tech fixes for ITA, GER, and ENG, plus fixes to bonuses for various air units

Slight rework of transport ships. They no longer require Marines (but landing craft and assault ships do). Also reversed the dependency between transport ships activation tech and the engine/hull techs. Now, you need to activate transports before improving the hull and engine, not the other way around hehe.

Combined bonuses into single items for each unit type

Added incr/decr technologies and GUI

tweaks to amphibious attack bonus for marines

Reduced upgrade IC for GERMANY. Also checked creation of Kriegsmarine and Luftwaffe CoC.

Map font changes

fixes to blue china events + red army remannts spawn deeper in Russia

New map fonts.

Added new custom unit model images for USA units.

Placed Rocket Interceptor in the secret weapons tab

Missing and corrected graphics Airforce GUI

missing graphics and corrected some hraphics in the GUI

added Desert Rat Symbol to the UK Desert Rat model GFX

UK 7th Armored Division added as a unique counter

Renamed 1.PzD and 2.PzD. Added insigina for 3.PzD

Removed duplicate entry for twin_engine_fighters.0

Updated models for custom U.S. units

fixed some event ID conflicts

AI won't research the div increase/ decrease techs

Fix: La Rochelle will now get Atlantic Wall defensive improvements as part of the Atlantic Wall event chain

Adding upgrade from 1. Pz-Div(Pz.-Rgt. 2) and 16. Inf-Div into the 16. Infanterie Division(mot) and the 16. Panzer Division. Event_ID still needed

Axis Allies expeditionary forces for germany on the eastern front + IC cost of division size tech reduced WIP

Added insignia 2. Panzer Division medium armor

Added insignia 2. Panzer Division light armor

Completed the entire eventchain of the 1. Panzer Division with its unique counter.

Added pzdiv_1 to the necesaary techs (1. Pz Division insignia)

added div size techs to some nations starting techs

made superior strength a requirement for the div increase techs

Difficult settigns expanded for all player nations + more battle commanders should be avaialable in starting OOBs for majors, + economic boost events explained a little better + some Rom, Hun OOB tweaks

LUA updated for ger and sov to ignore new ss and guards div size techs

Added med_armor_bat_brigade for Germany Panzer-Abt. 1 to 59

Added event chain and insignia for the V. Panzer Division

Added event chain for the 4. Panzer Division including its insignia

Added fire_only_once to USA custom unit event OOBs

Ground work for Luftwaffe infantry unit

tweaks to AI event option chance for ahistorical results. In most cases only 1% or 2% chance

bug fixes + marine/Nav Inf org lowered

Removed 82nd and 101st Airborne Divisions from list of generic division names for USA.

Added missing names to BRA expeditionary force OOB

Replaced artillery_brigade regiments with motorized_artillery_brigade regiments in the USA Motorized special HQ OOBs.

Destroyers will no longer show up as carriers in the naval combat panel.

removed 37th infantry div from german OOB + some manpower reduction tweaks to the AI

tweaks to some combat modifiers.

bug fixes and tweaks to air intercept stats

Added 10th Mountain Division as custom USA unit.

Added: 1. Leichte Brigade; 1. Leichte Division, 6. Panzer Division. Renamed the Aufkl.-Abt for the Panzer Division into Pz_aufkl.-Abt. Added GFX for the 5. Panzer Division for medium-armor

Added the U.S. 23rd ('Americal') Division (Infantry) as a custom unit and OOB event.

Added insignia 7. Fliger Division

Added 12. Panzer Division insignia

Glider Airborne Artillery has been renamed to simply "Airborne Artillery"

UK 1st Airborne division and 6th Airbonre division units and event creations.

Added counters for ENG 1st and 6th Airborne divisions

Added historical event for USA to convert the 7th Infantry Division (MOT) to a Light Infantry configuration. Also updated some of the new USA custom unit counters.

some map province terrain changes

Added ingsinia for 2. Infanterie Division and 2. Infanterie Division_size Technologies.txt(mot)

US AI base in Egypt from 1942

Slight buffs to the OOB for Operation Husky

US Base in the Azores after 1942

generic events to help out in the pre ww2 conflicts

g_sino_jap image

Added event picture for Mediation for the Sino-Japanese conflict. Event 50322

Added more color to the names for those units which have a event/chain

hashed out convoy_warfare and bombing_campaign effects from triggered modifiers.

Fixed issue where JAP and ITA would rejoin the Axis after being puppeted by the allies.

Added model localisations for custom USA armor unit models (1st, 2nd, 3rd Armored Divisions)

Improved USA custom unit counters for 1st, 2nd, and 3rd armored divisions

sealion tweak

Added USA's 25th Infantry Division, counters, etc.

some tweaks to armor to make them more appealing as a unit (less supply cost, more AP value)

return of troops from pre war conflicts + boosts to Nat China + sealowe and Op Husky OOBs

Replaced sea provinces named "XYZ Approch" with the proper "XYZ Approach"

Rail infra events should now be working for the German player.

[Cкрыть]

Какая чек сумма на английской версии?


alexashka-80
Какая чек сумма на английской версии?

REPORTED CHECKSUM ~ AIIN

Русик когда?

возможно к выходным сделают


Rumata87

Сборку бы готовую для начала....


REPORTED CHECKSUM ~ AIIN

возможно к выходным сделают

Спасибо!Очень ждем!


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  • Ответы 10427
  • Создано 10.10.2012
  • Последний ответ 13.03.2026
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Популярные сообщения

dron156

Новоя версия моей сборки Black ICE 10.41   Улучшаю историю,сиправляю ошибки и т.д. Самое главное добавил более 300 своих евентов, как важных исторических так и просто интересны

anty2

BLACK ICE submod for Didays  

Vladimir9

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  8.52 блек айс , держите. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  7.40 кому интересно

Bambino

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - 10.3 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - 10.31 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - 10.32 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. - EXE-шник

Shamilboroda

Разрабы анонсировали версию 10.4 и поведали о том, что в ней планируется сделать. Это с оговорками, потому что они не уверены в технической возможности осуществления всего задуманного. Итак:

Nekitlos

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  Вот ссыля на чистый 10.41 с парадокс плазы. Я видел запрос человека, но выше уже давалась ссылка. Возможно, стоит в шапку прикрепить 10.41, а то я часто сам сталкиваю

SergeyRom

Не успели мы попросить модератора загрузить в шапку версию 10.41, как уже вышла версия 10.42   Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

SergeyRom

надо ставить не в /mod  а в /tfh/mod     introductio/help несет чисто информационный характер и объясняет механику игры и ивентов   Всю информация я естественно не смогу тут

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