Совместим с ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.]]> EU: Rome
PRIMARY GOALS:
#1 > To make the game more enjoyable, compelling and immersing for the player.
#2 > To address as many of the commonly cited bugs and issues as possible.
#3 > To employ as much historical authenticity as possible - while still meeting the standards of goal #1
Enhancements and Fixes Currently Include:
* Revised battle system, with higher casualties and a more "epic" feel to the battles, rebalanced unit stats (e.g. cavalry weak against elephants, archers do more damage but are more easily killed if engaged directly, elephants less effective against light units). No more inconsequential ("ping-pong") battles. Assaults no longer take weeks/months. Ships are repaired in a more realistic timespan. All units travel faster.
* Research bug corrected.
* Numerous new tribes added. Dacians, Scythians, Picts and many more.
* Tribes are now Playable and much more interactive.
* Population growth now variable depending on stability, revolt risk, nationalism, governor traits, and trade goods other than just grain.
* Completely revamped Idea system, where you choose your country's military/economic path, and that choice is reflected in the Ideas available.
* New warfare events: Set goals, loot or destroy provinces, enslave populations.
* Your governors' traits now affect the province they control. Effects on tax income, growth, and research rate.
* Culture conversion modified. Cultures in the same group convert faster, and building a temple speeds the process even further.
* A deeper international scene, with various events affecting relations between nations.
* Think the waters are safe? Think again...Pirates now roam the waves!
* You now have the option to automate governor assignment!
And various other changes.
This mod incorporates elements of several mods including:
TheLand's Mod: Colonization and Research Fixed - v0.35 (Events/values)
Keraunos' New Improved Military Mod v1.1 (All)
Numahr's Dynamic Demographics Mod - v0.33 (Events/values)
The Boss' NATIONS MOD - v1.1 (Some nations & flags)
Mr. Numbers' Real National Ideas Mod - v0.5 (All)
zarinth's Cultural Conversion Mod (Events)
Invader_Canuck's Barbarians! Mod v1.0 (Numerous nations/flags)
Antimatter's War and Peace Mod, State Piracy events (Events/modifiers)
Jane Doe's Ambition Event Series v0.1 (character/loyalty events) v0.22
Battlecry's International Relations events (1st Edition), Barbarian events (1st Edition) and Auto-Governor events (1st Edition).
Future Plans
=> Incorporating the Improved Map Mod.
=> Balancing (as always)
Changelog:
v0.2 >> Massana Mod & Real National Ideas Mod incorporated. Numahr's DD updated to v0.33. Assault casualties tripled.
v0.21 >> Minor error corrected
v0.3 >> Massana Mod removed (for now), text bug fixed
v0.31 >> Looter events update to v0.2
v0.32 >> Zarinth's Cultural Conversion modifiers added
v0.34 >> Shortcut now included. Tribes forcelimit doubled as an anti-barbarian measure
v0.35 >> Event-related CTD issue fixed
v0.35b >> Another bugfix
v0.4 >> Lots of changes! Parthia boosted in early stages (to represent their off-map territories); penalty for non-accepted culture provinces increased; Seleucids changed to Macedonian culture; numerous events added ala Antimatter, Jane Doe, and myself; tribes re-envisioned & refined (now tribal governments have a hard time ruling nations over 5 provinces, and can only switch to another government after reaching 9 provinces); battle system redesigned & refined; documentation updated, now includes new unit stat table, and Real National Ideas explanation;
A number of bugfixes and minor changes as well.
v0.5 >> Numerous bugfixes; some new modifiers for Rome; tribes weakened slightly for balance; Egypt's primary culture changed to macedonian; all Seleucid and Egyptian characters are now macedonian culture; damage modifier lowered slightly; badboy reduction rate increased; barbarian power increased substantially; number of character friends/rivals set to 3; population growth issues balanced; war exhaustion/revolt risk/culture province modifiers altered.
v0.501 >> A number of fixes, as well as nearly-complete rebalancing for patch 1.2; added a new trait "allegiant" which prevents generals/characters from causing/joining civil wars.
v0.502 >> Some minor fixes from previous version
v0.51 >> Tribes edited/rebalanced for v1.2, International Relations events 1st Ed. added, Barbarian events 1st Ed. added, State Piracy events added, Auto-Governors events added, innumerable small tweaks for balance, modifiers to strengthen non-tribe minors added.
Installation:
[1]
Delete any previous version of this mod before proceeding.
[2]
a) Run the .exe installer
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Рекомендованные сообщения
ROME: ENHANCED
>>> v0.51 <<<
Version Release Date: June 1st, 2008
NOT SAVEGAME COMPATIBLE
Совместим с ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]> EU: Rome
PRIMARY GOALS:
#1 > To make the game more enjoyable, compelling and immersing for the player.
#2 > To address as many of the commonly cited bugs and issues as possible.
#3 > To employ as much historical authenticity as possible - while still meeting the standards of goal #1
Enhancements and Fixes Currently Include:
* Revised battle system, with higher casualties and a more "epic" feel to the battles, rebalanced unit stats (e.g. cavalry weak against elephants, archers do more damage but are more easily killed if engaged directly, elephants less effective against light units). No more inconsequential ("ping-pong") battles. Assaults no longer take weeks/months. Ships are repaired in a more realistic timespan. All units travel faster.
* Research bug corrected.
* Numerous new tribes added. Dacians, Scythians, Picts and many more.
* Tribes are now Playable and much more interactive.
* Population growth now variable depending on stability, revolt risk, nationalism, governor traits, and trade goods other than just grain.
* Completely revamped Idea system, where you choose your country's military/economic path, and that choice is reflected in the Ideas available.
* New warfare events: Set goals, loot or destroy provinces, enslave populations.
* Your governors' traits now affect the province they control. Effects on tax income, growth, and research rate.
* Culture conversion modified. Cultures in the same group convert faster, and building a temple speeds the process even further.
* A deeper international scene, with various events affecting relations between nations.
* Think the waters are safe? Think again...Pirates now roam the waves!
* You now have the option to automate governor assignment!
And various other changes.
This mod incorporates elements of several mods including:
TheLand's Mod: Colonization and Research Fixed - v0.35 (Events/values)
Keraunos' New Improved Military Mod v1.1 (All)
Numahr's Dynamic Demographics Mod - v0.33 (Events/values)
The Boss' NATIONS MOD - v1.1 (Some nations & flags)
Mr. Numbers' Real National Ideas Mod - v0.5 (All)
zarinth's Cultural Conversion Mod (Events)
Invader_Canuck's Barbarians! Mod v1.0 (Numerous nations/flags)
Antimatter's War and Peace Mod, State Piracy events (Events/modifiers)
Jane Doe's Ambition Event Series v0.1 (character/loyalty events) v0.22
Battlecry's International Relations events (1st Edition), Barbarian events (1st Edition) and Auto-Governor events (1st Edition).
Future Plans
=> Incorporating the Improved Map Mod.
=> Balancing (as always)
Changelog:
v0.2 >> Massana Mod & Real National Ideas Mod incorporated. Numahr's DD updated to v0.33. Assault casualties tripled.
v0.21 >> Minor error corrected
v0.3 >> Massana Mod removed (for now), text bug fixed
v0.31 >> Looter events update to v0.2
v0.32 >> Zarinth's Cultural Conversion modifiers added
v0.33 >> Balancing - civ spread lowered, civ event MTTH doubled
v0.34 >> Shortcut now included. Tribes forcelimit doubled as an anti-barbarian measure
v0.35 >> Event-related CTD issue fixed
v0.35b >> Another bugfix
v0.4 >> Lots of changes! Parthia boosted in early stages (to represent their off-map territories); penalty for non-accepted culture provinces increased; Seleucids changed to Macedonian culture; numerous events added ala Antimatter, Jane Doe, and myself; tribes re-envisioned & refined (now tribal governments have a hard time ruling nations over 5 provinces, and can only switch to another government after reaching 9 provinces); battle system redesigned & refined; documentation updated, now includes new unit stat table, and Real National Ideas explanation;
A number of bugfixes and minor changes as well.
v0.5 >> Numerous bugfixes; some new modifiers for Rome; tribes weakened slightly for balance; Egypt's primary culture changed to macedonian; all Seleucid and Egyptian characters are now macedonian culture; damage modifier lowered slightly; badboy reduction rate increased; barbarian power increased substantially; number of character friends/rivals set to 3; population growth issues balanced; war exhaustion/revolt risk/culture province modifiers altered.
v0.501 >> A number of fixes, as well as nearly-complete rebalancing for patch 1.2; added a new trait "allegiant" which prevents generals/characters from causing/joining civil wars.
v0.502 >> Some minor fixes from previous version
v0.51 >> Tribes edited/rebalanced for v1.2, International Relations events 1st Ed. added, Barbarian events 1st Ed. added, State Piracy events added, Auto-Governors events added, innumerable small tweaks for balance, modifiers to strengthen non-tribe minors added.
Installation:
[1]
Delete any previous version of this mod before proceeding.
[2]
a) Run the .exe installer
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Опубликовано Strateg,
Закреплено StrаtegiumПрисоединиться к обсуждению
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