Advanced weapons
Лучшие авторы в этой теме
-
Korvin_Melarsky 3 сообщений
-
darkzero297 2 сообщений
-
Кот Шрёдингера 2 сообщений
-
Zuzuzaza 1 сообщение
-
vlad1612vlad 1 сообщение
-
Канцлер Шольц 1 сообщение
-
mariusmosse 1 сообщение
Популярные дни
Популярные сообщения
Кот Шрёдингера
Да нет, хватает, так и сделал. А вот у тебя видимо проблемы с этим...
-
Сейчас на странице 0 пользователей
- Нет пользователей, просматривающих эту страницу
-
Модераторы онлайн
- alexis
Рекомендованные сообщения
Этот мод добавляет множество оружия поздней/конечной игры и несколько вспомогательных средств, чтобы сделать ваши корабли, звездные базы и оборонные платформы потенциально опасными даже для павших империй и кризисных фракций.
Amoeba Strike Craft: Amoeba-based strike craft enhancements to the vanilla variety, with an "Egg" bomber type that focuses on maximizing damage at the expense of being less maneuverable and a "Shark" type that excels at attacking other strike craft and even missiles. Later models are shielded for added survivability.
Particle Projector Cannons: Powerful all-rounder weapons with no real weaknesses without any exceptional strengths but range.
Twin Kinetic Artillery: Improved versions of the base Kinetic Artillery with better range and shield-punching abilities.
Twin Autocannons: Devastating close-range hailstorms of bullets that shred shields and exposed hull but have issues with armor.
Bigger Mass Accelerators: Improved versions of the base Mass Accelerators with better range and shield-stripping (and punching) abilities, and even mitigating some of the weaknesses of the base
Better Lance Batteries: Devastating long-range beam weapons that struggle with shields, but devastate both armor and hull.
Crystalline Missiles: Explosive missiles and torpedoes (both G-slot) that bypass shields and scale their damage with the target size. Very effective at attacking capital ships.
Crystalline Sliver Missiles: Variations on the above for S and M slots with a small size-scaling damage bonus. Fast time to target with low health and low evasion. Now you, too, can have your very own Carnival (Arpeggio of Blue Steel reference) in space! (New 2/14/23)
Heavy Flak Batteries: Larger Flak batteries able to use M and L slots for enhanced range and damage against missiles and strike craft. Quite usable as main line weaponry in a pinch and a fair early/alternative to the Aegis point defenses.
Advanced Point Defenses: The Aegis point defense system excels at high accuracy and rate of fire, and later models outpace most other common point defense versions. Able to strip shields thanks to kinetic projectiles, but struggles with armor.
Advanced Armor-Hull Components: In an effort to perhaps reduce the massive casualties and slow down the pacing of battles a little (or give high-tech empires a bigger edge over the zerg swarms), there are also rare armor technologies possible that give bonuses to both armor and hull at the cost of being ridiculously-expensive.
Additionally adds a few tiers of Reactor Boosters (since these weapons often demand a hefty toll on power) as well as an extra tier of Afterburner (for extra zoomies for the lulz)
Мод Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Опубликовано Канцлер Шольц,
Закреплено StrаtegiumПрисоединиться к обсуждению
Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.