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У меня два вопроса:

Во-первых, за что отвечает параметр piety? Я знаю такой параметр в Крестоносцах 2, но в Европе 4 увидел впервые и то вот в этих самых читах. Что это за параметр и где его найти?

Во-вторых, кто-нибудь знает чит на республиканские традиции? А то на легитимность есть, а на их нет, непорядок.

Заранее спасибо.

1. В мусульманстве и кстати православии есть полоска верности религии. Если мусульмане верят то они лучше регенерируется меньше восстаний, есть не верят то дешевле технологии. В православии же не верят - ничего не будет, а если верят то небольшие бонусы. Читы разные на 2-их.

2. republic.1

Есть ли чит на быструю национализацию провинций 028.gif ?
add_core [<Province ID>]

Все консольные команды ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

debug_mode чтобы узнать id прямо в игре.


Iliyadoskatch
(изменено)

Всем спасибо, теперь с благочестием всё мне понятно, однако тот чит который мне посоветовали (republic.1) не работает (пишет "неизвестная команда", как-бы я не старался его ввести). Может есть какой-нибудь другой? И почему этот у меня не работает?

Изменено пользователем Iliyadoskatch

Flashblacker4
Всем спасибо, теперь с благочестием всё мне понятно, однако тот чит который мне посоветовали (republic.1) не работает (пишет "неизвестная команда", как-бы я не старался его ввести). Может есть какой-нибудь другой? И почему этот у меня не работает?

Читы - зло! :001:


Valkon
Всем спасибо, теперь с благочестием всё мне понятно, однако тот чит который мне посоветовали (republic.1) не работает (пишет "неизвестная команда", как-бы я не старался его ввести). Может есть какой-нибудь другой? И почему этот у меня не работает?

Потому что republics.1


Iliyadoskatch
Потому что republics.1

Так тоже пробовал, не получается, по прежнему "команда неизвестна".

Читы - зло! :001:

Я знаю, но с ними бывает весело.


Millenarian Emperor
Так тоже пробовал, не получается, по прежнему "команда неизвестна".

Я знаю, но с ними бывает весело.

Выкладываю полностью ивенты связанные с Республикой, чтобы таких странных вопросов не было больше.

RepublicsНажмите здесь!
 namespace = republics

# Debates in Republics

country_event = {

id = republics.1

title = republics.1.t

desc = republics.1.d

picture = DEBATE_REPUBLICAN_eventPicture

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.5 }

}

mean_time_to_happen = {

months = 120

}

option = {

name = republics.1.a

add_republican_tradition = -0.2

add_stability = 1

}

option = {

name = republics.1.b

add_republican_tradition = 0.2

add_stability = -1

}

}

# Freetraders

country_event = {

id = republics.2

title = republics.2.t

desc = republics.2.d

picture = MERCHANTS_TALKING_eventPicture

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.5 }

}

mean_time_to_happen = {

months = 120

}

option = {

name = republics.2.a

add_republican_tradition = 0.02

add_mercantilism = -0.03

}

option = {

name = republics.2.b

add_republican_tradition = -0.02

add_mercantilism = 0.03

}

}

# Ruled by Despot

country_event = {

id = republics.3

title = republics.3.t

desc = republics.3.d

picture = DEBATE_REPUBLICAN_eventPicture

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

is_colonial_nation = no

OR = {

AND = {

NOT = { republican_tradition = 0.4 }

has_dlc = "Res Publica"

}

NOT = { republican_tradition = 0.01 }

}

NOT = {

government = revolutionary_republic

}

}

mean_time_to_happen = {

months = 240

modifier = {

factor = 0.5

NOT = { republican_tradition = 0.3 }

}

modifier = {

factor = 0.5

NOT = { republican_tradition = 0.2 }

}

modifier = {

factor = 0.5

NOT = { republican_tradition = 0.1 }

}

modifier = {

factor = 0.01

NOT = { republican_tradition = 0.01 }

}

}

option = {

name = republics.3.a

if = {

limit = { is_tribal = yes }

change_government = tribal_despotism

}

if = {

limit = {

is_tribal = no

has_dlc = "Res Publica"

}

change_government = republican_dictatorship

}

if = {

limit = {

is_tribal = no

NOT = { has_dlc = "Res Publica" }

}

change_government = despotic_monarchy

}

}

}

# The Trial

country_event = {

id = republics.4

title = republics.4.t

desc = republics.4.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 3.0

is_at_war = yes

}

}

option = {

name = republics.4.a

add_adm_power = -50

add_dip_power = -50

add_mil_power = -50

add_republican_tradition = 0.05

}

option = {

name = republics.4.b

add_republican_tradition = -0.05

add_adm_power = 10

add_dip_power = 10

add_mil_power = 10

}

}

# A New Coin

country_event = {

id = republics.5

title = republics.5.t

desc = republics.5.d

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

}

mean_time_to_happen = {

days = 1

}

option = {

name = republics.5.a

add_inflation = 2

}

option = {

name = republics.5.b

add_republican_tradition = -0.10

}

}

# Foreign Plots?

country_event = {

id = republics.6

title = republics.6.t

desc = republics.6.d

picture = ANGRY_MOB_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { years_of_income = 0.5 }

}

}

option = {

name = republics.6.a

add_years_of_income = 0.5

add_republican_tradition = -0.10

}

option = {

name = republics.6.b

add_stability = -1

}

}

# Expand the Bodyguard

country_event = {

id = republics.7

title = republics.7.t

desc = republics.7.d

picture = COURT_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { stability = 3 }

NOT = { republican_tradition = 0.8 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 2

NOT = { years_of_income = 0.5 }

}

}

option = {

name = republics.7.a

add_stability = 1

add_republican_tradition = -0.1

}

option = {

name = republics.7.b

add_republican_tradition = 0.05

}

}

# The firebrand preacher

country_event = {

id = republics.8

title = republics.8.t

desc = republics.8.d

picture = STREET_SPEECH_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

religion_group = christian

is_at_war = yes

war_exhaustion = 10

}

mean_time_to_happen = {

days = 1

}

option = {

name = republics.8.a

add_war_exhaustion = -10

add_republican_tradition = -0.10

}

option = {

name = republics.8.b

add_stability = -1

}

}

# Noble Plot

country_event = {

id = republics.9

title = republics.9.t

desc = republics.9.d

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.9.a

add_stability = -1

}

}

# Splits in the Council

country_event = {

id = republics.10

title = republics.10.t

desc = republics.10.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.10.a

add_mil_power = -50

}

}

#Disputes effecting governments

country_event = {

id = republics.11

title = republics.11.t

desc = republics.11.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.11.a

add_adm_power = -50

}

}

# Trade Wars

country_event = {

id = republics.12

title = republics.12.t

desc = republics.12.d

picture = MERCHANTS_TALKING_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.12.a

add_dip_power = -50

}

}

#Ceremony Disrupted

country_event = {

id = republics.13

title = republics.13.t

desc = republics.13.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.13.a

add_prestige = -33

}

}

# Trade Focus

country_event = {

id = republics.14

title = "EVTNAME9550"

desc = "EVTDESC9550"

picture = MERCHANTS_TALKING_eventPicture

is_triggered_only = yes

trigger = {

NOT = { has_country_flag = trade_focus }

government = merchant_republic

NOT = {

has_country_modifier = "more_merchants"

}

NOT = {

has_country_modifier = "efficienct_merchants"

}

}

mean_time_to_happen = {

days = 1

}

option = {

name = "EVTOPTA9550" # We need more merchants

ai_chance = { factor = 40 }

set_country_flag = trade_focus

add_country_modifier = {

name = "more_merchants"

duration = 1825

}

}

option = {

name = "EVTOPTB9550" # It's efficiency we lack

ai_chance = { factor = 60 }

set_country_flag = trade_focus

add_country_modifier = {

name = "efficienct_merchants"

duration = 1825

}

}

}

# Trade Expansion

country_event = {

id = republics.15

title = "EVTNAME9551"

desc = "EVTDESC9551"

picture = MERCHANTS_TALKING_eventPicture

is_triggered_only = yes

trigger = {

government = merchant_republic

num_of_ports = 1

NOT = { num_of_colonial_subjects = 1 }

maritime_ideas = 2

OR = {

north_america = { has_discovered = ROOT }

south_america = { has_discovered = ROOT }

east_asian_cot = { has_discovered = ROOT }

}

NOT = {

has_country_modifier = local_trade_focus

}

NOT = {

has_country_modifier = global_trade_focus

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

mil = 4

}

modifier = {

factor = 0.9

mil = 5

}

modifier = {

factor = 0.9

mil = 6

}

modifier = {

factor = 1.1

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

has_idea = quest_for_the_new_world

}

modifier = {

factor = 0.9

has_idea = merchant_adventures

}

modifier = {

factor = 0.9

has_idea = land_of_opportunity

}

modifier = {

factor = 0.9

has_idea = colonial_ventures

}

}

option = {

name = "EVTOPTA9551" #Local trade is where our focus should be

ai_chance = { factor = 55 }

add_country_modifier = {

name = "local_trade_focus"

duration = 3650

}

}

option = {

name = "EVTOPTB9551" #Perhaps it's time to broaden our horizons

ai_chance = { factor = 45 }

add_country_modifier = {

name = "global_trade_focus"

duration = 3650

}

}

}

# Budgetary Disagreements

country_event = {

id = republics.16

title = "EVTNAME9552"

desc = "EVTDESC9552"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

government = merchant_republic

NOT = { advisor = treasurer }

NOT = { adm = 1 }

NOT = {

has_country_modifier = budgetary_disagreements_timer

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

NOT = { stability = -1 }

}

modifier = {

factor = 0.8

NOT = { stability = -2 }

}

modifier = {

factor = 1.2

stability = 2

}

modifier = {

factor = 1.2

stability = 3

}

modifier = {

factor = 0.8

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 1.1

trade_efficiency = 0.7

}

modifier = {

factor = 1.1

trade_efficiency = 0.8

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.2 }

}

modifier = {

factor = 1.1

production_efficiency = 0.7

}

modifier = {

factor = 1.1

production_efficiency = 0.8

}

}

option = {

name = "EVTOPTA9552" # Invest it all in research

ai_chance = { factor = 55 }

add_dip_power = 35

hidden_effect = {

add_country_modifier = {

name = budgetary_disagreements_timer

duration = 5

hidden = yes

}

}

}

option = {

name = "EVTOPTB9552" # Save some for future expenses

ai_chance = { factor = 45 }

add_years_of_income = 0.10

hidden_effect = {

add_country_modifier = {

name = budgetary_disagreements_timer

duration = 5

hidden = yes

}

}

}

}

# Disagreements in the Parliament

country_event = {

id = republics.17

title = "EVTNAME9553"

desc = "EVTDESC9553"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = disagreements_in_the_parliament_timer

}

government = merchant_republic

NOT = {

any_active_trade_node = {

has_most_province_trade_power = root

}

}

OR = {

treasury = 250

monthly_income = 50

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

mercantilism = 0.8

}

modifier = {

factor = 0.9

mercantilism = 0.9

}

modifier = {

factor = 0.9

mercantilism = 1.0

}

modifier = {

factor = 0.9

trade_efficiency = 0.7

}

modifier = {

factor = 0.9

trade_efficiency = 0.8

}

modifier = {

factor = 1.1

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 1.1

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 1.1

NOT = { production_efficiency = 0.3 }

}

modifier = {

factor = 1.1

NOT = { production_efficiency = 0.2 }

}

modifier = {

factor = 0.9

advisor = trader

}

}

option = {

name = "EVTOPTA9553" # Try to mediate between the two parties

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = disagreements_in_the_parliament_timer

duration = 3650

hidden = yes

}

}

add_republican_tradition = 0.01

add_dip_power = -25

add_mil_power = -25

}

option = {

name = "EVTOPTB9553" # Propose some other changes

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = disagreements_in_the_parliament_timer

duration = 3650

hidden = yes

}

}

add_stability = -1

}

}

# Misdirected Focus

country_event = {

id = republics.18

title = "EVTNAME9554"

desc = "EVTDESC9554"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = military_focus

}

NOT = {

has_country_modifier = trade_focus

}

government = merchant_republic

NOT = { trade_income_percentage = 0.25 }

is_at_war = yes

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.4 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 0.9

mercantilism = 0.8

}

modifier = {

factor = 0.9

mercantilism = 0.9

}

modifier = {

factor = 0.9

mercantilism = 1.0

}

modifier = {

factor = 1.1

NOT = { mercantilism = 0.3 }

}

modifier = {

factor = 1.1

NOT = { mercantilism = 0.2 }

}

modifier = {

factor = 1.1

NOT = { mercantilism = 0.1 }

}

modifier = {

factor = 0.9

advisor = trader

}

modifier = {

factor = 0.9

num_of_merchants = 5

}

modifier = {

factor = 0.9

num_of_merchants = 4

}

}

option = {

name = "EVTOPTA9554" # It's all according to plan

ai_chance = { factor = 55 }

add_country_modifier = {

name = "military_focus"

duration = 730

}

add_republican_tradition = -0.03

}

option = {

name = "EVTOPTB9554" # Perhaps our focus has been a bit misdirected

ai_chance = { factor = 45 }

add_country_modifier = {

name = "trade_focus"

duration = 730

}

add_adm_power = -10

}

}

# Parliamentary Problems

country_event = {

id = republics.19

title = "EVTNAME9555"

desc = "EVTDESC9555"

picture = ADVISOR_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = parliamentary_problems_timer

}

government = administrative_republic

statesman = 1

NOT = { statesman = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { innovativeness_ideas = 2 }

}

modifier = {

factor = 0.9

NOT = { innovativeness_ideas = 1 }

}

modifier = {

factor = 1.1

innovativeness_ideas = 7

}

modifier = {

factor = 0.9

NOT = { adm = 2 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9555" # Find someone to replace him

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = parliamentary_problems_timer

duration = 1825

hidden = yes

}

}

remove_advisor = statesman

define_advisor = {

type = statesman

skill = 1

}

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9555" # Give him another chance

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = parliamentary_problems_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

add_republican_tradition = 0.01

}

}

# Heated Debates

country_event = {

id = republics.20

title = "EVTNAME9556"

desc = "EVTDESC9556"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = heated_debates_timer

}

government = administrative_republic

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

is_at_war = yes

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9556" # That is probably wise

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = heated_debates_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.25

}

option = {

name = "EVTOPTB9556" # It's not really a problem

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = heated_debates_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

}

}

# Offense or Defense

country_event = {

id = republics.21

title = "EVTNAME9557"

desc = "EVTDESC9557"

picture = BATTLE_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = offensive_modifier

}

NOT = {

has_country_modifier = defensive_modifier

}

government = administrative_republic

is_at_war = yes

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

}

option = {

name = "EVTOPTA9557" #Offense is probably the only option

ai_chance = { factor = 55 }

add_country_modifier = {

name = offensive_modifier

duration = 3650

}

add_stability = -1

}

option = {

name = "EVTOPTB9557" #Defense sounds better at this stage

ai_chance = { factor = 45 }

add_country_modifier = {

name = defensive_modifier

duration = 3650

}

add_stability = -1

}

}

# Conflicting Opinions

country_event = {

id = republics.22

title = "EVTNAME9558"

desc = "EVTDESC9558"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = conflicting_opinions_timer

}

government = administrative_republic

OR = {

NOT = { mil = 2 }

NOT = { adm = 2 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.1

economic_ideas = 7

}

modifier = {

factor = 0.9

NOT = { economic_ideas = 1 }

}

modifier = {

factor = 0.9

num_of_revolts = 1

}

modifier = {

factor = 0.9

num_of_revolts = 2

}

modifier = {

factor = 1.1

advisor = statesman

}

modifier = {

factor = 1.1

statesman = 3

}

}

option = {

name = "EVTOPTA9558" # It's probably best to leave things as they are

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = conflicting_opinions_timer

duration = 3650

hidden = yes

}

}

add_prestige = -8

}

option = {

name = "EVTOPTB9558" # Some restructuring might be needed

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = conflicting_opinions_timer

duration = 3650

hidden = yes

}

}

add_stability = -1

}

}

# An infiltrator in Parliament

country_event = {

id = republics.23

title = "EVTNAME9559"

desc = "EVTDESC9559"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = traitor_in_parliament_timer

}

government = administrative_republic

any_known_country = {

war_with = ROOT

OR = {

advisor = spymaster

advisor = inquisitor

}

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 0.9

war_exhaustion = 2

}

modifier = {

factor = 0.9

war_exhaustion = 4

}

modifier = {

factor = 0.9

war_exhaustion = 6

}

modifier = {

factor = 0.9

war_exhaustion = 8

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 4

}

}

option = {

name = "EVTOPTA9559" # That's not possible

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = traitor_in_parliament_timer

duration = 1825

hidden = yes

}

}

every_country = {

limit = { war_with = ROOT }

add_army_tradition = 5

}

}

option = {

name = "EVTOPTB9559" # That's the only reasonable explanation

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = traitor_in_parliament_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 2

}

}

}

# A Traitor in the Parliament

country_event = {

id = republics.24

title = "EVTNAME9560"

desc = "EVTDESC9560"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = bad_relations_timer

}

government = noble_republic

any_neighbor_country = {

NOT = { has_opinion = { who = ROOT value = 0 } }

OR = {

advisor = spymaster

advisor = inquisitor

}

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.2

spymaster = 3

}

modifier = {

factor = 1.2

advisor = spymaster

}

modifier = {

factor = 1.2

advisor = inquisitor

}

}

option = {

name = "EVTOPTA9560" # Of course it was one of them

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = bad_relations_timer

duration = 1825

hidden = yes

}

}

random_country = {

limit = {

is_neighbor_of = ROOT

NOT = { has_opinion = { who = ROOT value = 0 } }

}

add_opinion = { who = ROOT modifier = opinion_traitor }

}

}

option = {

name = "EVTOPTB9560" # It's better to play it safe until we know more

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = bad_relations_timer

duration = 1825

hidden = yes

}

}

add_prestige = -8

}

}

# Political Chaos

country_event = {

id = republics.25

title = "EVTNAME9561"

desc = "EVTDESC9561"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = political_chaos_timer

}

government = noble_republic

NOT = { adm = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { mil = 2 }

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

}

option = {

name = "EVTOPTA9561" # That's just the nature of politics

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = political_chaos_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 2

}

}

option = {

name = "EVTOPTB9561" # Some restructuring might be necessary

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = political_chaos_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.10

add_stability = 1

}

}

# Influenced Decisions

country_event = {

id = republics.26

title = "EVTNAME9562"

desc = "EVTDESC9562"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = influenced_decisions_timer

}

government = noble_republic

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9562" # It has to stop

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = influenced_decisions_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 50

add_stability = -1

}

}

option = {

name = "EVTOPTB9562" # That can't be true

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = influenced_decisions_timer

duration = 1825

hidden = yes

}

}

add_prestige = -5

}

}

# Financial Disagreements

country_event = {

id = republics.27

title = "EVTNAME9563"

desc = "EVTDESC9563"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = financial_disagreements_timer

}

government = noble_republic

num_of_loans = 1

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.2

advisor = treasurer

}

modifier = {

factor = 1.2

advisor = master_of_mint

}

modifier = {

factor = 1.2

treasurer = 3

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 0.8

num_of_loans = 2

}

modifier = {

factor = 0.9

inflation = 4

}

modifier = {

factor = 0.9

inflation = 6

}

modifier = {

factor = 0.9

inflation = 8

}

modifier = {

factor = 0.9

inflation = 10

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

}

option = {

name = "EVTOPTA9563" # Mint more money

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = financial_disagreements_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = 0.25

add_inflation = 4

}

option = {

name = "EVTOPTB9563" # Raise taxes

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = financial_disagreements_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = 0.25

add_stability = -1

}

}

# Military Spending

country_event = {

id = republics.28

title = "EVTNAME9564"

desc = "EVTDESC9564"

picture = MILITARY_CAMP_eventPicture

is_triggered_only = yes

trigger = {

NOT = { has_country_modifier = trade_and_production_cutbacks }

NOT = { has_country_modifier = military_cutbacks }

government = noble_republic

is_at_war = yes

OR = {

NOT = { trade_efficiency = 0.4 }

NOT = { production_efficiency = 0.4 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

manpower_percentage = 0.7

}

modifier = {

factor = 0.9

manpower_percentage = 0.8

}

modifier = {

factor = 0.9

manpower_percentage = 0.9

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.2 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 0.9

is_monarch_leader = yes

}

modifier = {

factor = 0.9

mil = 6

}

modifier = {

factor = 0.9

mil = 5

}

modifier = {

factor = 1.2

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

advisor = army_reformer

}

modifier = {

factor = 0.9

advisor = army_organiser

}

modifier = {

factor = 0.9

advisor = fortification_expert

}

modifier = {

factor = 0.9

advisor = naval_reformer

}

modifier = {

factor = 1.2

advisor = natural_scientist

}

modifier = {

factor = 1.2

advisor = trader

}

}

option = {

name = "EVTOPTA9564" # Well, trade and production aren't as important

ai_chance = { factor = 55 }

add_country_modifier = {

name = "trade_and_production_cutbacks"

duration = 730

}

}

option = {

name = "EVTOPTB9564" # Cut back on military expenses

ai_chance = { factor = 45 }

add_country_modifier = {

name = "military_cutbacks"

duration = 730

}

}

}

# A Strong Army or Navy?

country_event = {

id = republics.29

title = "EVTNAME9565"

desc = "EVTDESC9565"

picture = MILITARY_CAMP_eventPicture

is_triggered_only = yes

trigger = {

NOT = { has_country_modifier = naval_modifier }

NOT = { has_country_modifier = land_modifier }

government = constitutional_republic

maritime_ideas = 1

offensive_ideas = 1

num_of_ports = 1

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

num_of_ports = 2

}

modifier = {

factor = 0.9

mil = 4

}

modifier = {

factor = 0.9

mil = 5

}

modifier = {

factor = 0.9

mil = 6

}

modifier = {

factor = 0.9

is_monarch_leader = yes

}

modifier = {

factor = 0.9

advisor = naval_reformer

}

modifier = {

factor = 0.9

advisor = navigator

}

modifier = {

factor = 1.1

advisor = army_reformer

}

modifier = {

factor = 1.1

advisor = grand_captain

}

modifier = {

factor = 1.1

advisor = army_organiser

}

}

option = {

name = "EVTOPTA9565" # A large navy is the only option

ai_chance = { factor = 55 }

add_country_modifier = {

name = naval_modifier

duration = 3650

}

}

option = {

name = "EVTOPTB9565" # A large army would be more beneficial

ai_chance = { factor = 45 }

add_country_modifier = {

name = land_modifier

duration = 3650

}

random = {

chance = 20

add_stability = -1

}

}

}

# Military Leniency

country_event = {

id = republics.30

title = "EVTNAME9566"

desc = "EVTDESC9566"

picture = MILITARY_CAMP_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = foreign_control_timer

}

government = constitutional_republic

is_at_war = no

any_core_province = {

is_core = ROOT

any_neighbor_province = {

NOT = { owned_by = ROOT }

is_core = ROOT

}

}

}

mean_time_to_happen = {

days = 1

}

option = {

name = "EVTOPTA9566" # They fail to see the bigger picture

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = foreign_control_timer

duration = 1825

hidden = yes

}

}

add_prestige = -5

add_republican_tradition = -0.02

}

option = {

name = "EVTOPTB9566" # It's not of any interest anymore

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = foreign_control_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

add_republican_tradition = 0.01

}

}

# Too many liberties

country_event = {

id = republics.31

title = "EVTNAME9567"

desc = "EVTDESC9567"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = too_many_liberties_timer

}

government = constitutional_republic

has_regency = no

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

is_monarch_leader = yes

}

modifier = {

factor = 0.9

NOT = { dip = 1 }

}

modifier = {

factor = 1.1

dip = 4

}

modifier = {

factor = 1.1

dip = 5

}

modifier = {

factor = 1.1

dip = 6

}

}

option = {

name = "EVTOPTA9567" # They are exaggerating

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = too_many_liberties_timer

duration = 1825

hidden = yes

}

}

add_prestige = -2

add_republican_tradition = 0.01

}

option = {

name = "EVTOPTB9567" # Take appropriate measurements

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = too_many_liberties_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 2

}

add_republican_tradition = -0.01

}

}

# Economic Decisions

country_event = {

id = republics.32

title = "EVTNAME9568"

desc = "EVTDESC9568"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = short_term_boost

}

NOT = {

has_country_modifier = long_term_boost

}

government = constitutional_republic

OR = {

advisor = treasurer

advisor = master_of_mint

advisor = trader

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

is_bankrupt = yes

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

num_of_loans = 3

}

modifier = {

factor = 0.9

treasurer = 5

}

modifier = {

factor = 0.9

treasurer = 6

}

modifier = {

factor = 0.9

statesman = 3

}

}

option = {

name = "EVTOPTA9568" # A short term bost is probably the best option

ai_chance = { factor = 55 }

add_country_modifier = {

name = "short_term_boost"

duration = 365

}

}

option = {

name = "EVTOPTB9568" # Consider the long term consequences

ai_chance = { factor = 45 }

add_country_modifier = {

name = "long_term_boost"

duration = 730

}

add_republican_tradition = 0.01

}

}

# Military Expenses

country_event = {

id = republics.33

title = "EVTNAME9569"

desc = "EVTDESC9569"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = military_maintenance_timer

}

NOT = {

has_country_modifier = decreased_military_funding

}

government = constitutional_republic

army_size_percentage = 0.7

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

advisor = treasurer

}

modifier = {

factor = 0.9

advisor = master_of_mint

}

modifier = {

factor = 1.1

advisor = naval_reformer

}

modifier = {

factor = 1.1

advisor = army_reformer

}

modifier = {

factor = 1.1

advisor = army_organiser

}

modifier = {

factor = 1.2

is_monarch_leader = yes

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

}

option = {

name = "EVTOPTA9569" # Convince them that we can afford it

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = military_maintenance_timer

duration = 730

hidden = yes

}

}

add_years_of_income = -0.10

}

option = {

name = "EVTOPTB9569" # Agree to make some cutbacks

ai_chance = { factor = 45 }

set_country_flag = military_maintenance

add_country_modifier = {

name = "decreased_military_funding"

duration = 730

}

add_republican_tradition = 0.01

}

}

# Sympathisers of the Old Government

country_event = {

id = republics.34

title = "EVTNAME9570"

desc = "EVTDESC9570"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = sympathisers_of_old_government_timer

}

government = revolutionary_republic

NOT = { mil = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

is_monarch_leader = yes

}

modifier = {

factor = 1.1

advisor = statesman

}

}

option = {

name = "EVTOPTA9570" # That won't be necessary

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = sympathisers_of_old_government_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 5

}

add_republican_tradition = 0.01

}

option = {

name = "EVTOPTB9570" # Get to it

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = sympathisers_of_old_government_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.20

add_republican_tradition = -0.01

}

}

# A New Constitution

country_event = {

id = republics.35

title = "EVTNAME9571"

desc = "EVTDESC9571"

picture = ADVISOR_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = a_new_constitution_timer

}

government = revolutionary_republic

NOT = { economic_ideas = 4 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { economic_ideas = 2 }

}

modifier = {

factor = 0.9

NOT = { economic_ideas = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

}

option = {

name = "EVTOPTA9571" # It will be solved soon enough

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = a_new_constitution_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 40

add_stability = -1

}

add_republican_tradition = 0.02

}

option = {

name = "EVTOPTB9571" # Request some help

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = a_new_constitution_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.3

define_advisor = {

type = statesman

skill = 3

}

add_republican_tradition = 0.01

}

}

# Areas of Research

country_event = {

id = republics.36

title = "EVTNAME9572"

desc = "EVTDESC9572"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = even_spread_of_investments

}

NOT = {

has_country_modifier = areas_of_research_timer

}

government = revolutionary_republic

OR = {

advisor = naval_reformer

advisor = army_reformer

advisor = army_organiser

advisor = recruitmaster

advisor = trader

advisor = natural_scientist

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

statesman = 3

}

}

option = {

name = "EVTOPTA9572" # An even spread should do the trick

ai_chance = { factor = 55 }

add_country_modifier = {

name = "even_spread_of_investments"

duration = 730

}

add_republican_tradition = 0.01

}

option = {

name = "EVTOPTB9572" # There's no need for any extra investments

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = areas_of_research_timer

duration = 730

hidden = yes

}

}

add_inflation = 3

add_years_of_income = 0.25

}

}

# Lack of Support

country_event = {

id = republics.37

title = "EVTNAME9573"

desc = "EVTDESC9573"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = premature_election_timer

}

NOT = {

has_country_modifier = financial_arguments

}

government = revolutionary_republic

has_regency = no

NOT = { dip = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { dip = 1 }

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

inflation = 4

}

modifier = {

factor = 0.9

inflation = 8

}

modifier = {

factor = 0.9

inflation = 12

}

}

option = {

name = "EVTOPTA9573" # Ignore them

ai_chance = { factor = 55 }

add_country_modifier = {

name = "financial_arguments"

duration = 730

}

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9573" # Hear them out once more

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = premature_election_timer

duration = 730

hidden = yes

}

}

add_years_of_income = -0.20

add_republican_tradition = 0.01

}

}

# Anxious Parliament

country_event = {

id = republics.38

title = "EVTNAME9574"

desc = "EVTDESC9574"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = anxious_parliament_timer

}

NOT = {

has_country_modifier = emergency_plan

}

government = revolutionary_republic

advisor = spymaster

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

spymaster = 3

}

modifier = {

factor = 0.8

advisor = inquisitor

}

modifier = {

factor = 0.8

inquisitor = 3

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.8

NOT = { mil = 1 }

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

}

option = {

name = "EVTOPTA9574" # It's nothing to worry about

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = anxious_parliament_timer

duration = 730

hidden = yes

}

}

random = {

chance = 40

random_owned_province = {

limit = { is_core = yes }

create_revolt = 1

}

}

}

option = {

name = "EVTOPTB9574" # It's better to be safe than sorry

ai_chance = { factor = 45 }

add_years_of_income = -0.20

add_country_modifier = {

name = "emergency_plan"

duration = 730

}

}

}

# Troublesome Parliament

country_event = {

id = republics.39

title = "EVTNAME9575"

desc = "EVTDESC9575"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = centralization_modifier

}

NOT = {

has_country_modifier = bothersome_parliament

}

OR = {

government = republican_dictatorship

government = dictatorship

}

has_regency = no

OR = {

NOT = { mil = 2 }

NOT = { adm = 2 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

is_monarch_leader = yes

}

}

option = {

name = "EVTOPTA9575" # Make it a bit more clear to them

ai_chance = { factor = 55 }

add_country_modifier = {

name = "centralization_modifier"

duration = 3650

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 3

}

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9575" # Let them think they have a say in things

ai_chance = { factor = 45 }

add_country_modifier = {

name = "bothersome_parliament"

duration = 730

}

add_republican_tradition = 0.02

}

}

# Overspending

country_event = {

id = republics.40

title = "EVTNAME9576"

desc = "EVTDESC9576"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = over_budget_timer

}

OR = {

government = republican_dictatorship

government = dictatorship

}

stability = -2

advisor = treasurer

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.1

advisor = statesman

}

modifier = {

factor = 0.9

advisor = master_of_mint

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

inflation = 5

}

modifier = {

factor = 0.9

inflation = 10

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 2 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9576" # Try to convince them of otherwise

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = over_budget_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.10

}

option = {

name = "EVTOPTB9576" # Let them worry

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = over_budget_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

}

}

#Embezzlement

country_event = {

id = republics.41

title = "EVTNAME9577"

desc = "EVTDESC9577"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = embezzlement_timer

}

OR = {

government = republican_dictatorship

government = dictatorship

}

has_advisor = yes

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

is_bankrupt = yes

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

}

option = {

name = "EVTOPTA9577" # There's probably a good explanation for this

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = embezzlement_timer

duration = 1825

hidden = yes

}

}

add_prestige = -5

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9577" # Get rid of him

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = embezzlement_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 50

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 5

}

}

add_republican_tradition = 0.01

}

}

# Planned Coup

country_event = {

id = republics.42

title = "EVTNAME9578"

desc = "EVTDESC9578"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = planned_coup_timer

}

NOT = {

has_country_modifier = spies_investigate

}

OR = {

government = republican_dictatorship

government = dictatorship

}

has_regency = no

OR = {

army_reformer = 3

grand_captain = 3

commandant = 3

overextension_percentage = 0.25

NOT = { prestige = 1 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.2

stability = 2

}

modifier = {

factor = 1.3

stability = 3

}

modifier = {

factor = 1.1

mil = 6

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 0.9

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

}

option = {

name = "EVTOPTA9578" # You can never be too careful

ai_chance = { factor = 55 }

add_years_of_income = -0.30

add_country_modifier = {

name = spies_investigate

duration = 1825

}

random = {

chance = 20

random_owned_province = {

limit = { is_capital = yes }

create_revolt = 1

}

}

}

option = {

name = "EVTOPTB9578" # They wouldn't dare!

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = planned_coup_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 50

random_owned_province = {

limit = { is_capital = yes }

create_revolt = 1

}

}

}

}

# Possible Traitors

country_event = {

id = republics.43

title = "EVTNAME9579"

desc = "EVTDESC9579"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = possible_traitors_timer

}

NOT = {

has_country_modifier = counter_espionage

}

OR = {

government = republican_dictatorship

government = dictatorship

}

any_neighbor_country = {

mil = 3

NOT = { alliance_with = ROOT }

NOT = { marriage_with = ROOT }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.2

stability = 2

}

modifier = {

factor = 1.3

stability = 3

}

modifier = {

factor = 0.9

is_at_war = yes

}

modifier = {

factor = 0.9

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9579" # Confront them

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = possible_traitors_timer

duration = 1825

hidden = yes

}

}

random_country = {

limit = {

is_neighbor_of = ROOT

mil = 3

NOT = { alliance_with = ROOT }

NOT = { marriage_with = ROOT }

}

add_opinion = { who = ROOT modifier = opinion_confront_spies }

}

}

option = {

name = "EVTOPTB9579" # Send a few spies of your own

ai_chance = { factor = 45 }

add_country_modifier = {

name = counter_espionage

duration = 1825

}

add_prestige = -10

}

}

# Ruled by Despot

country_event = {

id = republics.100

title = republics.3.t

desc = republics.3.d

picture = COURT_eventPicture

trigger = {

NOT = { republican_tradition = 0.01 }

government = revolutionary_republic

}

mean_time_to_happen = {

months = 1

}

option = {

name = republics.3.a

change_government = revolutionary_empire

}

}

[Cкрыть]

Ищите вам нужные ивенты тут.

D:\Games\Europa Universalis IV 1.7.0\events.

P. S. Перед тем как задавать вопросы, не по ленитесь сами найти и проверить, то что вам нужно.


Valkon
Так тоже пробовал, не получается, по прежнему "команда неизвестна".

Уточним. Эвенты активируются командой event, то есть, писать надо event republics.1


Iliyadoskatch
(изменено)
Выкладываю полностью ивенты связанные с Республикой, чтобы таких странных вопросов не было больше.

RepublicsНажмите здесь!
 namespace = republics

# Debates in Republics

country_event = {

id = republics.1

title = republics.1.t

desc = republics.1.d

picture = DEBATE_REPUBLICAN_eventPicture

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.5 }

}

mean_time_to_happen = {

months = 120

}

option = {

name = republics.1.a

add_republican_tradition = -0.2

add_stability = 1

}

option = {

name = republics.1.b

add_republican_tradition = 0.2

add_stability = -1

}

}

# Freetraders

country_event = {

id = republics.2

title = republics.2.t

desc = republics.2.d

picture = MERCHANTS_TALKING_eventPicture

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.5 }

}

mean_time_to_happen = {

months = 120

}

option = {

name = republics.2.a

add_republican_tradition = 0.02

add_mercantilism = -0.03

}

option = {

name = republics.2.b

add_republican_tradition = -0.02

add_mercantilism = 0.03

}

}

# Ruled by Despot

country_event = {

id = republics.3

title = republics.3.t

desc = republics.3.d

picture = DEBATE_REPUBLICAN_eventPicture

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

is_colonial_nation = no

OR = {

AND = {

NOT = { republican_tradition = 0.4 }

has_dlc = "Res Publica"

}

NOT = { republican_tradition = 0.01 }

}

NOT = {

government = revolutionary_republic

}

}

mean_time_to_happen = {

months = 240

modifier = {

factor = 0.5

NOT = { republican_tradition = 0.3 }

}

modifier = {

factor = 0.5

NOT = { republican_tradition = 0.2 }

}

modifier = {

factor = 0.5

NOT = { republican_tradition = 0.1 }

}

modifier = {

factor = 0.01

NOT = { republican_tradition = 0.01 }

}

}

option = {

name = republics.3.a

if = {

limit = { is_tribal = yes }

change_government = tribal_despotism

}

if = {

limit = {

is_tribal = no

has_dlc = "Res Publica"

}

change_government = republican_dictatorship

}

if = {

limit = {

is_tribal = no

NOT = { has_dlc = "Res Publica" }

}

change_government = despotic_monarchy

}

}

}

# The Trial

country_event = {

id = republics.4

title = republics.4.t

desc = republics.4.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 3.0

is_at_war = yes

}

}

option = {

name = republics.4.a

add_adm_power = -50

add_dip_power = -50

add_mil_power = -50

add_republican_tradition = 0.05

}

option = {

name = republics.4.b

add_republican_tradition = -0.05

add_adm_power = 10

add_dip_power = 10

add_mil_power = 10

}

}

# A New Coin

country_event = {

id = republics.5

title = republics.5.t

desc = republics.5.d

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

}

mean_time_to_happen = {

days = 1

}

option = {

name = republics.5.a

add_inflation = 2

}

option = {

name = republics.5.b

add_republican_tradition = -0.10

}

}

# Foreign Plots?

country_event = {

id = republics.6

title = republics.6.t

desc = republics.6.d

picture = ANGRY_MOB_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { years_of_income = 0.5 }

}

}

option = {

name = republics.6.a

add_years_of_income = 0.5

add_republican_tradition = -0.10

}

option = {

name = republics.6.b

add_stability = -1

}

}

# Expand the Bodyguard

country_event = {

id = republics.7

title = republics.7.t

desc = republics.7.d

picture = COURT_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { stability = 3 }

NOT = { republican_tradition = 0.8 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 2

NOT = { years_of_income = 0.5 }

}

}

option = {

name = republics.7.a

add_stability = 1

add_republican_tradition = -0.1

}

option = {

name = republics.7.b

add_republican_tradition = 0.05

}

}

# The firebrand preacher

country_event = {

id = republics.8

title = republics.8.t

desc = republics.8.d

picture = STREET_SPEECH_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

religion_group = christian

is_at_war = yes

war_exhaustion = 10

}

mean_time_to_happen = {

days = 1

}

option = {

name = republics.8.a

add_war_exhaustion = -10

add_republican_tradition = -0.10

}

option = {

name = republics.8.b

add_stability = -1

}

}

# Noble Plot

country_event = {

id = republics.9

title = republics.9.t

desc = republics.9.d

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.9.a

add_stability = -1

}

}

# Splits in the Council

country_event = {

id = republics.10

title = republics.10.t

desc = republics.10.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.10.a

add_mil_power = -50

}

}

#Disputes effecting governments

country_event = {

id = republics.11

title = republics.11.t

desc = republics.11.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.11.a

add_adm_power = -50

}

}

# Trade Wars

country_event = {

id = republics.12

title = republics.12.t

desc = republics.12.d

picture = MERCHANTS_TALKING_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.12.a

add_dip_power = -50

}

}

#Ceremony Disrupted

country_event = {

id = republics.13

title = republics.13.t

desc = republics.13.d

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

government = republic

OR = {

NOT = { has_dlc = "Res Publica" }

NOT = { government = dutch_republic }

}

NOT = { republican_tradition = 0.80 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.5

NOT = { republican_tradition = 0.70 }

}

modifier = {

factor = 2.0

NOT = { republican_tradition = 0.50 }

}

modifier = {

factor = 3.0

NOT = { republican_tradition = 0.30 }

}

modifier = {

factor = 5.0

NOT = { republican_tradition = 0.10 }

}

}

option = {

name = republics.13.a

add_prestige = -33

}

}

# Trade Focus

country_event = {

id = republics.14

title = "EVTNAME9550"

desc = "EVTDESC9550"

picture = MERCHANTS_TALKING_eventPicture

is_triggered_only = yes

trigger = {

NOT = { has_country_flag = trade_focus }

government = merchant_republic

NOT = {

has_country_modifier = "more_merchants"

}

NOT = {

has_country_modifier = "efficienct_merchants"

}

}

mean_time_to_happen = {

days = 1

}

option = {

name = "EVTOPTA9550" # We need more merchants

ai_chance = { factor = 40 }

set_country_flag = trade_focus

add_country_modifier = {

name = "more_merchants"

duration = 1825

}

}

option = {

name = "EVTOPTB9550" # It's efficiency we lack

ai_chance = { factor = 60 }

set_country_flag = trade_focus

add_country_modifier = {

name = "efficienct_merchants"

duration = 1825

}

}

}

# Trade Expansion

country_event = {

id = republics.15

title = "EVTNAME9551"

desc = "EVTDESC9551"

picture = MERCHANTS_TALKING_eventPicture

is_triggered_only = yes

trigger = {

government = merchant_republic

num_of_ports = 1

NOT = { num_of_colonial_subjects = 1 }

maritime_ideas = 2

OR = {

north_america = { has_discovered = ROOT }

south_america = { has_discovered = ROOT }

east_asian_cot = { has_discovered = ROOT }

}

NOT = {

has_country_modifier = local_trade_focus

}

NOT = {

has_country_modifier = global_trade_focus

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

mil = 4

}

modifier = {

factor = 0.9

mil = 5

}

modifier = {

factor = 0.9

mil = 6

}

modifier = {

factor = 1.1

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

has_idea = quest_for_the_new_world

}

modifier = {

factor = 0.9

has_idea = merchant_adventures

}

modifier = {

factor = 0.9

has_idea = land_of_opportunity

}

modifier = {

factor = 0.9

has_idea = colonial_ventures

}

}

option = {

name = "EVTOPTA9551" #Local trade is where our focus should be

ai_chance = { factor = 55 }

add_country_modifier = {

name = "local_trade_focus"

duration = 3650

}

}

option = {

name = "EVTOPTB9551" #Perhaps it's time to broaden our horizons

ai_chance = { factor = 45 }

add_country_modifier = {

name = "global_trade_focus"

duration = 3650

}

}

}

# Budgetary Disagreements

country_event = {

id = republics.16

title = "EVTNAME9552"

desc = "EVTDESC9552"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

government = merchant_republic

NOT = { advisor = treasurer }

NOT = { adm = 1 }

NOT = {

has_country_modifier = budgetary_disagreements_timer

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

NOT = { stability = -1 }

}

modifier = {

factor = 0.8

NOT = { stability = -2 }

}

modifier = {

factor = 1.2

stability = 2

}

modifier = {

factor = 1.2

stability = 3

}

modifier = {

factor = 0.8

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 1.1

trade_efficiency = 0.7

}

modifier = {

factor = 1.1

trade_efficiency = 0.8

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.2 }

}

modifier = {

factor = 1.1

production_efficiency = 0.7

}

modifier = {

factor = 1.1

production_efficiency = 0.8

}

}

option = {

name = "EVTOPTA9552" # Invest it all in research

ai_chance = { factor = 55 }

add_dip_power = 35

hidden_effect = {

add_country_modifier = {

name = budgetary_disagreements_timer

duration = 5

hidden = yes

}

}

}

option = {

name = "EVTOPTB9552" # Save some for future expenses

ai_chance = { factor = 45 }

add_years_of_income = 0.10

hidden_effect = {

add_country_modifier = {

name = budgetary_disagreements_timer

duration = 5

hidden = yes

}

}

}

}

# Disagreements in the Parliament

country_event = {

id = republics.17

title = "EVTNAME9553"

desc = "EVTDESC9553"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = disagreements_in_the_parliament_timer

}

government = merchant_republic

NOT = {

any_active_trade_node = {

has_most_province_trade_power = root

}

}

OR = {

treasury = 250

monthly_income = 50

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

mercantilism = 0.8

}

modifier = {

factor = 0.9

mercantilism = 0.9

}

modifier = {

factor = 0.9

mercantilism = 1.0

}

modifier = {

factor = 0.9

trade_efficiency = 0.7

}

modifier = {

factor = 0.9

trade_efficiency = 0.8

}

modifier = {

factor = 1.1

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 1.1

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 1.1

NOT = { production_efficiency = 0.3 }

}

modifier = {

factor = 1.1

NOT = { production_efficiency = 0.2 }

}

modifier = {

factor = 0.9

advisor = trader

}

}

option = {

name = "EVTOPTA9553" # Try to mediate between the two parties

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = disagreements_in_the_parliament_timer

duration = 3650

hidden = yes

}

}

add_republican_tradition = 0.01

add_dip_power = -25

add_mil_power = -25

}

option = {

name = "EVTOPTB9553" # Propose some other changes

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = disagreements_in_the_parliament_timer

duration = 3650

hidden = yes

}

}

add_stability = -1

}

}

# Misdirected Focus

country_event = {

id = republics.18

title = "EVTNAME9554"

desc = "EVTDESC9554"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = military_focus

}

NOT = {

has_country_modifier = trade_focus

}

government = merchant_republic

NOT = { trade_income_percentage = 0.25 }

is_at_war = yes

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.4 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 0.9

mercantilism = 0.8

}

modifier = {

factor = 0.9

mercantilism = 0.9

}

modifier = {

factor = 0.9

mercantilism = 1.0

}

modifier = {

factor = 1.1

NOT = { mercantilism = 0.3 }

}

modifier = {

factor = 1.1

NOT = { mercantilism = 0.2 }

}

modifier = {

factor = 1.1

NOT = { mercantilism = 0.1 }

}

modifier = {

factor = 0.9

advisor = trader

}

modifier = {

factor = 0.9

num_of_merchants = 5

}

modifier = {

factor = 0.9

num_of_merchants = 4

}

}

option = {

name = "EVTOPTA9554" # It's all according to plan

ai_chance = { factor = 55 }

add_country_modifier = {

name = "military_focus"

duration = 730

}

add_republican_tradition = -0.03

}

option = {

name = "EVTOPTB9554" # Perhaps our focus has been a bit misdirected

ai_chance = { factor = 45 }

add_country_modifier = {

name = "trade_focus"

duration = 730

}

add_adm_power = -10

}

}

# Parliamentary Problems

country_event = {

id = republics.19

title = "EVTNAME9555"

desc = "EVTDESC9555"

picture = ADVISOR_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = parliamentary_problems_timer

}

government = administrative_republic

statesman = 1

NOT = { statesman = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { innovativeness_ideas = 2 }

}

modifier = {

factor = 0.9

NOT = { innovativeness_ideas = 1 }

}

modifier = {

factor = 1.1

innovativeness_ideas = 7

}

modifier = {

factor = 0.9

NOT = { adm = 2 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9555" # Find someone to replace him

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = parliamentary_problems_timer

duration = 1825

hidden = yes

}

}

remove_advisor = statesman

define_advisor = {

type = statesman

skill = 1

}

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9555" # Give him another chance

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = parliamentary_problems_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

add_republican_tradition = 0.01

}

}

# Heated Debates

country_event = {

id = republics.20

title = "EVTNAME9556"

desc = "EVTDESC9556"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = heated_debates_timer

}

government = administrative_republic

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

is_at_war = yes

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9556" # That is probably wise

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = heated_debates_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.25

}

option = {

name = "EVTOPTB9556" # It's not really a problem

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = heated_debates_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

}

}

# Offense or Defense

country_event = {

id = republics.21

title = "EVTNAME9557"

desc = "EVTDESC9557"

picture = BATTLE_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = offensive_modifier

}

NOT = {

has_country_modifier = defensive_modifier

}

government = administrative_republic

is_at_war = yes

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

}

option = {

name = "EVTOPTA9557" #Offense is probably the only option

ai_chance = { factor = 55 }

add_country_modifier = {

name = offensive_modifier

duration = 3650

}

add_stability = -1

}

option = {

name = "EVTOPTB9557" #Defense sounds better at this stage

ai_chance = { factor = 45 }

add_country_modifier = {

name = defensive_modifier

duration = 3650

}

add_stability = -1

}

}

# Conflicting Opinions

country_event = {

id = republics.22

title = "EVTNAME9558"

desc = "EVTDESC9558"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = conflicting_opinions_timer

}

government = administrative_republic

OR = {

NOT = { mil = 2 }

NOT = { adm = 2 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.1

economic_ideas = 7

}

modifier = {

factor = 0.9

NOT = { economic_ideas = 1 }

}

modifier = {

factor = 0.9

num_of_revolts = 1

}

modifier = {

factor = 0.9

num_of_revolts = 2

}

modifier = {

factor = 1.1

advisor = statesman

}

modifier = {

factor = 1.1

statesman = 3

}

}

option = {

name = "EVTOPTA9558" # It's probably best to leave things as they are

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = conflicting_opinions_timer

duration = 3650

hidden = yes

}

}

add_prestige = -8

}

option = {

name = "EVTOPTB9558" # Some restructuring might be needed

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = conflicting_opinions_timer

duration = 3650

hidden = yes

}

}

add_stability = -1

}

}

# An infiltrator in Parliament

country_event = {

id = republics.23

title = "EVTNAME9559"

desc = "EVTDESC9559"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = traitor_in_parliament_timer

}

government = administrative_republic

any_known_country = {

war_with = ROOT

OR = {

advisor = spymaster

advisor = inquisitor

}

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 0.9

war_exhaustion = 2

}

modifier = {

factor = 0.9

war_exhaustion = 4

}

modifier = {

factor = 0.9

war_exhaustion = 6

}

modifier = {

factor = 0.9

war_exhaustion = 8

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 4

}

}

option = {

name = "EVTOPTA9559" # That's not possible

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = traitor_in_parliament_timer

duration = 1825

hidden = yes

}

}

every_country = {

limit = { war_with = ROOT }

add_army_tradition = 5

}

}

option = {

name = "EVTOPTB9559" # That's the only reasonable explanation

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = traitor_in_parliament_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 2

}

}

}

# A Traitor in the Parliament

country_event = {

id = republics.24

title = "EVTNAME9560"

desc = "EVTDESC9560"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = bad_relations_timer

}

government = noble_republic

any_neighbor_country = {

NOT = { has_opinion = { who = ROOT value = 0 } }

OR = {

advisor = spymaster

advisor = inquisitor

}

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.2

spymaster = 3

}

modifier = {

factor = 1.2

advisor = spymaster

}

modifier = {

factor = 1.2

advisor = inquisitor

}

}

option = {

name = "EVTOPTA9560" # Of course it was one of them

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = bad_relations_timer

duration = 1825

hidden = yes

}

}

random_country = {

limit = {

is_neighbor_of = ROOT

NOT = { has_opinion = { who = ROOT value = 0 } }

}

add_opinion = { who = ROOT modifier = opinion_traitor }

}

}

option = {

name = "EVTOPTB9560" # It's better to play it safe until we know more

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = bad_relations_timer

duration = 1825

hidden = yes

}

}

add_prestige = -8

}

}

# Political Chaos

country_event = {

id = republics.25

title = "EVTNAME9561"

desc = "EVTDESC9561"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = political_chaos_timer

}

government = noble_republic

NOT = { adm = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { mil = 2 }

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

}

option = {

name = "EVTOPTA9561" # That's just the nature of politics

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = political_chaos_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 2

}

}

option = {

name = "EVTOPTB9561" # Some restructuring might be necessary

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = political_chaos_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.10

add_stability = 1

}

}

# Influenced Decisions

country_event = {

id = republics.26

title = "EVTNAME9562"

desc = "EVTDESC9562"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = influenced_decisions_timer

}

government = noble_republic

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9562" # It has to stop

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = influenced_decisions_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 50

add_stability = -1

}

}

option = {

name = "EVTOPTB9562" # That can't be true

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = influenced_decisions_timer

duration = 1825

hidden = yes

}

}

add_prestige = -5

}

}

# Financial Disagreements

country_event = {

id = republics.27

title = "EVTNAME9563"

desc = "EVTDESC9563"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = financial_disagreements_timer

}

government = noble_republic

num_of_loans = 1

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.2

advisor = treasurer

}

modifier = {

factor = 1.2

advisor = master_of_mint

}

modifier = {

factor = 1.2

treasurer = 3

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 0.8

num_of_loans = 2

}

modifier = {

factor = 0.9

inflation = 4

}

modifier = {

factor = 0.9

inflation = 6

}

modifier = {

factor = 0.9

inflation = 8

}

modifier = {

factor = 0.9

inflation = 10

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

}

option = {

name = "EVTOPTA9563" # Mint more money

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = financial_disagreements_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = 0.25

add_inflation = 4

}

option = {

name = "EVTOPTB9563" # Raise taxes

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = financial_disagreements_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = 0.25

add_stability = -1

}

}

# Military Spending

country_event = {

id = republics.28

title = "EVTNAME9564"

desc = "EVTDESC9564"

picture = MILITARY_CAMP_eventPicture

is_triggered_only = yes

trigger = {

NOT = { has_country_modifier = trade_and_production_cutbacks }

NOT = { has_country_modifier = military_cutbacks }

government = noble_republic

is_at_war = yes

OR = {

NOT = { trade_efficiency = 0.4 }

NOT = { production_efficiency = 0.4 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

manpower_percentage = 0.7

}

modifier = {

factor = 0.9

manpower_percentage = 0.8

}

modifier = {

factor = 0.9

manpower_percentage = 0.9

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { production_efficiency = 0.2 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.3 }

}

modifier = {

factor = 0.9

NOT = { trade_efficiency = 0.2 }

}

modifier = {

factor = 0.9

is_monarch_leader = yes

}

modifier = {

factor = 0.9

mil = 6

}

modifier = {

factor = 0.9

mil = 5

}

modifier = {

factor = 1.2

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

advisor = army_reformer

}

modifier = {

factor = 0.9

advisor = army_organiser

}

modifier = {

factor = 0.9

advisor = fortification_expert

}

modifier = {

factor = 0.9

advisor = naval_reformer

}

modifier = {

factor = 1.2

advisor = natural_scientist

}

modifier = {

factor = 1.2

advisor = trader

}

}

option = {

name = "EVTOPTA9564" # Well, trade and production aren't as important

ai_chance = { factor = 55 }

add_country_modifier = {

name = "trade_and_production_cutbacks"

duration = 730

}

}

option = {

name = "EVTOPTB9564" # Cut back on military expenses

ai_chance = { factor = 45 }

add_country_modifier = {

name = "military_cutbacks"

duration = 730

}

}

}

# A Strong Army or Navy?

country_event = {

id = republics.29

title = "EVTNAME9565"

desc = "EVTDESC9565"

picture = MILITARY_CAMP_eventPicture

is_triggered_only = yes

trigger = {

NOT = { has_country_modifier = naval_modifier }

NOT = { has_country_modifier = land_modifier }

government = constitutional_republic

maritime_ideas = 1

offensive_ideas = 1

num_of_ports = 1

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

num_of_ports = 2

}

modifier = {

factor = 0.9

mil = 4

}

modifier = {

factor = 0.9

mil = 5

}

modifier = {

factor = 0.9

mil = 6

}

modifier = {

factor = 0.9

is_monarch_leader = yes

}

modifier = {

factor = 0.9

advisor = naval_reformer

}

modifier = {

factor = 0.9

advisor = navigator

}

modifier = {

factor = 1.1

advisor = army_reformer

}

modifier = {

factor = 1.1

advisor = grand_captain

}

modifier = {

factor = 1.1

advisor = army_organiser

}

}

option = {

name = "EVTOPTA9565" # A large navy is the only option

ai_chance = { factor = 55 }

add_country_modifier = {

name = naval_modifier

duration = 3650

}

}

option = {

name = "EVTOPTB9565" # A large army would be more beneficial

ai_chance = { factor = 45 }

add_country_modifier = {

name = land_modifier

duration = 3650

}

random = {

chance = 20

add_stability = -1

}

}

}

# Military Leniency

country_event = {

id = republics.30

title = "EVTNAME9566"

desc = "EVTDESC9566"

picture = MILITARY_CAMP_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = foreign_control_timer

}

government = constitutional_republic

is_at_war = no

any_core_province = {

is_core = ROOT

any_neighbor_province = {

NOT = { owned_by = ROOT }

is_core = ROOT

}

}

}

mean_time_to_happen = {

days = 1

}

option = {

name = "EVTOPTA9566" # They fail to see the bigger picture

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = foreign_control_timer

duration = 1825

hidden = yes

}

}

add_prestige = -5

add_republican_tradition = -0.02

}

option = {

name = "EVTOPTB9566" # It's not of any interest anymore

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = foreign_control_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

add_republican_tradition = 0.01

}

}

# Too many liberties

country_event = {

id = republics.31

title = "EVTNAME9567"

desc = "EVTDESC9567"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = too_many_liberties_timer

}

government = constitutional_republic

has_regency = no

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

is_monarch_leader = yes

}

modifier = {

factor = 0.9

NOT = { dip = 1 }

}

modifier = {

factor = 1.1

dip = 4

}

modifier = {

factor = 1.1

dip = 5

}

modifier = {

factor = 1.1

dip = 6

}

}

option = {

name = "EVTOPTA9567" # They are exaggerating

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = too_many_liberties_timer

duration = 1825

hidden = yes

}

}

add_prestige = -2

add_republican_tradition = 0.01

}

option = {

name = "EVTOPTB9567" # Take appropriate measurements

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = too_many_liberties_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 2

}

add_republican_tradition = -0.01

}

}

# Economic Decisions

country_event = {

id = republics.32

title = "EVTNAME9568"

desc = "EVTDESC9568"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = short_term_boost

}

NOT = {

has_country_modifier = long_term_boost

}

government = constitutional_republic

OR = {

advisor = treasurer

advisor = master_of_mint

advisor = trader

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

is_bankrupt = yes

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

num_of_loans = 3

}

modifier = {

factor = 0.9

treasurer = 5

}

modifier = {

factor = 0.9

treasurer = 6

}

modifier = {

factor = 0.9

statesman = 3

}

}

option = {

name = "EVTOPTA9568" # A short term bost is probably the best option

ai_chance = { factor = 55 }

add_country_modifier = {

name = "short_term_boost"

duration = 365

}

}

option = {

name = "EVTOPTB9568" # Consider the long term consequences

ai_chance = { factor = 45 }

add_country_modifier = {

name = "long_term_boost"

duration = 730

}

add_republican_tradition = 0.01

}

}

# Military Expenses

country_event = {

id = republics.33

title = "EVTNAME9569"

desc = "EVTDESC9569"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = military_maintenance_timer

}

NOT = {

has_country_modifier = decreased_military_funding

}

government = constitutional_republic

army_size_percentage = 0.7

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

advisor = treasurer

}

modifier = {

factor = 0.9

advisor = master_of_mint

}

modifier = {

factor = 1.1

advisor = naval_reformer

}

modifier = {

factor = 1.1

advisor = army_reformer

}

modifier = {

factor = 1.1

advisor = army_organiser

}

modifier = {

factor = 1.2

is_monarch_leader = yes

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

}

option = {

name = "EVTOPTA9569" # Convince them that we can afford it

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = military_maintenance_timer

duration = 730

hidden = yes

}

}

add_years_of_income = -0.10

}

option = {

name = "EVTOPTB9569" # Agree to make some cutbacks

ai_chance = { factor = 45 }

set_country_flag = military_maintenance

add_country_modifier = {

name = "decreased_military_funding"

duration = 730

}

add_republican_tradition = 0.01

}

}

# Sympathisers of the Old Government

country_event = {

id = republics.34

title = "EVTNAME9570"

desc = "EVTDESC9570"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = sympathisers_of_old_government_timer

}

government = revolutionary_republic

NOT = { mil = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

is_monarch_leader = yes

}

modifier = {

factor = 1.1

advisor = statesman

}

}

option = {

name = "EVTOPTA9570" # That won't be necessary

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = sympathisers_of_old_government_timer

duration = 1825

hidden = yes

}

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 5

}

add_republican_tradition = 0.01

}

option = {

name = "EVTOPTB9570" # Get to it

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = sympathisers_of_old_government_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.20

add_republican_tradition = -0.01

}

}

# A New Constitution

country_event = {

id = republics.35

title = "EVTNAME9571"

desc = "EVTDESC9571"

picture = ADVISOR_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = a_new_constitution_timer

}

government = revolutionary_republic

NOT = { economic_ideas = 4 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { economic_ideas = 2 }

}

modifier = {

factor = 0.9

NOT = { economic_ideas = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

}

option = {

name = "EVTOPTA9571" # It will be solved soon enough

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = a_new_constitution_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 40

add_stability = -1

}

add_republican_tradition = 0.02

}

option = {

name = "EVTOPTB9571" # Request some help

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = a_new_constitution_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.3

define_advisor = {

type = statesman

skill = 3

}

add_republican_tradition = 0.01

}

}

# Areas of Research

country_event = {

id = republics.36

title = "EVTNAME9572"

desc = "EVTDESC9572"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = even_spread_of_investments

}

NOT = {

has_country_modifier = areas_of_research_timer

}

government = revolutionary_republic

OR = {

advisor = naval_reformer

advisor = army_reformer

advisor = army_organiser

advisor = recruitmaster

advisor = trader

advisor = natural_scientist

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

statesman = 3

}

}

option = {

name = "EVTOPTA9572" # An even spread should do the trick

ai_chance = { factor = 55 }

add_country_modifier = {

name = "even_spread_of_investments"

duration = 730

}

add_republican_tradition = 0.01

}

option = {

name = "EVTOPTB9572" # There's no need for any extra investments

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = areas_of_research_timer

duration = 730

hidden = yes

}

}

add_inflation = 3

add_years_of_income = 0.25

}

}

# Lack of Support

country_event = {

id = republics.37

title = "EVTNAME9573"

desc = "EVTDESC9573"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = premature_election_timer

}

NOT = {

has_country_modifier = financial_arguments

}

government = revolutionary_republic

has_regency = no

NOT = { dip = 2 }

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { dip = 1 }

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

inflation = 4

}

modifier = {

factor = 0.9

inflation = 8

}

modifier = {

factor = 0.9

inflation = 12

}

}

option = {

name = "EVTOPTA9573" # Ignore them

ai_chance = { factor = 55 }

add_country_modifier = {

name = "financial_arguments"

duration = 730

}

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9573" # Hear them out once more

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = premature_election_timer

duration = 730

hidden = yes

}

}

add_years_of_income = -0.20

add_republican_tradition = 0.01

}

}

# Anxious Parliament

country_event = {

id = republics.38

title = "EVTNAME9574"

desc = "EVTDESC9574"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = anxious_parliament_timer

}

NOT = {

has_country_modifier = emergency_plan

}

government = revolutionary_republic

advisor = spymaster

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

spymaster = 3

}

modifier = {

factor = 0.8

advisor = inquisitor

}

modifier = {

factor = 0.8

inquisitor = 3

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 0.8

NOT = { mil = 1 }

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 6

}

}

option = {

name = "EVTOPTA9574" # It's nothing to worry about

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = anxious_parliament_timer

duration = 730

hidden = yes

}

}

random = {

chance = 40

random_owned_province = {

limit = { is_core = yes }

create_revolt = 1

}

}

}

option = {

name = "EVTOPTB9574" # It's better to be safe than sorry

ai_chance = { factor = 45 }

add_years_of_income = -0.20

add_country_modifier = {

name = "emergency_plan"

duration = 730

}

}

}

# Troublesome Parliament

country_event = {

id = republics.39

title = "EVTNAME9575"

desc = "EVTDESC9575"

picture = LIBERUM_VETO_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = centralization_modifier

}

NOT = {

has_country_modifier = bothersome_parliament

}

OR = {

government = republican_dictatorship

government = dictatorship

}

has_regency = no

OR = {

NOT = { mil = 2 }

NOT = { adm = 2 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

is_monarch_leader = yes

}

}

option = {

name = "EVTOPTA9575" # Make it a bit more clear to them

ai_chance = { factor = 55 }

add_country_modifier = {

name = "centralization_modifier"

duration = 3650

}

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 3

}

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9575" # Let them think they have a say in things

ai_chance = { factor = 45 }

add_country_modifier = {

name = "bothersome_parliament"

duration = 730

}

add_republican_tradition = 0.02

}

}

# Overspending

country_event = {

id = republics.40

title = "EVTNAME9576"

desc = "EVTDESC9576"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = over_budget_timer

}

OR = {

government = republican_dictatorship

government = dictatorship

}

stability = -2

advisor = treasurer

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 1.1

advisor = statesman

}

modifier = {

factor = 0.9

advisor = master_of_mint

}

modifier = {

factor = 0.9

num_of_loans = 1

}

modifier = {

factor = 0.9

num_of_loans = 2

}

modifier = {

factor = 0.9

inflation = 5

}

modifier = {

factor = 0.9

inflation = 10

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 2 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9576" # Try to convince them of otherwise

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = over_budget_timer

duration = 1825

hidden = yes

}

}

add_years_of_income = -0.10

}

option = {

name = "EVTOPTB9576" # Let them worry

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = over_budget_timer

duration = 1825

hidden = yes

}

}

add_stability = -1

}

}

#Embezzlement

country_event = {

id = republics.41

title = "EVTNAME9577"

desc = "EVTDESC9577"

picture = ECONOMY_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = embezzlement_timer

}

OR = {

government = republican_dictatorship

government = dictatorship

}

has_advisor = yes

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.8

is_bankrupt = yes

}

modifier = {

factor = 1.1

stability = 3

}

modifier = {

factor = 1.1

stability = 2

}

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.1

adm = 6

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

}

option = {

name = "EVTOPTA9577" # There's probably a good explanation for this

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = embezzlement_timer

duration = 1825

hidden = yes

}

}

add_prestige = -5

add_republican_tradition = -0.01

}

option = {

name = "EVTOPTB9577" # Get rid of him

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = embezzlement_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 50

random_owned_province = {

limit = { is_capital = yes }

add_revolt_risk = 5

}

}

add_republican_tradition = 0.01

}

}

# Planned Coup

country_event = {

id = republics.42

title = "EVTNAME9578"

desc = "EVTDESC9578"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = planned_coup_timer

}

NOT = {

has_country_modifier = spies_investigate

}

OR = {

government = republican_dictatorship

government = dictatorship

}

has_regency = no

OR = {

army_reformer = 3

grand_captain = 3

commandant = 3

overextension_percentage = 0.25

NOT = { prestige = 1 }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.2

stability = 2

}

modifier = {

factor = 1.3

stability = 3

}

modifier = {

factor = 1.1

mil = 6

}

modifier = {

factor = 1.1

mil = 5

}

modifier = {

factor = 1.1

mil = 4

}

modifier = {

factor = 0.9

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

}

option = {

name = "EVTOPTA9578" # You can never be too careful

ai_chance = { factor = 55 }

add_years_of_income = -0.30

add_country_modifier = {

name = spies_investigate

duration = 1825

}

random = {

chance = 20

random_owned_province = {

limit = { is_capital = yes }

create_revolt = 1

}

}

}

option = {

name = "EVTOPTB9578" # They wouldn't dare!

ai_chance = { factor = 45 }

hidden_effect = {

add_country_modifier = {

name = planned_coup_timer

duration = 1825

hidden = yes

}

}

random = {

chance = 50

random_owned_province = {

limit = { is_capital = yes }

create_revolt = 1

}

}

}

}

# Possible Traitors

country_event = {

id = republics.43

title = "EVTNAME9579"

desc = "EVTDESC9579"

picture = DEBATE_REPUBLICAN_eventPicture

is_triggered_only = yes

trigger = {

NOT = {

has_country_modifier = possible_traitors_timer

}

NOT = {

has_country_modifier = counter_espionage

}

OR = {

government = republican_dictatorship

government = dictatorship

}

any_neighbor_country = {

mil = 3

NOT = { alliance_with = ROOT }

NOT = { marriage_with = ROOT }

}

}

mean_time_to_happen = {

days = 1

modifier = {

factor = 0.9

NOT = { stability = -1 }

}

modifier = {

factor = 0.9

NOT = { stability = -2 }

}

modifier = {

factor = 1.2

stability = 2

}

modifier = {

factor = 1.3

stability = 3

}

modifier = {

factor = 0.9

is_at_war = yes

}

modifier = {

factor = 0.9

NOT = { mil = 1 }

}

modifier = {

factor = 0.9

NOT = { adm = 1 }

}

modifier = {

factor = 1.1

adm = 4

}

modifier = {

factor = 1.1

adm = 5

}

modifier = {

factor = 1.1

adm = 6

}

}

option = {

name = "EVTOPTA9579" # Confront them

ai_chance = { factor = 55 }

hidden_effect = {

add_country_modifier = {

name = possible_traitors_timer

duration = 1825

hidden = yes

}

}

random_country = {

limit = {

is_neighbor_of = ROOT

mil = 3

NOT = { alliance_with = ROOT }

NOT = { marriage_with = ROOT }

}

add_opinion = { who = ROOT modifier = opinion_confront_spies }

}

}

option = {

name = "EVTOPTB9579" # Send a few spies of your own

ai_chance = { factor = 45 }

add_country_modifier = {

name = counter_espionage

duration = 1825

}

add_prestige = -10

}

}

# Ruled by Despot

country_event = {

id = republics.100

title = republics.3.t

desc = republics.3.d

picture = COURT_eventPicture

trigger = {

NOT = { republican_tradition = 0.01 }

government = revolutionary_republic

}

mean_time_to_happen = {

months = 1

}

option = {

name = republics.3.a

change_government = revolutionary_empire

}

}

[Cкрыть]

Ищите вам нужные ивенты тут.

D:\Games\Europa Universalis IV 1.7.0\events.

P. S. Перед тем как задавать вопросы, не по ленитесь сами найти и проверить, то что вам нужно.

Я искал, но видно плохо, сейчас опробую.

Уточним. Эвенты активируются командой event, то есть, писать надо event republics.1

Спасибо, не знал что это ивент, я думал они только цифровые бывают.

Кстати, что значит чит "population"? Вроде-бы население в провинциях в Европе 4 убрали... Или это что-то другое?

Изменено пользователем Iliyadoskatch

Millenarian Emperor
Я искал, но видно плохо, сейчас опробую.

Спасибо, не знал что это ивент, я думал они только цифровые бывают.

Кстати, что значит чит "population"? Вроде-бы население в провинциях в Европе 4 убрали... Или это что-то другое?

Всё верно, это население, добавляет население (число) в указанную провинцию, на данный момент разработчики не вернули это, но кто знает что будет в будущем.

Так что не обращайте внимание, население и ползунки политики остались еще с третьей части, то есть четвертая часть на самом деле третья часть (3.5).

Из этого следует что разработчикам было лень и затратно делать все с нуля, поэтому они взяли третью часть и в ней качестве основы...

1) Обновили движок.

2) Добавили немного новых фишек, причем сделали это поверх старых и типа никто не заметит этого подвоха итак далее.

Далее это назвали Europa Universalis IV и стали продавать по-полной цене как за отдельную игру.

The End History.


Всё верно, это население, добавляет население (число) в указанную провинцию, на данный момент разработчики не вернули это, но кто знает что будет в будущем.

Так что не обращайте внимание, население и ползунки политики остались еще с третьей части, то есть четвертая часть на самом деле третья часть (3.5).

Из этого следует что разработчикам было лень и затратно делать все с нуля, поэтому они взяли третью часть и в ней качестве основы...

1) Обновили движок.

2) Добавили немного новых фишек, причем сделали это поверх старых и типа никто не заметит этого подвоха итак далее.

Далее это назвали Europa Universalis IV и стали продавать по-полной цене как за отдельную игру.

The End History.

В колониях есть жители пока не станет самостоятельной провинцией


Millenarian Emperor
В колониях есть жители пока не станет самостоятельной провинцией

Это единственное упоминание и что осталось от населения.


Rosrislav006
(изменено)

Как узнать ай-ди провинции? Есть код для отображения ID? Есть ли самодельные ивенты на увеличение населения? У меня не вышло((

Изменено пользователем Rosrislav006

Как узнать ай-ди провинции? Есть код для отображения ID? Есть ли самодельные ивенты на увеличение населения? У меня не вышло((

debug_mode


Rosrislav006

А как можно ускорить строительство и наем солдат?


А как можно ускорить строительство и наем солдат?

домами например. 4-й в ветке производства.


Rosrislav006
домами например. 4-й в ветке производства.

Да вроде бы все здания прокачал, но строительство как было 12/24 мес. так и осталось


Drabodano
(изменено)
А как можно ускорить строительство и наем солдат?

Быстрый наем солдат

Кинуть в ...\Europa Universalis IV\eventsНажмите здесь!
 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. [Cкрыть]

Кинуть в ...\Europa Universalis IV\common\event_modifiersНажмите здесь!
 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. [Cкрыть]
Изменено пользователем Drabodano

Ребята помогите с читом) что только не пробовал что бы перейти в революционную республику не как не получаеться(( Читы не работают или я не правильно ввожу их....

id = revolution.10 - Форма правления меняется на Рев. республику

Как мне правильно ввести этот чит сверху что бы он сработал? Для Францыи


Ребята помогите с читом) что только не пробовал что бы перейти в революционную республику не как не получаеться(( Читы не работают или я не правильно ввожу их....

id = revolution.10 - Форма правления меняется на Рев. республику

Как мне правильно ввести этот чит сверху что бы он сработал? Для Францыи

event revolution.10


Есть ли чит или эвент что бы стать империей?


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