Перейти к содержимому
Розыгрыш 10 ключей к Europa Universalis 5 - или выберите любую игру на ту же сумму ×
Strategium.ru

Гессенский стрелок

Рекомендованные сообщения

Мелфис
(изменено)

такой вопрос назрел. Насколько актуален список совместимых модов? Планирую начать новую партию и не хотелось бы обломаться спустя 100+ лет и-за понавылазивших багов.

И что за Consort Mod? Не нашел к нему описание.

Изменено пользователем Мелфис

Martell

Обновление от 1 марта.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

ИзмененияНажмите здесь!
 * Fixed spying event chain when you choose to immediately reveal your target's affair.

* The AI will fight for claims of spouses and occasionally friends/lovers even if that doesn't mean they'll become vassals afterwards.

* Adjusted the balance in scandinavia in the 769 start (specifically Sjaelland)

* Changed Slesvig's localization to Jylland since that's the proper name for the area the duchy encompasses.

* Changed the Kingdom of Sweden's Norse name to Vilkinaland to differentiate from the duchy of uppland (also because it's historically accurate)

* War during the planning stages of a feast will now properly cancel the feast.

* Elective Gavelkind is now open to non tribals.

* Removal of an antipope via the Antiking CB or the Depose Antipope CB now works normally.

* Tournaments and furusiyya cleaned up to work via triggers, similarly to feasts.

* Tournament 1st/2nd/3rd place events now influenced by personal combat rating as well as martial rating.

* Kemetic, Jewish and Zoroastrian "restore religious head" decisions will now promote the holder of a holy site within the restorer's realm (if available - otherwise another random priest will be promoted), to ensure that the religious head has land and can declare Great Holy Wars if otherwise available.

* Revamped adventurer code so they choose destinations a bit more realistically.

* Spouses of rulers are no longer eligible to become adventurers.

* Adventurers will no longer leave children and/or spouses behind as they move from court to court.

* Religion heads will no longer confront themselves over heresies in their own provinces.

* Holmgangs will now only have one possible outcome (previously you could get up to three if the defender had a much higher Combat Rating).

* Exapanded conversion of norse culture to include consideration of top liege culture.

* Norse characters will now be able to convert to any post-norse culture in their realm, and will only see one decision for it.

* Expanded eligible group of tribal courtiers who can initiate the temple-building chain.

* AI tribal rulers will now employ a priest, if they don't have one within their court (to enable the temple-building chain).

* Fixed some opinion modifiers being improperly applied during faction meetings.

* Giving titles to unlanded courtiers who are not of the ruler's dynasty or close relatives results in ALL factions being slightly displeased.

* Reformed pagans may now proseyletize to non-reformed pagan rulers, just as non-pagans can. Tweaked AI logic on reacting to missionaries.

* Removed 'Free Family' CB, since there's now a hard-coded exception to declaring war on anyone who holds close family members anyway.

* Non-inheriting eldest (and eligible, according to the gender law) children of a Tanist ruler will now get a Strong claim to the title.

* Non-inheriting eldest (and eligible, according to the gender law) children of a Feudal Elective ruler will be more likely to be supported as claimants by the AI.

* Pretenders to Feudal Elective titles will gain Weak, non-inheritable claims to the title upon the ruler's death.

* Implemented divorce mechanic for use by the AI.

[Cкрыть]

Menschenhasser
Обновление от 1 марта.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Вставил.


Вставил.

Странно. Жму на ссылку в сообщении - нормально. Жму на ссылку в самом начале темы - выдаётся предыдущая версия :blink:


Menschenhasser
Странно. Жму на ссылку в сообщении - нормально. Жму на ссылку в самом начале темы - выдаётся предыдущая версия :blink:

Тьфу ты. Спасибо.


Тьфу ты. Спасибо.

У меня вопрос, нужно ли распаковывать саму папку которая находится в архиве?


Martell
У меня вопрос, нужно ли распаковывать саму папку которая находится в архиве?

Нет.


Вадим_

Помогите, пожалуйста, разобраться с проблемой: не загружаются сейвы.

Версия игры: 2.3.3

Версия мода: 3.06.03

Совместимые моды:

VIET 1.4.1

Climate Classification for CK2Plus 1.2

Consort Mod 1.01


(изменено)

Обновление: 16.03

список измененийНажмите здесь!
 

* De jure kingdom assimilation changed from 50 to 100 years.

* De jure empire assimilation changed from 100 to 50 years.

* Vassal limits very reduced: base vassal limit reduced for rank: Duke from 10 to 5, King from 20 to 10, Emperor from 30 to 15, Tribal penalty from -10 to -5.

* Vassal limit reduction based on decadence increased from 25% to 50%.

* Reduced bonus to vassal limit based on Crown Authority (from 12\9\6\3\0 to 10\7\4\2\0).

* Demesne size bonus from Legalism moved to a law which changes automatically rather than a modifier.

* Jylland's Prepared Invasion of Mercia in 867AD now spawns troops based on target strength.

* Amount of forces spawned by Prepared Invasions now increased slightly, as is frequency of events occurring (still based on comparison to target's strength, however).

* Prepared Invasion CB is no longer considered a holy war.

* Moved most de jure kingdom CB's to the new region system (so they remain useable even if new de jure kingdoms appear).

* Beefed up the Shiia Revolt event slightly, and restricted it to certain geographical regions.

* AI muslims no longer go pagan (via the system of "pursuing ancient knowledge").

* Gave the Doge of Venice more gold at CM start.

* Reverted most of the balkans in the CM start to tribals.

* Revised the "introduce two friends" event chain so it makes more sense to the player what's actually happened.

* Fixed decadence gain from muslim barons.

* The HRE's creation will now have Germany return de jure control of duchies it has previously absorbed outside of its traditional borders.

* The HRE's initial creation will now rename West Francia if its renaming did not previously occur.

* Various factions now disapprove of high decadence.

* The victors in a separatist civil war also have the chance of losing control of distant/weakly-held territories after they separate.

* Fixed some counts beginning the game with a primary title not matching their capital.

* It is no longer possible to take the "Adopt the Old Ways" decision if you do not have the appropriate DLC (TOG for pagans/Zoroastrians, SOA for Jews, TOG and Charlemagne for Zunists). Doing so before would cause a CTD.

* Fixed tooltip for bastards born to matrilineally-married mothers.

* Faction anger over the granting of titles to non-landed courtiers has changed: the reaction is now delayed, in order to see what faction they join. The one they join will be pleased, while the others will still be slightly upset. The reaction now applies to all non-landed courtiers who aren't your children, even if they're of your dynasty.

* You will no longer receive the Recent Holy War cooldown if you engage in a holy war that is part of your de jure empire.

* Added a maintenance event to ensure patricians and merchant republics have the correct succession laws.

* The AI will no longer pass viceroy laws -- they are restricted to the ERE and players who wish to use them.

* The AI will not begin pretender wars for the first two years of the game, much like independence wars.

* Fixed rulers sometimes receiving Uncrowned trait at the beginning of the game.

* Fixed holy war CB so it can be used by Buddhists again.

* The Abbasids now start off with kingdom titles for Syria and Mesopotamia (to give them some actual de jure territory).

* Adventurers will now sell their estates before they leave, and will not buy new ones with the money they collect while preparing.

* Non-Muslim women may now have their claims enforced on agnatic titles, but the AI will only do so if they have a son or are formidable in some way (or their religion is feminist).

* Revamped how separatist and pretender factions are formed. Among the changes:

- Pretenders can now be from other realms, and can potentially be called in as allies once the civil war begins.

- Non-muslim women can now be pretenders for agnatic titles, but the AI won't support them unless they have a son or are formidable in some way.

- Preference for women in enatic and enatic-cognatic titles now included in the logic.

- Rulers with the Uncrowned trait are much more likely to see pretender factions form.

- Pretender factions are a bit more likely to coalesce around a single candidate, especially in conquered titles.

- Vassals are unlikely to join a pretender faction for a title they have a weak claim to unless it already has considerable support.

- Pretender faction takes into account not only how much the claimant is liked, but their stats compared to the liege's.

- Independence faction also takes into account whether the ruler is over their vassal limit.

- Vassals are unlikely to join an independence faction if independence would place them next to a stronger ruler who can wage holy war against them.

- Vassals are much more likely to join an independence faction the further their capital is away from their liege's.

* Vassals who have truces with their lords can no longer join Independence, Pretender, Antiking, or Religious factions. Claimants who have truces with the title holder cannot be supported by a Pretender faction.

* Regents are no longer randomly replaced by event, and there is no longer a "Become Regent" ambition. There is, however, now a "Replace Regent" plot, usuable by a ruler's courtiers and councillors when a regent is active.

* There is now also a "Usurp Titles" plot which may be used by a regent upon an adult, incapable ruler. Heirs can execute this plot relatively quickly, others less so, though in either case a lot of plot power is needed (gathered through the support of the ruler's vassals) in order to succeed.

* Faction members will now have an opinion modifier on their leader based on how close their opinions of their liege are.

* The EU4 converter now properly converts generic pagans.

* Corrected a few bad religion conversions in the EU4 converter.

* Fixed a bug that prevented some localisation from loading in the EU4 converter.

* Added missing localisation to some custom nation idea sets for the EU4 converter.

* Fixed 'the Anarchy' bookmark so the English revolt works properly.

* It is now actually possible to form the HRE if the Carolingian Empire was never formed.

[Cкрыть]
Изменено пользователем DrBor

Martell
Обновление: 16.03

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


Menschenhasser
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

В шапке вместе с чейнджлогом.


Martell

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Список измененийНажмите здесь!
 * Factions are no longer displeased when you grant a landed title -- they are only pleased when you grant a landed title to a member of their faction.

* Claimants to a title you grant, if they are in your realm, will be displeased if you don't grant it to them or a close relative of theirs (-20 if they have a strong claim, -10 if they have a weak claim).

* For the EU4 converter, religion icon strips updated for "El Dorado"

* Fixed de jure claims for vassals to work properly -- de jure claims may now be enforced on behalf of vassals so long as they hold a de jure title (although a kingdom or empire de jure title must still be medium CA or greater)

* Elective Gavelkind now requires a vote from your vassals in order to change the succession law, the same as Tanistry or Feudal Elective.

* Both Tanistry and Feudal Elective are now options for a ruler moving from Elective Gavelkind. Tanistry is available to tribals, as Gavelkind is.

* The cooldown for holy wars is now not added until after the war is resolved (in case it becomes invalid).

* The Carolingian Empire now begins as an Elective Gavelkind rather than a Feudal Elective title.

* Independence events for heirs (under elective gavelkind) or for vassals when the liege is over the vassal limit have been tweaked to make more sense. Independence cannot be declared if the ruler is a child, is imprisoned, or is incapable. The declaration also looks at whether independence will put them next to a larger neighbour who can declare holy war on them.

* Automated stat changes based on age groups have been tweaked, as per LordPeter's suggestion.

* Corrected a few Bulgarian provinces to tribal in CM start

* Brought the cost of creating custom kingdom/empire titles in line with creating standard titles.

* Fixed varangian events so the son can actually return home.

* Unreformed tribals with Tanistry will no longer automatically revert to Gavelkind.

* Tribal vassals now will occasionally convert their holdings to cities or temples, even under feudal lieges.

* Abdication no longer banishes the former ruler to a foreign court.

* Spread out annual maintenance events over a month rather than having them all occur simultaneously (should hopefully help with processor overload-related crashes).

[Cкрыть]

Tempest
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Список измененийНажмите здесь!
 * Factions are no longer displeased when you grant a landed title -- they are only pleased when you grant a landed title to a member of their faction.

* Claimants to a title you grant, if they are in your realm, will be displeased if you don't grant it to them or a close relative of theirs (-20 if they have a strong claim, -10 if they have a weak claim).

* For the EU4 converter, religion icon strips updated for "El Dorado"

* Fixed de jure claims for vassals to work properly -- de jure claims may now be enforced on behalf of vassals so long as they hold a de jure title (although a kingdom or empire de jure title must still be medium CA or greater)

* Elective Gavelkind now requires a vote from your vassals in order to change the succession law, the same as Tanistry or Feudal Elective.

* Both Tanistry and Feudal Elective are now options for a ruler moving from Elective Gavelkind. Tanistry is available to tribals, as Gavelkind is.

* The cooldown for holy wars is now not added until after the war is resolved (in case it becomes invalid).

* The Carolingian Empire now begins as an Elective Gavelkind rather than a Feudal Elective title.

* Independence events for heirs (under elective gavelkind) or for vassals when the liege is over the vassal limit have been tweaked to make more sense. Independence cannot be declared if the ruler is a child, is imprisoned, or is incapable. The declaration also looks at whether independence will put them next to a larger neighbour who can declare holy war on them.

* Automated stat changes based on age groups have been tweaked, as per LordPeter's suggestion.

* Corrected a few Bulgarian provinces to tribal in CM start

* Brought the cost of creating custom kingdom/empire titles in line with creating standard titles.

* Fixed varangian events so the son can actually return home.

* Unreformed tribals with Tanistry will no longer automatically revert to Gavelkind.

* Tribal vassals now will occasionally convert their holdings to cities or temples, even under feudal lieges.

* Abdication no longer banishes the former ruler to a foreign court.

* Spread out annual maintenance events over a month rather than having them all occur simultaneously (should hopefully help with processor overload-related crashes).

[Cкрыть]


 i 

В шапке
 

Martell

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения от 3 апреля, 2015Нажмите здесь!
 * Fixed Hamburg to properly be a republic in 1066.

* Pechenegs no longer show as vassals of Khazaria in 867.

* Mongols will no longer default to Open Elective succession.

* AI discouraged from using holy war CB on titles that are not neighbors to continguous land.

* Slighty decreased supply limit for provinces infected with small pox and the bubonic plague. Also added a small revolt risk to provinces having a disease outbreak.

* The Theodosian Walls will no longer disappear under an AI Byzantine emperor.

* Cadet system revamped. Now a cadet is flagged as such if he has an older legitimate brother, is in a dynasty with 40+ living members, and the dynasty head is not a close relative to him or his wife or parents. He also cannot be married matrilineally or be heir to any titles. Provided none of that changes, should he eventually get a title (that does not have tanistry, seniority, or elective gavelkind succession) he may establish a cadet branch dynasty of his own (though the AI will only do this if they are ambitious, proud, or a legitimatised bastard). The player can only establish a cadet branch if they take over play of a character who has previously been flagged as a possible cadet but are otherwise eligible.

* Muslim rulers (who are either kings or independent) that are part of a large, decadent dynasty and not closely related to the dynasty head will have the decision to start their own dynasty, even if they are not cadets.

* Ambitious rulers who are kings or independent dukes and not closely related to the dynasty head may also start their own dynasty at the cost of 1000 Prestige, even if they are not cadets. This is not permitted to men who are married matrilineally (or women who aren't), and is not permitted for rulers with tanistry, seniority, or elective gavelkind succession unless they are in a different realm from their dynasty head.

* AI made slightly less likely to marry below their rank or accept a marriage offer below their rank.

* Asking for claims from your religion head now requires 250 Piety, not 100, and also requires 100 coin. They are also a bit less likely to agree.

* Converted some Central Asian and Russia provinces to tribal in CM and TOG start dates.

* Courtiers of holy orders and mercenaries are no longer eligible to become adventurers.

* Removed the de jure kingdom of Alania, folded it and part of the western arm of Cumania into a de jure kingdom of Khazaria.

* Revamped how the Mongol Empire works in CK2: now, if one starts prior to the Mongol bookmark, when they appear it will be with Genghis Khan as the ruler of the Mongol Empire (as opposed to the Il-Khanate and the Golden Horde separately). Genghis is the proper age and will have all the family who were with him at the time. When and if the ruler of the Mongol Empire dies with at least two chidren and enough territory, the Mongol Empire ceases to be and the territory is split amongst the new hordes: the Golden Horde, the Il-Khanate and, if there's a third son, the Chagatai Khanate (renamed to the Moghul Khanate if not ruled by Chagatai).

* Fixed the instance where an out-of-realm claimant could end up from the wrong liege after a victorious pretender faction installs them to the title.

* Added a Germanic Holy Order.

* Made Germanic a Defensive religion in order to give Charlemagne a bit more of a fight.

* Moved Boleslaw's capital to Poznan in the 1000 bookmark. Made Greater Poland his primary title.

* Jizya Tax modifier now lowers levies gathered by the province in addition to increasing income (balance fix).

* Decadent muslims can now only be told to straighten up by their liege, their father, or their dynasty head.

* Decadence trait gain now requires one of the sinful traits, and the presence of sinful/virtuous traits will have greater affect on whether it's acquired.

* The initial formation of the HRE now requires 150 holdings, not 100 provinces.

* De jure claims may now be fought against holy war targets -- the main difference is that it will be treated like a holy war, in that they will be able to call in nearby members of their faith just as with a Holy War. Also as per a holy war, you will not vassalize any of the target's vassals who are not your religion and will instead usurp those lower titles directly.

* Religious difference now impact opinion more: Same religion group is -25, Different religion group and heretics are -50.

* Fixed matrilineal marriages in the history files so they will actually be matrilineal in the game.

* Liberation revolts should now be seen a bit more often -- they occur in any province where the province's culture is different from the ruler, but the same as its de jure kingdom. One big change: when a nationalist revolt occurs, the rebels will go "up the chain" of rulers to see if anyone will lead them. They will also ask rulers of their culture (or culture group, if the ruler is of a different one) to join them in the revolt. Unlike other revolts, success means the rebel leader usurps any titles in the kingdom belonging to the ruler or any of his vassals who are of his culture, a different culture group, or who don't have their capital in the kingdom. Everyone else is vassalized, if possible, or their titles usurped.

* Added an "Incite Revolt" plot which rulers can target their top liege with if he is not of their culture, the ruler's capital province is of their culture and religion, and its de jure kingdom is also of his culture. Essentially he attempts to promote unrest in his own province in the hopes of leading the nationalist revolt when/if it occurs.

[Cкрыть]

Menschenhasser
(изменено)
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Добавлено в шапку.

Изменено пользователем Menschenhasser

Такая ситуация: При реформировании степной религии, я могу призывать святой орден старого язычества но не могу призывать святой орден нового. Может кто отписать разрабам? А то грустно =(


Tempest
Такая ситуация: При реформировании степной религии, я могу призывать святой орден старого язычества но не могу призывать святой орден нового. Может кто отписать разрабам? А то грустно =(

В этом моде добавили орден для тенгри? В ванилле он только у реформированных


(изменено)
В этом моде добавили орден для тенгри? В ванилле он только у реформированных

Да, добавили.

Ещё тут баг нашел: ИИ Сеньор (liege) раздает своим вассалам не де-юре территории. К примеру мне, графу Алании, он давал вассалов из графства сарай, а моему соседу дал моего де-юре вассала, а спустя 100 лет игры, половина Византии подчиняется патриарху.

P.s. Мод отправляется в копилку неиграбельных =( Тут походу все моды такие (ну кроме агота, но он у меня лагач и не хочу вестерос). А жаль, у меня Персы смогли в Персию еретическую зороастрическую.

Изменено пользователем Ydaa

Vault_boy

Постоянно вылетает игра через 4-7 лет игры angry.gif

Лицензия , стоит СК2+ и русификатор


Присоединиться к обсуждению

Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.

Гость
Ответить в тему...

×   Вы вставили отформатированное содержимое.   Удалить форматирование

  Only 75 emoji are allowed.

×   Ваша ссылка автоматически преображена.   Отображать как простую ссылку

×   Предыдущее содержимое было восстановлено..   Очистить текст в редакторе

×   Вы не можете вставлять картинки напрямую. Загрузите или вставьте их через URL.

  • Ответы 2,363
  • Создано
  • Последний ответ
  • Просмотры 806796

Лучшие авторы в этой теме

  • Pacific Coast Highway

    169

  • Kit_EA

    119

  • Гессенский стрелок

    111

  • vitovt13

    94

  • Вадим_

    56

  • MaslovRG

    45

  • Meltafess

    39

  • HCaesius

    38

  • Ydaa

    36

  • Domkrat282

    31

  • Антипа

    30

  • vovks

    25

  • Elest

    25

  • yangutov

    23

  • Sergik1777

    22

  • yrfin

    22

  • русич

    21

  • Aspen

    21

  • Shvondermyx

    20

  • Walick

    19

  • Menschenhasser

    18

  • Dipsas

    17

  • Replecant

    15

  • Warfail

    15

Лучшие авторы в этой теме

Популярные сообщения

e479

Адаптация 2.8.3.4 полной самодостаточной сборки CK2+ на основе прежнего перевода готова. Сейчас попробую исправить одну мелочь и выложу ссылку. Поскольку я не занимался переводом, а только адаптацие

Dralingea

I don't speak Russian but I really wanted to thanks you for sharing this mod out of paradox forum ! Thanks you very much !

vitovt13

@Adjudicator на игру постоянные скидки (Стим или Гамазавр). Если являешься таким уж ярым фанатом данной серии, то можно сэкономить на табаке, алкоголе или грязных женщинах, приобрести стоковую ве

Aldes

Шел святой к Господу. Шел туда, где не был ни разу, Увидал на рабе Божьем (имя) проказу. Поклонюсь святому по первому разу,   Попрошу убрать злую проказу. Помоги, святой,

KolenZo

мдаа, ск плюс пока на голову превосходит ванилу по степени внезапности смертей и доставления веселья.   В общем, сел за киев с 769, начитерил лютого персонажа (гений, сильный и далее по текс

Steposhan

КОГДА ПЕРЕВЕДУТ?!

kuzmich774

Уважаемый,@Флавий Аниций .Локализация мода CK2Plus последней версии 5.0 Beta 5.2 "Intermitent Coding"(от 05.06.2025 года) переведена полностью                                              5d

Москаль

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Кстати, в итоге таки выпустили патч совместимости с 3.3.0.   Культуры закончились. Теперь разрабы скачут на религиях и истории. Я наконец-

  • Сейчас на странице   0 пользователей

    • Нет пользователей, просматривающих эту страницу
  • Модераторы онлайн

    • alexis
    • Flater
×
×
  • Создать...