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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

Установка

i

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. по установке модов.

Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
Камрад тебе дал последнюю версию! Претензии к моду пиши разрабам! Претензии писак со стратегума разрабов не волнуют))))))))))))))

К Камраду претензий нет, я ему выше спасибо сказал =3 Просто мне тут начали говорить что это релизная, а я немного прифигел, ибо такое в и релиз...

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Вадим_

Добрый день.

данный мод открывает ck2plus в виде файлов mod и zip, раньше такого не было. ЧТо делать с файлом zip?

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vitovt13
Добрый день.

данный мод открывает ck2plus в виде файлов mod и zip, раньше такого не было. ЧТо делать с файлом zip?

Из основного архива помещаете файлы *.zip и *.mod в папку C:\Users\...\Documents\Paradox Interactive\Europa Universalis IV\mod

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Версия не стабильна. Багнутая провинция в Аквитании, и что-то постоянно ломается в Мекке, ибо уже вторую партию при взгляде на Мекку у меня вылетает. Нипоиграть =(

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Версия не стабильна. Багнутая провинция в Аквитании, и что-то постоянно ломается в Мекке, ибо уже вторую партию при взгляде на Мекку у меня вылетает. Нипоиграть =(

есть масса других хороших модов. Да и вообще, на арене игровой индустрии сейчас неплохие казуалки вылезают, есть во что покатать. Не печалься!

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Update 3.04Нажмите здесь!
 

* Charlemagne compatibility

* The Byzantine Empire must deal with 'imperial decadence', which reduces levies, taxes, and army morale...and which gets worse as the years pass. Each new emperor that takes the throne increases the decadence value, and when they're coronated the Ecumenical Patriarch decides whether they're worthy of being a 'strong basileus' or not. If they are, the decadence gets reduced, and the emperor can increase CA past low. If not, the emperor can gain the 'strong basileus' trait and also reduce their overall decadence by winning wars and gaining prestige. If the empire loses wars, their decadence will occur more rapidly.

* Arabic cultures should now have the proper settlement gfx

* Coronations now apply to titular kings/emperors as well

* Pressing claims on behalf of vassals for independent, non-de jure titles now does not result in them leaving the realm if the title is the same tier as the one they already have--it must be higher

* Added ambition for adult bastards to become legitimized--this will spawn an event, which replaces the vanilla event for being asked to legitimize a bastard. Upon the event, the bastard can be refused, can be bought off by granting them a manor (if they aren't a ruler and don't already have one), or can be legitimized.

* Bastards who would have inherited had they been legitimate will receive an event upon their younger sibling inheriting, and have the option to make a claim on the title. Vassals who like the bastard more than you may support him (an opinion bonus). If the bastard is in your court, you have the option to imprison them.

* Unknown bastards (bastard children to married mothers whose husbands thought the child was theirs) have a chance of suspecting the truth come adulthood, and may decide to approach their real father and demand to know the truth. Their real father can deny it or tell them, which will turn them into a regular bastard. They may ask to be legitimized at that time, as well.

* The Pope will single out empires who pass free investiture before it will single out kingdoms.

* Revised the way estates are dealt with upon death. One rank of estates is handed out to each legitimate son, in order of age--as cash if they are already rulers or have the maximum estates. If there are any ranks of estates remaining afterwards, they are converted into cash in order to be given to the heir.

* The Pagan/Muslim Count Conquest CB no longer adds the 5-year timer unless the user isn't victorious (either loss or white peace will add the timer).

* Pagan Subjugation CB re-added, though it can only be used once per ruler's lifetime (the Become King ambition does not ignore this). It may also only be used on neighboring realms.

* The Magyar invasion of Hungary in the 867 bookmark now properly awards prestige and wealth to the Magyar ruler upon victory. Once the Magyar ruler has distributed enough titles, many (but not all) of the event troops will vanish--"settling down" into their new homes and turning the provinces Hungarian. This will also remove the "Recently Conquered" modifier on those holdings and refill their levies. They do not get new event troops.

* The decisions to automate the handing out of baronies and counties has been revised and made more user-friendly. It now begins with a decision that explains the system. Your marshal can be moved to provinces which can be flagged to keep, and you can elect to flag only the capital holding or all holdings in the province. The decision to distribute holdings will now tell you which holdings you will be keeping. The automation now works for all gender laws, and religions assign priests of the appropriate gender and education. There is also a decision to clear the other automation decisions from your list (you can re-access it later).

* Characters with 12+ intrigue may now go into hiding/send family members into hiding during a siege for free.

* The siege events now use the new "In Hiding" trait, rather than a modifier, and there is a decision to bring everyone out of hiding once the war is over.

* Factions may now demand a reduction in tribal organization.

* Fixed tribal invasion CB -- should now work normally.

* Vassals will now react to the creation of an Antipope, either declaring support for the liege or support for the true Pope. This affects their relations with both. Those who have declared support for the true Pope are now much more attracted to the Antiking faction.

* Increased AI determination to use Restore Papacy and Depose Antipope CB's, particularly if they are zealous.

* Claimant adventurer revamp: Claimant adventurers (adventurers raising forces to take titles they have claims to) now work very differently. If they are part of the top liege's realm, they will leave immediately. They will then tour around to various independent realms, trying to campaign for suppport (coin) for their cause. Rulers may turn them away or might even take them prisoner and offer them to the targeted ruler for ransom. If they gather enough coin within three years, they will hire the force to begin the war. The size of the force depends on how much money they've raised, as well as their personal stats, and will disappear a few years after peace is attained.

* Norse religion icon replaced with the valknut.

* Added the Jus Uxoris mini-mod: it is now possible for husbands to usurp the titles of less-capable wives for titles with Gavelkind, Seniority or Primogeniture succession--provided the husband is himself capable and of an appropriate culture/religion. This uses a plot, and once enough support is gained it spawns an event chain where the wife may try to seek help from a relative or friend--failing that, the husband will take their titles. Note that these titles cannot be given away to anyone other than children, or the wife will re-inherit. Also, if no living sons exist by the time either the wife or husband dies, the titles revert (yes, even to the wife if she dies, thus passing to her heir instead of the husband's). The titles also revert to the wife if they divorce.

* Turned mood faction events into notification-only, for now.

* Fixed bankruptcy events sometimes firing for players when they take over an AI character.

* Tribal rulers (who cannot build holdings) will occasionally have priest courtiers {particularly zealous and/or ambitious ones) and the same culture/religion set out to build a temple in a province that doesn't already have one, which is also of the same culture/religion, and which has space available. This can take anywhere up to 20 years, depending on how much money the courtier has, and they may encounter problems along the way which will require the ruler to bail them out or the project fails (unless they have their own coin to cover it). Should they die or otherwise abandon their quest, it's possible for the ruler to put another in his place so long as he has sufficient coin and a priest available.

[Cкрыть]

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Спасибо за ссылку... Проверил на 2.1.6 Там есть сценарии на Шарлемана, + баг с провинцией остался, так что скорей всего баг из-за меня. Завтра переустановлю, проверю. Никто не знает для какой версии игры, эта версия мода? А то сценарий то есть...

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vitovt13
Никто не знает для какой версии игры, эта версия мода?

Под последний патч (2.2.1).

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Под последний патч (2.2.1).

Раз так, то пришла пора его качать. Без CK2Plus новые патчи даже не смотрю.

Спасибо!

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Нашел 2.2.1, поставил мод и начал сравнивать с оригиналом и без мода. Новая фича из Шарлемана очень не вписывается в сам мод. Пример: Граф Баварии на начальном этапе игры может создать Королевство, так как он контролирует территорию 3 графств, ему не хватает только престижа. И вот, накопив 1000 престижа, мы создаем Королевство, НЕ ТИТУЛЯРНОЕ. Мы вырезаем из Восточной Франции 3 графства, оставив Восточную францию с центральными территориями и одним графством у моря. Генерально!

Мод конечно не виноват, но то количество графств и королевств (В Европе королевств мало, графств много) толкает на мысль, что карта Де-юре территорий к 1000 году будет в плачевном состоянии.

Изменено пользователем Ydaa
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MaliyMiron

1) У викингов нету повода для войны на захват прибрежных провинций, как в ваниле? :(

Или там какие-то условия нужны?

2) Почему-то королевский титул мадьяров (титульный) после смерти первого же правителя (с первой даты) пропадает. Наследник становится вождём Шарукани.

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Версия в очередной раз сыровата, ждём апдейтов

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1) У викингов нету повода для войны на захват прибрежных провинций, как в ваниле? :(

Или там какие-то условия нужны?

2) Почему-то королевский титул мадьяров (титульный) после смерти первого же правителя (с первой даты) пропадает. Наследник становится вождём Шарукани.

1) Эра викингов ещё не началась.

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MaliyMiron
1) Эра викингов ещё не началась.

Началась.

Викинги могут только подготовленное вторжение осуществлять. Береговые захватывать не могут.

Поиграл за мадьяр (пока меня не сожрали:)). С поведением союзников какая-то лажа. Булгары-союзники не участвуют в войнах. Собирают 2000 войск (тоесть не все, что могут) и всю войну стоят в одной провинции, пока меня насилуют.

Непонятно - это баг самой игры или мода? Надо проверить.

Изменено пользователем MaliyMiron
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Нда... Что-то с этим модом не так. Невозможны рейды за реформированных язычников (Кельты, Славяне) Остальных не проверял. Хотя в религии написано что могу, но...

А, извините, забыл что парадоксы запретили феодализму рейдить. Эх, жаль.

Изменено пользователем Ydaa
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Namida Sora

ребят у всех глюк с тригерными модификаторами? а то они у меня появляются и не собираются прекращать появляться!

скринНажмите здесь!
 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. [Cкрыть]
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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Кто-то ошалел. Для тех кто не понял - Священный орден "Воины Перуна" который появляется при реформировании славянского язычества работает на еретиков. Я даже не знаю, плакать или рыдать.

Я вот думаю, самому починить или оставить как есть?

ребят у всех глюк с тригерными модификаторами? а то они у меня появляются и не собираются прекращать появляться!

скринНажмите здесь!
 ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]> [Cкрыть]

Переустанови.

Изменено пользователем Ydaa
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Namida Sora

не помогает реинстал.

мб дело всё таки в моде ? 0_о

качал вот недавно выложенную версию на Карла "CK2Plus 3.04"

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

changelog 27.11.2014Нажмите здесь!
 

Update 3.04.1

* Made the zoroastrian heresies properly hidden like the others

* Fixed maintenance event so it takes feudal elective into account and doesn't switch rulers over to something else

* Kipchaks switched to Elective Gavelkind from Tanistry

* AI ambition success results no longer show timer modifier being removed

* Standardized the Charlemagne "Create Empire" and "Create Kingdom" decisions to be in-line with standard CK2+ costs

* Opened up regular coronation decision to non-Orthodox rulers of the Byzantine Empire

* Fixed seniority succession for merchant republic non-primary titles

* Tribal invasion CB no longer available to reformed pagans who are not part of a horde culture

* The 5-year restriction on Holy Wars no longer applies if you hold the targeted Duchy title or are its de jure liege. There is a text notification that tells you whether the timer will apply or not.

* Fixed temple-building event so it properly only scopes to provinces without existing temples.

* Kama now has a severe winter.

* Changed a number of provinces in Eastern Europe to tribal or to stay tribal longer.

* The Pagan Subjugation CB may now only be used against targets that are de jure part of the same kingdom as your capital. It may only be used by rulers of king tier if they hold the kingdom title being subjugated. Having the "Become a King" ambition once again allows a ruler to use the CB more than once in their lifetime, and there is a tooltip which explains this.

* Increased Muslim decadence gain and reduced low-decadence troop morale bonus

* Added prestige costs to raising tribal organization (half of the prestige requirement for the same level of crown authority, as an actual cost)

* Fixed a number of Egyptian pagan decision icons/event pictures

* Rescaled some of the initial buildings at game start, particularly for temples

* Indian players are now assigned an appropriate starting caste by the startup event

* The "Raise Tribal Army" decision now scales the resulting army based on your own maximum levies (minimum of 500, maximum of 2500), and may only be used once per month

* Independent holy orders/mercenaries who are barons no longer become vassalized to the province owner

* Courtiers of diplomacy 7+ may now attempt to convert fellow courtiers of a different religion (previously only heretics could do this). Those of a minority religion are far less likely to accept. Courtiers may only report the attempt to their liege if their intrigue is 7+ and higher than the intrigue of the converting courtier. A timer modifier is also applied so attempts cannot be spammed against the same character.

* Added in Visigoth Retinues and Cultural Buildings

* Corrected Saintonge from ocean to plains terrain

* Adjusted the way supply limits work. Certain building types and province prosperity now add to supply limit as well as high level trade post buildings

* Boosted the initial strength of the Hungarians in the Old Gods scenario.

* Added some extra checks onto the claim adventurer events to prevent them from multi-firing.

* Added in Converter Module. Doesn't work yet due to issues on Paradox's side.

[Cкрыть]

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e479

Адаптация 2.8.3.4 полной самодостаточной сборки CK2+ на основе прежнего перевода готова. Сейчас попробую исправить одну мелочь и выложу ссылку. Поскольку я не занимался переводом, а только адаптацие

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I don't speak Russian but I really wanted to thanks you for sharing this mod out of paradox forum ! Thanks you very much !

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vitovt13

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Compatible with Patch 2.6.1.1 Checksums Without India: KDCR With India: GRQD    

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