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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

Установка

i

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. по установке модов.

Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
Может кто выложить игру + этот мод (рабочий вариант)? У меня в начале игры вылетает на "Адаптация истории" =\

Версия игры 2.0.3, мода 3.0

Было такое. Помог запуск игры с лайт версией русификатора.

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alAnfal
На данный момент актуальная версия CK2Plus 3.0.0, вот список изменений от версии CK2Plus 2.06.3 до текущей:

Почему 3.0.0, если Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

2.07.0 Нажмите здесь!
 Major Additions:

- Republic Mechanics reworked, see the dev diary for details: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

- Added a Norman-style invasion of Sicily by Catholic champions sent by the pope prior to crusades. This can activate the crusades if successful.

- Miaphysites can now restore the Pentarchy as well

- Saxon and Norwegian England now have their own unique nations and idea sets for the EU4 converter

- You will no longer convert to Orthodox as Mia/Monophysite in the EU4 converter. Instead you will get a unique Monophysite religion instead

- In 867 Russian culture does not exist. Instead it has been split into 3 proto-tribal cultures that can converge into Russian given the right circumstances. Later bookmarks are unaffected

- Added "Yehudi" trait for Jews, indicating a Jewish person of Matrilineal Jewish descent

Minor Additions:

- Added the Kingdom of Carpathia as a placeholder for Hungary until the Magyars settle down. Start dates after 867 are unaffected

- Passover can now be planned, similar to feasts and summer fairs. In addition it can be done once a year

- Added Reign of the Ancients (RoP) bookmark.

- Added Another New Dawn (lite)'s basic functionalities

Tweaks:

- Republics take a penalty if they have cities outside their administration range (same range as mentioned in minor additions in regards to the new republic CB)

- Made the tooltip for Crusades called by the player clearer

- Republics can now have the highest level of taxes at Medium CA. Feudal requirements remain the same.

- Republic Income heavily tweaked. Most event gains now are based upon scaled income, rather than flat numbers

- Ramadan made a yearly decision, with rewards and events balanced around the more common cycle of the event

- Many East African provinces along the Nile given the plains terrain type to better approximate the effect of the Nile

- The events for capturing people via sieges have been revamped

- Turkish characters should be more resilient to going pagan

- Bumped up the Max Republic and Theocracy counties to 20%

- Bumped up the levy multiplier for outside liege to 35%

- Removed the Gallic pagans from alt bookmarks (via commenting) due to of hardcoding restrictions

- Removed the "enable extra casus belli" decision from alt bookmarks

- Removed the "enable extra casus belli" event from alt bookmarks

- Made the extra casus belli usable in Reign of Princes and Shattered-world-type scenarios without the "turn on" requirement.

- removed the "pagan names" because they appeared to be only norse names

- Better Armies module match_multi (the modifier dealing with scaling of troops from events and history for BA) slightly adjusted to give more troops

- Passover rewards adjusted now that it's yearly

- Jewish Chancellors no longer have a chance to give free tech

- Special Jewish chancellors have a lower chance of appearing and can only appear once per ruler

- AI behaviour tweaked for the Seljuks and Mongols

- Borrowing from the Jews now works almost the same as borrowing from the generic money lenders

- Reformed Pagans can now borrow money from the Jews

- Piety gain in hardcore module slightly increased

- Shia Uprising limited to starting shortly after 867 to allow the game to start up without them potentially instantly popping up

- Aglhabids given more troops in 867 war to favour them winning the war. Additonally, should they win the Greek lords leftover in Italy will become independent from Byzantium, leaving Byzantium weak inheritable claims on the land

- 867 Reconquest of Bari by the Carolingian Empire removed

- Landed titles now require a couple extra things from you to be creatable, see in-game for details

- Various Kemetic decisions no longer require to hold the Kingdom/Empire of Egypt, instead requiring to simply be a king/emperor instead

- A strait has been added between Byzantion and Nikomedia

- Cynical no longer increases the chance to "go pagan"

- Lunatic now has a chance for all cultures to cause a person to go pagan

- The MA requirement for going pagan is 30 or lower for a demesne with the appropriate pagan religion, and 20 otherwise

- Only independent lords can borrow from the Jews

- Only if you have a physical Jewish community can you borrow from the Jews

- If you expel them, the Jews won't return until at least 60 years have passed (this carries over to heirs as well)

- Expelling Jews while you have a loan due with them will also incur the same penalties as refusing to pay the generic money lenders

- CK2+ loan decision moved to be beside Jewish one

- Saxon name list updated to be more appropriate

- Removed the useless c_dyrrachion claim on Robert of Apulia and set his 1058 and later Piety total higher so he can Holy War for Sicily before he dies

- Re-enabled Medium Crown Authority for Merchant Republics

- Lowered the frequency of landless adventurers

- Increased the likely hood of William the Bastard winning his 1066 Invasion

- Reduced the number of Invasion event troops the Magyars start with in 867

- Forming the Kingdom of Hungary changed - it is now only possible to settle down and form Hungary if you have an organized religion as your religion (i.e. reformed Pagan, one of the Abrahamic religions etc.)

Fixes:

- Creating an Anti-Pope no longer erroneously drops MA a huge amount

- Republics will be dropped down to their correct CA level if they acquire titles are are higher than their intended CA

- Republics will assume the proper inheritance law should they somehow shift from the correct one

- Event 20392 should now properly give 50 military tech (Marshal finds Noble to help get tech)

- Gaete holdings have been fixed to be on par with other similar locations

- The Raise Banner/Lower Banner mechanics should now work properly for Female rulers

- De Jure CB should be no longer useable instead of Holy War, if Holy War is an option

- De Jure CB can no longer be used on heathens if you have more than 2 counties in the duchy

- Slightly increased the chances of people converting due to Mending the Schism

- Pentarchy Events can no longer fire if the Schism has been mended already

- Various Map Fixes

- Venerable Elder and Master of the Blade can now be applied properly

- Donate to, and borrow from the Ansar now have their decision icons

- EU4 converter updated for the EU4 expansion Conquest of Paradise

- Piety gain from granting temples to barons removed

- Sijilmasa should now properly convert to EU4

- De Jure CBs should no longer work on some targets meant for Holy Wars

- Many history fixes

- Fixed a typo in BLG that was causing a CTD in Linux OSes

- Various fixes to new religions that become the new Orthodoxy

- Various missing holdings are now buildable

- The Orthodox heresies now count for reclaiming Byzantium

- The Knights Templar and Knights Hospitaller should now properly vassalize to a new orthodoxy Catholic

- Byzantium should no longer shatter if held by someone who is a new orthodoxy Heretic

- "Lip Service" event fixed

- The Upper Pyrenees no longer is a de Jure part of Aquitaine past 934

- Heresies that have become the new orthodoxy can now mend the Schism for Christians

- The Patriach events should no longer appear for non-Christians holding the titles of the ERE or Roman Empire

- Religions under 50 MA should no longer incorrectly have an increased chance of proselytizing

- Higher moral authority now correctly makes it easier to proselytize

- The 10 year cooldown on holy wars should now apply properly in hardcore mode

- Hardcore mode should no longer cause a CTD on load

- Boleslav's War should no longer end erroneously in the 1000AD bookmark

- Removed extraneous ways of "going pagan". The decision should now be the only way of doing so outside of normal means

- Troops and councillors should now properly appear within Sharawrah

- The incorrect global event no longer appears when Kemetic forms the high priesthood

- Old Wizard Appears event now properly has an option choice for Gallawa

- Removed the Bishop asks to convert to Celtic Paganism event

- The chance for a Celtic mystic to appear has been reduced significantly

- The Jewish Community in Cordoba has been moved to Lucena

- Fixed improper/missing localization for a rebellion event (ID 1000182418)

- Cagliari port is now in the proper location

- In the Millennium bookmark, the provinces south west of Gizeh are now properly assigned to be vassals of the Fatimids

- Ludofinger typo fixed to be called Liudolfinger

- Cuenca holdings are no longer incorrectly labelled

- Saxon England is no longer available if the Witan is abolished

- Fixed a performance sink in YouMessedWithThePope.txt

- Fixed an issue with AI Guardians that should improve AI Education

- Fixed a CTD that was caused by the Duchy of Bektashi Holy Order being defined twice

- Alexios is now the Byzantine Emperor on April 1, 1081; the historical beginning of his rule

- Many fixes to the title localisation files

- Fixed an issue where troops were getting stuck in some Counties

- Fixed a bug with starting Technology levels; they should now scale correctly based on your starting date

- Fixed a bug (again) that was causing the Aztecs to invade when CK2+ was used with the Improved Duel Engine

[Cкрыть]
Ссылка на комментарий

Антипа
Почему 3.0.0, если ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

2.07.0 Нажмите здесь!
 Major Additions:

- Republic Mechanics reworked, see the dev diary for details: ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

- Added a Norman-style invasion of Sicily by Catholic champions sent by the pope prior to crusades. This can activate the crusades if successful.

- Miaphysites can now restore the Pentarchy as well

- Saxon and Norwegian England now have their own unique nations and idea sets for the EU4 converter

- You will no longer convert to Orthodox as Mia/Monophysite in the EU4 converter. Instead you will get a unique Monophysite religion instead

- In 867 Russian culture does not exist. Instead it has been split into 3 proto-tribal cultures that can converge into Russian given the right circumstances. Later bookmarks are unaffected

- Added "Yehudi" trait for Jews, indicating a Jewish person of Matrilineal Jewish descent

Minor Additions:

- Added the Kingdom of Carpathia as a placeholder for Hungary until the Magyars settle down. Start dates after 867 are unaffected

- Passover can now be planned, similar to feasts and summer fairs. In addition it can be done once a year

- Added Reign of the Ancients (RoP) bookmark.

- Added Another New Dawn (lite)'s basic functionalities

Tweaks:

- Republics take a penalty if they have cities outside their administration range (same range as mentioned in minor additions in regards to the new republic CB)

- Made the tooltip for Crusades called by the player clearer

- Republics can now have the highest level of taxes at Medium CA. Feudal requirements remain the same.

- Republic Income heavily tweaked. Most event gains now are based upon scaled income, rather than flat numbers

- Ramadan made a yearly decision, with rewards and events balanced around the more common cycle of the event

- Many East African provinces along the Nile given the plains terrain type to better approximate the effect of the Nile

- The events for capturing people via sieges have been revamped

- Turkish characters should be more resilient to going pagan

- Bumped up the Max Republic and Theocracy counties to 20%

- Bumped up the levy multiplier for outside liege to 35%

- Removed the Gallic pagans from alt bookmarks (via commenting) due to of hardcoding restrictions

- Removed the "enable extra casus belli" decision from alt bookmarks

- Removed the "enable extra casus belli" event from alt bookmarks

- Made the extra casus belli usable in Reign of Princes and Shattered-world-type scenarios without the "turn on" requirement.

- removed the "pagan names" because they appeared to be only norse names

- Better Armies module match_multi (the modifier dealing with scaling of troops from events and history for BA) slightly adjusted to give more troops

- Passover rewards adjusted now that it's yearly

- Jewish Chancellors no longer have a chance to give free tech

- Special Jewish chancellors have a lower chance of appearing and can only appear once per ruler

- AI behaviour tweaked for the Seljuks and Mongols

- Borrowing from the Jews now works almost the same as borrowing from the generic money lenders

- Reformed Pagans can now borrow money from the Jews

- Piety gain in hardcore module slightly increased

- Shia Uprising limited to starting shortly after 867 to allow the game to start up without them potentially instantly popping up

- Aglhabids given more troops in 867 war to favour them winning the war. Additonally, should they win the Greek lords leftover in Italy will become independent from Byzantium, leaving Byzantium weak inheritable claims on the land

- 867 Reconquest of Bari by the Carolingian Empire removed

- Landed titles now require a couple extra things from you to be creatable, see in-game for details

- Various Kemetic decisions no longer require to hold the Kingdom/Empire of Egypt, instead requiring to simply be a king/emperor instead

- A strait has been added between Byzantion and Nikomedia

- Cynical no longer increases the chance to "go pagan"

- Lunatic now has a chance for all cultures to cause a person to go pagan

- The MA requirement for going pagan is 30 or lower for a demesne with the appropriate pagan religion, and 20 otherwise

- Only independent lords can borrow from the Jews

- Only if you have a physical Jewish community can you borrow from the Jews

- If you expel them, the Jews won't return until at least 60 years have passed (this carries over to heirs as well)

- Expelling Jews while you have a loan due with them will also incur the same penalties as refusing to pay the generic money lenders

- CK2+ loan decision moved to be beside Jewish one

- Saxon name list updated to be more appropriate

- Removed the useless c_dyrrachion claim on Robert of Apulia and set his 1058 and later Piety total higher so he can Holy War for Sicily before he dies

- Re-enabled Medium Crown Authority for Merchant Republics

- Lowered the frequency of landless adventurers

- Increased the likely hood of William the Bastard winning his 1066 Invasion

- Reduced the number of Invasion event troops the Magyars start with in 867

- Forming the Kingdom of Hungary changed - it is now only possible to settle down and form Hungary if you have an organized religion as your religion (i.e. reformed Pagan, one of the Abrahamic religions etc.)

Fixes:

- Creating an Anti-Pope no longer erroneously drops MA a huge amount

- Republics will be dropped down to their correct CA level if they acquire titles are are higher than their intended CA

- Republics will assume the proper inheritance law should they somehow shift from the correct one

- Event 20392 should now properly give 50 military tech (Marshal finds Noble to help get tech)

- Gaete holdings have been fixed to be on par with other similar locations

- The Raise Banner/Lower Banner mechanics should now work properly for Female rulers

- De Jure CB should be no longer useable instead of Holy War, if Holy War is an option

- De Jure CB can no longer be used on heathens if you have more than 2 counties in the duchy

- Slightly increased the chances of people converting due to Mending the Schism

- Pentarchy Events can no longer fire if the Schism has been mended already

- Various Map Fixes

- Venerable Elder and Master of the Blade can now be applied properly

- Donate to, and borrow from the Ansar now have their decision icons

- EU4 converter updated for the EU4 expansion Conquest of Paradise

- Piety gain from granting temples to barons removed

- Sijilmasa should now properly convert to EU4

- De Jure CBs should no longer work on some targets meant for Holy Wars

- Many history fixes

- Fixed a typo in BLG that was causing a CTD in Linux OSes

- Various fixes to new religions that become the new Orthodoxy

- Various missing holdings are now buildable

- The Orthodox heresies now count for reclaiming Byzantium

- The Knights Templar and Knights Hospitaller should now properly vassalize to a new orthodoxy Catholic

- Byzantium should no longer shatter if held by someone who is a new orthodoxy Heretic

- "Lip Service" event fixed

- The Upper Pyrenees no longer is a de Jure part of Aquitaine past 934

- Heresies that have become the new orthodoxy can now mend the Schism for Christians

- The Patriach events should no longer appear for non-Christians holding the titles of the ERE or Roman Empire

- Religions under 50 MA should no longer incorrectly have an increased chance of proselytizing

- Higher moral authority now correctly makes it easier to proselytize

- The 10 year cooldown on holy wars should now apply properly in hardcore mode

- Hardcore mode should no longer cause a CTD on load

- Boleslav's War should no longer end erroneously in the 1000AD bookmark

- Removed extraneous ways of "going pagan". The decision should now be the only way of doing so outside of normal means

- Troops and councillors should now properly appear within Sharawrah

- The incorrect global event no longer appears when Kemetic forms the high priesthood

- Old Wizard Appears event now properly has an option choice for Gallawa

- Removed the Bishop asks to convert to Celtic Paganism event

- The chance for a Celtic mystic to appear has been reduced significantly

- The Jewish Community in Cordoba has been moved to Lucena

- Fixed improper/missing localization for a rebellion event (ID 1000182418)

- Cagliari port is now in the proper location

- In the Millennium bookmark, the provinces south west of Gizeh are now properly assigned to be vassals of the Fatimids

- Ludofinger typo fixed to be called Liudolfinger

- Cuenca holdings are no longer incorrectly labelled

- Saxon England is no longer available if the Witan is abolished

- Fixed a performance sink in YouMessedWithThePope.txt

- Fixed an issue with AI Guardians that should improve AI Education

- Fixed a CTD that was caused by the Duchy of Bektashi Holy Order being defined twice

- Alexios is now the Byzantine Emperor on April 1, 1081; the historical beginning of his rule

- Many fixes to the title localisation files

- Fixed an issue where troops were getting stuck in some Counties

- Fixed a bug with starting Technology levels; they should now scale correctly based on your starting date

- Fixed a bug (again) that was causing the Aztecs to invade when CK2+ was used with the Improved Duel Engine

[Cкрыть]

Тайна, покрытая мраком.

В папке с модом в чейнжлоге написано 3.0.0 :023:

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Владег

Народ, такая проблема, в ск+ решил поиграть в alternate bookmarks, вроде всё норм, всё почти как в shatered world (мир разделён на графства или герцогства), и играя в режиме графств я захватил территорию Ессекса и Суссекса, и герцогств мне не дали.

Я подумал, что это из-за того что я скандинавский язычник. Однако за католиков я тоже не могу их создать.

Что делать ? режим,когда мир поделён на графства мой любимый, помогите

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Domkrat282

Пойдет, почему нет. Разве что с конвертацией могут быть проблемы. Я всегда последнюю нерелизную версию качаю сразу с гитхаба, наслаждаюсь свежайшими багами.

Запустил сейв со свежесобранной Римской Империей (собиралась в начале января, значит где-то 2.06.2) с последней версией. Замечательно сбились трейты - все бывшие порфирогенеты оказались вместо этого кастрированы. Даже женщины. Что породило интересную ситуацию с наследованием.

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Запустил сейв со свежесобранной Римской Империей (собиралась в начале января, значит где-то 2.06.2) с последней версией. Замечательно сбились трейты - все бывшие порфирогенеты оказались вместо этого кастрированы. Даже женщины. Что породило интересную ситуацию с наследованием.

Та же история :D Вырастил багрянорождённого гения - кастрата =(

Нет ли новостей о версии под СК 2.0.4?

Изменено пользователем DrBor
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Vladislav_Emelyanov

Что-то не прет 3.0.0 под 2.04, и с русиком и без русика, захожу в кк2, выбираю перса, клацаю "Начать игру", как только полоса загрузки доходит до конца игра вылетает на рабочий стол :mad: , а так хотелось поиграть в ck2+ :cray: ,fignya kakaya-to, может у кого-нибудь было такое? :013:

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Vladislav_Emelyanov
Что-то не прет 3.0.0 под 2.04, и с русиком и без русика, захожу в кк2, выбираю перса, клацаю "Начать игру", как только полоса загрузки доходит до конца игра вылетает на рабочий стол :mad: , а так хотелось поиграть в ck2+ :cray: ,fignya kakaya-to, может у кого-нибудь было такое? :013:

Ураа, решил проблему, ели кому-то понадобится, то вот:

1. Качаем lite-версию перевода для 2.0.4

2. Удаляем папки в этой директории C:\Documents and Settings\Admin\Мои документы\Paradox Interactive\Crusader Kings II, оставляем только save, screenshot, mod

3. Проверяем русификатор: удаляем из него все папки кроме gfx, localisation.

4. Активируем длц.

5. Запускаем игру с модами.

:022:

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Кто-нибудь конвертировал СК2 с этим модом в EU4? Есть желание попробовать, но я пока долек до финала.

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alAnfal

Релиз 2.07.0

2.07.0Нажмите здесь!
 Major Additions:

- Republic Mechanics reworked, see the dev diary for details: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

- Added a Norman-style invasion of Sicily by Catholic champions sent by the pope prior to crusades. This can activate the crusades if successful.

- Miaphysites can now restore the Pentarchy as well

- Saxon and Norwegian England now have their own unique nations and idea sets for the EU4 converter

- You will no longer convert to Orthodox as Mia/Monophysite in the EU4 converter. Instead you will get a unique Monophysite religion instead

- In 867 Russian culture does not exist. Instead it has been split into 3 proto-tribal cultures that can converge into Russian given the right circumstances. Later bookmarks are unaffected

- The Samaritan High Priesthood is activated from the start and with it the full historic High Priests there-of

Minor Additions:

- Added the Kingdom of Carpathia as a place holder for Hungary until the Magyar settle down. Bookmarks after 867 are unaffected

- Passover can now be planned, similar to feasts and summer fairs. In addition it can be done once a year

- Added Reign of the Ancients (RoP) bookmark.

- Added Another New Dawn (lite)'s basic functionalities

- Added "Yehudi" trait for Jews, indicating a Jewish person of Matrilineal Jewish descent

- Added various additional cultural titles for the cultural title submod

Tweaks:

- The AI should now be much more likely to Holy War for de Jure land that is rightfully theirs

- The random claim event chance has been increased

- Picking the become a king ambition increases the chance for the above mentioned event to occur

- Various other modifiers have been added to this event to modify the chance of happening

- Flavourful Titular Titles renamed to Additional Titular Titles to better distinguish it from Cultural Titles

- The three major Jewish events have been slightly tweaked

- The Zhayedan will now copy the culture of the person who enacts the decision

- No longer need to be emperor of Persia for certain Zoroastrian decisions, although you still need to be an emperor

- The number of stacks hordes receive has been quadrupled, the total number of troops however remains the same

- Renamed Arabic and Greek based Sicilian to Siculo-Arabic and Siculo-Greek to better distinguish them

- The Order of St. Anthony (Mia/Monophysite Holy Order) now adopts the culture of their liege on founding.

- The Order of St. Anthony now vassalizes to the person who takes control of the key counties needed for them.

- Republics take a penalty if they have cities outside their administration range (same range as mentioned in minor additions in regards to the new republic CB)

- Made the tooltip for Crusades called by the player clearer

- Republics can now have the highest level of taxes at Medium CA. Feudal requirements remain the same.

- Republic Income heavily tweaked. Most event gains now are based upon scaled income, rather than flat numbers

- Ramadan made a yearly decision, with rewards and events balanced around the more common cycle of the event

- Many East African provinces along the Nile given the plains terrain type to better approximate the effect of the Nile

- The events for capturing people via sieges have been revamped

- Turkish characters should be more resilient to going pagan

- Bumped up the Max Republic and Theocracy counties to 20%

- Bumped up the levy multiplier for outside liege to 35%

- Removed the Gallic pagans from alt bookmarks (via commenting) due to of hardcoding restrictions

- Removed the "enable extra casus belli" decision from alt bookmarks

- Removed the "enable extra casus belli" event from alt bookmarks

- Made the extra casus belli usable in Reign of Princes and Shattered-world-type scenarios without the "turn on" requirement.

- removed the "pagan names" because they appeared to be only norse names

- Better Armies module match_multi (the modifier dealing with scaling of troops from events and history for BA) slightly adjusted to give more troops

- Passover rewards adjusted now that it's yearly

- Jewish Chancellors no longer have a chance to give free tech

- Special Jewish chancellors have a lower chance of appearing and can only appear once per ruler

- AI behaviour tweaked for the Seljuks and Mongols

- Borrowing from the Jews now works almost the same as borrowing from the generic money lenders

- Reformed Pagans can now borrow money from the Jews

- Help I'm trapped in these patch notes.

- Piety gain in hardcore module slightly increased

- Shia Uprising limited to starting shortly after 867 to allow the game to start up without them potentially instantly popping up

- Aglhabids given more troops in 867 war to favour them winning the war. Additonally, should they win the Greek lords leftover in Italy will become independent from Byzantium, leaving Byzantium weak inheritable claims on the land

- 867 Reconquest of Bari by the Carolingian Empire removed

- Landed titles now require a couple extra things from you to be creatable, see in-game for details

- Various Kemetic decisions no longer require to hold the Kingdom/Empire of Egypt, instead requiring to simply be a king/emperor instead

- A strait has been added between Byzantion and Nikomedia

- Cynical no longer increases the chance to "go pagan"

- Lunatic now has a chance for all cultures to cause a person to go pagan

- The MA requirement for going pagan is 20 or lower for a demesne with the appropriate pagan religion, and 10 otherwise

- Only independent lords can borrow from the Jews

- Only if you have a physical Jewish community can you borrow from the Jews

- If you expel them, the Jews won't return until at least 60 years have passed (this carries over to heirs as well)

- Expelling Jews while you have a loan due with them will also incur the same penalties as refusing to pay the generic money lenders

- CK2+ loan decision moved to be beside Jewish one

- Saxon name list updated to be more appropriate

- Removed the useless c_dyrrachion claim on Robert of Apulia and set his 1058 and later Piety total higher so he can Holy War for Sicily before he dies

- Re-enabled Medium Crown Authority for Merchant Republics

- Lowered the frequency of landless adventurers

- Increased the likely hood of William the Bastard winning his 1066 Invasion

- Reduced the number of Invasion event troops the Magyars start with in 867

- Forming the Kingdom of Hungary changed - it is now only possible to settle down and form Hungary if you have an organized religion as your religion (i.e. reformed Pagan, one of the Abrahamic religions etc.)

Fixes:

- Shiites should no longer have a slightly disproportionate chance to go pagan

- The Great Philosopher event should now give tech properly

- If you die before the completion of the third temple, the event should now still fire

- The Zhayedan will now properly adopt the same religion as the person enacting the decision

- Jaen and Granada no longer improperly linked

- Donate to Knights Templar decision icon now appears properly

- The make a friend ambition is no longer repeatable

- Can now properly use de Jure ducal claims on same religion targets in all cases

- West African pagans can no longer change inheritance law before reformation

- Patricians can now hold feasts as long as they have vassals

- Creating an Anti-Pope no longer erroneously drops MA a huge amount

- Republics will be dropped down to their correct CA level if they acquire titles are are higher than their intended CA

- Republics will assume the proper inheritance law should they somehow shift from the correct one

- Event 20392 should now properly give 50 military tech (Marshal finds Noble to help get tech)

- Gaete holdings have been fixed to be on par with other similar locations

- The Raise Banner/Lower Banner mechanics should now work properly for Female rulers

- De Jure CB should be no longer useable instead of Holy War, if Holy War is an option

- De Jure CB can no longer be used on heathens if you have more than 2 counties in the duchy

- Slightly increased the chances of people converting due to Mending the Schism

- Pentarchy Events can no longer fire if the Schism has been mended already

- Various Map Fixes

- Venerable Elder and Master of the Blade can now be applied properly

- Donate to, and borrow from the Ansar now have their decision icons

- EU4 converter updated for the EU4 expansion Conquest of Paradise

- Piety gain from granting temples to barons removed

- Sijilmasa should now properly convert to EU4

- De Jure CBs should no longer work on some targets meant for Holy Wars

- Many history fixes

- Fixed a typo in BLG that was causing a CTD in Linux OSes

- Various fixes to new religions that become the new Orthodoxy

- Various missing holdings are now buildable

- The Orthodox heresies now count for reclaiming Byzantium

- The Knights Templar and Knights Hospitaller should now properly vassalize to a new orthodoxy Catholic

- Byzantium should no longer shatter if held by someone who is a new orthodoxy Heretic

- "Lip Service" event fixed

- The Upper Pyrenees no longer is a de Jure part of Aquitaine past 934

- Heresies that have become the new orthodoxy can now mend the Schism for Christians

- The Patriach events should no longer appear for non-Christians holding the titles of the ERE or Roman Empire

- Religions under 50 MA should no longer incorrectly have an increased chance of proselytizing

- Higher moral authority now correctly makes it easier to proselytize

- The 10 year cooldown on holy wars should now apply properly in hardcore mode

- Hardcore mode should no longer cause a CTD on load

- Boleslav's War should no longer end erroneously in the 1000AD bookmark

- Removed extraneous ways of "going pagan". The decision should now be the only way of doing so outside of normal means

- Troops and councillors should now properly appear within Sharawrah

- The incorrect global event no longer appears when Kemetic forms the high priesthood

- Old Wizard Appears event now properly has an option choice for Gallawa

- Removed the Bishop asks to convert to Celtic Paganism event

- The chance for a Celtic mystic to appear has been reduced significantly

- The Jewish Community in Cordoba has been moved to Lucena

- Fixed improper/missing localization for a rebellion event (ID 1000182418)

- Cagliari port is now in the proper location

- In the Millennium bookmark, the provinces south west of Gizeh are now properly assigned to be vassals of the Fatimids

- Ludofinger typo fixed to be called Liudolfinger

- Cuenca holdings are no longer incorrectly labelled

- Saxon England is no longer available if the Witan is abolished

- Fixed a performance sink in YouMessedWithThePope.txt

- Fixed an issue with AI Guardians that should improve AI Education

- Fixed a CTD that was caused by the Duchy of Bektashi Holy Order being defined twice

- Alexios is now the Byzantine Emperor on April 1, 1081; the historical beginning of his rule

- Many fixes to the title localisation files

- Fixed an issue where troops were getting stuck in some Counties

- Fixed a bug with starting Technology levels; they should now scale correctly based on your starting date

- Fixed a bug (again) that was causing the Aztecs to invade when CK2+ was used with the Improved Duel Engine

[Cкрыть]

. На гитхабе уже началась работа над 3.0.0
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Блин,обожаю мод и огромное спасибо всем но сейчас,играю с Titular titles и flavourfull titles и вылетает очень часто не знаю прям что делать...

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Народ, такая проблема, в ск+ решил поиграть в alternate bookmarks, вроде всё норм, всё почти как в shatered world (мир разделён на графства или герцогства), и играя в режиме графств я захватил территорию Ессекса и Суссекса, и герцогств мне не дали.

Я подумал, что это из-за того что я скандинавский язычник. Однако за католиков я тоже не могу их создать.

Что делать ? режим,когда мир поделён на графства мой любимый, помогите

5лет правления прошло? (возможно кста что срок там иной чем в стандартном сценарии

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alAnfal

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2.07.1Нажмите здесь!
 Minor Additions:

- Added mercenaries for Alternate Bookmarks. Additionally removed most of the normal mercs from RotA/AND.

- Added many new ideas to the EU4 Converter, courtesy of the MEIOU and Taxes team. In addition many previously available ones have been assigned to logical counterparts.

Tweaks:

- Slightly increased supply limits globally

- You may now only donate once per lifetime to holy orders via decision

- It is now possible for depressed AI characters to commit suicide on a very low chance

- You can no longer borrow money from Holy Orders

- If you decide to keep the lands of a crusade, you no longer gain the holy truce timer. Instead you are simply immune to crusades and holy wars for 10 years

- 4th Crusade now triggers off of the Pope having the Wicked Priest trait, instead of other traits

- Various Mesopotamian and Jerusalem provinces have been adjusted to be plains rather than desert (to represent the fertile crescent)

- The trade post burning event chain bribe now scales based on whether you are the leader of the republic

Fixes:

- The Kingdom/Republic of Rome now displays as such instead of "The Rome"

- You can no longer pick incorrect inheritance laws

- Players can no longer build order houses

- Holy Orders can no longer donate to themselves

- Several history only titles have been locked out of random characters

- There will no longer be an army of Smiths leftover in the old lands of the Magyar

- The Magyar should no longer retain claims on their old lands

- Fixed a minor issue with the Italian Reconquest CB

- Fixed a few incorrect desert terrain spots in Egypt

- Various issues with loan mechanics fixed. This fix will remove all current loans from saves prior to this patch for the fix

- Duplicate Seize Trade Post CB removed

- "Request Crusade" button now properly appears

- Made holders of the Timurid horde gain the bloodlust trait

- Removed nearly identical betrayal plot

- Fixed a duplicate ID problem

- Added a cooldown for the "Call Family out of Hiding" event

- Taking a bribe and then burning a trade post down no longer gives the trade post holder cash

- Factions should no longer demand to change to lifetime appointment if already at that

- Children and courtiers/vassals of the pope should no longer gain claims on the Papacy

- Fixed narrative events on a new game in Alternate Bookmarks

[Cкрыть]
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Постоянно выскакивает сообщение о потерях при осаде(независимо от того сколько войск в стеке). Это глюк или так запланировано разрабами?

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Domkrat282

Siege Events should no longer be improperly firing hyper actively

Баг. Надо качать последний билд с гитхаба.

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Ребят, подскажите, как бессмертным персонажем менять власть короны несколько раз, если в механике игры делать это можно единожды для каждого перса.

Есть ли путь обхода этой фигни ? Спасибо.

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Ребят, подскажите, как бессмертным персонажем менять власть короны несколько раз, если в механике игры делать это можно единожды для каждого перса.

Есть ли путь обхода этой фигни ? Спасибо.

Не уверен, что это работает сейчас, но пару лет назад играл с этим модом и успешно так делал:

1. Повышаем авторитет короны в королевстве на один уровень. (например, с 1 до 2)

2. Завоёвываем земли, создаём новый королевский титул. Он будет с авторитетом короны как у основного титула. (2)

3. Повышаем авторитет короны у только что созданного титула. (например, с 2 до 3)

4. Меняем основной титул на только что созданный титул с более высоким авторитетом короны (3)

5. Завоёвываем земли и т.д., возвращаясь к пункту 2.

....

n. Создаём империю с высоким авторитетом короны и повышаем его до максимального.

В принципе, благодаря сравнительно недавним нововведениям можно уничтожать титулы и создавать их снова, что в теории может облегчить задачу, так как достаточно только два королевских титула.

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Добрый вечер!

Скажите пожалуйста, как играя за Итальянского графа получить создать Неаполитанское Королевство? Какие для этого должны быть выполнены условия? Или в той области возможно только создание Королевства Сицилии?

Спасибо

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