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vitovt13

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Added Scarletic's Nosferatu portraits!
Added canon characers: Nasres, Guilelmo Aliprando and Alfonzo of Venice.
Granted holdings to Hélène la Juste, Etienne de Poitiers, Isouda de Blaise, Regis of Marseille, Midian of Hamburg, Bela Rusenko of Sofia, changed holdings for Salianna
Added society Cult of Mithras
Solved issue with Canon characters not being in proper society by setting all startup_limit = 0. Initalize society membership through history/characters and custom scripted effect.
Setup society inheritance
Blooded Assamite/Via Sanguinis society clothing. Removed masks from society clothes for Via Peccati, Via Noctis and Via Hyron. Removed tonsure hair for vamire male religious societies.
Added bookmark requirements to society activation
Adjusted same and opposite opinions between supernatural types

 


vitovt13

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Fixed customizer/rule designer
Modified vampire rule designer immortality fix to add caitiff clan, blood potency 1, 12th generation and low clans sect to player character if no such choices made in rule designer.
Fixed graphic for caitiff trait
really fixed drain_prisoner localisation--honest!
Fixed society background for via paradoxi and via bestiae
Fixed Tariq el-Shaitan black garb

 


vitovt13

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Added generation lowering through diablerie
Lower generation now gives more combat rating
Negative opinion for different vampire generations added
Negative opinion for vampire ages increased
Positive opinion for same society reduced
Fixed player character joining societies
Removed obedient from societies to reduce spamming vassalization
Created bloodbound hidden trait, and added restriction to one bloodbind per thrall
Torpor set to never_marry and never_inherit
Removed Kingdom of Middle Francia from Fiefs of the Black Cross
Added Anda Empire
Added canon character: Joachim, Grand Marshall of the Twilight Order; Dobrul the Brave, Khan of the Anda and founder of Via Yasaq
Josef Zvi became leader of Order of St. Ladre
Lilith got her mage spheres and became founder of Derech Lilit
Ennoia became founder of Via Bestiae
Added more wikilinks
Added bookmark character descriptions to 1230 War of Princes
Australopitecus fixed a bug with gangrel discipline assignment in common\scripted_effects\POD_CWOD_vampire_disciplines_init_effect.txt

 


aptem119
В 11.08.2017 в 12:06, vitovt13 сказал:

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Added generation lowering through diablerie
Lower generation now gives more combat rating
Negative opinion for different vampire generations added
Negative opinion for vampire ages increased
Positive opinion for same society reduced
Fixed player character joining societies
Removed obedient from societies to reduce spamming vassalization
Created bloodbound hidden trait, and added restriction to one bloodbind per thrall
Torpor set to never_marry and never_inherit
Removed Kingdom of Middle Francia from Fiefs of the Black Cross
Added Anda Empire
Added canon character: Joachim, Grand Marshall of the Twilight Order; Dobrul the Brave, Khan of the Anda and founder of Via Yasaq
Josef Zvi became leader of Order of St. Ladre
Lilith got her mage spheres and became founder of Derech Lilit
Ennoia became founder of Via Bestiae
Added more wikilinks
Added bookmark character descriptions to 1230 War of Princes
Australopitecus fixed a bug with gangrel discipline assignment in common\scripted_effects\POD_CWOD_vampire_disciplines_init_effect.txt

 

Можешь скинуть нормальную ссылку на скачивания а то эта непашит 


aptem119

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vitovt13
В 12.08.2017 в 11:56, aptem119 сказал:

Можешь скинуть нормальную ссылку на скачивания а то эта непашит 

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aptem119
12 часа назад, vitovt13 сказал:

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Спасибо 


vitovt13

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Blood Thirst mechanic added. When making certain decisions or certain events happen, blood thirst increases.
Blood Thirst is represented by a group of red vials on a character record.
There are four stages of blood thirst: blood thirst, severe blood thirst, dreadful blood thirst and dire blood thirst.
Each stage of blood thirst decreases diplomacy, increases combat rating and increases negative opinion.
When at dire blood thirst, there is a great risk of going into torpor or becoming an (unplayable) wight.
Diabolists are more likely to enter torpor or become a wight from dire blood thirst.
Decision to heal wounding, maiming, severe injury, one eyed, one leg, disfigured, eunuch and mangled with increase to blood thirst.
Embracing a mortal into your vampire childe increases blood thirst.
Your first five ghouls through title assignment are free. Other ghouls created increase blood thirst.
Bloodbinding vampire prisoners increases blood thirst.
Blood thirst decreases over time; taking longer for worse stages of blood thirst.
Blood thirst can also be decreased by draining or diabolirizing prisoners.
Maiming, Blinding and Wounding no longer encourage Vampire AI to enter torpor.

Other changes
Max Crown Law Changes now 5 rather than 1.
Max Leadership Traits now 5 rather than 10.
Vampiric Disciplines, Werewolf Gifts and Mage Spheres & Arcanum are no longer leadership traits.
NPC vampires now have a chance of increasing their disciplines.
Mage spheres and arcanum now add combat rating
Negative opinion for different vampiric ages reduced to -10.
Default succession laws changed depending upon sect and clan.
Default gender succesion is true cognatic.
Characters in Torpor can no longer have councillor jobs.
Andrelvis fix to societies without Grand Masters implemented.
Coat of Arms for random Toreador, Ventrue, Tzimisce, Lasombra and Brujah.
Dark Ages Vampire V20 colorized Coat of Arms for the clans.
Tzimisce antediluvian is now of clan Tzimisce.
Mithras sire is now Ventrue antediluvian.
Vampiric disciplines localisation was improved.
Opinion_count_wrong_gov_vs_liege now 0.
Goratrix, everyone's favor diabolist eunuch usurper hedge mage with delusions of grandeur is now in bookmarks. Also other Tremere Inner Councillors: LeDuc, Calderon and Meerlinda.
Wiki entry button now bright red.

 


vitovt13

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Demanding Sect (religious) conversions will now be possible. Prestige and piety requirements reduced to same as vamilla CK2.
This will make vassal/courtier management much easier as you can force conversions to your sect. Or will it?
Secret Religions for all religions and initial Secret Religious Cult setup for Baali, Inconnu, Promethean and Furores.
Many characters will now be secretly part of a sect and working in that sect's interest rather than the one they publicly profess.
More than 5% of all vampires will be practicing a secret sect.
Operating as a secret sect may well now be the fastest way to convert provinces to your sect.
Known issue: Evoke Sympathy and Induction might not be working correctly. Prepare ground and Openly Adopt Faith does work.
Split Vampire Low Clans sect into Gangrel, Malkavian and Nosferatu.
Cainite Heresy is now a separate sect and largely secret. Order of the Sable Rose and Order of St. Panteleimon have secret Cainite Heresy members. Crimson Curia is now the society for revealed
members of the Cainite Heresy.
Hermetic society quests and apprentices are now available to Code of Tremere, Via Ossium, Via Mutationis and Derech Lilit society members.
New decision to awaken torpor dynast: if a member of your dynasty is in torpor, you make awaken them at the risk of dire blood thirst and a cost of 500 prestige.
Fixed torpor decision, added additional modifiers. Created awoken_from_torpor character modifier to use instead of character flag.
Modified vampire aging events to improve code efficiency: less trait checks, now on 5 year or decade long pulse instead of MTTH.
Created a vampire aging event to make unimportant torpored vampires to vanish (death) annually.
Added a gold cost to mass ghoul and mass embrace for outfitting of troops.
Diabolist trait now only visible to characters with Auspex 2 or higher.
Baali trait now only visible to Baali.
Daimoinon discipline only visible to others with Daimoinon discipline.
Created canon trait. Canon characters are less likely to enter torpor and get a intrigue bonus. If in torpor, they are more likely to awaken from it. They are less likely to be drained or diablerized by AI.
Canon characters are more likely to embrace.
Added Werewolf breeding origin: lupus, metis and homid
Added Werewolf shape shift decisions and forms: lupus, hispo, crinos, glabro, homid
Added Werewolf Rage mechanics similar to Vampire Blood Thirst. Shapeshifting increases rage. Werewolf wounds can be healed with rage.
Added proof of concept Garou Crinos/Hispo/Lupus portraits
Added proof of concept Glabro portraits
Added random Coats of Arms: Wyrm/Black Spiral Dancers, Silver Fangs, Fianna, Children of Gaia, Bone Gnawers, Glass Walkers, Stargazers, Silent Striders, Get of Fenris, Shadow Lords, Red Talons and Black Furies
Added Protean 4: Beast Form, Protean 5: Mist Form, Obtenebration 5: Shadow Form, Vicissitude 4: Zulo Form and Vicissitude 5: Blood Form
Added physical discipline decisions to invoke Celerity, Resilence and Vigor for a cost of blood thirst.
Added mental discipline decions for a cost of blood thirst to invoke Dominate: Mesmerize (to gain a favor), Majesty: Summom (bring a character to your court)
Lengthened time of blood thirst.
Added random Coats of Arms: Malkavian Low, Nosferatu Low and Gangrel Low.
Added canon vampire characters: Cretheus, Danika, Grimgroth, Abetorius, Marconius, Ilse Reinegger, Gustav Breidenstein, Marbuena, Andrew of Normandy,
Nicholas the Younger, Balthazar, Fulgencio d'Idalia, Hilel al-Masaari, Silvester de Ruiz, Badr, Ismael, Mireia Subira, Rufus, Nabonidus, Antara,
Abu Sardir, Antonius the Gual, Antonius the boy-king, Palamon, Sharif, Fatimah, Asimah, Mirri, Agonistes, Al-Muntaqim, Al-Muntathir, Lazarus, Angelique
Added canon werewolf characters: Yuri Tvarivich, Sophia Tvarivich, Utra, Foma, Vassili, Ragnor, Boris
Title work in Iberia, North Africa, Russia, Germany
Added titular empires: Crescent Moon, Shadow Curtain, Ashina Khanagate
Added Cairo Kingdom and new duchies for Egypt.
Modified empire coat of arm frame model object designation to change frames so Koldun, Setites, etc... get dragon/wyrm frames. Fiefs of the Black Cross gets the HRE frame.
Added a pulse and MTTH events that will make sure spawned courtiers get their world of darkness traits sooner rather than later.
Empowering the primogen: by default council voting power law is enabled
Expanded priscus and whip titles to more clans; localisation. Localisation for landed titles and jobs according to clan, sect and empire. Quality of life improvement on displaying minor titles.
Removed embrace_mortal minor title. All player embraces of childer can be done through targetted decision or intrigue decision.
Restored ghoul minor title, but made it ai only.
"Of Enoch" dynasty created for Caine and the Antediluvians.

Decreasing AI decision that increase blood thirst to decrease wight spawn.
Small fix to hermetic society decision
Wights now immune to summon, mesmerize and entrancement. Wights will now not shift into intangible forms.

Fixed broken flags because of a single character typo

 

 


vitovt13

Halloween Update!

Version 0.3.6

Hunt mortals to quench your blood thirst, but you might violate the Masquerade. Deal with the consequences of you or your courtiers violating the Silence of Blood.

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We are now have official approval from White Wolf and Paradox. We are part of the Dark Pack.
Player Vampire Masquerade Breach Event
AI Vampire Masquerade Breach Event
Hunt Mortal decision: Obfuscate, Protean Beast Form, Hunter, Via Bestiae, Tariq el Bedouin, Hunter trait and Hunting Focus allow "Hunt Mortal" decision to secretly
hunt and kill a mortal, draining them completley of blood to reduce your blood thirst. Still a cruel act; but now with no negative opinion.
While hunting, it is possible to be wounded or be obseved while hunting and thus breaching the Masquerade.
New Load Screens.
Added Setite clothing.
Changed spawns of Ankaran Sarcophagus and Sword of Nul so that there is only one of each.
Antonian Ventrue added.
Kingdom of Ericyes created.
Courts of Love changed to Feudal Elective Succession.
Increased Cainite Heresy.
Werewolves can no longer be ghouled.
Added wyrm_taint and sworn_to_gaia hidden traits to increase negative opinion from litany werewolves to vampires and black spiral dancers.
Increased werewolves, decreased vampires among: Norse, Swedes, Norwegians, Altaics, Russians, Mordvins.
Modified artifact restrictions: Via Caeli and the Order of Bitter Ashes can now activate Christian and Jewish artifacts.
Ashirra can now activate Muslim and Jewish artifacts. Code of Tremere, Via Mutationis, Derech Lilit and Mages can activate Hermetic artifacts.
Added Klaives including Bane Klaive, Grand Klaive, Klaive of Yuri Tvarivich, the First Klaive and Fang Dagger.
Modified religions adjusting conversion, aggression. Updated religion god names.
Modified storyteller events for bookmark check to prevent save games from being overwritten with new supernatural initialization.
Localisation fixes for Secret Religions.
Increased minor titles for Vampire High Clans, Ashirra, Anda, Einherjar, Toreador, Sea of Shadows, Silver Fangs and Shadow Lords.
Religion (Sect) Piety Stat name changed for Vampires to Loyalty. Religion (Tribe) Piety Stat name changed for Werewolf to Gnosis.
Werewolf Gifts traits are no longer Leadership traits.
Fixed K-Cairo localisation to "Cairo".
NDefines.NDiplomacy.MAX_LONG_REIGN_BONUS = 20
Vampire sects now allow brood mate marriages and sire/childe marraiges.
Changed some Society Currency localisation names.
Changed vampire discipline events to use red "martial" border instead of "purple" intrigue border.
Removed contents of vanilla wikipedia localisation to avoid rare occurrence of random character sharing character ID # with a vanilla character with a wikipedia link.
Fixed blood potency aging issues that led to double blood potency traits.
Code cleanup. Lots of error correction.
Empire titles will now be properly be destroyed if holder lacks requirements. Indian caste will be properly assigned to supernatural holders based on holding type.
Changed vampire aging scripts to use age trigger rather than min_age pre-trigger for triggered_only event for on_pulse on_action.
Way of Life changes:
Obfuscate 2+ permits wielder to use the "Spy On" targeted decision.
Seduction Focus 'Seduce' targeted decision can be used on sires and childer without restriction, age difference no longer factored into seduction success among vampires.
Diablerizing a higher generation vampire will no longer raise the generation of the diabolist.
Fixed issue where a small number of non-Nosferatu characters were getting Nosferatu graphical culture.
AI vampires will no longer create imbecile, slow or inbred childer.


Masquerade-Breach-10-29-2017-a.png

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vitovt13
(изменено)

Version 0.3.7
 

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Version 0.3.7

Compatabile with CK 2.8.0
1505 Convention of Thorns bookmark! Camarilla vs. Sabbat! 1505 is a bookmark with canon characters for clan emperors.
1506 Shattered Sects bookmark! Camarilla vs. Sabbat! A shattered world.
New canon characters: Rafael de Corazon, Josef von Bauren, Mistress Fanchon, Milov Petrenkov, Camilla Banes, Sofia, Jamal, Hedeon Yaroslavich and Velya the Vivisectionist.
More canon Malkavian princes in 1230 and 1505 bookmarks: Ramzik & Shavarash of Sinope; Roque of Pamplona; L’Enfant Perdu of Antwerp; Peisistratos of Athens and Roos of Jönköping.
More canon Tzimisce voivodes in 1230: Byelobog the White God, Noriz of Moldavia.
More canon Assamites in 1230: Karim of Samarkand, Ahmed ibn Zayyat of Tripoli.
Stargazers have moved to Tibet. Bonegnawers are now the dominate Garou tribe in India.
New tri-color random coats of arms for Cainite Heresy, Sabbat, Tremere, Koldun/Tzimisce.
New full color coat of arm for Ashirra dynasties.
Ashirra caliphate now an empire over Arabia and Cairo. Caliph Suleiman Ibn Abdullah, Mullah of the Ashirra leads the sect.
Modified empire map colors and shield frames.
Embrace Werewolf decision has a 5% chance of creating an abomination, 95% chance of destroying the werewolf.
Canon trait given a description.
STAT_PIETY_LOYALTY has localisation.
Changed Bookmark Era Images.
Updated some canon character portraits.
Through the use of the new "dynasty = actually_culture" option; we are able to get rid of most landed "Ald" dynasty characters when they get their supernatural traits.
Converting to or away from the Sabbat should result in the appopriate antitribu/clan traits.
Camarilla, Low Clans and High Clans independent rulers should favor the sect of their clan over the sects of other clans.

 

Изменено пользователем vitovt13

vitovt13
(изменено)

Winter Court Update 0.3.8. Updated for CK2 2.8.1 (Jade Dragon)

Dark Ages Mage, Dark Ages Fae, Changeling:the Dreaming and Mage: the Ascension bookmarks

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Изменено пользователем vitovt13

vitovt13

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Army sizes have been greatly reduced! Again, Army sizes have been greatly reduced!
Event spawned army sizes (such as adventurers and revolts) have also been reduced by 90% or more.
Special Troops added with icons: vampires, ghouls, szlachta, vozhd, gargoyles, werewolves, kinfolk, fomori, fae, mages and wraiths.
Supernatural troops will be far more powerful than mortal troops.
Retinues will now be very important.
Vanilla buildings replaced with Supernatrual Influence.
Influence (technology) grows quickly. Buildings are very important. You won't be prince long without influence.
With so many changes we are looking for player feedback on the balance of these big combat/building changes.
Graphical factor increased for Special Troops (Supernatural Troops).
Influence (Technology) dropped lower for all bookmarks.
Tribal holdings replaced by feudal castles in all provinces.
Western holdings of Castle, Town and Church now have spooky icons.
Added Mage embrace decision.
Added Thaumaturgy related Mage embrace ritual.
Added more than 100 special troops/retinues for supernaturals for vampires, werewolves, mages and fae.
New units make use of vanilla and DLC councillor and military units as military units.
Gargoyles and Werewolves have new unit graphics. Known issue: they are not animated.
Added Gargoyle creation for Tremere.
Added new mass unit creation events.
Mass embrace, mass ghoul, mass gargoyles, mass szlachta creation decisions all restricted to higher recruitment influence.
Mass embrace reduced to 5 vampires per decision. Mass ghoul decision reduced to 10 ghouls per decision.
Added Clan based retinue / special troops that reuse councillor and cultural models: Assamites, Gangrel, Tzimisce and Werewolves.
Fixed an issue where disciplines weren't being assigned at character initialization.
Canon characters added: Hector Aguilera, Ambrosio Luis Moncada, Tercio Bravo, Elieser de Polanco, Galerius, Marcellus Rufus, Boukephos,
Norbert of Xanten, Gotzon, Cleobolus, Karotos, Gratiano de Veronese, Nahir, Sejanus, Sybil
Changed the event that starts intrasociety rivalries so they now don't spawn if the existing rivals are over 2.
Added Coats of Arms for Houses of the Order of Hermes.
Added Coats of Arms for Houses of Suhhar Council, the Solomonic Taftani: Ashab al-Sakhr, Ashab al-Najm, Ashab al-Yad, Ashab al-Qalb, Ashab al-Nahr and Ashab al-Halqa.
Changed initialization that was causing Tremere Mages to spawn after Clan Tremere exists.
Added Kinain trait for fae-blooded children. Reworked changeling child event occurrence.
Reworked awakened mage child event occurrence.
Fixed diablerie decision by adding remove_trait for blood potency and generation.
Fixed vampire aging by adding remove_trait for age and blood potency traits. Also fixed some issues by placing remove_trait ahead of add_trait respectively.
Added some God and Devil localisation.
Changed diabolist localisation to "diablerist".
Boosted Nosferatu same opinion by 20 points to 30.
When Nosferatu are created they will lose the trait "fair" (attractive).
Vampires and Fae/Changelings can no longer use Blood or Glamour to heal while in prison.
Children can now be ghouled or embraced by player vampires.
Added some names to supernatural graphical cultures.
Put bookmark checks on player embraced childer to guide them to bookmark appropriate roads or paths.
Added a decision to change to a supernatural government; this also fixes AI governments after startup.
Fixed 1355 bookmark for Tibet and Nepali to be dominated by Stargazers werewolf tribe.
Max Crown Law Changes set to 10.
Long Reign Bonus set to year 50.
Disabled many vanilla/DLC mercenary bands.

 


не подскажите, какая версия подойдёт для ск2 2.7.2  ?

(и имеется ли на такую версию рабочая ссылка)


vitovt13
15 часов назад, yrfin сказал:

не подскажите, какая версия подойдёт для ск2 2.7.2  ?

(и имеется ли на такую версию рабочая ссылка)

Скорее всего v0.3.6, но они везде обновили ссылки на мод под актуальную версию игры.


Black Onix

Актуальную версию можно? :) Version 0.4.1.2 за 25 марта.

 


vitovt13
В 01.05.2018 в 19:00, Black Onix сказал:

Актуальную версию можно? :) Version 0.4.1.2 за 25 марта.

 

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Black Onix

Спасибо.


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Всегда мечтал о подобном моде.

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Для поклонников мира тьмы. Работа над модом продолжается. Более того, она не прекращалась до сих пор! Сделано очень много! Инфа получена от одного из разработчиков мода с парадоксплазы. 

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Кстати вот мой русик сделанный в гугле Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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Halloween Update! Version 0.3.6 Hunt mortals to quench your blood thirst, but you might violate the Masquerade. Deal with the consequences of you or your courtiers violating the Silence of B

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Version 0.3.7   Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (Steam version upload limits have been lifted) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 49fd8f8e97abe

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