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Dark_Sem
удалить файл disease в директории мода или заменить стандартным

Спасибо, попробую. :D


Господа, прошу, у кого есть доступ к ним на форум напишите

что добавленные ими священные ордена религии celtic_pagan

gwydion_composition

fianna_composition

багнутые. Должны всегда иметь 1000 солдат, а на деле больше 100-200 не набирают


vitovt13

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  • Removed the CK2Plus loading screen. Added a banner on the title screen instead.
  • All landless religion heads (other than Muslims, Catholic and Orthodox) may now be vassalized by a King or Emperor of their religion who owns a holy site.
  • Gave a boost to the Yngling ruling Oppland in the CM start.
  • The duchy of Alania is now a tributary to Khazaria in the CM start, not a vassal.
  • Fixed Reformed Germanic Pagan religious head existing prematurely.
  • Fixed map position for the middle province of the Rhine.
  • Fixed the Seljuk dynasty tree.
  • Fixes and Changes for the Kemetic and Atenic religions
    - The Paragon title is now granted to the enacter, rather than a random priest
    - Restored some missing event pictures
    - Fixed a bug preventing Atenics from restoring the Priesthood
    - Added province modifiers to track the construction of Pyramids and Luxor temple
  • Expanded the depth of non-Silk Road Trade Networks
    - 3 New Building Types added for Trade posts
    x Toll Booth and Customs House: Provides a flat tax income. Depending on the province, and the importance of the land or sea network involved, it may have either or both of these improvements available.
    x Trade Guilds: This late game improvement provides large boosts to the trade network itself. Due to their large starting wealth neither the Silk Road, nor African trade may build a guild.
    x Roads: This improvement provides a small boost to trade values in a network
  • Yazidi have been updated as per the Heretic Pride mod. Yazidi now:
    - Have a pilgrimage decision to go to the holy site of Lalish
    - Have a "Circulate the Peacock" festival instead of a Grand Feast
    - Believe in reincarnation
    - Young men may be declared koasasa, a reincarnation of one of the Seven Archangels
    - The religion head is no longer a caliphate, and always exists
  • Added cultural localization for tribal titles.
  • Fixed the vanilla bug where Lord Spirituals of other religions from tribal or nomadic governments had no localization and were thus "Court Chaplain"s
  • Removed most religious title localization from non-religious titles in favor of cultural localization. (there are a few intentional exceptions).
  • The "Constantine's Return" Event should no longer spam fire.
  • Circle of Druids added as an electorate system for the Celtic Archdruid.
  • Council of Apostles added as an electorate system for the Manichaean Archegos.
  • Polygamist fathers are no longer barred from being able to legitimize bastards on birth
  • Updated Celtic Pagans (some additions from the Ancient Religions mod, some bugfixes). Added Red Dragon Knights holy order.
  • Added new religion icons (thanks to Careful Plum).
  • The Paragon of Virtue ambition now adds a Paragon trait.
  • The Become Exalted ambition now adds an Exalted trait - this can be taken at four different levels of Exalted, based on rank and total Prestige acheived.
  • Added the Prometheans and Cult of Titan as heresies for Hellenic Pagans.
  • The Pontifex Maximus is now a religion head (for Hellenic Pagans) that is held by a priest, not the emperor. He is elected by the College of Pontiffs. A Hellenic emperor does have the ability to force him to abdicate, if he is their vassal.
  • The Hungarian invasion in the Old Gods start once again settles Hungary upon success, leaving their old lands behind. This works for a non-Horse Lords start, and if the Hungarians are nomads then settling in Hungary via decision will have the same effect (the old lands do not remain nomadic, however -- they revert to tribal).

[Cкрыть]


Alterus
]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

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changelogНажмите здесь!
 

  • Removed the CK2Plus loading screen. Added a banner on the title screen instead.
  • All landless religion heads (other than Muslims, Catholic and Orthodox) may now be vassalized by a King or Emperor of their religion who owns a holy site.
  • Gave a boost to the Yngling ruling Oppland in the CM start.
  • The duchy of Alania is now a tributary to Khazaria in the CM start, not a vassal.
  • Fixed Reformed Germanic Pagan religious head existing prematurely.
  • Fixed map position for the middle province of the Rhine.
  • Fixed the Seljuk dynasty tree.
  • Fixes and Changes for the Kemetic and Atenic religions
    - The Paragon title is now granted to the enacter, rather than a random priest
    - Restored some missing event pictures
    - Fixed a bug preventing Atenics from restoring the Priesthood
    - Added province modifiers to track the construction of Pyramids and Luxor temple
  • Expanded the depth of non-Silk Road Trade Networks
    - 3 New Building Types added for Trade posts
    x Toll Booth and Customs House: Provides a flat tax income. Depending on the province, and the importance of the land or sea network involved, it may have either or both of these improvements available.
    x Trade Guilds: This late game improvement provides large boosts to the trade network itself. Due to their large starting wealth neither the Silk Road, nor African trade may build a guild.
    x Roads: This improvement provides a small boost to trade values in a network
  • Yazidi have been updated as per the Heretic Pride mod. Yazidi now:
    - Have a pilgrimage decision to go to the holy site of Lalish
    - Have a "Circulate the Peacock" festival instead of a Grand Feast
    - Believe in reincarnation
    - Young men may be declared koasasa, a reincarnation of one of the Seven Archangels
    - The religion head is no longer a caliphate, and always exists
  • Added cultural localization for tribal titles.
  • Fixed the vanilla bug where Lord Spirituals of other religions from tribal or nomadic governments had no localization and were thus "Court Chaplain"s
  • Removed most religious title localization from non-religious titles in favor of cultural localization. (there are a few intentional exceptions).
  • The "Constantine's Return" Event should no longer spam fire.
  • Circle of Druids added as an electorate system for the Celtic Archdruid.
  • Council of Apostles added as an electorate system for the Manichaean Archegos.
  • Polygamist fathers are no longer barred from being able to legitimize bastards on birth
  • Updated Celtic Pagans (some additions from the Ancient Religions mod, some bugfixes). Added Red Dragon Knights holy order.
  • Added new religion icons (thanks to Careful Plum).
  • The Paragon of Virtue ambition now adds a Paragon trait.
  • The Become Exalted ambition now adds an Exalted trait - this can be taken at four different levels of Exalted, based on rank and total Prestige acheived.
  • Added the Prometheans and Cult of Titan as heresies for Hellenic Pagans.
  • The Pontifex Maximus is now a religion head (for Hellenic Pagans) that is held by a priest, not the emperor. He is elected by the College of Pontiffs. A Hellenic emperor does have the ability to force him to abdicate, if he is their vassal.
  • The Hungarian invasion in the Old Gods start once again settles Hungary upon success, leaving their old lands behind. This works for a non-Horse Lords start, and if the Hungarians are nomads then settling in Hungary via decision will have the same effect (the old lands do not remain nomadic, however -- they revert to tribal).

[Cкрыть]


 i 

Добавлено в шапку.
 

приятно видеть, что после моих постов они обратили внимание на кельтов :)


vitovt13

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changelogНажмите здесь!
 

  • Fixed flags so the pagan holy orders can once again appear
  • Split up Uppland by adding the Duchy of Halsingland
  • Changed playable pagan religion head titles so they don't break a player who has one as their primary title
  • Celtic holy orders/mercenaries will no longer switch to tanistry succession
  • Other holy orders will always switch back to the proper succession if they change somehow.
  • Sea travel through the Gulf of Kutch and the sea zones north of Iceland should now be possible.

[Cкрыть]


Alterus
]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

SAVE COMPATIBLE

changelogНажмите здесь!
 

  • Fixed flags so the pagan holy orders can once again appear
  • Split up Uppland by adding the Duchy of Halsingland
  • Changed playable pagan religion head titles so they don't break a player who has one as their primary title
  • Celtic holy orders/mercenaries will no longer switch to tanistry succession
  • Other holy orders will always switch back to the proper succession if they change somehow.
  • Sea travel through the Gulf of Kutch and the sea zones north of Iceland should now be possible.

[Cкрыть]


 i 

В шапке.
 

(изменено)

можете называть меня девелопером мода, всё что я пишу им про баги - всё сражу же фиксится в некст патче

Изменено пользователем nepewka

Menschenhasser
можете называть меня девелопером мода, всё что я пишу им про баги - всё сражу же фиксится в некст патче

Держите нас в курсе.


Principáu d'Asturies

Снова появились вылеты, два раза вылетела из игры.

В прежней заплатке не поймала вылетов вообще.


(изменено)

Любопытный эксплойт у меня получился :P

Правлю себе спокойно в своей уютненькой Анатолии, и тут младший брат правителя стучится, просит золотом 150 монет на предстоящее завоевание Ломбардии (по наследству от матери передалась претензия на королевство Ломбардия). Пока думаю, зажлобиться или зажлобиться, открываю окошко этого брата и вижу сумму в 3200 монет золотом на его счету! Братцу тут же было выдано баронство, и этот горе-авантюрист так ни в какую Италию не попёрся. Сохранив всю сумму, наклянченную у бизилевса и местных дуксов-стратегов :D

Изменено пользователем Hi-tech

Slavkin

Смогу ли я создать/узурпировать королевство, будучи византийским вассалом и при законодательном запрете создания королевств, если моя столица, титулы и домен будут вынесены за пределы де-юре владений Византии?


vitovt13

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changelogНажмите здесь!
 

MAJOR: Muslim Decadence system has been completely changed:

- Decadence value is completely removed. Muslim empires now use Imperial Decadence.

- The 'Decadent' trait still exists for individual Muslims. The number of Decadent dynasty members in the dynasty head's realm (meaning they are their vassal or lower) will potentially give them a 'decadent dynasty' trait which has three levels, and affects their piety and Muslim opinion. Decadent relatives in their realm can be 'straightened up' as before, and if they ultimately refuse they may be exiled (instead of imprisoned/executed).

- Exiled decadent characters are more prone to becoming adventurers.

- Decadent characters will tend to ask for titles, estates, and coin -- and get upset if they don't receive it. They like to plot.

- The Decadent trait itself will have more effects on the individual character, making for a bad ruler if they ever get into power.

- Muslims who are not in the same realm as their dynasty head (meaning their dynasty head is not their immediate liege or higher) will tend to form a new cadet dynasty.

- Most events which previously raised or lowered decadence will now affect Piety instead.

MAJOR: Spy Networks have been added:

- You increase the value of your Spy Network by using the 'Build Spy Network' Spymaster job

- Building the network also builds your Spymaster's own Spy Network rating -- make sure you trust them

- Spy Network can be expended on modifiers (lasting a year) which increase plot power, plot discovery chance, and speed up the chance of plots succeeding

- You may also spend Spy Network, as well as coin, to hire an assassin to immediately try and kill anyone you've targeted with a murder plot

- Spy Network on its own increases the time it takes for plots to succeed against you

- You can expend Spy Network to try and 'Dismantle Spy Network' (a diplo-action), which might reduce the target's Spy Network rating (but can also reveal you)

- The current value of your Spy Network is visible in the description of the 'Activate Spy Network' decision

MAJOR: The results of changing from tribal to feudal/republic has changed. You still only need a fully-upgraded capital holding and Absolute Tribal Organization, but ONLY your tribal holdings that have also been upgraded will convert to a castle or temple. There's a warning tooltip to tell you which holdings will not convert, as well as to warn you when you have non-converting tribal holdings in a province not of your culture (as these receive the 'wrong government type' malus) as well as which tribal vassals are not of your culture (as they receive an opinion malus towards you).

MAJOR: After upgrading a tribal holding to a castle/city, for the next 100 years you will still receive events from your Steward prompting you to build a city, and pious courtiers will still approach you asking for help in building a temple (in fact, the chances of both those things will be higher). You also have the option during that time of forcing the issue with title decisions on the county: 'Build First City' and 'Build First Temple'. They both require 100 gold, and temple building requires an appropriate courtier, and you can only do one of each at a time.

Republics and Merchant Republics now accept lieges of their own culture (no 'wrong government' malus).

Theocracies now only accept lieges of their own religion.

Tribal governments now only accept theocracy lieges of their own religion.

Children of viceroys will no longer gain strong claims on the viceroy title, and gain a weak claim instead.

The Cathar religion head is now a Patriarch/Matriarch, with a Council of Perfecti that elect him/her. Those on the council are Deacons/Deaconesses, and can be selected from amongst bishops as well as non-ruling Cathar with a religious education trait -- so long as they have the Perfectum trait.

Constantine's Return event for the Byzantine Emperor will have a smaller chance of making him Iconoclast the later it fires.

Seafaring cultures may now use the pagan_county_conquest CB against distant targets in the same geographical sea zone once the Viking Age has begun.

Baltic Trade Guild buildings are properly localized now

An Empire being overthrown by a faction rebellion (other than a Pretender war) now reduces its Imperial Decadence by 10 ("out with the old").

Becoming Mutazila or Ashari is now restricted to Sunni Muslims with a Learning of 8+.

East Francia should now become de jure Carolingian Empire upon its formation.

Removed extra tax bonus off infrastructure technology.

Removed rogue Mauretania kingdom from the 1066 start.

Added some of the new cultures which have appeared since Charlemagne DLC into the Go Pagan events/decisions.

Removed Favored Son minor title and the Raise Worthy Son ambition

[Cкрыть]


Menschenhasser
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В шапке.


Slavkin
Смогу ли я создать/узурпировать королевство, будучи византийским вассалом и при законодательном запрете создания королевств, если моя столица, титулы и домен будут вынесены за пределы де-юре владений Византии?

Сам спрошу - сам отвечу: можно.

док-воНажмите здесь!
 
X7Ey3fJ.jpg

Ir4hH4o.jpg

[Cкрыть]

(изменено)

Начал играть за Пруссов язычников. Через обучение перешел в Павликанство, принял феодализм, трейт uncrowned уже у второго правителя не появляется, следовательно мне не надо короноваться следовательно баг/эксплойт.

Более подробно: Певый король бы языческим королем, его сын, павликанин, принял феодализм. И вот уже играю за внука, а трейта uncrowned нет, хотя должен появится. Титулярное королевство Пруссия.

Напишите кто разрабам :D

Изменено пользователем Ydaa

Replecant

Скажите, милсдари, оно у всех вылетает частенько? Пару раз в десяток лет.


Скажите, милсдари, оно у всех вылетает частенько? Пару раз в десяток лет.

Ни одного вылета за 40+ лет игры, хотя при запуске иногда глючит.


(изменено)

Можно ли изменить фаил игры и уменьшить Отношение всех вассалов в игре на -10?

А то империи не падают вроде и восстания происходят, но их давят, только все толстеют

Играю с модом CKPlus 3.11.3

Изменено пользователем Funtik33

Можно ли изменить фаил игры и уменьшить Отношение всех вассалов в игре на -10?

А то империи не падают вроде и восстания происходят, но их давят, только все толстеют

Играю с модом CKPlus 3.11.3

Империя ломаются, много раз было. Но не Аббасиды, они живы почти всегда. И везде.


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