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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 3.0.0) можно найти в Releases на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

Установка

i

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. по установке модов.

Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
Империя ломаются, много раз было. Но не Аббасиды, они живы почти всегда. И везде.

Мало ломаются!

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Империя ломаются, много раз было. Но не Аббасиды, они живы почти всегда. И везде.

Да? А у меня вот уж которую партию подряд Аббасиды либо пропадают совсем, либо сжимаются до размеров Сирии. Зато Каролингскую империю хрен убьешь, если только все Каролинги не перемрут.

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Slavkin

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Сохранения не поддерживаются!

список измененийНажмите здесь!
 Changelog for 4.0

Checksum: XIML with CK2 patch 2.4.4

  • NOTE: You may experience a longer-than-normal delay as you start the game (after selecting a character), depending on your computer's processing power. This is expected.
  • MAJOR: The two earliest bookmarks have merged both Catholic and Orthodox into a single Chalcedonian Christianity. The Latin Pope and the Ecumenical Patriarch rule as members of the pentarchy over their respect territories, while other kings and emperors will have autocephalous patriarchs. Events will occur that can anger the two sides and drive them further apart (such as the crowning of a Holy Roman Emperor by the Pope), and once their anger reaches a certain point the Great Schism will occur and Chalcedonians will split up into Catholic and Orthodox based on their current religion head, cultures, and top liege's choice. The Schism can be stopped if a Supreme Patriarch is anointed (meaning an actual Chalcedonian religion head, since none exists to begin), if Rome is not held by a bishop following the Latin Rites, or if Constantinople is not held by a bishop following the Greek Rites.
  • Fixed province issue with Tyrnovo.
  • Fixed typo in themata event.
  • Restricted the Celtic Uchelwr and Laoch honorary titles by culture (as they are basically identical otherwise).
  • Celtic Court Druid minor title removed, merged into Seer councillor job (localized as Court Druid for feudal/republican Celtic pagans).
  • Invite Druid to Court decision removed, Invite Holy Man decision now generates druids when used by Celtic pagans.
  • Celtic coming of age event can now fire for daughters as well as sons.
  • Celtic characters now have a chance of gaining a level of Headhunter trait for killing opponents in battlefield duels. (This chance will be higher for more difficult opponents.)
  • All holy orders now have the same one donation limit per donator's lifetime.
  • Fixed bug making Kingdom of Al-Andalus uncreatable.
  • Fixed opinions of sons to fathers at game start, also fixed opinions with cousins/aunts/uncles/nephews/nieces.
  • AI religion heads will no longer personally lead armies during a crusade.
  • There is now a decision to become the Paulician Patriarch -- unlike other Christian religion heads, this one can be held by a feudal ruler. The Patriarch in the 867 bookmark is now playable.
  • Pagans now have access to all other succession types once they stop being tribal, even if their religion hasn't reformed.
  • Successful rebels who were heavily-reinforced during their rebellion should no longer have large amounts of event troops sticking around forever.
  • The Byzantine Emperor may freely revoke the county of Constantinople or the bishopric of Constantinople (if the holder is a different religion) from a vassal without ill effect.
  • The AI should be much less willing to marry lowborn commoners.
  • Forming the Carolingian Empire now requires control of Lombardy as well.
  • The "courtier asks your permission to duel a rival" event should now identify the intended target.
  • There should now be more available eligible brides in the beginning of the Charlemagne and Old Gods bookmarks.
  • Theocracies, mercenaries, and holy orders will no longer form cadet dynasties.
  • The 'Fabricate a Claim' plot can now be used against allies (though the AI won't do it).
  • Individual claim CB's will now still show up even if you have multiple strong claims.
  • Added the new traits from VIET into the main mod.

[Cкрыть]
Изменено пользователем Slavkin
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Zloprax

Я конечно не знаю но никакой Халкедонской церкви и новых трейтов я в упор не увидел.

P.S оказалось архив не надо распаковывать а так пихать

Изменено пользователем Zloprax
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Menschenhasser
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В шапке.

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Я конечно не знаю но никакой Халкедонской церкви и новых трейтов я в упор не увидел.

P.S оказалось архив не надо распаковывать а так пихать

Да? А я распаковал и все работает как часы.

Жаль конечно, предыдущие сейвы за матриархальную кельтскую империю, но зато Схизму реализовали, в конце-концов.

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Slavkin

Ни дня без патча

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список правок и измененийНажмите здесь!
 Changelog for 4.0.1

Checksum: JWCR with CK2 patch 2.4.4

  • Fixed formation of the Carolingian Empire to refer to k_lombardy rather than k_italy, and now actually requires control of Bavaria.
  • Added Chalcedonian support to the EU4 converter
  • Monophysites, Nestorians and Massalians should now properly convert in the EU4 converter
  • Naturally-born children should no longer think their father is their uncle.
  • Feudal pagans will no longer have their succession type revert to gavelkind if they change it.
  • Forming the Holy Roman Empire now requires 6 East Francia duchies to either be held by a vassal or majority-controlled -- not completely controlled.
  • Forming the Holy Roman Empire early (prior to Carolingian Empire being formed) may now be done by anyone who's not a Karling and whose religion head is the Pope, and the requirements are easier to see.
  • Control of Saxony is no longer required to form the Carolingian Empire, though the AI won't do it unless Saxony is out of their reach.
  • Charlemagne won't start the Saxony Wars unless he can actually use the Claim CB against the Saxon king.
  • Customs Houses, Toll Booths and Trade Guild Headquarters (for trade posts) should now properly apply their tax income boost via a province modifier.
  • Nomads and Tribals may no longer build the trade post buildings outside of the Silk Road buildings.
  • Bug fixed that prevented the building of a Trade Guild HQ
  • The Chalcedonian Pope in Rome now appoints Cardinals, and is succeeded by one of them. They do not elect the Pope, however, and the succession cannot be influenced.

[Cкрыть]
Изменено пользователем Slavkin
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Как за павликиан стать патиархом?И можно ли за них стать базилевсом?

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я даже 100 лет не могу отыграть, каждый раз новый патч. Передайте разработчику мода от меня спасибо! Молодец не забрасывает это дело.

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Мод мне нравится,хотя,имхо,нужно редактировать кое-что под себя. Мне как любителю игры за Византию не нравится что титулярные законы позволяют либо иметь много герцогств,без королевств,либо королевства но весьма нескоро,это мешает завоевывать мир до изучения легализма 4 уровня,эту проблему решил. Подскажите,где можно подредактировать условия получения трейта "strong_basileus"? Кажется он подходит лишь для православных правителей,за иконоборца получить его не удалось.

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

changelogНажмите здесь!
 

MAJOR: A system for martyrs and saints added. A non-heretic Christian character may be declared a martyr if they die facing infidels in battle during a holy war or a crusade, or if they are executed by an infidel. Upon death, a character may also be considered for sainthood provided they have very high Piety (2000 Piety or 1000 Piety if also combined with Celibate, Theologian, Crusader, Voice of Jesus, True Christian Knight or is a Theocracy -- non-rulers have lower Piety requirements, however) or some other qualification that bypasses the Piety check (such as a Paragon, Martyr, a religion head, someone who mended the schism, a king who was converted to Christianity or the bishop who converted them) and no other traits that would disqualify them -- if they are declared a saint, their portrait changes and their heirs receive Piety.

Supply limits upped slightly, and maximum attrition levels applied for the winter effects.

Fixed being unable to build some trade post buildings.

Fixed income gain from Toll Booths and Customs Houses.

Re-localized Zikri back to its original name.

Added spouse/consort conversion decision for Chalcedonian.

The Paulician Patriarch no longer inherits the Antioch Patriarchate if they are not a theocracy.

Religion head titles which are inherited/usurped, but belong to a different religion, are now either reverted back to their previous owner (if they're alive) or destroyed.

Ineligible courtiers of the player will no longer get married.

Added age customization traits for the Ruler Designer -- select them to reduce your starting age by a set amount, and they disappear once the game begins.

If using the Ruler Designer, you can now select a "Customize Ruler Dynasty" trait, which will allow you to assign an existing character as a relative and assume their dynasty (only if you don't select the Bastard trait, however, in which case you keep your Ruler Designer dynasty but still get the relatives). This is only useable in the first 15 days of the game.

The events which destroy Byzantium/HRE/Latin Empire due to having the wrong religion now create a custom empire title to replace it if you aren't eligible for the normal one, if no empire has been based on the kingdom of your capital already, and so long as you have a proper realm size to support it. The vassals which could possibly go independent as a result will only be those who are also de jure vassals of the destroyed title.

Lombardy now has the vanilla flag rather than Italy's flag.

Italy now has the proper title history for Lombardy in the Old Gods start and later.

Made the AI slightly more aggressive.

The Chalcedonian Pope is now more likely to pick cardinals closer to home.

Duchy adventurers given a set of logical preferences regarding what their target realms will be, and seafaring adventurers are restricted to targets within their logical "sea range".

Raiding adventurers will now properly recruit more soldiers with any money they've gained (vanilla bug fixed).

Raiding adventurers will not raid their former liege or any of his vassals for at least five years, if he liked the liege at all.

Fixed pillage settlement decision to properly apply the effects (vanilla bug fixed).

Nomads may now only abandon provinces which have no settlements (vanilla bug fixed).

The Byzantine Empire may now be formed by Chalcedonians.

The Paulician Patriarch no longer grants divorces.

Fixed the "Rule For 20 Years" ambition so it won't cancel if you're not independent.

Religion heads will excommunicate anyone of the same religion, if attacked (provided they can).

Attacking a religion head will also prompt rulers to offer support -- sometimes joining their war, sometimes offering coin and volunteers.

Catholic/Orthodox holy orders will resume their normal religions after the schism, if they've been formed.

Waldensian sacking events now won't single out Koln, Canterbury, and Santiago as holy sites prior to the schism.

Added a CB which may be used by non-nomads to take any bordering county held by a nomad.

Religious and Heretic rebels will now always usurp all provinces of their religion from the top liege, in addition to any occupied provinces.

Decadence rebels will now always usurp the province they revolted in, in addition to any occupied provinces. They will also take the top liege prisoner.

Tribals may use an Establish Tribe decision in a province with no settlements, costing 100 Prestige and immediately building a tribe settlement in the capital slot.

Rulers who are neither tribal nor nomadic may use an Establish Castle decision in a province with no settlements, costing 100 Wealth and immediately building a castle settlement in the capital slot.

Hungary's establishment by the magyars now allows the k_hungary title to be subsequently usurpred and/or re-created.

Reduced the amount of taxes nomads get from Population.

Reduced the amount of max Population increased for nomads for each empty province.

Nomads no longer get to call the full levy of their non-nomadic vassals without regard for their opinion.

Fixed Anglo-Norse not receiving a cultural building.

Tribal invasions can only be performed against a target kingdom when they own at least one county in the kingdom or a neighbouring province.

Empty nomad provinces which are conquered but which don't have the same culture as the attacker will automatically build a tribal holding (and thus retain their previous culture).

Nomads can now only destroy the last holding in a province when the province is of their own culture.

Nomad stewards may now use the Settle Province job action to more quickly change a province's culture.

Both tribal invasions and nomad invasions (the ones which target Kingdom titles) now require 500 Prestige to use.

Paulician and Kharijite crusades against same-religion group targets will no longer invalidate.

Byzantine Emperors with the Strong Basileus trait are now able to subjugate lower tier independent rulers who are of their own religion group (but not a parent religion or a heresy) and who have a capital that lies within the Greece, Nicaea, Armenia, Bulgaria, Serbia, Croatia, Trebizond, Sicily, Syria or Jerusalem regions. If the target enforces a loss on the emperor, the Strong Basileus trait is forfeit.

Added a "Prove Your Rule" decision for a Byzantine emperor with the Coronated Basileus trait to gain the Strong Basileus trait instead.

Dishonorable trait levels now add a -5 opinion malus per level instead of -10.

Dishonorable trait levels can only be acquired through sieging up to level 5, and only if killing courtiers of a holder who is of your own religion.

The Schemer lifestyle trait now adds a +25% plot power bonus as well.

Pentarchy cities (such as Rome) are not restored to their traditional religion head by the AI if their top liege is a player.

Fixed up some remaining characters and provinces which were still Chalcedonian in the 1066 bookmark.

Duel Engine changes:

-Instead of automatically being maimed, characters who take wounds while already wounded will lose some health. Any health lost this way will be regained over time after the battle (assuming the character lives long enough to recover). There remains a small chance of being maimed or made incapable by taking hits in duels.

-Characters made incapable during a duel will automatically yield. Opponents may then choose what to do with them (kill them, take them captive, or, for battlefield duels, just leave them there.

-AI characters that lose a round are inceasingly likely to yield as the fight goes on and/or as they lose more and more health.

-Martial score no longer directly affects the outcome of duels, it is now primarily driven by personal combat skill, personal combat traits, and other relevant traits. Martial education traits still have a small effect.

-The events concluding holmgangs should no longer fire twice.

[Cкрыть]

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Alterus
]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

changelogНажмите здесь!
 

MAJOR: A system for martyrs and saints added. A non-heretic Christian character may be declared a martyr if they die facing infidels in battle during a holy war or a crusade, or if they are executed by an infidel. Upon death, a character may also be considered for sainthood provided they have very high Piety (2000 Piety or 1000 Piety if also combined with Celibate, Theologian, Crusader, Voice of Jesus, True Christian Knight or is a Theocracy -- non-rulers have lower Piety requirements, however) or some other qualification that bypasses the Piety check (such as a Paragon, Martyr, a religion head, someone who mended the schism, a king who was converted to Christianity or the bishop who converted them) and no other traits that would disqualify them -- if they are declared a saint, their portrait changes and their heirs receive Piety.

Supply limits upped slightly, and maximum attrition levels applied for the winter effects.

Fixed being unable to build some trade post buildings.

Fixed income gain from Toll Booths and Customs Houses.

Re-localized Zikri back to its original name.

Added spouse/consort conversion decision for Chalcedonian.

The Paulician Patriarch no longer inherits the Antioch Patriarchate if they are not a theocracy.

Religion head titles which are inherited/usurped, but belong to a different religion, are now either reverted back to their previous owner (if they're alive) or destroyed.

Ineligible courtiers of the player will no longer get married.

Added age customization traits for the Ruler Designer -- select them to reduce your starting age by a set amount, and they disappear once the game begins.

If using the Ruler Designer, you can now select a "Customize Ruler Dynasty" trait, which will allow you to assign an existing character as a relative and assume their dynasty (only if you don't select the Bastard trait, however, in which case you keep your Ruler Designer dynasty but still get the relatives). This is only useable in the first 15 days of the game.

The events which destroy Byzantium/HRE/Latin Empire due to having the wrong religion now create a custom empire title to replace it if you aren't eligible for the normal one, if no empire has been based on the kingdom of your capital already, and so long as you have a proper realm size to support it. The vassals which could possibly go independent as a result will only be those who are also de jure vassals of the destroyed title.

Lombardy now has the vanilla flag rather than Italy's flag.

Italy now has the proper title history for Lombardy in the Old Gods start and later.

Made the AI slightly more aggressive.

The Chalcedonian Pope is now more likely to pick cardinals closer to home.

Duchy adventurers given a set of logical preferences regarding what their target realms will be, and seafaring adventurers are restricted to targets within their logical "sea range".

Raiding adventurers will now properly recruit more soldiers with any money they've gained (vanilla bug fixed).

Raiding adventurers will not raid their former liege or any of his vassals for at least five years, if he liked the liege at all.

Fixed pillage settlement decision to properly apply the effects (vanilla bug fixed).

Nomads may now only abandon provinces which have no settlements (vanilla bug fixed).

The Byzantine Empire may now be formed by Chalcedonians.

The Paulician Patriarch no longer grants divorces.

Fixed the "Rule For 20 Years" ambition so it won't cancel if you're not independent.

Religion heads will excommunicate anyone of the same religion, if attacked (provided they can).

Attacking a religion head will also prompt rulers to offer support -- sometimes joining their war, sometimes offering coin and volunteers.

Catholic/Orthodox holy orders will resume their normal religions after the schism, if they've been formed.

Waldensian sacking events now won't single out Koln, Canterbury, and Santiago as holy sites prior to the schism.

Added a CB which may be used by non-nomads to take any bordering county held by a nomad.

Religious and Heretic rebels will now always usurp all provinces of their religion from the top liege, in addition to any occupied provinces.

Decadence rebels will now always usurp the province they revolted in, in addition to any occupied provinces. They will also take the top liege prisoner.

Tribals may use an Establish Tribe decision in a province with no settlements, costing 100 Prestige and immediately building a tribe settlement in the capital slot.

Rulers who are neither tribal nor nomadic may use an Establish Castle decision in a province with no settlements, costing 100 Wealth and immediately building a castle settlement in the capital slot.

Hungary's establishment by the magyars now allows the k_hungary title to be subsequently usurpred and/or re-created.

Reduced the amount of taxes nomads get from Population.

Reduced the amount of max Population increased for nomads for each empty province.

Nomads no longer get to call the full levy of their non-nomadic vassals without regard for their opinion.

Fixed Anglo-Norse not receiving a cultural building.

Tribal invasions can only be performed against a target kingdom when they own at least one county in the kingdom or a neighbouring province.

Empty nomad provinces which are conquered but which don't have the same culture as the attacker will automatically build a tribal holding (and thus retain their previous culture).

Nomads can now only destroy the last holding in a province when the province is of their own culture.

Nomad stewards may now use the Settle Province job action to more quickly change a province's culture.

Both tribal invasions and nomad invasions (the ones which target Kingdom titles) now require 500 Prestige to use.

Paulician and Kharijite crusades against same-religion group targets will no longer invalidate.

Byzantine Emperors with the Strong Basileus trait are now able to subjugate lower tier independent rulers who are of their own religion group (but not a parent religion or a heresy) and who have a capital that lies within the Greece, Nicaea, Armenia, Bulgaria, Serbia, Croatia, Trebizond, Sicily, Syria or Jerusalem regions. If the target enforces a loss on the emperor, the Strong Basileus trait is forfeit.

Added a "Prove Your Rule" decision for a Byzantine emperor with the Coronated Basileus trait to gain the Strong Basileus trait instead.

Dishonorable trait levels now add a -5 opinion malus per level instead of -10.

Dishonorable trait levels can only be acquired through sieging up to level 5, and only if killing courtiers of a holder who is of your own religion.

The Schemer lifestyle trait now adds a +25% plot power bonus as well.

Pentarchy cities (such as Rome) are not restored to their traditional religion head by the AI if their top liege is a player.

Fixed up some remaining characters and provinces which were still Chalcedonian in the 1066 bookmark.

Duel Engine changes:

-Instead of automatically being maimed, characters who take wounds while already wounded will lose some health. Any health lost this way will be regained over time after the battle (assuming the character lives long enough to recover). There remains a small chance of being maimed or made incapable by taking hits in duels.

-Characters made incapable during a duel will automatically yield. Opponents may then choose what to do with them (kill them, take them captive, or, for battlefield duels, just leave them there.

-AI characters that lose a round are inceasingly likely to yield as the fight goes on and/or as they lose more and more health.

-Martial score no longer directly affects the outcome of duels, it is now primarily driven by personal combat skill, personal combat traits, and other relevant traits. Martial education traits still have a small effect.

-The events concluding holmgangs should no longer fire twice.

[Cкрыть]

Добавил в шапку.

Ссылка на комментарий

]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

changelogНажмите здесь!
 

MAJOR: A system for martyrs and saints added. A non-heretic Christian character may be declared a martyr if they die facing infidels in battle during a holy war or a crusade, or if they are executed by an infidel. Upon death, a character may also be considered for sainthood provided they have very high Piety (2000 Piety or 1000 Piety if also combined with Celibate, Theologian, Crusader, Voice of Jesus, True Christian Knight or is a Theocracy -- non-rulers have lower Piety requirements, however) or some other qualification that bypasses the Piety check (such as a Paragon, Martyr, a religion head, someone who mended the schism, a king who was converted to Christianity or the bishop who converted them) and no other traits that would disqualify them -- if they are declared a saint, their portrait changes and their heirs receive Piety.

Supply limits upped slightly, and maximum attrition levels applied for the winter effects.

Fixed being unable to build some trade post buildings.

Fixed income gain from Toll Booths and Customs Houses.

Re-localized Zikri back to its original name.

Added spouse/consort conversion decision for Chalcedonian.

The Paulician Patriarch no longer inherits the Antioch Patriarchate if they are not a theocracy.

Religion head titles which are inherited/usurped, but belong to a different religion, are now either reverted back to their previous owner (if they're alive) or destroyed.

Ineligible courtiers of the player will no longer get married.

Added age customization traits for the Ruler Designer -- select them to reduce your starting age by a set amount, and they disappear once the game begins.

If using the Ruler Designer, you can now select a "Customize Ruler Dynasty" trait, which will allow you to assign an existing character as a relative and assume their dynasty (only if you don't select the Bastard trait, however, in which case you keep your Ruler Designer dynasty but still get the relatives). This is only useable in the first 15 days of the game.

The events which destroy Byzantium/HRE/Latin Empire due to having the wrong religion now create a custom empire title to replace it if you aren't eligible for the normal one, if no empire has been based on the kingdom of your capital already, and so long as you have a proper realm size to support it. The vassals which could possibly go independent as a result will only be those who are also de jure vassals of the destroyed title.

Lombardy now has the vanilla flag rather than Italy's flag.

Italy now has the proper title history for Lombardy in the Old Gods start and later.

Made the AI slightly more aggressive.

The Chalcedonian Pope is now more likely to pick cardinals closer to home.

Duchy adventurers given a set of logical preferences regarding what their target realms will be, and seafaring adventurers are restricted to targets within their logical "sea range".

Raiding adventurers will now properly recruit more soldiers with any money they've gained (vanilla bug fixed).

Raiding adventurers will not raid their former liege or any of his vassals for at least five years, if he liked the liege at all.

Fixed pillage settlement decision to properly apply the effects (vanilla bug fixed).

Nomads may now only abandon provinces which have no settlements (vanilla bug fixed).

The Byzantine Empire may now be formed by Chalcedonians.

The Paulician Patriarch no longer grants divorces.

Fixed the "Rule For 20 Years" ambition so it won't cancel if you're not independent.

Religion heads will excommunicate anyone of the same religion, if attacked (provided they can).

Attacking a religion head will also prompt rulers to offer support -- sometimes joining their war, sometimes offering coin and volunteers.

Catholic/Orthodox holy orders will resume their normal religions after the schism, if they've been formed.

Waldensian sacking events now won't single out Koln, Canterbury, and Santiago as holy sites prior to the schism.

Added a CB which may be used by non-nomads to take any bordering county held by a nomad.

Religious and Heretic rebels will now always usurp all provinces of their religion from the top liege, in addition to any occupied provinces.

Decadence rebels will now always usurp the province they revolted in, in addition to any occupied provinces. They will also take the top liege prisoner.

Tribals may use an Establish Tribe decision in a province with no settlements, costing 100 Prestige and immediately building a tribe settlement in the capital slot.

Rulers who are neither tribal nor nomadic may use an Establish Castle decision in a province with no settlements, costing 100 Wealth and immediately building a castle settlement in the capital slot.

Hungary's establishment by the magyars now allows the k_hungary title to be subsequently usurpred and/or re-created.

Reduced the amount of taxes nomads get from Population.

Reduced the amount of max Population increased for nomads for each empty province.

Nomads no longer get to call the full levy of their non-nomadic vassals without regard for their opinion.

Fixed Anglo-Norse not receiving a cultural building.

Tribal invasions can only be performed against a target kingdom when they own at least one county in the kingdom or a neighbouring province.

Empty nomad provinces which are conquered but which don't have the same culture as the attacker will automatically build a tribal holding (and thus retain their previous culture).

Nomads can now only destroy the last holding in a province when the province is of their own culture.

Nomad stewards may now use the Settle Province job action to more quickly change a province's culture.

Both tribal invasions and nomad invasions (the ones which target Kingdom titles) now require 500 Prestige to use.

Paulician and Kharijite crusades against same-religion group targets will no longer invalidate.

Byzantine Emperors with the Strong Basileus trait are now able to subjugate lower tier independent rulers who are of their own religion group (but not a parent religion or a heresy) and who have a capital that lies within the Greece, Nicaea, Armenia, Bulgaria, Serbia, Croatia, Trebizond, Sicily, Syria or Jerusalem regions. If the target enforces a loss on the emperor, the Strong Basileus trait is forfeit.

Added a "Prove Your Rule" decision for a Byzantine emperor with the Coronated Basileus trait to gain the Strong Basileus trait instead.

Dishonorable trait levels now add a -5 opinion malus per level instead of -10.

Dishonorable trait levels can only be acquired through sieging up to level 5, and only if killing courtiers of a holder who is of your own religion.

The Schemer lifestyle trait now adds a +25% plot power bonus as well.

Pentarchy cities (such as Rome) are not restored to their traditional religion head by the AI if their top liege is a player.

Fixed up some remaining characters and provinces which were still Chalcedonian in the 1066 bookmark.

Duel Engine changes:

-Instead of automatically being maimed, characters who take wounds while already wounded will lose some health. Any health lost this way will be regained over time after the battle (assuming the character lives long enough to recover). There remains a small chance of being maimed or made incapable by taking hits in duels.

-Characters made incapable during a duel will automatically yield. Opponents may then choose what to do with them (kill them, take them captive, or, for battlefield duels, just leave them there.

-AI characters that lose a round are inceasingly likely to yield as the fight goes on and/or as they lose more and more health.

-Martial score no longer directly affects the outcome of duels, it is now primarily driven by personal combat skill, personal combat traits, and other relevant traits. Martial education traits still have a small effect.

-The events concluding holmgangs should no longer fire twice.

[Cкрыть]

Сохранения совместимы?

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mister00

А почему не работает стандартный прием - пригласить владельца претензии - дать ему графство - настоять на его претензиях? Я был королем, воевал за герцогство он уже был моим вассалом, но все равно после войны стал независим.

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Наверное, что-то подобное обсуждалось, но 70 страниц темы я не осилю, простите. В общем, ситуация такая. Я начал игру с этим модом за Латинскую империю. Потихоньку расширял владения в Европе, краем глаза наблюдая за происходящим в соседней Никейской Византийской империи. В 1208 году там унаследовала трон некая Ирина Ласкарис, но уже через восемь дней её свергли по требованию другой фракции. Эта самая Ирина, как оказалось, жила в одном из моих вассальных графств, так что у меня появился повод к войне против Византии за её права.

Сразу я воевать не стал, надо было с другими разобраться, но ради интереса хотелось провести эту войну спустя какое-то время. Время это настало в 1222 году, когда царствовал там несовершеннолетний Макарий и шло к тому же крупное восстание.

Войну я через год с лишним выиграл, Ирина снова оказалась на престоле, но уже через 17 дней Византия вообще исчезла с карты, и Ирина осталась мелкой графиней. Так вот, мне интересно, как и отчего это произошло, и можно ли настроить сообщения, чтоб не пропустить подобные события?

Как я это представляю, страна не выдержала частой смены правителей и развалилась, но не знаю, прав ли я. С правителями там было так:

6/12/1220 - умер Мануил II (тот, что сверг Ирину), на трон сел несовершеннолетний Макарий.

24/3/1222 - Макария уже после начала моей войны каким-то образом сменил Юстин III, его старший брат (тут тоже интересно, что и где отметить, чтоб отслеживать подобные события в крупных странах)

1/7/1223 - Ирина свергла Юстина с моей помощью

17/7/1223 - с этого момента у титула Византийского императора нет обладателя.

Изменено пользователем Nog
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VladislavMGN
Наверное, что-то подобное обсуждалось, но 70 страниц темы я не осилю, простите. В общем, ситуация такая. Я начал игру с этим модом за Латинскую империю. Потихоньку расширял владения в Европе, краем глаза наблюдая за происходящим в соседней Никейской Византийской империи. В 1208 году там унаследовала трон некая Ирина Ласкарис, но уже через восемь дней её свергли по требованию другой фракции. Эта самая Ирина, как оказалось, жила в одном из моих вассальных графств, так что у меня появился повод к войне против Византии за её права.

Сразу я воевать не стал, надо было с другими разобраться, но ради интереса хотелось провести эту войну спустя какое-то время. Время это настало в 1222 году, когда царствовал там несовершеннолетний Макарий и шло к тому же крупное восстание.

Войну я через год с лишним выиграл, Ирина снова оказалась на престоле, но уже через 17 дней Византия вообще исчезла с карты, и Ирина осталась мелкой графиней. Так вот, мне интересно, как и отчего это произошло, и можно ли настроить сообщения, чтоб не пропустить подобные события?

Как я это представляю, страна не выдержала частой смены правителей и развалилась, но не знаю, прав ли я. С правителями там было так:

6/12/1220 - умер Мануил II (тот, что сверг Ирину), на трон сел несовершеннолетний Макарий.

24/3/1222 - Макария уже после начала моей войны каким-то образом сменил Юстин III, его старший брат (тут тоже интересно, что и где отметить, чтоб отслеживать подобные события в крупных странах)

1/7/1223 - Ирина свергла Юстина с моей помощью

17/7/1223 - с этого момента у титула Византийского императора нет обладателя.

Правитель Византии должен исповедовать православие или иконоборчество. Если правителем становится католик, то титул уничтожается.

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Правитель Византии должен исповедовать православие или иконоборчество. Если правителем становится католик, то титул уничтожается.

Оу, спасибо. На религию и не обратил внимание. Хоть и удивлялся, что у Ирины даже претензия исчезла на титул.

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KnyaZ VseVoLoD-FoBoS

Кто-нибудь знает, как получить трейт Strong Basileus?

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

SAVE COMPATIBLE -- use the 2.4.5 BETA

changelogНажмите здесь!
 

MAJOR: New Millenium bookmark re-added (and also fixed and reworked).

MAJOR: Tributes are no longer automatically ended when one of the rulers dies. If the suzerain dies, all tributes receive an event a day later asking if they wish to pay tribute to his heir. If they do, the new suzerain receives and event (and can refuse, setting them free). If they decline, the heir receives an event and can let them go or start an immediate war to reclaim them. If the tribute dies, his heir receives an event and is presented with the same choice: pay tribute to the suzerain or decline and possibly face invasion. NOTE: The same is NOT the case when the title of either ruler changes hands in any other way than death -- usurpation or the like will automatically end the tribute.

Updated for the 2.4.5 BETA

Byzantine Subjugation CB now requires a CA of Medium or higher. It also now targets a de jure duchy, and if the holder of the duchy (or counties within the duchy, if the duchy has no holder) has no counties outside of the needed regions they will be vassalized. If they do hold counties outside the region, or are Emperor-tier, the duchy will be usurped instead.

Removed the change to the Rhine, moving it back to its original vanilla location (to free up mod space).

Fixed Afghan, Baloch, and Sogdian retinues.

Fixed up the event chains for Seljuk, Timur, and Sabuktigin to appear. Seljuk in particular is likely to first appear as a nomad adventurer, though he will quickly settle if he takes feudal territory.

Fixed Enforce Chalcedon and Enforce Ephesus decisions so they can actually be used by Nestorians and Miaphysites, respectively.

Made Edward the Confessor once more "Eadward".

Bulgarian provinces in the Charlemagne bookmark have been made Bolghar. They now convert to Bulgarian through event, and a 'Embrace Bulgarian Culture' conversion decision has been added.

Avar provinces in Wallachia in the Charlemagne bookmark have been changed to Vlach culture.

Nomad set-up has been altered so they now have the temple holdings which should be present in their provinces, and provinces which should have a different culture/religion will be maintained. This means that some provinces have tribal holdings, and cannot be destroyed via Pillage Holding until and unless the culture and religion of the province matches the nomad ruler.

Randomly-generated AI daughters are now more varied -- but they appear after 1 day, instead of immediately at game start.

Many of the opinion modifiers which allowed execution now also allow banishment.

The Army of Lucifer is no longer active at game start.

Forces/forts are no longer required to maintain an empty province as occupied.

Once the Patriarch Supreme is appointed, all new priests will take his rite, and any challenges he makes to existing priests' rites will not lower Chalcedonian MA.

Fixed kharijite execution decision to not make the executioner a kinslayer unless warranted.

Pechenegs are now nomadic in the Old Gods bookmark and tribal in the later bookmarks.

Added a tooltip to make it easier to understand when you can't pillage the last non-nomadic holding in a province that isn't of your culture and religion.

Removed the fixes to uncle/aunt/cousin opinions (as they were likely what was causing the flags to go awry on reload).

Replaced the blue blindfold with the one from CPRplus thanks to the courteous permission of sifsilver and the CPRplus team.

The AI will no longer form or join pretender factions for titles held by rulers outside of their own realm, unless they are independent.

[Cкрыть]

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