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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
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  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
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vitovt13

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SAVE COMPATIBLE

changelogНажмите здесь!
 

MAJOR: Nomad rulers with 25+ realm provinces and 4+ demesne provinces who die with at least two adult, capable sons will now split the clan between them (amongst up to four sons, depending on the realm size). The sons not inheriting the main title may choose to split off and become independant, and neighboring clans may choose to join them. To reduce border gore, provinces which are not connected by land to either the realm capital or the capital of a nomadic vassal will be usurped by one of the sons who has a neighboring province.

MAJOR: Added new factions for Seniority, Primogeniture, Gavelkind, and Feudal Elective succession. The factions work much the same as in vanilla, except -- if the liege refuses the ultimatum -- the rebellion itself works the same as the general faction rebellions, with individual vassals being called to join in. The factions themselves will only appear under certain conditions: if the culture is appropriate for the succession type, if the title previously had that succession law, or if the heir under that law is particularly ambitious and capable.

Empires now require only 2 King titles to form, instead of 3.

Kingdoms now require only 2 Duchy titles to form, instead of 3.

To form an empire now requires the holder to have either 150 realm holdings OR 50 realm provinces. Maintaining the empire requires either 100 realm holdings OR 35 realm provinces.

Nomad realms may now have up to 12 clans, and the ideal size for each clan has been reduced slightly.

Nomad rebellions won't be started by the AI for the first two years of the game, like the other rebellions.

Forts are now free, but take 60 days to build (instead of 20) and have a much smaller garrison.

Empty provinces now require 50 soldiers to occupy (instead of 100).

If a new nomadic khagan is of a different dynasty than the last one, there is a chance that their clans will decide to split off on their own (the chance is based on their clan opinion of you, as well as your relative power to each other, in addition to their personal traits). If they split off, you will get a strong but not inheritable claim on all their counties.

Tributaries are automatically inherited if a ruler abdicates or his title is passed off to another after a succession crisis.

Extra daughters for early bookmarks now appear at the start again (instead of after one day) and still have randomized traits.

The Shattered Realm decision will no longer make bunch of clone characters. After all decisions have been made the game must be run at speed 1 for exactly one day, then paused to allow the game to catch up on generating the characters.

Tweaked the initial distribution of duel engine combat traits to include martially-educated courtiers as well as landed rulers.

Battlefield duels should now more consistently impact the morale balance of the battle.

Fixed the Settle Province job action for nomadic stewards.

Winter supply reductions have been halved, to match the halving of the base supply limit.

Players will no longer be included in the "extra daughters for early bookmarks" function.

The "Saint" and "Martyr" nicknames will no longer be gained except on death, through the sainthood system.

The "Recent Uprising" province modifier added by Peasant, Decadence, and Minor Clan revolts now lasts 10 years instead of 5.

Religious, Heretic, and Liberation revolts now give you the option of dealing with the province where they originated, once the war is over. You can "teach them a lesson", giving you +1 tyranny and adding a harsh penalty to taxea and levies for five years but extending the "Recent Uprising" modifier to ten years and giving a 25% chance of converting religion/culture (depending on the uprising type), "force them to convert" which gives you +2 tyranny and harsher penalties, but the "Recent Uprising" modifier lasts twenty years and there is a 50% chance of conversion, or you can opt to find a more peaceful solution (ie. do nothing).

Trade network roads now increase movement speed of armies dependant on rank

Patricians without county holdings should now be able to join factions.

Fixed the province of Oland.

For the EU4 Converter, fixed a bug that prevented the loading of National Idea localization

Fixed a number of instances, such as with the schisms, where the effects would ignore characters/provinces in rebelling realms.

Fixed Bogomilist rulers bouncing back and forth between different religion organization laws, losing Piety each time.

Fixed mixed up Shekinah choices localisation.

Pretender factions now cannot support a claimant of a different realm unless the claimant is not a ruler or the claimed title's holder is independent.

The ruler of Poland-Lithuania is now called 'King' even though it remains an Empire-tier title.

The Shiite Caliphate revolt has been made more likely to happen, and if the Imamah should vanish then the Fatimid dynasty head can step forward and assume the title.

Incorporated new Coptic dynasty names helpfully supplied by user Polskers.

The AI will no longer use some CB's on non-neighboring targets unless they have at least the first level of naval tech available.

The "rule in peace for 10 years" ambition now works for vassals, as well.

Viking adventurers (including raiding adventurers) will no longer appear until the Viking Age actually begins.

Trade Network values have been tweaked. The base wealth of all trade networks, except for the African Trade and Silk Road, has been massively reduced. In exchange the contribution from buildings in trade posts in those networks has been greatly increased, especially from trade guilds.

Vassal limit for emperors raised slightly (multiplier raised from 15 to 20).

Asking for excommunication cost raised (now costs 100 Wealth and 250 Piety).

The barony of Wallingford has been moved from Oxford to Berkshire.

Imprisoning an adventurer will now actually end their adventure (so banishing them doesn't mean they'll simply continue their attempt).

Adventurers now will never attempt a second adventure in their lifetime, should they fail the first.

Fixed an issue where killing a kidnap victim sometimes didn't result in them actually dying.

Fixed name issue with Michael I of Byzantium.

Cleaned up some duplicate character history entries for rulers in Armenia Minor and Antioch.

Fixed two rulers in the New Millenium bookmark who were beginning as theocracies but shouldn't have been.

Non-feudal AI vassals who gain a kingdom as a result of a crusade will never keep the kingdom for themselves.

[Cкрыть]

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Кто-нибудь у кого есть доступ на форум парадоксов подскажите,есть ли обновление для VIET+? Заранее спасибо

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Gidra Dominatus

Не могу обьявить войну другим персонажам яко бы из-за того что нахожусь в революции,но она прошла 10 лет назад.Баг?

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maksyutar

Скачать мод версии 2.06.3 с бета-русиком

А эта версия под какую версию игры? Под 2.3.6 пойдет?

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Скачать мод версии 2.06.3 с бета-русиком

А эта версия под какую версию игры? Под 2.3.6 пойдет?

Вряд ли, версия древняя, как ископаемые динозавра.

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maksyutar
Вряд ли, версия древняя, как ископаемые динозавра.

Под какую тогда? Под новейшую?

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Под какую тогда? Под новейшую?

Не-а, перевод мертв, есть только машинный на новейшие. А так, я думаю, на 2.1.х версии. хотя я могу ошибаться. Лучше спросить в теме с переводом.

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Лучший мод из всех, что я видел. Единственный существенный минус - перегрузка движка вычислениями из-за которых иногда случаются баги. Проблема решается перезапуском игры.

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никак не могу найти в моде евент отвечающий за выход какого либо члена династии из неё и создания своей. хочу избавиться от него и никак не могу понять что это за евент такой.кто что то об этом знает помогите. а так мод хорош

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Камрады! Сталкивались с ситуацией, когда во вкладке ополчения вассалов всё по нулям? у меня такое постоянно при игре за Карла Великого((( начинаешь играть - пропадает. Потом если создать Каролингскую империю - ненадолго появляется, но после окончания первой же войны - пропадает окончательно((((

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За HRE играть невозможно- пираты долбают от Ганзы до Гаскони и от Барселоны до Венеции. По 2-3 высадки в месяц.

Невозможность топить флоты- просто преступное упушение. хотя бы не спаунить их по 110.

Еще напильником по зубам- по полторы ацкихсотоны на активированную династию в век. Ну это просто пандемониум уже.

Также при имперских войнах зачастую проявляется баг с невозможностью войну закончить по каким то совершенно бредовым причинам.

В целом- намного живее и увлекательней ваниллы. Хотя определенно, игра нарочито и цинично начинает подставлять подножки в уже решенных ситуациях.

Пример- узник живет в карцере c ранами и пневмонией 5+ лет ( это минус 8 здоровья, если не ошибаюсь). До наступления проблем, после чего не тянет и недели.

Или в главной ветви династии начинает умирать от болезни по здоровому ребенку в год. Без эпидемий.

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Пися Камушкин

День добрый. Подскажите новичку. Мод СК2+, год начала игры 1072. Сел играть за правителя Арагона Санчо I. Никому не могу объявить войну. Только по поводу сделать данником. Условия на холивар выполнены. Пересаживаюсь на Кастилию - можно муслимов воевать.

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Checksum: AWGG

NOT SAVE COMPATIBLE

changelogНажмите здесь!
 

MAJOR: All former tax and levy laws are now changed to the demesne law system used by EMF -- namely an Obligations law for each holding type, and a "slider" that allows you to customize whether you'd like to focus on levies or taxes (or strike a balance between the two).

MAJOR: Removed the Shattered World system and replaced it with the New World Order system from HIP (with their kind permission). It includes an Ancient Religions option, as Shattered World did.

MAJOR: Through a long period of work with zijistark over at HIP, we've revamped the faction system to work a bit more seamlessly with less chance of revolts invalidating oddly and leaving former vassals independent. From the player side, the main change that you'll notice now is that these sorts of revolts (anything involving the four main factions, the Claimant faction, or the Independence faction) have a "call to arms" period where your liege's other vassals are invited to join over a period of 30 days. At the end of that period, you'll need to enact a decision to either start the civil war or make the ultimatum to the liege. If the liege refuses an ultimatum, the civil war is started automatically (there is no vote in the faction to determine whether or not to go to war). You'll note that the revolts now have ALL vassals in the unified revolt realm, as opposed to a revolt realm and a number of third-party independent revolter allies. The CB should now also properly display all the possible results of the war.

Venice now playable in all bookmarks.

Fixed Restore Themata System decision to properly increase Crown Authority by only one level.

Patricians without county holdings now have more consistent access to the employment decisions.

The AI will now not create a new dynasty when it is heir or pretender to a title held by a member of their current dynasty.

Banishing a decadent dynasty member when there are no other rulers of your religion will now not result in them remaining in your realm.

Fixed the decadence tooltip to not state that imprisoning a decadent dynasty will mean they don't count towards your decadence trait.

Merchant Republics can no longer seize patrician family palaces through their CB.

The decision to lay a claim on the Byzantine Empire should now be more visible to players, and now solely requires that the emperor not have the Strong Basileus trait.

The Bogomilist religion head is now called an Elder, and is elected by a Council of Advisors filled by five Stroinik/Stroinitsa selected from those with the Perfectum trait.

The Subjugation CB can now be used by non-tribal & non-nomadic rulers against de jure vassals who are either independent or part of the same realm, and who are either both of the same culture group and religion or who have previously become independent through rebellion or after a different rebellion has resulted in them breaking free (these now apply the 'Broke Vassal Contract' opinion modifier, inherited by heirs for the next 50 years, instead of providing claims to the former liege). It does not require that the Crown Authority of king and empire titles be first raised to Medium or above, as de jure claim wars do. If the target was one who became independent, the CB will not only re-vassalize them but also imprison them (and the 'Broke Vassal Contract' opinion will allow revocation/execution).

When a minor clan rises in a nomad realm, the nomadic ruler will have the opportunity to simply give them the county and let them become a major clan in the realm rather than fight them.

Changed name of Finnish pagan high priest/priestess.

Revamped events for appearance of Genghis Khan -- Genghis will now definitely expand rapidly and not simply sit there with his troops.

Fixed bugs related to the Zoroastrian decision "Make Great Sacrifice"

Doubled the durations of modifiers for the Zoroastrian decision "Make Great Sacrifice"

Fixed late-bookmark rulers for Lietuva and Lithuania

The decision to create the Patriarch Supreme now can only be taken by an Emperor with 1500 Prestige, if it's not being taken by a Pope/Ecumenical Patriarch with sufficient Piety on their own.

The Patriarch Supreme is now also granted the bishopric of Rome by an AI Chalcedonian ruler (with no player as a top liege), just as with the Pope.

Fixed Paulician religion description localisation.

The Paulician religion heads may no longer excommunicate.

Nomads may now absorb tribal holdings held by a vassal chief in a province that is the same culture and religion (this destroys the holding).

Increased the annual chance of the Spy Network rating being increased by a spymaster.

Added some restrictions on where AI religion heads can declare crusades: the target must contain a holy site, have a province of that religion, or the de jure kingdom either contains a count belonging to that religion/one of its provinces neighbors one.

You now have the option of immediately triggering the schism for Christians in any bookmark prior to 1054 on the first day of a new game. This will supplant Chalcedonians with Catholics and Orthodox appropriately. After the first day this option disappears.

Bug fixed that prevented the selection of Novgorod as playable in 1221 and onwards.

The First Academy religion head title may now be properly created by Promethean pagans.

Patricians are no longer able to join independence factions.

Fixed up a few remaining empire-tier titles which weren't updated to requiring either 150 realm size or 50 provinces in order to create them (as opposed to just 150 realm size).

The Indian religious group no longer gets the 'wrong religion capital' modifier if their capital is of a different religion in the Indian group.

Non-merchant republics/patricians that gain a province with a trade post which will push them past the trade post limit of the Trade Practices tech will now result in that trade post being removed.

Fixed the sainthood events so they occur within a shorter timeframe, thus making it far less likely for the delayed event to simply be "lost" by the engine.

The Norse invasions in the Old God bookmark given a bit of a boost.

The "Ask For Embargo" diplomatic action has been disabled (since it does not follow the rules of the CB -- you can ask a liege to use the CB even when he is not valid to do so).

Fixed a bug where women rulers/heirs were sometimes prompted to marry other women.

When the Carolingian Empire is formed, rulers who have to give up lands to the Pope will now receive an event telling them why.

The Charlemagne event where an Ummayad vassal asks for help declaring independence now only fires for a neighboring realm, and the vassal will wait until his ally is not at war to start his own.

Crusades no longer grant the kingdom to the title holder if he is part of the target's realm, even if he is of the crusader's religion.

[Cкрыть]

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Alterus


 i 

Добавил новую версию в шапку.
 
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Sergik1777

Привет.Подскажите,как сделать,чтобы армии быстрее передвигались?А то после этого мода они по несколько лет переходят из провинции в провинцию...

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Yandere-chan
Привет.Подскажите,как сделать,чтобы армии быстрее передвигались?А то после этого мода они по несколько лет переходят из провинции в провинцию...

Defines.lua

ARMY_MOVEMENT_SPEED

Ставь сколько надо.

Изменено пользователем Alex_
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Sergik1777
Defines.lua

ARMY_MOVEMENT_SPEED

Ставь сколько надо.

Спасибо,добрый человек)

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Вадим_

Добрый день!

Подскажите, пожалуйста, как избавиться от глюка: мой персонаж является сюзереном самого себя.

Играю за Киевского великого князя в Карломаниии.

Первый раз за все время такой глюк, и количество зависимостей растет, из-за этого дань сюзерену появляется и я улетаю в минус.

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Sergik1777

Подскажите,как теперь воевать за титулы вассалов?.Например,имеется вассал-барон,у него есть претензия на герцогский титул в другом государстве.Объявляю по его клайму войну,выигрываю её,а он вдруг становится независимым герцогом.Сам я являюсь императором.Так какой ему титул теперь нужно дать,чтобы он стал моим вассалом после войны?

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Вадим_
Подскажите,как теперь воевать за титулы вассалов?.Например,имеется вассал-барон,у него есть претензия на герцогский титул в другом государстве.Объявляю по его клайму войну,выигрываю её,а он вдруг становится независимым герцогом.Сам я являюсь императором.Так какой ему титул теперь нужно дать,чтобы он стал моим вассалом после войны?

У него должен быть титул выше герцога, т.е. короля ;-)))

Там же когда войну объявляешь написано, что в случае победы он не станет твоим вассалом. Вассалом всегда становиться только твои родственник. А остальные только в случае когда новый титул ниже текущего.

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Адаптация 2.8.3.4 полной самодостаточной сборки CK2+ на основе прежнего перевода готова. Сейчас попробую исправить одну мелочь и выложу ссылку. Поскольку я не занимался переводом, а только адаптацие

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I don't speak Russian but I really wanted to thanks you for sharing this mod out of paradox forum ! Thanks you very much !

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@Adjudicator на игру постоянные скидки (Стим или Гамазавр). Если являешься таким уж ярым фанатом данной серии, то можно сэкономить на табаке, алкоголе или грязных женщинах, приобрести стоковую ве

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Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Кстати, в итоге таки выпустили патч совместимости с 3.3.0.   Культуры закончились. Теперь разрабы скачут на религиях и истории. Я наконец-то

vitovt13

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Compatible with Patch 2.6.1.1 Checksums Without India: KDCR With India: GRQD    

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