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Описание: Солянка модов, в которую отдельно включены моды на новые гербы, империи и возможность играть без временных ограничений.

 

Нововведения:

  • Священные войны теперь можно вести только с соседями, поэтому мусульманам будет сложнее добратья до Сардинии, Франции и Гибралтара. Нововведение не затрагивает крестовые походы и джихады.
  • Переделаны антипапы, теперь это не просто машина для выкачивания денег.
  • Больше смертей персонажей от болезней и сражений. Жизнь их должна быть по-настоящему непредсказуемой, как это и было в Средние Века.
  • Больше разных наемников и священных орденов
  • Больше королевств и империй, которые можно создать.
  • Больше культур.
  • Восстания вассалов теперь опаснее для страны, так как один мятеж может вызвать цепную реакцию по всей стране.
  • Сложнее поднимать авторитет короны, но это дает больше бонусов.
  • Переделаны законы наследования, теперь и не-баскам можно ввести равноправное наследование. Теперь для смены систему наследования требуется меньше авторитета короны.
  • Переделана система набора ополчений, урезаны военные ресурсы больших стран со слабым авторитетом короны (такие как Франция и СРИ).
  • Больше целей.
  • При смешанном и равноправном наследовании женщины могут занимать больше позиций в придворном совете.
  • Множество других нововведений в целях баланса.

Планируется:

  • Улучшение системы отправки персонажей в тюрьму. Графам нельзя будет безнаказанно расправляться с детьми королей.
  • Улучшение системы личных характеристик. Необходимо сделать так, чтобы человек, регулярно прибегающий к услугам убийц, не мог быть добродушным и скромным.
  • Переделать священные войн для того, чтобы можно было вести их и с заморскими странами, но более обоснованно, чем в оригинале.
  • Улучшение динамики гражданских войн. В трудную минуту менее лояльные вассалы потребуют от вас титулов и привилегий, а верные сюзерену феодалы окажут ему поддержку.
  • Увеличение лояльности вассалов посредством брачных уз.
  • Изменение характеристик ряда провинций.
  • Модификация ересей.
  • Больше целей и заговоров для персонажей.
  • Больше событий, особенно связанных с текущей жизнью персонажей.
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Спойлер

Таблица совместимости

CK2Plus v4.08 BETA1 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.7 [cовместим с CKII v2.8.3.2] Checksum: N/A

CK2Plus v4.07.2 [cовместим с CKII v2.8.1.1] Checksum: GYUK

CK2Plus v4.07.1 [cовместим с CKII v2.8.1.1] Checksum: TSQI

CK2Plus v4.07 BETA5 [cовместим с CKII v2.8.1.1] Checksum: N/A

CK2Plus v4.06 [cовместим с CKII v2.7.1] Checksums (Without India: SMHI; With India: QOXJ)

CK2Plus v4.06 Beta5 hotfix [cовместим с CKII v2.7.0.1] Checksum: N/A

CK2Plus v4.05.4d [cовместим с CKII v2.6.3] Checksums (Without India: MCWO; With India: CIVY) Cейвы совместимы с CK2+ 4.05.2

CK2Plus v4.05.4b [cовместим с CKII v2.6.3] Checksums (Without India: LTIJ; With India: VNJZ)

CK2Plus v4.05.4a [cовместим с CKII v2.6.3] Checksums (Without India: RLEB; With India: BFGR)

CK2Plus v4.05.4 [cовместим с CKII v2.6.3] Checksums (Without India: GUNA; With India: QOOQ)

CK2Plus v4.05.3b [cовместим с CKII v2.6.2] Checksums (Without India: DGYV; With India: CMJG)

CK2Plus v4.05.3a [cовместим с CKII v2.6.2] Checksums (Without India: CXRA; With India: BECK)

CK2Plus v4.05.2b [cовместим с CKII v2.6.2] Checksum (Without India: HOVI; With India: BHER)

CK2Plus v4.04.6 [cовместим с CKII v2.5.2] Checksum (Without India+: NQFP; With India+: VPMX)

 

Ссылки на скачивание

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Предыдущие версии (начиная с 3.0.0) можно найти в Releases на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. .

 

Предыдущие версии (начиная с 1.06) можно найти на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . [На данный момент сайт недоступен]

 

Спойлер
Спойлер

4.08 BETA1

MAP:

  • Afghanistan, Persia and surrounding areas improved.
    • Many minor rivers have been added.
    • A few provinces have been changed to the more appropriate hill
    • Added the Kashafrud River through the province of Tus


ADDITIONS:

  • County of Phrah, split from Tis
  • Desert of Decht-e Margo added west of Bost
  • New CoA for Egyptian Pagans
  • Brand new holding system. All holdings start as "tribal" (renamed "villages") and must be upgraded.
  • New more historically accurate building chains. Buildings do not show in potential until technology requirements are met.
  • Tribal governments can hold Cities and Castles with no penalty as long as they share a culture or religion with the province.
  • Upgrading to Feudalism or a Republic now requires a castle or city as capital
  • New unique headgears for priests of the Hellenic Pagan group.


TWEAKS:

  • Moved a Zoroastrian holy site to where Mount Kajeh actually is
  • Merged the province of c_sistan into c_jask and distributed the holding counts to surrounding provinces to balance this loss
  • Split the duchy of Baluchistan off of Makran
  • Chagai made into a wasteland and renamed to Chagai Hills.
  • Birjand's size has been reduced and given to a new province, Zaveh
  • Dejure Kingdoms of East Africa have their proper duchies now
  • Culture tweaks for Assyrians, Bedouin and Beja in Iraq, Egypt and Levant
  • Separated Theodsian Walls from main wall build chain
  • Jewish Community will no longer show when not built
  • German and Celtic pagans made visually distinct from Nordic pagans.


FIXES:

  • New restrictions placed on Government types to prevent erronious behavior such as unexplained nomads/theocracies

 

Спойлер

v4.07.7

ADDITIONS:

  • Berber Empire

 

TWEAKS:

  • Buddhism and Jainism decline in India as it did in history.
  • History in Central Asia corrected.
  • Minor culture tweaks in the Balkans and Saxony.
  • Moved two Roman pagan holy sites from Greece to Istria and Montpellier.
  • Unlocked Pagan Great Holy Wars immediately on game starts after year 1099.
  • Dutch Empire can now be formed by Frisians.
  • Kingdom of Belgium can now be formed by Flemish and the French.
  • Kingdom of the Netherlands can now be formed by Flemish and Frisians.
  • Coronation tweaked so the highest crowned trait can also be given by a pentarch or king-tier vassal priest.
  • Theocracies banned from using Border Dispute CB.
  • AI will not use CBs with financial cost if they can't afford the war.
  • Declaring Border Dispute war will give opinion penalty from all neighboring rulers.
  • Carthaginian empire available for Tamazight and Zenati.
  • German melting pots revisited & simplified to hopefully give better results.
  • Tribal Barons no longer prevent Late Feudal/Imperial Administration.
  • AI Vassal rulers less likely to switch to a culture different than their liege if Active Culture Conversion law is active, or they have a high opinion of the liege, or are of the same dynasty.
  • Base decadence for new rulers is now based on existing decadence. Fibonacci and stuff.

 

FIXES:

  • Sawdan vassal of Benevento on character selection screen in TOG start.
  • Imperial commanders getting title claim with low martial skill.
  • Various "Schism Lead-up" events not having correct event targets for localisation.
  • Conditions to form HRE significantly different from conditions for requesting papal coronation.
  • Bohemian and Wendish dynasties using the germanic "van" prefix.
  • Roman province of Sardinia-Corsica active on game start.
  • Longobards not being able to convert to Plus diversified Italian cultures.
  • Reformation event referencing reformed religion instead of the old one.
  • Religious head can have any priest do the coronation in their own name.
  • Leprosy doesn't take Non-Epidemic disease game rule into account.
  • Caspian MRs being able to build TPs outside of the Caspian without their realm having land outside of there.
  • Infinite diplomacy from earning nickname ambition.

 

Спойлер

v4.07.2

ADDITIONS:

  • Italian dynasties and dynsties of cultures split from Italian will now mostly mirror eachother.

 

TWEAKS:

  • Removed "only once a month" employment constraint.
  • Renamed Carantanian to Carniolan.

 

FIXES:

  • Employed courtiers have dynasties of other cultures.
  • Italian count of Cinarca.
  • Heretics unable to "seek ancient knowlege".
  • Voting pattern for granting landed title checks incorrect law for women, and ignores Plus gender game rule.

 

PERFORMANCE:

  • Reduced complexity of the Silk Road. The game should now run almost twice as fast.

 

Спойлер

v4.07.1

GAME RULES:

  • Provincial Revolt Strength GR is changed. Instead of selecting rebel strenth between normal, 2x, 4x, or 6x, rebel strength can be normal, 2x, 3x, or 4x.
  • Schism GR text adapted to fit Rex Teutonicorum submod. Functionality is the same.
  • Added 20 year delay option for Crusade Delay GR.

 

ADDITIONS:

  • Carantanian (Slovenian) culture as an emergent culture.

 

TWEAKS:

  • Kingdom of Illyria is creatable for South-Slavic characters.
  • Removed Scots culture. Everyone is back to being Scottish.
  • Secretly introducing character to a religion now has a realistic chance of success.
  • Tibetan invasion of the Western Protectorate is now targeted at Tibet-adjacent provinces.
  • Muslim realms won't use Holy War CB on Iberian christian kingdoms before the year 1000.
  • Kiev's holdings in Crimea turned into a voluntary tributary, preventing them from technically neighboring Byzantium at certain bookmarks.

 

FIXES:

  • Renamed second Chud province to use local variant of the name.
  • Nowruz celebration not triggering properly if delayed.
  • Secretly introducing character to a religion event chain not checking stats or flags from introducer.
  • Granting vassals a de jure title they want won't gives opinion malus if they're on the council.
  • Duchy of Nevers being de jure to Lotharingia between CM and TOG bookmarks.
  • Unit positions for Ilam.
  • Seclussion events generating +5 tyranny per courtier.
  • Unable to play Il-Khanate or Golden Horde after 1241.
  • d_sistan ducal holder having no titles below the ducal tier from 1066-1215

 

 

PERFORMANCE:

  • AI will check decisions for secret religion introduction less often. Occurence rate is the same.

 

Спойлер

v4.05.4d

ADDITIONS:

  • Regnal names for Welsh, Cornish and Breton culture.
  • Meissen-Lausitz river crossing.
  • Patronyms for Roman cultured characters.
  • Unique Shaman names for finnish_pagan.

 

TWEAKS:

          Plus nomad succession events now obey Nomad Stability game rule.

  • Reduced chances of some Celtic events.
  • Reformed Celtic Paganism (formerly Tuatha) has been renamed Gentlidecht to reflect the earliest recorded name for Celtic pagans and avoid confusion with the holding also called Tuatha.

 

FIXES:

         Adopt Feudalism decision tooltip now displays holdings that won't upgrade properly.

  • CTD on nomad succession event.
  • "My Daughter is My Heir" event chain fixed to only fire for agnatic-cognatic rulers.
  • Epic hunt happening more than once.
  • Miaphysite holy order leaders not getting random traits on creation.
  • Seduction event chain failing for non-focus seduction.
  • Disinhertance decision.
  • Fixed GoPagan conversion decisions for germanic cultures added in Plus.

 

v4.05.4b
EXPERIMENTAL:

  • Reduced chances of some Celtic events (Feedback welcome!)

 

ADDITIONS:

  • Enabled parent-child seduction for Kemetic characters.
  • Enabled parent-child seduction for characters who are syphilitic and, lunatic or possessed.

 

FIXES:

  • Provinces with savanna terrain get proper prosperity values.
  • Reformed Celtic Pagans no longer lose prestige while not at war.
  • Egyptian and Celtic pagan priests have been given their proper titles so events will no longer list them as blank spaces.
  • Monetary Incentives for culture conversion event will no longer trigger if Culture Conversion law is set to None.
  • Zoroastrian and Messallian parent-child seduction.
  • Enforcing Ephesus should now turn Nestorian branch religion into a heresy.
  • Corfu once-again is part of the Mediterranean Trade route.
  • Tributary event chain being broken if attacker is already at war.

 

v4.05.4a

  • NWO Customisation can again be triggered more than once.
  • Culture Conversion law is now applied to saves started before 4.05.4.
  • Provinces with savanna terrain get proper prosperity values.

 

v4.05.4

ADDITIONS:

  • Rulers can now select a regnal name during coronation events. Supported cultures are:
    • North Germanic group
    • Frankish and German (all of them)
    • Polish and Bohemian
    • English, Scots, Scottish and Anglo-Saxon
    • Hungarian
    • Croatian, Serbian and Bulgarian
    • Wallachian (Romanian)
    • French, Italian
    • Basque, Castillan, Catalan, Portuguese
    • Greek, Armenian, Georgian
    • Russian
    • Lithuanian
  • The Tributary CB is replaced with a targeted decision. The target will respond either by accepting becoming a tributary, rejecting, or offering a deal. If they reject, the attacker can then declare Tributary War, or back out of the whole deal and lose prestige. If attacker is offered a deal (bribe), they can accept the money or, again, go to war. In addition to that, using the tributary action will block tributary decision for a year, or five years in case war was won, or ten years if player chooses the backing out option.
  • Roman province of Pannonia-Dacia
  • Roman province of Armenia
  • Trigger Schism start decision is now a game rule.
  • Empire Creation game rule which regulates how many kingdom titles are required to form an empire. Options are Two and Three.
  • Culture Conversion Law - This law controls the speed and behaviour of culture conversion. It is available to independent feudal kings and emperors. This law does not affect melting pot events. Available laws are:
    • None - Culture conversion is happening at 1/10th of normal speed. Change Province Culture ambition is not available if this law is enacted, and chance of an uprising is reduced 10 times.
    • Passive - Default conversion settings.
    • Active - Culture conversion is hapening at twice the rate. Chance of an uprising is increased two times. Provinces with "wrong" culture will not prosper. Medium or higher CA is required for this law.

 

TWEAKS:

  • Vassal kings don't get the crown or coronation.
  • ERE/RE provinces remain De Jure under empire when created. Italy only for RE. Macedonia, Thrace and Asia for both.
  • Percentage tribute gives to suzerain reduced to 30% if reached through war, or 20% if reached through an agreement.
  • Shut The Gate decision only available if there is a disease in demesne counties or in neigbouring counties.
  • Croatian priests more likely to follow Latin rites.
  • Seduce action available to characters with the Seducer/Seductress trait.
  • Spy On action available to characters with the Schemer trait.
  • Free from Captivity action available to characters with the Schemer trait.
  • Duel action available to characters with the Duelist trait.
  • Invite to Carousing action available to characters with Hedonist or Socialiazer traits.
  • Aztec Emperor will get 400 prestige on creation. He requires 500 for the invasion CB, so this should make him invade sooner.
  • All empires now require a number of kingdom titles set in Empire Creation rule.
  • Empire of Britannia requires having complete control over England, Scotland and either Ireland, Wales or Brittany.
  • French Empire requires having complete control over France, Aquitaine, and either Burgundy, Brittany, Lotharingia or Frisia.
  • Unreformed Pagans can declare holy war if they control at least 3 holy sites.

 

FIXES:

  • Unable to destroy settlements as Nomad.
  • Bogomilist faith staying Chalcedonian heresy after schism.
  • Localisation for various pagan deity followers, they now use unreformed religion name.
  • South slavic culture group missing one retinue type.
  • Various Validator detected issues, including missing events, letter frame pictures, and a few scope fixes.
  • Mongol Invasion happening only for "Delayed Random" rule.
  • Lowborn bastards getting legitimized and getting a dynasty other than "None"
  • Adventurers asking for support more than once.
  • Emperors losing imperial government due to inheriting feudal title (only partial fix, still under investigation).
  • Chalcedonian pope ending up with gavelkind succession.
  • Fixed Bible Translation event where ALL Christian rulers would get event to increase their religion MA, causing insane MA.
  • Aztec/Mongol invasions not being delayed for 50 years in later bookmarks.
  • Pagan religious head titles being blocked if Start Reformed rule is used.
  • Another case of death by snu-snu for an immortal.
  • HRE Grand Duchies becoming de jure independent immediately after switching to kingdom variant.
  • Peresechen being Russian before Russian melting pot event.

 

Спойлер

v 4.05.3b

  • Bogomilist faith remaining Chalcedonian heresy after schism.
  • Nomads can again destroy pillaged settlements.
  • Nomads who are vassals can also use pillage decision.
  • Byzantine coronation event text not fitting window size (for weak basileus only)

 

v 4.05.3a

ADDITIONS:

  • Added an option in 'Game Rules' to start with all Pagans reformed. This option is listed under 'Pagan Reformation'
  • Old Plus Tyranny removed in one of the 4.04 versions is back. Tyranny is again represented with traits, not opinion modifiers. In addition, Tyranny trait system is now compatible with Conclave DLC (credit to AGOT team, some of their code was used for this).
  • When empire autodestruct mechanic triggers, non-zealous, christian or pagan rulers can choose to convert to, in ERE/LE case, majority religion of Constantinople, or in HRE case, majority religion of their capital (if that capital has correct religion). This option will only be availble to ERE/LE rulers if they control Constantinople. HRE rulers must have their capital in one of the HRE regions: Frisia, Germany, Lotharingia, Pomerania, Poland, Bohemia or France.
  • Rulers who convert will get Recently Converted character modifier resulting with religion opinion +5, other religion group opinion -10 and 0.5 increase in monthly piety.

 

TWEAKS:

  • Entirely disabled Seduce Character plot for owners of Way of Life DLC (previously it was available to non-playable characters even with Way of Life) now that the Seduce decision has been made available for lustful characters regardless of focus.
  • WoL business focus events slightly tweaked. Build events require a certain starting fund, but might cost a little bit more. Potential income is also slightly higher.
  • Added a start up option for CK2+ games converted into EU4. You are now given the option to reveal the map as it was displayed in CK2. Most notable this was an issue for nations with a capital not within Europe, as those with a capital outside of it can end up with owned provinces surrounded by 'terra incognita' for the first few decades of a converted game.
  • Aztec religion head, once appointed can call for a great holy war. After that Aztecs will lose Invasion CB.
  • In later game starts (after 1150) some rulers of certain cultures and high enough legalism will switch from gavelkind to primogeniture, or from elective gavelkind to elective.
  • Spouse will be prevented from recommending councillors for 7 years if rejected.
  • Only foreign kings and emperors, and domestic powerful vassals will RSVP for coronation.
  • AI rulers will be more likely to switch to primogeniture or seniority as their legalism tech level rises.
  • Adopt Feudalism decision is now also available if ruler has Medium Tribal Organisation, and legalism, majesty and noble customs atleast at level 3.
  • If ERE/HRE/LE autodestruct event triggers and ruler doesn't convert, old title history will be copied to new title.
  • Hellenic heresies will no longer trigger ERE auto-destruct event.

 

FIXES:

  • Celtic Changeling event chain now properly controlled by Supernatural Events game rule.
  • Celtic female rulers can now have their children replaced by changelings and receive events/choices related to them.
  • Sacrificing heads of other religions at Celtic divination now earns extra prestige/piety as in vanilla Norse blots.
  • Nordic/Scandinavian et al. cultures now properly get Elective Gavelkind.
  • ALL cultures now have castle cultural buildings.
  • Indolent child bribe event chain won't fire if child doesn't have any money.
  • Female councillor event chain won't fire if ruler has lifetime appointment law.
  • NWO event setup allowing patrician player to cause game over.
  • Prisoner instigating challenge with an insult.
  • Some patricians not being able to trigger NWO events.
  • Fixed Aztecs not having Invasion CB.
  • Fixed a bug preventing the EU4C from converting CK2 countries to their proper government rank in EU4
  • Many other EU4C bug fixes.
  • Despot title existing while current heir is underage.
  • Player being forced to break with lover because of having low opinion of lover.
  • Character being able to legitimise himself/herself.
  • Miracle healing on pillgramage should now work.
  • Several cases where councillors were appointed by event with Lifetime Appointment law active.
  • Added another check which should prevent Patriarch Supreme from taking Rome too easily (he can still get it in the normal way).
  • Added the missing icon for the 'Grand Trunk Road'.
  • Fixed some issues with the 'Grand Trunk Road'.
  • Adventurers will no longer be stuck as planning adventure while incapable.
  • Missing Assyrian and Kurdish kingdoms from India Expansion.
  • Caliph titles that are deactivated at game start are now creatable via special decision.
  • Cut-off text during Byzantine coronation events.
  • Duchy of Armenia can no longer be used as base for a custom titular kingdom since normal kingdom title already exists.
  • Wrong scopes in many events.
  • Empire auto-destruct events will no longer trigger twice for ERE/HRE/LE.
  • Sender shown in maintenance on-action events.

 

Спойлер
  • Added a customization decision to start the games with an approximation of ahistorical, de Jure vanilla CK2 empires. Please note that depending on the bookmark chosen there may be some variation compared to vanilla due to differently shaped kingdoms.
  • Fixed a bug preventing ships from sailing in or out of Kerry in Ireland
  • Fixed an issue regarding certain CBs due to an issue PDS introduced recently
  • Fixed several mercenary and title issues thanks to Agnitio Ex Mach's help
  • In later bookmarks changed the vassal relationship of Russia rulers to the hordes to instead be tributary relationships
  • Shuffled the kingdom colours in India around to make them more easily distinguishable
  • Added the bookmark "A New Millenium" to the era chooser UI, replacing the 1337 era. The latter can still be chosen as a regular bookmark via "Custom Game Setup"
  • Fixed a phantom character appearing in the "High Middle Ages" era
  • Fixed a CTD with the title finder
  • Rulers with tributaries may now declare war on them for claims, at an extra penalty. You will lose all your tributaries, lose 100 prestige and a loss of opinion with your vassals. The AI will never make use of this
  • You may now release tributaries peacefully, signing a 10 year non-aggression pact in the process
  • Fixed consorts being able to marry other courtiers on their own
  • Emperors of the HRE, ERE and Roman Empire may now reduce the Title Laws back down if they wish
  • Courtiers may no longer pick the "Gain an Estate" ambition if their liege is unable to grant them one due to their government from
  • Courtiers may no longer buy estates if their liege would not be able to grant them due to their government form
  • Distributing a new primary title to a courtier or vassal will now also make that title adopt the liege's succession laws, including gender laws, instead of using Agnatic Gavelkind everytime.

 

Спойлер
  • Maestro Ugo (Lupus Agnum)
  • Elryck and Arko (Mercator Mod)
  • zeress (Flavorful Titular Titles)
  • Viscardus (Cornish Characters)
  • Cetan (Expanded Character Tooltips)
  • Crackdtoothgrin (Crackdtoothgrin's Graphical Goodies)
  • Spartan_One (Mod File Hosting)
  • Peuri (Little Portait Mod)
  • Trovador and thrashing mad (Enhanced Portraits Mod)
  • EmperorTojo (Icelandic Culture Mod)
  • Ijtzoi (All the Way to Timbuktu)
  • Syren (Syren's Nicknames Mod)
  • mate0815 (Better Looking Characters integration)
  • Shaytana (Better Looking Characters)
  • Werther (French Localisation)
  • EOOQE (German Localisation)
  • Keanon (Patrum Scuta)
  • Zaldax (An Offer You Can't Refuse)
  • Velho e Bom Joe (Culturally Different Cities)
  • Icecream Jones (flags, new countries)
  • Strudel Man (many tweaks and additions)
  • NoNotTheMindProbe (russian kingdoms)
  • pothkan (CK2 heraldy mod)
  • The_Chancellor (Council Reshuffling mod)
  • avee (Family Relations Mod, Better Rebels mod, Death Causes mod)
  • Sniper4625 (misc graphics)
  • Van Diemen (HRE Revised Mod)
  • riso (Treaty of Nymphaeum scenario)
  • Six Gun South (PMM)

Установка

i

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. по установке модов.

Изменено пользователем Labes
Актуализация информации; Стандартизация оформления
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Закреплённые сообщения
Alterus
И подскажите в чем отличие машинного перевода?

В машинном переводе текст переводится с помощью различных программ вроде гугл-транслейт. Качество может изрядно страдать, поэтому рекомендую скачивать такой перевод только если невмоготу играть на языке оригинала.

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Леарх Гаутсон

Хотелось бы больше узнать о новых механиках для язычников.

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Checksum: MMRS

Данная версия не совместима с сохранениями предыдущей версии мода.

changelogНажмите здесь!
 

MAJOR: map overhaul for the following regions: Africa and the Middle-East. Some areas have less provinces but their relative power should be relatively the same.

MAJOR: The vanilla viceroy system introduced with the Charlemagne DLC now no longer exists, and the viceroy realm laws can no longer be passed. Now, when dukes/kings in Imperial government realms (who themselves have Imperial government) either die or have their title usurped, their liege may decide whether to assent to the new holder. If they refuse, the new holder may simply elect to agree to the decision, offer a favor/bribe, or rebel. If they agree to the decision, then the emperor's council will offer up to three alternatives (which may include the new holder anyhow)...and the emperor can override this and take the title for themselves if they have enough Prestige.

An Imperial liege may make an Imperial vassal's title inherited. This is a diplo-decision, making the vassal either Feudal or Iqta and giving them the same opinion modifier they would get if they had been granted their primary title(s) by the liege outright. The title is inherited like a normal title from that point onwards, until and unless it is ever usurped (or revoked by the liege). Note that when a ruler first passes Imperial Administration and switches to Imperial government type, ALL feudal/iqta vassals are considered to have their titles inherited in this manner.

Note that Imperial government type no longer appears on the government map mode in the game lobby. It only appears upon game start.

Vassals with Imperial government may never create kingdom titles and may only create titular duchies.

There is now an Imperial Iqta government type, as well, which functions like Imperial government in all ways except it also has some of the features consistent with Iqta (holding temples, requiring piety to pass laws, etc.).

Major history overhaul for West Africa, including a new culture; Songhai.

Added the "Savanna" terrain type which is unique to the West African Region.

Fixed a bug preventing Brugge from building the land-based trade route buildings.

Bogomilists will now become theocracies once the religion is formalized, without needing to first be at war.

The Magyar Invasion CB is no longer available to Hungarians outside of the actual bookmark invasion scenario.

The 'Building Church of St. Bogomil' province modifier is now removed once the church is built.

The date can no longer manually be moved forward from the 1000 AD bookmark, only from the 1066 AD bookmark (as in vanilla).

Fixed government flavor file for Imperial governments.

Added a setup option to start the game with "Ancient Religions" replacing default ones while leaving nations intact. This option will disappear, like other similar setup ones, after the first day of any bookmark.

Fixed rare matrilineal marriage setting bug for titles created by event, but which only copy the owner's former primary title's laws after they are granted.

Disabled the "Colonization of Iceland" event chain as the final colonization step proved too buggy to function as expected consistently.

Adjusted the course of the Rhine and Danube rivers to be closer to where they should be.

Removed the Tyrant trait -- the tyranny opinion modifier added by defying your council could not be removed, sadly, so rather than have both the trait and the opinion modifier I've elected to simply get rid of the CK2Plus tyranny system completely. The effect of all diplo-actions such as imprisonment and banishment has been restored to vanilla values.

Ruler designed nomads will no longer cause the nomadic realm to split because clans are unhappy about the new dynasty ruling.

Increased maximum population for nomads received from empty holdings (and thus overall population growth).

Rollo now always has to fight for Normandy, rather than gaining the provinces by event if their holders are AI.

Added sicilians into province and character histories, thanks to user daniloy.

Close relatives of Dukes and Kings in empires (whether they have Imperial government or not) have a chance of asking to go to serve in the emperor's court for up to ten years if they have no pressing job back home. Should the emperor give them a councillor or commander position -- or a title -- they'll remain away until and unless they inherit. Otherwise they'll return after a time with either good effects (higher education trait, increased stat, a lifestyle trait, etc.) or bad (a bastard child, they become drunkard, they become depressed, etc.).

All emperors with Imperial Government now have the option of spending 100 Prestige and up to 5 Imperial Decadence (less if ID is already higher) to corrupt a corruptible council member and give them a +50 opinion bonus for five years. This can only be done once per year, and has the side-effect of potentially giving the councillor some additional negative traits.

'Claim the Imperial Throne' decision now available to all vassals of duke or higher tier in Imperial Government realms. It has been simplified to cost 1000 Prestige.

Added an 'Overthrow the Empire' plot useable in Imperial Government realms by member's of the emperor's council who have a claim on his primary title. This allows them to plan a coup in the imperial palace, one which involves all plotters as active participants (provided they are actually present in the capital) and can end with injury, death, or capture for any of the participants (including the ruler, so long as they are not away from the capital at the time).

EU4 Converter updated for version 1.15 of EU4 and 4.04.X of CK2+. Please note that development for the CK2+ to EU4 converter will be discontinued with the release of 1.16 of EU4.

Re-enabled 'Weaken Fellow Vassal' plot, now that viceroys no longer exist to screw it up.

Paulician priests may now both marry and inherit.

[Cкрыть]

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перевод мода CKPlus 4_04 машинным переводом файлы закинуть в мод CKPlus/localisation с заменой 36 файлов Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменено пользователем Funtik33
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franzzzzzz

нет ли перевода на имена правителей и титулов?или возможно с руссика перекинуть?вылетов не будет кто подскажет?

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нет ли перевода на имена правителей и титулов?или возможно с руссика перекинуть?вылетов не будет кто подскажет?

Пользуюсь Light-версией перевода, всё работает, вылетов нет ;)

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Checksum: OHQR

Данная версия совместима с сохранениями предыдущей версии мода.

changelogНажмите здесь!
 

Fixed the 'Create Provincia' decisions to account for the map changes.

Fixed the faction demand for a liege's title so that it works again.

Removed starting alliance between Khazars/Cumans in the OG bookmark, as it would occasionally make everyone allied with everyone.

The Byzantine minor title Despot has been made a councillor.

Added a historical war between the Almoravids and Ghana in 1066

Made formation of regular titular kingdoms by the AI less common.

Increased population-per-empty province limit for nomads.

Added event to have provinces along the trade routes in West Africa possibly convert to Cairo's religion between 900 and 1050 if they are unreformed Pagan.

Added event to have provinces along the Amber Road in Eastern Europe possibly convert to Byzantium's or Poland's religion between 1000 and 1150 if they are unreformed Pagan.

Changed the localisation for nomadic Magyars.

AI Altaic tribal rulers who have a few provinces and high Martial and enough prestige may now switch to Nomadic government.

Courtiers in the capital of an empire now have a chance of gaining one of three traits over time: Imperial Bureaucrat, Imperial Courtier, or Imperial Guard. These will give them a bonus to their traits, and also prompt them to seek employment as councillors elsewhere in the empire should the Imperial court begin to get full.

Adjusted the flow of the West African trade network

Fixed the 'Sidhe Offerings' event so it only has one possible outcome that fires.

Fixed (hopefully) the occasional liberation revolt result where province capital holdings are changed.

A liege with Imperial Government revoking a feudal title now properly reverts that title to remain Imperial even when granted to a new vassal.

Tribal AI will now sometimes use tributary CB against targets which they cannot subjugate.

Rollo will no longer use tribal/norse CB's.

The old pagan mystic who shows up at your court now appears with higher Health, so there's less chance of them dying immediately.

The "Go Pagan" conversion event will now also convert all close relative and same-dynasty courtiers.

Unreformed pagans may now use the 'Attempt Religious Conversion' decision, though they must spend Prestige to do so. The AI will not do so unless it is Zealous.

Heritage focus can now be taken for a child before the age of 6.

The 'Ask Permission for Heritage Focus' diplo-decision can no longer be used on a child if you're their actual liege.

Added a 'Scourge Province' decision (usable on count title) which allows a non-reformed pagan to scourge an owned province of their culture but a different religion, giving them a chance at converting the province at the expense of tyranny and an unrest modifier for five years.

Added more variability to the strength of nationalist rebellions.

The 'Make Title Inheritable' decision is now only useable on vassals which have a regular succession law (ie. for non-primary type titles).

Fixed a bug preventing the firing of the "Sunset Invasion" even if you had the DLC

Added a customization feature that sets the chance for Aztecs to appear to be identical to the chance in vanilla CK2. This only appears for those with the "Sunset Invasion" DLC active.

If a pagan ruler refuses to allow your chaplain to stay to preach, you now have the option of having the chaplain remain secretly - with a chance to convert the province (or be caught while doing so). The pagan ruler has the option of just sending your chaplain home, but if he imprisons your chaplain right off the bat you will get a justified holy war against him and a claim on a random border province (if you border him).

The vanilla 'speaking in tongues' modifier is now removed whenever the Possessed trait is removed.

k_north_sea made de jure liege of d_iceland again.

[Cкрыть]

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русич

Кто то на этом моде принимал русскую культуру? Какие условия?

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sanguis extremis
Кто то на этом моде принимал русскую культуру? Какие условия?

1) твой сюзерен русский, и в интригах появится соответствующее действие "принять культуру сюзерена"

2) ты живешь на русской земле, в интригах появится действие "принять местную культуру"

3) если хочешь можешь через консоль написать culture russian

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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Checksum: XMHI

Данная версия совместима с сохранениями предыдущей версии мода.

changelogНажмите здесь!
 

Fixed rebellions only ending with invalidation.

Fixed broken ze_adolescence_events file.

Fixed event text for when your Lord Chaplain refuses to stay behind in a pagan realm he's been ejected from, so he tells you so.

Emperors of Imperial realms can no longer be the target of claimant factions for their own duke/king titles.

Fixed two imperial court events that had mislabeled options.

Fixed the War of Two Eriks revolt CB -- again.

Family members serving in the empire's capital now gain imperial traits much more quickly.

A number of events have been added to empires based on the presence of courtiers in the top liege's court with either the Imperial Bureaucrat, Imperial Courtier, or Imperial Guard trait. One of these is likely to pop up every 5-10 years, and can lead to both good and bad effects -- from reforms being suggested to an increase in Imperial Decadence to an intrigue within the court or a claim upon the emperor's title.

Emperors can no longer use 'Make Title Inheritable' decision upon themselves.

The Patriarch Supreme no longer vassalizes themselves to the emperor over Rome if and when they usurp Rome, if they already have an emperor as their liege.

Councils in an Imperial realm should give preference to counts/dukes who are inside or bordering the viceroy realm when suggesting alternate picks.

Updated a number of events to use the new 'educator' scope and not break when the AI doesn't assign an actual guardian at age 6.

Threat is now lowered when granting a vassal independence.

Fixed the Kharijite Rebellion event to not invalidate the CB.

Fixed tournament winners sometimes being calculated incorrectly and not properly favoring the highest Martial attendees.

Relinquishing a viceroy title for a favor also increases Imperial Decadence, the same as accepting a bribe.

Fixed the "Restored Roman Borders" event to actually look for more than central Anatolia provinces.

Fixed Imperial Decadence so it actually reduces the liege's levy totals and the levies from their vassals.

Dealing with a province where a religious or nationalist rebellion began will now also stop similar rebellions in realm provinces of the same religion/culture for up to 3 years, depending on the harshness of the example.

Fixed a bug which made the Ecumenical Patriarch *more* likely to refuse your coronation if he didn't hate you.

An Ecumenical Patriarch who refuses to coronate the Byzantine emperor may now be asked again in three years, rather than ten.

Rebels and adventurers no longer get free money until *after* they achieve victory.

Fixed a bug where landless rebels/adventurers could hire mercenaries after their forces were destroyed, putting those mercenaries in limbo and thus eventually causing a crash.

The Conclave adolescent education events have been re-written to a make a bit more sense -- so you're not always ending up a rival with your ward for making them ambitious, for instance.

Guardians may now be assigned at age 5, same as when the focus alert comes up.

The AI will not form claimant factions against an AI religion head unless they are cynical.

[Cкрыть]

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Ребят, что делать с анархией и каковы условия для формирования русской культуры?

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Никто не подскажет каким образов в моде реализованы такие большие ополчения? Они в 2-3 раба больше чес в ваниле, где 10к у Императора СРИ это норма, хотелось бы и там устроить такое.

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alex_guslyakov

Есть отдельный мод, который реализует ивентовые дуэли между полководцами во время боя? Или какие файлы реализуют это в CK2+? Так как в ванильной версии реализовать даже убийство Гарольда Годвинсона на поле боя невозможно, а тут это круто сделано.

Изменено пользователем alex_guslyakov
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vitovt13

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Checksum

Without India+: NQFP

With India+: VPMX

Данная версия совместима с сохранениями предыдущей версии мода.

Но они не будут работать при активации саб-мода "CK2+ India"

changelogНажмите здесь!
 

MAJOR: India has been removed in core CK2+. Save games made prior to this change will NOT be compatible unless the "CK2+ India" sub-mod is used

MAJOR: "CK2+ India" sub-mod added to enable India

Cleaned up the tooltips for when the "Recent Uprising" modifiers are applied to provinces after a rebellion is defeated.

Fixed options tooltip in child's combat training event.

Adventurers now only recruit from provinces in the demesne of a ruler who has given them permission to do so. They must approach the top liege of the realm, and if given permission to remain must go to each vassal in that realm in turn. If they are not permitted to remain by the top liege, they cannot approach any of his vassals. Adventurers are now restricted to a maximum distance from their point of origin (so no Irish adventurers wandering their way down into Africa, or similar).

More holdings added into Alpunte province in Hispania.

Seduction distance expanded to 150 (from 100) or in the same realm (as the tooltip actually states). The AI will only target someone within the 150 distance, however, same realm or no.

Added a player only diplo action for the sending of semi-custom amounts of wealth. This action will not grant any opinion modifiers.

Updated the siege/capture events. Chances of capture (or other siege effects) should now be properly random.

Trade Post tooltip updated to reflect restrictions better

[Cкрыть]

Изменено пользователем vitovt13
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к чертям Индию! Даешь скорость!

как же я люблю этот мод))

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Шикарный мод, вот только надоедает проблема с ИИ императорами(франскими в частности). У них почти никогда нет детей, так как они всю жизнь проводят в главе войска и получают -100 к фертильности. С этим можно что-то поделать? А то нелепо смотрится и баланс портит

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Yandere-chan
Шикарный мод, вот только надоедает проблема с ИИ императорами(франскими в частности). У них почти никогда нет детей, так как они всю жизнь проводят в главе войска и получают -100 к фертильности. С этим можно что-то поделать? А то нелепо смотрится и баланс портит

Crusader Kings II\mod\CK2Plus\common\event_modifiers

01_CK2Plus_event_modifiers.txt

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Уменьшите штраф.

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Уменьшите штраф.

Не знаю как тот человек, которому вы советовали, но мне вы уже помогли. Штраф снизил до 50%.

Никто не знает где править трейты владения мечом? Я привожу combat traits в соответствие с модом АГОТ более-менее, однако в отличии от него не нашел где их править((

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Yandere-chan
Никто не знает где править трейты владения мечом?

Трейты:

poor_warrior

trained_warrior

skilled_warrior

master_warrior

Правятся в 04_ck2plus_traits.txt (\mod\CK2Plus\common\traits)

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Популярные сообщения

e479

Адаптация 2.8.3.4 полной самодостаточной сборки CK2+ на основе прежнего перевода готова. Сейчас попробую исправить одну мелочь и выложу ссылку. Поскольку я не занимался переводом, а только адаптацие

Dralingea

I don't speak Russian but I really wanted to thanks you for sharing this mod out of paradox forum ! Thanks you very much !

vitovt13

@Adjudicator на игру постоянные скидки (Стим или Гамазавр). Если являешься таким уж ярым фанатом данной серии, то можно сэкономить на табаке, алкоголе или грязных женщинах, приобрести стоковую ве

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Шел святой к Господу. Шел туда, где не был ни разу, Увидал на рабе Божьем (имя) проказу. Поклонюсь святому по первому разу,   Попрошу убрать злую проказу. Помоги, святой,

KolenZo

мдаа, ск плюс пока на голову превосходит ванилу по степени внезапности смертей и доставления веселья.   В общем, сел за киев с 769, начитерил лютого персонажа (гений, сильный и далее по текс

Steposhan

КОГДА ПЕРЕВЕДУТ?!

Москаль

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Кстати, в итоге таки выпустили патч совместимости с 3.3.0.   Культуры закончились. Теперь разрабы скачут на религиях и истории. Я наконец-то

vitovt13

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Compatible with Patch 2.6.1.1 Checksums Without India: KDCR With India: GRQD    

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