Патчи для Europa Universalis 4 - Страница 104 - Europa Universalis 4 / Европа Универсалис 4 - Strategium.ru Перейти к содержимому

Патчи для Europa Universalis 4

Рекомендованные сообщения

fffggg

1H1JeT4.png

 

Europa Universalis IV (RU)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. | Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. | Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. | Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. | Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. | Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. | Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. | Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

---

 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.0 checksum (072a).
  • Update removes 0 files, put 0 new files and update 15 files.
  • Uploaded Update is 9 MB
Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.19.2 checksum (7dd8).
  • Update removes 9 files, put 535 new files and update 872 files.
  • Uploaded Update is 564.33 MB

 

Патч 1.19.2 от RezMar

 

UPDATE ONLY

Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.19.1 checksum (fa37).
  • Update removes 0 files, put 0 new files and update 29 files.
  • Uploaded Update is 8.03 MB
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.  Показать содержимое

 

 

Патч 1.19.1 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.18.4 checksum (f968).
  • Update removes 6 files, put 183 new files and update 697 files.
  • Uploaded Update is 20.47 MB

 

 

Патч 1.18.4 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.18.1 or newer.
  • Update removes 2 files, put 20 new files and update 21 files.
  • Uploaded Update is 11.77 MB
Показать содержимое  

1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

Hide  

 

Патч 1.18.1 от RezMar

 

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 

Патч 1.17.1 от RezMar

RezMar писал:
UPDATE ONLY

Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.17.0 (f236).
  • Update removes 0 files, put 0 new files and update 4 files
  • Uploaded Update is 7.61 MB

 

Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

Цитата
Huge thanks to @Добро.

UPDATE ONLY

Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.16.3 (6227).
  • Update removes 9 files, put 38 new files and update 568 files
  • Uploaded Update is 485.99 MB

1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.16.1 or newer.
  • Update removes 0 files, put 0 new files and update 29 files
  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.16.1 (60a9).
  • Update removes 0 files, put 0 new files and update 27 files
  • Uploaded Update is 22.91 MB

1. Start "EU IV - Update v1.16.2.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.15.1 (8ad5).
  • Update removes 33 files, put 373 new files and update 3445 files
  • Uploaded Update is 137.03 MB

1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

UPDATE ONLY

Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.15.0 (e5f7).
  • Update removes 0 files, put 0 new files and update 23 files
  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

Зеркало: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.15.0 от RezMar

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.14.4 (e1a1).
  • Update removes 0 files, put 121 new files and update 3545 files
  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

Зеркало: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.4 от RezMar

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.14.3 (f611).
  • Update removes 0 files, put 0 new files and update 7 files
  • Uploaded Update is 23.77 MB

1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

UPDATE ONLY

Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.14.0 or newer.
  • Update removes 0 files, put 0 new files and update 81 files
  • Uploaded Update is 199.26 MB

Альтернатива на патч 1.14.3.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

UPDATE ONLY

Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.14.0 or newer.
  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Тот же архив, но с Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылка на скачивание v.1.3.0

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.2

 

Ссылка на скачивание v.1.2.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.2:

Ссылка на скачивание v.1.2.1 c мини-фиксом

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылка на скачивание v.1.2.1 без мини-фикса

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылка на скачивание v.1.2.0

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Перевод на русский изменений патча 1.2.0 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.1

 

Ссылка на скачивание v.1.1.1:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (распаковать архив, запустить update.exe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. (распаковать в папку игры)
 

Hide  

 

 

 
 
Изменено пользователем Добрo
Поставил работающий спойлер
Ссылка на комментарий

Закреплённые сообщения
Metallspieler

Неправильно отображается название провинции в патче 1.16.3 (BRASTA вместо BREST). Что делать?

Извините, патч 1.16.1. В нем неполадки

Изменено пользователем JLRomik
Объединены идущие подряд сообщени
Ссылка на комментарий

JLRomik
Неправильно отображается название провинции в патче 1.16.3 (BRASTA вместо BREST). Что делать?

Извините, патч 1.16.1. В нем неполадки

Динамичные названия провинций. Название зависит от того кто ей владеет. Никаких неполадок.

Ссылка на комментарий

Metallspieler
Динамичные названия провинций. Название зависит от того кто ей владеет. Никаких неполадок.

Тогда позвольте считать BRASTA исторической ошибкой, так как во времена Великого Княжества Литовского (ВКЛ) Брест всегда был Брестом (государственным языком был старобелорусский). Извините, а каким образом можно изменить динамическое название провинции (т.е. чтобы в составе Литвы (ВКЛ) эта провинция носила название BREST)? Возможно ли это изменение?

Ссылка на комментарий

Тогда позвольте считать BRASTA исторической ошибкой, так как во времена Великого Княжества Литовского (ВКЛ) Брест всегда был Брестом (государственным языком был старобелорусский). Извините, а каким образом можно изменить динамическое название провинции (т.е. чтобы в составе Литвы (ВКЛ) эта провинция носила название BREST)? Возможно ли это изменение?

В настройках игры отключить динамические названия провинций. Только это нужно сделать при старте новой партии

Изменено пользователем kuishi
Ссылка на комментарий

Torlik
Тогда позвольте считать BRASTA исторической ошибкой, так как во времена Великого Княжества Литовского (ВКЛ) Брест всегда был Брестом (государственным языком был старобелорусский). Извините, а каким образом можно изменить динамическое название провинции (т.е. чтобы в составе Литвы (ВКЛ) эта провинция носила название BREST)? Возможно ли это изменение?

Если сейв без сжатия, то можно в сейве поменять.

Ссылка на комментарий

JLRomik


 i 

Еще одна порция обсуждения бана пользователя Добро уезжает в Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. . Обсуждайте это в ней, либо предъявляйте претензии в соответствующих разделах администрации форума. Сочувствую горю всех пиратов, но в следующий раз буду наказывать.
 
Ссылка на комментарий

RezMar

Huge thanks to @Добро.

UPDATE ONLY

Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.16.3 (6227).
  • Update removes 9 files, put 38 new files and update 568 files
  • Uploaded Update is 485.99 MB

1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

Change log:Нажмите здесь!
 1.17.0 - Checksum f236

###################

# Free Features

###################

- Nation Designer: Added new custom idea "Slave Raiders" that allows you to raid coasts.

- Readded Very Easy and Very Hard with bonuses of old.

- Added "economy" console command that prints global economy statistics to game.log.

- Disbanding fleets now return sailors to your sailor pool (up to max sailors).

- Sailors are now returned to your sailor pool when upgrading ships.

- Added Humiliate Rival Casus Belli which will now always be available towards rival countries, allowing you to humiliate, Show strength, release cores and countries but not directly demand provinces.

###################

# Gamebalance

###################

- You now need to have a participation score in a war to gain revanchism for losing it.

- Added -50 bilateral opinion modifier between a country and any country that broke free from it.

- Grant Independence treaty now counts as gaining the whole alliance, rather than just the leader (so allies won't complain for not getting anything).

- Culture & Religion changes on colonisation are now possible if all natives are dead, or if non-western.

- French language in all courts is now +1 diplomatic relations.

- Tengri syncretic religion is now checked when checking for alliance offers.

- Rebels that break free now get an alliance and +200 opinion modifier with the (if any) country that supported them.

- Culture cost modifiers no longer affect the time for culture conversion.

- Spy Discovery Cooldown is now 3 months, instead of 5 years.

- Fabricating a claim now requires a spy network of at least 20.

- Each extra claim on another nation adds 25% cost for new claims fabricated.

- Reworked the "has powerful allies" acceptance factor, and now penalizes you when having a total alliance strength above five times the average country military strength.

- Espionage ideas no longer unlocks the espionage actions.

- Added a 'reduced_liberty_desire' modifier that reduces liberty desire in subjects.

- Claim Fabrication got moved from influence to espionage ideas.

- Spy Ideas gained "Additional Loyalist Recruitment", which reduces LD in subjects by 10.

- Spy Ideas gained "Audit Checks", which reduces Corruption by 0.1 Yearly.

- Influence gained "Establish Cadet Branches", giving +25% heir chance and +0.5 prestige. Monarchies ftw!

- Reduced impact from religious unity severly on corruption.

- Fabricating Claims now require Dip Tech 0.

- Steal Maps now require Dip Tech 6.

- Study Technology now require Dip tech 9.

- Slander Mechants now require Dip tech 12.

- Sabotage Recruitment now require Dip tech 15.

- Sow Discontent now require Dip tech 18.

- Sabotate Reputation now require Dip tech 21.

- Corrupt Officials now require Dip tech 24.

- Agitate for Liberty now require Dip tech 27.

- Infiltrate Administration now require Dip tech 30.

- Debates in Parliaments now only finish mid-month if it chance to win is 100 or above

- Wargoals for claims are no longer reducing AE.

- Added +ship repair speed to shipyard and grand shipyard

- The "Show Strength" peace option now gives the same Power Projection as "Humiliate".

- "Show Strength" peace option will now give 100 monarch points of each type rather than 20.

- Military access is no longer extended to provinces with hostile units.

###################

#AI

###################

- Tweak to gifts/subsidies to reduce long range spam.

- AI should no more be willing to hire condottieri to fight some future rebellion (only serious present rebellions now count).

- Fixed some unlikely reasons for AI getting stuck and never cancelling condottieri.

- AI will go a bit easier on guarantees of countries that it wants to conquer or ally.

- Replaced condottieri Unfavorable cost acceptance modifier with a more dynamic modifier directly linked to maintenance multiplier.

- Added condottieri acceptance penalty against very small armies.

- Fixed AI performing weird building construction at war (again).

- Fixed sneaky bug where tech 4 units would be considered ~100 times as powerful as units at tech 3 (resulting in suicidal war declarations).

- Subjects more often considered (e.g. for allies) when calculating army power (helps against suicidal war declarations).

- AI should no longer as easily rival countries in its own trade league.

- AI armies prefer to not go to fortless provinces that will be flipped by enemy forts.

- Fixed case of "Cannot select province X because country Y does not want it" due to overextension of negotiator applying to receiver.

- AI made to consider rebel strength of naval landing site, and will no longer attempt return to base with a smaller force.

- AI should no longer get stuck in recruit-disband cycles.

- AI armies will no longer attach to supportive subjects' armies (as they're likely to be passive).

- AI with high doom will now try to sacrifice their vassals' rulers and heirs.

- AI hopefully doesn't create zero ship trade node mission fleets anymore.

- When determining the degree of deficit spending, AI now considers any debt.

- Countries in HRE will only offer Condottieri to neighbors.

- AI will now only have its money automatically deleted when it has 1 million ducats or more on Hard difficulty levels to avoid arithmetic overflow.

- AI now prefers paying off debt to reducing corruption (but will consider corruption a form of debt when avoiding to start wars).

- AI less likely to antagonize or set vital the provinces of countries it has guaranteed in some cases.

- More fixing to AI pathfinding failure complexity optimizations to avoid sleepy army behavior.

- AI now tries to consider the fact whether a country has hired out condottieri when doing strength calculations.

- AI will send its entire army as Condottieri if the remaining defending force would be unlikely to even beat a rebellion.

- Misc. bug fix tweaks to restore Condottieri to former glory on Hard.

- AI less likely to send out condottieri if army isn't built up to force limit.

- AI should at least give you one province when you've been promised land by them to join their war, assuming you've selected one.

- Fixed case of Condottieri being stuck after being hired.

- AI will not hire out an army that is sieging as Condottieri anymore.

- AI no longer creates states where it can create Trade companies instead.

- Fixed bug that made AI siege friendly rebels and in general help countries against rebels it has no reason to help.

- AI no longer grants provinces to rebellious subjects that declared independence and lost.

- Fixed AI never cancelling Transfer Trade Power.

- Fixed AI's use of Excommunicate, Call Crusade and Claim Throne actions.

- Made AI more likely to go to low army maintenance in an effort to save money.

- Made AI (even) more averse towards starting wars with themselves or allies in debt, in war, etc.

- Fixed an inactive AI army bug where two stacks would wait on each other to make the first move (because one was closer).

- Fixed a couple of cases where condottieri weren't being handled properly in AI army logic (i.e. being handled as part of normal army).

- Naval missions shouldn't cancel when starting them just because ships are afraid to venture out of port.

- Tweaked down AI's willingness to take loans to fund wars since repaying them is more difficult than it used to be.

- Fixed: Navies protecting trade could stray away from the trade node.

- Solved one case of mysterious AI ally "does not want province" against merch republics.

- Added tooltip explaining that AI is refusing to be given a province because it would become overextended.

- Fixed bug making Hunt/Intercept naval missions goto irrelevant regions other than the target (e.g. the Baltic when hunting in West Africa).

- Blockade fleets will no longer split up if it would cause one of them to go into hiding immediately, and other blockade mission synchronization logic fixes.

- Blockade naval missions will now also consider blockading enemy controlled provinces owned by you.

###################

# Interface

###################

- Tooltips over Spy Actions in a Subject now say they will cost Spy Network size with the Overlord.

- Adjusted Sailors icon in macro builder.

- Macro builder for fleets now show cost just like for armies.

- Tooltip for changing an estate's influence/loyalty (in events) now also show current influence/loyalty.

- Added newline before showing Corruption effect on Idea confirmation message.

- Added tooltip for March offer from vassal.

- Slight changes in some tooltips (mostly war screen).

- HRE screen no longer claims its hereditary after new electors have been appointed.

- Added "conditional military access" in diplomacy view.

- Added icon for naval missions that are stalled (likely due to aggressiveness setting) with associated explanation.

- Favors/trust on diplomatic feedback view have been hidden or neutered when view is open for a human played country.

- Added alert when territories can be upgraded to states.

- Pressing the shield of an elector's vote now opens diplomacy with them (rather than showing their capital).

- Standardized tooltips in province view.

- If an Explorer-led fleet is selected, the tooltip now shows which region can be explored by right-clicking on an undiscovered sea province.

- Replaced envoy travel time with corruption on country diplomacy tab so you can see other countries' corruption.

- Slight change in tutorial text.

- Added explanations of opinion loss to Raid Coasts button tooltip and message.

- Fort maintenance tooltip now shows modifiers.

- Added Trade League mapmode.

- Improved Estate Loyalty tooltip.

###################

# Usermodding

###################

- Game no longer freezes if setting FORTRESS_COST to 0.

- Per difficulty level defines can now be set (in .lua define files prefixed by difficulty_).

- Added defines POWERBALANCE_DISABLE_VERSUS_AI, POWERBALANCE_DISABLE_VERSUS_PLAYER, DIPLOMATIC_ACTION_ALLIANCE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_GUARANTEE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_GIFT_POWERBALANCE_FACTOR_AI, DIPLOMATIC_ACTION_GIFT_POWERBALANCE_FACTOR_PLAYER, DIPLOMATIC_ACTION_SUBSIDIES_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_CRUSADE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_EXCOMMUNICATE_POWERBALANCE_FACTOR, DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_MILITARY_RULERS, DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_ONLY_NEIGHBORS, DIPLOMATIC_ACTION_OFFER_CONDOTTIERI_DISABLE_VERSUS_PLAYER_ENEMIES.

- If an Explorer-led fleet is selected, the tooltip now shows which region can be explored by right-clicking on an undiscovered sea province.

- Replaced envoy travel time with corruption on country diplomacy tab so you can see other countries' corruption.

- Slight change in tutorial text.

- Fixed: Modding max rank in HRE for Princes and Electors didn't work.

###################

# Script

###################

- Added some more dynamic province names in modern Slovakia.

- The Achievement First Come, First Serve now requires you to start as a western country, matching its description.

- Removed Regicide Event.

- A number of uninhabited islands will no longer have prescripted culture / religion.

- Overlord will now be notified of delays in canal construction of subjects.

- Arabia no longer formable for countries with Turkish primary culture.

- The African Great Lakes are now separate provinces to avoid weird adjacencies.

- Lake Balkasj is now it's own province, as is the surrounding lakes to avoid weird adjacencies.

- Broke apart the Eastern Finnish lakes to avoid weird adjacencies.

- Bukhara now uses Uzbek units if the corresponding graphics DLC is used.

- Great Lakes Trade Node is now in the Buganda province (but still appears on map over Lake Victoria) to make discovering it not require conquering land right beside the lake.

- Added decision to form Iceland (for real this time).

- Inverness is now known as Gaeldom.

- Added more religion specific building names.

- Some of the Turkish Dynamic Province names now use period names rather than modern names for their provinces.

- Forming Spain, Russia and France will now let you change ideas if you so wish. The AI will still choose to keep their old ideas if they're formed by a non-standard country without generic ideas.

- If you are the first to circumnavigate the globe as a non-westerner the text popup should now contain less geographic errors.

- Roman Culture will now spread to your own Primary Culture provinces when forming the Roman Empire.

- There's now a coresponding Russian mission to conquer Lithuanian lands for situations when Poland or the PLC haven't swallowed Lithuania.

- Merchant Republics can now use the existing decision to become an Oligarchic Republic.

- France and Austria are now historical rivals.

- The Orinoco Trade Idea will now give trade power instead of Caravan Power.

- Removed Styrian core on Tirol.

- Trade Company Events now uses is_mtth_scaled_to_size.

- Boromo Trailokanat's Reforms will now give 50 power of each type rather than 400.

- All Japanese Daimyos will now make use of their country specific artillery units.

- The Iberian Wedding now comes with a hefty liberty desire reduction for the minor partner.

- Reducing requirement to fulfill "prove legitimacy" mission from 100 to 75 legitimacy.

- Burgundian inheritence now increases local autonomy by 10 rather than 50.

###################

# Bugfixes

###################

- Armies will no longer be overrun at loading a savegame if saved as battle starts.

- Fixed a broken trigger in the Lousiania purchase.

- Giving a province to an estate should now grey out the add parliament button immediately.

- Fixed: HRE election ties were determined by prestige of leftmost Elector. Now the countries' own Prestige is the tie breaker when neither is Emperor.

- Fixed bad paranteses in Province file 2836.

- Central African event 15 will no longer trigger every other month for the Makua.

- Sailor events will no longer trigger unless you have a port.

- Capital of Temes is now properly Temes.

- Added female tags for some ruler titles to make translation easier.

- The ruler of Achaea in the 1453 start date is now Thomas Palaiologos.

- Portuguese event "Commercial Conflict in the Indian Ocean" now has a description that is less detached from both the reality of the game and the historical situation.

- Added back accidentally removed tooltip for Western Focus.

- The decision to Restore the Theme system will now have a more readable tooltip.

- The English flavor event "Decree of Indulgence and the Bill of Test" will now only trigger once.

- Tooltip for Missionaries will no longer claim that a colonist will always convert a province.

- Hanseatic Artillery will now properly use their DLC units.

- Fixed bad unit position in Bagirmi.

- Kuban Cigars Achievement is now valid if a subject of yours is the leading producer of tobacco as well.

- Burgundy will now properly absorb their subjects when they are to be inherited by Spain much like they would if being inherited by other countries.

- Fixed wrong event being triggered when burgundy ends up retaining independence.

- Added back normal_or_historical_nations = yes to the Burgundian flavor event file.

- The The Creation of the London Stock Exchange event will now only fire once.

- War of the Roses should now account for an ending with neither Yorkists nor Lancasters winning.

- Najaf (Samawah province) now has the religious center modifier.

- Tooltip for forming the Netherlands will no longer claim you get new ideas if you already have Dutch Ideas.

- Increased prestige drop at start of civil war from 1 to 10.

- Art of War event 16, Witchcraft, will no longer target provinces that already have local witch hunts.

- Fixed missing OR in Moroccan flavor event "The Sudanese Expedition"

- Forming Tibet now won't give permanent claims on the Tarim Basin.

- Fixed some Pattani monarchs having the wrong gender.

- Ethiopian events related to the Patriarch of Alexandria now checks who owns Alexandria.

- Once Ethiopia has recieved the Portuguese embassy Portugal will now know of the Ethiopian capital.

- Fixed French Italian Ambition mission attempting to give the wrong kind of modifier.

- The event "English Intervention Rouses Huguenots" will no longer spawn rebels friendly to France.

- File names for province 1761 and 77 now conform with their (non-dynamic) in game names (this has no gameplay impact but is noted as it may be useful for modders to know).

- Gazikhumuk now starts as a Shiite country and apart from Derbent so does the Dagestani provinces.

- The event Regional Nobles challenge Country now gives autonomy along with its modifier.

- Siberian Natives are now using infantry.

- Tooltip for forming Italy should now be more readable.

- Demands of the X, parliament event will no longer trigger for a province that already has the resulting modifier.

- Corrected scope for corruption effects in parliament events.

- Changed tooltip for not being able to afford dismissing an advisor to clarify that the sum given is for that advisor and not any advisor.

- Parliament events will once again use scaled mean time to happen.

- Polish event 3481 The Royal Struggle, will now create a regency council instead of an 18 year old man known as "(The Sejm)".

- Naval Missions: Fleet Aggressiveness setting no longer affects Exporation/Circumnavigation missions.

- Fixed: Tooltip for Threaten War had some duplicate information.

- Fixed issue with event steered foreign intervention in the French wars of religion resulting in way too large and many stacks of rebels under seemingly random circumstances.

- Fixed support for religion specific names for buildings (rather than just religion groups).

- Mission to improve relations will now abort if you set your attitude towards the country in question to hostile.

- Fixed that "attach to friendly unit" was not disabled for Condottieri with navies and/or hostile/neutral units.

- Fixed bad tooltip for east african tech speed.

- Korean missions will now properly check that the provinces they want you to take aren't already owned by you.

- Fixed wrong text being used for option A in the "French Claims in Italy Weakened" event (flavor_fra.3108).

- Shortened two items in the trade view in French to make them fit the interface better.

- Fixed some area colors being too similar to nearby areas.

- Reforming you government as a Christian horde now gives you Eastern Tech and Units.

- Changing religion into Protestant or Reformed will no longer state that you get a center of reformation if you don't.

- Centers of reformation will now be a bit more spaced out.

- You can now invite a country to your Trade league if they are transferring Trade power to you.

- Battle prediction icons for same dates are hopefully more accurate.

- Fixed Diplomats getting stuck in new country after working in a country broken by rebels.

- Fixed being unable to fabricate claim due to too small spy network despite network being large enough.

- Trade League leader can no longer cancel Transfer Trade Power of members (it was just silly to allow this).

- Removed tooltip erroneously claiming that Personal Union would break on Monarch death if overlord had negative Prestige.

- Fixed nationalism disappearing on tag change.

- Venetian flavor event "Growth of the Murano Glass Industry" now gives less mercantilism.

- Fixed alert for hiring Condottieri at peace time sometimes showing wrong cost.

- The Mamluk Vassalization of Cyprus will no longer trigger if Cyprus is at war.

- Fixed colonies getting known trade goods after loading save.

- Leaders with no Shock and Fire now correctly show stars when not selected.

- Fixed clicking on Terra Incognita not starting exploration naval mission when Explorer-led fleet selected.

- Fixed: Subjects with a claim could threaten war on their overlord, getting a Conquest CB war.

- Unconditional surrenders are now cleared when the surrendering nation becomes a subject of another nation.

- Zambezi, Kongo and the Great Lakes Trade node are now all considered inland nodes.

- Fixed Trade League leadership/relationships not properly transferred when forming a country.

- Fixed symptom of AI not creating states in RNW (turned out to be more severe bug in how areas are generated).

- Fixed being able to promise land when calling in allies when Casus Belli blocks land gain.

- Overseas Superiority War Goal now works for taking provinces in Africa again.

- Balkan Muslim countries (like the Ottomans) can now get Granadan Refugees again.

- Fixed that Liberty Desire hid Legitimacy in the top bar.

- Condottieri units will now loot enemy provinces. Loot gained will go to the Country renting out the Condottieri unit.

- Fixed two bugs that caused missions to be un-selectable.

- In siege view (only graphically), Spy Network effect was 100 times too large, and in the tooltip it was inverted.

- Fixed: Cancelling Divert Trade didn't return trade power to protectorate.

- Peace: Fixed not getting selected provinces when at the same time demanding vassalization in separate peace.

- Brought order in the darkest corners of the diplomacy tab code and sorted out missing or erroneous liberty desire tooltips.

- Fixed diplomats building spy networks getting stuck when target country moved its capital.

- Units should now show the correct "hired by" flag after hiring country forms a new nation.

- Fixed bug where you could build buildings in subject nations and let them pay for it.

- Naval exploration: Fixed bug where manual exploration triggered by clicking on Terra Incognita would fail but still report "Exploration Finished".

- Fixed issue where Trade Power from fleets Protecting Trade was not calculated correctly.

- Declare War dialog: Changed "CHANCE: 0%" AI acceptance tooltip shown in rare cases.

- Effects of Estate Loyalty changes are now applied immediately instead of at end of month.

- Missions to protect religious and cultural minorities will no longer target colonies.

- Cotton Imports can no longer trigger more than once in a campaign.

- Fixed Music DLC playing wrong songs in Steam Music Player

- Fixed map mode sometimes changing incorrectly when left-clicking province.

- Fixed colonies being able to be made states according to alert tooltip.

- Fixed tooltip on country trade tab for transfer trade shields being inverted.

- Merchant republic subjects can no longer cancel trade power transfers.

- Fixed Condottieri map icons sometimes showing 1% Blockade.

- The Medici family is now refered to in a more consistent way.

- Fixed bad bracket in opinion modifiers file.

- Fixed OOS caused by data races in multithreaded diplomacy calculations.

- Glacial terrain now slightly less hospitable and (coniferous) forests slightly more so.

- Yorumba now renamed to Yoruba.

- Mainz is now Rhenish primary culture and Berry is Francien.

- Polish Flavor Event Turko-Polish Tension will now only fire if Poland is Christian.

- East is now east and west is west in the pacific.

- Removed potential OOS source in pathfinding.

[Cкрыть]
Ссылка на комментарий

Сорри, этот способ от Резмара - чисто для пиратки или и для тех, у кого лицензия с пиратскими длс?

Ссылка на комментарий

Паркер
Сорри, этот способ от Резмара - чисто для пиратки или и для тех, у кого лицензия с пиратскими длс?

Для пиратки, у лицушников все обновляется вне зависимости от купленности ДЛС.

Ссылка на комментарий

Майлз

Простите, а обязательно надо качать все три части или это одно и то же, но по разным ссылкам?

Ссылка на комментарий

kapitan_smollett
Простите, а обязательно надо качать все три части или это одно и то же, но по разным ссылкам?

Это один архив разбитый на три части (на zippyshare ограничение на загрузку 200 MB) ,а размер нового обновления 485.99 MB ,так что обязательно.

Изменено пользователем kapitan_smollett
Ссылка на комментарий

Думаю стоит написать в этой теме, т.к. после установки данного патча произошло. Игра перестала запускаться, прекращена работа программы. Чексумму не могу проверить, на лаунчере вылетает. Не было ни у кого? Обновил вроде бы всё нормально, с 1.16.3 до 1.17. ДЛС установил, кряк новый поставил.

Ссылка на комментарий

Scald
Думаю стоит написать в этой теме, т.к. после установки данного патча произошло. Игра перестала запускаться, прекращена работа программы. Чексумму не могу проверить, на лаунчере вылетает. Не было ни у кого? Обновил вроде бы всё нормально, с 1.16.3 до 1.17. ДЛС установил, кряк новый поставил.

Я как раз вчера перед сном скачал и поставил патч, всё как обычно, версия игры 1.16.3. патч 1.17, закинул все длс куда надо как было написано. При запуске выходит белый силуэт лаунчера и сразу "закрыть программу". Пробовал и так и сяк. Думал мб что то не так сделал, потом проверил - вроде всё правильно. Раньше проблем с патчами Rezmar не возникало. Не считая одного раза когда глюк был в CK II, там у меня совет не отображался, пришлось сборку скачать.

Думаю сейчас тоже лучше сборку скачать.

upd:

Однако пишут по ссылке на сборку что такая же проблема возникла и там... <_< Скачаю, проверю.

Изменено пользователем Scald
Ссылка на комментарий

kapitan_smollett
Я как раз вчера перед сном скачал и поставил патч, всё как обычно, версия игры 1.16.3. патч 1.17, закинул все длс куда надо как было написано. При запуске выходит белый силуэт лаунчера и сразу "закрыть программу". Пробовал и так и сяк. Думал мб что то не так сделал, потом проверил - вроде всё правильно. Раньше проблем с патчами Rezmar не возникало. Не считая одного раза когда глюк был в CK II, там у меня совет не отображался, пришлось сборку скачать.

Думаю сейчас тоже лучше сборку скачать.

upd:

Однако пишут по ссылке на сборку что такая же проблема возникла и там... <_< Скачаю, проверю.

Мне данный способ помог (Парадоксы сменили кодировку)

1) Качаем файл Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

2) Заменяем им оригинальный файл, находящийся в папке с игрой, по-умолчанию в папке C:\Program Files\Steam\steamapps\common\Europa Universalis IV\localisation

3) После чего качаем файл Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

4) Кидаем его в папку лаунчера игры, по-умолчанию C:\Program Files\Steam\steamapps\common\Europa Universalis IV\pdx_launcher\common\localisation\

5) Заходим в папку Мои Документы\Paradox Interactive\Europa Universalis IV\

6) Удаляем файл settings.txt

7) В лаунчере игры ставим русский флажок.

8) Ставим галочку напротив мода в ланчере игры.

9) Играем.

Детальнее Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменено пользователем kapitan_smollett
Ссылка на комментарий

блаблаНажмите здесь!
 Мне данный способ помог (Парадоксы сменили кодировку)

1) Качаем файл Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

2) Заменяем им оригинальный файл, находящийся в папке с игрой, по-умолчанию в папке C:\Program Files\Steam\steamapps\common\Europa Universalis IV\localisation

3) После чего качаем файл Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

4) Кидаем его в папку лаунчера игры, по-умолчанию C:\Program Files\Steam\steamapps\common\Europa Universalis IV\pdx_launcher\common\localisation\

5) Заходим в папку Мои Документы\Paradox Interactive\Europa Universalis IV\

6) Удаляем файл settings.txt

7) В лаунчере игры ставим русский флажок.

8) Ставим галочку напротив мода в ланчере игры.

9) Играем.

Детальнее Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

[Cкрыть]

Помогло, спасибо.

Ссылка на комментарий

Scald
Мне данный способ помог (Парадоксы сменили кодировку)

1) Качаем файл Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

2) Заменяем им оригинальный файл, находящийся в папке с игрой, по-умолчанию в папке C:\Program Files\Steam\steamapps\common\Europa Universalis IV\localisation

3) После чего качаем файл Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

4) Кидаем его в папку лаунчера игры, по-умолчанию C:\Program Files\Steam\steamapps\common\Europa Universalis IV\pdx_launcher\common\localisation\

5) Заходим в папку Мои Документы\Paradox Interactive\Europa Universalis IV\

6) Удаляем файл settings.txt

7) В лаунчере игры ставим русский флажок.

8) Ставим галочку напротив мода в ланчере игры.

9) Играем.

Детальнее Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Спасибо, однако это не понадобилось. К счастью скаченная сборка запустилась без проблем :)

Ссылка на комментарий

Спасибо, однако это не понадобилось. К счастью скаченная сборка запустилась без проблем :)

Я так понял из-за русификатора проблемы были. Сам рус обновил, а эти два файла не качал новые.

Ссылка на комментарий

Torlik
Господа, а сейвы с 1.16.3 работать будут?

Работают, сначала правда сделать, чтобы показало несовместимые сохранения. Но в итоге они оказываются вполне совместимы.

Ссылка на комментарий

rafael abcde

Гм. Покажите слепому, как обновиться с пиратской 1.16.1 до 1.17 и совместимы ли сейвы с этой версии?

Ссылка на комментарий

Присоединиться к обсуждению

Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.

Гость
Ответить в тему...

×   Вы вставили отформатированное содержимое.   Удалить форматирование

  Only 75 emoji are allowed.

×   Ваша ссылка автоматически преображена.   Отображать как простую ссылку

×   Предыдущее содержимое было восстановлено..   Очистить текст в редакторе

×   You cannot paste images directly. Upload or insert images from URL.

  • Ответы 2,633
  • Создано
  • Последний ответ
  • Просмотры 1085326

Лучшие авторы в этой теме

  • alexis

    99

  • Deceased WhiteBear

    70

  • RezMar

    66

  • Feas

    56

  • Дoбро

    54

  • Light Grey

    54

  • SShredy

    52

  • JLRomik

    51

  • Millenarian Emperor

    42

  • Slavkin

    42

  • vitovt13

    42

  • tabularasa

    31

  • fffggg

    31

  • Scald

    31

  • Razer98K

    29

  • Evk

    27

  • BALDYIN

    24

  • anonimnij123

    21

  • Эльфин

    19

  • nagatofag

    17

  • mister00

    17

  • Red Khan

    16

  • HellasJovanni

    16

  • Sayd

    14

Лучшие авторы в этой теме

Популярные сообщения

RezMar

UPDATE ONLY Europa.Universalis.IV.Update.v1.22.0.to.v1.22.2-RezMar - (Checksum 7645) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game updated to v1.22.0 or newer. Updat

RezMar

Here it is the update.   UPDATE ONLY Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game u

Дoбро

Загрузить 1.28.2 Hotfix Patch Europa Universalis IV Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.   Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. Требование к игре: версия 1.28.1.   З.Ы. Принимаю в дар:

RezMar

Here it is finally... some old DLCs was updated too. UPDATES ONLY Europa.Universalis.IV.Update.v1.22.2.to.v1.23.0-RezMar - (Checksum 1b5e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need

RezMar

A lot of DLCs was updated...   UPDATES ONLY Europa.Universalis.IV.Update.v1.23.0.to.v1.24.0-RezMar - (Checksum c6bc) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game

RezMar

UPDATES ONLY Europa.Universalis.IV.Update.v1.24.0.to.v1.24.1-RezMar - (Checksum 0625) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game updated to v1.24.0 (checksum c6bc).

RezMar

Here it is the update...   UPDATE ONLY Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game

RezMar

UPDATE ONLY Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. NOTE! You need to have game updated to v1.20.0 checksum (072a).

  • Сейчас на странице   0 пользователей

    • Нет пользователей, просматривающих эту страницу


Copyright © 2008-2024 Strategium.ru Powered by Invision Community

×
×
  • Создать...