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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

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NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Патч 1.1

 

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Изменено пользователем Добрo
Поставил работающий спойлер
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Закреплённые сообщения
Вопрос а когда патч новый выйдет?

Завтра вместе с аддоном в 4 дня по Украине.Это в 18 по мск вроде.

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simavgody

Вы уж выложете для пиратов патч.Буду благодарен(жалко спасибки конечно отключили :()

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alexis

Ребят, а есть ли уже полный список изменений для нового патча? Единым файликом/текстом?

так бы можно было бы уже сесть и переводить его, просто хотелось бы одним текстом чтоб он был, а не кусками.

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Zumskin
Ребят, а есть ли уже полный список изменений для нового патча? Единым файликом/текстом?

так бы можно было бы уже сесть и переводить его, просто хотелось бы одним текстом чтоб он был, а не кусками.

А не факт, что это полный список изменений, которые будут (даже по уже выложенным темам). Это просто копипаста с отдельных тем на плазе, где представители парадоксов выкладывают изменения по определенным аспектам.

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Ожидайте тут. :)

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Slavkin
Будут новые нац. идеи?

Если только северным индейцам.

Ребят, а есть ли уже полный список изменений для нового патча? Единым файликом/текстом?

так бы можно было бы уже сесть и переводить его, просто хотелось бы одним текстом чтоб он был, а не кусками.

#################################

# Europa Universalis IV: Conquest of Paradise Features

#################################

1.4Нажмите здесь!
 Features in the Expansion:

- Playable colonial nations.

Start the game as the 13 colonies and fight free of the British or play as a Portugal and switch to Brazil when Europe is feeling to small. Conquest of Paradise allows you to play as colonial nations.

- Randomized new world

Use the option of starting the game with the whole North American and South America completely randomized. Conquest of Paradise brings true exploratioin.

- New mechanics for native americans

With the Conquest of Paradise expansion native americans will now play according to different rules. They have their own buildings, new unique ideas and a separate set Native advancements that they can buy for power.

Small native american states can also migrate to move to a better place and generate more power.

Native americans cannot fabricate claims but get a special CB called Humilitate that will generate power when they win and cost their opponents prestige.

Federations are also a unique feature for native americans. Federations work like a defensive alliance with a leader. Federation members will protect eachother from outsiders but not from from eachother.

Native americans can progress their nation and reform their governement and become a modern state.

Native americans now get their unique advisor pictures.

- Support Independence. In Conquest of Paradise there is now a new diplomatic action that allows an independant nation to support the independance of a subject nation. Should the subject nation declare war on its overlord, the supporters will automatically get called.

- Conquest of Paradise adds the Observe Mode which allows a player to join a game without selecting a country. In the game the Observer kan via a convenient interface jump between different countries, played by other humans or the AI, and see everything they can see. Perfect for multiplayer streams or learning the game from the experts.

#################################

# Free New Features in Patch v1.4

#################################

- New diplomatic dependency called 'Protectorate'.

If a nation is of too low a technologygroup compared to you, they will become a protectorate instead of a vassal.

Protectorates give 50% of their tradepower to their overlord, but get -25% technology cost for it.

If a protectorate westernises, they automatically become independent again. You can also trace traderange from your protectorates.

- Climate Overhaul:

Mapmode showing climate zones, and differemt climates now have more specific effects.

Winter & Climate Icons are also shown in province view.

Winter only affects hostile attrition now.

Climate now have impact on colonisation.

- Succession Wars are no longer automatic.

When a country have the chance to form a union with each other, the strongest of the new overlords rivals and/or nations with a royal marriage or same dynasty, have the opportunity to challenge them in a succession war.

- Tariffs

Old system for tariffs completely gone.

Colonial nations now give a percentage of ALL their income as tariffs, starting at 10%.

Increasing tariffs is done per colony, for 25 admin power for +2.5% Tariffs and +5% Liberty Desire in the colony.

- Liberty Desire

Colonial subjects can declare war on their overlords at 50% liberty desire, and will do it automatically at 100%.

If Liberty Desire is lower than Tariff Percentage, they increase by 1% each year.

Liberty Desire grants more manpower and cheaper maintainance for the colonial subject.

- Added new option to 'Abandon Colony', for when you want to give up on a province.

- Westernisation changed

Westernisation no longer requires non-negative stability.

While westernising, you no longer get +200% stability costs, but instead +5RR.

Westernisation no longer depends on stability, but instead progress +10 from each power each month if possible.. When progress hits 5000, modified by techgroup, its finished.

Westernisation events are now "bad effect" or "give up 4 months progress".

You can now see more details about effect of westernisation and estimated finish date in the interface.

When westernisation is finished, it will be truly finished, and no rebels can change that fact.

- Added 5 new achievements:

In The Name of the Father - Get 100% Patriarch Authority.

The Rising Sun - Conquer all of Japan as a European nation.

The Five Colonies - Have five colonial subjects.

The Re-Reconquista - Own all of Iberia as Granada

Turn the Table - Swap to one of your colonial subject from a 1444 start and vassalize your former overlord.

- Added four new mapmodes, for climate, tradegoods, winter & federations.

- A New Interface has been added, where you can view all your current subjects, and view their benefits to your nation.

- Added a new loading screen to game.

- Added a generic ideagroup for those with native mechanics.

- Added ideagroup for colonial nations.

- Added ideagroups for Huron, Iroqouis, Chickasaw, Cherokee, Pueblo, Shawnee & Creek.

- Added cocoa tradegood.

- Added lots of new countries in Eastern Africa & Northern America.

- Added new pagan religion Totemism for North American Natives.

#################################

# Gamebalance

#################################

# Trade Nodes

- Added new tradenode Western Europe, leading to Sevilla, Bourdeaux, Antwerpen & London

- Carribean no longer leads to Sevilla & Bordeaux, but instead to Western Europe.

- Moved Chesapeake connection from London & Bordeaux to Western Europe.

- Mauritanian coast now leads to Western Europe instead of Sevilla.

- California now also feeds Missisippi.

- Missisippi now also feeds St Lawrence.

- Basra now also feeds Persia.

- Genoa now feeds into Bordeuax.

- Malacca now feeds into Zanzibar.

- Indus now feeds into Samarkand.

- Tradenodes are now repaired if older savegames are loaded.

- removed kashmir-indus link

- Sevilla is now an end-node.

- Venice and Sevilla are now determined as proper endnodes for powerpropagation chains, just as Antwerp is.

# Trade

- Reworked some prices on tradegoods, boosting some underperforming tradegoods.

- Tradepower now propagate upstream into empty tradenodes.

- Capitals now propagate power upstream.

- Tradepower below 2 is not propagated upstream.

- Upstream propagation is now splitted between all incoming links where valid.

- A trading nation is no longer counted as having no presence if it only has transfered tradepower (also fixes the ever growing trade piechart)

- Removed tradepower malus from lesser governments.

- Now possible to trade in your homenode even if its out of range

- Colonial & Protector overlords now get power in all tradenodes their subjects have power as well.

- Merchants now have a proper travel time again.

#Ideas

- Spanish idea 'Inter Caetera' now allows you to claim any province owned by a colonial country or that is overseas for spain.

- Russian ambitions nerfed from 100% to 50% manpower.

- Nerfed prussian & japanese ideas slightly.

- All +200% enemy core creation are now +100% enemy core creation.

- Gave the italian ideas a nice boost.

- Religious ideas finisher nerfed from 100% to 50%.

- Boosted diplomatic ideas some, including 'reduced stab impacts' no longer giving stability penalties for breaking royal marriages.

- Native Trading Principles (french idea) now also increases the tax/mp gain from leaving natives alone by 25%.

- Portugals ambition is now +20% Tariffs.

- Global Empire idea is now 25% naval forcelimits.

# Score

- Score rank & ratings are now saved in savegame files.

- Score increase increases faster closer to the end of the game, and gives far less at the start of the game.

- Annexed countries is still in the score-list now, if they had accumulated points.

- Quality of leaders now impact scorerank instead of just +1 for each leader, and is now capped at +5 for leaders.

- Protectorates give less score than other dependencies.

- Below 50 republican tradition or legitimacy is now negative on score.

- Score for fleets now depend on amount of cannons, not amount of ships.

- Being occupied is a severe drawback to your administative score.

- Warexhaustion reduces your military score now.

- Negative warscore now have an impact on score calculation for diplomacy.

- Strong ally bonus on dip score now depends on those with stronger military power, not those with at least 50% of your income.

# Technology

- Techs costs are now reduced by about 5% for each full ideagroup of that category. Each idea reduces by 0.7%.

- Techs now slowly increase in cost over time (20% for lategame techs)

- American techgroups now start at level 1.

# Armies

- Exiled units will no longer cause natives to spawn.

- Armies at ships no longer reinforce at all.

- Armies at ships now always take 1% attrition, and not depending on naval supply limits.

- Rebalanced some recruitment speed modifiers.

- When a unit goes to board transports, all attached units will now be detached

# Navies

- Pirates only spawn outside coasts of those that can build ships.

- naval leaders no longer get unused bonus siege values.

- removed the "not-patrolled" modifier from the game.

- Not possible to give move order for more than one province into TI

- Dependecy relations now allow each other to repair their ships in each ports.

# Force Limits

- Colonial States now provide basic naval force limit from their ports. (ie, not buildings)

- Vassals & Colonial states now provide land force limits to their overlords.

# Combat

- Tweaked terrain penalties on combat width and attacker a bit down .

- Units now take 10% more morale damage in combat.

- Each day, every unit in a combat now loses 0.01 morale.

- Native ferocity now also reduce damage taken.

- Shattered retreat now have a cap of no longer than 10 provinces.

- A unit retreating shattered will now stop retreating when it reaches maximum morale.

- The prestige from naval/land combat modifier now increases the cap of how much you can get from a combat as well.

# Colonisation

- Overseas provinces now give production income again, but with a -100% local production efficiency.

- Colonial Nations are now formed if you own more than 5 provinces in the same colonial region in the New World, and you lose core on these provinces.

- Colonial nations have a 10% penalty on their colonists giving a boost & only get 25% growth in their colonies.

- Colonies now properly autocore when they become a city.

- Fixed an inconsistency between displayed and actual settler growth

- You can now colonise adjacent to colonial subjects.

- No Adjacent Controlled penalty on colonial growth is not applied adjacent to your colonial subjects.

# Cores

- The cores of annexed nations now take twice as long to disappear

- Reduced core decay time for same culture group to 100 years from 150

- Colonial conquest outside of region for a colony to core is 75% cost and 25% inside their colonial region.

- Fixed an issue with cores not disappearing on the correct dates.

# Comets

- Comet Sighted is a bit more rare now.

- Having the scottish national idea "Comets" now properly reduces the chance of Comet Sighted significantly.

- Comet Sighted now have another option for those that like choice.

# Diplomacy

- Cancelling vassalization will now create a truce with the released state

- Cancelling vassalization now only results in losing 25 prestige (no stability hit)

- Royal marriages will not break if a regent dies.

- Subjects no longer get expansion cb's.

- Subjects to a player can not become lucky nations.

- Subject nations can no longet sell provinces

# Opinions

- Fixed broken opinion modifiers for vassal states

- Added opinion bonuses for having union, colonial or protectorate dependency.

- Large countries no longer get any additional AE for being large when gaining AE.

- AE reduction for giving away provinces is now applied to the country giving up the provinces.

- Some cases where AE was not scaling over the world, now scales properly.

- Fixed some inconsistencies in the AE system caused by leftover code from the old BB system

# War & Peace

- If you send a stabhitting peaceoffer, your callforpeace penalty is reset.

- Scripting separate badboy_factor and prestige_factor for defender in wargoal now works

- Rescripted all wargoals that use separate attacker/defender settings

- wargoals are now applied at all cases in peacescore calculations.

- Release Nation and Annex now deducts provinces ceded properly when calculating final peacescore.

- CORECLAIM_PEACE_COST_DIP_FRACTION in two separate cost reductions

- CORE_PEACE_COST_DIP_FRACTION now gives 20% reduction

- Not possible to call to arms if they are already called

- If you are a daimyo and force another daimyo to release another daimyo, then that daimyo will become a proper vassal of Japan now.

- Making a country a protectorate will now break all their alliances

# Pagans

- Religious conversion of pagans is now +2% instead of +10%.

- Pagans no longer have a penalty on defensiveness, but get a -1 rr.

- Nerfed pagan religions.

# Holy Roman Empire

- Leaving the empire at Revoking the Privilegia also removes electorateship.

- Emperor now gets claim on all provinces previously in the empire when someone leaves it.

- Electors no longer have a -50 to vassalization when the empire is inheritable.

- Having less electors than desired is now an actual penalty on the imperial authority.

# Misc

- Removed obsolete colonial type rebels.

- Governments that cannot use royal marriages will now get a random ruler on startup if they have a Regency.

- Inflation from gold income now checks versus ALL monthly income types.

- Mecca and Rome are now religious centers, which are practically impossible to convert.

#################################

# AI

#################################

# Strategic AI

- AI: Added proper logic for raising tariffs

- AI: Will not launch any overseas invasions if they are a colonial nation

- AI: Will no longer desire a province simply because it contains a strait

- Fixed a bug where the AI would be hostile to countries it had no interest in conquering or vassalizing

- Improved AI army strength evaluation logic when planning a war

- AI: More consistent about which countries it wants to conquer versus which countries it wants to vassalize/make protectorate

- AI: Better at using multiple colonists at once

- AI: Migrants will not bother with buildings unless they have a large amount of cash

- AI: Will no longer create more generals than it needs

- AI: Smarter about where to assign their best leaders

- AI: Will no longer hold up peace to chase down scattered colonial holdings when it has won a crushing victory

- AI: Should no longer select colonies as rivals unless they are a colonial country under a different overlord

- AI: Should no longer select vassals as rivals under most circumstances

- AI: Colonial nations will now only colonize territory that is either adjacent or in their own colonial region

- AI: Will now prefer to focus on a single colonial region at a time when colonizing

- AI: Less likely to pick the 'Threatened' attitude over 'Outraged' against countries with high AE

- AI: Will now never move its capital to an isolated province

- AI: More prio on making protectorates out of countries that are impeding bringing trade home

# Decision & Event AI

- AI better at taking blasphemy_act, act_of_uniformity, sunday_school, conventicle_act and test_act

- 80% chance of AI picking option A in event 874 "Tensions between nobles and clergy"

# Diplomatic AI

- AI: Will no longer insult countries just for having a high opinion of them unless it is planning a war with them

- AI: Less willing to be vassalized by a non-HRE state if they are an HRE state

- AI: Will no longer make protectorates out of primitives unless they too are primitives

- AI: Now slightly less willing to make peace if it is a separate peace

- AI: Will now cancel treaties of military access and fleet basing rights it is granting to countries if relations with those countries deteriorate

- Colonial nations are now much more interested in buying provinces in their colonial region

- AI: Will no longer care about annuling treaties that do not contain an alliance

# Trade AI

- AI: Will no longer send merchants to a node that has no trade value

- AI: Will now make more use of embargos

- AI: Now takes into account other countries' steering when determining what node to steer trade to

- AI: Better at determining when collecting in capital is worth it over other options

- Tweaked financial AI to make it better at assigning trade fleets for maximum income

- Trade AI now also weights in potential incoming trade when evaluating a node.

- When the AI request a new trade fleet it will now NOT receive damaged units

Army AI:

- AI: Now takes into account nomad shock bonus for the purposes of estimating strength of armies

- AI: Now pays more attention to supply limits when deciding to attach to friendly armies

- AI: Will no longer attach to units that are boarding transports

- AI: Fixed some issues with army AI incorrectly weighting odds against enemy units at low levels of morale

- AI: Improved army AI logic for determining when an ally needs assistance in battle

- AI: Now factors in effect of terrain when determining whether to stay put and face an incoming enemy

- AI: Will no longer always attempt to retreat 1 day ahead of an incoming enemy

- AI: More likely to walk home instead of using ships when exiled in territories close to home

- Fixed a bug where AI units would keep moving to attack a province and then abort because they wrongly calculated on support from nearby friendly units

- Fixed an issue in army AI that was causing AI to 'dance' between targets

- Fixed a bug where you could lock up AI armies by repeatedly moving into and then cancelling movement into their province.

Navy AI:

- AI: Will no longer care about invading unimportant enemy islands unless they have nothing better to do

AI Bug Fixes:

- Fixed a bug where AI armies would stand around doing nothing next to enemy armies due to low manpower

- Fixed a bug where the AI checked military access desire instead of vassal desire.

- Fixed a bug where the AI would lift sieges because a friendly army passing through was mistaken as wanting to take over the siege

- Fixed some issues with countries incorrectly getting the vassal attitude towards other countries who were not their overlord

- Fixed a bug where the AI would continually start and abort invasions on heavily defended targets

- Fixed a bug that was breaking the Suggest Offer option when the enemy had low warscore

- Fixed a bug that was causing the AI to make very odd picks for rivals

- Fixed a bug where exiled AI armies would not return home because of nearby rebel armies

- Fixed a bug where the AI would maintain rivalries with countries long after those countries ceased to be relevant to them

- Fixed a bug where the AI would win an independence war but not demand independence because they preferred core provinces

- Fixed a bug where the AI could demand vassalage on behalf of an ally even when not war leader

- Fixed a bug that was causing the AI to overpriorizie collecting downstream from capital

- Fixed a bug where the AI would be extremely unwilling to make peace due to having more max manpower than current manpower

- Fixed a bug where the AI would lift sieges because a friendly army passing through was mistaken as wanting to take over the siege

- Fixed some inconsistencies in the AE system caused by leftover code from the old BB system

Misc:

- Made some optimizations with the AI, distance calculations and diplomatic actions.

- AI Personalities are now visible in the interface

- Interregnums after game start will now correctly show up as such

- Optimized diplomatic AI.

#################################

# Multiplayer

#################################

- Fixed one hotjoin-oos by always saving ColonySize and NativeSizeBeforeMigration in savegame.

- Fixed the error code N_0_2.

- Fixed bug where options got stuck in MP if Ironman was enabled in SP before.

- Dynamic dynasties assigned ingame to historical monarchs now gets reset on resign (potential OOS fix)

- Removed 50mb limit to transfered savegames in MP

- Hotjoin: _nMilitaryRatingCache are now saved in savegame.

- Server no longer gets a popup and pauses the game if a player tries to hotjoin a non-hotjoin MP-game.

- Clients no longer gets banned for quitting the game.

- It's now possible to open and use the regular ingame chat during the hotjoin process.

- The "Paused by server"-message no longer gets stuck after hotjoin.

- It's now possible to open and use the regular ingame chat during the hotjoin process.

- Hotjoin: Trust is now always saved in savegame.

- Hotjoin: SupplyRangeCache is now loaded correctly.

- The "Paused by server"-message no longer gets stuck after hotjoin.

- The "Server lost"-message is now displayed correctly if the host has disconnected.

- Host server interface no longer clears server name when closing and opening the interface

- When playing coop, the economy sliders now updates correctly for both players.

- Game setup: Fixed chat log being cleared when clicking "historical start"

#################################

# Interface Improvements

#################################

# General

- Can now change province capital names

- Can now toggle whether you want others to be able to attach to your units or not

- Added alert_high_liberty_desire

- Terra Incognita is now shown when loading save games

- Possible to right-click through on map combat interface

- Tutorial selection: Display chapter title and description correctly if going back after selection

- Fixed army size tooltip

- City sprawl now visible again in the lobby (base size on base tax)

- Added some interface information about Republics in Regencies getting randomly generated rulers on game start

- Added missing GFX_combat_terrain_coastline

- Added missing GFX_combat_terrain_woods

- Fixed missing combat terrain GFX_combat_terrain_forest

- Minimap: Generate based on topology

- Minimap: Hide areas that are in TI

- The player names are now updated properly on map in player mapmode in game setup.

- Incompatible savegames now has a icon.

- The correct tooltip for build cost are now shown for mercenaries.

- The Fort Defense value in the siege interface are now correctly updated when sieging back provinces from rebels.

- The log is now cleared when loading savegame ingame.

- Countries may now have a separate mapcolor (political mapmode etc) and countrycolor

- alert for troops in foreign territory is no longer shown for any type of subject provinces.

- Over diplomatic relations alert now lists all relations in the delayed tooltip.

- Changed order which relations are checked for the purpose of coloring the on-map unitinterfaces

- DIPLO_HAS_SUBJECTS will no longer be shown if the country isn't independent

- Trade interface: Disabled trade node connection buttons for undiscovered locations

# Tabs

- It is now clearer that Religious Unity also includes modifiers and not only provinces.

- Updated local income tooltip to include yearly income from provinces

- Fixed mismatch between the War Exhaustion value in defender of the faith-tooltip and the value in stability view.

- Extended the box that shows accepted cultures.

- Added AI personality icon in the diplomacy view.

- Better explanation for yearly increase in tooltip for advisor-cost in economy view.

# Mapmodes

- Opinion and coalition mapmode no longe gives tooltips for sea provinces.

- Fixed better tooltips in HRE mapmode.

- Occupied provinces no longer gets stripes in trade mapmode.

- Added a color to continents

- Changed the hideous color of Germany

# Diplomacy

- Enemy of Enemy opinion modifier tooltip displays monthly ticks

- Fixed a bunch of missing cancel descriptions for diplomatic actions

- Updated tooltip for Excommunication to reflect the actual CB

- Added country name to annexation/integration tooltip

- Display prestige loss in summary text when conceding defeat

- It is now clearer which country becomes vassal or protectorate

- Added estimated completion date to Improve Relation tooltip

- Leader and "war leader may not demand peace" icon tooltips no longer overlaps.

# Province

- Fixed better tooltip for tax in province view. (It's now explained that it's the yearly income)

- Terrain picture now shown in province view if the resolution is high enough.

- Rebel-controlled provinces will no longer say "noreligion of rebels" as state religion

- The province history view are now properly updated when changing province while looking at it.

# Ledger

- Added a ledger page for possible colonies.

- Added a ledger page for income type comparisons between countries.

- Culture piecharts in ledger now shows the same values as being used to determine when cultures become accepted or not

# Messages

- Can now see personality of another country's new ruler in new monarch message

- Added go to button to 20+ messages

- Shields in popups now work again

- End of Combat message: Fixed misaligned OK button

- End of Combat message: Siege icon no longer visible for naval combat

- End of Combat message: Fixed missing maneuver tooltip

- We guarantee other is no longer a message pop-up by default.

#################################

# User Modding

#################################

# Console

- Added console command: add_liberty_desire

- Added console commands for add and remove claims

- Added console command: "form_union"

- Added fps-info to the debug_info-command.

# Effects

- Added a add_tariff_value effect

- Added add_liberty_desire effect

- form_coalition_against effect now works properly.

- create_colony effect now takes the actual number of settlers

- Added effect scopes random_subject_country and every_subject_country

- Added effect multiply_variable

- Added effect divide_variable

- All variable effects can now take a second variable as an argument

- Added a 'create_protectorate' effect.

- added a 'add_yearly_manpower' effect.

# Triggers

- Added triggers num_of_protectorates & num_of_colonial_subjects

- Renamed the trigger tariff_efficiency to tariff_value

- Added trigger scopes any_subject_country and all_subject_country

- Added trigger num_of_diplomatic_relations

- Added trigger num_of_free_diplomatic_relations

- Added custom_trigger_tooltip trigger

- Added trigger has_new_dynasty

- Added trigger has_conlonial_parent

- Added real_month_of_year, real_day_of_year triggers. True if value highter or equal to date. not valid in MP

- Check_variable trigger now works the same way as variable effects

- added an 'is_protectorate' trigger.

- Added liberty desire trigger

- Added colonial region trigger

- Added is_colonial_nation_of trigger

- Added is_colonial_nation trigger

- Added is_former_colonial_nation trigger

# Modifiers

- Added a local_hostile_attrition modifier.

- Removed overseas income modifier.

- Removed colonial_time modifiers as they were not relevant anymore.

# Misc

- All variable effects and triggers can now take a scope as an argument

- Added event scope colonial_parent

- You can now force provinces to be viewed as coastal. dont use on non-sea.

- Added GetDateText, GetDate, GetYear and GetMonth to eventscopetext.cpp

- Added disallow_random_new_world that can be used for mods

- Added colonial_region context scope

- Added GetWomanMan to monarchtext

#################################

# Achievements & Ironman

#################################

- Fixed a bug which caused the It's All About Luck achievement to not fire.

- Najd now has +5 missionary strength at start, and hanbali schools give an additional missionary.

- achievement_ruina_imperii no longer completes if united by HLR

- Jihad, World conquest and 3 mountains achievement now works if remaining nations are your subjects as well.

- "Jihad" achievement now requires 500 provinces, and full religious unity.

- Ironman saves should now allways look like iron man saves in gamesetup

- Show ironman indicator on local games

- Game setup: Disable ironman checkbox when steam is not available

#################################

# Events & Decisions

#################################

# Events

- Added in the forum contest events.

- Fixed a missing modifier in event colonial_nation.199

- Added event for spawning the nation of Funj in empty provinces in Sudan.

- Funj now gets an event to convert to Islam after they have formed.

- Event The Act of Supremacy now requires 15% protestant provinces

- Events 3076 and 3079 now gives modifier with duration 730 instead of 50

- Event flavor_rus.1106 "flavor_rus.1106" kills off any remaining her

- Event flavor_rus.1109 "False Dimitri Overthrown" kills off any remaining heir

- Event flavor_rus.1110 "End of the Time of Troubles" kills off any remaining heir

- Event flavor_boh.1 "Hussites march on Prague" kills off any remaining heir

- Event flavor_dan.4 "Support monarch or pretender?" kills off any remaining heir

- Event flavor_fra.3148 "Napoléon Bonaparte" kills off any remaining heir

- Event flavor_mam.4 "Cyprus response" kills off any remaining heir

- Event muslim_piety.20 "Iqta: Underage ruler is replaced" kills off remaining heir

- Event 9462 "Scheming Bureaucracy" now has a MTTH of 10000 and AI will never take option B

- Event 9462 "Scheming Bureaucracy" will no longer fire for nations that are not independent

- Option C in event flavor_rus.3413 now gives -1 stab instead of +1

- Fixed a broken advisor trigger in an Trade Company event.

- Events flavor_tur.108 and flavor_tur.109 now removes the modifier increased_janissary_recruitment

- Upped MTTH for event Colonial Ventures to 600

- Event Colonial Ventures will no longer fire if you already have one of the modifiers

- tweaked some empire events.

- Fixed triggers for events Excellent Viceroys and Corrupt Viceroys

- Event "Saint Performs Miracle" now gives 25 papal influence instead of 5

- rebalanced 'levying additional taxes" flavor event for japan.

- Event "The End of the Hundred Years War" now ignores the province of Calais

- Event colonial_nation.4 "Freedom Fighter or Rebel?" now spawns events for colonial parent

- Fixed missing province flag in event flavor_spa.3560

- Event usa_dlc.10 now check for modifier articles_of_confederation instead of flag

- Event 9010 now check for modifier jap_red_ship_timer instead of flag

- Event flavor_pol.3481 now checks for flag librium_veto and not liberum_veto

- Manchu will no longer appear to lose their ideas when reforming out of Tribal government

- Events flavor_tur.108 and flavor_tur.109 now removes the modifier increased_janissary_recruitment

- Upped MTTH for event Colonial Ventures to 600

- Event Colonial Ventures will no longer fire if you already have one of the modifiers

- Event 9462 "Scheming Bureaucracy" now has a MTTH of 10000 and AI will never take option B

- Event 9462 "Scheming Bureaucracy" will no longer fire for nations that are not independent

- Option C in event flavor_rus.3413 now gives -1 stab instead of +1

- Fixed triggers for events Excellent Viceroys and Corrupt Viceroys

- Event "Saint Performs Miracle" now gives 25 papal influence instead of 5

- rebalanced 'levying additional taxes" flavor event for japan.

- Event "The End of the Hundred Years War" now ignores the province of Calais

- Fixed missing province flag in event flavor_spa.3560

- Added missing script flag to event civil_war.5

- Colonial election events now only give -5 prestige hit and only +/- 1 liberty desire

- Event 9010 now check for modifier jap_red_ship_timer instead of flag

- Event flavor_pol.3481 now checks for flag librium_veto and not liberum_veto

- Russian Grand Embassy event series now targets a western tech country

- new flagship event is now more fun.

- Event ideagroups.1407 "Timber Surplus" only triggers if owning a port

- usa_dlc.5 can now fire as soon as USA is formed

- usa_dlc.5 will not fire if already has the usa_declaration_independence_flag

- Tolerance convert events will no longer target province with the religious_zeal_at_conv modifier

- Fixed events flavor_lit.1 and flavor_lit.2 "Wave of Protestantism" / "Wave of Calvinism"

- usa_dlc.41 now discovers great_plains and northwestern_america instead

- Option B in event flavor_lit.12 now cost 25 adm power

- The Braveheart event is now a proper province event again

- Event 1061 "Aspiration for liberty" now gets a modifier instead of direkt rr in every province

- Event 3077 no longer checks for 4 and 5 star advisors

- Event 5090 "Noble Family Requests Aid" will no longer fire for non-monarchies

- Event 724 "Clergy condemns philosopher as heretic!" won't trigger if already have the modifiers

- Removed the stab hit from event flavor_eng.9121

- Military Divided event no longer reduces stability, but reduces mil power by 25.

- Statute in Restrain of Appeals decreases MTTH for Spread of Protestantism/Calvinism

- EVTNAME851 now reads "The House of DYNASTY is shaken"

# Decisions

- Tweaked lots of triggers for decisions to fit eu4 better.

- Added nation forming decisions for all old colonial nations

- Decision move_capital_to_warsawa now available for PLC

- enforce_sakoku_law now requires either 75 prestige or republican tradition

- Decisions for formable colonial nations now visible even after someone has formed them

- importation act no long nerfs tech.

- East India Trade Company is now valid for any westernised nation not in asia.

- Tweaked triggers for naval_convoy_system

- restore_byzantine_empire now changes government to imperial_government

- Restoring the Byzantine Empire now gives Byzantine national ideas

- Ottomans can no longer rename to Byzantine Empire.

- The Anti Piracy Act and Hire Privateers are no longer mutually exclusive

- Removed province 548 West Berar from requirement of hindustan_nation_eastern_aryan decision

- Swedish military reforms are now less potent.

- Manchu will no longer appear to lose their ideas when reforming out of Tribal government

- Modifier hsa_military_reform no longer gives negative army and navy tradition

#################################

# Setup

#################################

# Major

- Reworked map of Eastern Africa.

- Reworked map of North America.

- Boosted basetax in brazil, la plata, spanish main, mexico & central america

- Added river estuary modifiers to Stadacona, Manhattan and Swampy Cree

- Removed Center of Trade modifier from Stadacona and Manhattan

- Mombasa now have a trade centre modifier.

- Lappland, Kola and Karelia now starts as cities

- African units now have cavalry

- Asian level 4 now have correct cavalry

# Minor

- Moved some provinces from Asia to Europe

- Revised a lot of province cultures in South America

- Fixed a few amount of scope bugs in various events

- Fixed a scope bug with ROOT/FROM in wargoals

- Fixed a scope bug with Russian Grand Embassy event series

- Fixed bad from-scope when evaluating missions.

- Changed trade goods to naval_supplies in 137 Ragusa

- Changed basetax and manpower to 5 and 3 for 137 Ragusa

- Updated some province history for 137 Ragusa

- Mission monopolize_japanese_cot can only trigger once

- Fixed some bugs to Indian alliances

- Oran, Mellila, Tantiers & Ceuta are now slighlty larger so its possible to click on them

- Renamed Swahili to Kilwa

- Sofala is worth less tax, Mombasa & Lamu worth more.

- 481 - Bermuda now belongs to colonial_eastern_america

- Removed the_spanish_main from fur trade good

- kashgar is now in kashmir tradenode.

- ogaden is now in gulf of aden tradenode, like all other adjacent to it.

- Renamed the capital of Malta to Mdina

- SAV_ideas are now valid for Sardinia-Piedmont as well

- al_misr_arabic is now Egyptian

- al_suryah_arabic is now Syrian

- al_iraqiya_arabic is now Mashriqi

- maghreb_arabic is now Maghrebi

- Bedouin Arabic is now Bedouin

- Added native values to all settled provinces in North America

- Moved guajiro to the carribean culture group

- Split South American culture group into Andean, Je-Tupi and Chonan groups

- insult_rival mission no longer trigger if you already have a cb_insult or a truce

- Fixed and tweaked country history files for ENG and GBR

- Split off South Georgia form Falklands

- Hunyad and Maros are no longer occupied by on-existent Transylvania in 1507

- Mission subjugate_algiers no longer fires unless Algeria exists

- Fixed a missing modifier in event colonial_nation.199

- Fixed wrong independence date for Nipmuc and Munsee

- Removed legacy nationalism flags from country history files

- Removed Japanese occupation of 1015 in history due to no war

- Removed French occupation of 102 in history due to no war

- Changed province name Ajuraan to Ajuuraan, same as the country

- Renamed province 2023 from Lenape to Munsee

- Mission reclaim_jerusalem is now for Europe only

- Mission restore_holy_see is now for Europe only

- Mission keep_rival_out_of_italy is now for Europe only

- Mission italian_ambition is now for Europe only

- establish_canada_colony will no longer fire if colonial vassal has presence

- establish_usa_colony will no longer fire if colonial vassal has presence

- establish_carribean_colony will no longer fire if colonial vassal has presence

- Fixed the history file for 612 Thang Long

- Lorraine is now part of the Hundred Years War

- Replace comanche culture with shoshone

- Russian annex missions will no longer trigger for subject nations

- Pisa losts its University.

- Placed the remaining north american cultures into correct culture groups

- Remowed SWE-NOR alliace of 1814

- england now discovers powhatan in 1584.

- recently formed republics are less shaky when starting at later bookmarkes.

- ambrosian republic can now be forceconverted away.

- Updated African alliances to include new protectorate mechanic

- Removed Japanese occupation of 1015 in history due to no war

- Removed French occupation of 102 in history due to no war

- powhatan is now northeastern american region, not eastern.

- finish_reconquista now only succeeds if the mission country owns all targeted provinces

- Switched names between units tags african_dragoon and african_hussar

- Added mesoamerican_spearmen as the mesoamerican base unit

- Updated historical_units for meso- and south american countries

- royal_marriage_threat now checks for num_of_free_diplomatic_relations = 1

- royal_marriage_mission now checks for num_of_free_diplomatic_relations = 1

- Divided the new_world units into the three new groups

- Added province history files for seven wasteland provinces

- Macau is now in the correct place

- Less chance of english_colony_in_the_carribean mission if it has a colony in the region

- insult_rival mission no longer trigger if you already have a cb_insult or a truce

- The usa_declaration_independence_flag is now set in the USA country history file

- Mission subjugate_algiers no longer fires unless Algeria exists

- Interregnums after game start will now correctly show up as such

- finish_reconquista now only succeeds if the mission country owns all targeted provinces

#################################

# Stability & Performance

#################################

- Fixed CTD when running a save game from 1.1.

- Fixed CTD when loading a save game from in-game.

- Fixed CTD in sell province diplomatic action.

- Fixed CTD when quiting the game.

- Fixed CTD when "on_peace_actor" was triggered.

- Fixed CTD when listing many cloud save games.

- Fixed CTD related to removed factions.

- Fixed CTD when reading production_leader_tag from save game.

- Fixed a potential CTD with non-owned provinces being regarded as cities.

- Added safety code for if we fail to read a file from the Steam cloud.

- Optimized handling of large amount of country tags (checks against currently active countries instead of all of them).

- Multi-threaded new save game zips.

- Optimized the start-up slightly (no longer do unnecessary opinion calculations when the history is being read).

#################################

# Major Bugfixes

#################################

- Fixed issues with downloading large mods on Linux and OSX

- Found a major bug with how missions are saved

- Pending events now gets the correct scope when loaded from savegame.

- Pending events now saved as namespace names

- Pending events that is broken, (unlikeley) will be dropped

- Tagchange should no longer leave leftover merchants of the previous tag

#################################

# Minor Bugfixes

#################################

- Fixed bug where all opinioncache-values was inited to -10.

- Fixed some broken localisation.

- Fixed some problems with trade ship logic and the Western Europe trade node

- Fixed a bug that was causing cores to instantly disappear when a country was annexed in the late game

- Fixed French localisation issues regarding historical scores and achievements

- Modifiers Primas Germaniae and Legatus Natus are no longer lost after a month

- Now possible to trade in your homenode even if its out of range

- Fixed an exploit where you could move out of Celestial Empire government without losing factions

- Removed unused script flag from several events.

- Fixed spelling, typos & grammar errors where discovered.

- Fixed a bug with trade fleets aborting their missions due to bad supply range calcs

- Fixed a bug where trade fleets could be assigned to nodes where they could not patrol by right-clicking the node

- Lithuania will no longer steal Kazimierz as a leader after the union.

- Ignore height elevation when calculating if on map icon should be visible

- Fixed fleet icons being stuck at edges of screen

- Fixed missing combat terrain GFX_combat_terrain_forest

- Don't send Merchant arrived/canceled messages for undiscovered countries

- Fixed cursor when moving into TI

- Fixed bug where the macrobuildinterface showed wrong naval units.

- Fixed a bug where union leaders sometimes ended up in junior partners armies after a reload.

- coring time is now properly set at reload of a savegame.

- Fixed mismatch in combat between first participating country and first unit

- Annexing in peace now costs the correct amount of DIP power

- fixed a bug which caused you to sometimes get higher legitimacy penalty when accepting a royal marriage.

- Fixed bug where the macrobuildinterface showed wrong naval units.

- Fixed bug where hire merc-button was disabled.

- Fixed a bug with set age in define_heir effect

- Fixed a bug where fleets would retreat into provinces where they could not repair

- Fixed bug where countries could complete conquer-missions when another country conquers the target.

- Fixed a bug where union leaders sometimes ended up in junior partners armies after a reload.

- Fixed a bug with rebel hunting units where they would constantly move back and forth between two provinces due to nearby enemy armies

- Custom province names now gets reset when resetting gamestate.

- Vassals who are in a coalition against their overlord because of being forcevassalized by their coalition target in a war will now have their coalition membership cleared the next day

- hre_strip_glow is now following the hre-button, wherever it is.

- integrate is now properly blocked when a target capital is occupied, not overlords.

[Cкрыть]
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SShredy
Будут новые нац. идеи?

Будут колониальные идеи,индейские и отдельные для некоторых индейских стран.

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alexis

:)

ну, вот я получил выше полный список изменений от пользователя Slavkin, начал уже с ним работу.

Здоровый он , зараза :( 7 тонн слов :(

Результаты опубликую в спец.теме: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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nagatofag

- Comet Sighted now have another option for those that like choice.

Посмеялся :lol:

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electromagic
- Comet Sighted now have another option for those that like choice.

Посмеялся :lol:

Помним третью Европу с тремя выборами -1 к стабильности. А патч хорош, куча отличный изменений. И по-моему, весьма упростили вестернизацию.

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Deceased WhiteBear
- Comet Sighted now have another option for those that like choice.

Посмеялся

А было уже такое.
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Not possible to give move order for more than one province into TI

Скажите, пожалуйста, что значит TI?

Изменено пользователем Cooh
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Скажите, пожалуйста, что значит TI?

Terra incognita

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alexis

Timych , спасибо!

я тоже этого не знал, пойду сейчас подправлю Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. эту фразу!

Изменено пользователем alexis
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Сложно было не догадаться, спасибо, Timych.

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Присоединиться к обсуждению

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