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Europa Universalis IV (RU)

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 !     

 

  • steam_api.dll не инфицированный файл это кряк стима(активации длц),который антивирусы распознают как вирусную программу.
  • Архивы с патчами в формате .7z рекомендуется распаковывать программой Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
  • Информация о способах активации DLC располагается в шапке Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.


 

 

Спойлер

UPDATE ONLY
Europa.Universalis.IV.Update.v1.22.0.to.v1.22.1-RezMar - (Checksum 3d00)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.22.0 (checksum b6eb).
  • Update removes 0 files, put 0 new files and update 6 files.
  • Uploaded Update is 10.85 MB
Спойлер

2017-06-20 v1.22.1
---------------------------

- Siberian Frontier Custom Idea now has a cost.
- Fixed large Colonial nation bonus to Land Force Limit not being given
- Fixed unlocalized variable for Russian Powers
- Fixed Tributary request spam
- Nations are now deranked when vassalized
- Fixed Mac Checksum issues
- Blocked new achievements for nation designer countries or if there's any nation designer country in the world.
- Fixed that Tributaries became independent when getting their own subjects.
- AI now only gets -20 acceptance per relation over limit for alliance and support independence actions.
- Fixed so when you hover over a non-existent great power entry that it doesn't crash
- Fixed crash caused by bad timing where province is unselected in same frame that user clicks "open siege" button
- Fixed crash in macro builder if you hovered over something with no rebel faction
- Fixed huge performance hit / freeze when trying to build large army template in large country.
- Transferring occupation of a province now properly cancels all mercenary constructions there.
- Fixed getting additional subjects as junior partners when you form Union with a nation
- Fixed countries releasing primitive countries in peace deals becoming primitive
- Fixed rare CTD when selecting fleet right after winning battle.

 

 

 
Как активировать все DLC?  

 

В 27.06.2016 в 22:59, Ярослав33 сказал:

Благодаря фиксу таблетки 3dm форумчанина Midgard, теперь активируются все DLC.

1) Скачать Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. , который содержит таблетку от 3DM (рабочая).

2) Предварительно скопируйте файл steam_api.dll из папки с Europa Universalis IV.

3) Распакуйте архив и содержимое папки Crack 3DM поместите в папку Europa Universalis IV.

4) Запустите игру и проверьте наличие DLC.

5) Закройте игру. Ранее скопированный файл из пункта 2 переместите в папку Europa Universalis IV.

6) Запустите игру.

 

Hide  

 

Предыдущие версии патчей  

Патч 1.22.0 от RezMar

UPDATE ONLY

Europa.Universalis.IV.Update.v1.21.1.to.v1.22.0-RezMar - (Checksum b6eb)

 

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NOTE!

  • You need to have game updated to v1.21.1 (checksum 63a8).
  • Update removes 3 files, put 158 new files and update 389 files.
  • Uploaded Update is 117.12 MB
Спойлер

2017-06-14 v1.22.0
---------------------------

##############################################################
######################### 1.22 ###############################
##############################################################

###################
# Expansion Features
###################

- [Mare Nostrum] New Subject Interaction called 'press sailors' which allows you to take sailors from your colonial nations.
- [The Cossacks] Added a cossacks unit-category, which has +10% shock damage. Cossack Cavalry are raised through actions in the cossack estate.
- [The Cossacks] Added 3 new Cossacks Estate Interactions.
- Added new unit category ‘Streltsy’, which deals +10% fire damage, but also increases stability cost by its percentage of force limit.
- Added new diplomatic ability to Tsardom, they can now claim an entire state for 50% more cost than a single province.
- Tsardom and Principalities now have three new unique abilities, Reform Sudebik to reduce autonomy by 10% in all provinces. Support Oprichnina to reduce all rebel factions by 30% & Raise Streltsy which gives 20% of your forcelimit as streltsy units, while also reducing war exhaustion by -2.
- You can now spend 5 patriarch authority to commision a new set of icons to all churches. A set of icons provide a boost to your nation in one aspect for twenty years.
- It is now possible for Orthodox countries to consecrate a Metropolitan in any state that is fully orthodox and accepted culture that has at least 30 development. Consecrating it will increase maintenance by 10%, but gives 5 authority immediately.
- Russian ideas now gives an ability to colonise without colonists adjacent to cities that can trace a path to capital for a diplomatic cost.

###################
# Free Features
###################

- Added new Tsardom government type.
- Added new Principality government type.
- Added Veche Republic government type.
- Added Tsardom events.

###################
# Gamebalance
###################

# Diplomacy
- Breaking march status is now just -50 opinion penalty.
- Colonies get 1% Liberty Desire per every 1% tariffs rate.
- Colonies to not get LD from relative power.
- You can now Threaten War over claims & cores someones subject owns.
- Marches now gets bonuses if they have less than 25% development of the overlord.
- Send Officers is now only valid on marches with less than 25% development of the overlord.
- Victory cards are now allowed on Tributaries (and Tributaries can now get them on their overlords). Applies to all voluntary subject types.

# Economy
- Blockades now increase devastation like a siege does.
- Blockaded provinces no longer get devastation recovery from control, revanchism or forts, just like siege and occupation.

# Governments
- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.- Effects from Absoutism are now capped at 100%, even if absolutism itself can grow higher.
- Mandate penalty from neighbouring non-tributaries is now calculated from all owned areas instead of just the home area.

# Religion
- Karma has been rebalanced. +2 dip rep and 5% disc in the middle, with +1 dip rep at high, and 2.5% disc at low.
- You no longer lose karma for taking your own cores.
- Karma impact from development in peacedeals now scales by administrative efficiency.
- Converting provinces now gives 0.1 karma per development.

# Ideas & Policies
- Poland: Nihil Novi now also gives some WE reduction.
- Russia and Muscowy now have unique and separate ideagroups.
- Military Traditions moved to Second place in Aristocratic Ideas.
- The Aristocratic Idea Local Nobility now gives global autonomy and yearly absolutism.
- The Aristocratic Idea Serfdom increased to 33% Manpower.
- The Aristocratic Idea international Diplomacy now also gives +1 free leaders.
- The Aristocratic Idea noble Noble Resilience replaced with Noble Connections (+20% mercenary pool).
- Aristocratic Finisher is now +1 leader siege.
- Revised and balanced Russian National Ideas.

# Units
- You can now only recruit banners for fully cored provinces.

# War & Peace
- Disallowed Transfer Vassal peace treaty for several casus bellis.
- Artillery Barrage is now available even if a small automatic breach have been done.

# Nation Designer
- Prussian Monarchy now costs 100 points in Nation Designer, up from 50
- Slashed Ruler Personalities costs in Nation Designer

###################
# AI
###################

# Diplomacy
- AI subjects can no longer refuse to take land that their overlord gives them in peace deals. This excludes Tributaries (based on is_voluntary).
- AI no longer cares about potential allies/marriages being above diplomatic relations limit.
- AI emperors now more interested in unifying religion of HRE.
- AI may now target centers of reformation for force converting in peace.
- The AI now "clicks on" bordering nations to discover their capitals.
- Tuned down aggressiveness for AI with non-militarist rulers against smaller nations slightly.
- Further attempts to make HRE emperor act to keep the diversity in the empire.
- The first AI wave of sending diplomatic actions is now spread out over five days, instead of all on the first.
- AI no longer spams military access requests when you say no.
- AI Call to Arms acceptance from "Attitude towards enemies" now adds one fifth of, instead of twice the, Aggressive Expansion relation penalty.
- AI should now be better at dealing with rebels.
- AI no longer asks you to be their tributary when trust is below 5, to stop spamming.
- Only AIs of government rank 1 (HRE_MAX_RANK or lower) now want to join the HRE.
- Improved AI for disinheriting and abdicating.

# Economy
- AI merchant republics no longer make states taking them over the 20 province limit, although still trying to keep their size below 20 to start with.
- AI now strives to increase absolutism.
- AI no longer assigns more than 20% of its land to an estate, above what it demands.
- AI now rather disbands normal regiments than banners.

# War
- Fixed that if the AI split an army and one of the new armies got scared off to uncolonized land, both armies would then refuse to move.
- Improved AI handling of rebels by changing autonomy.
- Improved AI for when to use mercenaries.
- Significantly reduced AI aggressiveness when in debt.
- AI now stays away from dangerous borders in peace time by default.
- Improved AI army coordination.

###################
# Interface
###################

# Country
- Macrobuilder now remembers which tab was open when reopening it.
- Unitselection in military view now closes when you hit escape.
- Military view now tells you when you get your next unit of that type.
- Fixed that Interregnums created with special name through scripts were just called "(Interregnum)".

# Ledger

# Icons
- Modifiers that support "opposite" icons now show those in all places where appropriate.
- Fixed that Pay off Debt interaction used Scutage icon.
- Added outliner icon to armies when they are sieging.
- Allied objectives given to other countries are now shown as map icons.

# Provinces
- Added so autonomy mapmode shows provinces minimum autonomy limit as well.

# Tooltips
- Hovering over states & territories in stability screen will sort them based on highest development and highest province count
- Reworked the states & territories breakdown tooltip to make it a bit easier to read with shiny fancy icons
- Alert for Make State now lists development of the state in the tooltip.
- Alert for Make State will no longer appear for states where all your provinces belong to a trade company.
- Improved the can create state alert tooltip with icons.
- Fixed that "Is a [subject type]" tooltip was shown instead of "Is NOT a [subject type]".
- Fixed that Threaten War tooltip gave the full description for Declare War.
- Tooltip to Cede Province treaties now show breakdown of war score cost.
- Harsh treatment cost modifiers are now shown in the tooltip for the button.
- Added a detailed delayed tooltip to state maintenane in state view.

# Unitmodels
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.

# War & Peace
- Fixed that peace offers' displayed war score cost in peace view did not always refresh when reopening the window.
- Added details to regiment count tooltips in militaryview, telling you how many you have of each category.
- Leader selection now closes when you hit escape.
- Fixed that Cancel Subject and Transfer Subject peace options were visible even when it would never be selectable (except for colonies).

# Other
- Changed enabled dlc list in lobby to allow more entries.
- Added new Metropilitan mapmode.
- You can now search for Areas/States/Territories in the Province Finder.
- The Province Finder is now also available in the Lobby.
- Added "regions" mapmode to lobby.


###################
# Usermodding
###################

# Effects
- New province-scope effect 'add_siberian_construction = size'. Only valid if root scope is a country that can send it.
- Added set_government_and_rank effect (government = <government key or REB> rank = <1-3 or 0 to keep current>. The effect will respect government that have fixed ranks and max ranks for subject types). Old effects are unchanged.
- Added "grant_independence = yes" effect.
- Renamed "release_vassal" effect to "create_vassal".
- Added effect: cossack_cavalry = <prov>
- Added effect: streltsy_infantry = <prov>
- Added effects_ add_support_for_adm_action, add_support_for_dip_action , add_support_for_mil_action

# Logging
- Added error logging when attempting to divide variable by 0.

# Modifiers
- Added new country modifier: monthly_piety
- Added new country modifier:monthly_karma
- Added new province modifier: local_culture_conversion_cost

# Triggers
- Added console command "mapmode province_flag <flagname>". <flagname> is optional.
- Added province_distance trigger that works like diplomatic_distance but for any arbitrary province besides capitals.
- can_be_overlord trigger now has a tooltip.
- spawn_rebels now supports the attributes use_heir_as_leader and use_consort_as_leader to use the name of the current heir or consort for the rebel leaders.
- Separated out on_siberian_pulse from on_colonial_pulse.
- Added 'development_of_overlord_fraction = x' trigger.
- Scripted diplomatic actions now support ai_will_do trigger.
- can_be_overlord trigger now actually works.
- Added scripted trigger 'has_russian_government_interaction = yes/no'
- Added trigger 'uses_religious_icons = yes/no'.
- Added trigger: has_state_patriach = yes/no (province scope)
- Added trigger: current_icon = <icon>
- Added trigger num_of_cossacks = x
- Added trigger: num_of_streltsy = num

# Other
- The ¤ code in localization now supports a number after it, from 0 to 2. 0 is default if none given.
- The ¤1 code will give you development icon in the text.
- THe ¤2 code will give you province icon in the text.
- It is now possible to add flavor desc texts for buildings using localisation tags of the following structure building_<buildingname>_desc.
- Added can_colonize_province_siberian_frontier scripted_function to determine rules for utilizing the Siberian frontier mechanics.
- Its now possible to write [Root.GetAreaName] to get statename for states.
- "opinion" and "trust" can now be exported to variable.
- "border_distance" and "capital_distance" variable exportables now use "who=" and "with=" to determine targets.
- has_construction now takes "siberian" and "colonist" as arguments.
- Added separatists_become_subjects to subject type.


###################
# Script
###################

# Decisions
- Added decision for custom nation principalities to upgrade to Tsardom once they have 1000 development.

# Events
- Harem events updated to make use of new effect to take heir name for pretender leader.
- Updated the Influenza event to allow for possible spread.
- You will only get monarch points and other bonuses from destroying the Shogunate the first time you do it now.
- Idea Group Event 802, Fortification Expert, now gives a discounted advisor and has a potential second option allowing you to improve defences locally.
- Good Corruption events now require being at 3 stability.
- Limits for bad corruption events changed to be possible to trigger.
- Trust thy neighbor no longer gives +1 stability but instead lowered state maintenance for 10 years.
- Simplified the evaluation of the Nanban and Firearms incidents.
- Boosted aristocratic idea event effects.
- Added Russian Principality Events.
- L'etat c'est moi now gives 0.5 Yearly Absolutism instead of +20 maximum absolutism.

# Ideas
- Added Moravian Ideas.
- Added Estonia Ideas.
- Added Beloozero Ideas.
- Added Rostov Ideas.
- The innovative idea "Scientific Revolution" now gives -10% tech cost instead of -5%.
- The English Idea 'Bill of Rights' replaced by 'City Upon a Hill' which gives 20 extra global colonial growth.
- The English Idea 'The Eltham Ordinance' now gives 20% goods produced instead of global tax modifier.
- Changed logic for some group ideas to be more inclusive.

# Modifiers
- Trading in Fur bonus now 0.5 prestige instead of 1.
- Hungarian Black Army modifiers improved significantly and no longer increase mercenary maintenance.
- The Qing Modifier "Jesuits" reduced from -20% tech cost to -5%.
- The modifier from Mamluk Flavor event 2, the Public Works of Cairo, now lasts until end of game instead of 10 years.
- Black army now lasts until Age of Absolutism at the latest rather than age of reformation.

# Setup
- St Helena now considered part of Africa.
- Constantinople and Cairo now produces Cloth.
- Dorpat is now Estonian culture.
- Updated Polish dynamic province names.
- Curacao now starts with a Natural Harbor modifier.
- Added 26 new provinces in Russia and Ruthenia.
- Added Beloozero tag (vassal of Muscovy in 1444).
- Added Rostov tag (vassal of Muscovy in 1444).
- Revised winter setup in Japan.
- Burghers no longer in control of Brno in 1444.
- Added more dynamic province names for Hungary.
- Added more polynesian names.

# Other
- Tidied up visible achievements.
- Added a number of new ship names from the "More Shipnames" Mod.

###################
# Bugfixes
###################

- AI should now never call their tributary overlord into an offensive war.
- Daimyo rebels will no longer become daimyos if they secede from colonies or tributaries.
- Fixed inverted ending bonuses for the Neo-Confucianism Incident.
- Fixed bug which could make the Japanese mission to colonize Taiwan trigger when it was already fulfilled.
- Fixed being able to play past 1821 in Ironman games.
- When playing with random nations, the title of the Emperor of China is now given to the nation that has the most development in MANDATE_SUBCONTINENT_NAME (china_superregion by default) and their capital in the same subcontinent.
- Interest should now work better for very high loan sizes, and will never be less than zero.
- Fixed OOS after enabling/disabling heir or consort in Nation Designer.
- Fixed disabled heirs/consorts not working properly when saving/loading Custom Nations.
- Protestantism event 23 should no longer be able to target the same province multiple times.
- Consort Event 61 "A Royal Influence" can no longer convert a center of Reformation.
- Can no longer combine Transfer Vassal with Cancel Vassal in a peace deal on the same vassal.
- All cores owned by non-dynamic nations are now cleared when generating a map with random or no countries.
- The primitive status of released countries is now set to the same as the releasing country.
- Restriction to moving capital into/out of HRE is now checked before fixed capital checks.
- Sow Discontent will now list the modifier from the perspective of the target country.
- Vali Ahads will now plot slightly less intensely in the Ottoman Empire.
- Fixed the province of Jangladesh not belonging to a Trade Company.
- Fixed most of Shanxi not belonging to a Trade Company.
- Fixed Limpopo not belonging to a Trade Company.
- Fixed Sow Discontent not lowerin Meritocracy.
- When an ongoing shinto incident finishes but you are no longer shinto it will no longer display info about the incident ending.
- Bremen now loses free city status when the HRE disolves in historical start dates.
- Price Change events "Development of Veneering" and "Popularization of Silk Fabrics" can now trigger in their respective ages or after instead of only then.
- Manchu provinces now start with Feudalism.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Nations in a random world no longer get assigned government forms that are not valid for nation designer.
- In a world with randomly generated nations, the Shogunate will be the country holding Kyoto instead of just being in Japan.
- HRE will no longer instantly disband when starting a game with randomly generated countries.
- Dynamic modifiers are now also shown in the detailed country modifiers list.
- Fixed a major bug where the AI would not make a territory into a state if it did not own the province with lowest province id.
- "Target Neighbours" improve relation rule no longer tries to improve relations with rivals.
- Fixed automated diplomats starting work on the same rule at the same time not finding targets for everyone immediately, if enough valid ones exist.
- Civil War Disaster now accounts for Chinese Mandate.
- Confucianism: Fixed wrong date shown in confirm dialog for harmonizing with religion if you had modifiers that affected harmonization speed.
- Confucianism: Estimated Completion date added to Harmonization target tooltip.
- Harmonization Speed modifier now shown as %.
- Government View: Fixed issue where it looked like certain subject types could upgrade Government Rank beyond the highest.
- Fixed a couple of faulty modifier triggers for enlightenment institution spread.
- Fixed unit map icon not shown as enemy (red) when Overlord is renting Condottieri to enemy Tributary.
- The Royal Heretic Consort Event can no longer trigger for Tengri countries.
- Fixed that modifiers from successful debates got forgotten when saving and loading.
- Fixed so Banners without Mandate of Heaven actually give Discipline and just doesn't pretend like it
- Fixed Duplicate mean time to happen clause in Civil war Event 4.
- Clarified tooltip for the Surrender of Maine event for France.
- Decreased frequency of Harem events slightly.
- Fixed so tooltip for vassals show it's fine to call them to war now
- Nations who are forced to auto-join wars now won't be stopped by a simple truce.
- Fixed bug causing cores to remain when running with random placed historical nations.
- Fixed bug causing territories thinking their maintenance as states would be 0.
- AI subjects will no longer use your military power to do artillery barrages.
- Fixed that border provinces were wrong the first day after loading a save, causing strange behaviour notably in AE calculations.
- Protestant event "Hostile Publications" now correctly referred to as thus, rather than claiming to be about hostles.
- The Cossack Estate Disaster now also applies a negative modifier for 15 years.
- Fixed some unclarities in the ruler history of Oman.
- Blocked a few regions from cossack aggression events.
- Fixed so you can't get negative tax on a province by a flat negative tax income from a modifier.
- Custom nations with Ottoman Government now keep their dynasty correctly as they should.
- Blocked conquest missions that were possible despite the HRE outlawing wars.
- Tidied up tooltip for mamluk event 22, coalition against the Ottomans.
- Expansion of the Royal Bureaucracy is now a 50 year modifier instead of a ruler modifier.
- French Flavor Event "Chambers of Reunion" can no longer give claims on subjects.
- Event to relocate the knights will no longer trigger unless Rhodes is held by Muslims.
- Flavor event 1, Consulate of the Sea, now lasts 50 years.
- Turkish flavor event 3377, Kösem Sultan, now gives a consort if you lack one and have Rights of Man.
- Send Officers now automatically cancels when no longer valid due to relative size.
- Auvergne, Foix and Armangac now use the Hundred Years War Infantry for artillery as well.
- USA now uses the american dream unit pack infantry for artillery as well.
- U-Tsang and Guge now use their Buddhist unit pack units with artillery as well.
- Tutorial no longer refers to Meath when it means Pale.
- Russian event 3 now no longer gives permanent claims were you already have them or cores.
- Colonies now have the same logic for automatically discovering neighbours as other owned provinces (was not always the case if El Dorado was active).
- Standardized a number of words towards American English.
- Cleaned up the saving of event target in some fetishist events.
- Tributary events will no longer trigger connected to overlords that cannot create tributaries themselves (for instance because they have annexed someone with tributaries).
- Fixed OOS related to max diplomatic relations (N_116).
- Fixed Transferring Subjects giving incorrect Aggressive Expansion.
- Civil War now accounts for Mandate if you have Mandate of Heaven.
- Fixed that integrating a vassal worsened relations with all vassals in the world, not only your own.
- Spanish Cortes Event no longer assigns parliament seats on top of estates.
- Civil War Event 4, "X is lost" will now trigger less frequently.
- Abruzzo now properly excluded from Shadow Kingdom event (was only excluded from decision to rein in Italy).
- Music player now uses weights again
- Fixed that "neutral" AI attitudes became "unknown" when loading save from within another game, causing strange behavior.
- Switched around lobby mapmode hotkeys to be more consistent with the default in-game ones.
- (Bug fix) Scripted diplomatic actions with "require_acceptance = no" now automatically execute on_accept.
- Fixed that can_transfer_in_peace subject type property didn't work properly unless can_release_in_peace was also enabled and the subject wasn't a colony.

 

Патч 1.21.1 от RezMar

Europa.Universalis.IV.Update.v1.20.1.to.v1.21.1-RezMar - Checksum (63a8)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to v1.20.1 or newer.
  • Update removes 5 files, put 31 new files and update 398 files.
  • Uploaded Update is 63.09 MB
Спойлер

2017-04-27 v1.21.1
---------------------------

##############################################################
######################### 1.21.1 #############################
##############################################################
- Fixed not being to save new Ironman games to cloud.
- Manchu provinces now start with Feudalism again.
- Qing now stopped from forming Yuan rather than Qin.
- Fixed that AI Call to Arms acceptance from Aggressive Expansion was reversed.
- Fixed Offer Condottieri dialog not shown for target player.
- No longer blocked from renaming provinces in Single Player if the MP setting for renaming provinces is disabled.
- Allies that are Tributaries can now be called into wars.


2017-04-25 v1.21.0
---------------------------

##############################################################
######################### 1.21 ###############################
##############################################################

###################
# Gamebalance
###################

# Colonization 
- Colonies can no longer attack all neighboring primitives (and they are now protected against them by their overlord).
- Colonies can now attack all independent nations with their capital in the New World (and are not protected against them by their overlord).

# Diplomacy
- You now need at least 12 months of war before you can unconditionally surrender.
- Transfer Subject peace treaty can no longer be used on Tributaries.

# Economy
- Each development now provides 30 instead of 25 sailors.
- Naval Tradition provides 20% faster sailor recovery instead of +10%.
- Autononmy from Burghers Estate no longer impact sailors from development.

# Governments
- Lost Mandate now lasts for 20 years and in addition to its old effects it also reduces diplomacy gain and includes effects from being at 0 Mandate.
- Losing Mandate now lowers stability by 2.
- Having lost Mandate makes separatist rebels more likely.
- The Unguarded Nomadic Frontier disaster will now progress more quickly.
- Reforming society now requires ADM tech 8.

# HRE
- Subjects can no longer add provinces to the HRE.

# Ideas & Policies
- Strengthened the Naval Idea group.

# Technology
- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them.
- Docks now comes before Shipyars in technology.

# Units
- Ships on the seas now have a sailors maintainance cost of about 2% each month. Some ideas and effects can reduce it.

###################
# AI
###################
# Diplomacy
- Heavily reduced colonial AIs' desire to put vital interest everywhere.
- Fixed issues with AI who wants to make you a Tributary not being aggressive/punishing enough when you decline.
- Fixed that AI considering attacking a Tributary heavily underestimated power of the overlord if the latter would join.
- Improved AI power balance estimates in war declaration logic.
- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord).
- Improved risk evaluation for AI armies.
- Added AI setting to Keep All Treaties.
- AI nations might now join the HRE if they need the Emperor's protection and have a friendly attitude towards the Emperor.
- AI now cares more about the Treaty of Tordesillas (especially when allied with claimant).
- Fixed bug that caused AI to get way over allowed number of diplomatic relations.
- Fixed that AI couldn't select peace treaties with a capped war score cost, if the uncapped cost was above 100%.
- When the AI declares a war to punish for not accepting tributary status or refusing to pay tribute, they are now less eager to have peace.
- AI now cares more about not getting above number of allowed relations (-50 instead of -20).
- Tweaked AI somewhat to make a more diverse (less blobby) HRE.
- AI HRE Emperor now acts more to release princes and return provinces to their rightful owners.
- Fixed bug that caused AI to never leave a coalition.

# Economy
- AI now tries to reduce war exhaustion down to almost 0 when at peace.
- AI can now go above budget to recruit enough troops for a siege (though not over force limit).

# War
- AI Tributaries no longer think their Overlord makes them safe when in important/critical wars.
- Fixed case where AI naval transport could get stuck forever.
- Fixed case where AI war allies could together siege down a fort, but not each individually, and both just stayed home.
- Fixed issue where AI didn't send well needed reinforcements to battles.

###################
# Interface
###################

# Country
- Fixed that only one personality was shown for foreign rulers in an elective monarchy.
- Text telling you when you get your next favor now also lists the year.
- Scrollbar scrolling speed now better adapted to amount of text in textboxes with scrollbars.
- Government View: Improved absolutism tooltips.
- Fixed that sorting by Liberty Desire in subjects view didn't work for all subject types.
- Diplomacy view Personal Union relation tooltip now shows information about inheritance and chance to break free again.
- Diplomacy view Tributary relation tooltip now shows Tributary information also on Tributary's screen.

# Ledger
- Improved devastation display on page 9 of the ledger.

# Pop-ups
- Added a separate popup for being dragged into a subject's war.

# Provinces
- State View: Improved tooltips for Raise Banners GUI elements.
- State View: Banner GUI elements are now shown if you or the selected province's owner has the possibility to raise banners (Manchu as primary culture).
- Added an option to disallow manual changes to province names in multiplayer.
- Estimate for how much you will earn from making a state now also assumes you will make it a full core.

# Tooltips
- Fixed that coalition warning in peace view always said coalition would form against you, even when it should say them.
- Fixed that coalition warning in peace view didn't show Tributaries or Daimyos.
- "Embargo Rivals" subject interaction now has a separate tooltip for cancelling.
- State Maintenance reduction values are now shown when building buildings with modifiers to State Maintenance.
- War declaration dialog co-belligerent tooltips will now refer to either "ally" or the subject type name.
- Fixed Demand Unlawful Territory acceptance (has a claim) tooltip missing province name.
- Fixed that War declaration dialog co-belligerent tooltips refered to enemy allies as "the enemy Tributary/Colony/Daimyo" if they were a subject to someone else.
- Added a warning to razing tooltip when you would not get any monarch power due to penalties.
- Added more information about cavalry to infantry ratio in the military view tooltip for the value.
- Reworded cavalry to infantry ratio to be more readable. 

###################
# Usermodding
###################
# Buildings
- Added the attribute "indestructible" to buildings, setting it to yes will exempt that type of building from being destroyed by bankruptcy.

# Defines
- Added defines BANKRUPTCY_BUILDING_DESTRUCTION_THRESHOLD, BANKRUPTCY_PROVINCE_DEVASTATION_GAIN.

# Effects
- Added add_adm_tech, add_dip_tech, add_mil_tech effects.
- Added add_next_institution_embracement = <int> province effect.

# Logging
- Error log now gets two backups ("error_old.log" and "error_old_old.log").

# Modifiers
- Added new country modifier 'sailor_maintenance_modifer'
- imperial_authority_value modifier now only affects HRE Authority.
- imperial_mandate modifier instead added to affect Mandate.

# Triggers
- Fixed that "is_owned_by_trade_company = no" didn't take the "no" part.
- Added is_potential_overlord and can_be_established to subject types, and can_be_overlord trigger, checking against the former.
- Added revanchism trigger.
- Added log effect and trigger.
- Added add_active_policy and had_active_policy effect and trigger.
- Added scripted function can_declare_bankruptcy.
- Added scripted function can_colonize_province.
- is_incident_active trigger now supports = any/yes/no/none.

# Other
- Scripted diplomatic actions (partially) supported, intended to allow for modded subject types.
- variable_arithmetic_trigger allows for defining, adding, subtracting, multiplying, dividing and checking variables locally.


###################
# Script
###################

# Decisions
- Can now form Manchu tag as long as you have Manchu culture, instead of having to be one of the three Jurchen tags.
- Added Decision to form Great Yuan.
- Decision to restore the Chinese Empire if held by someone not in China removed.
- AI now even more reluctant to make the decision to fight Cossack revolters in the disloyal Cossack event for having angered the Cossack estate.

# Events
- Renamed Shushi-Gaku incident to Neo-Confucianism.
- Timer for new shinto incident now counts from end of last incident instead of begining.
- Price change event for chinaware now triggers at 5% trade share for a european power rather than 10%.
- Bötger Event for reducing the price of Chinaware now requires the price to have gone up first (so that there is a demand for it).
- Adjusted some price change events based on European demand to be more accessible for non-europeans if they own land in Europe.
- Added new flavor events for Hungary.
- Added event to allow Dai Viet to choose between Confucianism and Mahayana Buddhism in the early game for owners of Mandate of Heaven.
- The Estate event Disloyal Cossacks will now only spawn peasant rebels and never nationalists.
- The Russian flavor event for the Grand Embassy will now add a small amount of institution progress to the latest non-present institution in their capital.

# Governments
- If an outside power takes Kyoto and the old Shogunate retains other provinces they will now lose the Shogunate status and forfiet their Daimyo. As before a Daimyo can re-establish the Shogunate by conquering Kyoto.

# Ideas
- Added Great Yuan Ideas.

# Modifiers
- add_manpower with decimal values between (but not including) -1, 1 no longer means "fraction of max manpower". Use add_yearly_manpower for this purpose instead.
- Updated scripts to use add_yearly_manpower instead of deprecated use of add_manpower to add percentage of total pool.
- Empire of China now makes the Righteous personality invalid.

# Setup
- Capital of Changthang changed to Balkhuduk.
- The Vistula Spit now extends all the way from Danzig to Königsberg. Marienburg and Ermland are no longer ports.
- Split Moravia province into Brno and Olomouc
- Split Breslau province into Breslau and Leignitz
- Added Fejér province.
- Added Belgrade province (Nándorfehérvár at start due to being owned by Hungary).
- Added Trencin Province and redrew Slovakia slightly.
- Renamed Ersekujvar to Hont in 1444.
- Added Moravian revolter tag.
- Corrected province assignment for the parts of the Chukotka peninsula that shows.
- Fixed colormap problem near Rybinsk.
- Adjusted the borders of Canton to be more clear.
- Cleaned up province histories in Hungary
- Pest is now and inland Center of Trade.
- Socotra is now in Asia.
- Changsheng is now properly the primary tag for the Zhuang culture.
- Gyeongsung and Yukjin now start with Korean culture.
- Manchu culture is now part of the Evenk culture group.

###################
# Bugfixes
###################
- Checks for allowing migration and provinces you can migrate to are now more consistent.
- Fixed crash after deleting Custom Country after rulers were given random personalities.
- New Ironman save files are now created when starting game instead of when selecting file name.
- Spanish Philipines now cored at the apropriate date in historical starts.
- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
- Can no longer develop or build in undiscovered provinces.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Corrected some triggers that looked for ruler instead of consort in consort_events.303 to 305.
- Wanting subjects' provinces is now separate from wanting owned provinces.
- Removed extra Cape in the province name of "Cape Cà Mau."
- Expanded mechanic explanation for Shinto mechanic tooltip.
- Autonomous rebel suppression no longer send units to hunt rebels in your Tributaries.
- Fixed bug that could potentially allow incidents to trigger before the current incident had been seen to completion.
- Fixed some typos in the Austrian mission, "Reclaim the Imperial Crown".
- Fixed issue where achivements for an Ironman save could be disabled just after creating the save and quitting the game using Alt-F4.
- Province/State View: Fixed missing localisation for "Culture".
- Papal annulment popup should no longer claim that it is the pope who is getting a divorce.
- Subject Interaction Event 40 "Rightful Ownership" will now refer to what province it targets and the AI will evaluate their decision to grant or retain it more carefully.
- Gelre now properly has an heir in 1444.
- Fixed colonial nations losing cores and/or disappearing when executing history.
- Transfer Occupation window now gets closed when province view does.
- Estimated arrival date for units will now be more correct.
- Units will no longer lose movement progress to the next province on arrival.
- Fixed renaming of files (including save files) not working on Windows if user account name contained special characters like "Ł".
- Revolt popup now checks the owner of the province if the controller isn't real.
- Improved selection of Byzantine Missions and Purple Phoenix Missions and made them more consistent in not targeting allies or vassals in all but a select few cases.
- Moving capital will now clear estates from the new capital.
- Popup for another country joining your trade league now uses more lines to avoid overflow.
- Fixed bad unit position in Bohuslän.
- Can no longer get "trading in" bonus for a trade good from an undiscovered trade node.
- All of Karenni area now part of the Siam Trade node.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Ryuku no longer a subject of non-existant Ashikaga in the later start dates. Instead they are a subject of Tokugawa.
- Fixed title of first Shimazu idea.
- Fixed some duplicated province capital names in America.
- More triggers and effects are now properly capitalized.
- Added colors to spy network event effect tooltip.
- Fixed wrong province used in description text for Shinto Event 3.
- Ambition bonus now consistently written as that rather than 'Ambitions'.
- Fixed battles not ending in some cases after a complete collapse of one side.
- Qing now starts as a Celestial Empire after 1644.10.30.
- Hindu events should now compensate you with some monarch power if you cannot benefit from their stat boosts.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Event 9030 "Traveling Monk" will now only trigger for one province nations that might still care about such visitors.
- The Shadow Kingdom now corresponds to new map areas better.
- The Pope will no longer worry that he might catch himself doing espionage in the Seal of Confession event.
- Independent Colonial Nations will no longer turn back to colonies if they should keep their independence when executing history.
- Tooltip for inviting to trade league will no longer also complain about transferred trade power if the recipient is already in a league.
- Estate event "Popular Religion" now blocked for Confucian countries.
- Fixed issue that could make the Christianity in japan incident chain end prematurely.
- Subjects no longer give their overlord the glory of owning all provinces of the subject's culture, and keep it for themselves instead.
- Tooltip for free slots in macro builder province building list will now state the amount of buildings in the province too.
- Japanese flavor event "Attempted Coup" now much more rare.
- Fixed edict icon vanishing after opening a territory state window and then switching to a real state.
- Added PS_WAR_TAXES_LIMIT_MIN (= 0 by default) to limit the minimum cost of war taxes.
- kill_leader effect will no longer kill all leaders of a given type.
- Fixed Tributaries not getting e.g. Conquest Casus Belli based on vassals' claims.
- OSX/Linux: Fixed CTD when showing message regarding tributaries not able to pay their yearly tribute.
- Fixed state view province list sort being very unruly.
- Tributaries can now Vassalize other Tributaries.
- Fixed Korea not having an old era for the confucian event about an old text.
- Vassals of a country annexed by a Tributary now correctly goes to the Tributary and not their overlord.
- Fixed CTD in CCountry::ClearRelations.
- Province view buildings list button will no longer disappear if the institution window was open when vising the state view, and then got closed.
- add_harmonized_religion tooltip will now correctly include the name of the religion.
- Japanese Colonial Nation rebels will no longer secede from the CN to become daimyos of Japan.
- Can no longer cancel Tributary Status while having a truce.
- Tributaries can now upgrade their Government Rank.
- Fixed regular (not territorial) cores sometimes disappearing when annexing countries.
- A country's delayed events are now updated to the new tag when forming a new tag.
- Pretender rebels from tribal succession crisis will now start with one province controlled.
- Tribal succession crisis can now only trigger for hordes bigger than 3 provinces.
- The War of the Roses event for lack of an heir will no longer trigger if you already have that personality. The infertile personality now counts as if you had the modifier given by this event for purposes of disaster progress after the year of 1455.
- Buddhist nations now pay Diplomatic Power for taking provinces in peace deals.
- Added checks to a few heir spawning events that lacked them for being lesser in union.
- Countries will no longer think their tributaries contribute to their relative strength.
- A Country will no longer consider its own colonies but not the enemy's in relative strength calculation.
- Fixed that popup said regent (or consort regent) had died when a Unior Partner declared an independence war.
- Fixed some inconsistencies in the reform society decision.
- Fixed that Personal Union juniors kept their heir even when he/she succeeded to the throne.
- No longer possible to cancel trade power transfer as a subject if Divert Trade is enabled.
- Warnings and Guarantees now get cleared when entering a subject relation.
- Fixed is_dynamic_tag trigger returning wrong value when used with NOT.
- Can no longer call in allies in a voluntary subject relationship against their overlord.
- Fixed some provinces belonging to both Gulf of St Lawrence and Hudson Bay Trade nodes.
- Fixed bad scoping in ai idea weights.
- Can now only scorch earth in provinces either controlled by you or owned by your enemies.
- Fixed bug where Ming would accidentally forcibly convert all christians under their rule, regardless of how many and where in the world they reside.
- Fixed crash in COfferCondottieriAction.
- OSX/Linux: Fixed crash when events were fired by Incidents.

 

 

 

Патч 1.20.1 от RezMar

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Europa.Universalis.IV.Update.v1.20.0.to.v1.20.1-RezMar - Checksum (07f1)

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Спойлер

1.20.1 - Checksum 07f1

- Added extra effects and checks for some random events for Celestial Empires.
- Fixed problem that made the Three Mountain Achievement demand that all your subjects be tributaries instead of all subjects being anything but tributaries.
- Noble disaster will no longer change government for Shogunate or Daimyo.
- Fixed Personal Union not breaking upon independence war when in consort regency.
- Countries now get Parliaments when switching to government forms that have them enabled.
- Fixed faulty trigger in Nanban Incident that made it unable to trigger.
- Fixed missing icon/no bonus for Eight Banners Manchu national idea.

 

 

 

 

Патч 1.20.0 от RezMar

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Europa.Universalis.IV.Update.v1.19.2.to.v1.20.0-RezMar - Checksum (072a)

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Патч 1.19.2 от RezMar

 

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Europa.Universalis.IV.Update.v1.19.1.to.v1.19.2-RezMar - Checksum (7dd8)

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Патч 1.19.1 от RezMar

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Europa.Universalis.IV.Update.v1.18.4.to.v1.19.1-RezMar - Checksum (fa37)

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  • Update removes 6 files, put 183 new files and update 697 files.
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Патч 1.18.4 от RezMar

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Europa.Universalis.IV.Update.v1.18.1.to.v1.18.4-RezMar - Checksum (f968)

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1.18.4 - Checksum f968

- Mod install crash fix
- Fixed crash in AI army region assignment
- Fixed crash in empty world custom nation start
- Crash fix in trade view
- Added remaining localization for German and Spanish
- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.
- Damaged units will no longer be prioritized to start at the center of the battle, but will be the last to enter
- Game state is now reset if loading a save and then loading another (should fix rulers moving around)
- Fixed PlanArmyRegions crash on non-windows platforms
- Important French localization changes from Elfryc


1.18.3 - Checksum 9198

- Fixed issue where Brandenburg could form a Personal Union with a ghost Ansbach.
- Subjects can no longer abdicate and disinherit their overlord's rulers and heirs.
- Re-added code to define_heir effect since it broke certain events.
- Fixed rebels changing own capital when breaking another nation (with weird side effects).
- Fixed cultures getting set to have wrong indices when there is more than one culture database file.
- Aggressive Expansion changes from 1.18 reverted.
- Institutions fix for effects in spawn event.
- Fixed bug that overextended countries released vassals like crazy
- Distance between border fails should now be fixed automatically within at most a year.
- Fix for: Forming a new nation with a custom nation removes cores


1.18.2 - Checksum 1558/197c

- (Hot-)Fix for allies not joining wars when they should if playing without Cossacks DLC.
- Mayans can now reform their society
- Fixed issue with [TAG.<something>] localization.
- Fixed seemingly impossible trigger tooltip for tribal reforms.
- Added missing description to global trade institution (all languages).
- Corrected war check in Brandenburg event about the Pawning of Neumark.
- Fixed subjects being sometimes set as the war leader for a day when loading a save.
- Fixed some achievements not checking for custom nations.
- Fixed that Daimyos didn't accept alliances with each other.
- Fixed a crash when ending a war during which the player changed tags.
- Added missing achievement icons in-game.

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Патч 1.18.1 от RezMar

 

 

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Патч 1.17.1 от RezMar

RezMar писал:
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Europa.Universalis.IV.Update.v1.17.0.to.v1.17.1-RezMar - Checksum (6704)

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Change log:Нажмите здесь!
 1.17.1 - Checksum 6704

 

- Fixed tendency for AI to end up with too much artillery and cavalry late game.

- You can no longer change difficulty after starting an Ironman game.

- Fixed issue where an Ironman game would no longer be valid for Achievements after loading it by pressing Continue.

- Fixed issue where settings were overwritten after loading a "Continue" save game, potentially disabling Achievements.

- MP: Fixed out of sync when upgrading fleets.

[Cкрыть]

Патч 1.17.0 от RezMar

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Huge thanks to @Добро.

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Europa.Universalis.IV.Update.v1.16.3.to.v1.17.0-RezMar - Checksum (f236)

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1. Start "EU IV - Update v1.17.0.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

RezMar писал:
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Europa Universalis IV - Update v1.16.3 [RezMar] - Checksum (6227)

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  • Uploaded Update is 44.09 MB

1. Start "EU IV - Update v1.16.3.exe"

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

RezMar писал:
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Europa Universalis IV - Update v1.16.2 [RezMar] - Checksum (3a8e)

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RezMar писал:
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Europa Universalis IV - Update v1.16.1 [RezMar] - Checksum (60a9)

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1. Start "EU IV - Update v1.16.1.exe"

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder.

4. Copy new crack to activate DLCs.

5. And that's all!!! Now play the game.

 Патч 1.15.1 от RezMar

RezMar писал:
Friend from Serbia is here :)

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Europa Universalis IV - Update v1.15.1 [RezMar] - Checksum (8ad5)

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  • Uploaded Update is 24.09 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

 

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Патч 1.15.0 от RezMar

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Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

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Патч 1.14.4 от RezMar

RezMar писал:
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Europa Universalis IV - Update v1.14.4 [RezMar] - Checksum (e1a1)

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1. Start "EU IV - Update v1.14.4.exe".

2. Browse to your game folder and click Install.

3. Copy new crack to activate DLCs (if is needed).

4. And that's all!!! Now play the game.

Happy new Year and happy Holidays...

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Патч 1.14.3 от RezMar

RezMar писал:
Big thanks to user @Добро. This update will work from v1.14.0 to any newer version. So Previous update from main post can be removed.

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Europa Universalis IV - Update v1.14.3 [RezMar] - Checksum (f611)

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Альтернатива на патч 1.14.3.

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Патч 1.14.2 от RezMar

RezMar писал:
This will work from v1.14.0 to any newer version. So my previous update (v1.14.1) can be removed from main page.

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Europa Universalis IV - Update v1.14.2 [RezMar] - Checksum (4c26)

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  • Update removes 0 files, put 0 new files and update 28 files
  • Uploaded Update is 40.18 MB

1. Start "EU IV - Update v1.14.2.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed)

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.14.0 от RezMar

Ставится на игру версии 1.13.2 (04fe)!

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.14.0 [RezMar] - Checksum (fb1c)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.2 (04fe).
  • Update removes 141 files, put 982 new files and update 1268 files
  • Uploaded Update is 459.68 MB

This update will update the game, place new DLCs and update old DLCs.

1. Start "EU IV - Update v1.14.0.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy folder from "New Soundtracks" folder to game folder

5. Copy new crack to activate DLCs

6. And that's all!!! Now play the game.

I separate DLCs and Soundtracks because of Legal users who already have up to date game but maybe not updated DLCs and/or Soundtracks.

For dirty pirates you need to do full instruction...

No SteamFix for now unitl @Voksi provide me. He is busy too. ;)

Have fun. И живела Русија.

Crack отдельно:

3DM and Steamworks.Fix-RVTFiX

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс 1.13.2 от RezMar

Ставить только на патч 1.13.1 или 1.13.

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.13.2 [RezMar] - Checksum (04fe)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.13.0 or v1.13.2.
  • Update removes 0 files, put 0 new files and update 14 files
  • Uploaded Update is 41.74 MB

Have fun...

Хотфикс 1.13.1 от RezMar

Ставить только на патч 1.13.

UPDATE ONLY

Europa Universalis IV - Update v1.13.1 [RezMar] - Checksum (13a0)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

  • You need to have game updated to v1.13.0 (30a2).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 16.49 MB

Патч 1.13 от RezMar.

Внимание! Первая версия предназначена только для обновления с 1.12.2, а вторая - только с 1.13 beta!

UPDATE ONLY

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 21 files, put 34 new files and update 1114 files
  • Uploaded Update is 54.91 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

====================

UPDATE ONLY FOR BETA USERS

Europa Universalis IV - Update v1.13.0 [RezMar] - Checksum (30a2)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

NOTE!

  • You need to have game updated to BETA v1.13.0 hf3 (acc0).
  • Uploaded Update is 32.46 MB

This update will update the game.

1. Start "EU IV - Update v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0)

(требует установленной игры версии 1.12.2 (551a) или новее)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 hotfix3 [RezMar] - Checksum (acc0) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a) or newer.
  • Update removes 21 files, put 32 new files and update 1102 files
  • Uploaded Update is 51.64 MB

1. Start "EU IV - Update BETA v1.13.0 hf3.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e)

(требует установленной игры версии 1.12.2!)

RezMar писал:
Europa Universalis IV - Update BETA v1.13.0 [RezMar] - Checksum (607e) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.2 (551a).
  • Update removes 14 files, put 29 new files and update 1019 files
  • Uploaded Update is 11.73 MB

This update will update the game.

1. Start "EU IV - Update BETA v1.13.0.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на Бету 1.13: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

RezMar писал:
NO DLCs are updated in this version...

-------------------------------------------

UPDATE ONLY

Europa Universalis IV - Update v1.12.2 [RezMar] - Checksum (551a)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.1 (ae85).
  • Update removes 0 files, put 0 new files and update 6 files
  • Uploaded Update is 6.88 MB

This update will update the game.

1. Start "EU IV - Update v1.12.2.exe"

2. Browse to your game folder and click Install

3. Copy new crack to activate DLCs (if needed)

4. And that's all!!! Now play the game.

Альтернативная ссылка на 1.12.2: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
hotfix 1.12.1 (ae85) (от пользователя giant_sloth)

 

mega.co.nz/#!GNJBgLSZ!VhOvMyctj5zQnBmEhWp2Go8MTzjvzuA6rtZBxhGNUpA

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

Europa Universalis IV - Update v1.12.1 [RezMar] - Checksum (ae85)

UPDATE ONLY (требует установленной игры версии 1.12.0!)

RezMar писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • You need to have game updated to v1.12.0 (6550).
  • Update removes 0 files, put 15 new files and update 32 files
  • Uploaded Update is 166.04 MB

This update will update the game and update old DLCs.

1. Start "EU IV - Update v1.12.1.exe"

2. Browse to your game folder and click Install

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if needed)

5. And that's all!!! Now play the game.

BONUS - Copy folder from "New Soundtracks" folder to game folder

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

(требует установленной игры версии 1.11.4!)

RezMar писал:
This update is huge.

It will update all game files, will update DLCs that was updated in this version and it will put all new DLCs.

That's why is huge ~605 MB. And it is separated in 4 links because zippyshare limit is 200 MB.

Now here it is UPDATE:

Europa Universalis IV - Update v1.12.0 [RezMar] - Checksum (6550)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

NOTE!

  • This update requires game v1.11.4 or newer to work properly
  • Update removes 80 files, put 557 new files and update 4024 files

Crack is updated.

Hotfix 1.11.4 от RezMar (требует игры версии 1.11.0 - 1.11.3)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.4 [RezMar] - Checksum (63fd)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.4.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Патч 1.11.0 от RezMar - ( требует игры версии 1.10.0 - 1.10.1 )

RezMar писал:
Europa Universalis IV - Update v1.11.0 [RezMar] - Checksum (6f52)
  1. This update requires game v1.10.0 or newer to work properly
  2. Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

This update will update the game and add new DLC.

1. Start "EU IV - Update v1.11.0.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

This update will work on v1.10.0 - 1.10.1

This is new installer and it will check what version you have, it will update and remove files (who are not more in this version.

Much better and easier for users.

If you have wrong version or modified game files for example game .exe update will not start.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.11.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.10.0 - 1.10.1 от RezMar!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

*** версия 1.10.1 НЕ от RezMar! - не обновляется!

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)

RedArmy61 писал:
Установите на игру патч 1.10.1 от RezMar (даже если у вас уже игра версии 1.10.1) Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

А потом патч 1.11.0

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i     

 

Hotfix 1.11.3 от RezMar (требует игры версии 1.11.0 - 1.11.2)

RezMar писал:
It will work on any version from v1.11.0 and newer...

UPDATE ONLY

Europa Universalis IV - Update v1.11.3 [RezMar] - Checksum (62b3)

  • This update requires game v1.11.0 or newer to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.3.exe"

2. Install update where is your game

3. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.2 от RezMar (требует игры версии 1.11.0 - 1.11.1)

RezMar писал:
It will work on v1.11.0 and v1.11.1

UPDATE ONLY

Europa Universalis IV - Update v1.11.2 [RezMar] - Checksum (4dee)

This update requires game v1.11.0 or newer to work properly

Read _HOW TO.txt for more information

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.2.exe"

2. Install update where is your game

4. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Hotfix 1.11.1 от RezMar (требует игры версии 1.11.0)

RezMar писал:
UPDATE ONLY

Europa Universalis IV - Update v1.11.1 [RezMar] - Checksum (547a)

  • This update requires game v1.11.0 to work properly
  • Read _HOW TO.txt for more information
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

1. Start "EU IV - Update v1.11.1.exe"

2. Install update where is your game

3. Place again new 3DM crack in to the game folder

5. And that's all!!! Now play the game.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i     

 

Hotfix 1.10.1 (на 1.10)

Razer98K писал:
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

Хотфикс. В работоспособности не уверен, пробуйте на свой страх и риск.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 
 i     

 

Патч 1.10 от RezMar

RezMar писал:
First sorry for English. I am not Russian and don't know Russian to speak. But I understood all with google translate.

Paradoxians update is uploaded...

Europa Universalis IV - Update v1.10.0 [RezMar] - Checksum (89ca)

  • This update requires game v1.9.2 to work properly*
  • Read _HOW TO.txt for more information
  • Don't forget to activate DLCs with 3DM crack**

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

If you already have 1.10.0 and want just updated DLCs and new one. This will work too.

This update will remove 7 old files that are no more in this version.

Альтернативная ссылка: Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Запускаем файл EU IV - Update v1.10.0.exe, выбираем папку с игрой и жмём install.

*Для установки необходима версия 1.9.2 или 1.10!

**Не забудьте воспользоваться кряком от 3DM для активации DLC.

Подробная информация на английском в _HOW TO.txt

Все благодарности - RezMar. :)


 

 

vitovt13 писал:
Патч v1.9.2hotfix - Checksum (e938) by RezMar ( для обладателей игры версии 1.9 и выше)

На этот раз RezMar сделал обновление в виде инсталлятора:

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- запускаем EU IV - Updater и указываем путь к папке с игрой;

- при появлении синего окошка нажимаем "Y" и Enter, после окончания процесса обновления "пробел";

- наслаждаемся игрой

*.sfv файл для проверки обновленной игры находится в папке EXTRA (открывается программой QuickSVF)

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.1 hotfix - Checksum (f555) by RezMar (для тех, кто уже обновил игру до версии 1.9)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

Патч v1.9.1 hotfix - Checksum (f555) by RezMar ( для тех, кто хочет обновиться с 1.8.1 hotfix до 1.9.1 hotfix)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup:

vitovt13 писал:
Патч v1.9.0 - Checksum (6845) by RezMar (лишь для обладателей игры версии 1.8 и выше)

- скачиваем архив:<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

- помещаем из архива в папку с игрой файл CLEANUP.bat и запускаем его ;

- после завершения процесса можно его удалить;

- перемещаем из папки UPDATE все файлы в папку с игрой;

- соглашаемся с заменой и наслаждаемся игрой

*.sfv файл для проверки обновленной игры (открывается программой QuickSVF)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_doubleup: [/font]

vitovt13 писал:
Патч v1.8.1 Hotfix - Checksum (5d13) by RezMar (лишь для обладателей игры версии 1.8 и выше)

<noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

Файлы из папки UPDATE переносим в папку с игрой, соглашаемся с заменой.

P.S. По сложившейся традиции, не забываем благодарить нашего иностранного друга Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. :JC_handshake:

 

Альтернативная ссылка на 1.8.1 Hotfix - Checksum (5d13) на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Valkon писал:
Hotfix 1.7.3 от RezMar

h**tps://mega.co.nz/#!F44h0bha!zKDZILbe1geXD9aBcqTAvU5OE4o5c8vb4_1SgIjPpSM (** = tt, по другому парсер форума насилует сию ссылку)

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Хотфикс ставится на 1.7.0

Чексумма 7d7e. Проверено.

Тема с перечнем изменений патчей (на русском): Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

 i   
Патч v1.7 (f2a1) от [RezMar] (устанавливается на версию 1.6.2)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Некумулятивный Патч v1.6.2 (e98d) от [RezMar] (Установка поверх патча 1.6.1)

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Патч 1.6.1

Некумулятивный hotfix-patch 1.6.1 доступен отдельным архивом. Установка поверх игры версии 1.6.0 !

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

На данный момент недоступен отдельный архив с патчем 1.6.0, поэтому пока тут размещаются ссылки на скачивание полной версии игры 1.6.1:

Сборка Europa Universalis IV v1.6.1 + 20 DLCs (релиз от fffggg):

Чексумма 1.6.1 - 4a16

- Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на РУССКОМ в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.6.1 на английском - там же, Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.5.0 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения патча 1.5.0 на русском в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.4.1 + 14 DLCs:

 

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Изменения на русском в патче 1.4: в специальной Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

 i   
Патч 1.3

 

Ссылки на скачивание v.1.3.2:

Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

Ссылки на скачивание более ранних версий патча 1.3

Ссылки на скачивание v.1.3.1:

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Тот же архив, но с Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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Ссылка на скачивание v.1.3.0

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Патч 1.2

 

Ссылка на скачивание v.1.2.2:

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Ссылки на скачивание более ранних версий патча 1.2:

Ссылка на скачивание v.1.2.1 c мини-фиксом

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Ссылка на скачивание v.1.2.1 без мини-фикса

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Ссылка на скачивание v.1.2.0

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Перевод на русский изменений патча 1.2.0 Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.
 

 

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Патч 1.1

 

Ссылка на скачивание v.1.1.1:

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Изменено пользователем Добрo
Поставил работающий спойлер
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Закреплённые сообщения
SShredy
Мут такой у меня версия 1.3.

О.МОЙ.БОГ.

Реально проще будет скачать новую версию.

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Народ, а описание патча 1.15 на русском выложите?)))

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Народ, а описание патча 1.15 на русском выложите?)))

Уже есть в теме патча

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andy892015

Дублирую русские патчноуты здесь. Опять же, слишком много текста, поэтому изображением.

ПатчноутыНажмите здесь!
 38O7MKX.jpg[Cкрыть]
Изменено пользователем Light Grey
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bambarabum

Вика 3 альфа, перевод Стеллариса...кто-то по голове получит?))

Изменено пользователем bambarabum
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JLRomik
Полный перевод патчноута 1.15. Так как на Стратегиуме ограничение на длину сообщения, выкладываю в виде картинки.

ПатчноутыНажмите здесь!
 38O7MKX.jpg[Cкрыть]

А что там за надписи наверху про Вику 3 альфа и перевод стеллариса? Кто спалился? :D

Изменено пользователем Light Grey
Картинка.
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The Punisher 85

Увидел в названии темы 1.15 уже обрадовался, что патч выложили...

Надеюсь этот серб всё ещё не отошёл от дел пиратских))

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JLRomik
Увидел в названии темы 1.15 уже обрадовался, что патч выложили...

Надеюсь этот серб всё ещё не отошёл от дел пиратских))

Это я поторопился. Сейчас сменю, чтобы не смущать.

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Уберите картинку, нахрена так делать? Хоть шапку обрежьте.

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Light Grey


 i 

По многочисленным просьбам картинку заменил на обрезанную.
 
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Уматный
Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. напишите ему в может он про нас забыл)))
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RezMar

@Уматный lol...

UPDATE ONLY

Europa Universalis IV - Update v1.15.0 [RezMar] - Checksum (e5f7)

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NOTE!

  • You need to have game updated to v1.14.4 (e1a1).
  • Update removes 0 files, put 121 new files and update 3545 files
  • Uploaded Update is 57.21 MB

1. Start "EU IV - Update v1.15.0.exe".

2. Browse to your game folder and click Install.

3. Copy folder from "Updated DLCs" folder to game folder

4. Copy new crack to activate DLCs (if is needed).

5. And that's all!!! Now play the game.

Change log:Нажмите здесь!
 1.15.0 - Checksum e5f7

###################

# Free Features

###################

- Reworked spread of discoveries, instead of spreading on a per province basis, discoveries are now spread in whole regions according to a system fully controlled through scripting.

- Map mode panel has been extended to allow multiple map modes per slot. Left clicking/hotkey cycles between them, right clicking lists modes in slot (and allows adding/removing modes to slot).

- Pirating in someone's node now causes a scaled opinion hit (up to -5 if they have 100% of trade power in a node) per month, and up to -25 if stealing 50 gold from their treasure fleet.

- Added a modifiers screen in government view that opens a list of all country-wide modifiers in your country and shows you where their values are coming from.

- Added Dynastic Mapmode.

###################

# Gamebalance

###################

# Buildings

- University shuffle has been fixed by allowing buildings that would increase buildings slots to be constructed when there are no free slots.

# Diplomacy

- Returning unlawful territory now also makes you give up the claim on it.

- You can now demand cores and claims with Threaten War belonging to non-protectorate subjects.

- Asking an ally to prepare for war is now a +20 bonus to call to arms acceptance (up from +10).

- Trust now recovers faster at very low trust levels.

- Trust now recovers faster if you have mutual rivals.

# Disasters

- Castilian Civil War is now less bloody.

- The Civil War Disaster now requires 30 average home autonomy.

# Economy

- Gold mines can now deplete at any level of production above 1, but the chance is much smaller at low levels of production.

# Estates

- All estates are now removed from provinces on conquest.

- Having an active Estate Disaster will now make the other Estates lose influence and loyalty.

- Swahili Trader states will now start with 10 influence from Trade Guilds (Burghers).

- Burghers will now also accept provinces with 5 or more trade power.

- Most Estate Interactions can no longer be used if another Estate is in power/has an active disaster.

- Estates: Loyalty change from granting/revoking a province is now capped at +/- 20.

- Church Power from Clergy is now 10% rather than 50%.

- Dhimmi Estate will no longer ask for land.

- Dhimmi Estate will no longer get influence if you don't own Dhimmi provinces.

- Republican Burghers will now accept to be granted any province.

- Local autonomy no longer has any effect on land forcelimits and manpower in provinces controlled by the Nobility, Cossacks and Tribes (all local autonomy, not just the 25% from the estate).

- Local autonomy no longer has any effect on tax income in provinces controlled by the Dhimmi and Clergy (all local autonomy, not just the 25% from the estate).

- Local autonomy no longer has any effect on naval forcelimits, trade power and production efficiency in provinces controlled by the Burghers (all local autonomy, not just the 25% from the estate).

- Nomadic Tribes estate no longer gains influence from 'Number of Cities', instead they expect control of more territory in a larger horde.

- Changed estate loyalty into drifting towards 50% over time, with angry and happy estates being at 40% and 60% loyalty respectively. Loyalty modifiers have been changed to impact the drift rate.

- The events randomly increasing an Estates' influence can now only do so by +10, instead of sometimes changing it by +20.

- Developing a province owned by an estate will now increase their loyalty by the same amount as if they had been granted a 1 development province.

- You will now lose the corresponding amount of loyalty that you gained from granting a province to an estate if you give it away in a peace deal, war threat, sale or grant to subject.

# Governments

- Theocracies (with the exception of monastic orders) can no longer convert their rulers to generals.

- Devotion now ticks down at a base rate of -0.5/year.

- You will no longer need more than 10 seats in parliament regardless of the size of your country, so that constitutional monarchies are actually viable for large countries.

- Reduced autonomy reduction of most governments.

- Celestial Empire no longer reduces land forcelimit, and instead gives a boost to prestige.

- Heirs of own country in Elective Monarchy no longer have weak legitimacy.

- Supporting your own heir in Elective Monarchy now costs 10 prestige rather than 5 legitimacy.

- Having a foreign ruler in an Elective Monarchy now has a small chance to result in another country of the same dynasty getting a Claim Throne casus belli on them.

- When an Elective Monarchy is forced into a personal union they will now change government to their overlord's form of monarchy.

- Separate peacing out in the first year of a war if you have more than (individual) -10 war score now leads to a prestige hit similar to dishonoring the CTA.

# HRE

- You now get -3 stab from DOWing a Free City as the Holy Roman Emperor.

- The casus belli from Demand Unlawful Territory now lasts for 10 years, so that it isn't impossible to use against allies without truce breaking.

# Hordes

- Nomads now get +25% shock damage on all flat terrain (instead of just own provinces), but -25% shock damage on non-flat terrain.

- The amount of power gained from razing now decreases by 4% per military tech level above 3, up to a maximum of -80% (5 power per development).

- Added -25 opinion modifier when razing province with countries that have core on that province.

- Nomads no longer have minimum autonomy in non-Tribe provinces, but government form bonuses to manpower and forcelimits were slashed.

# Ideas & Policies

- Reduced a number of +1 army tradition bonuses from national idea sets to +0.5 to make it harder to stack (+1 from defensive/quality were not changed).

# Nation Designer

- Kingdom rank in Nation Designer is now free, and Duchy rank gives you 10 extra points to spend.

# Leaders

- Female advisor chance now also affects chance of getting female generals, if female generals are permitted.

# Power Projection

- Power Projection now also gives Horde Unity and Devotion.

# Religion

- Centers of reformation will no longer appear in unsuitable terrain or right next to an existing center.

- The Reform the Cult of Inti reform for Inti countries will now also provide Devotion if undertaken by a theocracy (such as Ichma).

- The 'conquest of X' modifiers now give +0.5 prestige (down from +1).

- When converting to a new religion, all modifiers in the country marked as religion=yes will now be cleared.

- When changing syncretic faith, all modifiers in the country marked as secondary_religion=yes will now be cleared.

- Confucianism will now give a 10% cost reduction for administrative tech instead of heathen tolerance.

- Mahayana will now give a 5% reduction to Idea Cost instead of Heathen Tolerance.

# Revolts

- Smart rebels now attempt to actively defend their territory under favorable circumstances.

- Rebels can no longer break a country unless they control at least 1 fort (capital or otherwise).

# Rivals

- Number of potential rivals is no longer limited to 8, but rather you'll be able to pick any suitable nation as a rival.

# Subjects

- Negative prestige no longer breaks Personal Unions.

- Negative prestige will now affect your subjects' liberty desire.

- It is now possible to use Place Relative on Throne on a subject not in regency, but with a bigger impact on liberty desire.

- It is now possible to Enforce Religion on a subject of a different religion group, but with a much bigger impact on liberty desire.

# Units & Forts

- Placement of armies at game start should now be much more sensible.

- Deliberately retreating with one or more unit(s) now causes a corresponding amount of morale to be lost units remaining in battle on that side. E.g. if 25% of all forces deliberately retreat, 25% of maximum morale is lost.

# Victory Cards

- It is no longer possible to get a new victory card if you already have 2 unfulfilled ones.

# War

- You now only lose a little trust with the caller for dishonoring a non-ally call (such as a guarantee or defender of the faith), and no trust with anyone else.

- Colonial Nations can no longer be given overseas provinces in a peace deal unless they are the war leader.

- You must now wait until 30 days after the game's starting date to declare any wars, to give countries a chance to form alliances.

- The AI will no longer ally a country that's in a war and could call it into said war under any circumstances.

###################

# AI

###################

# Diplomacy

- AI subjects will no longer try to embargo on their own (circumventing rules while doing so, which led to collisions with Embargo Rivals).

- AI Emperor should no longer DOW Free Cities.

- AI: No longer refuses an Electorate due to being a Militarist.

- AI: Will now refuse becoming a Free City if Militarist.

- Support Independence now considers adjacency to subjects as acceptable criteria for reachability.

- AI somewhat more aggressively pursues mission targets.

- Fixed Defender of the Faith impact on AI's war evaluation, it was basically inverted.

- There's now a +10 bonus for catholic AI call to arms acceptance against crusade targets.

- The Emperor should be somewhat less likely to declare war on HRE members now.

- AI should be less interested in Agitating for Liberty over long border distances to target now.

- AI is now a lot more sensible in what provinces it chooses to claim as vital interest.

- AI will no longer rival countries with 80+ trust under any circumstances, and less likely to rival countries with high (but still below 80) trust.

- Trust now has a significantly bigger effect on making the AI not desire your provinces.

# Economy

- AI should now be more likely to send privateering fleets.

- AI will pay back loans more aggressively in peace time.

- AI may reduce colonial maintenance and stop sending new colonists to repay loans.

- Reduced AI peace time fort budget when it has armies to maintain, should result in mothballing more often taking place.

- AI will no longer go over force limit when fighting significantly weaker enemies.

- AI will no longer develop provinces to more than original development * 2 or 10 development, whichever is biggest. These numbers can be changed in defines.

# Exploration

- AI will now explore with at most 5 regiments on its conquistador stack.

# HRE

- AI Emperor should now avoid taking provinces for himself in Imperial Liberation wars and prefer to liberate the target.

# Subjects

- Subjects that have been or risk being hostile to AI overlord will no longer be granted cores/claims/provinces/subsidized armies.

# War

- AI will now favor transporting troops over blockading as it should.

- AI will no longer attempt to block straits when there are no enemies that can be blocked.

- Fixed case of AI indecisiveness caused by trying to return to base in enemy controlled territory, then considering it a cancellation criterion at next tick.

- AI should now avoid declaring wars on targets it doesn't dare to invade anyway (due to lack of transports and/or troops).

- AI less likely to declare war on nations outside coring range.

- AI is now more reluctant to peace when there are ongoing battles.

- One cause of AI "sleep" eliminated by rebuilding controller/owner areas every 4 months.

- AI now less fond of peaces that result in enemy territory being split up into multiple parts (anti ugly map measure).

- Fixed problem with splinters unable to path to their target due to forts doing nothing.

- Fixed overflow bug in province conquest weight calculation that could make AI ignore declaring war for highly desired provinces.

- If AI wishes to fight someone they do not have a wargoal on, they may now attempt to fabricate claims as a consequence (rather than it being a precondition).

- War allies will no longer transfer occupation that was already transferred to them by a human or to an AI that transferred it in the past.

- War allies are more likely to transfer war goal to war leader.

- Non-horde/non-doom AI less likely to go to war while having loans.

- Added slight tendency for AI to loot enemy controlled provinces.

- AI less likely to stand idle in support of sieging army when enemy is pretty far away or is rebels.

- Made AI a bit more likely to disband troops when having loans and less likely when having rebels at home.

- Fixed loop where two armies would swap provinces with each other trying to attach.

- Fixed loop where AI would assign a navy to a blockade and then cancel it because of AI evaluating it to require more ships than at first.

- AI daimyos no longer pick the independence peace option since it is counter-productive to their aim of taking over the shogunate.

- AI daimyos will no longer declare wars out of the belief non-allied disloyal daimyos won't support the shogun, eliminating one cause of hari kiri.

- Peace negotiation AI doesn't care about claims given up on others than themselves or their subjects anymore.

- AI armies now return to home base if they can't find something better to do (this solves a case of accidentally helping a rival siege a shared enemy of a different war).

- Fixed issue with AI invasions getting into split/merge loops if splinters could walk a "land" path over loading fleet.

- AI now splits up siege armies into divisions in adjacent provinces to avoid attrition.

- Fixed AI attrition bug that made it stack too many units on sieges.

- AI is now less afraid of high (but still <100%) overextension when it comes to taking provinces it wants.

- Fixed particular AI army movement loop involving attached units next to sieges.

###################

# Interface

###################

# alerts

- Added age of rulers in disputed succession alert tooltip.

- There is now an alert that warns you when an alliance is about to break, and tells you what you might be able to do about it.

# Country

- The Religion, Subjects and Estates tabs will now adjust their size to make better use of the screen space available.

# Launcher / Frontend

- Made search algorithm in Find Province dialog based on edit distance rather than absolute matches only, this should make it easier when you can't spell.

- Enabling major DLCs now invalidates achievements for games saved without those DLCs. A confirm dialog informs about this before starting the game.

- Added skip to next song button.

# Ledger

- Added ledger page showing all rulers in the world you know about.

# Macrobuilder

- Macro builder will prioritize not highlighting provinces where buildings aren't eligible to be built over other reasons (such as lack of building slots).

- When creating Unit Templates, spread is now automatically increased when adding units to build.

# Messages

- Added explanation for rebels not enforcing province effect on provinces protected by forts.

- There is now a message when estate modifiers expire.

# Map

- Siege information part of map icons will now be shown in ally controlled provinces.

- Victory card map mode now displays VCs for whoever is the owner of the currently selected province (or player by default).

- Added a map icon for armies that are in a hostile Zone of Control showing you where they entered the ZoC, and thus where they can exit it.

- Scaled down size of higher level forts for non-european nations.

# Nation Designer

- It is now possible to use historical country names in random/custom setup (ie 'Corsica' instead of 'New Corsica').

- Added lots of new symbols for use with nation designer flags.

# Provinces

- Maintenance for forts is displayed before you build them in regular and macro cases.

- Can now select unlocked buildings in macro builder despite it not being possible to build them, so that you can look at map mode.

- Added tooltip to fort buildings explaining Zone of Control.

- Improved tooltips & message boxes for granting/revoking provinces for estates.

# Shortcuts

- It is now possible to keybind the confirm button on diplomatic offers if said offer isn't set to automatically popup.

- Most confirm dialogs now use 'c' for accept shortcut and 'z' for decline shortcut. ENTER/ESC still works.

- Removed keyboard shortcuts for Papacy and HRE.

- Select and remove leader button is now bound to 'n'.

- Show province in siege view is now bound to 'v'.

- Show siege in province view is now bound to 'v'.

- Select army in siege view is now bound 'b'.

- Can now select left/right army when reorganizing armies with 'x

- Can now move units right and left when reorganizing armies with 'b' and 'z'.

- Mothball fort in province view now has the shortcut 'h'.

- 'z' now goes to home country in diploview.

- 'a', 's' and 'd' can now be used to toggle beteen modes in diplomacy view.

# Tooltips

- Better tooltip for Cultures icon in Government tab.

- Delayed part of tooltips no longer disappears when you move the cursor slightly (as long as the cursor is over the same gui element).

- Added shortcut info to all tooltips for buttons that have a shortcut assigned to them.

- Clicking anywhere that's not a button or text box on unit panel now has the same function as Select button.

# Units

- Hold shift click deselects army when clicking Select button on unit panel.

# War

- Added confirmation dialog for war declarations that reduce stability (and thus increase WE and AE).

- Peace View now shows the admin power cost to core any provinces you take.

- Peace View "better peace" icon now only shown when negotiating with another Player.

###################

# Usermodding

###################

# Advisors

- Added allow_only_male and allow_only_female to advisors

# Console & Commandline

- Console command ideadump is now available in release version

- Added "timer", "timer_start", "timer_restart", "timer_stop" and "timer_reset" commands to console to measure tick performance.

- Added "leak [alloc_size] [amount]" console command to simulate memory leaks.

# Defines

- Added a define to allow base tax, base manpower and base production to go below 1 (at own risk)

- Added define REGIMENTS_FOR_CONQUISTADOR to control maximum number of regiments per exploring conquistador.

- Added PROVINCE_DISCOVERY_YEARS_TECHNOLOGY to defines

- Added PROVINCE_DISCOVERY_YEARS_RELIGION to defines

- Added MONARCH_DEATH_STABILITY_PENALTY to defines

- Added MONARCH_DEATH_LEADER_STABILITY_PENALTY to defines

- Added the define PEACE_BATTLE_RELUCTANCE to control how much ongoing battles influence AI peace desire.

- Added define PEACE_TERMS_RETURN_CORES_IMPERIAL_LIBERATION_MULT to control how much AI emperor prefers to do Return Core for Imperial Liberation wars.

- Added define PEACE_TERMS_PROVINCE_IMPERIAL_LIBERATION_MULT to control how much AI emperor avoids taking provinces in Imperial Liberation wars.

- Added the defines DISHONORABLE_PEACE_MONTHS and DISHONORABLE_PEACE_WARSCORE to control the new prestige hit rule against separate peacing out early.

- Added the define TREASURE_FLEET_OPINION_HIT and opinion modifier pirated_us to determine impact of piracy on opinions.

# Diplomacy

- Added script support for break marriage diplo action

# Effects

- Added remove_loot effect

- kill_units now works with ship types as well

- Added convert_female_ruler_to_general

- Added convert_female_heir_to_general

- Great Projects no longer need to be scripted with is_canal = yes to apply modifiers

- Added male parameter to define_heir effect

- Added dissolve_parliament effect

- Added reinstate_parliament effect

- Added defines ESTATE_LOYALTY_DECAY_BASE_MIN and ESTATE_LOYALTY_DECAY_BASE_MAX to control how fast estate loyalty drifts towards middle value.

# Functions

- Added can_increase_autonomy scripted function

- Added can_decrease_autonomy scripted function

- Added can_westernise scripted function

- Added can_claim_defender_of_faith scripted function

- Added can_change_national_focus scripted function

- Added can_move_capital scripted function

- Added can_move_trade_port scripted function

- Added can_order_assault scripted function

- Added can_order_force_march scripted function

- Added can_scorch_earth scripted function

- Added can_garrison_sorties scripted function

- Added can_seize_colony scripted function

- Added can_improve_tax scripted function

- Added can_improve_production scripted function

- Added can_improve_manpower scripted function

- Added can_make_core scripted function

- Added can_harsh_treatment scripted function

- Added can_reduce_war_exhaustion scripted function

- Added can_change_culture scripted function

- Added can_burn_colony scripted function

# Nation Designer

- There are now custom ideas for Devotion and Horde Unity.

- Added custom ideas for female advisor chance and ability to have female rulers as generals.

# On Action

- Added on_monarch_death on action

- Added on_heir_death on action

- Added on_new_heir on action

- Added on_adm_development on action

- Added on_dip_development on action

- Added on_mil_development on action

# Shortcuts

- Now possible to define 2 different shortcuts for a button.

# Terrain

- Terrain types are no longer hard-coded

# Triggers

- Added can_revoke trigger for Estates

- Added trigger has_custom_ideas=yes/no

- has_heir can now also take a name as arguments

- has_dlc trigger now works with portrait and monuments dlc

- Added province_group scope trigger

- Added province_group trigger

- Added superregion trigger

- Added superregion scope trigger

###################

# Script

###################

# Decisions

- The Emperor can no longer form the Kingdom of Jerusalem.

- Western Focus will now trigger a major event informing everyone of what has happened.

- The Forbidden City Decision can now also be taken by Qing.

- AI Tengri countries will not be interested in the "Adopt Vajrayana" decision if the Cossacks DLC is active as they use Syncretic faith instead.

- Forming Manchu no longer changes your religion to Confucianism.

- Forming Qing now changes your religion to Confucianism.

- Added tooltip to the Western Focus decisions to show that it can only be taken if no other country has already done so.

# Events

- Added event to change government type for countries with the Iqta government that are no longer muslim.

- Venetian flavor modifiers will now have a much weaker effect on Republican Tradition.

- If rejected Columbus will now seek out other countries with the Quest for the new World Idea.

- Women in History event 11, "Isabella of Castile", will now give Isabella as an heir rather than a ruler.

- An event will now clear unreachable Seven City hunts after at most 5 years.

- It is now possible to revoke the offending claim in the Border Friction events for a small prestige hit.

- Muslim Piety event "The Clergy are Demonstrating" will no longer have switched options.

- The Estate specific events that lower loyalty when at high loyalty will no longer trigger on the Estate Pulse but are now normal MTTH events.

- Buddhist Events for conversion of your country to Theravada or Vajrayna will no longer trigger for Tengri countries with Cossacks enabled as these use Syncretic faiths instead.

- Picking a Theocratic heir will now change relations with estates negatively as well as positively (which estates depend on choice).

- Changed the Estate loyalty impacts of many events.

# Missions

- Subjugation of Bohemia will no longer happen if Bohemia has grown to over 140 development.

- Personal Union Missions will no longer target human players.

- Turkish Missions to Conquer Egypt and the Levant will now no longer hinge on them being owned by the Mamluks.

- Missions to colonize provinces will now also require the colony to have a population above 400.

# Setup

- Religious Rebels will now be a bit more likely to go for provinces where a missionary is trying to convert members of their faith.

- Lübeck, Hamburg, Bremen and Riga are now historical friends.

- Hillah (Karbala) and Kandy now have the Religious Center modifier.

- Lhasa is now a religious center.

- Boosted some East African coastal province development levels slightly.

- Siberian Tribes will now use Inuit GFX for their lvl 1 infantry level.

- The Sinai province is now Bedouin culture.

- Hedjaz is now a Tribal Monarchy.

- Mesopotamia is now slightly more Sunni.

- Added Lost Cultures culture group for use with Nation Designer.

- Echtemins province is now part of the Notre Dame area.

- The Low Countries are now considered to be part of the European super region.

- Removed 3 starting Timurid forts.

- Many events that have an effect for Estates if you have The Cossacks DLC will now have better AI weights that apply if you have the DLC.

- Timurids will now consider Delhi and Multan historical rivals.

###################

# Performance

###################

- Parallelized map updates which improves GUI responsiveness when using macro builder and changing map modes somewhat.

###################

# Bugfixes

###################

- Non-existing and wasteland provinces are no longer checked in all_province (fixes World Discoverer achievement).

- Prestige loss for losing provinces as losing side's negotiator fixed.

- Fixed bug in Tradegoods Mapmode (removed stripes from provinces that already had a tradegood assigned).

- Fixed bug where events window wouldn't show after loading save in game if the same event was shown before loading the game.

- Performance: Map is no longer updated if selecting the same map mode that is currently shown.

- Fixed wrong offset for "glow" on Map Graphics button in Nation Designer interface.

- Set correct province for siege won effects tooltip (e.g. religious rebels).

- Fixed build-to-trade fleet join up.

- Tooltip for revoking the statute of restraint of appeals will now notify you of the loss of clergy loyalty.

- The tooltip in the Build Ship panel in the province view now shows the correct maintenance cost.

- Fixed world being covered by Terra Incognita if selecting Observer mode after loading a save game.

- Building slots no longer flicker when building units or selecting the same province.

- Annexing provinces that are your cores is now free.

- Horde Unity is now hidden in events if The Cossacks DLC is disabled.

- Fixed misleading achievement tooltips.

- Better tooltip for Ideas icon in Country Diplomacy View.

- Ironman games can no longer be continued in offline mode (would previously cause game to freeze).

- Fixed separate peace tooltip showing "former subject" instead of "former overlord" in certain cases.

- "Give up claims" peace option no longer shown for provinces without owner.

- Country Military View now correctly shows base cost & modifiers for land units.

- Fixed issue with date selection widget shown on top of save game list when selecting save after creating Custom Nation.

- Peace View: Fixed not being able to humiliate an enemy and annex its vassal at the same time.

- Fixed some history file inconsistencies.

- Clarified tooltip for Shadow Kingdom Decision.

- Fixed bug that would make it possible for the event Education for a King to trigger without any available options.

- Exploit fix: you can no longer return or sell provinces that are held by an estate.

- Peace: Force change government/religion peace options no longer selectable if annexing country.

- Provinces will no longer be automatically assigned to estates that are invalid for them at game start.

- Fixed game freezing under certain conditions due to more than one trade node in same province in Random New World.

- Fixed issue with "secondary" heirs having negative age.

- Fixed issue where "Block Nation Ruining" option could be applied in single player game.

- CTD fix in army recruit.

- Fixed bad tooltip for the Disloyal Clergy event.

- A great number of duplicate names have been purged from the culture file.

- RNW now has original culture set properly, meaning nations there are no longer offered to convert to noculture.

- Added tooltip explaining local autonomy exemptions of certain estates of LA text in province view, and fixed exemption effect on additive LA.

- Tribal Flavor events will no longer show estate effects unless playing with the estate they have an effect upon.

- Tribes will now also take offense to being raided by Cossacks.

- Generate a new heir name if the heir doesn't have one already (can happen if the heir in the save file is broken).

- Fixed allies in war not getting Aggressive Expansion when getting provinces.

- The Risks of trade event is now less powerfull.

- Fixed some duplicate assignment of areas into regions.

- The event strong Clergy no longer gives 1500 piety.

- Can no longer demand ships from your merchants unless you can build them yourself.

- Fixed missing wastelands in Tile Fryz F.

- Fixed teleportation province in Tile Ofa 3.

- Fixed some detached pixels in Tile Elmorte 1.

- Fixed another issue with Tile Danubian 3.

- "Transfer Trade Power" button no longer shown in trade interface if the trade node is an end node.

- Added an indication in the Call to Arms dialog if the caller promises to give territory to the player.

- Fixed exploit: Can no longer build troops in subject's land using macro unit templates without paying for manpower.

- Fixed a number of confusions in with macro unit template in interface tooltips.

- All Random New World provinces will now get Native Types.

- Warning that achievement cannot be earned in a session will now show up in red rather than Green text in German.

- When running a hands off game with the "observe" cheat full morale bar colors will be shown.

- Dutch Mission to colonize the Carribean will now check if they have subjects there.

- Byzantine Mission to recover Greece will now have higher priority than their other conquest missions.

- You can no longer offer or demand tribute that requires more than 100% War Score.

- Fixed bug where armies that should have been exiled weren't due to ZoC access calculations.

- Missions to take land in the Spice Islands will now correctly check that you are in range to complete them.

- Fixed issue where you could erroneously offer "Enforce Rebel Demands" in peace deals.

- Colonial regions will now longer be removed from the Old World when randomizing the New World.

- You no longer have to be connected to Steam to be able to start an Ironman game.

- Favors are now hidden if The Cossacks DLC is disabled.

- Friendly rebels will no longer be predicted to do battle with your troops with battle icon.

- Retreat date tooltip on battle view no longer flickers between two dates on daily tick.

- Minor correction of bankruptcy message.

- The spread of the Castilian Civil War event should now work properly and also never retrigger within the same area.

- Alliances broken by adding rivals will now properly create a truce.

- Fixed CTD in the swap_free_idea_group effect.

- Fixed Hagia Sophia minarets not showing up

- Fixed issue with certain music playing too often/not often enough.

- Mercenary recruitment as limited overseas is now consistent with definition of overseas.

- Fixed custom flags not always shown correctly on save game entries and Continue button.

- You can no longer declare war on your ally's subject.

- There is no longer any overlapping text in the in-game settings view.

- Removed articles in Random Province names as they don't work well with how the names can be used to create names for seazones, etc.

- Province modifier for tengri event 5 is no longer costing you a global tax reduction.

- Nullptr check versus evil save killing CTD.

- Curtailing the Clergy no longer costs 2500 patriarch authority but rather 25.

- Events that set estates in provinces should now avoid colonies (already avoided oversea provinces but could trigger for same continent colonizers).

- Fixed being able to select units from another country and e.g. disbanding them.

- Tooltip for warscore cost in Province View now shows correct values.

- The Random Event Bourgeoisie Request Privileges will now correctly increase noble loyalty in option 2.

- The Ottoman Flavor Event to Assume the title of Caliph now requires Muslim religion.

- The Basileus Achievement updated to take newer provinces in the region into account.

- Seven Cities Event 302, Attacked by natives, no longer triggers on owned provinces but rather on empty ones.

- Estates Mapmode can no longer be accessed without the Cossacks DLC.

- Regiments recruited by subjects no longer show up in the outliner.

- Fixed CTD in construction map icon tooltip when subject status changed.

- Tooltip for Core button in Province View now shows the correct effect of Administrative Efficiency.

- Rebels will now return to their home province if having no other legal target; this prevents them being confused abroad.

- Liberation casus belli will be removed when ceasing to be the emperor.

- Liberation casus belli can now only be used on unlawful territories.

- Number of ships built for a trade fleet now shown accurately even as the fleet moves and before it has merged.

- Fixed odd scope use in the Reclamation of the Delta event for Bengal.

- Naxos province name is now displayed more clearly.

- Game no longer crashes with later start dates set in defines.

- Fixed crash when displaying tooltip for navies.

- Fixed a bug with manpower calculation for base value not showing without global modifier.

- 'Rule unlocks' such as unlocking spy actions now works properly in custom ideas.

- Fixed a bug where the AI would call players into wars promising territory the player obviously had no interest in.

- Fixed a bug where AI countries would never give provinces to player allies when The Cossacks DLC wasn't enabled.

- Hide country religion panel when showing the Deity panel or Church Power panel.

- Trade nodes in RNW now works as expected (trade value can be forwarded out of RNW).

- Country Diplomacy Panel is now hidden when the Create Vassal dialog is open.

- Colonial nations will no longer use their country adjective for names in separate regions.

- Fixed infinite loop in threaten war skipping protectorates logic.

- Fixed missing tooltips in the Peace View.

- You can no longer demand territory in an independence war you started unless you also demand independence.

- Siphon Income is no longer counted as a monthly income.

- Fixed being able to move other countries' capitals by creating and then deleting Custom Nations.

- Fixed receiver's opinion not improved when returning core in peace deal if receiver was controlling the returned province.

- Mercenary limit can no longer be circumvented by building in occupied territory.

- Fixed temporarily disappearing UI when accepting diplomatic offers while having the corresponding diplomacy dialog open.

- Non-Enforcement Ordinances is now a choice between 15 autonomy or 50 ADM points.

- Removed Dhimmi Loyalty bonus from recruiting from the Dhimmi.

- Changed loyalty hit from the Ulema to the Amirs for the Recruiting from the Dhimmi interaction.

- The Legitimacy modifier is now hidden if you play as a country that uses Horde Unity.

- The completion date for Fabricate Claim is now calculated correctly.

- You can no longer have merchants in trade nodes that are out of range.

- Fixed bug that could cause countries to stay as electors in the HRE even after leaving the HRE.

- Building names are now in some cases adapted to the country they're built in (it used to be like this but was broken at some point).

- Fabricate claim no longer cancels due to target's capital being conquered.

- Fixed blockade values between 0 and 100 percent being based on tax rather than development.

- Can no longer create empty fleets via detach blockade.

- Invested curia influence is now properly cleared when changing away from catholicism.

- Probably fixed CTD in AI related to an AI army agent not having any armies.

- "Client marches" (client states that are marches) are now correctly handled for subject interactions.

- Unrest tooltips are now consistent.

- Declare war screen now correctly shows why you can't call a human ally that is allied to the enemy.

- Fixed an inconsistency issue between shown loyalty/influence values and tooltip in Estate view.

- Estates in provinces are now cleared and dynamically reassigned when playing with custom or random setup.

- Fixed a bug where you would sometimes be able to rival far inferior countries, or rivalries with such countries would not expire.

- Can no longer reassign leaders in combat.

- Missionary zeal will now be added correctly to the first province in the world that becomes Protestant.

- Fixed wrong use of the has_empty_adjacent_province trigger which made two colonial events trigger when they shouldn't.

- Nobles Demand Old rights will now give a countrywide autonomy modifier rather than increase autonomy in every owned province, avoiding tooltip clutter.

- The Second option of the sale of titles event will now be available even at 3 stability, giving 50 adm points instead.

- Can no longer select observer if marked as ready in lobby.

- Minor: Envoy travel time color fixed.

- Minor: Colonization view modifier tooltip more accessible in correct rectangle of window.

- The Parliament Issue Guarantee Minority Rights will now display correct information and will not target estate owned provinces.

- Move capital tooltip now always shows cost and explains its derivation.

- Reduced MTTH for many parliament events further.

- Corrected displayed tax/income gain when building buildings.

- Fixed navy view CTD during DevMP

- The Local Imam option for Muslim theocracies now give the same devotion effect as the Christian local preacher option.

- The "Heir is of our Dynasty" event now requires the other country to not already be of your dynasty.

- Ottoman marches that are not muslim will no longer use the Pasha title.

- Muslim Ottoman vassals that are not marches will now always use the Bey title.

- Orthodox or Coptic marches will no longer use the Margrave title as default but instead will be referred to as Principalities.

- Added check to all random events to prevent them from re-triggering while their modifiers are still active.

- Manufactory type for Tropical Wood has been changed from Naval Supplies to Trade Company.

- Fixed typo in the Portuguese Mission to conquer Tangiers.

- France now accepts Gascon and Aquitanian culture.

- Hamburg, Lubeck and Bremen now start out being ruled by a regency called the Stadtrat rather than Die Taghfart.

- Rewrote unclear description text for AoW Event 47, Preparing our Defenses.

- Ideagroup event 809, Fortification Effort can no longer trigger on occupied provinces.

- Fixed typo in the "Suhrawadiyya" event.

- Fixed regression for religion tooltip in province view.

- Taking provinces for yourself using your subject's wargoal now correctly costs diplomatic power.

- Fixed crash when loading "unsafe" IM cloud saves.

- Joining a game where your name already is taken is now handled properly.

- Exploit fix: You can't build an extra building between a construction finishing and the month's end anymore.

- Corrected slid down army & navy macro tabs.

- Macro builder "units in production" text can no longer become more than one row and jump outside dialog.

- The event Excellent Supplies can no longer happen to countries who have no port or are unable to build ships.

- The Harvest Failure event can no longer trigger if you don't have spice province which lacks the modifier it gives. Preventing it from triggering without an effect.

- Enforcing serfdom in the "Peasants getting Uppity" Event will now reduce Burgher loyalty rather than increasing it for the Nobles.

- Effects of increasing base tax/production/manpower displayed in tooltips now take multiplicative local autonomy into account.

- Fixed difficulty, ai difficulty and luck set to high, high & historical respectively if their current value wouldn't allow achievements when starting Ironman game.

- The event Cossack Aggression can no longer happen if the countries involved are at war.

- Pretender Rebels will now spawn immediately in a tribal succession crisis if you have under 50 Horde Unity to avoid the ending event triggering immediately.

- Study technology outliner tooltip fixed.

- Progress is now correctly shown on map when building units in subject nations.

- Fixed issue with being able to remove capital from custom nation after deleting a previous custom nation at the same location.

- Rebalancing of Build to Army province selection algorithm.

- Fixed issue where rebels spawned for vassal were friendly to both vassal and overlord.

- Removed wrong in-game menu load button tooltip "This game cannot be started until missing DLCs are enabled again".

- Fixed occasional crash in CSmallProvinceView::OnRestore when loading save in-game.

- Guarantees now expire when the guaranteed becomes too powerful.

- Unit production is now accurately counted for occupied territories and subjects in macro builder army/navy tabs.

- Fixed various issues with selecting countries that were later changed/deleted when generating RNW.

- Can no longer select countries in RNW via Random Nation when Terra Incognita is enabled.

- Idea Group Event 101 - The Burghers Rise will now spawn Particularist rebels to be consistent with other uses of the word Burghers in relation to rebels.

- Fixed numerous issues with Release Nation peace option. The country releasing the nation could e.g. be completely different from the one stated in the description.

- Dynastic Event 9460 - Family Secret? can no longer trigger for theocracies.

- Provinces can no longer be razed while under siege.

- Separatists now use unit skins from the nation they want to form/join.

- Fixed issue with EU4 interface freezing if logging out of computer due to inability to reset Direct3D device.

- Clicking Call for peace alert now opens peace view for the correct war.

- Tribal Succession War event tooltip will no longer state that all provinces owned will get separatist rebels in error.

- Henry Tudor will now be a bit younger when he appears.

- Names for dip tech 6 and 8 are no longer switched around.

- Rivalry Between Popes should no longer fire without available options.

- Text explaining why Papal actions are no longer possible after 1650 will no longer only reference the Crusades.

- Colonial Event 17, Colonial Migration, should no longer result in colonists migrating back to the same colony they left.

- White Peace offers can now be considered "better than expected" and cause stability hit.

- Abandon Game button in in-game lobby now works.

- The Absenteeism Parliament Event should now always apply effects to two different provinces.

- Lancaster and York kings in War of the Roses will now be 31 years of age.

- Declining to do anything about the situation in subject interaction event 31, A question of rights, will now cost 10 prestige.

- Removed some outdated information in the tutorial in German and Spanish.

- AoW Events 15, The Families Left Behind, now requires you to not be at war any longer.

- Mamluk Flavor Event 14, Revenue Administration, will cause a revolt in their capital rather than a revolt in Cairo regardless of who owns Cairo.

- The Achievement, Sweden is not overpowered, will no longer be completeable with a broken Baltic Coastline.

- Fixed bad tooltip for why a new fleet could not be created from a trade fleet.

- Cruelty of Mercenaries will now cause more unrest but only apply to provinces in one area.

- Guild Restrictions on Goods will now only apply to provinces of the same good in the same area.

- Tooltips in Peace View are now displayed for selected provinces as well.

- Mercenary limit can no longer be circumvented by building in occupied territory.

- Fixed a bug where units would become exiled from walking into a province they had access to due to being previously entered province while at war.

- Fixed exploit due to being able to send several Peace Offers on the same day. You must now wait a day between sending offers.

- Fixed issue with unit movement arrows persisting on screen.

- Fixed on_colonial_reintegration action to only trigger when restoring colonial status after a failed independence war.

- Fixed case of AI units not being capable of returning by transport navy when there's no land path.

- AI now 'cheats' on maintenance for border and capital forts (there is a define to disable this) and won't mothball these.

- Completion date & progress for Fabricate Claim is now calculated correctly, even when the agent has been discovered.

- Peace: Fixed issue with Shogun getting Aggressive Expansion from its Daimyos taking land.

- Fixed exploit concerning Random New World map files.

- Fixed occasional AI-related crash on OSX.

- Fixed issue where clicking on units in naval combat would show "uncolonized province" view.

- Fixed bug involving AI regiments getting stuck as splinters of exploration armies.

- Fixed case of AI ignoring the presence of a unit in a province if it was moving out of it.

- Fixed issue with textures disappearing after multiple hours of play.

[Cкрыть]
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antiximik

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+1. Хотя я вижу переходный патч на 1.4.4 в шапке темы. Он не подходит разве?

Изменено пользователем ErAdan
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EvilFrog
+1. Хотя я вижу переходный патч на 1.4.4 в шапке темы. Он не подходит разве?

Подходит патч в шапке темы.

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А обязательно должна быть именно v1.14.4 (e1a1) ? Если 1.14.2 пойдёт?

Извините за нубские вопросы)

Изменено пользователем Zooma_Mc
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EvilFrog
А обязательно должна быть именно v1.14.4 (e1a1) ? Если 1.14.2 пойдёт?

Извините за нубские вопросы)

Обязательно.

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