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Forza

CORE 0.4.9 for Arsenal of Democracy

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Установка в папку Arsenal of Democracy.Возможно не пашет под 1.05 бета патч...по крайней мере у меня на 1.05RC1 не встал.

Что такое COOREНажмите здесь!
 CORE, or Community Open Resource Exchange, aims at recreating the period 1936-1952 in the most historically accurate manner possible while still allowing the player as much freedom of choice and direction as is plausible. It contains expanded and more detailed tech trees, corresponding units, tech teams and a large number of events, reflecting both historical actions and possibilities. Both Industrial Capacity („IC‟) and resources for the entire game have been revised to better reflect reality in the late 1930s.

Other features include:

- Reserve divisions instead of militia (a reserve unit is less mobile, and has less heavy weapons - such as artillery. These units form the mainstay of the armies of the minor and semi-industrialized countries);

- Rares scarcity;

- Historical Waffen-SS divisions with varying strength, organization and skill;

- A 1:1 naval ship representation;

- Negative resource production (representing civilian spoilage of energy and oil).

CORE goes into a lot more detail than the vanilla game in terms of technologies, units and events. Nations have techs representing their relative level of development industrially and technologically, tech representing the prevailing military mindset, and so on. There is a representation of both nations producing domestically high technology items like planes and tanks, while also representing nations who had poorly developed or no industry in these areas.

The land, sea and air units have been totally reworked to better fit the actually used units of the era into the model given in HoI2, including such details as differentiation between large and small pattern divisions, first and second class infantry divisions, a substantially expanded and nuanced naval tree and an air tree incorporating not just development of the aircraft themselves but also the underlying industrial base.

Doctrines have also been comprehensively reworked to reflect the changes and again to better fit how the team sees the evolution of doctrine in the period. The land tree, for example, comprises many incremental developments in a wide variety of fairly specialized areas of focus, while the aerial tree charts the development of national air forces from rudimentary air force, incorporating operations focus, into the jet age.

The industrial tree separately charts the nations recovery from the Great Depression, the development over time of heavy and light industry, and the evolution of industrial science, while the secret weapons tree covers the full development history of both nuclear weapons programmes and rocket and jet programmes, plus a few other surprises. The ever-expanding package of events represents major events both within and between nations of the time.

CORE offers a greatly expanded experience, and aims at being the most in-depth representation of the period.

The basic CORE installer, which fully supports moddir, includes generic graphics for techs, tech teams, leaders, ministers and generic models that have been updated to fit the latest release. There are also optional packages to download with an even greater amount of graphics available, such as country-specific model graphics and tech imagery.

[Cкрыть]

Ну и в папке мода есть мануал - почитайте.

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Закреплённое сообщение
Тиро Фихо

посмотрел, все техи переделаны, очень непривычно..

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Forza

омг!человек в этом разделе =)

Ага,техи ваще непривычно,много всего...но интересно :D

Кстати,в описании мода написано:

"A 1:1 naval ship representation" - это в смысле каждый корабль что был реально в то время,а не как в оригиналах HoI флотилии эсминцев и тп.?А то,судя по кол-ву эвентов,за которые получаешь корабли похоже на то.

Пока до военных действий не дошёл,но пока я в шоке...просто лучшее что играл из всех реинкарнаций ХоИ.Смахивает на VIP к EU2 и Vic:R ,это на та ли команда случаем?

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Тиро Фихо

Удивлен, увидев меня?-) АоД мой любимый продукт на день победы второй.. Я выложил, спс тебе, на другом форуме, не все рубят по аглицки. нет ли описания на русском?

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Роман Кушнир

Есть русификатор? На английском крайне не люблю играть.

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  •  · Достижения

  • Достижения

  • Тиро Фихо

    не разобрался еще вроде нет.

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    Forza
    Есть русификатор? На английском крайне не люблю играть.

    Запустите loader(ниже экзешника),там в числе немногочисленных настроек есть и 8 языков.И если вам не хочется играть на англицком или итальянском  :D - выбирайте русский.

    Ну,а если не устраивает тамошний официальный перевод я попробую поискать русификатор.Отпишите,если надо будет.

    Мде....туплю,это ведь тема мода,а я имел в виду ванильный АоД...пора спать ложиться =)

    Перевода сего мода не видел.

    нет ли описания на русском?

    Не видал нигде пока.

    Изменено пользователем Forza

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    Тиро Фихо

    Да, камрад, не доспал ты. ;). Где русик на аод ключается мы знаем. Забавнейший мод..

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    333

    Установил мод, не фига не разобрался в этих техах :wacko:

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    Forza

    Мде...полетел винт,пришлось позаимствовать у друга новый.Из-за этого терь первый пост не отредактировать.Короче,перевёл то что там под спойлером спрятано(попробовал гугл-транслейтор впервые,ппц...нахрен он такой нужен,я тупо брал и то что он напереводил стирал и переводил по абзацам сам,с английским у меня плохо если что  :D ):

    CORE, или Cообщество Открытого Обмена Ресурсами, направлено на воссоздание периода 1936-1952 в наиболее исторически точном образе, в то же время давая игроку больше свободы и направления выбора. Он(мод) содержит расширенное и более подробное дерево технологий,более детально проработанные и исторически достоверные боевые еденицы,технические команды и большое количество событий, как исторических,так и возможных. Промышленность и ресурсы в игре были пересмотрены,чтобы лучше отражать реальность 30х годов.

    Другие особенности включают:

    - Резервные дивизии вместо милиции (резервные еденицы менее подвижны, и имеют меньше тяжелого вооружения - такого, как артиллерия. Эти подразделения являются основой небольших и полу-индустриальных стран );

    - Дефецит редких металлов;

    - Исторические Waffen-SS дивизии разной силы, организации и навыками;

    - Корабли ВМФ представлены 1 к 1;

    - Отрицательное производство ресурсов (представлено потребление энергии и нефти гражданским населением).

    CORE гораздо более подробна, чем оригинал AoDс точки зрения технологий,юнитов и событий. Техи стран отражают относительный промышленный и технологический уровень развития,а также уровень развития военной мысли и тд . Здесь представлены как страны производящие собственные высокотехнологичные продукты типа самолётов и танков, так и страны с низким развитием или вообще без в этих областях.

    Наземные, морские и авиационные части были полностью переработан, чтобы лучше соответствовать фактически использованным единицам эпохи в модели HoI2, включая такие детали, как различия между крупными и мелкими подразделениями , основного и второстепенного уровня пехотных дивизий, значительно расширили и нюансы морской ветви и ветки авиации,которые предусматривает не только развитие лишь самолетов,но и развитие соответствующей промышленности.

    Доктрины также были всесторонне переработаны с учетом изменений, чтобы лучше соответствовать тому как наша команда видит эволюцию доктрин в тот период. Наземная ветка, например, включает в себя много дополнительных изменений в широком спектре достаточно специализированных направлений, в то время как авиа ветка развития ВВС с простейших военно-воздушных сил, групповые операции ,до эпохи реактивных двигателей.

    В промышленной ветке технологий есть отдельная цепочка восстановления экономики стран после Великой Депрессии, развитие с течением времени тяжелой и легкой промышленности, и развитии промышленного науки, в то время ветка секретного оружия охватывает всю историю развития программ ядерного оружия ,ракетных программ и реактивных двигателей.

    CORE предлагает значительно расширить свой опыт и нацелен наиболее глубоко представить тот период.

    Основной инсталлятор CORE ,который целиком поддерживает moddir( ?) ,включает основную графику для техов,тех.команд ,лидеров ,министров и основные модели юнитов. Также есть дополнительные паки с ещё большим количеством графики.

    зы:пример перевода гугл-переводчика - вбиваем "1:1" ----- >>>>  получаем "1:01"   :lol:

    Изменено пользователем Forza

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    kameroman

    Русик хочу...

    Знаю можно сделать перевод на сам мод, но там то что от мода, те поля остаются пустыми, можно сделать их на англицком, а то что не изменено будет на русском. В общем можно попробовать, покавыряться)

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    Forza

    Попробую помочь с переводом,но стоит подождать до выхода новой версии под 1.05 патч(вроде как скоро обещают).

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    kameroman

    Не готов ответить что готов взяться сейчас за перевод) Но пока попробую внедрить часть русского с арсенала в Core)

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    Dima-Stranik

    Вышла новая версия CORE Open Beta 7 ( 0.50.28) for AoD.

    Ставиться на АОД 1.07

    Changelog:Нажмите здесь!
     Mantis issues:

    910: inc files without naval brigade builds (2x)

    956: naval doctrine - unkown string for human player, CFC brigades

    1740: various event fixes

    1742: GER, FIN ai files (message text)

    1746: naval attachment AI for ENG, JAP, USA

    1747: GER core on Memel and Danzig, SIAM war, USSR Bessarabia flag

    1748: GER and SOV ai event file fixes

    1749: Hiei commissioning text

    misc.txt:

    # _CV_LAND_ORGGAIN_, Org Gain divisor

    0.75 # was 1.5

    # _CV_LAND_FRIENDLY_ORGGAIN_, Extra orggain in friendly provinces

    1.50 # was 1.75 

    # Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )

    360 # was 270

    # Core Province Efficiency rise time in days ( _EV_CORE_PROV_EFF_RISE_TIME_ )

    120 # was 135

    .inc:

    MEX-GER trade deal can be cancelled now (stayed open all war and causing a couple of 100 GER convoys being sunk)

    AUS metal reserves to 750 to prevent 1937 crash

    .ai:

    ITA trade priorities shifted to energy and rares (they blow all their money on oil)

    deleted unnecessary fra_1939.ai and usa_war.ai

    shifted Soviet build Ai slightly towards tanks and motorised

    Lowered strat redeploy limit for SOV from 60 (!) to 25

    Reduced tendency of Japan to build marines

    gfx:

    new b/w tech and development_status pics from Hagar

    event:

    Italian ultimatum to Albania will also fire if CZE is a GER puppet

    province.csv:

    Set all provinces with negative metal production to zero

    Rounded all metal and energy deposits with > 10 down instead of up

    Global change: 52 effective metal and 77 effective energy removed worldwide

    Rounded Soviet IC in favour of USSR for all IC with a < -0.19 error

    ideas:

    Created "isolationist" idea for USA

    Should change to guardians of freedom with total mobilisation but currently doesn´t - for whatever reason

    **********************************

    -> CORE 0.50.25 for AoD

    **********************************

    Mantis issues:

    910: inc files: various dormant units commented out, AOI gar locked, ROM tank modifications

    955: naval tech, Aux unit (seaplane tender) lockout

    956: naval tech, Aux unit (HSK) lockout

    968: flavour: capture the Queen modifications

    1720: Anschluss and SS, corrected flags

    1740: SCW supportes, various Vatican counters, Bulgaria wants Skopje, AOI naming, typos, Belgium+Netherlands forts

    PBY-5 purchase, Automedon HSK trigger etc., ROM-CZE tank purchase, BEL+HOL delayed events

    1746: AI files: Italian Ethopia AI improved, Free France naval AI

    1747: vanilla events: Free French port creation

    1748: AI events: NA convoys for ITA, UK reactive AI accounts for additional JAP CVs, BEL+HOL delayed events

    1750: cored_hoi2 event 937 missing descr

    1751: many small naval construction event improvements

    misc.txt

    # _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat

    3.0 # 3.0 in 1.07 vanilla, was 10.0

    # _CV_LAND_ORGGAIN_, Org Gain divisor

    0.60 # was 1.5

    # Damage factor versus Infra from artillery bombardment

    0.02 # was 0.05

    # Damage factor versus IC from artillery bombardment

    0.01 # was 0.1

    # Damage factor versus Resources from artillery bombardment

    0.02 # was 0.2

    # _CV_ARTILLERYBOMBARDMENT_ORG_COST_, each hour any active artillery bombarding unit will loose below ORG

    0.0 # was 2.0

    events:

    Added change_idea command to US total mobilisation event 830008

    Added Denepropetrovsk to the list of provinces held by SOV required to cause Bulgarian/Romanian defection.

    Removed loss of Gorna Dzhumaya as a trigger for Bulgarian surrender

    Tried out new energy depletion event

    ideas:

    Removed build advantages from isolationism idea.

    units:

    Suppression:

    mec=mot=inf: 7 (6 bat) / 10 (9 bat)

    mil/res: 6/9

    mount=cav 8/11

    mar: 7 naval infantry / 8 marine

    gar = 6

    arm = l_arm = 1.5/3/3/5/5/5.5/5.5/5.5

    hq = 2/3 of 0.41 values

    ai:

    Soviet strat_redeploy values back to 60/45

    Garrison attachment preferences for GER, ITA and JAP

    GER staging province AI improved

    tech:

    supply_dist_mod = -25 added to tech 1990 (configuration) to account for high infra values in AoD and high ESE

    **********************************

    -> CORE 0.50.26 for AoD

    **********************************

    Mantis issues:

    1740: Belgium flag mismatch, Italian upgrade pack, Albanian destroyers (?), flag reduction project

    1745: province.csv: modifications of ports and harbours in Suze area

    1747,1751: Vichy and French naval leaders sorted apart, Albanian destroyers to Italy

    1748: GER wartime aid to FIN and ITA

    misc.txt

    # IC to TC ratio

    1.00 # 1.50

    (CORE 0.41 setting)

    # IC Non-National Province Multiplier

    0.3 # 0.4 

    # IC Non-Owned (i.e. occupied) Province Multiplier (overrides Non-National where applicable)

    0.10 # 0.15

    (CORE 0.41 setting)

    # TC Occupied Province Load

    2.0 # was 1.0

    # TC Load from partisans

    12.0 # 10.0

    (Core 0.41 setting)

    # Province Efficiency rise time in days ( _EV_PROV_EFF_RISE_TIME_ )

    270

    # Damage factor versus Infra from bombing

    0.14 # CORE 0.41 setting

    # How effective is ground-def efficiency when applied to defence chance rolls.

    1.1 # was 1.0

    # Land - Air Combat STR damage (Increasing this value will increase the str dmg air units takes from land units)

    0.04 # 0.05

    # Land - Land Combat STR damage (All land based units attacks against other land based units)

    0.11 # was 0.075

    # Land - Land Combat ORG damage (All land based units attacks against other land based units)

    0.40 #was originally 0.6... should lengthen battles

    # Naval - Naval Combat STR damage (All Naval units attacks against Naval units)

    1.5 # 0.75

    # _CV_LAND_ORGGAIN_, Org Gain divisor

    0.60 # was 1.5 

    # _CV_SUPPLY_DISTANCE_SEVERITY_, the amount supply distance affects combat

    1.0 # 3.0 in 1.07 vanilla, was 10.0

    ai:

    Soviet max_redeploying set to 0.05 or 0.10, down from 0.15 

    Modifications to Italian garrison AI

    Modifications to German garrison / front AI

    Events, inc:

    Commented out 27 minor ships that can now only be used as convoy escorts

    France:

    169022: L'Iphigénie

    169023: La Bayonnaise

    169024: Bombarde

    169025: L'Incompris

    Germany:

    169032: F2

    169033: F3

    169034: F4

    169035: F5

    169036: F6

    169039: F7

    169043: F8

    169047: F10

    169048: F9

    Italy:

    169094: Perseo

    169095: Sirio

    169096: Climene

    169097: Centauro

    169098: Sagittario

    169099: Vega

    169100: Aldebaran and Andromeda

    169101: Altair and Antares

    169102: Canopo

    169104: Cassiopeia

    Norway:

    169135: Sleipner

    169136: Æger

    Commented out "Naval Reserves" (194 ships A - Japan):

    Argentina (4 ships):

    2 BB, 2 CA

    Brazil (1 ship):

    1 BB

    Canada (6 ships):

    6 DD (Coast Guard)

    China (4 ships):

    4 CL

    Chile (3 ships):

    1 BB, 1 CA, 1 CL

    Colombia (4 ships)

    3 DD, 1 TP (Coast Guard)

    Cuba (5 ships):

    5 DD

    Denmark ( 4 ships):

    4 DD

    England (91 ships):

    Naval Reserve:

    1 CVE, 12 CVL, 57 DD

    Naval Reserve SPO:

    1 BB (monitor)

    Naval Schools:

    1 BB, 2BBs (monitors), 1 CA, 3 DD

    Naval Conversions: ?

    Cunard Lines:

    21 CL

    Union Castle Lines:

    2 CL

    Estonia (1 ship)

    1 DD

    France (15 ships):

    2 BB, 9 DD

    4 Merchant cruisers

    Germany (11 ships):

    Dormant naval reserves:

    1 BB, 2DD

    8 Merchant cruisers

    Greece (2 ships):

    2 BB

    HOL (21 ships):

    Naval Reserves

    1 CA, 1 CL

    Naval Reserves (East Indies):

    9 DD

    Ships in Need of Refit:

    2 CA

    Holland-Amerika Lijn:

    5 CL

    Rotterdamsche Loyd:

    2 CL

    Nederland Line:

    1 CL

    Ireland (2 ships):

    2 DD

    Italy (6 ships):

    Naval Reserves:

    2 CA

    Italia Line:

    4 CL

    Japan (15 ships):

    Naval Reserves:

    2 CA, 2 CL, 2 DD

    Nippon Yusen Kaisha:

    7 CL

    events:

    Experimental event 820300: ENG transfers Niger back to France (will in time transfer all French colonies back to France)

    Experimental event 830400: USA transfers Niger back to France 

    Extra supplies for Finland during mobilisation

    Additional supply_dist_mod for Finland during mobilisation

    USA full mobilisation: belligerence requirements increased from 90 to 120

    POL M-R event 101 (Eastern Poland to SOV) modified to remove 11 GAR divisions

    Soviet Five Year Plan events now give 2 infra instead of 1

    units:

    suppression:

    lt-arm 0.5 to 1.0 below arm

    province.csv:

    Changed infra:

    0-10, > 50 unchanged

    10: +10, linear down to 50: +0

    (due to excessive attrition in some provinces)

    Changed energy rounding, thus removing about 500 energy worldwide.

    gfx:

    points.bmp from Tripartite pack

    **********************************

    -> CORE 0.50.27 for AoD

    **********************************

    Mantis issues:

    910: .inc file code clean-up

    994: event_text.csv Yamamoto assassionation spelling errors

    1740: NZL naval construction, ENG destroyers for bases, LL rework

    1747: USSR cleanup

    1748: reactive ai adapted to removal of dormant units

    1751: various fixes to naval_construction events

    .inc files:

    file clean-up includes dormant unit deactivation

    Denniss´s changes ("LL 3 pack")

    GER: Extension of the initiating 1937 motor event to june 1939, cancellation event moved to july 1939

    ------

    CHI/SOV: Operation Zet events changed from multiple supply deliveries (appearing out of nowhere?) to a daily supply delivery system.

    ------

    CHI/USA: Vanilla Lend Lease events disabled and replaced by Core events based on daily supply delivery. 

    AVG event series revamped - if a unit is sent it automatically gets some daily supply/oil(based on the formed yearly events).

    If AVG is denied, all events should now be properly slept.

    AVG extension extended a bit to Autumn 1942 - for ahistorical wars

    If CHI looses access to foreign supplies, AVG will be recalled with soem delay (political decision)

    A military situation like war with USA forces an immediate return of the AVG

    If units are withdrawn, all other related events should be slept

    AVG units lost in combat trigger information event for USA, sleeping other return events

    file upload also includes vanilla USA/CHI file as well as event text file

    ------

    USA/ENG: Lend Lease events modified from multiple active events on both sides to initiating events on the UK side and most other active events on the US side

    LL will pe properly disabled if either side chose to deny it.

    it's now possible to stop building war emergency freighters if they are replaced by liberty freigthers without loosing the liberties as well

    ships are transferred to the UK with soem delay to prevent the event from firing again after reload.

    LL cancellation events split into two political events with multiple choices and two military events with singel cancel option

    add proper manpower cost to ENG DE/CVE delivery events

    reduce supply trigger and one-time supply cost for ship delivery (except CVE), increased daily cost (via separate event) instead

    ------

    USA/SOV: Lend Lease events modified from multiple active events on both sides to most active events on the US side

    LL will pe properly disabled if either side chose to deny it.

    Split the P-39 delivery event into a P-39 and a P-63 delivery event (if P-63 retained, USA gets fighter instead of older INT)

    Split the A-20 delivery into A-20B and A-20G delivery (if A-20G retained, USA gets better TAC)

    LL cancellation events split into two political events with multiple choices and two military events with singel cancel option

    reduce supply trigger and one-time supply cost for aircraft delivery, increased daily cost instead

    ------

    USA/FRA: Activate a basic Lend Lease event

    ------

    USA: fix additional dissent hit after joining allies via event

    ------

    db\revolt.txt: duplicate province entries for VIC removed, Cameroon was still national for VIC despite removal in events

    ------

    ITA: Add another surrender trigger - surrender event triggers if they loose 50% of their VP regardless of other occupation stati

    Removed North Africa from surrender triggers, irrelevant if mainland Italy or Sard/Sic + 1 prov are under occupation 

    ------

    Changes to vanilla event files

    Vichy: several province numbers (especially Oran and Algiers) corrected

    in one event FRA units were to appear in Algiers but this wasn't unter allied control then (moved to Casablanca)

    Some province transfer events from the Iraqi coup series modified so they hand back SYR/LEB provs to France once annexed by ENG

    (previously annex + hand back but AI usually annexed them before event firing)

    Dissolution of Vichy (993) now see some aircraft (50%) and ships (35%) flee to France

    VIC joining the Axis now sees air and naval units switch to France (25% each), unlikely that all join former enemy

    Split-off the puppet setup of SYR, LEB and MAD as giving independence and setup as puppet does not work from the same event

    USA: Yamamoto event disabled as replaced by a better one, LL to China disabled as replaced by a better one

    CHI: LL from USA disabled as replaced by a better one

    JAP: Yamamoto event disabled as replaced by a better one

    misc.txt:

    # TC Occupied Province Load

    1.0

    # TC Load from partisans

    20.0 # was 12.0 

    # Attrition Severity Modifier

    0.10 # down from 0.15/0.20

    # _CV_LAND_ORGGAIN_, Org Gain divisor

    0.65 # was 1.5

    # _RV_AFTER_HISTORICAL_PENALTY_LIMIT_, Can not go above

    1.5

    (back to default)

    **********************************

    -> CORE 0.50.28 for AoD

    [Cкрыть]

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  •  · Достижения

  • Достижения

  • Dima-Stranik

    CORE for Arsenal of Democracy

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    Download the mod here:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    Download the mod here:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 50.64 MB

    NEW b/w pack:Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. 166.46 MB

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  •  · Достижения

  • Достижения

  • Dima-Stranik

    Вышла новая версия CORE 0.50 for Arsenal of Democracy (0.50.29). Ставиться на АОД 1.07.

    Changelog:Нажмите здесь!
     installer:

    vanilla event files cored_bulgaria, cored_finland, cored_hungary and cored_romania removed

    Mantis issues:

    910: inc files: ENG ships deactivated, FRA Gabon cores added, GER, POR changes, modified eug file

    956: naval doctrine minor fix

    986: ai switch files: brigade definitions

    996: misc.txt: research and upgrade speed lowered

    1109: HUN and ROM tech team modifications

    1740: CORE General: energy depletion and cause seems lost fixed

    1746: ai files: brigade preferences

    1748: ai: incorrect flags in US ai fixed

    1751: naval construction: GER adapted

    1753: coup and election event (text) fix

    ArmdChair:

    Various text correction in config .csv files (updated once)

    Corrections to unitnames.csv

    Cegorach:

    16 POL TT images between T2701 and T2721 transferred (replacement pics only)

    Admiral Fischer via Terranova forum:

    .inc: include Italian leaders in AOI OOB

    misc.txt:

    # How effective is ground-def efficiency when applied to defence chance rolls.

        1.0 # back to vanilla

    And the next Denniss booster pack:

    .inc files:

        USA: social policy changed, now requires 15-20% more CG production, add GAR unit to be activated in Casablance (convoy bug)

        ITA: three low strngth divs moved to Zuara, Tripolis and Bengazi to counter AI removal of full strength divs from ETH front

    ------

    Ideas:

        create a USA-specific variant of Enterprise Focus with a rised demand for CG

    ------

    revolt.txt:

        GAB: availability delayed to 1942 - area reserved for FRA in VIC creation

        VIC: Remove cores in Africa (except North Africa) as FRA does not have cores there either; MAD, SYR, LEB (released as puppets anyway)

    ------

    ministers:

        code-cleanup in minister effexts.txt and minister_modifiers.txt - no functional change

    ------

    misc.txt:

        idea change-by-event delay reduced to 14

        no supply attrition multiplier reduced from 5 to 3

    ------

    AI files:

        SOV 1936 ai: code cleanup - no functional change other than below

            max_redeploying set back to 0.15 - just too many units march through Sibiria on foot/wheels/track instead of SR

            will be reduced once war with GER via AI switch (not changed)

        ITA 1936 ai: code cleanup - no functional change other than below

            prov 931 (Ghadames)/933 (Zuara) set on ignore for garrison AI - AI tends to overgarrison them with multiple divs in Zuara

            prov 1050 (Dire dawa) removed from ignore - to enable multiple-direction-attacks on Addis

            some changes to area multipliers to prevent early movements from ETH

            attack odds raised to increase chances of winning a battle before dropping out of combat due to low org.

            Massaua removed as possible naval base - too often units get stuck there once at war with allies.

            reduce naval max distance and max staging distance

    ------

    gameplay events:

        USA/ENG/SOV/CHI/FRA: Uniform use of Lend-Lease, was a mix of Lend Lease and Lend-Lease

        FRA: some code cleanup - no functional change.

            minor flag change (laval global to local, air industry gets an additiona FRA in front)

        USA:

            free_money disabled and converted to free_supplies (CG slider bug) at a 1:5 ratio at all but the initial depression event

            DD for bases: require 1500 supplies to reactivate old DD and/or 500 supplies to prepare bases

            LL to SOV: just one of the three sea routes has to be accessible for events to fire

            Total Mob: - be allied with ENG and at war with GER+SOV, another option war with ENG+SOV

        ENG:

            free_money cost in DD for bases removed

            convert offmap oil in DD for bases into one-time oil cost

            flag correction in 820094

        

        CAN: some cleanup

            If USA denies DD for bases deal, remove dormant units (new event 200012)

            event 200011: convert offmap oil into one-time oil cost

            free_money to free_supplies at 1:5 in depression 200050 and mobilization events (if used)

        

        SPR: some code cleanup/streamlining

            event 690082 modified for situations with Madrid under SPR or SPA control, effect modification

            duplicate relation settings in intervention events removed

        SPA: some code cleanup/streamlining

            supply correction for ITA intervene events (got more than ITA sends)

            standard german intervention should give some money as well

            duplicate relation settings in intervention events removed

            event 560042 modified for situations with Madrid under SPR or SPA control, effect modification

        BUL: some code cleanup/streamlining in mobilizing event

            image in 190034 fixed, event 190011 missed some triggers - copied from ROM/HUN versions

        ROM: some code cleanup/streamlining, wrong event number fixed for 700049

            event 700096 had the ai chances wrong - should have 90% to join USSR

            some trigger simplification in mobilization events

        ITA: some cleanup, minor flag change: no_ITA_bribe to ITA_no_bribe 

            integrate GER event 37 (RSI setup as GER puppet), minor modification to surrender events

            event 460032: useless AND removed

            argument streamlining in mobilization events

        SCH: some cleanup/streamlining, some internal flags from global flag to local flag

        POL: some cleanup/streamlining, some internal flags from global flag to local flag

        GER: 

            flag mismatch in rearmament initiative

            argument streamlining in several events AND + NOT = NOT, NOT + OR = NOT (=NOR), multiple NOT inside OR = NOT + AND

            event 370400/410 - replaced flags removed

        HUN: some cleanup

            argument streamlining in mobilization, alliance? and vienna arbitation events

        CHI: some cleanup

            AVG withdraw flags set by 480060/61 instead of US events

            argument streamlining in 480080,100-109,120

        SOV: cleanup, minor flag changes

            Op Zet cancel: trigger added if SOV lost 35% national (desperate mob would never fire)

            Five-year plan: 

                separate cancel plan (sleeps all construction) from plan completed (no sleep of construction - may still be active due to random)

                separate cancel event from late 1939 cancel (from MR or GER-POL war) - construction will be finished at reduced cost

            Black Sea will now open if one major port, all minor ports or one of the allied major ports in friendly hands

            event 840044 (purge): this general was shot (amongst others) in late October 1941

        CZE: minor flag name changes

        General: minor cleanup

            cause seems lost event: does not fire for SPR/SPA if SCW still raging (localized events)

    ------

    vanilla events:

        GER/FRA/VIC: "Establish_Vichy" flag setting moved to FRA 2800A, "Total_Conquest" copied to FRA 2800B

        GER/SOV: minor flag changes: Bitter_peace to SOV_Bitter peace, Limited_MR_Pact to MR_Pact_limited, Pact_broken to MR_Pact_broken

        GER: cleanup, argument streamlining (NOt + OR reduced to NOT (acts as NOR)

            event 2025: merging two NOT sections, BUL/HUN/ROM as SOV puppet should not block event

            event 2026: merging two NOT sections, BUL/HUN/ROM as SOV puppet should not block event

            event 2080: merging two NOT sections

        SOV: some cleanup work - no functional change

            event 2605: disable clrflag for MR_Pact_broken

        FRA: minor cleanup

            event 2801: VIC also gets caribbean provs, rmv Mauritius as no FRA/VIC prov

            event 2802: remove Algeria addcores - they don't loose them, add remove_cores for GAB area (Free France tweak)

            event 2803: duplicate of 2802 without requiring VIC existance, add remove_cores for GAB area (Free France tweak)

        VIC: 

            event 4003: remove_core commands commented out (either removed in revolt.txt or removed in later events)

            event 971: removes VIC cores in caribbean provs upon transfer to FRA

            event 977 now also transfers Reunion to FRA

            event 980: naval base creation down from a value of 7 to 3 - resulting base was way too large, five is really enough

            event 981: VIC cores removed upon transfer to FRA

            event 985: VIC cores removed upon transfer to USA, new event 100022 adds USA GAR div in Casablanca (convoy bug without USA div there)

            event 990: VIC cores removed upon transfer to ITA

            event 100014 Liberation of FRA: remove existance of VIC as requirement, wrong prov-ID for Marseilles

                fires now if GER lost 50% national, 40% national + Paris or standard triggers (FRA/BEL/HOL/Rhine provs)

                triggers FRA 2802 + 2803 (only one of them fires)

        hoi2.txt: cleanup, some surrender events now set an additional flag,

            event 120-123 used wrong trigger ( country = ISR instead of exists = ISR )

            ITA surrender: disabled 36/37/956 removed, leftover (new GER 37) moved to ITA gameplay

    -----

    AI events

        SOV: adaption to flag changes, code cleanup, merging of NOT commands, attempt to repair some strange triggers disabling at least one event

            event 25010 will only fire if Bitter Peace was accepted (new flag set by both SOV BP event variants)

            event 25025/26: some trigger conditions repaired/simplified

            modifications to build ai, reduce land unit ratio for GER/JAP

        GER: adaption to flag changes, code cleanup, merging of NOT commands, attempt to repair some strange triggers disabling at least one event

            event 20007: NOT merged and moved upwards, province occupation triggers merged/simplified, duplicate GERStandardWar removed

        ENG: code cleanup

            event 24005: if FRA lost 25% national provs event should not fire, down from very high 35

            event 24029: SCW triggers simplified

            event 24049: strange trigger conditions (multiple NOT in a row) simplified

            event 24050: flag/local_flag mismatch fixed

            event 24053: add trigger for manpower, convoypool trigger increased to 500, active TP increased to 15

            event 24053: convoy conversion should be a last resort/emergency TP creation

                triggers changed: PM->FM, convoypool 350->500, supplies 700->1000, active TP 12->17 (two more than per build events)

    **********************************

    -> CORE 0.50.29 for AoD

    **********************************

    [Cкрыть]

    Download the mod here:]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]> 50.64 MB

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  •  · Достижения

  • Достижения

  • Dima-Stranik

    Вышла новая версия CORE 0.50 for Arsenal of Democracy (0.50.35). Ставиться на АОД 1.07.

    Changelog:Нажмите здесь!
     Mantis issues: 

    955: Tech team reformat

    968: flavour: major file clean-up

    1003: random events: major file clean-up

    1022: death events: major file clean-up

    1740: gameplay: major file clean-up

    1745: province.csv - climate on some Pacific islands

    1748: ai events: small modifications and clean-up

      various naval construction tweaks

    1751: naval construction: fixes to SPA

    1754: resource_values changed (and activated in installer)

    from Terranova (General Fischer):

    Three new ITA leaders, pics from Hagar, AOI OOB with historical leaders pre-assigned.

    ai:

    SPA and SPR attack odds lowered

    ITA: max_distance and max_staging_distance lowered

         trade ai adapted to new resource_values

    ENG: max_distance lowered and max_staging_distance increased 

    .eug:

    Added a 2 rares for 1 supply trade deal between HOL and ITA

    misc.txt:

    # How effective is ground-def efficiency when applied to defence chance rolls.

        1.05 # back up from 1.0

        

    building_cost:

    infra construction: 5 infra for 0.5 IC and 0.25 MP (half the infra for half the cost)

        

    **********************************

    -> CORE 0.50.30 for AoD

    **********************************

    Mantis issues:

    910: .inc file clean-up

    976: typos in unitname

    994: event_text: update

    1009: TT revisions for several countries

    1391: armynames - typos

    1495: tech_names - typos

    1740: gameplay: Bulgaria, USA, Vatican events shifted

        various typos in various files

    1744: typos in air and industry tech

    1745: province.csv - minor fix in Soviet Far East

    1746: ai: slo_1936.ai, fra_free.ai

    1748: ai files: complete file clean-up minor/major

        various typos

        etc.

        reactive ai modified

    1754, 1755: new CP bonus resources with new ideas file

    1757: naval construction events retimed

    1758: scenario text typos

    adj-devs:

    Closed the Soviet supply hacks (no longer essential in AoD and maybe they throw off the AI)

    misc.txt

    # Supply Usage Land Static (value below * normal supply consumtion)

        0.80 # 0.85 # 1.0

    # Supply Usage Land Moving (value below * normal supply consumtion)

        1.1 # 1.3 # 1.5    

        

    events:

    Disabled energy depletion events

    fixed missing hiyo-class event pics

    ROM event 700006 wrong tech team upgrade fixed

    CRO greater Croatia fires for ROM fixed

    gfx:

    Latest set of Hagar´s b/w leader pics

    **********************************

    -> CORE 0.50.31 for AoD

    **********************************

    Mantis issues:

    958 models.csv corrections

    998 revolt.txt double entries

    1580 ministers (various changes nad fixes)

    1740 gamplay events: Blood, Tears, Toil and Sweat & Fight, Work or Perish events

        (BTT&S weakened for SAF)

        Various TT activations

        Czechoslovakian border defences and tank deals

    1744 new industry tech file (IC cost and time)

    events:

    Brought "Fascist Nation" benefits for SPA almost back to 0.41 values, as SPA no longer needs the boost.

    building_cost:

    infra = {

        buildable_in_allied_provinces = yes

        only_buildable_in_provinces = yes

        cost        = 1.0 # 0.5

        buildtime     = 300

        manpower    = 0.25

        size        = 0.05

    }

    Limited spying ai to domestic for:

    AFG, ALB, AUS, (BHU), BOL, BUL, CGX, CHC, CHL, COL, (COS, CRO), CSX, CUB, CXB, CYN

    (DEN, DOM), ECU, (EGY), EST, ETH, FIN, GRE, (GUA, HAI, HON, ICL), IRE, (IRQ)

    LAT, (LIB), LIT, LUX, (MAN, MEN, MLY, MON), MEX, (NEP, NIC, NOR, NZL, OMN)

    (PAN), PAR, PER, PHI, POR, PRU, (SAL), SAU, (SCH), SIA, SIK, (SLO), SWE, TAN

    (TIB, U02), URU, VEN, YEM  

    Countries in (brackets) only had domestic spies to begin with

    Fixed an AI bug where DEN and DOM were sending spies to CZE 

    Japanese AI phases 5 - 7 (Australia etc.) requires Singaport to be held (so hopefully they finally go for it)

    GER Barbarossa AI more agressive

    GER, ITA and SOV start at 0.05 spy financing instead of 0.1 (GER + SOV are switched to 0.1 when at war with GER)

    Reduced US invasion distances

    Added staging provinces to US invasion AI (New York, San Francisco, Pearl Harbour always present)

    map (adj-devs):

    Restored Soviet supply links except for Moscow - Kubyshev

    misc.txt:

    # Money cost for each skill-level

        0.8 # 0.90 # was 1.00 # was 1.65

        

    province.csv:

    removed 2 IC from SOV where rounding permits it

    **********************************

    -> CORE 0.50.32 for AoD

    **********************************

    Mantis issues:

    910: Validator checked .inc files

    942: Validator checked land_doctrines

    976: Validator checked unitnames.csv

    1009: Validator checked tech team file

    1729: Validator checked unit_names.csv

    1746: Validator checked .ai files

    1747: Validator checked vanilla event files

    1740: Validator checked gameplay event files

    1759: Validator checked extra_text.csv

    1760: Validator checked messages.csv

    Various files adapted according to Sept. 2011 Paradox forum discussions

    (Especially leader related)

    ai:

    jap_pacific_war5 - 7 copied over into the CORE2 mod-dir, as they are now used

    **********************************

    -> CORE 0.50.33 for AoD

    **********************************

    Mantis issues:

    910, 976: ROM division names

    1740: CZE/ROM tank purchase corrected

    1746: Validator checked .ai files (jap_pacific_war6)

      Modifications to ITA AI for AOI

    events:

    Soviet gear up events shifted 9 months back

    Small change to SPA "Fascist Nation" event, giving slightly more supplies and money

    Fixed UK minister flip-flops Dill/Brooke and Anderson/Morrison

    Fixed ITA minister flip-flop with CoS Cavallero

    Fixed SOV minister flip-flip with MoA Ustinov

    ai:

    Shifted SPA_1936 build AI from INT and TAC to RES and MTN

    Made tiny adjustments to jap_backoff.ai (1% from mar to gar, 2% off max build factor)

    Small increases to US invasion distance, as they were cut back too strongly previously

    Increased num_attack_fleets to 40 for GER sub patrol AI

    Corrected "Hebreides" to "Hebrides" in all AI files (admiral ignore lists)

    Corrected placement of "US Maritimes" in GER admiral AI files

    Enabled some sea areas in GER sub patrol AI

    **********************************

    -> CORE 0.50.34 for AoD

    ********************************** 

    Changed Hebreides back to Hebrides

    fixed a problem with a double DOW of Japan on HOL and ENG

    Reused the parisfalls.ai file for naval basing ai

    Extensive rewrite of German naval (sub) AI

    Fixed ´38 corvette historical year

    Fixed various Vichy slider moves

    GER AI event to cancel trades with Madagascar

    **********************************

    -> CORE 0.50.35 for AoD

    **********************************

    [Cкрыть]


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  • Hetzer-D

    Хм, интересно. Хоть третья часть мне больше нравится по графике, но вот в этот мод надо б сыграть. Может кто-нибудь сборку выложить, а? Буду благодарен...

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    Stiraks

    Внезапно CORE 0.7.0.8 на AOD:

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    Kas Narayda

    А русик есть хоть на какую-нибудь версию?

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