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Warhammer: Geheimnisnacht

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had

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Новая версия.

Disabled Nomadic liberation cb

Added Nehekharan Government

Made Daemonic Princes immune to some illnesses and negative effects

Attempted fix at monstrous rulers becoming Beastmen

Pigs now have localization

Rebalanced the southern Imperial borderlands buildings (Khypris, etc)

Updated government icons to be more in line with the vanilla ones

Bretonnian Quest events should now trigger again

Settle with tribesmen decision disabled

More Dwarf chars and title history

Fixed Beastman inheritance by duel.

Temporarely deactivated beast rampages in Lustria

Beastmen cannot access to nomad buildings anymore

Beastmen gain population growth/size by wrecking their provinces now

Added more triggers to existing governmnents to prevent conflicts

Added further modifiers to limit Asrai intervention

Added missing gfx cultures to the race assignment decisions and events

Asur colonies can now be tributaries if Horse Lords is owned

Fixed broken positionings

Final 'Placeholder' character removed

Additional triggers on governments to avoid unwanted switching

Added system to mitigate harmful effects of diseases for followers of nurgle

Added some High Elf CoA

Added some Easter Eggs )

Added Dwarf Government

Added Vampiric Government

Government icons for Malekith, Dwarf and Vampiric governments

New Dark Elf CoA added

Fixed outaded convert_to_tribal entry

Added in four magical families including ancestors of Thyrus Gormann and Egrimm van Horstmann

Added Wurtbad (Stirland) and Zandri buildings

Fixed localisation of Bretonnian retinue

Tweaked the values for the Dwarf unique buildings

Fixed crash related to unit models

Fixed several issues with Asur dynasties

Added Geographic regions for use in events, etc.

Lothern primary holding is now Lothern ( the City ) rather than a barony, and Finubar holds it directly

Karond Kar's primary holding is now a city as well (All of Karond Kar's former patrician vassals are now counts under it)

Fixed small error in Fire Mountain's ruler history

Most theocracies removed in Bretonnia (Since "can_hold_temples = yes" no longer works in religions)

Lizardman flag work

Added Reiklandergfx for the western side of the imperial group

Minor fixes on Asur colonies and Asrai joining decisions

Buffed the Carstein's starting horde when moved by the AI

Added on_imprisonment action to free Avatars and forest spirits as long as the captor is inside Athel Loren

Reduced retinue cost for grave guard and increased size for beastman nomadic retinues

Fixed Lore of life not being learned as a hedge wizard

Added better trigger on daemon automatic revoke event

Uploaded complete Empire portrait set for the Imperial cultures not using Silfae's Reiklander set

A new king-tier crown and military gear for the Dwarf portrait set

New military headgear for "Northman" ( Southern Norscan ) portrait set

New Emperor-tier crown for Northman portrait set so that Sigmar looks more Conan-ish

Some events using de jure empires for capital scope and location checks now use geographical regions where appropriate

Added Chaos Dwarf government, Elector Count government and Imperial government

iqta fixed

Reshuffled Chaos Dwarf provinces so that Temples are their primary holding

Chaos Dwarf unique buildings and mechanics adapted to use Temple holdings and the new government

Norsca made consistently tribal (Except some zones in the south and the western Isles)

Abyskhar ( Westernmost Autarri Druchii ) made fully tribal

Fixed some issues with starting Beastmen provinces not being properly nomadic/tribal

Khypris' main holding is now a barony

Mortensland given some non-Norscan vassals to balance the situation out

Ostlander and Ostermarker cultures now use the empiregfx portraits (They're the easternmost Imperial cultures, while reiklandergfx is designed for the westernmost ones)

Updated government icons for Chaos Dwarf and Imperial governments

Added alternative options for the "Turn Feudal" decisions, now turning other races to their proper government form

Fixed Ormazdian being without matrilinear marriages

Flags for dwarfs and others added

Further restriction on Asrai joining war

Fixed Nehekharan trait assignement issue

Fixed low tiers being able to freely imprison high tiers through lovers events

Daemon Prince Apotheosis now removes negative human traits

Gave Kurgans a unique nomad holding icon

Added missing localizations for death caused by the new illness traits

Extended a couple of Reiklander families

Изменено пользователем Hadaev

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  •  · Достижения
  • Достижения

  • Zloprax

    По поводу сабмодов, не трудно ли будет помимо основного мода выкладывать и сабмоды в этой теме или отдельной?

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    EternityKing
    По поводу сабмодов, не трудно ли будет помимо основного мода выкладывать и сабмоды в этой теме или отдельной?

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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    Kens2015

    Подскажите, пожалуйста, отсталому человеку, еще не перешедшему на новую версию, какая версия мода сочитается с оригинальной 2.3.3-2.3.4?

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    had
    Подскажите, пожалуйста, отсталому человеку, еще не перешедшему на новую версию, какая версия мода сочитается с оригинальной 2.3.3-2.3.4?

    075, я полагаю.

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  •  · Достижения
  • Достижения

  • had

    0,8

    ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

    ПатчнотНажмите здесь!
     

    Fixed the Flamer Outburst bug

    Fixed the Join Holy Wars decision being spammable when the target is in a rebellion

    Fixed Witch Hunters imprisoning and killing their own court while abroad

    Added generic female Witch Hunters to courts

    The Realms of Chaos use proper daemons as Heralds now

    Vlad von Carstein now calls himself a Grand Count (Just because everyone else is calling themselves an Emperor doesn't mean he has to as well)

    Removed the province and duchy associated with the Realm of Chaos

    Fixed missing child portraits for the Witch Hunters.

    Artois, Gisoreux and Bordeleaux buildings added

    Beastmen now obtain population after a successful migration and can only use the migration cb

    Sigmarite AI will not use the Imperial Reconquest cb on the Witch Hunters

    Fixed the issue with Nehekharan Tomb Kings randomly becoming Servants

    Removed obsolete "orkify province" decision

    Small correction to the Nehekka maintenance decision

    Fixed the issue with the "Make x Green" decision not converting the holdings properly

    Added culture modifiers to human cultures.

    Added event modifier icons

    Fixed Nehekharan trait assignment bug (hopefully)

    Prevented Witch Hunter Chapters from firing inappropriate Mercenary Company events

    Tribes in Greenskin cultured provinces can no longer be converted into castles or cities before they have been purged

    More Dwarf characters added to histories

    Chaos Dwarf government now allows to hold castles as well (Slave building events updated to support this)

    Tweaked the Bretonnian Virtue triggered modifiers (Now only they only give a morale bonus)

    Witch Hunters can no longer wage Claim Wars

    Beastmen can no longer wage Greenskins exterminations

    If a ruler banishes Witch Hunters from their realm, the Grand Master can wage war to remove said ban

    Added Bretonnian cultural modifier

    Vampiric religion no longer allows concubines

    People burned at the stake will now appear as such on their portrait

    Added lunacy events for vampires

    Added Dragon Blood portrait set

    fixed localization errors for people using non-english settings

    Moved some Chaos Dwarf capitals back to baronies

    New religion icons for Myrmidian, Ulrican, Kislevite Gods, Old Faith, Halfling Gods, Khornate, Nurglite, Slaaneshi, Tzeentchian, Anath Raema and Nagashi

    Fixed foci CTD

    Added Bretonnian graphical culture

    WAAAAAAGHS! should now destroy all other holdings in a province when converting the capital to tribal

    Added Strigany graphical culture

    Fixed Imperial Government receiving opinion penalty from Elector Counts and not being able to hand out King and Emperor titles

    Fixed issue with vampiric adoption

    When used by a Blood Dragon or a Witch Hunter, Greenskin Purge should now convert the province to a culture based on the region you are (In Dwarf, Elf and Lizardman regions, the province will be converted to Strigany for Blood Dragons and to Reiklander for Witch Hunters)

    Slann flags added for Lustrian CoA

    Added Strigoi graphical culture

    Added clothes and hats for Sartosans

    fixed rivalry with dead vampire fathers

    New Forest Spirit names added

    Added basic mechanics for Blood Dragons

    Fixed Caliph Al-Umma getting nogovernment

    The Council-Knights no longer appear to everybody in the mercenary tab

    Blood Dragons can no longer teach or learn Necromancy

    The Red Duke now starts in Aquitaine, waging war aganst Bretonnia on start

    Blood Dragons can create tributized dynamic mercenary companies, giving them wealth and prestige over time

    Blood Dragons can forcefully take empty holdings in occupied enemy counties, building castles if held long enough

    Walach removed from Blood Keep, now heading the landless Blood Dragon Holy Order

    Added Varison the Blade in the Border Princedoms

    Blood Dragons can now acquire a Nightmare Mount

    Added holding images for Imperials and Strigany

    Removed 'generic' khorne, slaanesh, nurgle, tzeentch, hashut daemon types

    More Daemon and Dryad names added

    Culture Localisation added

    Fixed blood dragon order flag

    Moved the unconnected Facebeater Orc counties into the main Facebeater horde territory in Bretonnia

    Core of the Facebeater lands changed to Orc/Gork&Mork

    Added a Bretonnian holder to the aforementioned former Orc counties ( Cabernet and Gastix )

    Grail Knights can no longer become Knights of the Realm through deeds in battle

    Tevari names added

    Norscan cultures split into three themes - Northern, southern, fjarmann

    Daemon dynasties updated for lesser daemons and princes

    Added holding icons for Bretonnians

    Added some additional regions to the Empire over-region

    Some title history fixes all around the map

    Added Vampire Knights as a special unit

    Blood Dragons can now convert their turned characters into Vampire Knight retinues

    Blood Dragon Holy Order now using Vampire Knights special unit

    Fixed startup bug

    Fixed Vampire paradoxical dynasty bug

    State Troop System added to the Empire

    Fixed Beastmen uprising not firing anymore

    Fixed Cultist flags

    Undead and Daemons no longer aviable as pet consorts

    Fixed Slaanesh gifting pegasus to already mounted characters

    Fixed vampires remaining old on turning

    Added Strigoi and Strigany rulers

    Added titular title for the Red Duke, destroyed on death

    Fixed Crown Laws appearing for nomads

    Added Strygos

    Strigoi can now go in hibernation

    Strigoi and Strigany can now prepare invasion over dejure Strygos, reform the Empire-tier and conquer the remaining provinces after through decision and two specific casus belli

    Old World Pantheon and Southern Pantheon religious group sons and daughters from 16 to 35 of age might now ask their father for permission to enroll in one of the Universities of the Old World and Araby for 4-5 years ( Which University they'll choose depends on their location )

    There are various outcomes to their studies, some beneficial and some not, so consider before sending your children to University!

    You might also send your children to the university yourself through the "Send X to study at an University" (You will get a choice of 3 Universities depending on your location)

    For the Old World and Southern Pantheon religious groups, heresies and heretic rebels have been replaced by generic "Fanatics," zealots who follow radical sects and denominations of the cult the province follows

    Instead of converting provinces to a heresy, the fanatics spread their influence through the "Fanatic Presence" province modifier If left to their own devices, the situation might explode and bands of zealots will start to rebel against the province's owner

    Your Court Chaplain can now be sent to clear out Fanatics in any of your realm's provinces, using the "Proselytize" ( Convert ) decision

    If your religion has a head, they might ask of you to rid of the fanatics in your provinces, and might even help you if they like you well enough

    Realms of Chaos Bookmark should no longer crash

    Luther Harkon given Sartosan ( Pirate ) clothing, and given some vassals as well (Also he's now the "Grand Commodore" of the Vampire Coast, as in the fluff)

    Added proper piety/religion related modifier icons

    All provinces in Ekrund are now mountains

    Further divided Norsca and Kislev into more Geographical regions (Southern, Central, and Northern Norsca and Southern/Northern Kislev )

    Minor fixes to the greenskin government

    Vampires cannot heal from insanity

    Strigany rulers can now send their courtiers to trade with foreign realms, gain wealth, and, eventually, establishing outposts there (if not driven away by the angry locals)

    Fixed conversion decisions aviable to inappropriate characters

    Warpdust plot made less likely to succeed

    Stromfels CoAs added

    Strigoi are now Voragi, if Strygos is reformed, a culture conversion may be pushed for to any Strigany ruler in the region.

    More culture conversion events for the Strigany/Voragi

    Added restriction on Holy Wars and Tributary wars for Dwarves

    Normal pregnancies are now also incapacitating in the last three months

    New flags for Strygos area

    Additional Mercenary flags

    Fixed Blood Dragons becoming Grail Knights in battle

    Strigoi like each other more now

    Strigoi harder to assassinate

    Witch Hunters and Grail Worshipers can no longer send/be sent to universities

    Humans, Dwarfs, Elfs and Halflings who aren't of any Chaos or Necromantic religion might now get any "Sympathetic" trait towards Old World, Southern Pantheon, Old Gods, Cadai, Cytharai, Dwarf and Halfling religious groups, through the Theology Focus event

    Localization fixes for Dwarfs

    Added a full Dwarf building chain for Castle holdings: Dwarf unit composition is made up of solid troops with high defense, mostly heavy infantry, archers and gunners.

    Dwarf Castle holdings won't produce any kind of cavalry or pikemen

    Dwarf Cities produce a small quantity of artillery as well

    Nerfed Greenskin buildings all across the board (Main camp produces less archers, troll camp less war beasts, night goblin camps less light infantry, and the black orc camp gives less bonuses to land morale and offensive melee troops overall)

    Greenskins won't get any buildings at all in Castle and City holdings, only "rump" buildings called "Wreckages" which reduce bonuses of those holdings

    Greenskin Temples keep only the main Temple building up to level 4

    Orcs who stay too long at peace ( Around 10 years ) might now get the "Weak Warboss" modifier

    Goblins are much more likely to pick the assassination plot against other Greenskins, even more so against weak warbosses

    "Weak Warboss" modifier maluses intensified, now it gives -75 vassal opinion and a monthly penalty to prestige

    Bretonnians can no longer hire Hammers of Azagar, Sons of War and Gryphon Legion

    Added Necrarch graphical culture

    Cleanup decision for Beastmen barons causing issues

    Fixed orcs revolters becoming theocracies (maybe)

    Added defense tactic for Asur during a Druchii invasion

    Regimental, Witch Hunter, Blood Dragon dynasties added

    Added Voragi and Lahmian dynasties

    Fixed Nehekka dynasties

    Fixed broken positioning in Stirland and River Ruin

    Squig names added

    Added Necrarch characters

    Nagashi necromancers can now use a special raiding cb to capture subjects and use them for their experiments to produce troops, piety or increase their learning

    Necrarchs can be commissioned magic items by any independent undead ruler

    Bretonnia's dejure capital is now Couronne

    Added modifier on Necrarch Commission Item decision to avoid spamming

    Voragi are now localised as Strygan

    Necrarchs now must make their fledglings mage apprentices (or the chosen victim must already be their apprentice)

    Fixed landless Strigany automatically leaving any foreign court

    Increased chance of elves discovering their magic potential before training

    Fixed dead Mage Apprentices receiving training events

    Added adjacencies to Arnheim and the Shifting Isles

    Added some missing islands to island regions

    Chaos Wastes Nurglite balancing & polishing dynastic names

    Added separate plot for killing special creatures, disabled regular murder plot for them

    Fixed Necromancy training bugs

    Added Gift Abyssal Terror decision for Necrarchs

    Added monster hunter nicknames

    Fixed missing Dwarf Mason icons

    Added Lizardmen graphical culture & government

    Added Lizardmen government icon

    Ormazdian and Kitabid characters might now go on a pilgrimage to Martek

    Ormazdian characters might now choose between supporting the Zirvite sect the Aghrimanite sect

    Sigmarite, Ulrican, Taalite, Myrmidian, Shallyan, Grail and Manannite characters might now go on a pilgrimage to a holy site of their cult

    Northern Gods characters might now celebrate the festival of Dazh

    Added the Human colonies of Skeggi, El Cavado and Port Reaver in Hexoatl, Lustria

    Bumped up the starting tech level of Lustria a little bit

    Added some pirates to the islands north of Amazonia

    Amazon religion is now feminist = yes

    Some provinces in the Vampire's Coast are now feudal

    Moved Grail holy site in Aquitaine to Bordeleaux (The First Chapel)

    Added a War Mammoth building to nomad holdings in Norsca and the Chaos Wastes

    Added a Pirate Den building to castle holding for Stromfels characters

    Lizardmen now locked in Open Elective (with semi-appointment)

    Lustrian tribal holdings can be upgraded only if the Jungle has been trimmed entirely in the related county

    Fighting the Jungle's advance is now a settlement decision

    Capital holdings with Spawning Pools can randomly generate a Skink Priest each century

    Changed Slann names

    New Glanborielle flag

    Added Sartosan holding icons

    Added Ritual casus belli for Lizardmen to collect sacrifices and lower decadence

    Added Subjugation casus belli for Lizardmen to vassalize decadent Lizardmen

    Lizardmen can no longer fabricate claims; Instead, they send their Chancellor looking for artifacts in the jungle

    Nagashi religion ignores defensive attrition

    Old Ones religion uses decadence

    Added special retinues to Lizardmen

    Added faction to dethrone a decadent Lizardman liege

    Added Skink Priests courtiers in history

    Added Tilean dynasties

    Occasionally a Slann may call a Great Expedition against any non-lizardman realm on the map, to which any independent Skink can partake

    Every time a war has been declared, a sleeping Slann might either disprove of it, or awake, taking direct charge of the realm until it is concluded (Once the war is over, the Slann returns to sleep and the Skink resume his previous charge)

    A Skink can now also try and awake a Slann vassal by decision, when at war

    Added an Ormazdian holy order, the Hashishin, that will get founded at the start of the game

    Tweaked decadence events to trigger for female Ormazdians

    Female Ormazdians might now go on a Pilgrimage to Martek as well

    Straighten up should now be available to use on Ormadian characters

    Added flavor feast to the Atruhayid

    Moved era buttons to the center of the era screen

    New Lizardmen title grating decision adapted to the Greenskins

    Added Schreckenhof and Vollerstein to new Mordheim duchy

    on_startup event to assign Lustrian jungle province modifiers now uses the Lustria georegion instead of province IDs

    All around nerf of Norscan buildings

    Fixed Tribal Daemon Princes unable to convert to feudalism

    Added Amazon graphical culture

    Added miyan rulers in Lustria

    Additional Greenskin CoA added

    New Bookmark icons

    New Halflings noses, should no longer qualify as feet

    Added Investigate Alignment plot for Skinks

    Fixes on Amazons and Miyan laws

    Added Amazonian rulers

    New Chaos CoA for Khorne and Undivided

    Mootlander Halfling's chins are now always fat

    If all Slann die, Lizardmen get a casus belli against everything

    Amazons use an alternative Decadence system, with an anti-decadence faction similar to the Skinks'

    Added Sartosan names

    Added matrilineal marriages

    Added holding icons for Amazons and Miyans

    Amazons can now use the take ward apprentice and learn hedge magic to gain the Lore of Beasts, if they have the potential

    Lizardmen, Miyan and Amazons should now always use the Aztec unit models if available

    Lizardman dynasties added

    Reiklander dynasties added

    Added long event chain for Tournament festival for the Amazons.

    Added new headgear for male Mootland Halflings

    Adjusted female Halfling hair and headgear to proper positions

    Fixed some issues with Halfling and Dwarf portraits clipping out of the portrait frame

    Amazons and Asrai can now properly build their tribal culture buildings

    Amazons can now declare Flower Wars agains Pygmies as well

    Added safety event giving random dynasty to Skinks and Amazon Lowborns to avoid Decadency weirdness

    Added decision to quest for the Fountain of Youth if inside Lustria

    Amazons can now use the castrate decision

    Added recovery event for people who have become undernourished because of long prison time

    Updated decadence description

    Miyan and Amazon dynasties added

    Added characters to southern Lustria

    Fixed Vampire titles in history to properly start as Cognatic Open

    Now Amazons can only appoint females and be requested by females

    Decadent trait with Complacent trait for Amazon events

    Set Arabyan-Sartosan gfx (muslim+sartosan)

    Fixed lowborn prospects for vampirism being adopted before having received the Blood Kiss

    Fixed Strygan culture not having special holding icons

    Added Amazonian education mini-chain

    Added fledglings for Harkon on start

    Slann can no longer proselytize

    Fixed Skink Priests and Slann getting mutations for being "mages"

    Recalibrated Skink prophecy interpretations

    Fixed dinosaur duels finishing prematurely because of clean up event

    Fixed Chamaelon Skinks description being too long

    Fixed Slann unable to hire Sauri marshals and commanders

    Attempted fix to proper Amazons being wrongfully assigned the human trait

    Added Monster trait for the dinosaur rampages and fixed their spawning events

    Added new trait to ensure males and unworthy females are out of title holding in Amazonia

    Fixed Chaos Zealots being disbanded when in an unholy raid

    Added Sotek purification cb for Lizardmen

    Miyans get can now sacrifice to Kulaiki, the Great Devourer, rather than to the Amazon goddesses at the end of a Flower War

    Miyans may now eat their prisoners

    Large Greenskin AI realms might now declare WAAAGHs! against strong and large realms on a five year pulse

    Greenskin AI is more likely to launch WAAAGHs! against stronger realms

    Higher levels of the Greenskin Control law no longer give a opinion bonus

    Myrmidianism is now autocephalous; The High Temples of Magritta and Remas are now pentarchies and religious heads of all Estalia and all Tilea respectively

    Religion descriptions for Amazon and Atruhayid updated to better reflect recent changes

    Bugfixes on Serena's ritualistic mating

    Fixed Daemon being converted by Court Chaplains

    Added events for Amazons asking their liege to go on a hunt with them

    Added Wood Elf CoA

    Fixed second half-breed twin getting spared by the Reaper event

    All elector counts in the empire should currently start with 2 vassal state troop regiments

    Added fun and amazing Realms of Chaos characters to play as

    Kurgan names added

    matri. marriage for Kislev and Roppsmen

    Changed a number of Agnatic realms to Agnatic-Cognatic or Absolute Cognatic

    More title succession changes

    Removed unique imperial buildings to fit state troop distinction

    Made imperial retinues more in line with state troop distinction

    Characters added to Athel Loren

    Nehekharan CoA added

    If a Myrmidian theocracy holds either Inquisitoria General (Magritta) or Matermyrmidia (Remas), its holder will be granted the respective high temple ( pentarchy ) title

    More names for Gospodar and Kislev + slavification of current names

    Ormazdic CoA added

    Myrmidian CoA added

    fixed nurgle's blessing not firing for pneumonic characters

    pneumonic and ill are no longer opposites

    New headgear for the Miyan portrait set

    Some Bookmark updates

    Reworked on Bretonnian women portraits

    Empty nomad holding pictures for the new holding sets should now show

    Proper headgear set for Miyan females (rather than just using the male set)

    Fixed Studying Magic available for busy or incapable characters

    Modified numerous CoA files, resorted them, created a new baseline heraldry set

    Removed slavic names from Norscans

    Restored ( and fixed ) the Aztec CoA frame for the Old Ones religions

    Added Kurgan graphical culture

    Fixed some unique building descriptions, Lizardman unique building descriptions should now show up

    Moved some High Elf buildings so that they're in their proper places (Everqueen's Court actually in the Everqueen's capital, and so on)

    Tweaked scopes of some Chaos Wastes events

    Added heavy infantry retinue for Kurgans

    Added new graphical culture for Dwarfs

    Added Background and Kid pictures for dwarves

    No more Tribals in the Chaos Wastes

    Revamped Chaos Dwarves portraits

    Only landed cultists may now declare a chaos revolt

    AI will not create any more state troop regiments if they already have 6 regiments under their direct control

    Nerfed gunners special unit

    Add End Times counter based on the winds of magic. Could result in a Game Over if Chaos is unchecked for too long

    [Cкрыть]
    Изменено пользователем Hadaev

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  •  · Достижения
  • Достижения

  • Vladislavius First
    0,8

    ]]>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. ]]>

    ПатчнотНажмите здесь!
     

    Fixed the Flamer Outburst bug

    Fixed the Join Holy Wars decision being spammable when the target is in a rebellion

    Fixed Witch Hunters imprisoning and killing their own court while abroad

    Added generic female Witch Hunters to courts

    The Realms of Chaos use proper daemons as Heralds now

    Vlad von Carstein now calls himself a Grand Count (Just because everyone else is calling themselves an Emperor doesn't mean he has to as well)

    Removed the province and duchy associated with the Realm of Chaos

    Fixed missing child portraits for the Witch Hunters.

    Artois, Gisoreux and Bordeleaux buildings added

    Beastmen now obtain population after a successful migration and can only use the migration cb

    Sigmarite AI will not use the Imperial Reconquest cb on the Witch Hunters

    Fixed the issue with Nehekharan Tomb Kings randomly becoming Servants

    Removed obsolete "orkify province" decision

    Small correction to the Nehekka maintenance decision

    Fixed the issue with the "Make x Green" decision not converting the holdings properly

    Added culture modifiers to human cultures.

    Added event modifier icons

    Fixed Nehekharan trait assignment bug (hopefully)

    Prevented Witch Hunter Chapters from firing inappropriate Mercenary Company events

    Tribes in Greenskin cultured provinces can no longer be converted into castles or cities before they have been purged

    More Dwarf characters added to histories

    Chaos Dwarf government now allows to hold castles as well (Slave building events updated to support this)

    Tweaked the Bretonnian Virtue triggered modifiers (Now only they only give a morale bonus)

    Witch Hunters can no longer wage Claim Wars

    Beastmen can no longer wage Greenskins exterminations

    If a ruler banishes Witch Hunters from their realm, the Grand Master can wage war to remove said ban

    Added Bretonnian cultural modifier

    Vampiric religion no longer allows concubines

    People burned at the stake will now appear as such on their portrait

    Added lunacy events for vampires

    Added Dragon Blood portrait set

    fixed localization errors for people using non-english settings

    Moved some Chaos Dwarf capitals back to baronies

    New religion icons for Myrmidian, Ulrican, Kislevite Gods, Old Faith, Halfling Gods, Khornate, Nurglite, Slaaneshi, Tzeentchian, Anath Raema and Nagashi

    Fixed foci CTD

    Added Bretonnian graphical culture

    WAAAAAAGHS! should now destroy all other holdings in a province when converting the capital to tribal

    Added Strigany graphical culture

    Fixed Imperial Government receiving opinion penalty from Elector Counts and not being able to hand out King and Emperor titles

    Fixed issue with vampiric adoption

    When used by a Blood Dragon or a Witch Hunter, Greenskin Purge should now convert the province to a culture based on the region you are (In Dwarf, Elf and Lizardman regions, the province will be converted to Strigany for Blood Dragons and to Reiklander for Witch Hunters)

    Slann flags added for Lustrian CoA

    Added Strigoi graphical culture

    Added clothes and hats for Sartosans

    fixed rivalry with dead vampire fathers

    New Forest Spirit names added

    Added basic mechanics for Blood Dragons

    Fixed Caliph Al-Umma getting nogovernment

    The Council-Knights no longer appear to everybody in the mercenary tab

    Blood Dragons can no longer teach or learn Necromancy

    The Red Duke now starts in Aquitaine, waging war aganst Bretonnia on start

    Blood Dragons can create tributized dynamic mercenary companies, giving them wealth and prestige over time

    Blood Dragons can forcefully take empty holdings in occupied enemy counties, building castles if held long enough

    Walach removed from Blood Keep, now heading the landless Blood Dragon Holy Order

    Added Varison the Blade in the Border Princedoms

    Blood Dragons can now acquire a Nightmare Mount

    Added holding images for Imperials and Strigany

    Removed 'generic' khorne, slaanesh, nurgle, tzeentch, hashut daemon types

    More Daemon and Dryad names added

    Culture Localisation added

    Fixed blood dragon order flag

    Moved the unconnected Facebeater Orc counties into the main Facebeater horde territory in Bretonnia

    Core of the Facebeater lands changed to Orc/Gork&Mork

    Added a Bretonnian holder to the aforementioned former Orc counties ( Cabernet and Gastix )

    Grail Knights can no longer become Knights of the Realm through deeds in battle

    Tevari names added

    Norscan cultures split into three themes - Northern, southern, fjarmann

    Daemon dynasties updated for lesser daemons and princes

    Added holding icons for Bretonnians

    Added some additional regions to the Empire over-region

    Some title history fixes all around the map

    Added Vampire Knights as a special unit

    Blood Dragons can now convert their turned characters into Vampire Knight retinues

    Blood Dragon Holy Order now using Vampire Knights special unit

    Fixed startup bug

    Fixed Vampire paradoxical dynasty bug

    State Troop System added to the Empire

    Fixed Beastmen uprising not firing anymore

    Fixed Cultist flags

    Undead and Daemons no longer aviable as pet consorts

    Fixed Slaanesh gifting pegasus to already mounted characters

    Fixed vampires remaining old on turning

    Added Strigoi and Strigany rulers

    Added titular title for the Red Duke, destroyed on death

    Fixed Crown Laws appearing for nomads

    Added Strygos

    Strigoi can now go in hibernation

    Strigoi and Strigany can now prepare invasion over dejure Strygos, reform the Empire-tier and conquer the remaining provinces after through decision and two specific casus belli

    Old World Pantheon and Southern Pantheon religious group sons and daughters from 16 to 35 of age might now ask their father for permission to enroll in one of the Universities of the Old World and Araby for 4-5 years ( Which University they'll choose depends on their location )

    There are various outcomes to their studies, some beneficial and some not, so consider before sending your children to University!

    You might also send your children to the university yourself through the "Send X to study at an University" (You will get a choice of 3 Universities depending on your location)

    For the Old World and Southern Pantheon religious groups, heresies and heretic rebels have been replaced by generic "Fanatics," zealots who follow radical sects and denominations of the cult the province follows

    Instead of converting provinces to a heresy, the fanatics spread their influence through the "Fanatic Presence" province modifier If left to their own devices, the situation might explode and bands of zealots will start to rebel against the province's owner

    Your Court Chaplain can now be sent to clear out Fanatics in any of your realm's provinces, using the "Proselytize" ( Convert ) decision

    If your religion has a head, they might ask of you to rid of the fanatics in your provinces, and might even help you if they like you well enough

    Realms of Chaos Bookmark should no longer crash

    Luther Harkon given Sartosan ( Pirate ) clothing, and given some vassals as well (Also he's now the "Grand Commodore" of the Vampire Coast, as in the fluff)

    Added proper piety/religion related modifier icons

    All provinces in Ekrund are now mountains

    Further divided Norsca and Kislev into more Geographical regions (Southern, Central, and Northern Norsca and Southern/Northern Kislev )

    Minor fixes to the greenskin government

    Vampires cannot heal from insanity

    Strigany rulers can now send their courtiers to trade with foreign realms, gain wealth, and, eventually, establishing outposts there (if not driven away by the angry locals)

    Fixed conversion decisions aviable to inappropriate characters

    Warpdust plot made less likely to succeed

    Stromfels CoAs added

    Strigoi are now Voragi, if Strygos is reformed, a culture conversion may be pushed for to any Strigany ruler in the region.

    More culture conversion events for the Strigany/Voragi

    Added restriction on Holy Wars and Tributary wars for Dwarves

    Normal pregnancies are now also incapacitating in the last three months

    New flags for Strygos area

    Additional Mercenary flags

    Fixed Blood Dragons becoming Grail Knights in battle

    Strigoi like each other more now

    Strigoi harder to assassinate

    Witch Hunters and Grail Worshipers can no longer send/be sent to universities

    Humans, Dwarfs, Elfs and Halflings who aren't of any Chaos or Necromantic religion might now get any "Sympathetic" trait towards Old World, Southern Pantheon, Old Gods, Cadai, Cytharai, Dwarf and Halfling religious groups, through the Theology Focus event

    Localization fixes for Dwarfs

    Added a full Dwarf building chain for Castle holdings: Dwarf unit composition is made up of solid troops with high defense, mostly heavy infantry, archers and gunners.

    Dwarf Castle holdings won't produce any kind of cavalry or pikemen

    Dwarf Cities produce a small quantity of artillery as well

    Nerfed Greenskin buildings all across the board (Main camp produces less archers, troll camp less war beasts, night goblin camps less light infantry, and the black orc camp gives less bonuses to land morale and offensive melee troops overall)

    Greenskins won't get any buildings at all in Castle and City holdings, only "rump" buildings called "Wreckages" which reduce bonuses of those holdings

    Greenskin Temples keep only the main Temple building up to level 4

    Orcs who stay too long at peace ( Around 10 years ) might now get the "Weak Warboss" modifier

    Goblins are much more likely to pick the assassination plot against other Greenskins, even more so against weak warbosses

    "Weak Warboss" modifier maluses intensified, now it gives -75 vassal opinion and a monthly penalty to prestige

    Bretonnians can no longer hire Hammers of Azagar, Sons of War and Gryphon Legion

    Added Necrarch graphical culture

    Cleanup decision for Beastmen barons causing issues

    Fixed orcs revolters becoming theocracies (maybe)

    Added defense tactic for Asur during a Druchii invasion

    Regimental, Witch Hunter, Blood Dragon dynasties added

    Added Voragi and Lahmian dynasties

    Fixed Nehekka dynasties

    Fixed broken positioning in Stirland and River Ruin

    Squig names added

    Added Necrarch characters

    Nagashi necromancers can now use a special raiding cb to capture subjects and use them for their experiments to produce troops, piety or increase their learning

    Necrarchs can be commissioned magic items by any independent undead ruler

    Bretonnia's dejure capital is now Couronne

    Added modifier on Necrarch Commission Item decision to avoid spamming

    Voragi are now localised as Strygan

    Necrarchs now must make their fledglings mage apprentices (or the chosen victim must already be their apprentice)

    Fixed landless Strigany automatically leaving any foreign court

    Increased chance of elves discovering their magic potential before training

    Fixed dead Mage Apprentices receiving training events

    Added adjacencies to Arnheim and the Shifting Isles

    Added some missing islands to island regions

    Chaos Wastes Nurglite balancing & polishing dynastic names

    Added separate plot for killing special creatures, disabled regular murder plot for them

    Fixed Necromancy training bugs

    Added Gift Abyssal Terror decision for Necrarchs

    Added monster hunter nicknames

    Fixed missing Dwarf Mason icons

    Added Lizardmen graphical culture & government

    Added Lizardmen government icon

    Ormazdian and Kitabid characters might now go on a pilgrimage to Martek

    Ormazdian characters might now choose between supporting the Zirvite sect the Aghrimanite sect

    Sigmarite, Ulrican, Taalite, Myrmidian, Shallyan, Grail and Manannite characters might now go on a pilgrimage to a holy site of their cult

    Northern Gods characters might now celebrate the festival of Dazh

    Added the Human colonies of Skeggi, El Cavado and Port Reaver in Hexoatl, Lustria

    Bumped up the starting tech level of Lustria a little bit

    Added some pirates to the islands north of Amazonia

    Amazon religion is now feminist = yes

    Some provinces in the Vampire's Coast are now feudal

    Moved Grail holy site in Aquitaine to Bordeleaux (The First Chapel)

    Added a War Mammoth building to nomad holdings in Norsca and the Chaos Wastes

    Added a Pirate Den building to castle holding for Stromfels characters

    Lizardmen now locked in Open Elective (with semi-appointment)

    Lustrian tribal holdings can be upgraded only if the Jungle has been trimmed entirely in the related county

    Fighting the Jungle's advance is now a settlement decision

    Capital holdings with Spawning Pools can randomly generate a Skink Priest each century

    Changed Slann names

    New Glanborielle flag

    Added Sartosan holding icons

    Added Ritual casus belli for Lizardmen to collect sacrifices and lower decadence

    Added Subjugation casus belli for Lizardmen to vassalize decadent Lizardmen

    Lizardmen can no longer fabricate claims; Instead, they send their Chancellor looking for artifacts in the jungle

    Nagashi religion ignores defensive attrition

    Old Ones religion uses decadence

    Added special retinues to Lizardmen

    Added faction to dethrone a decadent Lizardman liege

    Added Skink Priests courtiers in history

    Added Tilean dynasties

    Occasionally a Slann may call a Great Expedition against any non-lizardman realm on the map, to which any independent Skink can partake

    Every time a war has been declared, a sleeping Slann might either disprove of it, or awake, taking direct charge of the realm until it is concluded (Once the war is over, the Slann returns to sleep and the Skink resume his previous charge)

    A Skink can now also try and awake a Slann vassal by decision, when at war

    Added an Ormazdian holy order, the Hashishin, that will get founded at the start of the game

    Tweaked decadence events to trigger for female Ormazdians

    Female Ormazdians might now go on a Pilgrimage to Martek as well

    Straighten up should now be available to use on Ormadian characters

    Added flavor feast to the Atruhayid

    Moved era buttons to the center of the era screen

    New Lizardmen title grating decision adapted to the Greenskins

    Added Schreckenhof and Vollerstein to new Mordheim duchy

    on_startup event to assign Lustrian jungle province modifiers now uses the Lustria georegion instead of province IDs

    All around nerf of Norscan buildings

    Fixed Tribal Daemon Princes unable to convert to feudalism

    Added Amazon graphical culture

    Added miyan rulers in Lustria

    Additional Greenskin CoA added

    New Bookmark icons

    New Halflings noses, should no longer qualify as feet

    Added Investigate Alignment plot for Skinks

    Fixes on Amazons and Miyan laws

    Added Amazonian rulers

    New Chaos CoA for Khorne and Undivided

    Mootlander Halfling's chins are now always fat

    If all Slann die, Lizardmen get a casus belli against everything

    Amazons use an alternative Decadence system, with an anti-decadence faction similar to the Skinks'

    Added Sartosan names

    Added matrilineal marriages

    Added holding icons for Amazons and Miyans

    Amazons can now use the take ward apprentice and learn hedge magic to gain the Lore of Beasts, if they have the potential

    Lizardmen, Miyan and Amazons should now always use the Aztec unit models if available

    Lizardman dynasties added

    Reiklander dynasties added

    Added long event chain for Tournament festival for the Amazons.

    Added new headgear for male Mootland Halflings

    Adjusted female Halfling hair and headgear to proper positions

    Fixed some issues with Halfling and Dwarf portraits clipping out of the portrait frame

    Amazons and Asrai can now properly build their tribal culture buildings

    Amazons can now declare Flower Wars agains Pygmies as well

    Added safety event giving random dynasty to Skinks and Amazon Lowborns to avoid Decadency weirdness

    Added decision to quest for the Fountain of Youth if inside Lustria

    Amazons can now use the castrate decision

    Added recovery event for people who have become undernourished because of long prison time

    Updated decadence description

    Miyan and Amazon dynasties added

    Added characters to southern Lustria

    Fixed Vampire titles in history to properly start as Cognatic Open

    Now Amazons can only appoint females and be requested by females

    Decadent trait with Complacent trait for Amazon events

    Set Arabyan-Sartosan gfx (muslim+sartosan)

    Fixed lowborn prospects for vampirism being adopted before having received the Blood Kiss

    Fixed Strygan culture not having special holding icons

    Added Amazonian education mini-chain

    Added fledglings for Harkon on start

    Slann can no longer proselytize

    Fixed Skink Priests and Slann getting mutations for being "mages"

    Recalibrated Skink prophecy interpretations

    Fixed dinosaur duels finishing prematurely because of clean up event

    Fixed Chamaelon Skinks description being too long

    Fixed Slann unable to hire Sauri marshals and commanders

    Attempted fix to proper Amazons being wrongfully assigned the human trait

    Added Monster trait for the dinosaur rampages and fixed their spawning events

    Added new trait to ensure males and unworthy females are out of title holding in Amazonia

    Fixed Chaos Zealots being disbanded when in an unholy raid

    Added Sotek purification cb for Lizardmen

    Miyans get can now sacrifice to Kulaiki, the Great Devourer, rather than to the Amazon goddesses at the end of a Flower War

    Miyans may now eat their prisoners

    Large Greenskin AI realms might now declare WAAAGHs! against strong and large realms on a five year pulse

    Greenskin AI is more likely to launch WAAAGHs! against stronger realms

    Higher levels of the Greenskin Control law no longer give a opinion bonus

    Myrmidianism is now autocephalous; The High Temples of Magritta and Remas are now pentarchies and religious heads of all Estalia and all Tilea respectively

    Religion descriptions for Amazon and Atruhayid updated to better reflect recent changes

    Bugfixes on Serena's ritualistic mating

    Fixed Daemon being converted by Court Chaplains

    Added events for Amazons asking their liege to go on a hunt with them

    Added Wood Elf CoA

    Fixed second half-breed twin getting spared by the Reaper event

    All elector counts in the empire should currently start with 2 vassal state troop regiments

    Added fun and amazing Realms of Chaos characters to play as

    Kurgan names added

    matri. marriage for Kislev and Roppsmen

    Changed a number of Agnatic realms to Agnatic-Cognatic or Absolute Cognatic

    More title succession changes

    Removed unique imperial buildings to fit state troop distinction

    Made imperial retinues more in line with state troop distinction

    Characters added to Athel Loren

    Nehekharan CoA added

    If a Myrmidian theocracy holds either Inquisitoria General (Magritta) or Matermyrmidia (Remas), its holder will be granted the respective high temple ( pentarchy ) title

    More names for Gospodar and Kislev + slavification of current names

    Ormazdic CoA added

    Myrmidian CoA added

    fixed nurgle's blessing not firing for pneumonic characters

    pneumonic and ill are no longer opposites

    New headgear for the Miyan portrait set

    Some Bookmark updates

    Reworked on Bretonnian women portraits

    Empty nomad holding pictures for the new holding sets should now show

    Proper headgear set for Miyan females (rather than just using the male set)

    Fixed Studying Magic available for busy or incapable characters

    Modified numerous CoA files, resorted them, created a new baseline heraldry set

    Removed slavic names from Norscans

    Restored ( and fixed ) the Aztec CoA frame for the Old Ones religions

    Added Kurgan graphical culture

    Fixed some unique building descriptions, Lizardman unique building descriptions should now show up

    Moved some High Elf buildings so that they're in their proper places (Everqueen's Court actually in the Everqueen's capital, and so on)

    Tweaked scopes of some Chaos Wastes events

    Added heavy infantry retinue for Kurgans

    Added new graphical culture for Dwarfs

    Added Background and Kid pictures for dwarves

    No more Tribals in the Chaos Wastes

    Revamped Chaos Dwarves portraits

    Only landed cultists may now declare a chaos revolt

    AI will not create any more state troop regiments if they already have 6 regiments under their direct control

    Nerfed gunners special unit

    Add End Times counter based on the winds of magic. Could result in a Game Over if Chaos is unchecked for too long

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    Fixed the Flamer Outburst bug

    Fixed the Join Holy Wars decision being spammable when the target is in a rebellion

    Fixed Witch Hunters imprisoning and killing their own court while abroad

    Added generic female Witch Hunters to courts

    The Realms of Chaos use proper daemons as Heralds now

    Vlad von Carstein now calls himself a Grand Count (Just because everyone else is calling themselves an Emperor doesn't mean he has to as well)

    Removed the province and duchy associated with the Realm of Chaos

    Fixed missing child portraits for the Witch Hunters.

    Artois, Gisoreux and Bordeleaux buildings added

    Beastmen now obtain population after a successful migration and can only use the migration cb

    Sigmarite AI will not use the Imperial Reconquest cb on the Witch Hunters

    Fixed the issue with Nehekharan Tomb Kings randomly becoming Servants

    Removed obsolete "orkify province" decision

    Small correction to the Nehekka maintenance decision

    Fixed the issue with the "Make x Green" decision not converting the holdings properly

    Added culture modifiers to human cultures.

    Added event modifier icons

    Fixed Nehekharan trait assignment bug (hopefully)

    Prevented Witch Hunter Chapters from firing inappropriate Mercenary Company events

    Tribes in Greenskin cultured provinces can no longer be converted into castles or cities before they have been purged

    More Dwarf characters added to histories

    Chaos Dwarf government now allows to hold castles as well (Slave building events updated to support this)

    Tweaked the Bretonnian Virtue triggered modifiers (Now only they only give a morale bonus)

    Witch Hunters can no longer wage Claim Wars

    Beastmen can no longer wage Greenskins exterminations

    If a ruler banishes Witch Hunters from their realm, the Grand Master can wage war to remove said ban

    Added Bretonnian cultural modifier

    Vampiric religion no longer allows concubines

    People burned at the stake will now appear as such on their portrait

    Added lunacy events for vampires

    Added Dragon Blood portrait set

    fixed localization errors for people using non-english settings

    Moved some Chaos Dwarf capitals back to baronies

    New religion icons for Myrmidian, Ulrican, Kislevite Gods, Old Faith, Halfling Gods, Khornate, Nurglite, Slaaneshi, Tzeentchian, Anath Raema and Nagashi

    Fixed foci CTD

    Added Bretonnian graphical culture

    WAAAAAAGHS! should now destroy all other holdings in a province when converting the capital to tribal

    Added Strigany graphical culture

    Fixed Imperial Government receiving opinion penalty from Elector Counts and not being able to hand out King and Emperor titles

    Fixed issue with vampiric adoption

    When used by a Blood Dragon or a Witch Hunter, Greenskin Purge should now convert the province to a culture based on the region you are (In Dwarf, Elf and Lizardman regions, the province will be converted to Strigany for Blood Dragons and to Reiklander for Witch Hunters)

    Slann flags added for Lustrian CoA

    Added Strigoi graphical culture

    Added clothes and hats for Sartosans

    fixed rivalry with dead vampire fathers

    New Forest Spirit names added

    Added basic mechanics for Blood Dragons

    Fixed Caliph Al-Umma getting nogovernment

    The Council-Knights no longer appear to everybody in the mercenary tab

    Blood Dragons can no longer teach or learn Necromancy

    The Red Duke now starts in Aquitaine, waging war aganst Bretonnia on start

    Blood Dragons can create tributized dynamic mercenary companies, giving them wealth and prestige over time

    Blood Dragons can forcefully take empty holdings in occupied enemy counties, building castles if held long enough

    Walach removed from Blood Keep, now heading the landless Blood Dragon Holy Order

    Added Varison the Blade in the Border Princedoms

    Blood Dragons can now acquire a Nightmare Mount

    Added holding images for Imperials and Strigany

    Removed 'generic' khorne, slaanesh, nurgle, tzeentch, hashut daemon types

    More Daemon and Dryad names added

    Culture Localisation added

    Fixed blood dragon order flag

    Moved the unconnected Facebeater Orc counties into the main Facebeater horde territory in Bretonnia

    Core of the Facebeater lands changed to Orc/Gork&Mork

    Added a Bretonnian holder to the aforementioned former Orc counties ( Cabernet and Gastix )

    Grail Knights can no longer become Knights of the Realm through deeds in battle

    Tevari names added

    Norscan cultures split into three themes - Northern, southern, fjarmann

    Daemon dynasties updated for lesser daemons and princes

    Added holding icons for Bretonnians

    Added some additional regions to the Empire over-region

    Some title history fixes all around the map

    Added Vampire Knights as a special unit

    Blood Dragons can now convert their turned characters into Vampire Knight retinues

    Blood Dragon Holy Order now using Vampire Knights special unit

    Fixed startup bug

    Fixed Vampire paradoxical dynasty bug

    State Troop System added to the Empire

    Fixed Beastmen uprising not firing anymore

    Fixed Cultist flags

    Undead and Daemons no longer aviable as pet consorts

    Fixed Slaanesh gifting pegasus to already mounted characters

    Fixed vampires remaining old on turning

    Added Strigoi and Strigany rulers

    Added titular title for the Red Duke, destroyed on death

    Fixed Crown Laws appearing for nomads

    Added Strygos

    Strigoi can now go in hibernation

    Strigoi and Strigany can now prepare invasion over dejure Strygos, reform the Empire-tier and conquer the remaining provinces after through decision and two specific casus belli

    Old World Pantheon and Southern Pantheon religious group sons and daughters from 16 to 35 of age might now ask their father for permission to enroll in one of the Universities of the Old World and Araby for 4-5 years ( Which University they'll choose depends on their location )

    There are various outcomes to their studies, some beneficial and some not, so consider before sending your children to University!

    You might also send your children to the university yourself through the "Send X to study at an University" (You will get a choice of 3 Universities depending on your location)

    For the Old World and Southern Pantheon religious groups, heresies and heretic rebels have been replaced by generic "Fanatics," zealots who follow radical sects and denominations of the cult the province follows

    Instead of converting provinces to a heresy, the fanatics spread their influence through the "Fanatic Presence" province modifier If left to their own devices, the situation might explode and bands of zealots will start to rebel against the province's owner

    Your Court Chaplain can now be sent to clear out Fanatics in any of your realm's provinces, using the "Proselytize" ( Convert ) decision

    If your religion has a head, they might ask of you to rid of the fanatics in your provinces, and might even help you if they like you well enough

    Realms of Chaos Bookmark should no longer crash

    Luther Harkon given Sartosan ( Pirate ) clothing, and given some vassals as well (Also he's now the "Grand Commodore" of the Vampire Coast, as in the fluff)

    Added proper piety/religion related modifier icons

    All provinces in Ekrund are now mountains

    Further divided Norsca and Kislev into more Geographical regions (Southern, Central, and Northern Norsca and Southern/Northern Kislev )

    Minor fixes to the greenskin government

    Vampires cannot heal from insanity

    Strigany rulers can now send their courtiers to trade with foreign realms, gain wealth, and, eventually, establishing outposts there (if not driven away by the angry locals)

    Fixed conversion decisions aviable to inappropriate characters

    Warpdust plot made less likely to succeed

    Stromfels CoAs added

    Strigoi are now Voragi, if Strygos is reformed, a culture conversion may be pushed for to any Strigany ruler in the region.

    More culture conversion events for the Strigany/Voragi

    Added restriction on Holy Wars and Tributary wars for Dwarves

    Normal pregnancies are now also incapacitating in the last three months

    New flags for Strygos area

    Additional Mercenary flags

    Fixed Blood Dragons becoming Grail Knights in battle

    Strigoi like each other more now

    Strigoi harder to assassinate

    Witch Hunters and Grail Worshipers can no longer send/be sent to universities

    Humans, Dwarfs, Elfs and Halflings who aren't of any Chaos or Necromantic religion might now get any "Sympathetic" trait towards Old World, Southern Pantheon, Old Gods, Cadai, Cytharai, Dwarf and Halfling religious groups, through the Theology Focus event

    Localization fixes for Dwarfs

    Added a full Dwarf building chain for Castle holdings: Dwarf unit composition is made up of solid troops with high defense, mostly heavy infantry, archers and gunners.

    Dwarf Castle holdings won't produce any kind of cavalry or pikemen

    Dwarf Cities produce a small quantity of artillery as well

    Nerfed Greenskin buildings all across the board (Main camp produces less archers, troll camp less war beasts, night goblin camps less light infantry, and the black orc camp gives less bonuses to land morale and offensive melee troops overall)

    Greenskins won't get any buildings at all in Castle and City holdings, only "rump" buildings called "Wreckages" which reduce bonuses of those holdings

    Greenskin Temples keep only the main Temple building up to level 4

    Orcs who stay too long at peace ( Around 10 years ) might now get the "Weak Warboss" modifier

    Goblins are much more likely to pick the assassination plot against other Greenskins, even more so against weak warbosses

    "Weak Warboss" modifier maluses intensified, now it gives -75 vassal opinion and a monthly penalty to prestige

    Bretonnians can no longer hire Hammers of Azagar, Sons of War and Gryphon Legion

    Added Necrarch graphical culture

    Cleanup decision for Beastmen barons causing issues

    Fixed orcs revolters becoming theocracies (maybe)

    Added defense tactic for Asur during a Druchii invasion

    Regimental, Witch Hunter, Blood Dragon dynasties added

    Added Voragi and Lahmian dynasties

    Fixed Nehekka dynasties

    Fixed broken positioning in Stirland and River Ruin

    Squig names added

    Added Necrarch characters

    Nagashi necromancers can now use a special raiding cb to capture subjects and use them for their experiments to produce troops, piety or increase their learning

    Necrarchs can be commissioned magic items by any independent undead ruler

    Bretonnia's dejure capital is now Couronne

    Added modifier on Necrarch Commission Item decision to avoid spamming

    Voragi are now localised as Strygan

    Necrarchs now must make their fledglings mage apprentices (or the chosen victim must already be their apprentice)

    Fixed landless Strigany automatically leaving any foreign court

    Increased chance of elves discovering their magic potential before training

    Fixed dead Mage Apprentices receiving training events

    Added adjacencies to Arnheim and the Shifting Isles

    Added some missing islands to island regions

    Chaos Wastes Nurglite balancing & polishing dynastic names

    Added separate plot for killing special creatures, disabled regular murder plot for them

    Fixed Necromancy training bugs

    Added Gift Abyssal Terror decision for Necrarchs

    Added monster hunter nicknames

    Fixed missing Dwarf Mason icons

    Added Lizardmen graphical culture & government

    Added Lizardmen government icon

    Ormazdian and Kitabid characters might now go on a pilgrimage to Martek

    Ormazdian characters might now choose between supporting the Zirvite sect the Aghrimanite sect

    Sigmarite, Ulrican, Taalite, Myrmidian, Shallyan, Grail and Manannite characters might now go on a pilgrimage to a holy site of their cult

    Northern Gods characters might now celebrate the festival of Dazh

    Added the Human colonies of Skeggi, El Cavado and Port Reaver in Hexoatl, Lustria

    Bumped up the starting tech level of Lustria a little bit

    Added some pirates to the islands north of Amazonia

    Amazon religion is now feminist = yes

    Some provinces in the Vampire's Coast are now feudal

    Moved Grail holy site in Aquitaine to Bordeleaux (The First Chapel)

    Added a War Mammoth building to nomad holdings in Norsca and the Chaos Wastes

    Added a Pirate Den building to castle holding for Stromfels characters

    Lizardmen now locked in Open Elective (with semi-appointment)

    Lustrian tribal holdings can be upgraded only if the Jungle has been trimmed entirely in the related county

    Fighting the Jungle's advance is now a settlement decision

    Capital holdings with Spawning Pools can randomly generate a Skink Priest each century

    Changed Slann names

    New Glanborielle flag

    Added Sartosan holding icons

    Added Ritual casus belli for Lizardmen to collect sacrifices and lower decadence

    Added Subjugation casus belli for Lizardmen to vassalize decadent Lizardmen

    Lizardmen can no longer fabricate claims; Instead, they send their Chancellor looking for artifacts in the jungle

    Nagashi religion ignores defensive attrition

    Old Ones religion uses decadence

    Added special retinues to Lizardmen

    Added faction to dethrone a decadent Lizardman liege

    Added Skink Priests courtiers in history

    Added Tilean dynasties

    Occasionally a Slann may call a Great Expedition against any non-lizardman realm on the map, to which any independent Skink can partake

    Every time a war has been declared, a sleeping Slann might either disprove of it, or awake, taking direct charge of the realm until it is concluded (Once the war is over, the Slann returns to sleep and the Skink resume his previous charge)

    A Skink can now also try and awake a Slann vassal by decision, when at war

    Added an Ormazdian holy order, the Hashishin, that will get founded at the start of the game

    Tweaked decadence events to trigger for female Ormazdians

    Female Ormazdians might now go on a Pilgrimage to Martek as well

    Straighten up should now be available to use on Ormadian characters

    Added flavor feast to the Atruhayid

    Moved era buttons to the center of the era screen

    New Lizardmen title grating decision adapted to the Greenskins

    Added Schreckenhof and Vollerstein to new Mordheim duchy

    on_startup event to assign Lustrian jungle province modifiers now uses the Lustria georegion instead of province IDs

    All around nerf of Norscan buildings

    Fixed Tribal Daemon Princes unable to convert to feudalism

    Added Amazon graphical culture

    Added miyan rulers in Lustria

    Additional Greenskin CoA added

    New Bookmark icons

    New Halflings noses, should no longer qualify as feet

    Added Investigate Alignment plot for Skinks

    Fixes on Amazons and Miyan laws

    Added Amazonian rulers

    New Chaos CoA for Khorne and Undivided

    Mootlander Halfling's chins are now always fat

    If all Slann die, Lizardmen get a casus belli against everything

    Amazons use an alternative Decadence system, with an anti-decadence faction similar to the Skinks'

    Added Sartosan names

    Added matrilineal marriages

    Added holding icons for Amazons and Miyans

    Amazons can now use the take ward apprentice and learn hedge magic to gain the Lore of Beasts, if they have the potential

    Lizardmen, Miyan and Amazons should now always use the Aztec unit models if available

    Lizardman dynasties added

    Reiklander dynasties added

    Added long event chain for Tournament festival for the Amazons.

    Added new headgear for male Mootland Halflings

    Adjusted female Halfling hair and headgear to proper positions

    Fixed some issues with Halfling and Dwarf portraits clipping out of the portrait frame

    Amazons and Asrai can now properly build their tribal culture buildings

    Amazons can now declare Flower Wars agains Pygmies as well

    Added safety event giving random dynasty to Skinks and Amazon Lowborns to avoid Decadency weirdness

    Added decision to quest for the Fountain of Youth if inside Lustria

    Amazons can now use the castrate decision

    Added recovery event for people who have become undernourished because of long prison time

    Updated decadence description

    Miyan and Amazon dynasties added

    Added characters to southern Lustria

    Fixed Vampire titles in history to properly start as Cognatic Open

    Now Amazons can only appoint females and be requested by females

    Decadent trait with Complacent trait for Amazon events

    Set Arabyan-Sartosan gfx (muslim+sartosan)

    Fixed lowborn prospects for vampirism being adopted before having received the Blood Kiss

    Fixed Strygan culture not having special holding icons

    Added Amazonian education mini-chain

    Added fledglings for Harkon on start

    Slann can no longer proselytize

    Fixed Skink Priests and Slann getting mutations for being "mages"

    Recalibrated Skink prophecy interpretations

    Fixed dinosaur duels finishing prematurely because of clean up event

    Fixed Chamaelon Skinks description being too long

    Fixed Slann unable to hire Sauri marshals and commanders

    Attempted fix to proper Amazons being wrongfully assigned the human trait

    Added Monster trait for the dinosaur rampages and fixed their spawning events

    Added new trait to ensure males and unworthy females are out of title holding in Amazonia

    Fixed Chaos Zealots being disbanded when in an unholy raid

    Added Sotek purification cb for Lizardmen

    Miyans get can now sacrifice to Kulaiki, the Great Devourer, rather than to the Amazon goddesses at the end of a Flower War

    Miyans may now eat their prisoners

    Large Greenskin AI realms might now declare WAAAGHs! against strong and large realms on a five year pulse

    Greenskin AI is more likely to launch WAAAGHs! against stronger realms

    Higher levels of the Greenskin Control law no longer give a opinion bonus

    Myrmidianism is now autocephalous; The High Temples of Magritta and Remas are now pentarchies and religious heads of all Estalia and all Tilea respectively

    Religion descriptions for Amazon and Atruhayid updated to better reflect recent changes

    Bugfixes on Serena's ritualistic mating

    Fixed Daemon being converted by Court Chaplains

    Added events for Amazons asking their liege to go on a hunt with them

    Added Wood Elf CoA

    Fixed second half-breed twin getting spared by the Reaper event

    All elector counts in the empire should currently start with 2 vassal state troop regiments

    Added fun and amazing Realms of Chaos characters to play as

    Kurgan names added

    matri. marriage for Kislev and Roppsmen

    Changed a number of Agnatic realms to Agnatic-Cognatic or Absolute Cognatic

    More title succession changes

    Removed unique imperial buildings to fit state troop distinction

    Made imperial retinues more in line with state troop distinction

    Characters added to Athel Loren

    Nehekharan CoA added

    If a Myrmidian theocracy holds either Inquisitoria General (Magritta) or Matermyrmidia (Remas), its holder will be granted the respective high temple ( pentarchy ) title

    More names for Gospodar and Kislev + slavification of current names

    Ormazdic CoA added

    Myrmidian CoA added

    fixed nurgle's blessing not firing for pneumonic characters

    pneumonic and ill are no longer opposites

    New headgear for the Miyan portrait set

    Some Bookmark updates

    Reworked on Bretonnian women portraits

    Empty nomad holding pictures for the new holding sets should now show

    Proper headgear set for Miyan females (rather than just using the male set)

    Fixed Studying Magic available for busy or incapable characters

    Modified numerous CoA files, resorted them, created a new baseline heraldry set

    Removed slavic names from Norscans

    Restored ( and fixed ) the Aztec CoA frame for the Old Ones religions

    Added Kurgan graphical culture

    Fixed some unique building descriptions, Lizardman unique building descriptions should now show up

    Moved some High Elf buildings so that they're in their proper places (Everqueen's Court actually in the Everqueen's capital, and so on)

    Tweaked scopes of some Chaos Wastes events

    Added heavy infantry retinue for Kurgans

    Added new graphical culture for Dwarfs

    Added Background and Kid pictures for dwarves

    No more Tribals in the Chaos Wastes

    Revamped Chaos Dwarves portraits

    Only landed cultists may now declare a chaos revolt

    AI will not create any more state troop regiments if they already have 6 regiments under their direct control

    Nerfed gunners special unit

    Add End Times counter based on the winds of magic. Could result in a Game Over if Chaos is unchecked for too long

    [Cкрыть]

    Перевод бы

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    kirill_UA

    Уважаемые, камрады, скиньте сабмоды, у кого есть доступ на плазу

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    had

    Сделал второй сабмод на автокаст боевых заклинаний.

    Надоело постоянно прощелкивать касты.

    Отзывы приветствуются.

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    Вот уж не думал, что у орков одна из самых крутых магий.

    Изменено пользователем Hadaev

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  •  · Достижения
  • Достижения

  • Lord-Phoenix
    Сделал второй сабмод на автокаст боевых заклинаний.

    Надоело постоянно прощелкивать касты.

    Отзывы приветствуются.

    Кстати, если вдруг будет свободное время, которое нечем занять - не мог бы ты сделать сабмод, чтобы королевства лесных эльфов могли воевать по казус белли Wild Hunt со всеми государствами, которые граничат с Атель-Лореном, а не только с теми, которые граничат непосредственно с королевствами? А то бред какой-то, что приходится постоянно только с гномами воевать - даже на Бретонию не нападешь, чтобы детишек похитить, хех.

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    Арканис
    Также,вичхантеры рыщут в городах в поисках варп-пыли,а если находят-устраивают чистки,что приводит к резкому повышению риска восстания.Лучше всегда потакать им,не жалея друзей/вассалов-это снижает уровень подозрения,а чем он больше-тем хуже к вам отношение праведников и самих вичхантеров.
    Кстати, в вичхантерской механике есть баг. Ивент по привлечению этих ребят ко двору, если есть активность хаоса в провинции, доступен всем религиям старого мира. При этом само решение "Да, приезжайте" призывает ко двору только тех вичхантеров, у кого религия такая же, как и у правителя. С учетом того, что все вичхантеры сигмариты (других не видел), при игре за любую другую религию старого света (Мирмидия, к примеру) регулярно выскакивает сам ивент, но никто не приезжает, потому что мирмидийских хантеров нема. И так продолжается раздражающе бесконечно.

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    had
    Кстати, если вдруг будет свободное время, которое нечем занять - не мог бы ты сделать сабмод

    Сделал:

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    Еще нашел такое условие: on_major_battle_won.

    Если получится, то запилю мод поднятия мертвецов после битвы.

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  •  · Достижения
  • Достижения

  • Lord-Phoenix
    Сделал:

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    Спасибо большое.

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    had

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    Патч ТОЛЬКО для бета патча игры.

    И хотфикс.

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    ПатчноутНажмите здесь!
     

    Fixed Magic Troops led by children and incapable character

    Fixed Mordheim not having tecnology

    Fixed Imperial reunification decision

    Amazon males are put "in stock" (incapacitating new trait) rather than imprisoned, to avoid the shower of banishments

    If a ruler is married unfavorably to a landless courtier, provided that the courtier has no powerful close relatives and the succession law favors the ruler's gender, the ruler can switch its marriage by decision (turning regular to matrilineal and vice versa)

    Fixed Dinosaurs losing the monster trait

    Fixed blank Norse portraits

    Fixed negative fort level on greenskin building

    Fixed vampire Lowborn turning bug

    Added Tournament decision for tribal/nomad Khornate to gain favour by fighting their courtiers/vassals to the death

    Added Bretonnian and Tilean building chains

    Tzeentchians can offer their family/friends/lovers in a big ritual to gain favour and troops

    All the preeminent Chaos worshipers in the bookmark start now as Chosens/Champions

    Added Druchii and Asuryan building chains

    Various minor bug fixes

    Fixed Spawning Pool disappearing bug

    Nomads should faction against child rulers now

    Added rivermovement for lizardmen

    Fixed racial opinions not working correctly for lizardmen

    Beastmen gather army and offering decisions now only give little troops and rather increase the nomadic population of the ruler

    Being in a province with a Beastmen Herdstone is now enough exposure to warrant possible mutation

    Fixed wrong spawning in Chaos Wastes event

    Further decreased frequency of the pus explosion in the Chaos Wastes

    Hunting down a Daemon Prince as a Chaos worshipper now gives favour to the appropriate patron god

    Fixed non-Priest non-vassal Skinks giving their opinion on Slann rumblings

    Tweaked the decadence gain/loss on Skink opinions

    Fixed and rewritten the event on_adulthood to reveal magic potential in humans/elves to be more dynamic

    Increased Witch Hunter Chapter composition

    Nurglite Champions/Chosens/Princes/mages can now infect courtiers and prisoners by decision

    Some Chaos Dwarf holdings now correctly start with a slave factory

    Some localization tweaks

    Fixed pagan county conquest available against Necrarchs

    Tweaked Lustrian jungle province modifiers

    Recoded Amazonian impregnation event during fertility ritual

    Fixed new Necrarchs becoming vampiric rather than nagashi

    Rebalanced jungle progression and dinosaur rampages

    Fixed bug getting Skinks abdicating without warning (hopefully)

    Fixed Red Duke stopping being called Red Duke when gaining Emperor-tier

    Fixed Slann awakening causing to go out of a war as an ally

    Fixed missing nickname

    Sartosan-cultured blood dragons should make sartosan-cultured spawns, rather than turning them to the blood dragon culture

    Removed some Amazonian ships

    Fixed Beastmen Uprising being available to Patricians

    Winning as a defender against a Waaagh now qualifies as being an imperial hero

    Sartosan culture group now can freely raid

    Widened failsafe event against wrong marriages

    Added retinues and cultural troop buildings to some cultures missing them (Strygan, Mootlander, Miyan, etc.)

    Bretonnian republics can no longer recruit Knights of the Realm retinues

    Refurbished Bretonnian/Tilean/Estalian/Myken retinues

    Safety links for Vampire Knights model

    Some extra retinues for the Arabyans

    Added three shiny new retinues for the holder of a restored Strygos.

    [Cкрыть]

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  •  · Достижения
  • Достижения

  • had

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    Обновил сабмоды до 0.8.1.

    Добавил еще один, который сделает обращенного вампира вашим придворным, если он из другого государства или из вашего государства, но не правитель.

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  •  · Достижения
  • Достижения

  • had

    Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

    Новая версия.

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  •  · Достижения
  • Достижения

  • vitovt13

    <noindex>Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. </noindex>

    changelogНажмите здесь!
     

    Removed obsolete events from on_actions list

    Fixed Cathayan retinues not being available to Celestial Jade

    Fixed broken Stop Studying Magic decision

    Fixed bug in the Mahtmasi turning events

    Removed papal succession for Shadowrealm due to unsolvable bug

    Arabyan-cultured women can now pick Scholarship and Theology foci as long as they are not Ormazdians or Kitabid

    Fixed Vampiric Skinks investigating alignments

    Fixed Skink Priest opinion malus

    Fixed Straighten Up decision not being available for Ormazdian rulers

    Further slight nerfing on the Califate Uprising

    Minor tweaking on dwarf portraits

    Changed Dynasty Tree texture size

    Nagashi experiment raid made available to humans

    Sudenburg is now part of dejure Araby

    Fixed Dark Crystal Ambition being disabled by going questing

    Character name fix

    Minor fixes on Sudenburg title nesting

    Fixed cultist lovers corrupting incorruptible characters

    [Cкрыть]

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    had

    Запилите пожалуйста в шапку актуальную ссылку на парадокс плазу Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое.

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  •  · Достижения
  • Достижения

  • Присоединиться к обсуждению

    Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.

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