Общее обсуждение мода «Warhammer: Geheimnisnacht» - Страница 14 - Warhammer: Geheimnisnacht - Strategium.ru Перейти к содержимому

Общее обсуждение мода «Warhammer: Geheimnisnacht»

Рекомендованные сообщения

Каллиграф

SFrioBU.png

 

i

В данной теме ведётся общее обсуждение мода «Warhammer: Geheimnisnacht».

Ссылка на комментарий

Закреплённые сообщения
Sigrael

Я имею ввиду, что портреты взяты из мода по властелину колец. Эльфы тоже оттуда были, но их перерисовали потом. Хотя тут у гномов морды подправили немного, но волосы все-равно не очень выглядят.

Лизардмены не особо "лицом" друг от друга отличаются.

Ссылка на комментарий

Кстати, у Влада убрали дебильный ивент на пропажу кольца, а также за пять убитых заключенных дают 20к войск.

Можно нагибать.

Ссылка на комментарий

Sigrael
Кстати, у Влада убрали дебильный ивент на пропажу кольца, а также за пять убитых заключенных дают 20к войск.

Можно нагибать.

И у всего мира почему-то появился заговор по краже кольца, который не работает.

Ссылка на комментарий

И у всего мира почему-то появился заговор по краже кольца, который не работает.

Опередил, хотел написать тоже самое, ну видимо с чем-то новым хорошим приходит и что-то плохое, разрабы явно придерживаются Дао)

Кстати, играя за Хаосита 200 лет(нурглит) ниразу не смог ни я, ни кто-то другой из хаоситов стать демон-принцем, зато в некоторых владениях хаоса на Норске правят демоны, незнаю как так получилось, но они имеют и династию и демоничество(т.е. имеют трейты кровопускателей/огневиков и демонов тзинча/кхорна), некоторые из них(и даже несколько простых демонов без владений) имеют родителей/детей.

Изменено пользователем Kadosel
Ссылка на комментарий

Sigrael
Опередил, хотел написать тоже самое, ну видимо с чем-то новым хорошим приходит и что-то плохое, разрабы явно придерживаются Дао)

Кстати, играя за Хаосита 200 лет(нурглит) ниразу не смог ни я, ни кто-то другой из хаоситов стать демон-принцем, зато в некоторых владениях хаоса на Норске правят демоны, незнаю как так получилось, но они имеют и династию и демоничество(т.е. имеют трейты кровопускателей/огневиков и демонов тзинча/кхорна), некоторые из них(и даже несколько простых демонов без владений) имеют родителей/детей.

Им вроде как опять разрешили наделы иметь. Что-то такое в списке изменений было.

Кстати, в пустошах таки есть кочевники. 1 провинция зверолюдей. Но она не играбельная из-за конфликтов с модом. По-моему ее туда случайно воткнули...

Изменено пользователем Sigrael
Ссылка на комментарий

Blizz

как быстро делают версии на этот мод?

Просто я давно в него не играл, не знаю как быстро он обновляется

Ссылка на комментарий

Blizz

Предположительно под конец каждого месяца.

Ссылка на комментарий

И у всего мира почему-то появился заговор по краже кольца, который не работает.

Я с оф форума фиксы покачал, мне норм.

Ссылка на комментарий

Hadaev

Сможешь залить?

Ссылка на комментарий

Hadaev

Сможешь залить?

BR_vampire_systemНажмите здесь!
 namespace = vampire

##traits that will make a vassal ask to be turned: cruel, impaler, cynical, ambitious##

#A random subject is turned into a vampire

character_event = {

id = vampire.0

title = UNDEATH

picture = "GFX_evt_vampire_kiss"

desc = { text = EVTDESCVAMPIRE.0

trigger = { FROMFROM = { NOT = { any_friend = { character = ROOT } } }

FROMFROM = { NOT = { any_lover = { character = ROOT } } }

FROMFROM = { NOT = { any_spouse = { character = ROOT } } }

}

}

desc = { text = EVTDESCVAMPIREB.0

trigger = { FROMFROM = { any_friend = { character = ROOT } }

}

}

desc = { text = EVTDESCVAMPIREC.0

trigger = { FROMFROM = { any_lover = { character = ROOT } }

}

}

desc = { text = EVTDESCVAMPIRED.0

trigger = { FROMFROM = { any_spouse = { character = ROOT } }

}

}

is_triggered_only = yes

option = {

name = EVTOPTAvampire0

opinion = { modifier = opinion_sired_me

who = FROMFROM

months = 240000 }

FROMFROM = { character_event = { id = vampire.1 } }

# if = {

# limit = { FROMFROM = { is_female = no } }

# set_father = FROMFROM

# }

# if = {

# limit = { FROMFROM = { is_female = yes } }

# set_mother = FROMFROM

# }

ai_chance = { factor = 70

modifier = { factor = 0.1

NOT = { liege = { character = FROMFROM } }

}

modifier = { factor = 0.75

NOT = { trait = content }

}

modifier = {

factor = 1.5

ROOT = { opinion = { who = FROMFROM

value = 20 }

}

}

modifier = {

factor = 1.6

ROOT = { opinion = { who = FROMFROM

value = 40 }

}

}

modifier = {

factor = 1.7

ROOT = { opinion = { who = FROMFROM

value = 60 }

}

}

modifier = {

factor = 1.75

ROOT = { opinion = { who = FROMFROM

value = 80 }

}

}

modifier = {

factor = 2

ROOT = { opinion = { who = FROMFROM

value = 100 }

}

}

}

}

option = { #Deny the fiend

name = EVTOPTBvampire0

trigger = { is_ruler = yes

NOT = { prisoner = yes } }

war = {

target = FROM

casus_belli = bid_for_independence

}

FROM = { character_event = { id = vampire.9 } }

ai_chance = { factor = 30

modifier = { factor = 1.85

higher_tier_than = COUNT

}

modifier = { factor = 1.85

higher_tier_than = DUKE

}

modifier = { factor = 1.5

NOT = { trait = ambitious }

}

modifier = { factor = 1.75

NOT = { age = 50 }

}

modifier = { factor = 0.75

trait = trusting

}

modifier = { factor = 1.25

trait = paranoid

}

modifier = { factor = 0.25

NOT = { religion = FROMFROM }

}

modifier = { factor = 2.5

trait = has_nurgles_rot

}

modifier = { factor = 2.5

trait = leper

}

modifier = { factor = 5

trait = elixir_of_eternal_youth

}

modifier = { factor = 0.01

any_lover = { character = FROMFROM }

}

modifier = { factor = 10

any_rival = { character = FROMFROM }

}

modifier = { factor = 0.5

any_friend = { character = FROMFROM }

}

modifier = { factor = 0.75

any_spouse = { character = FROMFROM }

}

}

}

option = { #Try to escape

trigger = { is_ruler = no

NOT = { prisoner = yes } }

name = EVTOPTCvampire0

hidden_tooltip = {

random_list = { 50 = { banish = yes

FROMFROM = { character_event = { id = vampire.5 } } #escapes

modifier = { factor = 1.95

trait = genius

}

modifier = { factor = 1.85

trait = brilliant

}

modifier = { factor = 1.75

trait = quick

}

modifier = { factor = 1.65

trait = smart

}

modifier = { factor = 1.5

trait = bright

}

modifier = { factor = 0.95

trait = dim

}

modifier = { factor = 0.85

trait = dumb

}

modifier = { factor = 0.75

trait = slow

}

modifier = { factor = 0.65

trait = idiot

}

modifier = { factor = 0.5

trait = imbecile

}

modifier = { factor = 1.75

trait = strong

}

modifier = { factor = 1.65

trait = tough

}

modifier = { factor = 1.5

trait = hardy

}

modifier = { factor = 0.95

trait = weak

}

modifier = { factor = 0.85

trait = soft

}

modifier = { factor = 0.75

trait = fragile

}

modifier = { factor = 0.5

FROM = { trait = genius }

}

modifier = { factor = 0.65

FROM = { trait = brilliant }

}

modifier = { factor = 0.75

FROM = { trait = quick }

}

modifier = { factor = 0.85

FROM = { trait = smart }

}

modifier = { factor = 0.95

FROM = { trait = bright }

}

modifier = { factor = 1.25

FROM = { trait = dim }

}

modifier = { factor = 1.35

FROM = { trait = dumb }

}

modifier = { factor = 1.45

FROM = { trait = slow }

}

modifier = { factor = 1.5

FROM = { trait = idiot }

}

modifier = { factor = 1.75

FROM = { trait = imbecile }

}

modifier = { factor = 0.65

FROM = { trait = strong }

}

modifier = { factor = 0.75

FROM = { trait = tough }

}

modifier = { factor = 0.85

FROM = { trait = hardy }

}

modifier = { factor = 1.25

FROM = { trait = weak }

}

modifier = { factor = 1.45

FROM = { trait = soft }

}

modifier = { factor = 1.5

FROM = { trait = fragile }

}

}

50 = { FROMFROM = { character_event = { id = vampire.1 } } #gets turned

# if = { limit = { FROMFROM = { is_female = no } }

# set_father = FROMFROM

# }

# if = { limit = { FROMFROM = { is_female = yes } }

# set_mother = FROMFROM

# }

}

}

} #closeshiddentooltip

ai_chance = { factor = 30

modifier = { factor = 1.75

NOT = { trait = ambitious }

}

modifier = { factor = 1.95

NOT = { age = 50 }

}

modifier = { factor = 5

trait = elixir_of_eternal_youth

}

modifier = { factor = 0.01

any_lover = { character = FROMFROM }

}

modifier = { factor = 10

any_rival = { character = FROMFROM }

}

modifier = { factor = 0.5

any_friend = { character = FROMFROM }

}

modifier = { factor = 0.75

any_spouse = { character = FROMFROM }

}

modifier = { factor = 0.75

trait = trusting

}

modifier = { factor = 1.25

trait = paranoid

}

modifier = { factor = 0.25

NOT = { religion = FROMFROM }

}

modifier = { factor = 2.5

trait = has_nurgles_rot

}

modifier = { factor = 2.5

trait = leper

}

}

}

}

#A subject is turned into a vampire

character_event = {

id = vampire.1

title = UNDEATH

desc = EVTDESCVAMPIRE.1 # This courtier has been turned into a loyal vampire minion now.

picture = "GFX_evt_vampire_kiss"

is_triggered_only = yes

option = {

name = EXCELLENT

hidden_tooltip = { FROM = { clr_character_flag = hidden_tzeentch_cultist3

clr_character_flag = hidden_tzeentch_cultist2

clr_character_flag = hidden_tzeentch_cultist

clr_character_flag = hidden_nurgle_cultist3

clr_character_flag = hidden_nurgle_cultist2

clr_character_flag = hidden_nurgle_cultist

clr_character_flag = hidden_khorne_cultist3

clr_character_flag = hidden_khorne_cultist2

clr_character_flag = hidden_khorne_cultist

clr_character_flag = hidden_slaanesh_cultist3

clr_character_flag = hidden_slaanesh_cultist2

clr_character_flag = hidden_slaanesh_cultist

clr_character_flag = hidden_undivided_cultist3

clr_character_flag = hidden_undivided_cultist2

clr_character_flag = hidden_undivided_cultist } }

if = {

limit = {

trait = vampire_lahmian_visible

}

FROM = { add_trait = vampire_lahmian_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_carstein_visible

}

FROM = { add_trait = vampire_carstein_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_blood_visible

}

FROM = { add_trait = vampire_blood_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_necrach_visible

}

FROM = { add_trait = vampire_necrach_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_jade_visible

}

FROM = { add_trait = vampire_jade_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_mahtmasi_visible

}

FROM = { add_trait = vampire_mahtmasi_visible }

FROM = { religion = vampiric }

}

recalc_succession = yes

}

}

##Now for the AI vampire turning events##

#If a realm character has very high stats in one of the four, he will be turned (15+} if the vampire does not have certain anti-turning traits##

#character_event = {

#id = vampire.2

# title = WORTHY_CANDIDATE

# desc = EVTDESCVAMPIRE.2 # A character in your realm is particularly skilled, and might make a worthy recipient of the dark gift.

# picture = "GFX_evt_vampire_kiss"

#

# is_triggered_only = yes

#

# trigger = {

# independent = yes

# OR = {

# trait = vampire_lahmian_visible

# trait = vampire_carstein_visible

# trait = vampire_blood_visible

# trait = vampire_strigoi_visible

# trait = vampire_necrach_visible

# trait = vampire_jade_visible

# trait = vampire_mahtmasi_visible

# }

# NOT = { num_of_children = 12 }

# AND = {

# NOT = { trait = just }

# NOT = { trait = paranoid }

# NOT = { trait = envious }

# }

# NOT = { has_character_flag = vampire2 }

# any_realm_character = {

# OR = {

# martial = 15

# intrigue = 15

# stewardship = 15

# diplomacy = 15

# }

# AND = {

# trait = creature_human

# NOT = { trait = vampire_lahmian_visible }

# NOT = { trait = vampire_carstein_visible }

# NOT = { trait = vampire_blood_visible }

# NOT = { trait = vampire_strigoi_visible }

# NOT = { trait = vampire_necrach_visible }

# NOT = { trait = vampire_jade_visible }

# NOT = { trait = vampire_mahtmasi_visible }

# }

# }

# }

#

# option = {

# name = EVTOPTVAMPIRE.2.a # Yes, send an invitation to my court...

# random_realm_character = {

# limit = {

# OR = {

# martial = 15

# intrigue = 15

# stewardship = 15

# diplomacy = 15

# }

# AND = {

# age = 16

# trait = creature_human

# NOT = { trait = vampire_lahmian_visible }

# NOT = { trait = vampire_carstein_visible }

# NOT = { trait = vampire_blood_visible }

# NOT = { trait = vampire_strigoi_visible }

# NOT = { trait = vampire_necrach_visible }

# NOT = { trait = vampire_jade_visible }

# NOT = { trait = vampire_mahtmasi_visible }

# }

# }

# character_event = { id = vampire.3 days = 7 }

# }

# }

#

# option = {

# name = EVTOPTVAMPIRE.2.b # No, do not bother me with this again.

# trigger = { ai = no }

# set_character_flag = vampire2

# }

#

# }

#

# #the highly skilled character gets an invitation to the court##

# character_event = {

#id = vampire.3

# title = YOU_ARE_SUMMONED

# desc = EVTDESCVAMPIRE.3 # You are summoned to a vampire lord's court. The way the invitation arrived, with no explanation, makes you pretty certain that you are going to be turned into a vampire if you go... it has happened before to others...

# picture = "GFX_evt_vampire_kiss"

#

# is_triggered_only = yes

#

# option = {

# name = ILL_GO_I_HAVE_NO_CHOICE

# FROM = { character_event = { id = vampire.4 days = 7 } }

# }

#

# option = {

# name = NEVER_I_MUST_FLEE

# trigger = {

# is_landed = no

# OR = {

# trait = craven

# trait = shy

# trait = kind

# trait = just

# }

# }

# banish = yes

# FROM = { character_event = { id = vampire.5 days = 7 } }

# }

#

# }

#

# #the highly skilled character gets an invitation to the court##

# character_event = {

# id = vampire.4

# title = THE_DARK_GIFT

# desc = EVTDESCVAMPIRE.4 # Your guest arrives. It is time to bestow the dark gift!

# picture = "GFX_evt_carstein"

#

# is_triggered_only = yes

#

# option = {

# name = EVTOPTVAMPIRE.4.a # First death, then eternal life, my new minion...

# if = {

# limit = { is_female = no }

# FROM = { set_father = ROOT }

# }

# if = {

# limit = { is_female = yes }

# FROM = { set_mother = ROOT }

# }

# if = {

# limit = {

# trait = vampire_lahmian_visible

# }

# FROM = { add_trait = vampire_lahmian_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_carstein_visible

# }

# FROM = { add_trait = vampire_carstein_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_blood_visible

# }

# FROM = { add_trait = vampire_blood_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_necrach_visible

# }

# FROM = { add_trait = vampire_necrach_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_jade_visible

# }

# FROM = { add_trait = vampire_jade_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_mahtmasi_visible

# }

# FROM = { add_trait = vampire_mahtmasi_visible }

# FROM = { religion = vampiric }

# }

# recalc_succession = yes

# }

#}

#The Character fled the realm

character_event = {

id = vampire.5

title = THE_DARK_GIFT

desc = EVTDESCVAMPIRE.5 # Word reaches you that your intended recipient for the dark gift has fled your realm, rather than become a vampire.

picture = "GFX_evt_vampire_kiss"

is_triggered_only = yes

option = {

name = FAITHLESS_COWARD

}

}

#If a realm lord, duke or above is not a vampire, they will be turned if the vampire ruler has certain traits that make him turn people##

#character_event = {

# id = vampire.6

# title = CONSOLIDATING_YOUR_RULE

# desc = EVTDESCVAMPIRE.6 # It is often safest to have your highest ranked vassals become vampires themselves, so that they know that their fortunes are tied to your own success. Do you want to start turning your most powerful vassals?

#picture = "GFX_evt_vampire_kiss"

# is_triggered_only = yes

#

# trigger = {

# independent = yes

# OR = {

# trait = vampire_lahmian_visible

# trait = vampire_carstein_visible

# trait = vampire_blood_visible

# trait = vampire_strigoi_visible

# trait = vampire_necrach_visible

# trait = vampire_jade_visible

# trait = vampire_mahtmasi_visible

# }

# AND = {

# NOT = { trait = just }

# NOT = { trait = paranoid }

# NOT = { trait = envious }

# }

# NOT = { has_character_flag = vampire6 }

# any_vassal = {

# OR = {

# tier = DUKE

# tier = KING

# }

# AND = {

# trait = creature_human

# NOT = { trait = vampire_lahmian_visible }

# NOT = { trait = vampire_carstein_visible }

# NOT = { trait = vampire_blood_visible }

# NOT = { trait = vampire_strigoi_visible }

# NOT = { trait = vampire_necrach_visible }

# NOT = { trait = vampire_jade_visible }

# NOT = { trait = vampire_mahtmasi_visible }

# }

# }

# }

#

#

# option = {

# name = EVTOPTVAMPIRE.2.a # Yes, send an invitation to my court...

# any_realm_lord = {

# limit = {

# OR = {

# tier = DUKE

# tier = KING

# }

# AND = {

# age = 16

# trait = creature_human

# NOT = { trait = vampire_lahmian_visible }

# NOT = { trait = vampire_carstein_visible }

# NOT = { trait = vampire_blood_visible }

# NOT = { trait = vampire_strigoi_visible }

# NOT = { trait = vampire_necrach_visible }

# NOT = { trait = vampire_jade_visible }

# NOT = { trait = vampire_mahtmasi_visible }

# }

# }

# character_event = { id = vampire.7 days = 7 }

# }

# }

#

# option = {

# name = EVTOPTVAMPIRE.2.b # No, do not bother me with this again.

# trigger = { ai = no }

# set_character_flag = vampire6

# }

#

# }

#

# #the duke+ tier vassal gets an invitation to the court##

# character_event = {

# id = vampire.7

# title = YOU_ARE_SUMMONED

# desc = EVTDESCVAMPIRE.7 # You are summoned to your vampire liege's court. The way the invitation arrived, with no explanation, makes you pretty certain that you are going to be turned into a vampire if you go... it has happened before to others...

#picture = "GFX_evt_vampire_kiss"

#

# is_triggered_only = yes

#

# option = {

# name = ILL_GO_I_HAVE_NO_CHOICE

# trigger = {

# OR = {

# ai = no

# AND = {

# NOT = { trait = craven }

# NOT = { trait = shy }

# NOT = { trait = kind }

# NOT = { trait = just }

# }

# }

# }

# FROM = { character_event = { id = vampire.8 days = 7 } }

# }

#

# option = {

# name = EVTOPTVAMPIRE.7.b # Never! I will fight for my life!

# trigger = {

# prisoner = no

# OR = {

# trait = craven

# trait = shy

# trait = kind

# trait = just

# ai = no

# }

# }

# war = {

# target = FROM

# casus_belli = bid_for_independence

# }

# FROM = { character_event = { id = vampire.9 } }

# }

#

# }

#

# #theduke + character gets an invitation to the court##

# character_event = {

# id = vampire.8

# title = THE_DARK_GIFT

# desc = EVTDESCVAMPIRE.4 # Your guest arrives. It is time to bestow the dark gift!

#picture = "GFX_evt_vampire_kiss"

# is_triggered_only = yes

#

# option = {

# name = EVTOPTVAMPIRE.4.a # First death, then eternal life, my new minion...

# if = {

# limit = {

# trait = vampire_lahmian_visible

# }

# FROM = { add_trait = vampire_lahmian_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_carstein_visible

## }

# FROM = { add_trait = vampire_carstein_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_blood_visible

# }

# FROM = { add_trait = vampire_blood_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_necrach_visible

# }

# FROM = { add_trait = vampire_necrach_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_jade_visible

# }

# FROM = { add_trait = vampire_jade_visible }

# FROM = { religion = vampiric }

# }

# if = {

# limit = {

# trait = vampire_mahtmasi_visible

# }

# FROM = { add_trait = vampire_mahtmasi_visible }

# FROM = { religion = vampiric }

# }

# }

#

# }

#

#Vassal rejects gift and declares war

character_event = {

id = vampire.9

title = THE_DARK_GIFT

desc = EVTDESCVAMPIRE.9 # Your vassal has refused your invitation, sending word: 'I will fight to the death, rather than be submitted to your eternal curse!'

picture = "GFX_evt_vampire_kiss"

is_triggered_only = yes

option = {

name = EVTOPTVAMPIRE.9.a # So be it! You will serve me in death then!

}

}

# ##some vassals will ask to be given the dark gift depending on traits##

# character_event = {

# id = vampire.10

# title = THE_DARK_GIFT

# desc = EVTDESCVAMPIRE.10 # Your liege is a vampire, so why should you have to suffer and die as a mortal? Why not just join the ruling caste fully, and embrace the darkness in return for life eternal?

# picture = "GFX_evt_carstein"

#

# is_triggered_only = yes

#

# trigger = {

# liege = {

# trait = vampire_lahmian_visible

# trait = vampire_carstein_visible

# trait = vampire_blood_visible

# trait = vampire_strigoi_visible

# trait = vampire_necrach_visible

# trait = vampire_jade_visible

# trait = vampire_mahtmasi_visible

# }

# AND = {

# trait = creature_human

# NOT = { trait = vampire_lahmian_visible }

# NOT = { trait = vampire_carstein_visible }

# NOT = { trait = vampire_blood_visible }

# NOT = { trait = vampire_strigoi_visible }

# NOT = { trait = vampire_necrach_visible }

# NOT = { trait = vampire_jade_visible }

### NOT = { trait = vampire_mahtmasi_visible }

# }

# OR = {

# trait = cruel

# trait = impaler

# trait = cynical

# trait = ambitious

# }

# OR = {

# tier = COUNT

# tier = DUKE

# tier = KING

# }

# NOT = { has_character_flag = vampire10 }

# }

#

# option = {

# name = YES_I_SHALL_ASK_MY_LIEGE

# liege = { character_event = { id = vampire.11 days = 7 } }

# }

#

# option = {

# name = NO_I_PREFER_LIFE_TO_UNDEATH

# trigger = { ai = no }

# set_character_flag = vampire10

# }

#

# }

#

#

#A vassal asked to become a vampire

character_event = {

id = vampire.11

title = THE_DARK_GIFT

# One of your vassals has asked you for the dark gift, and swears eternal fealty if you would but grant this heartfelt desire.

desc = { text = EVTDESCVAMPIREA.11

trigger = { FROM = { NOT = { any_friend = { character = ROOT } } }

FROM = { NOT = { any_lover = { character = ROOT } } }

FROM = { NOT = { any_spouse = { character = ROOT } } }

}

}

desc = { text = EVTDESCVAMPIREB.11

trigger = { FROM = { any_friend = { character = ROOT } }

}

}

desc = { text = EVTDESCVAMPIREC.11

trigger = { FROM = { any_lover = { character = ROOT } }

}

}

desc = { text = EVTDESCVAMPIRED.11

trigger = { FROM = { any_spouse = { character = ROOT } }

}

}

picture = "GFX_evt_vampire_kiss"

is_triggered_only = yes

option = {

name = EVTOPTVAMPIRE.4.a # First death, then eternal life, my new minion...

if = {

limit = {

trait = vampire_lahmian_visible

}

FROM = { add_trait = vampire_lahmian_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_carstein_visible

}

FROM = { add_trait = vampire_carstein_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_blood_visible

}

FROM = { add_trait = vampire_blood_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_necrach_visible

}

FROM = { add_trait = vampire_necrach_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_jade_visible

}

FROM = { add_trait = vampire_jade_visible }

FROM = { religion = vampiric }

}

if = {

limit = {

trait = vampire_mahtmasi_visible

}

FROM = { add_trait = vampire_mahtmasi_visible }

FROM = { religion = vampiric }

}

FROM = { character_event = { id = vampire.12 } }

ai_chance = { factor = 40 }

}

option = {

name = NO_THAT_ONE_IS_NOT_WORTHY

trigger = { OR = {

ai = no

OR = {

FROM = { NOT = { martial = 12 } }

FROM = { NOT = { intrigue = 12 } }

FROM = { NOT = { stewardship = 12 } }

FROM = { NOT = { diplomacy = 12 } }

}

}

}

FROM = { character_event = { id = vampire.13 } }

ai_chance = { factor = 60 }

}

}

#the asker is told his request is approved, he is now a vampire.##

character_event = {

id = vampire.12

title = THE_DARK_GIFT

desc = { text = EVTDESCVAMPIREA.12

trigger = { FROM = { NOT = { any_friend = { character = ROOT } } }

FROM = { NOT = { any_lover = { character = ROOT } } }

FROM = { NOT = { any_spouse = { character = ROOT } } }

}

}

desc = { text = EVTDESCVAMPIREB.12

trigger = { FROM = { any_friend = { character = ROOT } }

}

}

desc = { text = EVTDESCVAMPIREC.12

trigger = { FROM = { any_lover = { character = ROOT } }

}

}

desc = { text = EVTDESCVAMPIRED.12

trigger = { FROM = { any_spouse = { character = ROOT } }

}

}

# Your Liege bestows the dark gift upon you, and bids you serve faithfully until the end of your days.

picture = "GFX_evt_vampire_kiss"

is_triggered_only = yes

option = {

name = I_LIVE_FOREVER

opinion = { modifier = opinion_sired_me

who = FROM

months = 240000 }

if = { limit = { NOT = { any_lover = { character = FROM } } }

add_friend = FROM }

}

}

#the asker is told his request is denied due to low stats##

character_event = {

id = vampire.13

title = CRUELLY_REJECTED

desc = EVTDESCVAMPIRE.13 # Your liege refuses your request, saying that you are just not vampire-material. Your skills are lacking, and you are too thoroughly unimpressive to join the illustrious ranks of the vampire aristocracy.

picture = "GFX_evt_vampire_kiss"

is_triggered_only = yes

option = {

name = OUCH

set_character_flag = vampire10

random = { chance = 15

modifier = { factor = 0

FROM = { num_of_children = 10 } }

add_rival = FROM }

}

}

##Now for the event where you can turn a vampire heir into your own dynasty - players only via decision, AI will use another mechanic##

#character_event = {

# id = vampire.14

# title = A_VAMPIRE_HEIR

# desc = EVTDESCVAMPIRE.14 # You can make a vampire part of your own dynasty by giving him or her the minor title 'Vampire Heir Target' and then click on the event option below. Remember to remove the minor title after you have used it.

# picture = "GFX_evt_vampire_kiss"

#

# is_triggered_only = yes

#

# option = {

# name = EVTOPTVAMPIRE.14.a # Make this vampire part of my dynasty.

# any_realm_character = {

# limit = {

# has_minor_title = minor_title_vampire_heir

# OR = {

# trait = vampire_lahmian_visible

# trait = vampire_carstein_visible

# trait = vampire_blood_visible

# trait = vampire_strigoi_visible

# trait = vampire_necrach_visible

# trait = vampire_jade_visible

# trait = vampire_mahtmasi_visible

# }

# }

# character_event = { id = vampire.15 days = 7 }

# }

# }

#}

character_event = {

id = vampire.15

title = A_GREAT_HONOR

desc = EVTDESCVAMPIRE.15 # Your liege has decided to formally welcome you into his dynasty.

picture = "GFX_evt_blood_calice"

is_triggered_only = yes

option = {

name = I_WELCOME_THIS_GREAT_HONOR

FROMFROM = { character_event = { id = vampire.150006 } }

prestige = 200

if = {

limit = { FROMFROM = { is_female = no } }

dynasty = FROMFROM

set_father = FROMFROM

}

if = {

limit = { FROMFROM = { is_female = yes } }

dynasty = FROMFROM

set_mother = FROMFROM

}

FROMFROM = { recalc_succession = yes }

opinion = { modifier = opinion_v_adopted_me

who = FROMFROM

months = 240000 }

ai_chance = { factor = 60

modifier = { factor = 1.25

is_ruler = yes

lower_tier_than = FROMFROM

}

modifier = { factor = 1.75

is_ruler = no

}

modifier = {

factor = 1.5

ROOT = { any_lover = { religion = FROMFROM

character = FROMFROM } }

}

modifier = {

factor = 1.25

ROOT = { any_spouse = { religion = FROMFROM

character = FROMFROM } }

}

modifier = {

factor = 1.5

ROOT = { opinion = { who = FROMFROM

value = 20 }

}

}

modifier = {

factor = 1.6

ROOT = { opinion = { who = FROMFROM

value = 40 }

}

}

modifier = {

factor = 1.7

ROOT = { opinion = { who = FROMFROM

value = 60 }

}

}

modifier = {

factor = 1.75

ROOT = { opinion = { who = FROMFROM

value = 80 }

}

}

modifier = {

factor = 1.85

ROOT = { opinion = { who = FROMFROM

value = 100 }

}

}

}

}

option = {

name = EVTOPTBVAMPIRE15

FROMFROM = { character_event = { id = vampire.150001 } }

ai_chance = { factor = 40

modifier = { factor = 1.75

is_ruler = yes

higher_tier_than = FROMFROM

}

modifier = { factor = 1.25

is_ruler = yes

}

modifier = { factor = 1.5

prestige = 1000

}

modifier = {

factor = 1.95

ROOT = { any_rival = { religion = FROMFROM

character = FROMFROM } }

}

}

}

}

character_event = {

id = vampire.150001

title = A_GREAT_HONOR

desc = EVTDESCVAMPIRE150001

picture = "GFX_evt_blood_calice"

is_triggered_only = yes

option = {

name = EVTOPTAVAMPIRE150001

prestige = -100

opinion = { modifier = opinion_v_rejected_adoption

who = FROM

months = 360 }

FROM = { reverse_opinion = { modifier = opinion_v_rejected_adoption

who = ROOT

months = 360 } }

}

}

#Fledgling asks to be admitted in the coven himself

character_event = {

id = vampire.150002

title = A_GREAT_HONOR

desc = EVTDESCVAMPIRE.150002

picture = "GFX_evt_blood_calice"

is_triggered_only = yes

option = {

name = EVTOPTAVAMPIRE150002

FROMFROM = { character_event = { id = vampire.150005 } }

ai_chance = { factor = 60

modifier = { factor = 1.75

is_ruler = no

}

modifier = { factor = 1.75

NOT = { num_of_children = 5 }

}

modifier = { factor = 2

NOT = { num_of_children = 1 }

}

modifier = {

factor = 1.5

ROOT = { any_lover = { religion = FROMFROM

character = FROMFROM } }

}

modifier = {

factor = 1.25

ROOT = { any_spouse = { religion = FROMFROM

character = FROMFROM } }

}

modifier = {

factor = 1.5

ROOT = { opinion = { who = FROMFROM

value = 20 }

}

}

modifier = {

factor = 1.6

ROOT = { opinion = { who = FROMFROM

value = 40 }

}

}

modifier = {

factor = 1.7

ROOT = { opinion = { who = FROMFROM

value = 60 }

}

}

modifier = {

factor = 1.75

ROOT = { opinion = { who = FROMFROM

value = 80 }

}

}

modifier = {

factor = 1.85

ROOT = { opinion = { who = FROMFROM

value = 100 }

}

}

}

}

option = {

name = EVTOPTBVAMPIRE150002

FROMFROM = { character_event = { id = vampire.150003 } }

ai_chance = { factor = 40

modifier = { factor = 1.75

num_of_children = 2

}

modifier = { factor = 1.75

num_of_children = 5

}

modifier = { factor = 2

num_of_children = 10

}

modifier = { factor = 1.25

trait = paranoid

}

modifier = {

factor = 1.95

ROOT = { any_rival = { religion = FROMFROM

character = FROMFROM } }

}

}

}

option = {

name = EVTOPTCVAMPIRE150002

trigger = { ai = no }

FROMFROM = { character_event = { id = vampire.150004 } }

}

}

character_event = {

id = vampire.150003

title = A_GREAT_HONOR

desc = EVTDESCVAMPIRE150003

picture = "GFX_evt_blood_calice"

is_triggered_only = yes

option = {

name = EVTOPTAVAMPIRE150003

opinion = { modifier = opinion_v_rejected_adoption

who = FROM

months = 360 }

}

}

character_event = {

id = vampire.150004

title = A_GREAT_HONOR

desc = EVTDESCVAMPIRE150004

picture = "GFX_evt_blood_calice"

is_triggered_only = yes

option = {

name = EVTOPTAVAMPIRE150004

opinion = { modifier = opinion_v_rejected_adoption

who = FROM

months = 36000 }

}

}

character_event = {

id = vampire.150005

title = A_GREAT_HONOR

desc = EVTDESCVAMPIRE150005

picture = "GFX_evt_blood_calice"

is_triggered_only = yes

option = {

name = EVTOPTAVAMPIRE150005

prestige = 200

if = {

limit = { FROM = { is_female = no } }

dynasty = FROM

set_father = FROM

}

if = {

limit = { FROM = { is_female = yes } }

dynasty = FROM

set_mother = FROM

}

FROM = { recalc_succession = yes }

opinion = { modifier = opinion_v_adopted_me

who = FROM

months = 240000 }

}

}

character_event = {

id = vampire.150006

title = A_GREAT_HONOR

desc = EVTDESCVAMPIRE150006

picture = "GFX_evt_blood_calice"

is_triggered_only = yes

option = {

name = EVTOPTAVAMPIRE150006

}

}

##AI Vampire Counts##

# character_event = {

# id = vampire.20

# title = THE_DARK_GIFT

# desc = EVTDESCVAMPIRE.16 # You are a powerful ruler, it is time to make some heirs of your dynasty. You will scour the land for worthy candidates and then turn them and call them children. ##no description needed really, this is ai only##

# picture = "GFX_evt_vampire_kiss"

#

# is_triggered_only = yes

#

# trigger = {

# ai = yes

### tier = COUNT

# NOT = { num_of_children = 1 }

# OR = {

# trait = vampire_carstein_visible

# trait = vampire_blood_visible

# trait = vampire_strigoi_visible

# trait = vampire_necrach_visible

# trait = vampire_jade_visible

# trait = vampire_mahtmasi_visible

# }

# }

#

#

# option = {

# name = THIS_ONE_SEEMS_PROMISING

# random_list = {

# 50 = {

# create_random_soldier = {

# random_traits = yes

# dynasty = ROOT

# culture = ROOT

# religion = ROOT

# female = no

# age = 25

# }

# new_character = {

# change_martial = 5

# change_intrigue = 5

# if = {

# limit = { is_female = no }

# set_father = ROOT

# }

# if = {

# limit = { is_female = yes }

# set_mother = ROOT

# }

# if = {

# limit = { ROOT = { trait = vampire_lahmian_visible } }

# add_trait = vampire_lahmian_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_carstein_visible } }

# add_trait = vampire_carstein_visible

# }

## if = {

# limit = { ROOT = { trait = vampire_blood_visible } }

## add_trait = vampire_blood_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_strigoi_visible } }

# add_trait = vampire_strigoi_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_necrach_visible } }

# add_trait = vampire_necrach_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_jade_visible } }

# add_trait = vampire_jade_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_mahtmasi_visible } }

# add_trait = vampire_mahtmasi_visible

# }

# }

# }

# 50 = {

# create_random_intriguer = {

# random_traits = yes

# dynasty = ROOT

# culture = ROOT

# religion = ROOT

# female = yes

# age = 25

# }

# new_character = {

# change_martial = 5

# change_intrigue = 5

# if = {

# limit = { is_female = no }

# set_father = ROOT

# }

# if = {

# limit = { is_female = yes }

# set_mother = ROOT

# }

# if = {

# limit = { ROOT = { trait = vampire_lahmian_visible } }

# add_trait = vampire_lahmian_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_carstein_visible } }

# add_trait = vampire_carstein_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_blood_visible } }

# add_trait = vampire_blood_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_strigoi_visible } }

# add_trait = vampire_strigoi_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_necrach_visible } }

# add_trait = vampire_necrach_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_jade_visible } }

# add_trait = vampire_jade_visible

# }

# if = {

# limit = { ROOT = { trait = vampire_mahtmasi_visible } }

# add_trait = vampire_mahtmasi_visible

# }

# }

# }

# }

# recalc_succession = yes

# }

#}

#Vampire rivalry goes here

#Here's how I'd set it up:

# Base MTTH of 250 years.

# MTTH would be reduced for every title rank, stat higher than their parent, high prestige, negative opinion, and ambitious

# With opposite factors increasing the MTTH

character_event = {

id = vampire.21 #rivalry w/ vampire father

desc = EVTDESCVAMPIRE.21 #

picture = "GFX_evt_vampire_kiss"

age = 16

capable_only = yes

trigger = {

OR = {

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

}

father = {

OR = {

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

}

NOT = { is_rival = ROOT }

NOT = { is_lover = ROOT }

NOT = { is_friend = ROOT }

}

}

mean_time_to_happen = {

years = 250

#Rank

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = baron }

}

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = count }

}

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = duke }

}

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = king }

}

#Prestige

modifier = {

factor = 0.8

prestige = 250

}

modifier = {

factor = 0.8

prestige = 500

}

modifier = {

factor = 0.8

prestige = 750

}

modifier = {

factor = 0.8

prestige = 1000

}

#Traits

modifier = {

factor = 0.5

trait = ambitious

}

modifier = {

factor = 0.75

trait = vampire_carstein_visible

}

#Stats

modifier = {

factor = 0.75

father = {

NOT = { martial = ROOT }

}

}

modifier = {

factor = 0.75

father = {

NOT = { diplomacy = ROOT }

}

}

modifier = {

factor = 0.75

father = {

NOT = { stewardship = ROOT }

}

}

modifier = {

factor = 0.75

father = {

NOT = { intrigue = ROOT }

}

}

modifier = {

factor = 0.75

father = {

NOT = { learning = ROOT }

}

}

modifier = {

factor = 1.25

father = { martial = ROOT }

}

modifier = {

factor = 1.25

father = { diplomacy = ROOT }

}

modifier = {

factor = 1.25

father = { stewardship = ROOT }

}

modifier = {

factor = 1.25

father = { intrigue = ROOT }

}

modifier = {

factor = 1.25

father = { learning = ROOT }

}

#Opinion

modifier = {

factor = 0.75

opinion = { who = father value = -100 }

}

modifier = {

factor = 0.75

opinion = { who = father value = -75 }

}

modifier = {

factor = 0.75

opinion = { who = father value = -50 }

}

modifier = {

factor = 0.75

opinion = { who = father value = -25 }

}

modifier = {

factor = 1.25

opinion = { who = father value = 25 }

}

modifier = {

factor = 1.25

opinion = { who = father value = 50 }

}

modifier = {

factor = 1.25

opinion = { who = father value = 75 }

}

modifier = {

factor = 1.25

opinion = { who = father value = 100 }

}

}

option = {

name = OK

father = {

add_rival = ROOT

}

}

}

character_event = {

id = vampire.22 #rivalry w/ mother mother

desc = EVTDESCVAMPIRE.22 #

picture = "GFX_evt_vampire_kiss"

age = 16

capable_only = yes

trigger = {

OR = {

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

}

mother = {

OR = {

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

}

NOT = { is_rival = ROOT }

NOT = { is_lover = ROOT }

NOT = { is_friend = ROOT }

}

}

mean_time_to_happen = {

years = 250

#Rank

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = baron }

}

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = count }

}

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = duke }

}

modifier = {

factor = 0.8

primary_title = { higher_real_tier_than = king }

}

#Prestige

modifier = {

factor = 0.8

prestige = 250

}

modifier = {

factor = 0.8

prestige = 500

}

modifier = {

factor = 0.8

prestige = 750

}

modifier = {

factor = 0.8

prestige = 1000

}

#Traits

modifier = {

factor = 0.5

trait = ambitious

}

modifier = {

factor = 0.75

trait = vampire_carstein_visible

}

#Stats

modifier = {

factor = 0.75

mother = {

NOT = { martial = ROOT }

}

}

modifier = {

factor = 0.75

mother = {

NOT = { diplomacy = ROOT }

}

}

modifier = {

factor = 0.75

mother = {

NOT = { stewardship = ROOT }

}

}

modifier = {

factor = 0.75

mother = {

NOT = { intrigue = ROOT }

}

}

modifier = {

factor = 0.75

mother = {

NOT = { learning = ROOT }

}

}

modifier = {

factor = 1.25

mother = { martial = ROOT }

}

modifier = {

factor = 1.25

mother = { diplomacy = ROOT }

}

modifier = {

factor = 1.25

mother = { stewardship = ROOT }

}

modifier = {

factor = 1.25

mother = { intrigue = ROOT }

}

modifier = {

factor = 1.25

mother = { learning = ROOT }

}

#Opinion

modifier = {

factor = 0.75

opinion = { who = mother value = -100 }

}

modifier = {

factor = 0.75

opinion = { who = mother value = -75 }

}

modifier = {

factor = 0.75

opinion = { who = mother value = -50 }

}

modifier = {

factor = 0.75

opinion = { who = mother value = -25 }

}

modifier = {

factor = 1.25

opinion = { who = mother value = 25 }

}

modifier = {

factor = 1.25

opinion = { who = mother value = 50 }

}

modifier = {

factor = 1.25

opinion = { who = mother value = 75 }

}

modifier = {

factor = 1.25

opinion = { who = mother value = 100 }

}

}

option = {

name = OK

mother = {

add_rival = ROOT

}

}

}

#vampires after age 65 get the vampy portraits#

character_event = {

id = vampire.23

desc = EVTDESCVAMPIRE.16 #hidden, doesnt matter

picture = "GFX_evt_vampire_kiss"

hide_window = yes

min_age = 49

is_triggered_only = yes

trigger = {

age = 49

trait = creature_human

OR = {

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_visible

}

NOT = { has_character_flag = vampire_gfx }

}

option = {

name = OK

set_character_flag = vampire_gfx

if = {

limit = {

OR = {

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

}

}

set_graphical_culture = generic_vampire

}

if = {

limit = {

trait = vampire_lahmian_visible

}

set_graphical_culture = lahmian_vampire

}

}

}

[Cкрыть]

S_vampire_eventsНажмите здесь!
 namespace = svampires

#####################################

# on death, give titles to heir.

#character_event = {

# id = svampires.0

# hide_window = yes

#

# is_triggered_only = yes

#

# trigger = {

# OR = {

# trait = vampire_lahmian_visible

# trait = vampire_carstein_visible

# trait = vampire_blood_visible

# trait = vampire_strigoi_visible

# trait = vampire_necrach_visible

# trait = vampire_jade_visible

# trait = vampire_mahtmasi_visible

# trait = vampire_lahmian_hidden

# trait = vampire_carstein_hidden

# trait = vampire_blood_hidden

# trait = vampire_strigoi_hidden

# trait = vampire_necrach_hidden

# trait = vampire_jade_hidden

# trait = vampire_mahtmasi_hidden }

# vampire_heir = {

# has_opinion_modifier = {

# modifier = opinion_chosen_fledgling

# who = ROOT

# }

# }

# }

# immediate = { vampire_heir = { limit = { has_opinion_modifier = {

# modifier = opinion_chosen_fledgling

# who = ROOT

# }

# }

# remove_trait = vampire_heir

# ROOT = { any_demesne_title = { grant_title = PREVPREV } } } }

#}

#On death of a Vampire ruler, any thralls he made who are not legitimized gain claims on his title

character_event = {

id = svampires.1

#desc = EVTDESCsvampires.1

#picture = GFX_evt_vampire_blood

hide_window = yes

min_age = 16

capable_only = yes

prisoner = no

is_triggered_only = yes

trigger = { OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

any_realm_character = { OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

NOT = { dynasty = ROOT } }

}

immediate = {

any_realm_character = { limit = { OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

NOT = { dynasty = ROOT } }

character_event = { id = svampires.1001 } }

}

}

character_event = {

id = svampires.1001

hide_window = yes

is_triggered_only = yes

immediate = {

FROM = { primary_title = { ROOT = { add_claim = PREV } } }

}

}

#if someone in dynasty has 2+ duchy titles. (by-yearly event)

character_event = {

id = svampires.2

desc = EVTDESCsvampires.2

picture = "GFX_evt_vampire_politics"

min_age = 16

is_triggered_only = yes

trigger = {

OR = { has_landed_title = no

lower_tier_than = COUNT }

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

any_dynasty_member = {

ROOT = { has_opinion_modifier = { modifier = opinion_sired_me

who = PREV } }

ROOT = { liege = { character = PREVPREV } }

demesne_size = 2

num_of_duke_titles = 2

higher_tier_than = DUKE

}

NOT = { trait = incapable }

}

weight_multiplier = {

days = 1

modifier = {

factor = 10

trait = ambitious

}

modifier = {

factor = 5

trait = proud

}

modifier = {

factor = 0.8

trait = stressed

}

modifier = {

factor = 0.8

trait = depressed

}

modifier = {

factor = 0.5

trait = lunatic_3

}

modifier = {

factor = 0.75

trait = lunatic_2

}

modifier = {

factor = 0.95

trait = lunatic_1

}

modifier = {

factor = 0.75

trait = possessed

}

modifier = {

factor = 0.9

trait = ill

}

modifier = {

factor = 0.8

trait = pneumonic

}

modifier = {

factor = 0.8

trait = syphilitic

}

modifier = {

factor = 0.5

trait = leper

}

modifier = {

factor = 0.9

trait = wounded

}

modifier = {

factor = 0.8

trait = maimed

}

modifier = {

factor = 0.5

trait = infirm

}

modifier = {

factor = 0.4

trait = incapable

}

modifier = {

factor = 0.5

trait = drunkard

}

modifier = {

factor = 0.5

trait = has_rattlelung

}

modifier = {

factor = 0.5

trait = has_bone_auge

}

modifier = {

factor = 0.5

trait = has_tomb_rot

}

modifier = {

factor = 0.5

trait = has_creeping_buboes

}

modifier = {

factor = 0.5

trait = has_red_pox

}

modifier = {

factor = 0.5

trait = has_green_pox

}

}

option = {

name = EVTOPTAsvampires.2

random_dynasty_member = {

limit = { ROOT = { has_opinion_modifier = { modifier = opinion_sired_me

who = PREV } }

ROOT = { liege = { character = PREVPREV } }

demesne_size = 2

num_of_duke_titles = 2

higher_tier_than = DUKE

}

character_event = { id = svampires.3 days = 1 tooltip = EVTTOOLTIP66051 }

}

}

option = {

name = EVTOPTBsvampires.2

trigger = { ai = no }

}

}

character_event = {

id = svampires.3

desc = EVTDESCsvampires.3

picture = "GFX_evt_vampire_politics"

is_triggered_only = yes

#no need for notifactions back, landless character gets it anyway.

option = {

name = EVTOPTAsvampires.3

ai_chance = {

factor = 1

modifier = {

factor = 2

from = { diplomacy = 14 }

}

modifier = {

factor = 2

from = { martial = 14 }

}

modifier = {

factor = 2

from = { intrigue = 14 }

}

modifier = {

factor = 1.5

opinion = { who = from value = 25 }

}

modifier = {

factor = 2

opinion = { who = from value = 50 }

}

modifier = {

factor = 3

opinion = { who = from value = 75 }

}

}

prestige = -5

FROM = { character_event = { id = svampires.4 } }

random_demesne_title = {

limit = {

tier = DUKE

NOT = { is_primary_holder_title = yes }

}

grant_title = FROM

}

}

option = {

name = EVTOPTBsvampires.3

FROM = { character_event = { id = svampires.5 } }

ai_chance = {

factor = 2

modifier = {

factor = 0

opinion = { who = from value = 80 }

}

}

FROM = {

opinion = {

modifier = dynastic_refused_title

who = ROOT

years = 100

}

}

}

}

character_event = {

id = svampires.4

desc = EVTDESCsvampires.4

picture = "GFX_evt_vampire_politics"

is_triggered_only = yes

option = {

name = EVTOPTAsvampires.4

}

}

character_event = {

id = svampires.5

desc = EVTDESCsvampires.5

picture = "GFX_evt_vampire_politics"

is_triggered_only = yes

option = {

name = EVTOPTAsvampires.5

}

}

#if someone in dynasty has 4+ county titles. (by-yearly event)

character_event = {

id = svampires.6

desc = EVTDESCsvampires.2

picture = "GFX_evt_vampire_politics"

min_age = 16

is_triggered_only = yes

trigger = {

is_ruler = no

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

any_dynasty_member = {

ROOT = { has_opinion_modifier = { modifier = opinion_sired_me

who = PREV } }

ROOT = { liege = { character = PREVPREV } }

demesne_size = 4

num_of_count_titles = 4

higher_tier_than = COUNT

}

NOT = { trait = incapable }

}

weight_multiplier = {

days = 1

modifier = {

factor = 10

trait = ambitious

}

modifier = {

factor = 5

trait = proud

}

modifier = {

factor = 0.8

trait = stressed

}

modifier = {

factor = 0.8

trait = depressed

}

modifier = {

factor = 0.5

trait = lunatic_3

}

modifier = {

factor = 0.75

trait = lunatic_2

}

modifier = {

factor = 0.95

trait = lunatic_1

}

modifier = {

factor = 0.75

trait = possessed

}

modifier = {

factor = 0.9

trait = ill

}

modifier = {

factor = 0.8

trait = pneumonic

}

modifier = {

factor = 0.8

trait = syphilitic

}

modifier = {

factor = 0.5

trait = leper

}

modifier = {

factor = 0.9

trait = wounded

}

modifier = {

factor = 0.8

trait = maimed

}

modifier = {

factor = 0.5

trait = infirm

}

modifier = {

factor = 0.4

trait = incapable

}

modifier = {

factor = 0.5

trait = drunkard

}

modifier = {

factor = 0.5

trait = has_rattlelung

}

modifier = {

factor = 0.5

trait = has_bone_auge

}

modifier = {

factor = 0.5

trait = has_tomb_rot

}

modifier = {

factor = 0.5

trait = has_creeping_buboes

}

modifier = {

factor = 0.5

trait = has_red_pox

}

modifier = {

factor = 0.5

trait = has_green_pox

}

}

option = {

name = EVTOPTAsvampires.2

random_dynasty_member = {

limit = { ROOT = { has_opinion_modifier = { modifier = opinion_sired_me

who = PREV } }

ROOT = { liege = { character = PREVPREV } }

demesne_size = 4

num_of_count_titles = 4

higher_tier_than = COUNT

}

character_event = { id = svampires.7 days = 1 tooltip = EVTTOOLTIP66051 }

}

}

option = {

name = EVTOPTBsvampires.2

trigger = { ai = no }

}

}

character_event = {

id = svampires.7

desc = EVTDESCsvampires.3

picture = "GFX_evt_vampire_politics"

is_triggered_only = yes

#no need for notifactions back, landless character gets it anyway.

option = {

name = EVTOPTAsvampires.3

ai_chance = {

factor = 1

modifier = {

factor = 2

from = { diplomacy = 14 }

}

modifier = {

factor = 2

from = { martial = 14 }

}

modifier = {

factor = 2

from = { intrigue = 14 }

}

modifier = {

factor = 1.5

opinion = { who = from value = 25 }

}

modifier = {

factor = 2

opinion = { who = from value = 50 }

}

modifier = {

factor = 3

opinion = { who = from value = 75 }

}

}

prestige = -5

FROM = { character_event = { id = svampires.4 } }

random_demesne_title = {

limit = {

tier = COUNT

NOT = { is_primary_holder_title = yes }

}

grant_title = FROM

}

}

option = {

name = EVTOPTBsvampires.3

FROM = { character_event = { id = svampires.5 } }

ai_chance = {

factor = 2

modifier = {

factor = 0

opinion = { who = from value = 80 }

}

}

FROM = {

opinion = {

modifier = dynastic_refused_title

who = ROOT

years = 100

}

}

}

}

#A random subject is turned into a vampire

character_event = {

id = svampires.8

title = UNDEATH

picture = "GFX_evt_vampire_kiss"

desc = EVTDESCsvampires8

is_triggered_only = yes

option = {

name = EVTOPTAsvampires8

opinion = { modifier = opinion_sired_me

who = FROMFROM

months = 240000 }

FROMFROM = { character_event = { id = svampires.9 } }

ai_chance = { factor = 1 }

}

}

#A kid is turned into a vampire

character_event = {

id = svampires.9

title = UNDEATH

desc = EVTDESCsvampires9

picture = "GFX_evt_vampire_kiss"

is_triggered_only = yes

option = {

name = EVTOPTAsvampires9

hidden_tooltip = { FROM = { clr_character_flag = hidden_tzeentch_cultist3

clr_character_flag = hidden_tzeentch_cultist2

clr_character_flag = hidden_tzeentch_cultist

clr_character_flag = hidden_nurgle_cultist3

clr_character_flag = hidden_nurgle_cultist2

clr_character_flag = hidden_nurgle_cultist

clr_character_flag = hidden_khorne_cultist3

clr_character_flag = hidden_khorne_cultist2

clr_character_flag = hidden_khorne_cultist

clr_character_flag = hidden_slaanesh_cultist3

clr_character_flag = hidden_slaanesh_cultist2

clr_character_flag = hidden_slaanesh_cultist

clr_character_flag = hidden_undivided_cultist3

clr_character_flag = hidden_undivided_cultist2

clr_character_flag = hidden_undivided_cultist } }

if = { limit = { trait = vampire_lahmian_visible }

FROM = { add_trait = vampire_lahmian_visible

set_graphical_culture = kid_vampire_lahmian }

FROM = { religion = vampiric }

}

if = { limit = { trait = vampire_carstein_visible }

FROM = { add_trait = vampire_carstein_visible

set_graphical_culture = kid_vampire }

FROM = { religion = vampiric }

}

if = { limit = { trait = vampire_blood_visible }

FROM = { add_trait = vampire_blood_visible

set_graphical_culture = generic_vampire }

FROM = { religion = vampiric }

}

if = { limit = { trait = vampire_necrach_visible }

FROM = { add_trait = vampire_necrach_visible

set_graphical_culture = generic_vampire }

FROM = { religion = vampiric }

}

if = { limit = { trait = vampire_jade_visible }

FROM = { add_trait = vampire_jade_visible

set_graphical_culture = generic_vampire }

FROM = { religion = vampiric }

}

if = { limit = { trait = vampire_mahtmasi_visible }

FROM = { add_trait = vampire_mahtmasi_visible

set_graphical_culture = generic_vampire }

FROM = { religion = vampiric }

}

recalc_succession = yes

}

}

################################################################################

#####

##############################NECROMANCY STUFF#######################################

#A prisoner is turned into part of a necromantic ritual

character_event = {

id = svampires.10

picture = "GFX_evt_zombies"

desc = EVTDESCsvampires10

is_triggered_only = yes

option = {

name = EVTOPTAsvampires10

if = { limit = { has_character_modifier = necromantic_power_4 }

remove_character_modifier = necromantic_power_4

add_character_modifier = { name = necromantic_power_5 duration = 30 } }

if = { limit = { has_character_modifier = necromantic_power_3 }

remove_character_modifier = necromantic_power_3

add_character_modifier = { name = necromantic_power_4 duration = 30 } }

if = { limit = { has_character_modifier = necromantic_power_2 }

remove_character_modifier = necromantic_power_2

add_character_modifier = { name = necromantic_power_3 duration = 30 } }

if = { limit = { has_character_modifier = necromantic_power_1 }

remove_character_modifier = necromantic_power_1

add_character_modifier = { name = necromantic_power_2 duration = 30 } }

if = { limit = { NOT = { has_character_modifier = necromantic_power_1 }

NOT = { has_character_modifier = necromantic_power_2 }

NOT = { has_character_modifier = necromantic_power_3 }

NOT = { has_character_modifier = necromantic_power_4 }

NOT = { has_character_modifier = necromantic_power_5 } }

add_character_modifier = { name = necromantic_power_1 duration = 30 } }

}

}

#Summon undead horde

character_event = {

id = svampires.11

picture = "GFX_evt_zombies"

desc = EVTDESCsvampires11

is_triggered_only = yes

option = {

name = EVTOPTAsvampires11

trigger = { has_character_modifier = necromantic_power_5

has_character_modifier = magic_power_4 }

piety = -350

if = { limit = { has_character_modifier = necromantic_power_5 }

remove_character_modifier = necromantic_power_5

}

random_list = { 50 = { character_event = { id = svampires.11009 } } #Small Endless horde

50 = { modifier = { factor = 0

location = { culture = nehekharan } }

modifier = { factor = 1.75

religion = nagashi }

modifier = { factor = 0.85

trait = hedge_wizard }

modifier = { factor = 1.85

trait = creature_nehekharan }

modifier = { factor = 1.75

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden } }

modifier = { factor = 1.65

has_character_modifier = magic_power_2 }

modifier = { factor = 1.75

has_character_modifier = magic_power_3 }

modifier = { factor = 1.85

has_character_modifier = magic_power_4 }

character_event = { id = svampires.11010 } } #Big Endless horde

}

}

option = {

name = EVTOPTBsvampires11

trigger = { OR = { has_character_modifier = necromantic_power_5

has_character_modifier = necromantic_power_4 }

OR = { has_character_modifier = magic_power_3

has_character_modifier = magic_power_4 } }

piety = -200

if = { limit = { has_character_modifier = necromantic_power_5 }

remove_character_modifier = necromantic_power_5

add_character_modifier = { name = necromantic_power_1 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_4 }

remove_character_modifier = necromantic_power_4

}

random_list = { 50 = { character_event = { id = svampires.11007 } } #Small Huge horde

50 = { modifier = { factor = 0

location = { culture = nehekharan } }

modifier = { factor = 1.75

religion = nagashi }

modifier = { factor = 0.85

trait = hedge_wizard }

modifier = { factor = 1.85

trait = creature_nehekharan }

modifier = { factor = 1.75

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden } }

modifier = { factor = 1.65

has_character_modifier = magic_power_2 }

modifier = { factor = 1.75

has_character_modifier = magic_power_3 }

modifier = { factor = 1.85

has_character_modifier = magic_power_4 }

character_event = { id = svampires.11008 } } #Big Huge horde

}

}

option = {

name = EVTOPTCsvampires11

trigger = { OR = { has_character_modifier = necromantic_power_5

has_character_modifier = necromantic_power_4

has_character_modifier = necromantic_power_3 } }

piety = -100

if = { limit = { has_character_modifier = necromantic_power_5 }

remove_character_modifier = necromantic_power_5

add_character_modifier = { name = necromantic_power_2 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_4 }

remove_character_modifier = necromantic_power_4

add_character_modifier = { name = necromantic_power_1 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_3 }

remove_character_modifier = necromantic_power_3

}

random_list = { 50 = { character_event = { id = svampires.11005 } } #Small Large horde

50 = { modifier = { factor = 0

location = { culture = nehekharan } }

modifier = { factor = 1.75

religion = nagashi }

modifier = { factor = 0.85

trait = hedge_wizard }

modifier = { factor = 1.85

trait = creature_nehekharan }

modifier = { factor = 1.75

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden } }

modifier = { factor = 1.65

has_character_modifier = magic_power_2 }

modifier = { factor = 1.75

has_character_modifier = magic_power_3 }

modifier = { factor = 1.85

has_character_modifier = magic_power_4 }

character_event = { id = svampires.11006 } } #Big Large horde

}

}

option = {

name = EVTOPTDsvampires11

trigger = { OR = { has_character_modifier = necromantic_power_5

has_character_modifier = necromantic_power_4

has_character_modifier = necromantic_power_3

has_character_modifier = necromantic_power_2 } }

piety = -50

if = { limit = { has_character_modifier = necromantic_power_5 }

remove_character_modifier = necromantic_power_5

add_character_modifier = { name = necromantic_power_3 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_4 }

remove_character_modifier = necromantic_power_4

add_character_modifier = { name = necromantic_power_2 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_3 }

remove_character_modifier = necromantic_power_3

add_character_modifier = { name = necromantic_power_1 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_2 }

remove_character_modifier = necromantic_power_2

}

random_list = { 50 = { character_event = { id = svampires.11003 } } #Small Average horde

50 = { modifier = { factor = 0

location = { culture = nehekharan } }

modifier = { factor = 1.75

religion = nagashi }

modifier = { factor = 0.85

trait = hedge_wizard }

modifier = { factor = 1.85

trait = creature_nehekharan }

modifier = { factor = 1.75

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden } }

modifier = { factor = 1.65

has_character_modifier = magic_power_2 }

modifier = { factor = 1.75

has_character_modifier = magic_power_3 }

modifier = { factor = 1.85

has_character_modifier = magic_power_4 }

character_event = { id = svampires.11004 } } #Big Average horde

}

}

option = {

name = EVTOPTEsvampires11

trigger = { OR = { has_character_modifier = necromantic_power_4

has_character_modifier = necromantic_power_3

has_character_modifier = necromantic_power_2

has_character_modifier = necromantic_power_1 } }

piety = -25

if = { limit = { has_character_modifier = necromantic_power_4 }

remove_character_modifier = necromantic_power_4

add_character_modifier = { name = necromantic_power_3 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_3 }

remove_character_modifier = necromantic_power_3

add_character_modifier = { name = necromantic_power_2 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_2 }

remove_character_modifier = necromantic_power_2

add_character_modifier = { name = necromantic_power_1 duration = 10 }

}

if = { limit = { has_character_modifier = necromantic_power_1 }

remove_character_modifier = necromantic_power_1

}

random_list = { 50 = { character_event = { id = svampires.11001 } } #Small small horde

50 = { modifier = { factor = 0

location = { culture = nehekharan } }

modifier = { factor = 1.75

religion = nagashi }

modifier = { factor = 0.85

trait = hedge_wizard }

modifier = { factor = 1.85

trait = creature_nehekharan }

modifier = { factor = 1.75

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden } }

modifier = { factor = 1.65

has_character_modifier = magic_power_2 }

modifier = { factor = 1.75

has_character_modifier = magic_power_3 }

modifier = { factor = 1.85

has_character_modifier = magic_power_4 }

character_event = { id = svampires.11002 } } #Big small horde

}

}

}

#Small small horde

character_event = {

id = svampires.11001

desc = EVTDESCAsvampires11001

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11001

hidden_tooltip = { ROOT = { character_event = { id = svampires.12001 days = 450 random = 490 } } }

location = { add_province_modifier = { name = province_tainted_1

duration = 650 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_1

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12001

desc = EVTDESCAsvampires12001

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_1

}

option = {

}

}

#Big small horde

character_event = {

id = svampires.11002

desc = EVTDESCAsvampires11002

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11002

hidden_tooltip = { ROOT = { character_event = { id = svampires.12002 days = 450 random = 490 } } }

location = { add_province_modifier = { name = province_tainted_1

duration = 650 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_2

troops = {

undead_horde = { 1750 1750 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12002

desc = EVTDESCAsvampires12002

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_2

}

option = {

}

}

#Small average horde

character_event = {

id = svampires.11003

desc = EVTDESCAsvampires11003

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11003

hidden_tooltip = { ROOT = { character_event = { id = svampires.12003 days = 450 random = 590 } } }

location = { add_province_modifier = { name = province_tainted_2

duration = 850 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_3

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_3

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_3

troops = {

undead_horde = { 500 500 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12003

desc = EVTDESCAsvampires12003

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_3

}

option = {

}

}

#Big average horde

character_event = {

id = svampires.11004

desc = EVTDESCAsvampires11004

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11004

hidden_tooltip = { ROOT = { character_event = { id = svampires.12004 days = 450 random = 590 } } }

location = { add_province_modifier = { name = province_tainted_2

duration = 850 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_4

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_4

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_4

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12004

desc = EVTDESCAsvampires12004

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_4

}

option = {

}

}

#Small large horde

character_event = {

id = svampires.11005

desc = EVTDESCAsvampires11005

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11005

hidden_tooltip = { ROOT = { character_event = { id = svampires.12005 days = 450 random = 690 } } }

location = { add_province_modifier = { name = province_tainted_3

duration = 1000 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_5

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_5

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_5

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_5

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12005

desc = EVTDESCAsvampires12005

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_5

}

option = {

}

}

#Big large horde

character_event = {

id = svampires.11006

desc = EVTDESCAsvampires11006

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11006

hidden_tooltip = { ROOT = { character_event = { id = svampires.12006 days = 450 random = 690 } } }

location = { add_province_modifier = { name = province_tainted_3

duration = 1000 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_6

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_6

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_6

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_6

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_3

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_6

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12006

desc = EVTDESCAsvampires12006

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_6

}

option = {

}

}

#Small Huge horde

character_event = {

id = svampires.11007

desc = EVTDESCAsvampires11007

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11007

hidden_tooltip = { ROOT = { character_event = { id = svampires.12007 days = 450 random = 790 } } }

location = { add_province_modifier = { name = province_tainted_4

duration = 1500 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_7

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_7

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_7

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_7

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_7

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_7

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_7

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12007

desc = EVTDESCAsvampires12007

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_7

}

option = {

}

}

#Big Huge horde

character_event = {

id = svampires.11008

desc = EVTDESCAsvampires11008

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11008

hidden_tooltip = { ROOT = { character_event = { id = svampires.12008 days = 450 random = 790 } } }

location = { add_province_modifier = { name = province_tainted_4

duration = 1500 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 2000 2000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_8

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12008

desc = EVTDESCAsvampires12008

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_8

}

option = {

}

}

#Small Endless horde

character_event = {

id = svampires.11009

desc = EVTDESCAsvampires11009

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11009

hidden_tooltip = { ROOT = { character_event = { id = svampires.12009 days = 450 random = 890 } } }

location = { add_province_modifier = { name = province_tainted_5

duration = 2000 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_9

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12009

desc = EVTDESCAsvampires12009

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_9

}

option = {

}

}

#Big Endless horde

character_event = {

id = svampires.11010

desc = EVTDESCAsvampires11010

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires11010

hidden_tooltip = { ROOT = { character_event = { id = svampires.12010 days = 450 random = 890 } } }

location = { add_province_modifier = { name = province_tainted_5

duration = 2000 }

ROOT = {

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 2500 2500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 1500 1500 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

spawn_unit = {

province = PREV

owner = ROOT

earmark = summoned_zombiehorde_10

troops = {

undead_horde = { 1000 1000 }

}

cannot_inherit = yes

attrition = 0

}

} #endroot

} #endlocation

}

}

#The undead fall apart

character_event = {

id = svampires.12010

desc = EVTDESCAsvampires12010

picture = "GFX_evt_zombies"

border = GFX_event_normal_frame_war

notification = yes

is_triggered_only = yes

immediate = {

disband_event_forces = summoned_zombiehorde_10

}

option = {

}

}

################################################################################

###################

################################################################################

###################

#Ping the Carstein Ring owner for stealing

character_event = {

id = svampires.13

hide_window = yes

is_triggered_only = yes

immediate = { FROM = { character_event = { id = svampires.13001 } }

}

}

#What to do with the Ring?

character_event = {

id = svampires.13001

desc = EVTDESCAsvampires13001

picture = "GFX_evt_carstein"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires13001

#Steal for yourself

trigger = { OR = {

trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden } }

FROM = { remove_trait = carstein_ring }

add_trait = carstein_ring

if = { limit = { religion_group = necromantic_group }

piety = 250

prestige = 250 }

ai_chance = { factor = 100 }

hidden_tooltip = {

any_playable_ruler = {

limit = {

OR = {

culture_group = imperial_group

culture_group = kislevite_group

culture_group = estalian_group

culture_group = tilean_group

culture_group = bretonnian_group

culture_group = dwarf_group

}

ai = no

}

character_event = { id = svampires.13002 days = 7 }

}

any_playable_ruler = {

limit = {

NOT = { culture_group = imperial_group }

NOT = { culture_group = kislevite_group }

NOT = { culture_group = estalian_group }

NOT = { culture_group = tilean_group }

NOT = { culture_group = bretonnian_group }

NOT = { culture_group = dwarf_group }

ai = no

}

character_event = { id = svampires.13002 days = 30 }

}

}

}

option = { name = EVTOPTBsvampires13001

#Destroy it

ai_chance = { factor = 100

modifier = { factor = 0

OR = {

trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden }

}

}

hidden_tooltip = {

FROM = { remove_trait = carstein_ring }

if = { limit = { NOT = { religion_group = necromantic_group } }

piety = 1000

prestige = 500 }

any_playable_ruler = {

limit = {

OR = {

culture_group = imperial_group

culture_group = kislevite_group

culture_group = estalian_group

culture_group = tilean_group

culture_group = bretonnian_group

culture_group = dwarf_group

}

ai = no

}

character_event = {

id = carstein.8 days = 7

}

}

any_playable_ruler = {

limit = {

NOT = { culture_group = imperial_group }

NOT = { culture_group = kislevite_group }

NOT = { culture_group = estalian_group }

NOT = { culture_group = tilean_group }

NOT = { culture_group = bretonnian_group }

NOT = { culture_group = dwarf_group }

ai = no

}

character_event = { id = carstein.8 days = 30 }

}

}

}

}

#Another vampire has taken the ring

character_event = {

id = svampires.13002

desc = EVTDESCAsvampires13002

picture = "GFX_evt_carstein"

border = GFX_event_normal_frame_war

is_triggered_only = yes

option = { name = EVTOPTAsvampires13002

}

}

################################################################################

#####

#################################PLOT TO STEAL THE RING##############################

################################################################################

#####

# The plotter sees an opportunity

character_event = {

id = svampires.14

desc = "EVTDESCsvampires14"

picture = GFX_evt_whispers

border = GFX_event_normal_frame_intrigue

capable_only = yes

prisoner = no

trigger = {

has_plot = plot_steal_carstein_ring

plot_target_char = {

age = 16

prisoner = no

# at_location = ROOT # The Plot Head needs to be at the target's location to get a chance

NOT = { trait = incapable }

# NOT = { trait = in_hiding }

}

NOT = { has_character_flag = ringstealing_in_motion }

plot_power_contribution =

{

plotter = ROOT

power = 0.025

}

}

mean_time_to_happen = {

months = 8400

modifier = {

factor = 0.7

plot_target_char = { check_variable = { which = carstein_death_count value = 3 } }

}

modifier = {

factor = 0.6

plot_target_char = { check_variable = { which = carstein_death_count value = 5 } }

}

modifier = {

factor = 0.6

plot_target_char = { check_variable = { which = carstein_death_count value = 8 } }

}

modifier = {

factor = 0.6

plot_target_char = { check_variable = { which = carstein_death_count value = 10 } }

}

modifier = {

factor = 0.6

plot_target_char = { in_command = yes }

}

modifier = {

factor = 0.6

plot_target_char = { realm_size = 150 }

}

modifier = {

factor = 0.8

learning = 10

}

modifier = {

factor = 0.8

learning = 15

}

modifier = {

factor = 0.8

learning = 20

}

modifier = {

factor = 0.8

learning = 25

}

modifier = {

factor = 0.7

has_focus = focus_intrigue

}

modifier = {

factor = 0.7

trait = schemer

}

modifier = {

factor = 1.7

plot_target_char = { trait = in_hiding }

}

modifier = {

factor = 0.7

plot_power_contribution =

{

plotter = ROOT

power = 0.40

}

}

modifier = {

factor = 0.7

plot_power_contribution =

{

plotter = ROOT

power = 0.50

}

}

modifier = {

factor = 0.7

plot_power_contribution =

{

plotter = ROOT

power = 0.60

}

}

modifier = {

factor = 0.7

plot_power_contribution =

{

plotter = ROOT

power = 0.70

}

}

modifier = {

factor = 0.7

plot_power_contribution =

{

plotter = ROOT

power = 0.80

}

}

modifier = {

factor = 0.7

plot_power_contribution =

{

plotter = ROOT

power = 0.90

}

}

modifier = {

factor = 0.7

plot_power_contribution =

{

plotter = ROOT

power = 1.0

}

}

modifier = {

factor = 0.5

plot_power_contribution =

{

plotter = ROOT

power = 1.5

}

}

modifier = {

factor = 0.33

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.0

}

}

modifier = {

factor = 0.33

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.5

}

}

modifier = {

factor = 0.33

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 2.0

}

}

}

option = {

name = "EVTOPTAsvampires14" # The conspirators provide the poison

trigger = {

plot_power = 1.0

}

hidden_tooltip = {

any_plot_backer = {

character_event = { id = svampires.14012 days = 1 }

}

}

set_character_flag = ringstealing_in_motion

plot_target_char = { character_event = { id = svampires.14005 days = 30 tooltip = "EVTTOOLTIPsvampires14005" } }

}

option = {

name = "EVTOPTBsvampires14" # Buy the poison

trigger = {

NOT = { plot_power = 0.5 }

NOT = { learning = 10 }

}

scaled_wealth = -1.0

hidden_tooltip = {

any_plot_backer = {

character_event = { id = svampires.14012 days = 1 }

}

}

set_character_flag = ringstealing_in_motion

plot_target_char = { character_event = { id = svampires.14005 days = 30 tooltip = "EVTTOOLTIPsvampires14005" } }

}

option = {

name = "EVTOPTBsvampires14" # Buy the poison

trigger = {

plot_power = 0.5

NOT = { plot_power = 1.0 }

NOT = { learning = 10 }

}

scaled_wealth = -0.5

hidden_tooltip = {

any_plot_backer = {

character_event = { id = svampires.14012 days = 1 }

}

}

set_character_flag = ringstealing_in_motion

plot_target_char = { character_event = { id = svampires.14005 days = 30 tooltip = "EVTTOOLTIPsvampires14005" } }

}

option = {

name = "EVTOPTCsvampires14" # Hemlock goes well with the Red...

tooltip_info = learning

trigger = {

plot_power = 0.5

learning = 10

}

hidden_tooltip = {

any_plot_backer = {

character_event = { id = svampires.14012 days = 1 }

}

}

set_character_flag = ringstealing_in_motion

plot_target_char = { character_event = { id = svampires.14005 days = 30 tooltip = "EVTTOOLTIPsvampires14005" } }

}

option = {

name = "EVTOPTDsvampires14" # I cannot afford this

trigger = {

ai = no

NOT = { learning = 10 }

NOT = { plot_power = 1.0 }

}

}

}

# A plot backer sees an opportunity - Stealing the Ring

character_event = {

id = svampires.14001

desc = EVTDESCsvampires14001

picture = GFX_evt_whispers

border = GFX_event_normal_frame_intrigue

capable_only = yes

prisoner = no

trigger = {

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 0.5

plot_target_char = {

age = 16

prisoner = no

NOT = { trait = incapable }

# NOT = { trait = in_hiding }

}

NOT = { has_character_flag = ringstealing_in_motion }

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.025

}

}

}

}

mean_time_to_happen = {

months = 4200

modifier = {

factor = 0.7

plot_target_char = { check_variable = { which = carstein_death_count value = 3 } }

}

modifier = {

factor = 0.6

plot_target_char = { check_variable = { which = carstein_death_count value = 5 } }

}

modifier = {

factor = 0.6

plot_target_char = { check_variable = { which = carstein_death_count value = 8 } }

}

modifier = {

factor = 0.6

plot_target_char = { check_variable = { which = carstein_death_count value = 10 } }

}

modifier = {

factor = 0.6

plot_target_char = { in_command = yes }

}

modifier = {

factor = 0.6

plot_target_char = { realm_size = 150 }

}

modifier = {

factor = 0.8

learning = 10

}

modifier = {

factor = 0.8

learning = 15

}

modifier = {

factor = 0.8

learning = 20

}

modifier = {

factor = 0.8

learning = 25

}

modifier = {

factor = 0.7

has_focus = focus_intrigue

}

modifier = {

factor = 0.7

trait = schemer

}

modifier = {

factor = 1.7

plot_target_char = { trait = in_hiding }

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.10

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.20

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.30

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.40

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.50

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.60

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.70

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.80

}

}

}

}

modifier = {

factor = 0.6

any_backed_character = {

has_plot = plot_steal_carstein_ring

ROOT = {

plot_power_contribution =

{

plotter = PREV

power = 0.90

}

}

}

}

modifier = {

factor = 0.33

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.0

}

}

modifier = {

factor = 0.33

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.5

}

}

modifier = {

factor = 0.33

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 2.0

}

}

}

option = {

name = "EVTOPTAsvampires14001" # The conspirators provide the poison

trigger = {

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.0

}

}

random_backed_character = {

limit = {

has_plot = plot_steal_carstein_ring

plot_power = 1.0

}

character_event = { id = svampires.14010 days = 3 tooltip = "EVTTOOLTIPsvampires14010" }

set_character_flag = ringstealing_in_motion

}

}

option = {

name = "EVTOPTBsvampires14001" # Ask the Plotter for funds

trigger = {

NOT = { learning = 10 }

NOT = {

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.0

}

}

}

random_backed_character = {

limit = {

has_plot = plot_steal_carstein_ring

NOT = { plot_power = 1.0 }

}

character_event = { id = svampires.14002 days = 3 tooltip = "EVTTOOLTIPsvampires14002" }

set_character_flag = ringstealing_in_motion

}

}

option = {

name = "EVTOPTBsvampires14001" # Buy the poison

trigger = {

NOT = { learning = 10 }

NOT = {

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.0

}

}

}

scaled_wealth = -0.5

random_backed_character = {

limit = {

has_plot = plot_steal_carstein_ring

NOT = { plot_power = 1.0 }

}

character_event = { id = svampires.14010 days = 3 tooltip = "EVTTOOLTIPsvampires14010" }

set_character_flag = ringstealing_in_motion

}

}

option = {

name = "EVTOPTCsvampires14001" # Hemlock goes well with the Red...

tooltip_info = learning

trigger = {

learning = 10

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 0.5

}

}

random_backed_character = {

limit = {

has_plot = plot_steal_carstein_ring

plot_power = 0.5

}

character_event = { id = svampires.14010 days = 3 tooltip = "EVTTOOLTIPsvampires14010" }

set_character_flag = ringstealing_in_motion

}

}

option = {

name = "EVTOPTDsvampires14001" # I cannot afford this

trigger = {

ai = no

NOT = { learning = 10 }

NOT = {

any_backed_character = {

has_plot = plot_steal_carstein_ring

plot_power = 1.0

}

}

}

}

}

# Stealing the Ring - Plot backer requests funds

character_event = {

id = svampires.14002

desc = "EVTDESCsvampires14002"

picture = GFX_evt_spymaster

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14002"

transfer_scaled_wealth = {

from = ROOT

to = FROM

value = 1.0

}

FROM = { character_event = { id = svampires.14003 tooltip = "EVTTOOLTIPsvampires14003" } }

}

option = {

name = "EVTOPTBsvampires14002"

FROM = { character_event = { id = svampires.14004 tooltip = "EVTTOOLTIPsvampires14004" } }

}

}

# Stealing the Ring - plot backer receives funds

character_event = {

id = svampires.14003

desc = "EVTDESCsvampires14003"

picture = GFX_evt_spymaster

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EXCELLENT"

FROM = { plot_target_char = { character_event = { id = svampires.14005 days = 27 tooltip = "EVTTOOLTIPsvampires14005" } } }

}

}

# Stealing the Ring - plot backer does NOT receive funds

character_event = {

id = svampires.14004

desc = "EVTDESCsvampires14004"

picture = GFX_evt_spymaster

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14004" # Pay for it myself

scaled_wealth = -1.0

FROM = { plot_target_char = { character_event = { id = svampires.14005 days = 27 tooltip = "EVTTOOLTIPsvampires14005" } } }

}

option = {

name = "EVTOPTBsvampires14004" # Screw this

clr_character_flag = ringstealing_in_motion

}

}

# Stealing the Ring - the stealing attempt

character_event = {

id = svampires.14005

desc = EVTDESCsvampires14005

picture = GFX_evt_shadow

border = GFX_event_normal_frame_intrigue

hide_from = yes

is_triggered_only = yes

trigger = {

prisoner = no

# Is the plot still in motion?

OR = {

FROM = {

has_plot = plot_steal_carstein_ring

plot_target_char = {

character = ROOT

}

}

FROMFROM = {

has_plot = plot_steal_carstein_ring

plot_target_char = {

character = ROOT

}

}

}

}

immediate = {

save_event_target_as = target_victim

}

option = {

name = "EVTOPTAsvampires14005" # Drinks the wine

trigger = {

NOT = {

OR = {

AND = {

trait = paranoid

random = 33

}

AND = {

trait = slothful

random = 50

}

AND = {

in_command = yes

random = 90

}

AND = {

NOT = { trait = slothful }

NOT = { in_command = yes }

NOT = { trait = paranoid }

random = 75

}

}

}

}

hidden_tooltip = {

random_list = {

25 = {

hidden_tooltip = {

FROM = { character_event = { id = svampires.14013 days = 1 } }

FROMFROM = { character_event = { id = svampires.14013 days = 1 } }

}

character_event = { id = svampires.14006 days = 1 } # Stolen, thief discovered

}

75 = {

hidden_tooltip = {

FROM = { character_event = { id = svampires.14014 days = 1 } }

FROMFROM = { character_event = { id = svampires.14014 days = 1 } }

}

character_event = { id = svampires.14007 days = 1 } # Stolen, thief unknown

}

}

}

}

option = {

name = "EVTOPTBsvampires14005" # Discovers the poison

trigger = {

OR = {

AND = {

trait = paranoid

random = 33

}

AND = {

trait = slothful

random = 50

}

AND = {

in_command = yes

random = 90

}

AND = {

NOT = { trait = slothful }

NOT = { in_command = yes }

NOT = { trait = paranoid }

random = 75

}

}

}

hidden_tooltip = {

random_list = {

50 = {

hidden_tooltip = {

FROM = { character_event = { id = svampires.14015 days = 1 } }

FROMFROM = { character_event = { id = svampires.14015 days = 1 } }

}

character_event = { id = svampires.14008 days = 1 } # Not stolen, thief discovered

}

50 = {

hidden_tooltip = {

FROM = { character_event = { id = svampires.14016 days = 1 } }

FROMFROM = { character_event = { id = svampires.14016 days = 1 } }

}

character_event = { id = svampires.14009 days = 1 } # Not stolen, thief unknown

}

}

}

}

}

# Stealing the Ring - Stolen, thief(s) discovered

character_event = {

id = svampires.14006

desc = EVTDESCsvampires14006

picture = GFX_evt_shadow

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = EVTOPTAsvampires14006

hidden_tooltip = {

if = {

limit = { FROMFROMFROM = { has_plot = plot_steal_carstein_ring

plot_target_char = { character = ROOT }

}

}

opinion = {

who = FROMFROMFROM

modifier = opinion_stolen_ring

months = 24000

}

FROMFROMFROM = { random_list = { 70 = { character_event = { id = svampires.14017 days = 5 random = 7 } } #the thief disappears

30 = { character_event = { id = svampires.13001 days = 5 random = 7 } } } }

}

if = { limit = { is_alive = yes }

opinion = {

who = FROMFROM

modifier = opinion_stolen_ring

months = 24000

}

FROMFROM = { random_list = { 70 = { character_event = { id = svampires.14017 days = 5 random = 7 } } #the thief disappears

30 = { character_event = { id = svampires.13001 days = 5 random = 7 } } } }

}

} #closehiddentooltip

}

}

# Stealing the Ring - Stolen, thief NOT discovered

character_event = {

id = svampires.14007

desc = "EVTDESCsvampires14007"

picture = GFX_evt_shadow

border = GFX_event_normal_frame_intrigue

hide_from = yes

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14007"

hidden_tooltip = {

if = { limit = { FROMFROMFROM = { has_plot = plot_steal_carstein_ring

plot_target_char = { character = ROOT }

}

}

opinion = {

who = FROMFROMFROM

modifier = opinion_stolen_ring

months = 24000

}

FROMFROMFROM = { random_list = { 40 = { character_event = { id = svampires.14017 days = 5 random = 7 } } #the thief disappears

60 = { character_event = { id = svampires.13001 days = 5 random = 7 } } } }

}

if = { limit = { is_alive = yes }

opinion = {

who = FROMFROM

modifier = opinion_stolen_ring

months = 24000

}

FROMFROM = { random_list = { 40 = { character_event = { id = svampires.14017 days = 5 random = 7 } } #the thief disappears

60 = { character_event = { id = svampires.13001 days = 5 random = 7 } } } }

}

} #closehiddentooltip

}

}

# Stealing the Ring - Not stolen, thief discovered

character_event = {

id = svampires.14008

desc = "EVTDESCsvampires14008"

picture = GFX_evt_shadow

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14008"

}

}

# Stealing the Ring - Not stolen, thief NOT discovered

character_event = {

id = svampires.14009

desc = "EVTDESCsvampires14009"

picture = GFX_evt_shadow

border = GFX_event_normal_frame_intrigue

hide_from = yes

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14009"

}

}

# Stealing the Ring - Backer informs Plotter of plan

character_event = {

id = svampires.14010

desc = "EVTDESCsvampires14010"

picture = GFX_evt_whispers

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14010"

FROM = { character_event = { id = svampires.14011 tooltip = "EVTTOOLTIPsvampires14011" } }

hidden_tooltip = {

any_plot_backer = { limit = { NOT = { character = FROM } }

character_event = { id = svampires.14012 days = 1 }

}

}

}

}

# Stealing the Ring - Plotter tells backer to go ahead

character_event = {

id = svampires.14011

desc = "EVTDESCsvampires14011"

picture = GFX_evt_whispers

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14011"

FROM = { plot_target_char = { character_event = { id = svampires.14005 days = 27 tooltip = "EVTTOOLTIPsvampires14005" } } }

}

}

# Stealing the Ring - Initiator informs other plotter

character_event = {

id = svampires.14012

desc = "EVTDESCsvampires14012"

picture = GFX_evt_whispers

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14012"

}

}

# Stealing the Ring - Notification: Success, but discovered

character_event = {

id = svampires.14013

desc = EVTDESCsvampires14013

picture = GFX_evt_shadowy_cabal

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

immediate = {

character_event = { id = 10 } # Consequences of discovery

clear_event_target = target_victim

}

option = {

name = "EVTOPTAsvampires14013"

}

}

# Stealing the Ring - Notification: Success, and NOT discovered

character_event = {

id = svampires.14014

desc = "EVTDESCsvampires14014"

picture = GFX_evt_shadowy_cabal

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14014"

}

}

# Stealing the Ring - Notification: Failure, and discovered

character_event = {

id = svampires.14015

desc = "EVTDESCsvampires14015"

picture = GFX_evt_shadowy_cabal

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

immediate = {

character_event = { id = 11 } # Consequences of discovery

clear_event_target = target_victim

if = {

limit = {

plot_target_char = {

character = FROM

}

has_plot = plot_steal_carstein_ring

}

reveal_plot = yes

}

}

option = {

name = "EVTOPTAsvampires14015"

if = {

limit = {

plot_target_char = {

character = FROM

}

has_plot = plot_steal_carstein_ring

}

clr_character_flag = ringstealing_in_motion

tooltip = { reveal_plot = yes }

}

}

}

# Stealing the Ring - Notification: Failure, but NOT discovered

character_event = {

id = svampires.14016

desc = "EVTDESCsvampires14016"

picture = GFX_evt_shadowy_cabal

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14016"

if = {

limit = { plot_target_char = { character = FROM }

has_plot = plot_steal_carstein_ring

}

clr_character_flag = ringstealing_in_motion

}

}

}

# Stealing the Ring - Notification: The Thief has disappeared

character_event = {

id = svampires.14017

desc = "EVTDESCsvampires14017"

picture = GFX_evt_shadowy_cabal

border = GFX_event_normal_frame_intrigue

is_triggered_only = yes

option = {

name = "EVTOPTAsvampires14017"

if = {

limit = { religion_group = necromantic_group }

prestige = -500 }

}

}

################################################################################

############

################################################################################

############

#Group of Ghouls arrives in a province

#province_event = {

# id = svampires.15

# desc = EVTDESCsvampires15

# picture = GFX_evt_ghoul

#

# trigger = {

# owner = { OR = { trait = vampire_carstein_visible

# trait = vampire_strigoi_visible

# trait = vampire_carstein_hidden

# trait = vampire_strigoi_hidden } }

# NOT = { has_building = ca_ghoul_colony_1 }

## NOT = { has_building = ct_ghoul_colony_1 }

# NOT = { has_building = tp_ghoul_colony_1 }

# NOT = { has_building = tb_ghoul_colony_1 }

# }

#

# mean_time_to_happen = {

# months = 3900

# modifier = {

# factor = 15

# owner = { liege = { any_realm_province = { OR = { has_building = ca_ghoul_colony_1

# has_building = ct_ghoul_colony_1

# has_building = tp_ghoul_colony_1

# has_building = tb_ghoul_colony_1 } } } }

# }

# modifier = {

# factor = 0.5

# culture = sylvanian

# }

# modifier = {

# factor = 0.25

# owner = { OR = { trait = vampire_strigoi_visible

# trait = vampire_strigoi_hidden } }

# }

# }

#

# option = {

# name = EVTOPTAsvampires15

# if = { limit = { is_feudal = yes }

# add_building = ca_ghoul_colony_1 }

# if = { limit = { is_republic = yes }

# add_building = ct_ghoul_colony_1 }

# if = { limit = { is_theocracy = yes }

# add_building = tp_ghoul_colony_1 }

# if = { limit = { is_tribal = yes }

# add_building = tb_ghoul_colony_1 }

# }

# option = {

# name = EVTOPTBsvampires15

# hidden_tooltip = { random = { chance = 10

# add_province_modifier = { name = ghoul_unrest

# duration = 1250 } }

# }

# }

#}

[Cкрыть]

BR_vampire_decisionsНажмите здесь!
 decisions = {

ask_liege_vampirization = {

potential = {

is_ruler = yes

higher_tier_than = BARON

independent = no

liege = { age = 16

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible } }

NOT = { trait = vampire_lahmian_visible }

NOT = { trait = vampire_carstein_visible }

NOT = { trait = vampire_blood_visible }

NOT = { trait = vampire_strigoi_visible }

NOT = { trait = vampire_necrach_visible }

NOT = { trait = vampire_jade_visible }

NOT = { trait = vampire_mahtmasi_visible }

NOT = { trait = vampire_lahmian_hidden }

NOT = { trait = vampire_carstein_hidden }

NOT = { trait = vampire_blood_hidden }

NOT = { trait = vampire_strigoi_hidden }

NOT = { trait = vampire_necrach_hidden }

NOT = { trait = vampire_jade_hidden }

NOT = { trait = vampire_mahtmasi_hidden }

trait = creature_human

}

allow = {

prestige = 500

war = no

liege = { war = no }

OR = { trait = ambitious

trait = lunatic_1

trait = lunatic_2

trait = lunatic_3

liege = { any_lover = { religion = ROOT

character = ROOT } }

AND = { age = 60

OR = { trait = craven

trait = paranoid } } }

}

effect = { prestige = -500

liege = { character_event = { id = vampire.11 } }

}

ai_will_do = {

factor = 1

modifier = { factor = 0.001

NOT = { liege = { any_lover = { religion = ROOT

character = ROOT } } }

}

modifier = { factor = 0.01

trait = craven

}

modifier = { factor = 0.1

trait = shy

}

modifier = { factor = 10

liege = { any_spouse = { religion = ROOT

character = ROOT } }

}

modifier = { factor = 0.01

liege = { trait = just }

}

modifier = { factor = 0.01

liege = { trait = kind }

}

modifier = { factor = 0.1

liege = { trait = paranoid }

}

}

}

}

targetted_decisions = {

turn_courtier_into_vampire = {

filter = realm

ai_target_filter = realm

from_potential = {

is_ruler = yes

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

}

potential = {

OR = { host = { character = FROM }

guardian = { character = FROM }

any_spouse = { character = FROM }

any_lover = { character = FROM }

any_friend = { character = FROM } }

NOT = { trait = vampire_lahmian_visible }

NOT = { trait = vampire_carstein_visible }

NOT = { trait = vampire_blood_visible }

NOT = { trait = vampire_strigoi_visible }

NOT = { trait = vampire_necrach_visible }

NOT = { trait = vampire_jade_visible }

NOT = { trait = vampire_mahtmasi_visible }

trait = creature_human

}

allow = {

age = 12

}

effect = {

if = { limit = { age = 16 }

character_event = { id = vampire.0 } }

if = { limit = { NOT = { age = 16 } }

character_event = { id = svampires.8 } }

}

ai_will_do = {

factor = 1

modifier = {

factor = 0.05

}

modifier = {

factor = 0.01

NOT = { diplomacy = 15 }

NOT = { martial = 15 }

NOT = { stewardship = 15 }

NOT = { intrigue = 15 }

NOT = { learning = 15 }

}

modifier = {

factor = 0

FROM = { trait = paranoid }

}

modifier = {

factor = 0

FROM = { trait = just }

}

modifier = {

factor = 0

FROM = { trait = kind }

}

modifier = {

factor = 0.5

FROM = { trait = shy }

}

modifier = {

factor = 1.5

FROM = { trait = gregarious }

}

modifier = {

factor = 0

FROM = { trait = envious }

}

modifier = {

factor = 2.5

NOT = { FROM = { num_of_children = 1 } }

}

modifier = {

factor = 0.1

FROM = { num_of_children = 3 }

}

modifier = {

factor = 0

FROM = { num_of_children = 8 }

}

modifier = {

factor = 0.01

FROM = { war = yes }

}

modifier = {

factor = 0

FROM = { lower_tier_than = COUNT }

}

modifier = {

factor = 0.25

FROM = { higher_tier_than = ROOT }

}

modifier = {

factor = 0.1

FROM = { NOT = { religion = ROOT } }

higher_tier_than = COUNT

}

modifier = {

factor = 0.25

FROM = { NOT = { religion = ROOT } }

higher_tier_than = DUKE

}

modifier = {

factor = 3

FROM = { any_lover = { character = ROOT } }

}

modifier = {

factor = 2

FROM = { any_spouse = { character = ROOT } }

}

modifier = {

factor = 0

NOT = { age = 16 }

FROM = { NOT = { trait = lunatic_1 } }

FROM = { NOT = { trait = lunatic_2 } }

FROM = { NOT = { trait = lunatic_3 } }

mother = { NOT = { character = FROM } }

father = { NOT = { character = FROM } }

}

}

}

makeavampireheir = {

filter = realm

ai_target_filter = realm

from_potential = {

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

}

potential = {

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

NOT = { dynasty = FROM }

OR = { host = { character = FROM }

any_spouse = { character = FROM }

father = { character = FROM }

mother = { character = FROM }

any_lover = { character = FROM } }

NOT = { higher_tier_than = FROM }

}

allow = {

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

has_opinion_modifier = { modifier = opinion_sired_me

who = FROM }

FROM = { NOT = { has_opinion_modifier = { modifier = opinion_v_rejected_adoption

who = ROOT } } }

}

effect = { character_event = { id = vampire.15 } }

ai_will_do = {

factor = 1

modifier = {

factor = 0.05

}

modifier = {

factor = 0.01

NOT = { diplomacy = 15 }

NOT = { martial = 15 }

NOT = { stewardship = 15 }

NOT = { intrigue = 15 }

NOT = { learning = 15 }

}

modifier = {

factor = 0

FROM = { trait = paranoid }

}

modifier = {

factor = 0

FROM = { trait = just }

}

modifier = {

factor = 0

FROM = { trait = kind }

}

modifier = {

factor = 0.5

FROM = { trait = shy }

}

modifier = {

factor = 1.5

FROM = { trait = gregarious }

}

modifier = {

factor = 0

FROM = { trait = envious }

}

modifier = {

factor = 2.5

NOT = { FROM = { num_of_children = 1 } }

}

modifier = {

factor = 0.1

FROM = { num_of_children = 3 }

}

modifier = {

factor = 0

FROM = { num_of_children = 8 }

}

modifier = {

factor = 0.01

FROM = { war = yes }

}

modifier = {

factor = 0.1

FROM = { NOT = { religion = ROOT } }

higher_tier_than = COUNT

}

modifier = {

factor = 0.25

FROM = { NOT = { religion = ROOT } }

higher_tier_than = DUKE

}

modifier = {

factor = 3

FROM = { any_lover = { character = ROOT } }

}

modifier = {

factor = 2

FROM = { any_spouse = { character = ROOT } }

}

}

}

askvampliegedynasty = {

is_high_prio = yes

filter = realm

ai_target_filter = realm

from_potential = {

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

# has_opinion_modifier = { modifier = opinion_sired_me

# who = ROOT }

}

potential = { OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

NOT = { trait = incapable }

NOT = { dynasty = FROM }

higher_tier_than = FROM

}

allow = {

OR = { trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible }

FROM = { NOT = { has_opinion_modifier = { modifier = opinion_v_rejected_adoption

who = ROOT } } }

FROM = { has_opinion_modifier = { modifier = opinion_sired_me

who = ROOT } }

}

effect = {

character_event = { id = vampire.150002 }

}

ai_will_do = {

factor = 1

modifier = {

factor = 0.05

}

modifier = {

factor = 0.15

FROM = { NOT = { diplomacy = 15 }

NOT = { martial = 15 }

NOT = { stewardship = 15 }

NOT = { intrigue = 15 }

NOT = { learning = 15 }

NOT = { trait = proud } }

}

modifier = {

factor = 0.85

FROM = { trait = dim }

}

modifier = {

factor = 0.75

FROM = { trait = dumb }

}

modifier = {

factor = 0.65

FROM = { trait = slow }

}

modifier = {

factor = 0.5

FROM = { trait = idiot }

}

modifier = {

factor = 0.45

FROM = { trait = imbecile }

}

modifier = {

factor = 1.5

FROM = { trait = envious }

}

modifier = {

factor = 0.01

FROM = { trait = shy }

}

modifier = {

factor = 0.01

FROM = { trait = kind }

}

modifier = {

factor = 1.75

FROM = { trait = gregarious }

}

modifier = {

factor = 2.5

FROM = { trait = ambitious }

}

modifier = {

factor = 0.01

FROM = { trait = content }

}

modifier = {

factor = 2.5

FROM = { is_ruler = no }

}

modifier = {

factor = 1.75

FROM = { NOT = { prestige = 750 } }

}

modifier = {

factor = 3

any_lover = { character = FROM }

}

modifier = {

factor = 2

any_spouse = { character = FROM }

}

}

}

}

[Cкрыть]

S_plotsНажмите здесь!
 

# Steal the Carstien Ring

plot_steal_carstein_ring = {

type = realm_characters_plus

# Plotter scope

potential = {

prisoner = no

age = 16

NOT = { trait = incapable }

has_global_flag = carstein_ring_revealed

}

# Target allow trigger for when players target a specific character in the GUI

player_allow = { is_within_diplo_range = FROM }

# Target character scope

allow = { trait = carstein_ring

is_within_diplo_range = FROM

}

chance = {

factor = 2

modifier = {

factor = 0.01

FROM = { trait = content }

}

modifier = {

factor = 0.2

FROM = { pacifist = yes }

}

modifier = {

factor = 2.0

FROM = {

trait = envious

OR = {

trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden

}

}

}

modifier = {

factor = 3.5

FROM = {

trait = ambitious

OR = {

trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden

}

}

}

modifier = {

factor = 3.0

FROM = {

any_rival = { character = ROOT }

OR = {

trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden

}

}

}

modifier = {

factor = 1.5

FROM = { any_war = { attacker = { character = ROOT } } }

}

modifier = {

factor = 2.5

FROM = { any_war = { defender = { character = ROOT } } }

}

modifier = {

factor = 2.0

FROM = { trait = deceitful

OR = {

trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden

}

}

}

modifier = {

factor = 0

their_opinion = { who = FROM value = 25 }

}

modifier = {

factor = 0.001

FROM = { NOT = { religion_group = old_world_group }

NOT = { trait = vampire_lahmian_visible }

NOT = { trait = vampire_carstein_visible }

NOT = { trait = vampire_blood_visible }

NOT = { trait = vampire_strigoi_visible }

NOT = { trait = vampire_necrach_visible }

NOT = { trait = vampire_jade_visible }

NOT = { trait = vampire_mahtmasi_visible }

NOT = { trait = vampire_lahmian_hidden }

NOT = { trait = vampire_carstein_hidden }

NOT = { trait = vampire_blood_hidden }

NOT = { trait = vampire_strigoi_hidden }

NOT = { trait = vampire_necrach_hidden }

NOT = { trait = vampire_jade_hidden }

NOT = { trait = vampire_mahtmasi_hidden } }

}

modifier = {

factor = 0

their_opinion = { who = FROM value = 0 }

FROM = { OR = {

trait = vampire_lahmian_visible

trait = vampire_carstein_visible

trait = vampire_blood_visible

trait = vampire_strigoi_visible

trait = vampire_necrach_visible

trait = vampire_jade_visible

trait = vampire_mahtmasi_visible

trait = vampire_lahmian_hidden

trait = vampire_carstein_hidden

trait = vampire_blood_hidden

trait = vampire_strigoi_hidden

trait = vampire_necrach_hidden

trait = vampire_jade_hidden

trait = vampire_mahtmasi_hidden

}

}

NOT = {

OR = {

FROM = { trait = envious }

FROM = { trait = deceitful }

FROM = { trait = ambitious }

}

}

}

modifier = {

factor = 0

their_opinion = { who = FROM value = 0 }

FROM = { NOT = { trait = vampire_lahmian_visible }

NOT = { trait = vampire_carstein_visible }

NOT = { trait = vampire_blood_visible }

NOT = { trait = vampire_strigoi_visible }

NOT = { trait = vampire_necrach_visible }

NOT = { trait = vampire_jade_visible }

NOT = { trait = vampire_mahtmasi_visible }

NOT = { trait = vampire_lahmian_hidden }

NOT = { trait = vampire_carstein_hidden }

NOT = { trait = vampire_blood_hidden }

NOT = { trait = vampire_strigoi_hidden }

NOT = { trait = vampire_necrach_hidden }

NOT = { trait = vampire_jade_hidden }

NOT = { trait = vampire_mahtmasi_hidden }

}

NOT = {

OR = {

FROM = { trait = zealous }

FROM = { trait = brave }

FROM = { trait = kind }

}

}

}

modifier = {

factor = 1.5

NOT = { their_opinion = { who = FROM value = -25 } }

}

modifier = {

factor = 2.0

NOT = { their_opinion = { who = FROM value = -50 } }

}

modifier = {

factor = 2.0

NOT = { their_opinion = { who = FROM value = -75 } }

}

modifier = {

# Subtle balance against nepotism: Kill off members of powerful dynasties

factor = 2.0

top_liege = {

higher_tier_than = COUNT

dynasty = ROOT

dynasty_realm_power = 0.25

}

}

modifier = {

# Subtle balance against nepotism: Kill off members of powerful dynasties

factor = 2.0

top_liege = {

higher_tier_than = COUNT

dynasty = ROOT

dynasty_realm_power = 0.4

}

}

modifier = {

# Subtle balance against nepotism: Kill off members of powerful dynasties

factor = 2.0

top_liege = {

higher_tier_than = COUNT

dynasty = ROOT

dynasty_realm_power = 0.6

}

}

modifier = {

factor = 4.0

plot_target_char = {

sibling = FROM

ai = yes

top_liege = { character = father }

}

FROM = {

top_liege = { character = father }

}

}

modifier = {

factor = 2.0

plot_target_char = {

sibling = FROM

ai = yes

top_liege = { character = father }

is_landed = no

}

FROM = {

top_liege = { character = father }

}

}

modifier = {

factor = 1.25

check_variable = { which = carstein_death_count value = 1 }

}

modifier = {

factor = 1.25

check_variable = { which = carstein_death_count value = 2 }

}

modifier = {

factor = 1.25

check_variable = { which = carstein_death_count value = 3 }

}

modifier = {

factor = 1.5

check_variable = { which = carstein_death_count value = 4 }

}

modifier = {

factor = 1.75

check_variable = { which = carstein_death_count value = 5 }

}

modifier = {

factor = 1.75

realm_size = 100

}

modifier = {

factor = 1.75

realm_size = 150

}

}

success = {

NOT = { trait = carstein_ring }

}

abort = {

OR = { is_alive = no

NOT = { trait = carstein_ring } }

}

abort_effect = {

}

effect = {

}

}

[Cкрыть]
Ссылка на комментарий

Sigrael

Играть за нурглитов - это жесть какая-то. Дети не рождаются, а если рождаются, то сразу мрут. У всех придворных статы близятся к нулю. Полководцев нет. Денег нет. Ничего нет >_<

Зато это может длиться вечно!

Ссылка на комментарий

Sigrael

Зато разрабы максимально точно показали что будет, если возносить молитвы за болезни, думаю некоторые из разрабов служат в Ордо Еретикус)

Изменено пользователем Kadosel
Ссылка на комментарий

Sigrael
Sigrael

Зато разрабы максимально точно показали что будет, если возносить молитвы за болезни, думаю некоторые из разрабов служат в Ордо Еретикус)

Угу. И реализовали так, будто это пропаганда Империи...

Смысл в таком бессмертии, если персонаж все-равно становится немощным и недееспособным? При том, что статы его катятся прямо в Адъ еще задолго до недееспособности. Нургл в таком случае сидел бы в одиночестве и баюкал нурглингов, т.к. ему бы нечего было предложить последователям.

UPD

Думаю все заметили, что становление Избранным стало еще более непонятным. В общем, вот:

#Variables employed: khorne_favor, nurgle_favor, slaanesh_favor, tzeentch_favor

#10 necessary to become a Champion

#30 necessary to become a Chosen

#50 necessary to become a Prince

Как я и думал - нужно фармить фавор.

P.S. 50!! Как такое вообще можно сделать, будучи смертным? ._.

Изменено пользователем Sigrael
Ссылка на комментарий

DrowRanger

Кочевник там только 1, лорд зверолюдов на крайнем севере? Как-то нелогично, сделали хотя бы всяких унголов и племена хаоса кочевыми, у них же даже в зданиях написано, что они кочевники

Ссылка на комментарий

Sigrael
Кочевник там только 1, лорд зверолюдов на крайнем севере? Как-то нелогично, сделали хотя бы всяких унголов и племена хаоса кочевыми, у них же даже в зданиях написано, что они кочевники

Да он там по ошибке по-моему, т.к. его провинция является "неверным типом правления" и у него нет ни войск, ни денег.

В любом случае нужно ждать правок, т.к. DLC сам не без багов, а тут еще и мод довольно быстро перенесли. Надеюсь в дальнейшем кочевников больше будет. И не только зверолюды.

Влил кучу денег, так и не стал даже чухой. Какие там еще у них требования блин? :(

О, оказывается там разные уровни "даров". За самый крутой (1250 благочестия и 1000 золота) можно выбрать Магию, Красоту/Силу/Ум (Зависит от Бога) или +5 здоровья. Или прибывает демон + 500 престижа.

Изменено пользователем Sigrael
Ссылка на комментарий

Кочевник там только 1, лорд зверолюдов на крайнем севере? Как-то нелогично, сделали хотя бы всяких унголов и племена хаоса кочевыми, у них же даже в зданиях написано, что они кочевники

По лору все северяне кочевники, ждемс.

Ссылка на комментарий

Sigrael

Походу разрабы не планируют делать хаоситов кочевниками. Только аутичные зверолюды :(

Ссылка на комментарий

шинобупед

У слаанешитов вообще есть будущее? А то стал массивным мутантом и чоузеном - на этом все остановилось. Только разве что демонетки постоянно предлагают выбрать между бесконечной прокачкой дипломатии с интригой и потерей 75 пиети.

нытьеНажмите здесь!
 Они чинить миллионые стаки у зверолюдей собираются? Ладно бы они были миллиоными - так они еще и игру крашат при попытке просмотра провы. [Cкрыть]
Ссылка на комментарий

Sigrael
У слаанешитов вообще есть будущее? А то стал массивным мутантом и чоузеном - на этом все остановилось. Только разве что демонетки постоянно предлагают выбрать между бесконечной прокачкой дипломатии с интригой и потерей 75 пиети.

нытьеНажмите здесь!
 Они чинить миллионые стаки у зверолюдей собираются? Ладно бы они были миллиоными - так они еще и игру крашат при попытке просмотра провы. [Cкрыть]

У всех одинаковое будущее. Только я не представляю как можно умудрится набить столько фавора, благочестия и престижа, чтобы тебя повысили до чемпиона, а затем до демон-принца.

А с прокачкой лучше не увлекаться. Можно ласты склеить. От радости.

Не совсем понял про зверолюдей, но вроде пофиксили. Теперь зверолюди работают вроде (если осторожно), но все-равно их исправно истребляют в первые дни. Баги есть за них, но не крашилось ничего.

На мой взгляд версия мода неиграбельна, пока не пофиксят матрилинейные браки. У меня постоянно бомбит от тупых браков императриц с герцогами и прочими королями. Кислев постоянно отдается Талабекланду. Бесит.

Изменено пользователем Sigrael
Ссылка на комментарий

Присоединиться к обсуждению

Вы можете оставить комментарий уже сейчас, а зарегистрироваться позже! Если у вас уже есть аккаунт, войдите, чтобы оставить сообщение через него.

Гость
Ответить в тему...

×   Вы вставили отформатированное содержимое.   Удалить форматирование

  Only 75 emoji are allowed.

×   Ваша ссылка автоматически преображена.   Отображать как простую ссылку

×   Предыдущее содержимое было восстановлено..   Очистить текст в редакторе

×   You cannot paste images directly. Upload or insert images from URL.

  • Ответы 907
  • Создано
  • Последний ответ
  • Просмотры 56615

Лучшие авторы в этой теме

  • had

    160

  • Sigrael

    91

  • EternityKing

    64

  • Kadosel

    55

  • Zloprax

    44

  • Yandere-chan

    41

  • Nadd

    28

  • Elest

    22

  • EugeneL

    20

  • Арканис

    18

  • Kopistko

    18

  • LeonardHug

    18

  • simpleguy

    12

  • Warfail

    12

  • Vladislavius First

    11

  • Xoct

    10

  • Tempest

    10

  • Ydaa

    9

  • Baron von Baron

    9

  • Jagir

    8

  • Герцог Цербст

    8

  • Dgery87

    8

  • Heretic01

    8

  • Principáu d'Asturies

    7

Лучшие авторы в этой теме

Популярные сообщения

Alterus

Сегодня разработчики писали на Войдите или зарегистрируйтесь, чтобы увидеть скрытое содержимое. что сделали мод совместимым с версией 3.0, но публичного релиза пока нет - он будет, когда они завершат переделку "Вампирских войн". Та

vaxo

ребята русификатор исеть для этого мода?

Sigrael

Кто-нибудь, пожалуйста, напишите в шапке жирными буквами, что русификатора нет и не планируется. Серьезно. На каждой странице уже этот вопрос.

had

Может проще запилить перевод?

Sigrael

Конечно же нет.

СУЛАРИУС

Малекит и его мама .   Hide     .   Hide  

Eclairius

Смотря что понимать под стабильностью - не знаю, у меня это только или это "фига" мода, но лагает он знатно .

Генерал Чейз

К сожалению, мой друг у меня тоже вылетает. Наверное из-за обьема карты)

  • Сейчас на странице   0 пользователей

    • Нет пользователей, просматривающих эту страницу


Copyright © 2008-2024 Strategium.ru Powered by Invision Community

×
×
  • Создать...